thank you for the mod !Dashyy- wrote:
hi!!!!! q mod
G:
tbh i feel like the red line should go on 00:03:248 - rather than where you have it now. rn it's ok to have a "pickup note" (or an "anacrusis" for those music experts) before the red line (ex: 00:00:446 (1) - on https://osu.ppy.sh/s/444335). since the spinner isn't really emphasizing anything strong. idk u might wanna ask someone about this i just feel as if it's more appropriate the timing in the ranked mapset also starts at the same place as well
in:
00:03:248 (1,2) - if ur following vocals on these two notes (assuming since 2 is vocal), u should put a circle on the red line after 2 since it sounds awkward to not click on that sound the pause is fine to me, ill wait for more opinion
00:18:072 (3) - this note should receive more emphasis like you did with 00:16:483 (2) - 00:18:072 (3)'s sound is more decreasing, for 00:18:777 (3,4) -
to build up again; theres no need for a flow break
00:19:307 (4) - , 00:22:130 (4) - , 00:23:189 (2) - , same as above
00:31:307 (1) - i don't really get what ur trying to follow on this slider. this would emphasize the piano sound on the white tick appropriately the vocal drowns out the piano sound and is way louder
00:50:189 (1,2,1) - ur using the same ds for 1/1 as u do for 1/2, could mess up a player quite a bit a player this level should be able to determine differences
01:28:307 (1,1,1) - why is the sv decreasing? should be increasing since the sound is getting louder spacing isnt the only way to emphasize a increase in sound, by dialing sv up its a way of showing the intensity as well
hd;
00:03:777 (2) - same issue as insane
00:36:248 (2) - slider should end on 00:36:777 - 00:36:777 - has a different sound, 00:36:248 (2) - is mapped to tete
01:16:659 (1) - should make this a slider instead since u have been using constant 1/2 for the whole kiai answered in many previous mods zzzz
nm:
00:26:542 (3) - you could change these to circles since the sound here is different from the other sliders unnecessary, there isnt too much of a different enough to make it different. 1 2 and 3 are all increasing in intensity /b]
00:37:130 (2) - 3/4 gaps would be kinda confusing to new players who have been doing 1/1 - 1/2 for most of the map. making this a slider would make it easier for the player to recognize [b]theres no music to map to, distance snap should be enough for players to realize. 1 and 2 are stacked for readability so its okay
00:59:719 (3) - sliderend here should be clickable no?? theres no sound after that that can be mapped to without being weird
a