forum

Frederic - oddloop

posted
Total Posts
113
show more
Seijiro
I cleaned the last page. Next time I see other meme-y or nonsensical comments I won't warn for sure.


@komore
When you tell me that even you notice awkward stuff in your own map but still go with the "I think it's fine" idea I guess there isn't much we can talk, right?
I hope you at least won't repeat this stuff in the future maps...

Btw, I was expressing my opinion about your emphasis since I read the stuff that happened on the thread. I was stating that emphasis is random, not that "I think" it is.
Topic Starter
schoolboy
yea, will take that in mind when ill attempt to rank some other stuff :)
thanks again
Monstrata
Respecting emphasis can also make patterns feel boring because of how predictable they are. 01:53:536 (1,2,1,2,1,2,1,2) - Are fun to play imo, but part of that is because they don't respect white-tick emphasis. 02:47:257 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - Same idea here :D. These are good precisely because emphasis isn't respected imo.

It's not good to say "a map that isn't following proper emphasis is not mapping the song correctly". There is no correct way to map the song to begin with. You can advise a mapper to emphasize certain sounds, but a mapper can also tell you their objective was not emphasis control :P.

Have fun mapping~
Grrum
Hey Komore. Been playing a lot of your map since it's been qualified and I'm really digging it. One of the more appealing things about your map is the small spacings at 00:49:350 (1,2,1,2) - , etc. They control the pacing to represent some of the changes in the song well and allow for different and interesting gameplay than you wouldn't see in most other maps. Effectively using small jumps to improve gameplay is actually an amazing skill to have as a mapper, and not many use it as well as you have.

I came into this thread really only to give a small reaction to the map. When playing 02:51:268 (2) - , I felt like the map had become too slow and calm. It made me wish that the lyric at 02:51:617 - was more prominent.

But now that I'm here, I'll poke another small point I had. For the pattern at 00:54:931 (1,2,1,2,1,2,3,4) - , you start with a big spacing in the first combo. This raised my expectation. In the next combo you go small, which was a really nice contrast to the previous combo. But then after a small section, I expected that you would fulfill that original expectation of high spacing, and I feel it would work especially nice since the singer stops using falsetto at 00:55:629 (1) - , which makes the music feel different enough that a stronger level of contrast could represent that. So a higher spacing into 00:55:629 (1) - would provide that energy that was foreshadowed at 00:54:931 (1,2) - , and you would have to give yourself some room to do it by moving 00:54:582 (3,4,1,2,1,2) - to the left somehow.

Anyway, great map, one of the more fun maps I've played all year. Stick to your guns, your mapping decisions are creative, engaging, and a pleasure to play.
Topic Starter
schoolboy
02:51:268 (2) - but its kinda the same as 01:46:559 (1,2,3) -, dont you think? imo making this clickable isnt really needed, since the vocals are not that strong..

as for 00:55:454 (2,1) - i agree with you, but i think its better to keep the spacing low since this is the one whole part of the vocals and should be mapped with the same concept imo

thanks for taking a look :)
Nikakis
Humans,we are all cultured people and let's just stop ''beating around the bush'' behind the words consitency and emphasis.I found the map really fun to play with no problems at all with this type of style that this map is following.It's completely creative and im absolutely amazed.Just stop disputing every map with your ''vision'' only to find some nonsense ''''''issues'''''' behind of some specific terms and discourage the mapper.Accept the freaking differentness of a map.

~I wish you the best to rank it,good luck!
Mismagius

Monstrata wrote:

Respecting emphasis can also make patterns feel boring because of how predictable they are. 01:53:536 (1,2,1,2,1,2,1,2) - Are fun to play imo, but part of that is because they don't respect white-tick emphasis. 02:47:257 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - Same idea here :D. These are good precisely because emphasis isn't respected imo.

It's not good to say "a map that isn't following proper emphasis is not mapping the song correctly". There is no correct way to map the song to begin with. You can advise a mapper to emphasize certain sounds, but a mapper can also tell you their objective was not emphasis control :P.

Have fun mapping~
i'd just like to add that this kind of attitude towards emphasis ("it's not mapping correctly if you're not putting proper spacing emphasis") is causing a lot of unnecessary DQs lately. for the BNs/modders who are doing this kind of thing, i'd strongly advise to check whether these suggestions aren't actually going against the own principles of the mapping style you're attempting to mod (and also, as Monstrata says, the map feels much more fun for the player exactly because the spacing emphasis is different than usual).
_handholding
Why are Mods deleting perfectly legitimate posts from this thread such as sahuang's?
Okoayu
Hi,

the issues mentioned are worth discussing further, present and actually adressable - the content of the complaints exceeds things that "ppl dont like" so i'm taking this down to remove the time pressure for discussing the issues properly
UndeadCapulet
unnecessary but whatever
i'll edit this with a mod when im back at my computer, hopefully help find a middleground


edit: mm rly dont think you need to give up on this, there can be some minor changes that'll lead to people being happier while still keeping your ideals. if you change your mind let me know
Topic Starter
schoolboy
8-)
actually there is nothing to discuss, the only solution here to satisfy all the "concerned" people above is to remap all the kiais in a boring way and tbh thats not something i am really planning to do
so i guess its going for grave, sorry to everyone who contributed/supported me.. :(
going to change mp3 tho

edit updated with a new mp3 from Hadis
Namki
sad ;w;
Voli
Hey, I can understand it's frustrating when your map is disqualified even though you (partially?) disagree with the reasons, but in some cases with many conflicting opinions such as this one it's better, as UC said before, to discuss and find a middle ground without worrying about a potential DQ and under time pressure. That said, if you have any concerns feel free to PM me in-game - after this is sorted out and people can agree with one another, I can help you push this map back to qualified as well. There's no need to give up on a map this quickly only because of some disagreements. In any case, good luck and hope to see this back in qualified soon :D
Topic Starter
schoolboy
well, lets try then at least, but for me it looks like an impossible task to satisfy everyone who ever posted here their concerns especially when i totally disagree with the 90% of the stuff
Nysrogh
Top 10 Saddest Anime Moments :(
SilverCatalyst
:cry: :cry: :cry:
I was so happy this got qualified, I love the hell out of this song
pls try to get it reranked <3
:cry: :cry: :cry:
Topic Starter
schoolboy
so what now lol
can anyone help me with the video
Mir
I'm just curious but why "queerish dances"? Was that addressed already? (maybe I'm blind)
Topic Starter
schoolboy
check description of the official youtube video, it should explain this
(unfortunately cant copy that because of the phone sry)
Kilabarus
Wtf, this map is awesome because it's not boring! These jumps are really fun to play, not like in tv size beatmaps nowadays, pls try to rank it...

GL!
Shad0w1and
Topic Starter
schoolboy
o thx shadowland will update it soon! :D
Nightlys
good luck :)
Bariton
good luck!!
Venix
btw shouldn't be "FREDERIC" instead of "Frederic" in title? official name of site http://frederic-official.com/ is "フレデリック FREDERIC OFFICIAL SITE"
or you've another resource?

nvm yt
iLuminaye
Uhh headsup, offset is broken in latest update
Ayana Hana

Venix wrote:

btw shouldn't be "FREDERIC" instead of "Frederic" in title? official name of site http://frederic-official.com/ is "フレデリック FREDERIC OFFICIAL SITE"
or you've another resource?

nvm yt

everything on the site is written on capital letters, but on other source used lowercase.
artist must be frederic
instagram
youtube offical video used Frideric, but on newest video this and this used frideric
facebook
twitter
Topic Starter
schoolboy

Wendy-chan wrote:

Uhh headsup, offset is broken in latest update
redl, i changed the mp3
Delis
that's the exception that you may use Frederic as artist since THE ARTIST for this song officially capitalized its first letter.
Ayana Hana

Delis wrote:

that's the exception that you may use Frederic as artist since THE ARTIST for this song officially capitalized its first letter.
then what's the point of romaniaromanian artist if it makes no sense to write uppercase or lowercase.
if the official source says that you need to write in cursive, you probably need to write like on offical?
if it makes no sense then I'll rank song with artist Frederic, bcz i want it and other people with FREDERIC
in offical site use frederic, so it must be frederic
Topic Starter
schoolboy
id like to stick to youtube, since its kinda the most popular source
also kwan suggested to use it:

IamKwaN wrote:

yes, i can try my best to help

Unicode Title: オドループ
Romanised Title: oddloop
Unicode Artist: フレデリック
Romanised Artist: Frederic

References:
https://www.youtube.com/watch?v=PCp2iXA1uLE
Shmiklak
the only thing I may suggest is move preview point so we can hear more than just "op". I want to hear the whole word like it was before D:
sahuang
ok
Topic Starter
schoolboy
if anyone is wondering, i talked to oko and changed some things so we found an agreement
guess i should poke him for log or smth

btw thanks sahuang :D
Dailycare
You were good korean mapper...
Topic Starter
schoolboy
:cry: :cry: :cry: :cry: :cry:
Plaudible
love this song and map, nice job \o/
Topic Starter
schoolboy
thanks =w=
Pentori
standard
03:38:938 (2) - missing finishes prob cos top diff uses different rhythms
Pentori

😅

Topic Starter
schoolboy
grats with 1000th post!
Kotori-Chan
feels great to see this back in the qualified section !!!!
hopefully gonna stay now <333
gratz for the requalify !
Namki
regrats!
n0ah
nice song
Okoayu
code
[]
2017-07-16 19:03 Okorin: tbh the only complaint i could agree with is that intensity wise the different concepts you use
2017-07-16 19:03 Okorin: are different in terms of difficulty
2017-07-16 19:03 Okorin: andi think the map would be better if similar parts of the song were equally hard
2017-07-16 19:03 Okorin: which doesnt really go against your different concepts t hing
2017-07-16 19:03 Okorin: it would just mean that you either buff or nerf certain patterns
2017-07-16 19:04 Okorin: i think the whole thing could be resolved through actually buffing a few patterns imo
2017-07-16 19:04 Okorin: that's my opinion on it
2017-07-16 19:04 Komore: ehh can you take a look and show me some of those patterns when youll have some free time
2017-07-16 19:05 Okorin: sure i can do that
2017-07-16 19:05 Okorin: is tomorrow fine with you though i wanted to do something else for the evening atm
2017-07-16 19:05 Okorin: xD
2017-07-16 19:06 Komore: yea sure
2017-07-16 19:06 Komore: have fun lol
2017-07-16 19:07 Okorin: werent there a few things on sergio's mod where you went duh yeah i agree but no
2017-07-16 19:09 Komore: well the one thing
2017-07-16 19:09 Komore: i used 3/4 + 1/2 sliders and then in the same moment i went just for 1/2 sliders
[]
2017-07-18 21:58 Komore: hi oko, are you busy rn?
2017-07-18 22:02 Okorin: i wanna tidy up my flat
2017-07-18 22:06 Komore: ahokay
[]
2017-07-19 01:42 Komore: hey, still busy?
2017-07-19 01:46 Okorin: ah right you are the oddloops guy
2017-07-19 01:46 Okorin: i was busy today can you give m an utc time tomorrow though
2017-07-19 01:46 Okorin: because rn its 1:46 am
2017-07-19 01:47 Komore: ah thats hard
2017-07-19 01:47 Okorin: ok ill probably be available at 2000 utc0
2017-07-19 01:48 Okorin: and until 22~23 utc0
2017-07-19 01:48 Okorin: does that work?
2017-07-19 01:48 Komore: yes sure
2017-07-19 01:48 Komore: got it
2017-07-19 01:49 Okorin: cool
2017-07-19 01:49 Okorin: imma die
2017-07-19 01:49 Okorin: ok
[]
2017-07-19 22:08 Komore: hey oko
2017-07-19 22:08 Komore: im that oddloop guy
2017-07-19 22:12 Okorin: side question
2017-07-19 22:13 Okorin: is this anime or something
2017-07-19 22:13 Komore: yes its from anime
2017-07-19 22:13 Okorin: only things that slightly bother me are the following
2017-07-19 22:14 Okorin: 00:47:136 (1,2,1) - with the high vocal focus you have these seem out of place
2017-07-19 22:14 Okorin: 00:52:717 (3,4,5,6) - same to these you dont really do 4 circles when there's no vocals much if at all lol
2017-07-19 22:15 Okorin: 01:00:043 (3) - vice versa it's kind of odd to see that you used a slider for this
2017-07-19 22:16 Komore: but i used 4 circles mostly everywhere where theres no vocals
2017-07-19 22:16 Komore: 01:42:950 (3,4,5,6) -
2017-07-19 22:17 Komore: 01:52:717 (4,5,6,7) - 01:56:903 (1,2,3,4) -
2017-07-19 22:17 Okorin: yeah considering most of the rest of the map these seem kind of odd
2017-07-19 22:18 Okorin: except for 01:52:717 (4,5,6,7,1,2) - where you have circles on background instruments that are jumps and then continue with circles on vocals and losing all contrast you had
2017-07-19 22:18 Okorin: going for most of this
2017-07-19 22:19 Okorin: that 01:53:415 (1,2,1,2,1,2,1,2) - are pretty different from 01:52:717 (4,5,6,7) - would be better highlighted if 6,7 were a slider
2017-07-19 22:20 Komore: ok, will change this
2017-07-19 22:20 Okorin: 02:25:508 (1,2,3,4,5) - is missing out on whistles for vocals from this point onwards intentional?
2017-07-19 22:21 Okorin: 02:44:345 (1) - sounds like the kind of thing you usually put on sliderends tbh lol
2017-07-19 22:22 Okorin: 02:55:508 (1,2) - 02:52:368 (3) - i think 3 fits better for this sort of thing
2017-07-19 22:22 Okorin: especially since you do it all the time in the other places where it happens lol
2017-07-19 22:22 Okorin: 03:25:508 (1,2,1,2,1,2,1) - this should be increasing in difficulty and not decreasing, somewhat because all the other patterns in this part of the kiai are pretty much harder and do the opposite
2017-07-19 22:23 Okorin: 03:52:019 (3) - no idea what this follows since you have been going on about melody all day
2017-07-19 22:23 Okorin: and then go do weird rhythm break
2017-07-19 22:23 Okorin: wh
2017-07-19 22:24 Komore: guitar
2017-07-19 22:24 Okorin: then 03:53:153 - shouldve been mapped out
2017-07-19 22:24 Okorin: lol
2017-07-19 22:24 Komore: 03:53:240 - ?
2017-07-19 22:24 Okorin: yeah the guitar triple
2017-07-19 22:25 Okorin: wouldve made this so much clearer as to what youre mapping
2017-07-19 22:25 Okorin: btw this is all idk what the thread is going on about the map is decent lol
2017-07-19 22:26 Komore: bad emphasis :(
2017-07-19 22:26 Komore: ok leet me do the changes now
2017-07-19 22:27 Okorin: but all the special patterns highlight vocals lols
2017-07-19 22:27 Komore: dont mind if ill pm you to check it once mor? when ill do thing
2017-07-19 22:27 Komore: they're all speaking of this being inconsistent
[]
2017-07-19 23:19 Okorin: can i have answers to 02:44:345 (1) -
2017-07-19 23:20 Komore: sounds are weak, so the spacing is low
2017-07-19 23:20 Okorin: i was like why is this not sliderend
2017-07-19 23:20 Okorin: and that 03:25:508 (1,2,1,2,1,2) - should be more difficult to play in accordance to all the other patterns like these
2017-07-19 23:20 Komore: idk circle + 02:44:171 (2,1,1,1) - this pattern wotk quite well
2017-07-19 23:21 Komore: ah and about that
2017-07-19 23:21 Komore: it was suggested by pentori/kalibe, it was like you said before
2017-07-19 23:21 Komore: let me get the explanation
2017-07-19 23:21 Okorin: the idea is neat
2017-07-19 23:22 Okorin: but it doesnt really get the intensity of these vocals across that well
2017-07-19 23:22 Komore: t/578499/start=15 in the bottom of the page
2017-07-19 23:22 Komore: ok let me rearrange it
2017-07-19 23:22 Okorin: u could still have that if you used linear movement
2017-07-19 23:22 Okorin: tbh
2017-07-19 23:29 Komore: seems like bss is dead
2017-07-19 23:29 Komore: cool
2017-07-19 23:31 Komore: zz it stops at 11%
2017-07-19 23:34 Komore: ok i did it
2017-07-19 23:43 Komore: btw can you pls check if video offset is fine
2017-07-19 23:43 Komore: have no idea of how does it work
2017-07-19 23:43 Okorin: i wanted to eat sth and then sleep zz
2017-07-19 23:43 Okorin: video offset works as follows
2017-07-19 23:43 Okorin: u drag video into map
2017-07-19 23:44 Okorin: and then in the .osu u will have
2017-07-19 23:44 Okorin: http://i.imgur.com/0OBwK92.png
2017-07-19 23:44 Okorin: Video,-1200,"video.flv" or watever and
2017-07-19 23:44 Okorin: the -1200 is -1200 ms starting point
2017-07-19 23:44 Okorin: and then u just mess around with that number until it lines up
2017-07-19 23:46 Komore: i see
2017-07-19 23:46 Komore: i guess i did it right then
2017-07-19 23:48 Komore: well i guess good night then since you were going to sleep
2017-07-19 23:48 Komore: should i go to sahuang or
2017-07-19 23:48 Okorin: prolly
2017-07-19 23:49 Okorin: idk tell him to hl me
2017-07-19 23:49 Komore: ah kay
2017-07-19 23:50 Komore: i think i should give you kds or smth btw
[]
Kilabarus
Gz!
NomimizuShinobu
Just thought I would mention that, having not played the rest of the difficulties and not knowing if it's different, on the difficulty queerish dances I had to put my offset to +90 for it to sound right
Topic Starter
schoolboy

Komore wrote:

please redl if you got it before 07.20!!
this implies that you should delete all the difficulties and download the map again
Hpocks
Did you seriously shift the mp3 offset so it would give more pp and higher SR? Come on man, at least do it subtly.
Topic Starter
schoolboy
Dear Hpocks,


Sorry.
Naren
this map is ;)
Please sign in to reply.

New reply