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NanosizeMir - Philosophyz -NanosizeMir Ver.-

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Cerulean Veyron
Queue

[- - Normal - -]
  1. 00:25:744 (2) - The first curve of this slider isn't really that much of appealing. I would say, you could give a try to redo the curve to display another curve of the slider more clearly by doing something similar to this, but you can actually choose not to add an anchor if it doesn't feel comfortable with you. At least aesthetics wouldn't be much of a big deal, but probably makes structures prettier. After that, it's all up to you.
  2. 00:57:244 (4,1,2) - That's quite a big overlap there to be honest, covering most of the slider head of (2) after the reverse. Might wanna move it above for a clear visibility of the approach (in terms of normal being the easiest difficulty around the set). Like, if you want to keep the overlap for other cases like flow, difficulty rating, or whatever it is... you can move it up slightly and not way too much high up, which probably would represent structures much like a Normal difficulty.
  3. 01:20:869 - 02:35:869 - I'd rather not ignore a few good beats around here, even if it's just a background music or one minor snare. Would recommend to follow them instead of skipping for a tiny break. Right now, it kinda sounds a bit empty while the song track is still intensifying itself so that means, there's literally no emphasis either. You could at least add a reversed 1/2 slider or a casual 1/1 slider if possible for filling up the rhythm composition.
  4. 01:27:244 (6,7) - 02:42:244 (6,7) - Not absolutely sure about the rhythm composition. Like there's a beat on that white tick which is stronger than the red, it ended up leaving the circle for the vocal lines. But hey, there's also a vocal landing with the snare at the same time on white tick, so I do really think making that tick clickable would stress the potential beat as desired. I'm not sure of which rhythm choice you can use around this, but I would say this one for altering rhythm composition.
  5. 03:07:275 (1) - As for the spinner, I don't really think the guitar, or the last piano note, or the ride sound lands on 03:10:088 - to be honest. Hearing this part a little deeper and a few more times is pretty much a good thing to try out. So, I might recommend ending the spinner on the red tick 03:09:994 - to end it along with the instruments in the song track.

[- - Hard - -]
  1. - I might recommend using Approach rate of 7 minus the 0.5 buff. It's kind of a slight gap in-between this difficulty and the previous than the next, so maybe reducing a little bit might give a few consistency of the approach rate setting by two.
  2. 00:18:244 (3,4,5) - 00:24:244 (1,2) - Well, the triples here aren't really quite usual though. Like, there's another part that's really sounds similar to the next part but has it's triple rhythm somewhere else. So you may have some rhythm inconsistency here, either by balancing them equally or try following the hi-hats instead.
  3. 01:09:432 (1,2,1) - 01:15:619 (5,6) - I do kinda feel these notes were placed fine based on distance spacing. But visually looking at the distance in-between these notes (and probably others similar to these two prats further on), are not quite spaced properly in my point of view in spite of slider velocity manipulation. Like you could look at the notes a bit closer to see how well or not they're spaced, which is likely to be misleading jumps or structures. I've seen many of them further on, so you may need to reconsider placing it a bit further or closer in order to balance out the spacing through this difficulty.
  4. 02:00:244 (5,6) - 02:03:244 (6,7) - You've spaced out with no casual jumps until the second part, which is kinda inconsistent through intensity and the emphasis. So there are two options to redo this issue alternatively; either create a jump on the first part for the vocal pitch, or Ctrl + G / space out the slider on 02:03:244 (6) - to consist the intensity of both parts.
  5. 03:07:275 (1) - The same thing about ending a spinner as well.

[- - Insane - -]
  1. 00:22:088 - The landing of the hi-hat here sounds quite promising. Might you need to mind adding a circle here for creating a triple in order to follow that.
  2. 00:40:182 (5) - You probably have a few questionable new combos around these parts. Like seeing you adding one combo each two tracks, then started to add in each every white long tick or downbeat. It's quite pretty odd. So about mentioning this part, you may probably need to add a new combo here to correlate the second part on 00:52:182 (1) - .
  3. 01:34:369 - 01:37:369 - 01:40:650 - 01:43:369 - You've missed pretty much a lot of great beats around this whole section. Skipping them just makes it feel pretty empty in terms of rhythm composition. I'd probably recommend either having the slider's end/head land on the ticks mentioned, or add a circle for filling up emphasis much equal. It's not likely to increase note density too much, or create spikes and buff the star rating. So there's a chance it would really be called an Insane difficulty.
  4. 02:33:057 (1,2,3) - 03:42:807 (1,2,3) - I find these two a near duplicate of patterning and structure. I'd rather say, you could've probably done something different to represent more effort into making more good patterns. Similar structure, but different patterning in variations. Maybe redo the third part onto something a bit... overwhelming? You can also try altering the jumps for the song track intensity if you want, it may still be fine. For short, try out something else cool here.
  5. 02:49:557 (2,3) - The stack here kinda feels a bit delaying of active cursor movements around the objects. Like, the density sounds pretty much the same, yet the movement of cursor suddenly stops in a second or less which is quite odd in my opinion. Would rather unstack and move it somewhere to make a jump, or just use distance spacing to space things out as usual.
  6. 03:08:307 (4) - For only this slider (4), how about flipping the sliding position vertically by Ctrl + J to create a better structural flow? Just after going through the two sliders on 03:07:557 (2,3) -, and would represent a smoother pattern for sure.

Not bad, good luck!
Topic Starter
timemon

RevengeZ wrote:

DO NOT GIVE KUDOSU TO THIS POST

Lince Cosmico wrote:

modding metadata and insane diff xd

Insane
General:
Regarding your metadata:
- Put this as title "ナノサイズミール" (NanosizeMir's name in japanese) it's actually the original name of the artist so it have to be like that
- add "the best" on tags, since it's the name of the album
- Put "/ゲーム ~TV animation ver.~" as name of the song
Put "Philosophyz ~TV animation ver.~" as romanised name of the song
Put "リライト" as Source and add "Rewrite" on tags (since its the original name of the anime)
Add "水谷瑠奈" and "塚越雄一朗" on tags, These are the original name of NanosizeMir members (as i can see you did only put their romanised names)
Add "Shinji Orito" and "折戸伸治" (romanised name and name) since he's the composer of the song
Source
Source 2
- 03:34:932 - Seems that you forgot to enable kiai on the bpm line (enable it on all diffs)
Objects:
00:18:057 (2,3) - It would be good if you stack this to 00:16:182 (1,2) - sliderends hmm so it looks off with stacking turned off
• 00:21:432 (1) - I'd suggest you to move it a bit to avoid unnecesary weird overlaps, you could just space it more or move it to somewhere like x:287 y:151 sure
• 00:22:088 - Hey! Seems like we're missing a loud and notable sound here!! You shouldn't do that in the top diff :( I wanted to emphasize the guitar more
• 00:24:244 (3,4,5) - Same than before, stacking it with 00:23:307 (4) - wouldn't we a bad idea right
• 00:41:682 (1) - This circle is clearly overmapped, you dont really need it you can just start the spin there there is a lil bit of sound and I like double clicking
• 01:20:494 (5,1,2,3,4,5) - I would move this a bit up so 01:21:057 (2) - is not that close to 01:20:307 (4) - sure why not
• 01:21:432 (5,2) - Fix this stack k
• 01:24:618 (4,5,6) - This pattern is lack of spacing, the current one is just too low so it could be a problem while playing. I recommend you to raise up the spacing of this jumps in order to satisfy player's desire scaled up the spacing
• 01:34:182 (1) - The rhythm here seems that you're undermapping... It feels more like this way This is on a conceptual level, doesn't mean your suggestion is bad. But this beatmap is designed around 1/1 sliders in these sections
• 01:37:182 (1) - Exactly the same thing here, and this is such more noticeable than the one from before, you MUST change this one ^
• 01:42:057 (2,3) - As i said when i started, stacking this would look better done
• 01:43:182 (1) - Same rhythm thing same
• 01:44:494 (5) - I'd suggest you to move this a bit to the left to avoid the overlap with 01:43:182 (1) - done
• 01:55:932 (2,1) - This pattern would look better if it was stacked kk
• 01:57:432 (3) - NC for emphasis? that will be inconsistent
• 01:58:182 (1,2) - I'd rather suggest this rhythm. It would represent the voice in such a better way the strong vocal will end on the slider end tho
• 02:05:869 (6) - Add NC nope
• 02:31:744 (2,3,1) - I'd move all of this just a bit up in order to make 02:32:119 (1) - stack with 02:30:619 (2) - I think it's fine as the circle already faded away
• 02:36:807 (6) - You should add more spacing to this one since it could be confused with an 1/2 rhythm jump and that wouldn't be good sure
• 03:10:088 (8) - What about adding a kickslider here? (ending it on 03:10:182 - ) so it would fit the fall of volume between these two tics instead of ending the stream in a weird blue tick sure
• 03:19:182 (7) - Add NC there is no need
• 03:39:244 (1) - It feels like the hitsound here is a bit off out context tho added whistle
• 03:48:994 (3) - Shouldn't this be a bit to the left so it fit with 03:48:244 (1,2) - ? It feels off actually, It should be like this imo Yes it is off because if I did that the sliderend would be out of the playfield
• 03:58:932 (1) - Same rhythm thing from before, the long slider just doesn't fit same
• 04:00:244 (1,2,3,4,5) - The stack fucked up here thanks
• 04:01:932 (1) - Same rhythm thing ye
• 04:03:244 (5,6) - As i said before, i'd suggest you to move this a bit to the left to avoid overlap with 04:01:932 (1) - since it feels kinda weird right now k
• 04:03:619 (6,1) - It feels like it would fit better if the circle 1 starts in the same position than circle 6
• 04:04:838 - Missing a sound again huh? ye
• 04:12:244 (3) - I recommend you to move this to x:167 x:86 so it would be exactly between 04:10:932 (1,2) - this two avoiding a weird overlap sure

That's all i have, i hope it helped you :) Thank you for modding!

Cerulean Veyron wrote:

Queue

[- - Normal - -]
  1. 00:25:744 (2) - The first curve of this slider isn't really that much of appealing. I would say, you could give a try to redo the curve to display another curve of the slider more clearly by doing something similar to this, but you can actually choose not to add an anchor if it doesn't feel comfortable with you. At least aesthetics wouldn't be much of a big deal, but probably makes structures prettier. After that, it's all up to you. Reverted to just curve lo
  2. 00:57:244 (4,1,2) - That's quite a big overlap there to be honest, covering most of the slider head of (2) after the reverse. Might wanna move it above for a clear visibility of the approach (in terms of normal being the easiest difficulty around the set). Like, if you want to keep the overlap for other cases like flow, difficulty rating, or whatever it is... you can move it up slightly and not way too much high up, which probably would represent structures much like a Normal difficulty. moved up
  3. 01:20:869 - 02:35:869 - I'd rather not ignore a few good beats around here, even if it's just a background music or one minor snare. Would recommend to follow them instead of skipping for a tiny break. Right now, it kinda sounds a bit empty while the song track is still intensifying itself so that means, there's literally no emphasis either. You could at least add a reversed 1/2 slider or a casual 1/1 slider if possible for filling up the rhythm composition. It's there as a short break for the player and me actually. As if I mapped everything there would be no place for me to adjust my diff without
    basically causing a domino effect for too long.
  4. 01:27:244 (6,7) - 02:42:244 (6,7) - Not absolutely sure about the rhythm composition. Like there's a beat on that white tick which is stronger than the red, it ended up leaving the circle for the vocal lines. But hey, there's also a vocal landing with the snare at the same time on white tick, so I do really think making that tick clickable would stress the potential beat as desired. I'm not sure of which rhythm choice you can use around this, but I would say this one for altering rhythm composition. sure, but Im still worried about consecutive 1/2 gap
  5. 03:07:275 (1) - As for the spinner, I don't really think the guitar, or the last piano note, or the ride sound lands on 03:10:088 - to be honest. Hearing this part a little deeper and a few more times is pretty much a good thing to try out. So, I might recommend ending the spinner on the red tick 03:09:994 - to end it along with the instruments in the song track. right

[- - Hard - -]
  1. - I might recommend using Approach rate of 7 minus the 0.5 buff. It's kind of a slight gap in-between this difficulty and the previous than the next, so maybe reducing a little bit might give a few consistency of the approach rate setting by two. kk
  2. 00:18:244 (3,4,5) - 00:24:244 (1,2) - Well, the triples here aren't really quite usual though. Like, there's another part that's really sounds similar to the next part but has it's triple rhythm somewhere else. So you may have some rhythm inconsistency here, either by balancing them equally or try following the hi-hats instead. It's more or less a technical limit more than anything I would love to map all the triplets
  3. 01:09:432 (1,2,1) - 01:15:619 (5,6) - I do kinda feel these notes were placed fine based on distance spacing. But visually looking at the distance in-between these notes (and probably others similar to these two prats further on), are not quite spaced properly in my point of view in spite of slider velocity manipulation. Like you could look at the notes a bit closer to see how well or not they're spaced, which is likely to be misleading jumps or structures. I've seen many of them further on, so you may need to reconsider placing it a bit further or closer in order to balance out the spacing through this difficulty. Don't really quite get it, but that seems like a big change lo
  4. 02:00:244 (5,6) - 02:03:244 (6,7) - You've spaced out with no casual jumps until the second part, which is kinda inconsistent through intensity and the emphasis. So there are two options to redo this issue alternatively; either create a jump on the first part for the vocal pitch, or Ctrl + G / space out the slider on 02:03:244 (6) - to consist the intensity of both parts. fixed
  5. 03:07:275 (1) - The same thing about ending a spinner as well. ye

[- - Insane - -]
  1. 00:22:088 - The landing of the hi-hat here sounds quite promising. Might you need to mind adding a circle here for creating a triple in order to follow that. it was triplet before but the BN suggested that I sticked all the way with the guitar
  2. 00:40:182 (5) - You probably have a few questionable new combos around these parts. Like seeing you adding one combo each two tracks, then started to add in each every white long tick or downbeat. It's quite pretty odd. So about mentioning this part, you may probably need to add a new combo here to correlate the second part on 00:52:182 (1) - . kk
  3. 01:34:369 - 01:37:369 - 01:40:650 - 01:43:369 - You've missed pretty much a lot of great beats around this whole section. Skipping them just makes it feel pretty empty in terms of rhythm composition. I'd probably recommend either having the slider's end/head land on the ticks mentioned, or add a circle for filling up emphasis much equal. It's not likely to increase note density too much, or create spikes and buff the star rating. So there's a chance it would really be called an Insane difficulty. there are no 1/2 sliders in these sections at all, and I focus purely on the cymbal flow reverse concept not really mapping the guitar
  4. 02:33:057 (1,2,3) - 03:42:807 (1,2,3) - I find these two a near duplicate of patterning and structure. I'd rather say, you could've probably done something different to represent more effort into making more good patterns. Similar structure, but different patterning in variations. Maybe redo the third part onto something a bit... overwhelming? You can also try altering the jumps for the song track intensity if you want, it may still be fine. For short, try out something else cool here. rearranged one of them
  5. 02:49:557 (2,3) - The stack here kinda feels a bit delaying of active cursor movements around the objects. Like, the density sounds pretty much the same, yet the movement of cursor suddenly stops in a second or less which is quite odd in my opinion. Would rather unstack and move it somewhere to make a jump, or just use distance spacing to space things out as usual. sure
  6. 03:08:307 (4) - For only this slider (4), how about flipping the sliding position vertically by Ctrl + J to create a better structural flow? Just after going through the two sliders on 03:07:557 (2,3) -, and would represent a smoother pattern for sure. mmm

Not bad, good luck! Thank you so much for modding!
RevenKz

timemon wrote:

RevengeZ wrote:

DO NOT GIVE KUDOSU TO THIS POST


modding metadata and insane diff xd

Insane
General:
Regarding your metadata:
- Put this as title "ナノサイズミール" (NanosizeMir's name in japanese) it's actually the original name of the artist so it have to be like that
- add "the best" on tags, since it's the name of the album
- Put "/ゲーム ~TV animation ver.~" as name of the song
Put "Philosophyz ~TV animation ver.~" as romanised name of the song
Put "リライト" as Source and add "Rewrite" on tags (since its the original name of the anime)
Add "水谷瑠奈" and "塚越雄一朗" on tags, These are the original name of NanosizeMir members (as i can see you did only put their romanised names)
Add "Shinji Orito" and "折戸伸治" (romanised name and name) since he's the composer of the song
Source
Source 2
- 03:34:932 - Seems that you forgot to enable kiai on the bpm line (enable it on all diffs)
rip metadata?
Topic Starter
timemon
I was searching for one when you posted
- Frontier -
sorry, i was busy w/ school and mapping contest
m4m

[General]
  1. The difficulty spread between beatmap is inconsistent. The difficulty spread between Normal and Hard is bigger than difficulty spread between Hard and Insane. So consider lower the star rating in Hard.
  2. 01:46:182 - I think you can mapped after this. No need to add a break, as you did on 00:31:182.
  3. 04:17:635 (1) - I think you could add a spinner after this note since there is a continuously crescendo sound after this note.
[Normal]
  1. 00:46:557 (2) - I don't hear any sound to make this an 1/2-beat slider yet. So consider changing to a circle or whatever.
  2. 01:34:744 (2,3) - Kinda bad overlap imo zzz
  3. 02:08:869 (1,2) - These notes overlapping 02:08:494 (3) looks messy imo
  4. 02:11:494 (3) - The note touches the hp-bar. Touching hp-bar can make players having difficulty in reading notes. So consider moving it down a little bit to make it not touching the hp-bar.
  5. 02:55:182 (1,3) - Avoid having notes overlapping each other. It could make players confused and be complex for reading notes. What about changing (1)'s slider structure. It might be good for you if you wanna keep the curve slider on 02:56:494 (3) since it continues with 02:57:244 (4).
  6. 03:34:557 (2,2) - Overlap zzz
[Hard]
  1. The kiai parts are too dense rhythmically, which is really different from the other parts. Since non-kiai parts mapped really calm and mostly use distance snap in mapping, while the kiai parts use lots of jumps and rarely use distance snap which cause inconsistency between map. (like light insane actually xP) So consider restructure the notes or whatnot.
  2. I think you could nerf circle size a little bit bigger in Hard. Like 3.7 or something for more variety and not as same as Insane diff.
  3. 00:51:244 (7) - This kinda breaks the flow. Since the previous notes are meant to go to go right side. This note is forcing the players to move back to the left side again which makes the map flows unnaturally.
  4. 01:12:244 (3,1) - Overlapping notes :v Why don't you try something like this to avoid having notes overlapping each other too.
  5. 02:00:244 (5) - ctrl+g this looks more appropriate and gives better flow.
  6. 02:04:557 (2,3,4,1,2,3) - Compared with this part 00:49:557 (2,3,4,5,6,7). They're almost the same both in rhythm and vocal, but you mapped differently. Consider making these as same as in previous part that I mentioned it. (Also inconsistency in nc)
  7. 02:15:244 (2,3) - Just my opinion, you may avoid using notes like this since it's pretty complex and you rarely use this pattern. (mostly you use triplets) So whatever.
  8. 02:25:182 - So, this kiai part doesn't have lots of jumps. Compared with the others, this is totally different in terms of spacing. Add more jumps or consistency between kiais.
  9. 02:52:463 - Consider adding a note here since there is triplets here.
  10. 03:16:744 (7) - This kinda breaks the flow. I suggested you to move it to the right side.
  11. 03:36:244 (1,2,3,4) - These quite messy zzz They can make players losing ability to identify the notes.
Sorry for not modding Insane. :cry:
Good luck~
Electoz
Did an IRC mod, I basically modded his Insane and Hard, did a quick skim on Normal as well zzz
chatlog
22:57 timemon: ฮัลโหล ว่างมั้ย
22:57 Electoz: ว่า
22:57 timemon: จะให้มาช่วยดูแมพให้หน่อย
22:57 Electoz: map
22:57 *timemon is listening to [https://osu.ppy.sh/b/1351933 NanosizeMir - Philosophyz -NanosizeMir Ver.-]
22:58 Electoz: เอ้ย
22:58 timemon: 3 นาที ไปหยิบน้ำแปบ
22:58 Electoz: เพลงนี้
22:58 Electoz: สวย
22:58 timemon: 55
22:58 Electoz: ver นี้มาจากไร
22:58 Electoz: anime ป่ะ
23:00 timemon: original อะ
23:01 timemon: ไม่ใช่จาก เกม ละก็ anime
23:04 Electoz: มีแววทีเดียว
23:04 Electoz: นี่ถ้าเป็น BN อยู่ต้องไปไล่อ่านในกระทู้ละ
23:04 timemon: 555
23:05 timemon: มี BN จะเช็คยุ
23:15 Electoz: 01:18:807 (3) - variation แปลกๆนะ
23:15 Electoz: เทียบกับ chorus อันอื่น
23:16 timemon: เค
23:17 Electoz: 03:10:932 - จริงๆ rhythm ตรงนี้ทำเหมือน 03:16:932 (1,2) - ก็ได้
23:17 Electoz: เพราะ 03:10:932 (1) - เป็นตัวเดียวที่ vocal ไม่ได้ลง
23:18 Electoz: ถ้าแมพเป็น 1/2 ยังไงก็ต้องโดน group กับที่เหลืออยู่ดี
23:18 Electoz: ที่เหลือ = 03:11:307 (2,3,1,2,3) -
23:19 timemon: คือจะให้เปลี่ยน เป็น 1/1 slider?
23:19 Electoz: 1/1 + circle
23:19 Electoz: เหมือน 03:16:932 (1,2) -
23:20 timemon: เค
23:20 Electoz: 03:13:369 (5) - 03:19:369 (8,9) - ควรจะเป็น rhythm เดียวกันถ้าเป็นไปได้
23:20 Electoz: ตอนนี้เหมือนมัน prioritize ต่างกัน
23:21 Electoz: นอกนั้นดิฟนั้นก็
23:21 Electoz: ไม่มีไรละมั้ง
23:22 Electoz: ไม่ได้ดูแบบโคตรลึกแต่ไม่คิดว่าจะมีอะไรแบบ majorly wrong นะ
23:22 timemon: อืมๆ
23:23 timemon: ลืมใส่ hitsounds ตรงช่วงนั้น
23:23 timemon: 555
23:23 Electoz: กรรม
23:27 timemon: เด่วค่อย copy hs เอา
23:29 *Electoz is editing [https://osu.ppy.sh/b/1353253 NanosizeMir - Philosophyz -NanosizeMir Ver.- [Hard]]
23:29 Electoz: 02:33:432 (2) - intentional?
23:29 Electoz: เพราะ rhythm มันต่างจากอันอื่น
23:30 timemon: คงจะเผลอตัวไป
23:31 Electoz: 03:10:932 (1) - เหมือนที่ทักไว้ใน Insane เลย
23:32 Electoz: เดี๋ยวนะ
23:32 Electoz: 03:10:932 (1,2,3,4,5) - 03:16:932 (1,2,3) - ทำไมไปคนละแนวกันเลย
23:33 timemon: อืมๆ
23:34 timemon: แก้ให้มันเหมือนกันหละ
23:36 Electoz: 02:26:494 (1,2) - จริงๆอันนี้เล่นยากนะ ความรู้สึกส่วนตัว
23:36 Electoz: เพราะ slider leniency
23:37 timemon: อันนี้คงแก้ยาก
23:37 timemon: เอาไว้ดูอีกที
23:38 Electoz: โดนเพื่อนลากไปดอทละ
23:38 Electoz: คงดู
23:38 *Electoz is editing [https://osu.ppy.sh/b/1354179 NanosizeMir - Philosophyz -NanosizeMir Ver.- [Normal]]
23:38 Electoz: ได้แค่แปป
23:38 Electoz: ๆ
23:38 timemon: อืมๆ
23:39 timemon: แล้วไม่ค่อยเล่น osu แล้วเรอะ
23:39 Electoz: ช่วงนี้ยัง
23:39 Electoz: ไม่ active
23:39 Electoz: พอดีติดฝึกงานด้วยไรด้วย
23:40 timemon: อ่อ
23:40 Electoz: 01:19:744 (4) - shape อันนี้มาไงนิ
23:40 Electoz: ไม่เห็นใช้ที่อื่น
23:40 timemon: 555 เอาให้มันคล้ายๆกัน
23:41 Electoz: เดี๋ยวต้องไปละ
23:41 Electoz: แต่สรุปคือ
23:41 Electoz: issue 99% ที่เจอ
23:41 Electoz: จะเป็นพวก inconsistency หมด
23:41 timemon: อืมๆ
23:41 Electoz: ถ้าไล่เก็บที่ยังมี(?)อยู่ได้ ก็ไม่น่ามีปัญหา
23:41 Electoz: แล้วก็
23:42 Electoz: เวลาแมพ DS
23:42 Electoz: คิดว่าแมพนี้คงไม่เป็นไร แต่ควร note ในแมพถัดๆไป
23:42 Electoz: ว่าควรจะดูด้วยว่า flow มันไปทางไหน
23:42 Electoz: นานไปมั้ย จำเจไปรึเปล่า
23:42 Electoz: อย่าง
23:42 Electoz: 00:43:182 (1,2,3,4,1,2,3,1,2,1,2,3,4,5) -
23:42 timemon: อาหะ
23:42 Electoz: มันหมุนไปทางเดียวกันหมดเลย
23:42 Electoz: ถ้าตั้งใจ ก็แล้วแต่
23:42 Electoz: ถ้าไม่ใช่ ก็ต้องระวัง
23:43 Electoz: บางทีหมุน flow ไปทางเดียวกันนานๆ
23:43 timemon: ไม่ค่อยอยาก ทำไรแปลกๆ ใน normal
23:43 Electoz: มันทำให้แมพ repetitive ได้
23:43 timemon: อืม
23:43 Electoz: เคเดี๋ยวต้องแวบไปละ
23:43 timemon: ไปโพสด้วย
23:43 Electoz: คิดว่าไม่มีปัญหาน่าจะ rank ได้
23:43 Electoz: อา
23:44 timemon: เอา kudosu ฟรี
23:44 timemon: 555
Topic Starter
timemon

- Frontier - wrote:

sorry, i was busy w/ school and mapping contest
m4m

[General]
  1. The difficulty spread between beatmap is inconsistent. The difficulty spread between Normal and Hard is bigger than difficulty spread between Hard and Insane. So consider lower the star rating in Hard. I mapped with Hard Guideline
  2. 01:46:182 - I think you can mapped after this. No need to add a break, as you did on 00:31:182. too tiring for new players and me,
    mostly me
  3. 04:17:635 (1) - I think you could add a spinner after this note since there is a continuously crescendo sound after this note. The Hard would have 10 spinners lol
[Normal]
  1. 00:46:557 (2) - I don't hear any sound to make this an 1/2-beat slider yet. So consider changing to a circle or whatever. mmm shouldn't be diffferent tbh
  2. 01:34:744 (2,3) - Kinda bad overlap imo zzz I like it
  3. 02:08:869 (1,2) - These notes overlapping 02:08:494 (3) looks messy imo same
  4. 02:11:494 (3) - The note touches the hp-bar. Touching hp-bar can make players having difficulty in reading notes. So consider moving it down a little bit to make it not touching the hp-bar.
  5. 02:55:182 (1,3) - Avoid having notes overlapping each other. It could make players confused and be complex for reading notes. What about changing (1)'s slider structure. It might be good for you if you wanna keep the curve slider on 02:56:494 (3) since it continues with 02:57:244 (4).
  6. 03:34:557 (2,2) - Overlap zzz
[Hard]
  1. The kiai parts are too dense rhythmically, which is really different from the other parts. Since non-kiai parts mapped really calm and mostly use distance snap in mapping, while the kiai parts use lots of jumps and rarely use distance snap which cause inconsistency between map. (like light insane actually xP) So consider restructure the notes or whatnot. aren't Kiais supposed to be harder than the rest?
  2. I think you could nerf circle size a little bit bigger in Hard. Like 3.7 or something for more variety and not as same as Insane diff. I'm afraid it might mess something up tbh, as I mapped with CS4 in mind
  3. 00:51:244 (7) - This kinda breaks the flow. Since the previous notes are meant to go to go right side. This note is forcing the players to move back to the left side again which makes the map flows unnaturally. it is quite a strong sound so a sudden change in flow should be fine and it looks dope
  4. 01:12:244 (3,1) - Overlapping notes :v Why don't you try something like this to avoid having notes overlapping each other too.
  5. 02:00:244 (5) - ctrl+g this looks more appropriate and gives better flow.
  6. 02:04:557 (2,3,4,1,2,3) - Compared with this part 00:49:557 (2,3,4,5,6,7). They're almost the same both in rhythm and vocal, but you mapped differently. Consider making these as same as in previous part that I mentioned it. (Also inconsistency in nc) It's different lol the 00:49:557 (2,3,4,5,6,7) feel slower due to the bass and really loud snare. while the former is faster
  7. 02:15:244 (2,3) - Just my opinion, you may avoid using notes like this since it's pretty complex and you rarely use this pattern. (mostly you use triplets) So whatever. Complex, yes. but it should still be doable for new player
  8. 02:25:182 - So, this kiai part doesn't have lots of jumps. Compared with the others, this is totally different in terms of spacing. Add more jumps or consistency between kiais.
  9. 02:52:463 - Consider adding a note here since there is triplets here.
  10. 03:16:744 (7) - This kinda breaks the flow. I suggested you to move it to the right side. downbeat xd
  11. 03:36:244 (1,2,3,4) - These quite messy zzz They can make players losing ability to identify the notes.
Sorry for not modding Insane. :cry:
Good luck~ Thank you for modding! no texts = fixed
Nao Tomori
alright lets see
metadata?

リライト and 改写 in tags maybe? (rewrite aliases)
and visual novel or something (but not eroge, that's silenceable!!!!!!!!!!!!!!!)
also yuuichiro has 2 us lol

[insane]
i think u should map the start.. no real reason not to imo.

00:16:182 - literally can u put circle 1/2 slider here 00:22:182 (1) - same etc
that guitar note on the red tick is soOO strong, ignoring it entirely is like ?_?

00:40:744 (2,3) - having this big of a jump in the calm part is pretty out of place, considering you''ve been following vocals and this one is on a piano. i think you should ctrl h the 2-3 pattern so it is a small jump

00:52:182 (1) - wub 1/3s where...

00:58:932 (2,3,4) - its the top diff just map the 1/6th zz

01:15:432 (1,2) - what i mean is that since these arent vocals they should be separate from the ones with vocals. like the vocals are up down, the non vocals are side to side. something like that lets you distinguish them in the map.

01:27:432 (1,2) - spacing is tiny af

01:34:182 (1) - wat why ignore the super obviou guitar bendy thing? put kickslider+1/2 slider plz

01:40:182 (1,2) - yea no this level of rhythm simplification is just borderline ignoring the song...

just go and look for other guitar tuff that you ignored, and map it. it's super boring to hear really distinct notes and just not click on them for no reason (like monstrata maps, he does this a lot.)

01:51:807 (9,10,1) - spacing is weirdly big. the angle change is already sufficient to distinguish it, no need for such big jumps in the calm part

02:16:932 - plz randomly switch to this sound it sounds so funny lmao

03:52:557 (2,3) - 2 is very underspaced =(


will do other diffs tomorrow, but please go through the map looking for stuff i said earliier. dnt feel like pointing out every instance of the same thing.
Topic Starter
timemon

Naotoshi wrote:

alright lets see
metadata?

リライト and 改写 in tags maybe? (rewrite aliases)
and visual novel or something (but not eroge, that's silenceable!!!!!!!!!!!!!!!)
also yuuichiro has 2 us lol I just copy pasted the japanese name and removed english one lo

[insane]
i think u should map the start.. no real reason not to imo. lo I tried and imo the song should start right away not spending 15 seconds to play the boring intro, I mapped it before I remapped and it tiled me to oblivion when retrying because getting stuck in the intro is rip

00:16:182 - literally can u put circle 1/2 slider here 00:22:182 (1) - same etc
that guitar note on the red tick is soOO strong, ignoring it entirely is like ?_? 1/2 slider with reverse seems like a good compromise between the two

00:40:744 (2,3) - having this big of a jump in the calm part is pretty out of place, considering you''ve been following vocals and this one is on a piano. i think you should ctrl h the 2-3 pattern so it is a small jump kkk

00:52:182 (1) - wub 1/3s where... not so much of a wub but it's 1/3!

00:58:932 (2,3,4) - its the top diff just map the 1/6th zz It's unexpected imo and 1/6 is really fast

01:15:432 (1,2) - what i mean is that since these arent vocals they should be separate from the ones with vocals. like the vocals are up down, the non vocals are side to side. something like that lets you distinguish them in the map. Changed again but imo this one is quite hard to implement. The Kiais are supposed to be movement heavy and flowy (is that even a word idk) so yeah angle and flow are going to be on consideration. Hard to pin certain sounds to a certain place when you have to get a good angle on objects. PLUS I LOVE the other 2 jumps I made on the other 2 kiais they're dank imo

01:27:432 (1,2) - spacing is tiny af switched 2 with 3 and now it's big!

01:34:182 (1) - wat why ignore the super obviou guitar bendy thing? put kickslider+1/2 slider plz 1/2 slider + reverse because I believe kickslider doesn't really work great with cymbal

01:40:182 (1,2) - yea no this level of rhythm simplification is just borderline ignoring the song... rip

just go and look for other guitar tuff that you ignored, and map it. it's super boring to hear really distinct notes and just not click on them for no reason (like monstrata maps, he does this a lot.) I'm pretty sure I caught them all

01:51:807 (9,10,1) - spacing is weirdly big. the angle change is already sufficient to distinguish it, no need for such big jumps in the calm part reduced xd

02:16:932 - plz randomly switch to this sound it sounds so funny lmao idk how to slider art and make wub pls teach

03:52:557 (2,3) - 2 is very underspaced =( underspaced no more


will do other diffs tomorrow, but please go through the map looking for stuff i said earliier. dnt feel like pointing out every instance of the same thing. Yeeee, should be all that I saw unless I slipped up. Thanks mr nao
Xiaolin
NM from Q

[General]

  1. 04:12:338 (1) - Why not end the spinner at 04:15:619 - and add a circle at where the spinner currently ends? Because after that point, there's a small pause, and I feel like a spinner after that pause would feel really off.

    [Normal]

    1. 00:57:244 (4) - I personally think that (4) should be split into two sliders. I understand that you're following the vocal on the reverse, but there's also a strong vocal/beat on 00:57:807 - where the slider currently ends (the red tick which is after the white tick I mentioned) is a fading vocal. How about you try this?
    2. 01:03:807 - I see that you mainly follow vocals here, and it's quite odd that you skipped the vocal here and it sounds strong.
    3. 01:15:244 (6) - I see that you extended this slider to emphasise the vocal on the white tick which on the end of the slider, but, isn't this slider to emphasise the vocal before it? I suggest shoterning the slider to 01:15:432 - and a circle at 01:15:807 - to emphasise vocals better, same goes for the rest of the parts like this in kiai.
    4. 01:20:494 (5) - Would be better if you emphasised the high note here with a slider, don't you think? This also goes for the rest of the kiais with the same part.
    5. 01:34:744 (2,3) - This overlap seems unexpected, since the rest of the map don't have overlaps like these.
    6. 02:55:932 (2,3) - These too, try something like this?
    7. 04:12:338 (1,1) - The gap between these two is too short, and considering the fact that there's no easier diff than this, you should shorten this spinner.
    [Hard]

    1. The guitar sounds have close spacing.. I personally think that they should at least have a bit of spacing since guitars sound intense, them having close spacing doesn't really emphasise the sound well in my opinion.
    2. 03:36:619 (2,4) - This overlap seems to random personally, since the entire diff doesn't really have such overlap, and it could be hard to read.
    [Insane]

    1. 01:48:244 (4,5,6,7,8) - I wonder why (6) is spaced out from the (4) and (5) and has a whistle like (7) and (8) do.. it could be my ears, but (6) doesn't need a whistle or spaced from (4) (5) since it doesn't have the same sound as (7) and (8) do.
    2. 03:09:432 (1,2,3,4,5,6,7,8) - I personally think that (8) should be spaced out a bit because it looks like two circles instead of slider. It could cause confusion, so I feel like it'd be better to space it out a bit.
Good luck!
Topic Starter
timemon

Xiaolin wrote:

NM from Q

[General]

  1. 04:12:338 (1) - Why not end the spinner at 04:15:619 - and add a circle at where the spinner currently ends? Because after that point, there's a small pause, and I feel like a spinner after that pause would feel really off. Did on Normal and Hard

    [Normal]

    1. 00:57:244 (4) - I personally think that (4) should be split into two sliders. I understand that you're following the vocal on the reverse, but there's also a strong vocal/beat on 00:57:807 - where the slider currently ends (the red tick which is after the white tick I mentioned) is a fading vocal. How about you try this? I don't care much about other layer when mapping xd
    2. 01:03:807 - I see that you mainly follow vocals here, and it's quite odd that you skipped the vocal here and it sounds strong. mapped
    3. 01:15:244 (6) - I see that you extended this slider to emphasise the vocal on the white tick which on the end of the slider, but, isn't this slider to emphasise the vocal before it? I suggest shoterning the slider to 01:15:432 - and a circle at 01:15:807 - to emphasise vocals better, same goes for the rest of the parts like this in kiai. I prefer the current way
    4. 01:20:494 (5) - Would be better if you emphasised the high note here with a slider, don't you think? This also goes for the rest of the kiais with the same part. I need a short break
    5. 01:34:744 (2,3) - This overlap seems unexpected, since the rest of the map don't have overlaps like these. I like them tbh
    6. 02:55:932 (2,3) - These too, try something like this? kkk
    7. 04:12:338 (1,1) - The gap between these two is too short, and considering the fact that there's no easier diff than this, you should shorten this spinner.
      shortened
    [Hard]

    1. The guitar sounds have close spacing.. I personally think that they should at least have a bit of spacing since guitars sound intense, them having close spacing doesn't really emphasise the sound well in my opinion. They're not in the Kiai, and I use consistent Distance Snap across the diff
    2. 03:36:619 (2,4) - This overlap seems to random personally, since the entire diff doesn't really have such overlap, and it could be hard to read. yeeee
    [Insane]

    1. 01:48:244 (4,5,6,7,8) - I wonder why (6) is spaced out from the (4) and (5) and has a whistle like (7) and (8) do.. it could be my ears, but (6) doesn't need a whistle or spaced from (4) (5) since it doesn't have the same sound as (7) and (8) do. It needs one!
    2. 03:09:432 (1,2,3,4,5,6,7,8) - I personally think that (8) should be spaced out a bit because it looks like two circles instead of slider. It could cause confusion, so I feel like it'd be better to space it out a bit. I bend it and add NC
Good luck! Thank you so much for modding!
Nao Tomori
Topic Starter
timemon
Thank you nao. First time my map progressed this far now let's see where this goes w
Xinnoh
osu needs more rewrite
pishifat
https://dl.dropboxusercontent.com/u/751 ... itclap.wav
https://dl.dropboxusercontent.com/u/751 ... finish.wav
normalized hitsounds pls use i cant hear

insane
01:12:619 (4,6) - 01:24:618 (4,6) -etc bassy hitnormal is so unsupported here lol. should go with additions for the whistles and soft sampleset
01:44:494 (6) - finish
thjese actually apply to all diffs lol

normal
01:24:244 (5,6) - spacing mistake
04:17:447 (1) - um
well even if it was snapped properly, i would suggest using a slider since more hit leniency http://puu.sh/wUSlF/aeea46980c.jpg

get a rebub then call me back!!!
Topic Starter
timemon

pishifat wrote:

https://dl.dropboxusercontent.com/u/751 ... itclap.wav
https://dl.dropboxusercontent.com/u/751 ... finish.wav
normalized hitsounds pls use i cant hear switched to your hitsounds

insane
01:12:619 (4,6) - 01:24:618 (4,6) -etc bassy hitnormal is so unsupported here lol. should go with additions for the whistles and soft sampleset applied on all kiais and difficulties
01:44:494 (6) - finish applied on all difficulties
thjese actually apply to all diffs lol

normal
01:24:244 (5,6) - spacing mistake fixed
04:17:447 (1) - um
well even if it was snapped properly, i would suggest using a slider since more hit leniency http://puu.sh/wUSlF/aeea46980c.jpg switched to slider and snapped properly

get a rebub then call me back!!! thank you so much for modding, pishifat!
Nao Tomori
confirmed issues were fixed, rebub
Topic Starter
timemon
There might be a little bit of metadata stuff, I have contacted Kwan. I will update the metadata upon next mod.
pishifat
so uh what's the deal here

is metadata good or are you waiting still
Topic Starter
timemon
metadata is now updated and I went and polished the Insane a little. Should be a very minor change, Hard and Normal are left untouched.

Do I need a recheck again?
pishifat
if anything about artist/title/source was changed, yes. if not, i can qualify
Topic Starter
timemon

pishifat wrote:

if anything about artist/title/source was changed, yes. if not, i can qualify
No the artists title and source remains the same
I only changed the tags

Update: Alright final update just to be sure (fixed one spacing error I found while playing Insane). This is final call from me, ready for icons.
pishifat
icon*
Topic Starter
timemon
Thanks you pishifat
Icekalt
gratz ^^
RevenKz
isn't the spread's sr differency between Normal (1,93*) and Hard (3,4*) too high?
Topic Starter
timemon
SR is not a good measurement of difficulty.
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