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HO-KAGO TEA TIME - Fuwa Fuwa Time

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Topic Starter
SYSEN

pieguy1372 wrote:

General:

-I like how the note colors fit with the SB~

Easy:

00:14:809 (4) - New combo?no since the vocal still goes on...
01:24:143 (5) - ^^
01:29:143 (4) - ^^

Normal:

-tick rate 1?~2 is better i think since this mapset is dominated by sliders

00:21:976 (2) - this? http://osu.ppy.sh/ss/130923 mm.. okay...rotate the slider a bit right?
01:13:476 - break ends too early o.o reinsert it?okay then
01:23:809 (6) - New combo?i'll take this suggestion then...maybe if there are 2 modder says this... i'll change it (there's new combo here last time)
01:29:143 (6) - ^^

Hard:

-tick rate 1 :?

00:07:476 (3) - This slider looks really weird... perhaps this? http://osu.ppy.sh/ss/130931 (Since you use this slider multiple times throughout the map, please change them all if you change this one~) i won't since the middle of slider reaaally fits with the circles XD
00:41:476 (1,2,3,4,5) - This? http://osu.ppy.sh/ss/130927okay... hope it looks better now
00:42:809 (2,3) - Move these 1 level 3 grid upokay
00:44:143 (1) - Too close to (4)no it doesn't....it's because i increased the SV in this time
00:47:309 (8) - New combo?umm.. no
00:50:809 (6) - This slider hangs off the edge of the playfield :? err.. that's accident XD... okay fixed
01:13:476 - This break ends too early again :? okay,..
01:23:143 (1,2,3,4,5) - This? http://osu.ppy.sh/ss/130930 y-yes...that's it...but i make the spacing farther...hope i didn't mess up

Insane:

00:15:643 (9) - New combo?no...
00:20:143 (10) - New combo, then remove it from 00:21:143 (1)?okay
00:42:810 (1,2,3,4,5) - These notes seem randomly placed in the playfield, maybe it might be nicer if you made a pattern out of them such as a diamond? http://osu.ppy.sh/ss/130936i-it's not...well... i make it like that so players can be ready for the streams and SV changes (my experience)...maybe i'll take it into my notes and change it if another modder says so : (
00:54:976 (5) - New comboumm..no
00:57:643 ~ 01:01:476 - I really think you should increase the pace in this section, the map suddenly slows down with no real change in the song :? i know...but maybe it's better this way...(maybe i'll just make the slider more farther)
01:44:310 (5) - This break ends too early again :cry: okay..
01:22:643 (7) - (nazi) Move 1 level 4 grid left and 1 level 4 grid up?00:59:809 (2) -
01:26:976 (6) - New comboumm.no
01:28:143 (2) - Make this a mirrored version of (1)?01:27:809 (1) -
01:41:143 (6) - This? http://osu.ppy.sh/ss/130941 okay..
01:43:810 (4) - This? http://osu.ppy.sh/ss/130947 (if you do this, it might look nice if you place (5) at x: 208, y: 192~)color=#0000FF]okay..[/color]
01:44:810 (1,2,3,4) - Place these around the center? http://osu.ppy.sh/ss/130943color=#0000FF]okay..[/color]

Nice map and SB~ :) I'd star but I can't :? there'll be no white stars anymore X( ...anyway thanks XD
thanks for the mod : D
Elly-chan
[General]
what pieguy said, very good~

[Easy]
01:22:809 (3) - Finish.
01:33:476 (3) - Add finishes on this slider?
01:34:809 (4) - Finish.
01:37:809 (3) - New combo? if so remove the new combo on the one after it and make 01:40:809 a new combo
Great~

[Normal]
.. Perfect ;_; What an amazing normal~

[Hard]
00:27:809 (2, 3) - Remove the whistles from these notes so they are only claps.
00:51:476 (1) - Remove new combo?

I usually can only mod patterns on easy and normal most of the time so that's why theres gonna be no pattern mods on hard or insane (Easy and normals were fine) but to let you know the patterns are very good~ some sliders can use some work though like right here http://osu.ppy.sh/ss/132064 . the sliders are kinda un-even.

[Insane]
ohboy too hard to mod for me ;o;

Anyways GOOD MAP! one of the best i've modded so far XD thats why such a little mod..~ if they weren't useless i'd give you a star ;3
The 08 team_Bourdon
ello~ xD

General
you got a cute SB ;)

Easy
*- i don't feel it is easy, try to make it easier?
00:06:809 (1) - add a finish at beginning?
00:21:143 (5) - at behind, it is finish, instead of clap
01:13:476 - delete this Drag Break
01:33:476 (3) - at middle add a finish?
01:39:143 (1) - at behind, finish instead of clap

Normal
*- try to make it below 3 star, and same as 'EASY', i dont feel it is Normal :(
00:06:810 (1) - add a finish?

Hard
00:14:143 (2) - make it more beautiful
00:39:810 (5) - up 3 grid?
00:46:143 (7) - make it more beautiful
00:48:809 (1) - ^
00:51:476 (1) - delete this New Combo
01:40:143 (2) - at beginning add a finish
01:42:143 (5) - at behind add a finish

Insane
00:15:643 (9) - add a New Combo?
00:32:143 (11) - up+right 5 grid ?
00:46:143 (7,8,9,10,11) - make them close a bit
00:57:143 (7) - left 1 grid ?
00:57:476 (9) - up 2 or 3 grid ?
01:13:480 - delete this Drag Break

----
Good Luck to you~ ;)
Esupanitix
Hello.

I will not mod Insane since my limit is 3 and Insane requires the most patience.

Easy
00:06:809 Combo
2,3,4 - Misspaced.

00:12:143 Combo
Entire Combo - Misspaced. Remember that this is an easy map. I.E. DON'T use jumps. Even if they're tiny, DON'T use them.

00:17:427 Combo
Entire Combo - Misspaced. Please don't go against the distance snap. Use the wheel on your mouse while holding Alt to adjust the distance snap.

Pretty much, go over your map with distance snap ON, and check which beats need to be replaced.

Normal
Let's just say go over your map with distance snap and leave it at that (UNLESS YOU WANT A GIGANTIC FUCKING WALL OF TEXT)

Hard
Same problem.

Insane
Nothing wrong to be exact.



Main line: I can't mod maps correctly if you don't abide to the distance snap.
Topic Starter
SYSEN

Elly-chan wrote:

[General]
what pieguy said, very good~

[Easy]
01:22:809 (3) - Finish.umm no
01:33:476 (3) - Add finishes on this slider? umm no because i aplied your mod below this
01:34:809 (4) - Finish.okay
01:37:809 (3) - New combo? if so remove the new combo on the one after it and make 01:40:809 a new combo
Great~okay

[Normal]
.. Perfect ;_; What an amazing normal~

[Hard]
00:27:809 (2, 3) - Remove the whistles from these notes so they are only claps.umm. i think there aren't any claps alreadyokay
00:51:476 (1) - Remove new combo?okay

I usually can only mod patterns on easy and normal most of the time so that's why theres gonna be no pattern mods on hard or insane (Easy and normals were fine) but to let you know the patterns are very good~ some sliders can use some work though like right here http://osu.ppy.sh/ss/132064 . the sliders are kinda un-even.that slider i ise it mostly 75% since it really fits it you place a note in middle of it...even there aren't any notes i just like to use it because it's strange XD

[Insane]
ohboy too hard to mod for me ;o;

Anyways GOOD MAP! one of the best i've modded so far XD thats why such a little mod..~ if they weren't useless i'd give you a star ;3
thanks for the mod
Topic Starter
SYSEN

The 08 team_Bourdon wrote:

ello~ xD

General
you got a cute SB ;)

Easy
*- i don't feel it is easy, try to make it easier? no. if i make it easier... i must make normal hard and insane remapped too....i tried my best to make the diff spread good as possible.... i really hate the 1 star easy 3star normals..and the insane got ridicolously harder hard...it's better that i make easy that is not easy. normal that is not normal...because my center point of my diff spread is the insane diff edit: maybe i'll reposition easy without changging the difficulty too much
00:06:809 (1) - add a finish at beginning?okay
00:21:143 (5) - at behind, it is finish, instead of clapokay
01:13:476 - delete this Drag Breakeh i forgot this one
01:33:476 (3) - at middle add a finish?umm no
01:39:143 (1) - at behind, finish instead of clapno..

Normal
*- try to make it below 3 star, and same as 'EASY', i dont feel it is Normal :( same answer as above : (
00:06:810 (1) - add a finish?okay

Hard
00:14:143 (2) - make it more beautiful noooooo...... looks how this note fits with the slider http://osu.ppy.sh/ss/132579 : (
00:39:810 (5) - up 3 grid? okay
00:46:143 (7) - make it more beautifulokay
00:48:809 (1) - ^i'll change that ufo pattern if there's another mod says this XD
00:51:476 (1) - delete this New Combookay
01:40:143 (2) - at beginning add a finishumm.. no
01:42:143 (5) - at behind add a finish^

Insane
00:15:643 (9) - add a New Combo?ummm.. no
00:32:143 (11) - up+right 5 grid ?okay 2up and 5 right might be good
00:46:143 (7,8,9,10,11) - make them close a bitokay
00:57:143 (7) - left 1 grid ?okay
00:57:476 (9) - up 2 or 3 grid ?2grid may be good
01:13:480 - delete this Drag Breakokay

----
Good Luck to you~ ;)
thanks for the mod
Topic Starter
SYSEN

Esupanitix wrote:

Hello.

I will not mod Insane since my limit is 3 and Insane requires the most patience.

Easy
00:06:809 Combo
2,3,4 - Misspaced.okay2, i'll reposition it since you're the 3rd person who said this

00:12:143 Combo
Entire Combo - Misspaced. Remember that this is an easy map. I.E. DON'T use jumps. Even if they're tiny, DON'T use them.^

00:17:427 Combo
Entire Combo - Misspaced. Please don't go against the distance snap. Use the wheel on your mouse while holding Alt to adjust the distance snap.^

Pretty much, go over your map with distance snap ON, and check which beats need to be replaced.

Normal
Let's just say go over your map with distance snap and leave it at that (UNLESS YOU WANT A GIGANTIC FUCKING WALL OF TEXT)i'll think of some of the beats so i didn't get a wall of nazi

Hard
Same problem. a big no for this... i never want to use distance snap on hard and insane

Insane
Nothing wrong to be exact.



Main line: I can't mod maps correctly if you don't abide to the distance snap.
i ll finish the repositioning later
PS:I never ever use distance snap for hard and insane.... seriously... i hate that distance snap thingy : (
Topic Starter
SYSEN

Index-San wrote:

Esupanitix wrote:

Hello.

I will not mod Insane since my limit is 3 and Insane requires the most patience.

Easy
00:06:809 Combo
2,3,4 - Misspaced.okay2, i'll reposition it since you're the 3rd person who said this

00:12:143 Combo
Entire Combo - Misspaced. Remember that this is an easy map. I.E. DON'T use jumps. Even if they're tiny, DON'T use them.^

00:17:427 Combo
Entire Combo - Misspaced. Please don't go against the distance snap. Use the wheel on your mouse while holding Alt to adjust the distance snap.^

Pretty much, go over your map with distance snap ON, and check which beats need to be replaced.

Normal
Let's just say go over your map with distance snap and leave it at that (UNLESS YOU WANT A GIGANTIC FUCKING WALL OF TEXT)okay, i'll think of some of the beats so i didn't get a wall of nazi

Hard
Same problem. a big no for this... i never want to use distance snap on hard and insane

Insane
Nothing wrong to be exact.



Main line: I can't mod maps correctly if you don't abide to the distance snap.
i ll finish the repositioning later
PS:I never ever use distance snap for hard and insane.... seriously... i hate that distance snap thingy : (
Raging Bull
Distance snap isnt a bad thing on a hard/insane. It still helps us read clearer. Though I do disable distance snap when I want to make a jump/pattern. So yea, I wouldn't really just throw out distance snap out the window for hard/insane.
MoodyRPG
Easy
OK

Normal
00:22:809 (4) - Maybe new combo?
01:45:476 (5) - ^?

Hard
OK

Insane
01:45:476 (4) - Maybe new combo?

Good Map :)
Ruish
Just increase the distance snap thing for hard and insane and then increase it even more for jumps. Of course, it won't work for the bigger jumps. =P
Topic Starter
SYSEN

MoodyRPG wrote:

Easy
OK

Normal
00:22:809 (4) - Maybe new combo?umm no, since the vocal still goes on
01:45:476 (5) - ^?umm...no

Hard
OK

Insane
01:45:476 (4) - Maybe new combo?no...

Good Map :)
thanks : )
Topic Starter
SYSEN

Raging Bull wrote:

Distance snap isnt a bad thing on a hard/insane. It still helps us read clearer. Though I do disable distance snap when I want to make a jump/pattern. So yea, I wouldn't really just throw out distance snap out the window for hard/insane.
but.....oh well...... worth a try...

Ruish wrote:

Just increase the distance snap thing for hard and insane and then increase it even more for jumps. Of course, it won't work for the bigger jumps. =P
n-no....it'll be suprisingly hard...maybe i just better stick with the current distance
Shulin
Everything I point out is a suggestion/opinion based on playing your map ^_^

General:

-- Try to develop a consistent hitsound pattern, it's a bit weird when all the diffs use a completely different pattern xD
-- Try to reduce some overlapping, it can look messy sometimes!

Easy:

-- Add a spinner?

00:14:143 (3) - End with clap?
00:15:809 (4) - End at 00:16:476?
01:01:309 (2) - Sounds weird. You might want to start it at 01:01:476 remove a return and add a beat at 01:02:809 - just a suggestion =P


Normal:

01:24:476 (7,8) - The rhythm here is strange. I think it would be better to follow 1/1 pattern.
01:45:476 (5) - New combo?

Hard:

-- Imo remove all normal whistle from the map, it sounds bad.

00:21:643 (1) - move to 00:21:809?
00:22:143 (3) - Delete? Map plays better without it imo =P
01:25:976 (1,2,3,4) - Spacing?! It plays weird.
01:30:476 (5,6) - Looks ugly, it doesn't stack under the slider properly.

Insane:

-- Be careful with the spacing changes, some parts feel really close and then jump really quickly often in the same combo like 01:21:976 (3,4,5,6,7) -

00:21:976 (4,5,6) - I think this jump is a little awkward. I think it would play better if the triple went from left to right.
00:42:309 (5,6,7,8,9,1,2,3,4,5,1,2,3,4,5) - This is really messy. The jumps before 00:43:643 (1,2,3,4,5) - don't play very well and the difference in stream spacing between 00:42:309 (5,6,7,8,9) - and 00:43:643 (1,2,3,4,5) - is odd. Also some of the notes get partially hidden by the streams like 00:42:976 (2) - and 00:43:476 (5) - I think you could map this part better and make it clearer, just my opinion.
00:45:976 (6,7) - Spacing? Feels too close.
00:57:143 (7,8,9) - Spacing change doesn't make sense imo.
01:15:726 (x) - Note? You'll have to change your spacing a little if you add this though.
01:16:059 (x) - ^ I keep hearing the drum roll and expect notes xD
01:16:643 (3,4,5) - This is a bit awkward with such a high slider velocity.
01:45:143 (3,4) - Spacing? Too close.
01:45:476 (4) - New combo?

Some of the jumps are fun, but definitely work on your spacing more and try to reduce overlapping. Good luck!
Topic Starter
SYSEN

Shulin wrote:

Everything I point out is a suggestion/opinion based on playing your map ^_^

General:

-- Try to develop a consistent hitsound pattern, it's a bit weird when all the diffs use a completely different pattern xD
-- Try to reduce some overlapping, it can look messy sometimes!

Easy:

-- Add a spinner?

00:14:143 (3) - End with clap? okay
00:15:809 (4) - End at 00:16:476?okay
01:01:309 (2) - Sounds weird. You might want to start it at 01:01:476 remove a return and add a beat at 01:02:809 - just a suggestion =P
hmm... okay

Normal:

01:24:476 (7,8) - The rhythm here is strange. I think it would be better to follow 1/1 pattern. okay
01:45:476 (5) - New combo? err..since you're the second person that said this...maybe i'll add NC here

Hard:

-- Imo remove all normal whistle from the map, it sounds bad. well... i removed some of them... but not all of them XD

00:21:643 (1) - move to 00:21:809? no...
00:22:143 (3) - Delete? Map plays better without it imo =P okay
01:25:976 (1,2,3,4) - Spacing?! It plays weird. i'll take it into my note...i'll change it if there are 1 more modder that says about this part : (
01:30:476 (5,6) - Looks ugly, it doesn't stack under the slider properly.oh right...fixed

Insane:

-- Be careful with the spacing changes, some parts feel really close and then jump really quickly often in the same combo like 01:21:976 (3,4,5,6,7) -

00:21:976 (4,5,6) - I think this jump is a little awkward. I think it would play better if the triple went from left to right. i want to do something about this part...but if i change something here it'll make the pattern after this become messy
00:42:309 (5,6,7,8,9,1,2,3,4,5,1,2,3,4,5) - This is really messy. The jumps before 00:43:643 (1,2,3,4,5) - don't play very well and the difference in stream spacing between 00:42:309 (5,6,7,8,9) - and 00:43:643 (1,2,3,4,5) - is odd. Also some of the notes get partially hidden by the streams like 00:42:976 (2) - and 00:43:476 (5) - I think you could map this part better and make it clearer, just my opinion okay then.
00:45:976 (6,7) - Spacing? Feels too close.okay
00:57:143 (7,8,9) - Spacing change doesn't make sense imo.fixed
01:15:726 (x) - Note? You'll have to change your spacing a little if you add this though.okay
01:16:059 (x) - ^ I keep hearing the drum roll and expect notes xD^
01:16:643 (3,4,5) - This is a bit awkward with such a high slider velocity.i'll fix it then
01:45:143 (3,4) - Spacing? Too close.okay
01:45:476 (4) - New combo?^

Some of the jumps are fun, but definitely work on your spacing more and try to reduce overlapping. Good luck!
thanks for the mod
Raging Bull
Hard:
00:29:143 (1,2,3,4,5) - Your star is slightly off. If you rotate your star by like -9, you can see it isn't properly placed. http://osu.ppy.sh/ss/134330
00:59:809 (5,6) - Your arcs need some work. I see you're trying to stack 6's end on 5 but it's rather hard. Try this.
192,256,59809,2,0,B|192:296|256:312|320:296|320:256,1,168.000004005432,8|0
192,128,60476,2,0,B|152:128|136:192|152:256|192:256,1,168.000004005432,8|0
If you want, you can replace some of your arcs with this.
No kds just checking.
Topic Starter
SYSEN

Raging Bull wrote:

Hard:
00:29:143 (1,2,3,4,5) - Your star is slightly off. If you rotate your star by like -9, you can see it isn't properly placed. http://osu.ppy.sh/ss/134330
00:59:809 (5,6) - Your arcs need some work. I see you're trying to stack 6's end on 5 but it's rather hard. Try this.
192,256,59809,2,0,B|192:296|256:312|320:296|320:256,1,168.000004005432,8|0
192,128,60476,2,0,B|152:128|136:192|152:256|192:256,1,168.000004005432,8|0
If you want, you can replace some of your arcs with this.
No kds just checking.
right.....thanks for remembering xD

oh the arcs.....whoa!
thanks a lot xD!
man....at least i won't get the mods to stack this again
- Rche -
late recheck @^@
.
great improvements.
but...

[Hard]
00:11:976 (6) - remove this note?
00:21:643 (1,2) - it's still confusing...i GUESS de-stacking the notes would be better.
00:32:643 (1,2) - i think they should be two 1/2 sliders not 1 note + 1 slider...
00:41:476 (1,2,3,4,5) - remove all whistles?
00:57:476 (1,2,3) - no finishes but claps? since i feel too noisy and a bit weird...
01:01:143 (x) - i expected a note here...
01:25:810 (3,1,2,3,4) - this is somewhat crazy spacing.
using this spacing in (1,2,3,4) means 1/4 * 4 streams...so please space them well.

[Normal]
00:12:143 (1,2,3,4,5,6,7) - i don't know how to say it professionally...
please put hitsounds like 00:17:476 (1,2,3,4,5,6).
00:52:476 (5,6) - spacing told by AIMod.

[Easy]
00:26:143 (3,1) - sounds strange with the gaps between them.
except that everything looks fine.

well i got too lazy to check the insane...
i can't mod insane well and your insane "sounds" okay...

you can ask for my recheck once more after a week...
Topic Starter
SYSEN

justnobody wrote:

late recheck @^@
.
great improvements.
but...

[Hard]
00:11:976 (6) - remove this note? maybe i better no to do that this time....i still can't place note good enough to make it predictable (it's a reason why this mapset is dominated-by-sliders)
00:21:643 (1,2) - it's still confusing...i GUESS de-stacking the notes would be better.okay (maybe flower pattern is a good idea)
00:32:643 (1,2) - i think they should be two 1/2 sliders not 1 note + 1 slider...hmm.. you're right
00:41:476 (1,2,3,4,5) - remove all whistles?ookay
00:57:476 (1,2,3) - no finishes but claps? since i feel too noisy and a bit weird...i'll take it into note...i'll change it if there are another modder says so : (
01:01:143 (x) - i expected a note here...yes...but...it didn't follow the vocal...so maybe i better not add it
01:25:810 (3,1,2,3,4) - this is somewhat crazy spacing. ah you're the 2nd modder that said that : (...okay then.fixed
using this spacing in (1,2,3,4) means 1/4 * 4 streams...so please space them well.

[Normal]
00:12:143 (1,2,3,4,5,6,7) - i don't know how to say it professionally...
please put hitsounds like 00:17:476 (1,2,3,4,5,6). i think i already make them same....
00:52:476 (5,6) - spacing told by AIMod. man... even i was too lazy to open AIMod xD

[Easy]
00:26:143 (3,1) - sounds strange with the gaps between them. fixed
except that everything looks fine.

well i got too lazy to check the insane...
i can't mod insane well and your insane "sounds" okay...

you can ask for my recheck once more after a week...
thanks for the mod, oh and kudos because you recheck my mapset that had changed much(remaped) since last time you mod it.....
Suimya
New combo mod~ :3

[Easy]
00:51:143 (4) - new combo
01:23:143 (4) - ^
01:29:143 (4) - ^
for some reason i got confused because you stuck with 3 combo and and suddenly changed into four or more i think you better keep it just 3 combos :3

[Normal]
00:17:476 (1) - remove the new combo
00:18:143 (2) - start new combo here~
00:46:476 (1) - remove the new combo
00:46:809 (6) - new combo
00:57:143 (6) - ^
01:22:809 (5) - ^
01:29:143 (6) - ^

[Hard]
00:11:976 (6) - new combo
00:12:310 (1) - remove the new combo
00:50:809 (6) - new combo
01:17:476 (7) - ^
01:26:643 (1) - remove the new combo
01:26:809 (2) - new combo here~

[Insane]
00:52:143 (9) - new combo
01:41:810 (7) - ^
01:42:143 (1) - remove the new combo
lol nice nothing much i guess =w=

nice map and good luck with it <3
Kei
Hi! From my queue c:

Easy

This difficulty looks like a Normal imo >.>

Suggestions only~

00:25:820 (2) - Delete
00:28:476 (2) - ^
00:28:643 (x) - Add note
00:29:143 (3) - Delete
00:30:809 (2) - Delete repeat and delete note (3).
00:37:476 (2) - Replace with circle?
00:44:143 (1) - Repeat slider and delete the slider (2).
00:46:809 (1) - ^
00:49:809 (2) - Delete.
00:51:143 (3) - Delete.
00:51:476 (x) - Add note.
00:53:809 (5) - Delete.
00:54:143 (1) - Replace with a longer slider with endpoint at 00:54:809 with 1 repeat.
00:57:143 (2) - Delete?
01:01:309 (2) - Move 1 tick forward.
01:15:809 (2) - Delete
01:16:143 (2) - Repeat this slider.
01:17:476 (1) - Delete this.
01:20:476 (5) - Delete.
01:21:809 (2) - ^
01:22:143 (2) - Repeat this slider, and delete slider (3).
01:26:476 (2) - Delete.
01:29:143 (3) - Maybe NC?
01:32:809 (2) - Replace this note with a slider with endpoint in 01:33:476 (3) and 1 repeat. (delete (3))

Normal


And this one looks hard too >.> Make it easier .-.

Hard & Insane

Ok to me ^u^

That's all!

Good beatmap and nice SB.
Good luck~!
Makar
Hello from the challenge thread :3

Sorry if it feels like I am demanding you to change something. I just don't feel like thinking of a way to make it sound like its only a suggestion and not being rude about it, so I will had a "?" at the end if its meant this way and doesn't really need to be changed even if it doesn't make sense grammatically

NOTE: I started this mod in the morning before some of the previous mods were posted. If some things were updated in the previous mods and is not there anymore please ignore. I wanted to help my roommate move-in today lol.

[General]
-Nice theme and SB : D

[Easy]
00:10:810 (4,1) - (nazi) make more symmetrical?
00:14:143 (3) - ^?
00:15:809 (4) - ^?
00:21:809 (1) - Would be nice if you could get this to blanket the end of the previous slider. It's fine how it is though. Could use better symmetry I guess but I will tell you right now I might nazi a lot because this difficulty seems great how it is.
00:24:809 (1) - (nazi) Better symmetry (and get rid of the red point at the end too :s) ?
00:27:143 (1) - ^?
-Okay I don't wanna be a nazi modder so I will try to stop pointing these out orz
00:57:143 (2) - Remove finish?
01:01:309 (2) - Shift right so it starts on the white tick and don't forget to fix spacing http://puu.sh/4Ctd
01:02:809 - I don't really think this break fits here. the song is only 1:45 so I think its safe to map here if you want to even though it is Easy.
01:42:143 (2) - (nazi) Blanket the start of the next slider better?
Nice difficulty :D

[Normal]
-I'll avoid being a symmetrical nazi this time orz but consider making the sliders more symmetrical and stuffz
00:19:476 (5) - (nazi asdf) Copy 00:18:143 (2) - and do a horizontal flip ?
00:23:476 (5) - Blanket (6)?
00:30:809 (3) - Use a copy of 00:29:476 (1) - instead?
00:31:809 (4) - Stack under 00:30:476 (2) - ?
00:52:476 (5) - Add the custom clap at the start of this slider? It seems weird because you can't really hear the soft hitsound
00:57:143 (6,7) - Don't sure red slider points in these sliders?
01:00:476 (3) - Finish?
01:02:809 - As said before I don't really think this break fits?
01:25:143 (8) - Make this blanket the end of (7) better?
01:30:143 (7) - Stack with the end of 01:28:476 (5) -
01:41:809 (3) - Blanket the next circle better?

[Hard]
00:12:476 (2) - Rotate anti-clockwise so it blankets the previous circle?
00:15:643 (2) - (nazi) Please fix the symmetry on this slider. Remove the red point at the end before doing it to make it easier.
00:23:309 (1) - Rotate/adjust so it blankets (2)
00:25:476 (4) - Rotate/adjust so it blankets (3)
00:26:809 (3) - ^ for (2)
00:27:309 (1) - (nazi) fix so the blanket is better?
00:31:310 (1) - Make the body of this slider stretch more so the path is clear. http://puu.sh/4D7Y use copy and paste for the sliders after it?
00:34:810 (4) - Blanket (1)?
00:38:476 (6) - Use more slider points so the curve isn't as sharp (or just use a redpoint?
00:53:809 (10) - New Combo?
01:02:809 - This break orz
01:18:143 (11) - You could blanket (7), then stack 01:18:809 (2) - on (7) and make it blanket 01:18:643 (1) -

[Insane]
-Slider velocity is a little high ._.
00:08:143 (2) - Move this here - http://puu.sh/4D91 ?
00:08:809 (2) - Move here - http://puu.sh/4D97 ?
00:09:309 (3) - Move here - http://puu.sh/4D9d ?
00:09:476 (4) - Move here - http://puu.sh/4D9i ?
00:34:809 (6) - Move here - http://puu.sh/4D9t ?
00:35:309 (1) - (nazi) one grid down?
00:51:476 (7) - If you fix the symmetry and made the curves "bigger" you could stack this under the slider before with (6) in the middle
01:02:809 - This break really shouldn't be here for insane :s

So overall this map just needs better looking sliders, everything else is fine imo. Sorry for all the nazi mods ;-;
Topic Starter
SYSEN

-Sekai- wrote:

New combo mod~ :3

[Easy]
00:51:143 (4) - new combo okay
01:23:143 (4) - ^okay
01:29:143 (4) - ^okay
for some reason i got confused because you stuck with 3 combo and and suddenly changed into four or more i think you better keep it just 3 combos :3

[Normal]
00:17:476 (1) - remove the new combomaybe not...since there are beggining finish and the vocals start here
00:18:143 (2) - start new combo here~
00:46:476 (1) - remove the new combothe vocals...didn't support it
00:46:809 (6) - new combo
00:57:143 (6) - ^okay
01:22:809 (5) - ^okay
01:29:143 (6) - ^okay

[Hard]
00:11:976 (6) - new combon-no..really....i got mod to change like this and after i change it...there are another modder says to change it back....(really, i've changed this part more than 2 times already)
00:12:310 (1) - remove the new combo
00:50:809 (6) - new combookay
01:17:476 (7) - ^okay
01:26:643 (1) - remove the new combookay
01:26:809 (2) - new combo here~okay

[Insane]
00:52:143 (9) - new combookay
01:41:810 (7) - ^okay
01:42:143 (1) - remove the new combookay
lol nice nothing much i guess =w=

nice map and good luck with it <3
thanks.... man...i was really bad at new combos...
Suimya

Index-San wrote:

thanks.... man...i was really bad at new combos...
and I'm a girl xD
haha~
Topic Starter
SYSEN

Keilara wrote:

Hi! From my queue c:

Easy

This difficulty looks like a Normal imo >.>

Suggestions only~

00:25:820 (2) - Deleteokay
00:28:476 (2) - ^no... but i changed this part
00:28:643 (x) - Add note^
00:29:143 (3) - Delete^
00:30:809 (2) - Delete repeat and delete note (3).okay
00:37:476 (2) - Replace with circle?no..
00:44:143 (1) - Repeat slider and delete the slider (2).umm..no..it sounds not match the vocal
00:46:809 (1) - ^^
00:49:809 (2) - Delete.okay
00:51:143 (3) - Delete.no...
00:51:476 (x) - Add note.
00:53:809 (5) - Delete.okay
00:54:143 (1) - Replace with a longer slider with endpoint at 00:54:809 with 1 repeat.okay
00:57:143 (2) - Delete?okay
01:01:309 (2) - Move 1 tick forward.okay
01:15:809 (2) - Deleteno...
01:16:143 (2) - Repeat this slider.no...maybe because the new combo colour....sorry that's ridicolous answer...but i really don't like it when there are something makes the notes color did not match the SB
01:17:476 (1) - Delete this.no...
01:20:476 (5) - Delete.okay
01:21:809 (2) - ^okay
01:22:143 (2) - Repeat this slider, and delete slider (3).okay
01:26:476 (2) - Delete.no...
01:29:143 (3) - Maybe NC?already fixed
01:32:809 (2) - Replace this note with a slider with endpoint in 01:33:476 (3) and 1 repeat. (delete (3))maybe i better not...it's confusing for easy to have a note that start at red tick

Normal


And this one looks hard too >.> Make it easier .-. n-noo...i have make it easier already : ( i don't want to make it easier again

Hard & Insane

Ok to me ^u^

That's all!

Good beatmap and nice SB.
Good luck~!
thanks for the mod : D
Topic Starter
SYSEN

-Sekai- wrote:

Index-San wrote:

thanks.... man...i was really bad at new combos...
and I'm a girl xD
haha~
s-sorry... my bad
Raging Bull
Hard:
01:22:476 (7) - Totally different slider angle compared to 01:21:143 (3,5). Is it intentional?
01:29:476 (3) - Lol okay hold on.
Hmm...this is the best I can come up with.
288,216,89143,69,0
384,208,89309,1,0
336,120,89476,2,0,B|312:104|256:88|200:104|176:120,1,168.000004005432
256,192,90309,1,0
176,120,90476,1,4
176,120,90810,1,6
01:29:476 (3) - Stacks with 01:28:643 (6) and makes 01:30:476 (5,6) - stack perfectly on the slider end.
Whoops. Forgot to make the slider repeat. Do that one please.
It should look like this http://osu.ppy.sh/ss/134703. I removed notes in screenshot so its easier to see

Insane:
00:25:976 (1,2,3) -
248,312,25976,22,0,B|248:342|288:374|360:326|368:286|352:230|318:223,1,219.999993443489
224,200,26476,2,0,B|216:168|232:144|264:112|312:136,1,109.999996721745
320,224,26809,2,0,B|337:254|385:246|423:226|441:190|441:142|401:102|394:115,1,219.999993443489

I could fix other overlaps but kinda hard too ;_; I tried making your arcs but mine turns out not as round as yours so I'll leave it at that.
Topic Starter
SYSEN

Makar8000 wrote:

Hello from the challenge thread :3

Sorry if it feels like I am demanding you to change something. I just don't feel like thinking of a way to make it sound like its only a suggestion and not being rude about it, so I will had a "?" at the end if its meant this way and doesn't really need to be changed even if it doesn't make sense grammatically

NOTE: I started this mod in the morning before some of the previous mods were posted. If some things were updated in the previous mods and is not there anymore please ignore. I wanted to help my roommate move-in today lol.

[General]
-Nice theme and SB : D

[Easy] i remaped it....sorry : (
00:10:810 (4,1) - (nazi) make more symmetrical?
00:14:143 (3) - ^?
00:15:809 (4) - ^?
00:21:809 (1) - Would be nice if you could get this to blanket the end of the previous slider. It's fine how it is though. Could use better symmetry I guess but I will tell you right now I might nazi a lot because this difficulty seems great how it is.
00:24:809 (1) - (nazi) Better symmetry (and get rid of the red point at the end too :s) ?
00:27:143 (1) - ^?
-Okay I don't wanna be a nazi modder so I will try to stop pointing these out orz
00:57:143 (2) - Remove finish?
01:01:309 (2) - Shift right so it starts on the white tick and don't forget to fix spacing http://puu.sh/4Ctd
01:02:809 - I don't really think this break fits here. the song is only 1:45 so I think its safe to map here if you want to even though it is Easy.
01:42:143 (2) - (nazi) Blanket the start of the next slider better?
Nice difficulty :D

[Normal]
-I'll avoid being a symmetrical nazi this time orz but consider making the sliders more symmetrical and stuffz
00:19:476 (5) - (nazi asdf) Copy 00:18:143 (2) - and do a horizontal flip ? i like my super strange slider for this one xD
00:23:476 (5) - Blanket (6)?okay
00:30:809 (3) - Use a copy of 00:29:476 (1) - instead?i want to... but the way i make the points doesn't support it xD ( it got 5 points, and when i rotate it, the slider instantly become a mess)
00:31:809 (4) - Stack under 00:30:476 (2) - ?okay
00:52:476 (5) - Add the custom clap at the start of this slider? It seems weird because you can't really hear the soft hitsoundokay
00:57:143 (6,7) - Don't sure red slider points in these sliders?err...that's made because accident xD, anyway fixed
01:00:476 (3) - Finish?i-im sure i had finish here before....oh well, added xD
01:02:809 - As said before I don't really think this break fits?im confused now : (, when i map this part some modder says strange place to map...but when i remove it i got mod to add it : (, maybe i'll do something about this part when a flying bats told me to do so
01:25:143 (8) - Make this blanket the end of (7) better?umm..no... (because im a bit confused because i change the combo xD)
01:30:143 (7) - Stack with the end of 01:28:476 (5) - okay
01:41:809 (3) - Blanket the next circle better?okay, but it's hard because the slider is short

[Hard]
00:12:476 (2) - Rotate anti-clockwise so it blankets the previous circle? i perfer to continue the zigzag pattern for this one
00:15:643 (2) - (nazi) Please fix the symmetry on this slider. Remove the red point at the end before doing it to make it easier.okay
00:23:309 (1) - Rotate/adjust so it blankets (2) okay
00:25:476 (4) - Rotate/adjust so it blankets (3)okay
00:26:809 (3) - ^ for (2)i think no for this...because it breaks the spacing and pattern
00:27:309 (1) - (nazi) fix so the blanket is better?okay
00:31:310 (1) - Make the body of this slider stretch more so the path is clear. http://puu.sh/4D7Y use copy and paste for the sliders after it?okay
00:34:810 (4) - Blanket (1)?no because spacing and pattern
00:38:476 (6) - Use more slider points so the curve isn't as sharp (or just use a redpoint? that slider...error xD, fixed
00:53:809 (10) - New Combo?i'll take it into my note, since it's a bit ankward because the part hasn't ended yet...but still acceptable
01:02:809 - This break orz
01:18:143 (11) - You could blanket (7), then stack 01:18:809 (2) - on (7) and make it blanket 01:18:643 (1) - changed some

[Insane]
-Slider velocity is a little high ._. ohhhhh.... there are some trick....it's more easier than hard if you know the secret xD....there are some reason i make some of sliders had shaped like doghnut and had a blank parts that has the same shape as the cursor)
00:08:143 (2) - Move this here - http://puu.sh/4D91 ?okay
00:08:809 (2) - Move here - http://puu.sh/4D97 ?okay
00:09:309 (3) - Move here - http://puu.sh/4D9d ?okay
00:09:476 (4) - Move here - http://puu.sh/4D9i ?okay
00:34:809 (6) - Move here - http://puu.sh/4D9t ?okay
00:35:309 (1) - (nazi) one grid down?okay
00:51:476 (7) - If you fix the symmetry and made the curves "bigger" you could stack this under the slider before with (6) in the middle yes, but there a pattern that makes me must make this slider
01:02:809 - This break really shouldn't be here for insane :s

So overall this map just needs better looking sliders, everything else is fine imo. Sorry for all the nazi mods ;-;
thanks for the mod xD
Topic Starter
SYSEN

Raging Bull wrote:

Hard:
01:22:476 (7) - Totally different slider angle compared to 01:21:143 (3,5). Is it intentional? i forgot to fix it
01:29:476 (3) - Lol okay hold on.
Hmm...this is the best I can come up with. thanks a lot! xD, i really had a hard time stacking it
288,216,89143,69,0
384,208,89309,1,0
336,120,89476,2,0,B|312:104|256:88|200:104|176:120,1,168.000004005432
256,192,90309,1,0
176,120,90476,1,4
176,120,90810,1,6
01:29:476 (3) - Stacks with 01:28:643 (6) and makes 01:30:476 (5,6) - stack perfectly on the slider end.
Whoops. Forgot to make the slider repeat. Do that one please.
It should look like this http://osu.ppy.sh/ss/134703. I removed notes in screenshot so its easier to see

Insane:
00:25:976 (1,2,3) - thanks xD
248,312,25976,22,0,B|248:342|288:374|360:326|368:286|352:230|318:223,1,219.999993443489
224,200,26476,2,0,B|216:168|232:144|264:112|312:136,1,109.999996721745
320,224,26809,2,0,B|337:254|385:246|423:226|441:190|441:142|401:102|394:115,1,219.999993443489

I could fix other overlaps but kinda hard too ;_; I tried making your arcs but mine turns out not as round as yours so I'll leave it at that.
thanks! xD
this post deserves kudos.........but i dunno you want it or not.....just post here ... im ready to kick a kudos xD
wmfchris
[General]
- (Nazi) By cutting off the useless transparant dimension in the SB it reduces the size, though this is all up to you.

Looking nice.

[Insane]
-duplicated timeline: 19976
-I see that your SV changes from 1.0x to 1.1x from 0:06 to 0:12, but I don't see the reason why. The passion/speed/feeling of the song in these section are just similar, so maybe you can put 1.1x starting from 0:06.
00:11:309 (1) - spacing, left 1 grid
00:11:476 (2,3,9,1) - The spacing may look better for these two spacing remaining 0.8x such that spacing between triplets are the same.
00:24:643 (1) - remove finish here as you don't put finish in similar situation later and I don't hear any finish here
00:25:976 (1,3) - try to stack the ending well
00:30:643 (3,6) - stack it well so that there'll be less misleading due to coverage by the "300" of (3).
00:33:476 (4) - right 1 grid to make it symmetrical
00:51:309 (6) - Place around (232,176)
01:16:143 (1) - finish

Arrangements are quite well.

[Hard]
- some duplicated timelines: 48476, 54643, 57309, 58976, 80976, 84309, 87809, 99643

00:31:976 (3) - minor fix on slider shape that it looks more consistant with other sliders
64,192,31976,2,0,B|40:232|56:272,1,70,8|0
00:39:809 (5,6,7) - left 1 grid looks better and the spacing looks nice.

[Normal]
OD+1
- I don't much problems, but it seems that comparing with hard and insane, finish are used much more frequently orz

-Easy would be fine for me. Just remember to stack the notes well so there would be less misleading.
Magicphoenix
Yo ! From the Challenge queue, already modded a map of a guy in my group so I'm gunna have a look at urs

[Insane]

00:06:809 (1) - Use this custom finish? http://puu.sh/4Ewc
00:07:476 (2) - Ctrl + R
00:08:809 (2,4) - Make them more symmetric around (3)
00:12:310 (9,1) - Swap New Combo
00:14:476 (7) - Remove 1 reverse
00:15:476 - Add a note with NC here
00:20:143 (1) - The clap here comes totally out of the blue and doesn't fit...remove?
00:22:309 (1) - Add finish on slider end
00:27:309 (1) - Add finish on start
00:29:476 (1) - ^
00:44:143 - Why are the claps suddenly starting here? Use them on the first part of the map as well, I don't even understand the lack of hitsounds in the first part
00:51:309 (6) - Place this note symmetric to (5,7)
00:56:143 (3,4,5,6,7) - Remove the whistles
00:57:643 (1) - Add Finish
00:59:477 (1,2) - Move them 1/1 later
01:01:476 - Place the notes like this : http://puu.sh/4Exs if you want to follow the vocals.
Place them like this : http://puu.sh/4ExE if you want to map the beats, the current circles follow neither the beats nor the vocals, thus causing 100's or even misses
01:23:143 (5) - Add finish on start
01:26:476 (4) - Add finish on end
01:28:143 (2) - Add finish on start
01:33:476 - Same as 01:01:476

The hitsounds in this diff are messed up IMO, you may get someone to mod them all or you fix them yourself, i wouldn't let them in a state like it's now

[Hard]

00:13:809 (1) - Random whistle , remove
00:19:476 (7) - NC
00:28:643 (5) - Replace this with a 1/1 slider
00:29:143 (1) - Remove NC => 00:29:476 (2) - NC here
00:36:143 (1,2,) - Remove the whistles
00:44:143 (1) - Remove the clap at start
00:48:809 (1) - Remove the finish at start
00:48:809 (1) - Remove the clap on end
00:49:809 (2) - Remove the clap
00:50:809 (1) - Clap on start
00:51:476 (2) - Clap on start, remove the one at on the reverse
00:53:809 (5) - NC
01:21:143 (3,5,7) - Remove the sliderpath-whistles
01:26:809 (1) - Remove whistle
01:28:143 (5) - ^
01:28:810 (7) - ^
01:31:476 (1) - ^
01:33:476 - Same as [Insane]

[Normal]

00:27:476 (1) - Remove finish & clap
00:27:809 (2) - Remove claps on reverse & end
00:28:476 (3) - ^
00:29:143 (4) - Replace with clap
00:31:809 (4) - ^
00:41:143 (7) - Remove finish
00:46:143 (4) - ^
00:46:809 (2) - ^
01:00:809 (4) - Replace clap with finish on slider end
01:01:809 (5) - Remove Note
01:18:143 (4) - Replace with clap
01:20:143 (4) - ^
01:20:809 (1) - Replace with finish on slider end

[Easy]

The rhythm is really strange on many parts, try to better it



This map still needs a lot of modding, especially for the hitsounds.
Try asking an expert to mod them all or work on them for yourself !
Raging Bull
Lol Sakura so nice. Kudosu'd my post even though I said no kudos. :P Thanks.
Topic Starter
SYSEN

wmfchris wrote:

[General]
- (Nazi) By cutting off the useless transparant dimension in the SB it reduces the size, though this is all up to you. i have cut it...really....there are some glow...so it looks like usless transparency

Looking nice.

[Insane]
-duplicated timeline: 19976 thanks for reminding
-I see that your SV changes from 1.0x to 1.1x from 0:06 to 0:12, but I don't see the reason why. The passion/speed/feeling of the song in these section are just similar, so maybe you can put 1.1x starting from 0:06. the 1.0 is because it's intro...yeah i know the feel is same...but maybe i'll add some easier parts in the begginning
00:11:309 (1) - spacing, left 1 gridokay
00:11:476 (2,3,9,1) - The spacing may look better for these two spacing remaining 0.8x such that spacing between triplets are the same.okay
00:24:643 (1) - remove finish here as you don't put finish in similar situation later and I don't hear any finish here okay
00:25:976 (1,3) - try to stack the ending well it has stacked : (, really....
00:30:643 (3,6) - stack it well so that there'll be less misleading due to coverage by the "300" of (3).it's...really...it's stacked...(or it's me that have hard time stacking it...but really...it's stacked........i think)
00:33:476 (4) - right 1 grid to make it symmetricalokay
00:51:309 (6) - Place around (232,176) okay
01:16:143 (1) - finishokay

Arrangements are quite well.

[Hard]
- some duplicated timelines: 48476, 54643, 57309, 58976, 80976, 84309, 87809, 99643
w-wow... thanks for reminding...i never thought i got this many useless green section...anyway 99643 is 15% volume...so i am not removing it
00:31:976 (3) - minor fix on slider shape that it looks more consistant with other slidersthanks
64,192,31976,2,0,B|40:232|56:272,1,70,8|0
00:39:809 (5,6,7) - left 1 grid looks better and the spacing looks nice. okay

[Normal]
OD+1 ok
- I don't much problems, but it seems that comparing with hard and insane, finish are used much more frequently orz i've been thinking to remaping the sounds xD


-Easy would be fine for me. Just remember to stack the notes well so there would be less misleading.
thanks for the mod
Topic Starter
SYSEN

Magicphoenix wrote:

Yo ! From the Challenge queue, already modded a map of a guy in my group so I'm gunna have a look at urs

[Insane]

00:06:809 (1) - Use this custom finish? http://puu.sh/4Ewc it's....just a bit odd...so i won't use it
00:07:476 (2) - Ctrl + R sorry...but it breaks the flow
00:08:809 (2,4) - Make them more symmetric around (3) okay
00:12:310 (9,1) - Swap New Combo okay
00:14:476 (7) - Remove 1 reverseno...it just feels empty
00:15:476 - Add a note with NC here okay
00:20:143 (1) - The clap here comes totally out of the blue and doesn't fit...remove?changed into finish
00:22:309 (1) - Add finish on slider end okay
00:27:309 (1) - Add finish on start okay
00:29:476 (1) - ^ okay
00:44:143 - Why are the claps suddenly starting here? Use them on the first part of the map as well, I don't even understand the lack of hitsounds in the first part because it's Kiai Time....at least i want something that is different in kiai time from other parts of the map
00:51:309 (6) - Place this note symmetric to (5,7) okay
00:56:143 (3,4,5,6,7) - Remove the whistles forgot to remove it
00:57:643 (1) - Add Finish okay
00:59:477 (1,2) - Move them 1/1 later okay
01:01:476 - Place the notes like this : http://puu.sh/4Exs if you want to follow the vocals.
Place them like this : http://puu.sh/4ExE if you want to map the beats, the current circles follow neither the beats nor the vocals, thus causing 100's or even misses
01:23:143 (5) - Add finish on start i'll think about it later
01:26:476 (4) - Add finish on end ^
01:28:143 (2) - Add finish on start ^
01:33:476 - Same as 01:01:476 okay

The hitsounds in this diff are messed up IMO, you may get someone to mod them all or you fix them yourself, i wouldn't let them in a state like it's now man...i never thought i'll instantly get hardcore mod on the first day this map remaped...anyway thanks....i know the hitsounds are ridiculous.... since i only got pattern modding now i need to work on this hitsound

[Hard]

00:13:809 (1) - Random whistle , remove never thought there are whistles there....
00:19:476 (7) - NC okay
00:28:643 (5) - Replace this with a 1/1 sliderokay
00:29:143 (1) - Remove NC => 00:29:476 (2) - NC hereokay
00:36:143 (1,2,) - Remove the whistlesi thought i already remove it.....
00:44:143 (1) - Remove the clap at startokay
00:48:809 (1) - Remove the finish at startokay
00:48:809 (1) - Remove the clap on endokay
00:49:809 (2) - Remove the clapokay
00:50:809 (1) - Clap on startokay
00:51:476 (2) - Clap on start, remove the one at on the reverse
00:53:809 (5) - NCoh.. you're the second person who said that... okay then
01:21:143 (3,5,7) - Remove the sliderpath-whistlesokay
01:26:809 (1) - Remove whistleokay
01:28:143 (5) - ^okay
01:28:810 (7) - ^okay
01:31:476 (1) - ^okay
01:33:476 - Same as [Insane]okay

[Normal]

00:27:476 (1) - Remove finish & clapokay
00:27:809 (2) - Remove claps on reverse & endokay
00:28:476 (3) - ^okay
00:29:143 (4) - Replace with clapokay
00:31:809 (4) - ^okay
00:41:143 (7) - Remove finishokay
00:46:143 (4) - ^okay
00:46:809 (2) - ^okay
01:00:809 (4) - Replace clap with finish on slider endokay
01:01:809 (5) - Remove Noteokay
01:18:143 (4) - Replace with clapokay
01:20:143 (4) - ^okay
01:20:809 (1) - Replace with finish on slider endokay

[Easy]

The rhythm is really strange on many parts, try to better it really........i haven't test play it......just a bit after i take a rest after remapping you suddenly came xD


This map still needs a lot of modding, especially for the hitsounds.
Try asking an expert to mod them all or work on them for yourself !i know...and im sorry, maybe i take the mod for now...maybe i can get something from it......hard and insane...i have been thinking to remapping the hitsounds...using soft hitsound and custom clap like easy and normal
thanks for the mod xD
Makar
Modding just Easy since it was remapped ^^

I'll 100% avoid nazi modding this time... for reals

[Easy]
00:13:809 (2) - While test playing I hit this slider to early. It doesn't fit the music where it starts imo but that may because of the timeline pattern you use at the beginning. Or I am just a noob at playing easy ._.
00:41:476 (3) - This loop does not have a clear center, which may make it confusing for beginners to follow the path on. Even if you think otherwise, I still think that the slider would look better (not just play better) with a visible center hole. Look at the looping section of this guide.

No kudosu since I already modded. Nice easy
Topic Starter
SYSEN

Makar8000 wrote:

Modding just Easy since it was remapped ^^

I'll 100% avoid nazi modding this time... for reals

[Easy]
00:13:809 (2) - While test playing I hit this slider to early. It doesn't fit the music where it starts imo but that may because of the timeline pattern you use at the beginning. Or I am just a noob at playing easy ._. no... it's just i make the pattern like that mostly they are on white tick(they need to be on red)...that's why many notes that hits earlier because i haven't playtest it xD
00:41:476 (3) - This loop does not have a clear center, which may make it confusing for beginners to follow the path on. Even if you think otherwise, I still think that the slider would look better (not just play better) with a visible center hole. Look at the looping section of this guide. i'll try it tomorrow

No kudosu since I already modded. Nice easy
thanks for the mod
i'll upload it tommorow
indyinyou
i try mod hitsound xD

[normal]

00:21:809 : remove fin / add clap
00:21:976 : remove clap /add fin
00:22:809 : add fin
00:25:476 : ^
00:28:143 : ^
00:38:476 : move clap / add fin
00:39:143 : add clap
00:39:476 : remove clap
00:39:809 : add clap
00:40:143 : remove clap
00:40:476 : add clap
00:40:809 : remove clap
00:54:809 : add fin
01:00:476 : add clap
01:00:809 : remove clap / add fin

[Hard]

my mod in [Hardsoundtest]

let`s try to listen

Download: HO-KAGO TEA TIME - Fuwa Fuwa Time (Index-San) [Hard-soundtest].osu
Raging Bull
General:
I don't understand why 7 combo colors? I suggest maybe using 4 instead.
Easy:
Change to tick rate 2. Someone else going to complain for consistency if you don't hehe. (Me :L)
I prefer you use hitsounds on every 2 and 4 white ticks. What you're doing is using the clap hitsound on whatever tick you feel like. ;_;
00:12:143 (1,2) - Like these two. These are good placement.
00:17:476 (1) - Here you add clap to slider end.
00:20:143 (2) - Remove this clap hitsound from slider start and end.
00:21:809 (1) - Add clap to slider start and end
00:23:476 (2) - Add to slider end.
etc etc.
I'll check again when you add it correctly.
00:27:476 (1,1) - Tried my best.
215,212,27476,22,0,B|181:216|136:204|125:159|135:128,1,140,0|0
216,136,28476,2,0,B|218:103|207:57|162:46|128:48,1,140,8|8
136,128,29476,2,0,B|102:116|56:128|45:173|56:207,1,140,0|0
00:41:476 (3) - Did best as I can. SV is too low for me/slider ends fast for me to make the center clear. If anything just try a wiggle instead next time since it also sounds like it makes sense.
256,184,41476,2,4,B|384:216|432:64|336:-24|240:64|288:216|416:184,1,420
00:59:476 (4) - NC here.
01:15:476 (1) - Really ugly because kiai starts in the middle of the slider. Just use two sliders instead.
01:20:809 (1,2) -
312,144,80809,54,0,B|288:58|216:24|144:58|120:144,2,280
416,240,84143,2,0,B|392:326|320:360|248:326|224:240,1,280
01:26:143 (1) - *facepalm* wrong spacing.
01:35:143 (1) - Looks ugly. Why don't you try a blanket? http://osu.ppy.sh/ss/135358 Only bad thing is that if you do that, you might have to remap/move all notes at the end. It's only 12 seconds so it shouldn't be that bad.
Rather unusually easy since you did only sliders, but oh well.

Normal:
Maybe lower AR HP by 1.
00:06:810 (1,2,3,4,5,6,1,2,3,4,5) - ;_; You used clap hitsound on the wrong tick D: Change it to every 2nd and 4th ticks. Funny thing is that after this part, the claps were correct.
00:36:143 (1) - I would map here since spinner seems short.
01:16:143 (1) to 01:34:476 (6) - Ticksound on every 3rd and 1st tick instead. Change it to 2nd and 4th.
Seems rather hard due to timeline density. See if you can remove some notes.

Hard:
Awwww. Your hitsounds again. Change clap to 2nd and 4th.
00:10:476 (3,4) -
419,265,10476,2,0,B|490:218|456:144,1,140,0|8
456,144,11143,1,0
00:13:809 (1,3) -
198,223,13809,70,0,B|198:183|224:160,1,70,0|8
224,160,14643,2,0,B|154:160,1,70
01:21:476 (4) - You can stack it underneath perfectly I believe. I moved it and it worked.
01:29:476 (3,4,5,6) - Nice! ;D

Insane:
00:25:976 (1) - Oh dear. Looks like you moved this and it doesnt stack with 3 anymore ;_;
Seems okay. Though your hitsound doesnt seem consistent with other diffs with your normal whistle now.

No kudosu please Sakura! Got 3 from this map already.
Topic Starter
SYSEN

indyinyou wrote:

i try mod hitsound xD

[normal]

00:21:809 : remove fin / add clap
00:21:976 : remove clap /add fin
00:22:809 : add fin
00:25:476 : ^
00:28:143 : ^
00:38:476 : move clap / add fin
00:39:143 : add clap
00:39:476 : remove clap
00:39:809 : add clap
00:40:143 : remove clap
00:40:476 : add clap
00:40:809 : remove clap
00:54:809 : add fin
01:00:476 : add clap
01:00:809 : remove clap / add fin
added all of them xD
[Hard]

my mod in [Hardsoundtest] oh! that's what i need...thanks a lot! xD...there some part i change like the first part i still follows clap and no clap pattern... and the last half part of half kiai i used 1/1 clap pattern

let`s try to listen
thanks! : D !
that mod is what i need right now
Topic Starter
SYSEN

Raging Bull wrote:

General:
I don't understand why 7 combo colors? I suggest maybe using 4 instead. (i need light blue and sky blue for the first part..orange and yellow to match the fiery colored cloud, white for the white BG at the end and start...and dark blue and dark green to match the SB in kiai)
Easy:
Change to tick rate 2. Someone else going to complain for consistency if you don't hehe. (Me :L) not after you see this: http://osu.ppy.sh/ss/135397
I prefer you use hitsounds on every 2 and 4 white ticks. What you're doing is using the clap hitsound on whatever tick you feel like. ;_;
00:12:143 (1,2) - Like these two. These are good placement. but i change it because it doesn't follow anything xD
00:17:476 (1) - Here you add clap to slider end.okay
00:20:143 (2) - Remove this clap hitsound from slider start and end.okay
00:21:809 (1) - Add clap to slider start and endokay
00:23:476 (2) - Add to slider end. i changed that pattern......
etc etc.
I'll check again when you add it correctly.
00:27:476 (1,1) - Tried my best. sorry xD...but that pattern changed because it doesn't follow anything
215,212,27476,22,0,B|181:216|136:204|125:159|135:128,1,140,0|0
216,136,28476,2,0,B|218:103|207:57|162:46|128:48,1,140,8|8
136,128,29476,2,0,B|102:116|56:128|45:173|56:207,1,140,0|0
00:41:476 (3) - Did best as I can. SV is too low for me/slider ends fast for me to make the center clear. If anything just try a wiggle instead next time since it also sounds like it makes sense.okay
256,184,41476,2,4,B|384:216|432:64|336:-24|240:64|288:216|416:184,1,420
00:59:476 (4) - NC here.okay
01:15:476 (1) - Really ugly because kiai starts in the middle of the slider. Just use two sliders instead. okay
01:20:809 (1,2) - okay
312,144,80809,54,0,B|288:58|216:24|144:58|120:144,2,280
416,240,84143,2,0,B|392:326|320:360|248:326|224:240,1,280
01:26:143 (1) - *facepalm* wrong spacing.
01:35:143 (1) - Looks ugly. Why don't you try a blanket? http://osu.ppy.sh/ss/135358 Only bad thing is that if you do that, you might have to remap/move all notes at the end. It's only 12 seconds so it shouldn't be that bad. okay
Rather unusually easy since you did only sliders, but oh well.

Normal:
Maybe lower AR HP by 1. AR suits the pattern... i think
00:06:810 (1,2,3,4,5,6,1,2,3,4,5) - ;_; You used clap hitsound on the wrong tick D: Change it to every 2nd and 4th ticks. Funny thing is that after this part, the claps were correct.okay
00:36:143 (1) - I would map here since spinner seems short.i wonder why i created spinner in that place xD
01:16:143 (1) to 01:34:476 (6) - Ticksound on every 3rd and 1st tick instead. Change it to 2nd and 4th.okay
Seems rather hard due to timeline density. See if you can remove some notes. that's why i hate it when i remaped easy......i must make this easier....maybe i'll make the easy harder if a mat or flying bats tell me about this map's diff spread...(i have the old osb of easy lol)

Hard:
Awwww. Your hitsounds again. Change clap to 2nd and 4th.
00:10:476 (3,4) -
419,265,10476,2,0,B|490:218|456:144,1,140,0|8
456,144,11143,1,0
00:13:809 (1,3) - the slider is gone when i applied that code xD
198,223,13809,70,0,B|198:183|224:160,1,70,0|8
224,160,14643,2,0,B|154:160,1,70
01:21:476 (4) - You can stack it underneath perfectly I believe. I moved it and it worked. it's really hard......i better remaping all these three than must stack perfectly xD....
01:29:476 (3,4,5,6) - Nice! ;D it's from your code

Insane:
00:25:976 (1) - Oh dear. Looks like you moved this and it doesnt stack with 3 anymore ;_;
Seems okay. Though your hitsound doesnt seem consistent with other diffs with your normal whistle now.

No kudosu please Sakura! Got 3 from this map already.
thanks for the mod
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