well, sorry, if some of my replies were senseless or something, i just dont understand how am i supposed to write the same things again and again..Voli wrote:
Hi, I saw this in qualified, i think it's a pretty cool map but it can definitely be improved before pushing it towards ranked.
My main issue is the patterning and huge spacing inconsistencies in the kiai.
[queerish dances]Well, the things I pointed out pretty much repeat themselves throughout the map, so I encourage you to take a look at it, and see what you think.
- 00:50:396 (2,3,1) - The emphasis is wrong here. What justifies this random antijump just when the new measure starts? 00:50:571 (3,1) - If anything, 00:50:745 (1) - should be the most emphasized here, but instead it's a very weird tiny movement. Same goes for 00:51:966 (4,1) - , 00:56:152 (4,1) - and subsequent similar spots (it happens all over the map) actually this is the way how i sometimes emphasize things. low spacing makes the movement quite uncomfortable, so the slider 00:50:745 (1) - becomes harder to click, which creates some soft of emphasis.
- 00:54:582 (3,4,1,2,1,2,1,2,3,4) - What's with all these patterns being so completely different from each other even if the vocal (which is what you're mapping to) is always roughly the same in the music? I understand that you want to create variety and that's good, but I think you can refine a lot of your patterns quite a bit. For example, the spacing difference here 00:57:722 (1,2,1,2) - makes very little sense, as you go from antijumps to very big jump to antijumps for no reason. This is very counter-intuitive to play as the music signifies no such change in emphasis. "variety is cool but please make your patterns look the same" different ways of emphasis at the same places make this map more interesting to play and personally i dont see any problems with that. if the concept is repeated consistently, why is this a problem at all? and a question for you, have you ever played this map before telling me that those patterns are "counter-intuitive to play"? i got, like, a tonn of testplays and nobody was complaining about them.
- The kiai ends after these and all seems well, until we end up in the next kiai...
- 01:50:919 (2,3) - Why is the start of a new vocal now an antijump instead of the reverse as you did before? 00:57:722 (1,2,1,2,1,2,1,2) - in this pattern, you emphasized the STARTS of every vocal, whereas here you're emphasizing the second syllable of every vocal, which gives off a completely different effect. variety/read above
- Not to mention, later on in this pattern you switch around the emphasis AGAIN, emphasizing the start of 01:51:443 (1) - again. Could you pick one type of emphasis and perhaps stick with it for these vocals? Your map will be a lot more cohesive this way.
- 01:57:024 (1,2,3,4) - What's this sudden huge spacing for just instrumental, and then this 01:57:547 (4,1) - antijump here again where the finish would indicate more emphasis instead. Besides, you've never really used this kind of spacing for the background music either way, as your map has been very vocal based up to this point. The same goes for 02:52:838 (1,2,3) - its pretty the same as 01:01:210 (1,2,3,4) -.. and well, check my perly above if you are concerned about emphasis
- 02:29:989 (1,2) - This one is kinda unnecessary since the sounds you mapped these to stop after 02:29:292 (1,2) - already, so this should just be 3 1/2 notes instead. no, in my point of view, 02:29:989 (1,2) - this sound is the last one here. also there is a pretty noticeable sound on the blue tick, so i guess two circles wont be the correct decision.
- 02:52:838 (1,2,3) - Here the patterning gets even more random. Where exactly are you placing these jumps and for what reason? I don't really know why 02:54:233 (3,4) - and 02:54:582 (5,6) - are such big jumps and 02:54:408 (4,5) - is so small is it a really a jump lol? i think this spacing is kinda usual for the kiai times.
- 03:00:513 (1,2,1,2,1,2,1,2) - It pretty much repeats itself, here these patterns are antijumps with every new vocal emphasized again, the pattern itself is fine but why is the rest so incredibly different? because i want to create variety, as you stated above.. i dont understand, you want me to use only triangles through the whole map??
- 03:14:466 (1,2,3,4,1,2,3) - vs 01:42:373 (1,2) - and 03:20:047 (1,2,3) - hmm... that's quite a huge difference isn't it? These linear patterns are really harsh to play, especially if you don't use the direction change on this vocal 03:14:815 (3) - , and 03:15:164 (1,2,3) - are equally spaced as the notes where the vocals land on (you'd think this would be a lot less intense) 03:14:466 - this part is way denser than the other kiais, so thats why 03:14:466 (1,2,3,4,1,2,3,4) - such pattern exists there. 01:42:373 (1,2) - 03:20:047 (1,2,3) - those are pretty much the same tho, so i dont really see a problem..
- 03:23:885 (3) - a direction change would benefit this pattern aswell, since this vocal is a lot lower pitched and feels way too harsh to play in such a large spaced linear pattern. well, probably, but then it will destroy the concepts i had though the whole map, since all those low pitch vocals are usually mapped in the same pattern as the others. 00:55:629 (1,2,3,4) - here, for example or 01:51:443 (1,2,3,4) - here
tldr low spacing is also an emphasis, and since it wasnt used like once in the middle of the map, i think it should work quite well. completely different patterns are there to create diversity and make the gameplay far more interesting than just playing the triangles over and over again. your complaints about bad playability are senseless and i doubt that you played the map even once.
i guess thats it, thanks for checking..
p.s. also check undeadcapulet's post, he kinda wrote everything i wanted to say tbh.
also thanks undeadcapulet, i really appreciate this!!