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M2U - Marigold (ft. Guriri)

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Sarawatlism

-Mo- wrote:

Yo Yo :)
Lost's Light Insane
- 00:25:512 (1) - I'd suggest shortening this to the red tick and then placing a circle on the blue so that the stream is a little easier to follow, since it's easier to recognise when to release the slider this way. fixed
- 01:11:637 (4) - I would Ctrl+J this so that the offset in the angle makes it easier to recognise this is two sliders. fixed

SolarFox wrote:

hello from m4m queue Sorry ;w; i didn't see your mod
Lost
00:31:137 (4,1) - im really unsure if you should overlap almost the entire slider body fixed
01:07:137 (4,1) - the overlap feels weird since you didnt overlap patterns on previous section nope

that's all I can suggest.. the mapset is really good i dont have anything good to point out ;w;

good luck!

Thanks Mo-Chan, SolarFox><

Warp : http://puu.sh/vm8qv/48a0f75fac.rar
Wikozo
Normal

00:38:637 (2) - remove
00:41:637 (2) - ^
00:44:637 (2) - ^

KittyAdventure's Advanced

02:20:449 (4,6) - remove bcs this can be hard for new players

Hard

nothing sorry.

Lost's Light Insane

00:30:574 (2) - remove

Insane

00:54:762 (2) - remove

BoatKrab's Insane

Why this is 1/16? This can be only changed to 1/8
00:43:324 (5) - remove

Light Extra

nothing, sorry but your difficults are so good

Liberation

nothing, sorry but your difficults are so good

Generally I did it all twice, because the page of the person I logged out of the account and suddenly the page changed. It ended up getting everything removed.
Although the map is so cool so I do not have much to complain about.
Topic Starter
- Frontier -
no fixed :D they need to have those notes to emphasize the song
anyway thanks!
Modem
Awesome map!!!
Deemo uwuuuuuuu

Good luck!!!! (ノ´ヮ´)ノ~☆
Topic Starter
- Frontier -

Modem wrote:

Awesome map!!!
Deemo uwuuuuuuu

Good luck!!!! (ノ´ヮ´)ノ~☆
ayyy~ thanks modem! <3
Sarawatlism

Wikozo wrote:

Lost's Light Insane

00:30:574 (2) - remove what ? nope
sorry guys, no fixed :(
BoatKrab

Wikozo wrote:

BoatKrab's Insane

Why this is 1/16? This can be only changed to 1/8 No needed, it just displays you how many divisor you use
00:43:324 (5) - remove No
No update for this mod :|

Increase HP drain to 6 from 5 and more hitsound was added
Here: https://puu.sh/vnd4Q/a7e0122e97.rar
Mir
Hi M4M for this map.

[ General]
  1. 00:15:762 - Uh hello this part is a slowdown in BPM please don't map it with 1/512 snapping. Here's some timing for you. See if it works and if so keep it, if not then remove it.
    1. 00:15:949 - 86 bpm.
    2. 00:16:297 - 84 bpm.
    3. 00:17:011 - 79 bpm.
    4. 00:17:105 - 121 bpm.
    5. 00:17:166 - 102.25 bpm. (to snap to your next notes after the break)
  2. 00:17:168 - This keysound should be one note higher I think.
  3. Volume settings of below 5% are unrankable so you need to change those. 0.00x SV is pointless cuz it acts like 0.10x anyways but meh not as important.
  4. Questions I have about the SB:
    1. alice.png seems very unnecessary since it just overlaps the picture of Alice that is already there. Can't it be removed? Even then it's not cropped optimally and takes up unnecessary file space. Would recommend crop it down to conserve space.
    2. What is the use of white.png? I can't really see it being used in the storyboard so isn't all it's doing taking up space?
  5. Your spread has many unnecessary difficulties. The Insane and Light Extra are both unnecessary as they're only different variations of the song with slightly less difficulty and since Liberation is only 4.94* atm the spread isn't exactly optimal to get there. You could pass this set with way fewer difficulties. (btw this is just something to consider, it's not really a problem in essence. It was more annoying for me to mod so many diffs of a 1:50 mapset is all. I wouldn't be complaining if it were a 30 second set but then again I'm retarded like that.)
  6. Your OD settings all across the difficulties are screwed up, they should go up linearly. You should try to make them make more sense. Insane OD should be greater than 7 and none of the Insanes meet this guideline.

[ Normal]
  1. 00:25:512 (1) - NC seems out of place.
  2. 00:57:762 (2) - Could be two circles to emphasize the stronger vocals and the background strings.
  3. 01:03:012 (1,2) - Slider end stacks are heavily discouraged in easier difficulties. The player will almost definitely misread this as too early and misclick. I suggest moving it away.
  4. 01:41:074 - Really noticeable snare you could probably hit. If you do this you could make 01:41:262 (4) - a 1/2 slider.
  5. 01:58:137 (5) - Intentional normal whistle?

[ Kitty's Advanced]
  1. 00:09:012 (1,2,3) - Doesn't look too nice as is since it seems to be meant to be symmetrical. Try something like this: http://i.imgur.com/lvOvaHb.png
  2. 00:37:137 (1) - Imo this can just be deleted because it's not a very noticeable sound and it would give more recovery time to the spinner.
  3. 01:34:137 (4,1) - I think this might actually work a bit better ctrl+g'd so you get the snare clickable considering for the rest of this part it's clickable.
  4. 01:41:637 (1,2,3,4,5,1) - I feel like this density is a bit unfitting for the decline in the song. Perhaps try to make a reverses for 01:42:199 (2,3) - and 01:42:762 (4) - and the sound on 01:43:137 - ?
  5. 01:51:012 (1,2) - I like cat ears as much as the next guy but this might be a bit too ambiguous to follow for a Hard difficulty player? Almost unnecessarily so imo since this part is fairly calm and adding a weird slider shape like this might make it harder to read than it should be.
  6. 01:52:512 - 02:03:012 Why snares hitsounded from here on? There's no snare in the song so you can replace them with whistles or something less obviously a snare.
  7. 02:13:512 (1,2,3) - Could make a nicer triangle out of the end of 1.
  8. 02:20:262 (3,4,5,6) - Too high density for such a calm part imo. Circles are much harder to acc and require more clicks anyways and players might find it difficult at this level. I suggest 1/2 sliders. These sounds aren't too strong anyways.

[ Hard]
  1. 00:01:512 (1) - Please. The strongest beats are on every tick except the clickable head and this kills click emphasis. 1/2 sliders work fine here or even just single reverses + circle.
  2. 00:33:012 (1,3) - Idk about hiding these circles. They could be misread. Perhaps make them offset a bit http://i.imgur.com/WoTpjAV.png
  3. 00:37:512 - and 01:52:512 - I feel like the SV is WAY too low here, it makes each object feel like a jump when you have it set at 1.5 base DS. It feels kind of awkward to play too. On Hard diffs changes of up to 0.2x are pretty noticeable due to the SV already being quite low imo so maybe change it to 0.75x instead of 0.5x.

[ Lost's Insane]
  1. 01:05:637 (4) - Is there supposed to be a whistle on this head? I don't hear a kick in the song and it's not done elsewhere that I can hear.
  2. 01:16:887 (5) - NC? Might be a bit easier to recover HP if you fuck up the jump.
  3. 01:19:512 (1) - Based on your hitsounding this should probably be two circles? Both drums sound very clickable.
  4. 01:25:137 (7) - Skipping this 1/4 is really weird considering you mapped a lot of the 1/4 piano before imo.
I like this difficulty.

[ Insane]
  1. 00:01:512 (1,2,3,4,1,2,3,4) - The notes of 00:01:887 (2,3,4) - and 00:03:387 (2,3,4) - are much stronger than the rest actually but the pattern doesn't reflect that. Ctrl+G of 3 and 4 would fix this.
  2. 00:22:512 (5,6) - Spacing 1/4 like this and then the same as 1/2 ( similar spacing to 00:20:637 (5,1) - ) like 00:23:168 (7,1) - can be confusing. I suggest moving the triple closer.
  3. 00:54:949 (3) - Could be two circles for distinct vocals.
  4. 01:29:262 (1,2) - I feel like these drums aren't emphasized since they're lumped in the same pattern as the rest of the sounds. Maybe arrange them differently to show the drums coming in?
  5. 01:34:887 (3) - Could use more emphasis since it's stronger than 01:34:699 (2) - but spaced the same.
  6. 01:36:574 (3,4,1) - Visual spacing could be improved imo, try moving 1 a bit further away.

[ Insane]
  1. 00:20:262 (6,7) - Skipping this 1/4 feels really weird considering you mapped it at 00:19:887 (2,3,4,5).
  2. 00:49:512 - Starting from here for about 5-7 seconds you kinda just stop mapping the song and go for jumpspam. There's clearly vocals you can emphasize with different rhythm. Atm this doesn't really follow the song very well and spacing emphasis can only do so much.
  3. 01:18:199 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I don't think this stream really needs to be in the map. It sounds overmapped and if you're trying to follow the held vocals with constant tapping I think that's not exactly the best way to go about doing so. Same for 01:30:012 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,9) - this is just completely overmapped.
  4. 01:34:324 (7) - Could be an actual triple for differentiation considering the drums come in on this and there's nothing to set it apart from the other kicksliders.
I don't like how this diff ignores the song in the parts I mentioned. It creates a disconnect in the map from the song and kind of ruins it imo.

[ Light Extra (this spread is getting ridiculous)]
  1. 00:01:512 (1,2,3,4,1,2,3,4) - Same issue as Insane.
  2. 00:47:262 (2) - Rip emphasis? There's nothing to differentiate these snares and strings from the slider before it. They can be two circles and spaced much higher if you want but anything to make these stand out.
  3. 01:04:137 (3,1) - Overlap looks forced because if the stack with 01:03:762 (2,1) - maybe move 2 higher.
  4. 01:18:012 - Again I can't agree with this 1/4 spam in this area. The only 1/4 I hear is 01:18:480 - and it's blue tick rhythm. Also the way you did 1/4 spam here but not at 01:30:012 - is kinda lol.
  5. 02:01:980 (2,3,1) - this might be a bit hard to read stacked like this. Maybe like http://i.imgur.com/PWRHjvk.png is better.

[ Liberation (from modding all these difficulties)]
Why is the CS so low? It can be much higher like 4 or something. It makes the map too easy imo.

  1. 01:18:012 - Again I don't agree with the 1/4 spam here.
  2. 01:24:012 (1) - Doesn't have much emphasis considering the flow is the same 01:23:824 (5,1,2) - for all these. The triple ends up having more emphasis now as it's stopping from linear motion. I'm not sure how you'd fix this though.
  3. 01:29:449 (6) - Also suffers from differentiation issues, could be a normal triple.

Good luck. This took way too long.
Kaifin
give me a poke when you reply to this mod and i'll mod after, don't wanna go over multiple points
Topic Starter
- Frontier -
no comment = fixed

Mir wrote:

Hi M4M for this map.

[ General]
  1. 00:15:762 - Uh hello this part is a slowdown in BPM please don't map it with 1/512 snapping. Here's some timing for you. See if it works and if so keep it, if not then remove it. I think this one doesn't fit with the song. Anyway, I'll copy bpm from Battle's Mapset instead
    1. 00:15:949 - 86 bpm.
    2. 00:16:297 - 84 bpm.
    3. 00:17:011 - 79 bpm.
    4. 00:17:105 - 121 bpm.
    5. 00:17:166 - 102.25 bpm. (to snap to your next notes after the break)
  2. 00:17:168 - This keysound should be one note higher I think. I think it fits with the song already .-.
  3. Volume settings of below 5% are unrankable so you need to change those. 0.00x SV is pointless cuz it acts like 0.10x anyways but meh not as important.
  4. Questions I have about the SB:
    1. alice.png seems very unnecessary since it just overlaps the picture of Alice that is already there. Can't it be removed? Even then it's not cropped optimally and takes up unnecessary file space. Would recommend crop it down to conserve space. alice.png overlaps the spectrum there.
    2. What is the use of white.png? I can't really see it being used in the storyboard so isn't all it's doing taking up space? white.png uses at 01:15:012, 01:16:512, and 01:18:012
  5. Your spread has many unnecessary difficulties. The Insane and Light Extra are both unnecessary as they're only different variations of the song with slightly less difficulty and since Liberation is only 4.94* atm the spread isn't exactly optimal to get there. You could pass this set with way fewer difficulties. After Light Ex was added. Mapset is like 4.2>4.6>4.9 Difficulty gaps between Insane and Light Ex is kinda off. So, it needs to have one diff which is between Insane and Light Ex. And that's it!
  6. Your OD settings all across the difficulties are screwed up, they should go up linearly. You should try to make them make more sense. Insane OD should be greater than 7 and none of the Insanes meet this guideline. Change OD and HP in Insane diff to 7.

[ Normal]
  1. 00:25:512 (1) - NC seems out of place. That's okay
  2. 00:57:762 (2) - Could be two circles to emphasize the stronger vocals and the background strings.
  3. 01:03:012 (1,2) - Slider end stacks are heavily discouraged in easier difficulties. The player will almost definitely misread this as too early and misclick. I suggest moving it away.
  4. 01:41:074 - Really noticeable snare you could probably hit. If you do this you could make 01:41:262 (4) - a 1/2 slider.
  5. 01:58:137 (5) - Intentional normal whistle? boat didn't do it, so yeah.

[ Hard]
  1. 00:01:512 (1) - Please. The strongest beats are on every tick except the clickable head and this kills click emphasis. 1/2 sliders work fine here or even just single reverses + circle.
  2. 00:33:012 (1,3) - Idk about hiding these circles. They could be misread. Perhaps make them offset a bit http://i.imgur.com/WoTpjAV.png
  3. 00:37:512 - and 01:52:512 - I feel like the SV is WAY too low here, it makes each object feel like a jump when you have it set at 1.5 base DS. It feels kind of awkward to play too. On Hard diffs changes of up to 0.2x are pretty noticeable due to the SV already being quite low imo so maybe change it to 0.75x instead of 0.5x. 0.5x not that slow.

[ Insane]
  1. 00:01:512 (1,2,3,4,1,2,3,4) - The notes of 00:01:887 (2,3,4) - and 00:03:387 (2,3,4) - are much stronger than the rest actually but the pattern doesn't reflect that. Ctrl+G of 3 and 4 would fix this. keep the proper ds and shape here
  2. 00:22:512 (5,6) - Spacing 1/4 like this and then the same as 1/2 ( similar spacing to 00:20:637 (5,1) - ) like 00:23:168 (7,1) - can be confusing. I suggest moving the triple closer.
  3. 00:54:949 (3) - Could be two circles for distinct vocals. nowhere to move
  4. 01:29:262 (1,2) - I feel like these drums aren't emphasized since they're lumped in the same pattern as the rest of the sounds. Maybe arrange them differently to show the drums coming in? It may make the players confused. but if you know how to adjust here. i'll fix it
  5. 01:34:887 (3) - Could use more emphasis since it's stronger than 01:34:699 (2) - but spaced the same. keep the triangle shape. but i'll nc instead
  6. 01:36:574 (3,4,1) - Visual spacing could be improved imo, try moving 1 a bit further away.

[ Light Extra (this spread is getting ridiculous)]
  1. 00:01:512 (1,2,3,4,1,2,3,4) - Same issue as Insane. same answer as well
  2. 00:47:262 (2) - Rip emphasis? There's nothing to differentiate these snares and strings from the slider before it. They can be two circles and spaced much higher if you want but anything to make these stand out.
  3. 01:04:137 (3,1) - Overlap looks forced because if the stack with 01:03:762 (2,1) - maybe move 2 higher. 01:03:762 (2) and 01:04:512 (1) are stack with 01:02:824 (4). I think it's not an issue anyway.
  4. 01:18:012 - Again I can't agree with this 1/4 spam in this area. The only 1/4 I hear is 01:18:480 - and it's blue tick rhythm. Also the way you did 1/4 spam here but not at 01:30:012 - is kinda lol. follow the violin(?) sound
  5. 02:01:980 (2,3,1) - this might be a bit hard to read stacked like this. Maybe like http://i.imgur.com/PWRHjvk.png is better.

[ Liberation (from modding all these difficulties)]
Why is the CS so low? It can be much higher like 4 or something. It makes the map too easy imo. idk

  1. 01:18:012 - Again I don't agree with the 1/4 spam here. Again, i follow with that sound.
  2. 01:24:012 (1) - Doesn't have much emphasis considering the flow is the same 01:23:824 (5,1,2) - for all these. The triple ends up having more emphasis now as it's stopping from linear motion. I'm not sure how you'd fix this though. idk how to fix here either
  3. 01:29:449 (6) - Also suffers from differentiation issues, could be a normal triple.

Good luck. This took way too long.
Sarawatlism

Mir wrote:

Hi M4M for this map.
[ Lost's Insane]
  1. 01:05:637 (4) - Is there supposed to be a whistle on this head? I don't hear a kick in the song and it's not done elsewhere that I can hear. fixed
  2. 01:16:887 (5) - NC? Might be a bit easier to recover HP if you fuck up the jump. ok
  3. 01:19:512 (1) - Based on your hitsounding this should probably be two circles? Both drums sound very clickable. nope
  4. 01:25:137 (7) - Skipping this 1/4 is really weird considering you mapped a lot of the 1/4 piano before imo. nope
I like this difficulty. :)
Good luck. This took way too long.
Thanks Mir

Warp : http://puu.sh/vo72O/a31dd1b010.rar
BoatKrab

Mir wrote:

[ Insane]
  1. 00:20:262 (6,7) - Skipping this 1/4 feels really weird considering you mapped it at 00:19:887 (2,3,4,5). Well, just doing the same with 00:26:262 (5,6) -
  2. 00:49:512 - Starting from here for about 5-7 seconds you kinda just stop mapping the song and go for jumpspam. There's clearly vocals you can emphasize with different rhythm. Atm this doesn't really follow the song very well and spacing emphasis can only do so much. Reduce a circle.
  3. 01:18:199 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I don't think this stream really needs to be in the map. It sounds overmapped and if you're trying to follow the held vocals with constant tapping I think that's not exactly the best way to go about doing so. Same for 01:30:012 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,9) - this is just completely overmapped. The first stream is needed for sure, and the second stream is unneeded, but I want to keep this to emphasize with the first stream
  4. 01:34:324 (7) - Could be an actual triple for differentiation considering the drums come in on this and there's nothing to set it apart from the other kicksliders. I know the drum is coming but I feel unresonable for doing this
I don't like how this diff ignores the song in the parts I mentioned. It creates a disconnect in the map from the song and kind of ruins it imo.
Thanks :D

Update: https://puu.sh/vo754/286f9c306b.rar
Topic Starter
- Frontier -
@Lost : HOW TO ANSWER MODS PROPERLY pt.1
@BoatKrab: You should make your diff 4.4* or above to have properly difficulty gap.
Kyouren
Oh god, i'm have so many mod here, checking now~ (Btw, I'm have a problem with my healthly and i need to stop playing osu until my healthly is better now, so I ask BoatKrab for fixing my diff to next mod, so Boat got permission from me)

Naxess wrote:

[KittyAdventure's Advanced]
  1. 00:01:512 - Some conflicting custom sample settings here, unify them to avoid technical issues in the map.
  2. 00:03:574 - This rhythm feels a bit too dense for being the intro, and this is actually more intense than how the Hard is mapped here. The constant use of circles in between sliders becomes slightly repetitive, especially when used consecutively like this. The contrast between 00:10:512 - and 00:13:512 - is kind of lacking, as well. Because of the repeating pattern of 1/1s and circles, two 1/2s like 00:15:012 (5,6) - also becomes a bit unexpected. This is a lot of things for one section, so would suggest you rework this. Try lowering the overall density a bit to bring more contrast between this part and 00:19:512 - . Since i'm hear the piano sound, should i'm adding it!
  3. 00:21:949 (2) - This impact happens at 00:22:043 - , and not the red tick. Would start a slider from 00:21:762 - , where a prominent snare exists and a click would be more predictable instead. Additionally, would turn 00:22:137 - into a 1/2 slider or circle with 1/1 gap, as 00:22:324 - isn't very strong. I try used your suggestion but for me it's bad to hear and ignore a sound in red tick, and since i'm mapping Advanced diff, i'm really rarely to put a rhythm in blue tick (It's depend from song rhythm)
  4. 00:22:512 - is also pretty much the same as 00:21:762 - 00:28:512 - etc, but with a different pitch, so would make if rhythm was somewhat similar. For me, it's not similiar :/
  5. 00:25:324 - Preferably the circles right before prominent sounds should be placed differently than others, for the sake of making it stand out properly. In this case 00:26:074 (2,3) - is pretty much arranged in the same way 00:25:324 (3,1) - is. Could otherwise stack 00:25:324 (3) - on 00:25:512 (1) - . There's another case at 01:05:824 (6) - , where things are both stacked and unstacked at times, so would change the rhythm, sort of like 01:11:262 (3,4) - 01:08:262 (3,4) - were done.
  6. 00:28:512 (1,2) - For sliders, there's usually a general rule of thumb that white ticks take priority over red ticks, and red over blue, etc, unless the song suggests otherwise. So swapping these rhythmically would make it seem more natural to play, especially since 00:28:512 - is stronger in this case, and 00:28:699 - weaker than 00:28:887 - . Same reason at 00:22:137
  7. 00:33:012 - This is where density should decrease, but it seems to continue like it did before, which kind of fails to express what the song is doing here. I realize 00:33:762 - is a rhythm technique to switch instrumental layer, but it's usually discouraged in calmer sections, as it requires the player to focus more, which again, goes against how the song sounds here. Could instead try something like this. Change Slider (2) to Circle, and this case, rhythm from Slider (3) it's weird to used 1/2, so no!
  8. 00:44:074 (2) - Here, 00:44:074 - is weaker than 00:44:262 - . I realize you're following the flute, but the flute is no longer heard at 00:44:262 - , where another instrument starts. This leads to players expecting it to be clickable, hence why it feels awkward in gameplay. Would try this instead, where vocals are also prioritized. Change slider (2) to circle too, since your suggestion is weird to hear too for me!
  9. 00:57:762 - Two distinct impacts, so would try two circles, where the second could be stacked over 00:58:512 (1) - , to emphasize the transition. Applies to 02:02:262 (3) - as well. Hmm.... I'm not sure to change it, since i'm try to following flow!
  10. 01:35:262 (4,5) - Could swap these rhythmically to emphasize 01:35:637 - 01:35:824 - , as the current is the same way 01:33:762 (3,4,1,2) - are done, for instance, which wouldn't be good contrast. Hah? I don't understand it, i don't see any problem with here! If it's about rhythm, nah, i think it's fine because following a sound like (wait how to say it? ;w;)
  11. 01:41:637 - It's important that rhythm density correlates to the intensity of the song. Having things like 01:42:199 (2,3,4,5,1) - , may fit the individual sounds, but it doesn't fit the song at the time when comparing this section to others. Could try making use of some SV changes as well to make lower density sections feel slower. It's normal for me owo, i mean it's doesn't need change SV since i'm playing it's doesn't have a problem
  12. 01:43:512 - This part is a break in all other difficulties. Are you sure you don't want any breaks in the map? It is still around 2:30 in length. I HATE BREAK TIME >:DDDDD, just kidding hahaha, well, since i'm have an idea to making it, so why not? xD
  13. 01:58:512 (1) - Refrain from cramping sliders this much, this looks really bad lol. I'm making sliderart "M" because Guriri singing "Me"
  14. 02:16:512 - This starts off well, but the density quickly starts spiraling into 02:18:012 (1,2,3,4) - and some really dense stuff like 02:20:262 (3,4,5,6) - . Would highly suggest you reconsider parts like these. I'm following vocal + piano sound, i need it's weird to hear but trust me, it's weird too for me, i need to thinking it later! x_x
Calm parts may need some work, some sliders start on weaker sounds than they end or roll over etc. There's some things to look into here, although it is relatively new so I suppose it's to be expected Just my feeling or i think it's fine in calm parts, I mean I just following a sound, but nevermind, I need to thinking it later!.

BoatKrab wrote:

[KittyAdventure's Advanced]
  1. Don't you use Kitty's Advanced for diff name? I forget to tell you guys, it's my revolution in osu! xD (To used my full nickname for any GDers xD)
  2. 00:15:012 (1) - NC here cus it's being slowly
  3. 00:33:574 (2,3) - I don't know why you place them like this, it's kinda weird try this imo. Previously mod
  4. 00:37:137 (1) - ....?? why?? I know it's weak sound but it's actually make it nice for me :3
  5. 00:37:512 - I bet you're forgot to change sampleset to default lel. Fixed it for me, Boat ;w;
  6. 01:27:762 (3,4,1) - Don't you make them be a perfect triangle? (like 01:24:012 (1,2,3) - ) It's not triangle, just following flow owo
  7. 01:37:137 (3,4) - Change to slider for more better? (01:38:637 (4) - 01:40:137 (3) - ). Nope, It's better to used circle xD
  8. 01:43:887 - 01:52:137 - It's kinda a slow rhythm.. I don't know what are you thinking about this, for me this is unnecessary part. And this part has more frequency of the circle than 01:52:512 - tho. Actually, it's don't need to make it slow because i'm afraid the newbie will think it's a trap ;w;
  9. 02:03:012 (4) - Remove NC and add a new one 02:03:387 (1) - I don't think it's need NC since when she singing "world" it's already new sound
  10. 02:18:949 (4) - Well, this circle is following the rhythm but 02:16:512 (1,2,3,4,1,2,3) - is now following the vocal with the same part... remove 02:18:949 (4) - for more newbie readable and 02:19:512 - this part is fine cus it's a new rhythm here :3 It's piano sound, so nope!
Good job as always, Kitty <3. Thank you, Gou-daddy <3

-Mo- wrote:

KittyAdventure's Advanced
- 01:21:762 (3) - I would consider making this a reverse slider to reflect the fast piano notes here. I try it but it's bad to hear ;w;
- 01:54:012 (1) - Such a sharp slider feels out of place to me, especially next to 01:54:762 (3).
- 01:58:512 (1) - This seems kind of random too. Previously mod

Teach me how to making a awesome sb, Mo <3

Mitkoff wrote:

[Advanced]
00:15:012 (5,6) - unexpected rhythm, have no idea why You broke rhythm destiny Suggestion: http://puu.sh/vlq8d.jpg. I don't think it's broke the rhythm since it's has piano sound in 1/2 owo
00:25:512 (1,2,3) - that undermapped stream feels weird, catch 1 beat inside line of identical beats is not best idea Maybe: https://puu.sh/vlqS5.jpg
00:28:699 - Beat kinda weak and it made me confused when i was forced to click it, especially with unclickable strong one 00:28:887 -
suggestion: https://puu.sh/vlqJF.jpg. I don't feel any confused with this part and btw your suggestion is confused me x_x
00:33:574 (2,3,4) - Your ability swaps from strong beats to weak makes me sad :? Suggestion to strong beats: https://puu.sh/vlreh.jpg. Previously mod
01:33:762 (3) - from 01:33:762 - reverse slider fits for repetitive sounds well. I was think if i put reverse in here, maybe it's look bad to hear!
01:35:262 (4,5) - ctrl-g by rhythm for 01:34:887 - 01:35:262 - same impact from equal big beats. It's weird to hear ;w;
01:41:637 (1) - 01:42:762 - based exactly on similar sounds ... make sense to do 1/2 reverse 01:42:762 - as well. Hmm... I don't know why i'm put revense, maybe to make it look easy and comfortable to hear the rhythm
02:18:387 (2,3,4) - cmon, it's advanced, make less intance for 2 last beat, like 3 1/2 sliders, its calm part so a bit undermap fits well. Nope, since it's has vocal + piano sound xD
02:19:887 (2,3,4,5,6,1) - fogot about last suggestion, this one is really dumb.... You know your hardest moment in map in lastest calmest section... cmon... It's not harder, maybe suprise xD

Wikozo wrote:

KittyAdventure's Advanced

02:20:449 (4,6) - remove bcs this can be hard for new players. It's not hard, if the newbie can following piano sound, so it's don't a big problem!

Mir wrote:

Kitty's Advanced
  1. 00:09:012 (1,2,3) - Doesn't look too nice as is since it seems to be meant to be symmetrical. Try something like this: http://i.imgur.com/lvOvaHb.png
  2. 00:37:137 (1) - Imo this can just be deleted because it's not a very noticeable sound and it would give more recovery time to the spinner. Previously mod!
  3. 01:34:137 (4,1) - I think this might actually work a bit better ctrl+g'd so you get the snare clickable considering for the rest of this part it's clickable Look weird, sorry ;w;.
  4. 01:41:637 (1,2,3,4,5,1) - I feel like this density is a bit unfitting for the decline in the song. Perhaps try to make a reverses for 01:42:199 (2,3) - and 01:42:762 (4) - and the sound on 01:43:137 - ?. For me, it's look following a sound :/
  5. 01:51:012 (1,2) - I like cat ears as much as the next guy but this might be a bit too ambiguous to follow for a Hard difficulty player? Almost unnecessarily so imo since this part is fairly calm and adding a weird slider shape like this might make it harder to read than it should be. Nope, it's not harder or weird :/
  6. 01:52:512 - 02:03:012 Why snares hitsounded from here on? There's no snare in the song so you can replace them with whistles or something less obviously a snare. Maybe you can ask BoatKrab for it, i'm just copier from his diff xd
  7. 02:13:512 (1,2,3) - Could make a nicer triangle out of the end of 1. Not triangle pleasee.....
  8. 02:20:262 (3,4,5,6) - Too high density for such a calm part imo. Circles are much harder to acc and require more clicks anyways and players might find it difficult at this level. I suggest 1/2 sliders. These sounds aren't too strong anyways. Previously mod!
No comment = Fixed!
Thank you for mod, guys! (I feel sick now. Since i'm have a time, I can fix it now ;w;)
@Frontier: Can you fix a ring in 00:09:012 (1,2,3)? I change it because Mir mod :3c. Thank you!

Upgrade! :3

KittyAdventure's Advanced
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77262
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:Marigold ft. Guriri
TitleUnicode:Marigold ft. Guriri
Artist:M2U
ArtistUnicode:M2U
Creator:- Frontier -
Version:KittyAdventure's Advanced
Source:Deemo
Tags:rayark magnolia myosotis alternate story symphonic boss song piano violin dnb drum'n'bass drum and bass Samsara Collection SQUARE-MUSIQ TMDC @ SQ Lab nicode narae 구리리 グリリ boatkrab [_lost_] frontier shockolatte KittyAdventure gokugohan12468
BeatmapID:1267717
BeatmapSetID:594884

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.35
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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368,368,51574,1,2,0:0:0:0:
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236,300,58512,5,0,3:0:0:0:
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400,52,59262,2,0,P|340:72|272:48,1,135,4|0,0:0|0:0,0:0:0:0:
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340,88,74824,1,0,0:0:0:0:
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240,300,78199,2,0,P|280:280|368:296,1,135,0|0,0:0|0:0,0:0:0:0:
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400,20,83449,1,4,1:0:0:0:
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296,64,114574,1,0,0:0:0:0:
348,128,114762,2,0,L|340:268,1,135,8|0,0:0|0:0,0:0:0:0:
200,344,115512,6,0,B|160:324|160:324|120:352|72:336,1,135,0|0,0:0|0:0,0:0:0:0:
20,276,116074,1,0,0:0:0:0:
20,276,116262,2,0,P|8:232|24:144,1,135,8|0,0:0|0:0,0:0:0:0:
76,84,116824,1,0,0:0:0:0:
136,136,117012,6,0,P|180:152|268:132,1,135,0|0,0:0|0:0,0:0:0:0:
320,76,117574,1,0,0:0:0:0:
320,76,117762,1,8,0:0:0:0:
428,196,118137,1,2,0:0:0:0:
320,316,118512,6,0,B|324:292|316:268|280:296|280:296|248:268|236:296|240:320,1,135
84,356,119262,1,8,0:0:0:0:
32,292,119449,2,0,L|32:224,2,67.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
84,356,120012,5,0,0:0:0:0:
208,252,120387,1,0,0:0:0:0:
332,356,120762,1,8,0:0:0:0:
452,248,121137,1,0,0:0:0:0:
408,92,121512,6,0,P|368:52|288:56,1,135,0|0,0:0|0:0,0:0:0:0:
232,108,122074,1,0,0:0:0:0:
232,108,122262,2,0,L|244:244,1,135
112,340,123012,5,4,0:3:0:0:
16,212,123387,2,0,L|20:140,1,67.5,4|8,0:3|0:3,0:0:0:0:
76,88,123762,2,0,P|128:88|172:156,1,135,4|0,0:0|0:0,0:0:0:0:
256,292,124512,6,0,L|392:280,1,135,4|0,1:0|0:0,0:0:0:0:
428,208,125074,1,0,0:0:0:0:
428,208,125262,2,0,B|412:176|428:144|428:144|444:108|420:76,1,135,8|0,0:0|0:0,0:0:0:0:
348,32,125824,1,0,0:0:0:0:
348,32,126012,6,0,B|316:24|284:44|284:44|252:24|220:32,1,135,2|0,0:0|0:0,0:0:0:0:
152,88,126574,1,2,0:0:0:0:
152,88,126762,2,0,P|132:132|156:216,1,135,8|0,0:0|0:0,0:0:0:0:
224,264,127324,1,0,0:0:0:0:
224,264,127512,6,0,B|268:244|268:244|360:252,1,135,2|0,0:0|0:0,0:0:0:0:
476,140,128262,2,0,B|432:160|432:160|340:152,1,135,8|0,0:0|0:0,0:0:0:0:
268,132,128824,1,0,0:0:0:0:
200,84,129012,6,0,P|140:68|84:112,1,135,2|0,0:0|0:0,0:0:0:0:
60,192,129574,1,0,0:0:0:0:
60,192,129762,2,0,L|76:328,1,135,8|2,0:0|0:0,0:0:0:0:
160,348,130324,1,0,0:0:0:0:
224,300,130512,6,0,L|239:165,1,135,2|0,0:0|0:0,0:0:0:0:
304,116,131074,1,0,0:0:0:0:
360,176,131262,2,0,P|380:220|352:304,1,135,8|0,0:0|0:0,0:0:0:0:
420,352,131824,1,0,0:0:0:0:
492,316,132012,6,0,P|466:254|488:192,1,135,2|0,0:0|0:0,0:0:0:0:
504,112,132574,1,2,0:0:0:0:
444,60,132762,2,0,L|304:68,1,135,8|0,0:0|0:0,0:0:0:0:
236,32,133324,1,0,0:0:0:0:
236,32,133512,6,0,P|192:68|116:68,1,135,2|0,0:0|0:0,0:0:0:0:
40,40,134074,1,2,0:0:0:0:
36,120,134262,2,0,L|44:256,1,135,8|0,0:0|0:0,0:0:0:0:
108,304,134824,1,0,0:0:0:0:
172,252,135012,6,0,L|179:117,1,135,2|0,0:0|0:0,0:0:0:0:
240,64,135574,1,2,0:0:0:0:
292,128,135762,2,0,P|324:148|356:152,1,67.5,8|0,0:0|0:0,0:0:0:0:
392,232,136137,2,0,P|358:237|331:256,1,67.5,0|0,0:0|0:0,0:0:0:0:
252,248,136512,6,0,P|256:292|328:340,1,135,2|0,0:0|0:0,0:0:0:0:
404,364,137074,1,0,0:0:0:0:
448,296,137262,2,0,L|440:160,1,135,2|0,0:0|0:0,0:0:0:0:
384,104,137824,1,0,0:0:0:0:
324,156,138012,6,0,P|288:172|256:176,1,67.5,2|0,0:0|0:0,0:0:0:0:
180,168,138387,2,0,P|147:158|118:141,1,67.5,0|0,0:0|0:0,0:0:0:0:
56,88,138762,1,0,0:0:0:0:
92,16,138949,1,0,0:0:0:0:
248,56,139324,1,0,0:0:0:0:
312,104,139512,6,0,L|316:172,1,67.5,6|0,0:0|0:0,0:0:0:0:
396,188,139887,2,0,L|392:256,1,67.5,2|2,0:0|0:0,0:0:0:0:
348,324,140262,1,2,0:0:0:0:
268,344,140449,1,0,0:0:0:0:
196,312,140637,1,2,0:0:0:0:
172,236,140824,1,2,0:0:0:0:
176,156,141012,6,0,L|244:160,1,67.5,2|0,0:0|0:0,0:0:0:0:
304,96,141387,2,0,L|372:92,1,67.5,2|2,0:0|0:0,0:0:0:0:
432,148,141762,5,6,0:0:0:0:
256,192,141949,12,0,145512,0:0:0:0:
Wikozo
.
Topic Starter
- Frontier -

Wikozo wrote:

.
sorry ;_;
Kyouren

Wikozo wrote:

.
You're newbie in modding, so it's fine. Everyone and I was doing like that too. So, don't worry if the creator or gders reject your mod, you just need improve it! :3
PandaHero
Hello, m4m from my q

[General]
1. I can't understand why you added your nickname in tags oO
2. Check AiMod, it says about inconsistent timing (missed some red lines in advanced diff).

[Liberation]
00:07:512 (1) - I would like to make two cirles here instead of slider, I hear strong piano sound on red tick.
00:21:387 (2) - hm, I think you can make this sound clickable too
00:24:762 (3,4,5,6,7,8,9,10) - a bit overmapped stream, because I can't notice piano sounds (I guess you mapped piano here) on these notes - 00:25:043 (6,8,10)
00:32:824 (4,5,1) - hm, you can make it softer if you put 5 here - X:444 Y:256
00:46:980 - I can't hear any sound in music here, so 00:46:887 (2) looks a bit overmapped for me. Try to make note+1/4 slider started from here - 00:47:074 instead of these slider?
01:03:012 (1,2) - hm, maybe will be better to stack end of 1 slider and 2 slider's head? You did it here 01:08:262 (7,1) - and I think it's a good idea.
01:04:512 (4,5) - ^

[Light Extra]
00:24:012 (1,2) - maybe stack them as you did before? Or just don't overlap them (some reading suggestion, yup)
02:07:512 (1,2) - ^
02:12:762 (7,1) - ^
01:23:262 (1,2) - you can make it with less curve, it will looks better.
nice diff :)

[BoatKrab's Insane]
00:51:762 (1,2,3,4,1,2,3,1,2,3,4) - this place is hard to read and play for insane. Try to rework it and don't stack notes too much.
01:21:012 (1,2,3,4,5,6,7,8) - make this stream more curve? It will looks better.

[Insane]
00:01:512 (1) - oh god, this place is copypaste from light Extra, maybe will be better to change it? o.o
Everything else is fine.

[Lost's Light Insane]
Looks like sv was broken in this diff (or it's just 2B map. lol)

[KittyAdventure's Advanced]
Turn on epilepsy warning?
I think SV is too big for this diff.
00:02:637 (3) - overmapped imo, I would like to put one note instead of this slider.
00:37:137 (1) - I can't hear any sound in this place, why you add note here? o.o
02:20:262 (3,4,5,6) - too hard for this place and for advanced diff, try to make this place easier.

[Normal]
00:22:512 (5) - why you didn't add nc here? In previous part you add nc every 2 downbeat.
00:24:012 (1) - if you did this ^, remove nc from here.
00:28:512 (5) - add nc
00:30:012 (1) - remove
01:58:137 (5) - is this normal hitwhistle really necessary here?

Hard diff is fine to me. Good luck~
Wikozo

- Frontier - wrote:

Wikozo wrote:

.
sorry ;_;

KittyAdventure wrote:

Wikozo wrote:

.
You're newbie in modding, so it's fine. Everyone and I was doing like that too. So, don't worry if the creator or gders reject your mod, you just need improve it! :3
I'm not so new in modding, just I do not see any errors in this map. But thanks for the great consolation. After all, it's nothing that I once failed to make a good mod in the map. Right?
Topic Starter
- Frontier -
no comment = fixed again

PandaHero wrote:

Hello, m4m from my q

[General]
1. I can't understand why you added your nickname in tags oO
2. Check AiMod, it says about inconsistent timing (missed some red lines in advanced diff).

[Liberation]
00:07:512 (1) - I would like to make two cirles here instead of slider, I hear strong piano sound on red tick.
00:21:387 (2) - hm, I think you can make this sound clickable too not that intense so nope xd
00:24:762 (3,4,5,6,7,8,9,10) - a bit overmapped stream, because I can't notice piano sounds (I guess you mapped piano here) on these notes - 00:25:043 (6,8,10) I instead change it as the other diffs do.
00:32:824 (4,5,1) - hm, you can make it softer if you put 5 here - X:444 Y:256 i instead move to another place
00:46:980 - I can't hear any sound in music here, so 00:46:887 (2) looks a bit overmapped for me. Try to make note+1/4 slider started from here - 00:47:074 instead of these slider? that can make the players confused because it's hard to understand the notes xd
01:03:012 (1,2) - hm, maybe will be better to stack end of 1 slider and 2 slider's head? You did it here 01:08:262 (7,1) - and I think it's a good idea.
01:04:512 (4,5) - ^

[Light Extra]
00:24:012 (1,2) - maybe stack them as you did before? Or just don't overlap them (some reading suggestion, yup)
02:07:512 (1,2) - ^
02:12:762 (7,1) - ^
01:23:262 (1,2) - you can make it with less curve, it will looks better.
nice diff :)

[Insane]
00:01:512 (1) - oh god, this place is copypaste from light Extra, maybe will be better to change it? o.o N.. not copy! baka! lol I didn't copy. It just the same pattern but different spacing, DS and place.
Everything else is fine.

[Lost's Light Insane]
Looks like sv was broken in this diff (or it's just 2B map. lol) k my fault xd

[Normal]
00:22:512 (5) - why you didn't add nc here? In previous part you add nc every 2 downbeat. i added nc here before but someone told me to not nc at here lel
00:24:012 (1) - if you did this ^, remove nc from here.
00:28:512 (5) - add nc i think it's not that necessary to add it lwl
00:30:012 (1) - remove remove wat? ;;
01:58:137 (5) - is this normal hitwhistle really necessary here? idk boat did it lol

Hard diff is fine to me. Good luck~ Thanks!

Wikozo wrote:

I'm not so new in modding, just I do not see any errors in this map. But thanks for the great consolation. After all, it's nothing that I once failed to make a good mod in the map. Right?
yeah i'm sorry i'm just bad at english and i don't understand what you're trying to say. that's all!
PandaHero

- Frontier - wrote:

00:30:012 (1) - remove remove wat? ;;

I was talking about nc's, so I wanted you to remove nc from this note, if you add nc here 00:28:512 (5), as I recommend before.
It's not necessary without changing nc's logic in this place, anyway :)

Btw, I'll give you kds after I reply on your mod, sorry for waiting >_<
emilia
as requested Normal Hard only
[nroma]
  1. correct me if im wrong but SV changes arent allowed on normal right?
  2. 00:13:512 (1,2,3,1) - would prefer this
  3. 00:27:762 (4) - NC?
  4. 00:46:512 (4,5,6,1) - would prefer circular stuff like this
  5. 01:07:512 (3,1) - you can make them further apart its too close for comfort

    idk its ok ig just think your rhythm can be more fanciful and that it can include more 1/2 timing difference stuff like 00:10:512 (1,2,3,4) -
[hrad]
  1. 00:21:012 (1,2,3) - distance-time mismatch
  2. 00:24:387 (2,3,4) - dont really like how this looks but its subjective
  3. 00:37:512 (1,2,3,4,5) - keeping distance snap on for low sv will make everything clump up together. try not to do that (repeated)
  4. 01:21:762 (3,4,5,1) - 01:24:012 (1,3) - stacks are mildly confusing for hard players, might wanna cut down

    tbh your hard looks like a normal and your normal looks like an easy idk..
gl
Topic Starter
- Frontier -
no comment=fix

Emilia wrote:

as requested Normal Hard only
[nroma]
  1. correct me if im wrong but SV changes arent allowed on normal right? ye i tihnk. there's not really change a lot so ye
  2. 00:13:512 (1,2,3,1) - would prefer this
  3. 00:27:762 (4) - NC? nah. i think it doesn't fit with the song
  4. 00:46:512 (4,5,6,1) - would prefer circular stuff like this
  5. 01:07:512 (3,1) - you can make them further apart its too close for comfort

    idk its ok ig just think your rhythm can be more fanciful and that it can include more 1/2 timing difference stuff like 00:10:512 (1,2,3,4) ye
[hrad]
  1. 00:21:012 (1,2,3) - distance-time mismatch fix by remap here
  2. 00:24:387 (2,3,4) - dont really like how this looks but its subjective fix by remap here
  3. 00:37:512 (1,2,3,4,5) - keeping distance snap on for low sv will make everything clump up together. try not to do that (repeated) ye i know that but it's a slow part & i'm lazy to make new one so.. .-.
  4. 01:21:762 (3,4,5,1) - 01:24:012 (1,3) - stacks are mildly confusing for hard players, might wanna cut down not for 2nd one because nowhere to move it

    tbh your hard looks like a normal and your normal looks like an easy idk.. lol
gl Thanks!

PandaHero wrote:

I was talking about nc's, so I wanted you to remove nc from this note, if you add nc here 00:28:512 (5), as I recommend before.
It's not necessary without changing nc's logic in this place, anyway :) still not fix but thanks for explanation! ^^

Btw, I'll give you kds after I reply on your mod, sorry for waiting >_< That's okay ;)
BoatKrab
Fixed all PandaHero's suggestion
Here: https://puu.sh/vql7e/288a3baaf7.rar
CucumberCuc
Hi :3

Normal
00:32:262 (2,1) The circle to be too far from the slider, fix it
01:14:262 (2,1) Circle to be close to the slider, fix it
01:17:637 (3) move circle a little bit down
01:19:137 (2) ^

Kitty's Normal
00:40:137 (4,1) The circle can be moved slightly closer to the slider
00:48:574 You can add a circle he can fit
02:10:324 (4) Move circle 1 to the left
02:12:762 (3) start the beginning of the slider up

Hard
nothing

Lost's Light Insane
00:35:637 (3,4) You can make them closer or to move only the circle
Nothing more

Insane
00:21:574 (2,3) Move the circle a little closer to the next slider
Nothing more

Boat's Insane
00:17:024 (3,4) I think the players here can get confused, maybe fix it?
02:21:762 (1) if you want to make it a spinner as his other difficulties, or simply not to change and leave it

Light Extra
00:05:824 i think you can put circle
Nothing more

Liberation
o.o what the...kiai time... it's maybe little hard for me...

BACKGROUND AND SONG SO COOL !
davidminh0111
Hello from my modding queue:
[Light Extra]
02:21:762: Remove NC, unescessary
00:31:137: This one looks okay but can you change it to a short stream because it looks confuse. People play it and when they go to another slider it would make a miss combo
01:22:887: Same
01:41:637: Remove NC
01:59:262 (2, 3): I think this one should change because this one is the same as 00:44:262. Change their styles

Sorry for short mod. Nice storyboard, I love it
Good luck on Ranking
Sarawatlism

CucumberCuc wrote:

Hi :3 hi :)
Lost's Light Insane
00:35:637 (3,4) You can make them closer or to move only the circle fixed
Nothing more
BACKGROUND AND SONG SO COOL !
warp : http://puu.sh/vqxw5/aadf6c4cd0.rar
Topic Starter
- Frontier -
no comment = fixed

CucumberCuc wrote:

Hi :3

Normal
00:32:262 (2,1) The circle to be too far from the slider, fix it not gonna fix it because there are different sv and i wanna make the spacing equally so yeah (idk how to explain wtf)
01:14:262 (2,1) Circle to be close to the slider, fix it ^
01:17:637 (3) move circle a little bit down
01:19:137 (2) ^

Insane
00:21:574 (2,3) Move the circle a little closer to the next slider keep the ds here between 00:21:762 (3,4)
Nothing more

Light Extra
00:05:824 i think you can put circle i add a note to follows the violin sound and there is not much noise at here so i'm not gonna add it
Nothing more

BACKGROUND AND SONG SO COOL !
Thanks! ^^

davidminh0111 wrote:

Hello from my modding queue:
[Light Extra]
02:21:762: Remove NC, unescessary the end of the map so i add it
00:31:137: This one looks okay but can you change it to a short stream because it looks confuse. People play it and when they go to another slider it would make a miss combo unnecessary and if i do that, i have to do with the others
01:22:887: Same already a short stream
01:41:637: Remove NC new rhythm
01:59:262 (2, 3): I think this one should change because this one is the same as 00:44:262. Change their styles

Sorry for short mod. Nice storyboard, I love it
Good luck on Ranking Thanks!
MrJoghurt
First of alll beautiful song nice map :D
This mapset seems pretty solid to me so the things I'll point out wont blow your mind :D
Mod
Easy can be avoided if the song is very slow or 1/2 isnt used much in Normal as far as I know, I think you might get problems with some faster sections of youre Normal. Maybe thats not up to date but I would ask someone or just do something.

Normal:
00:48:012 (1) - This slieder could be visually more appealing when rotated just a few degrees anti clockwise
01:55:512 (1,2) - I dont know how well players of this skill level can handle the movement between those I would ask some of the newer players to test it also its a new type of movement change in the map at a point where the song is pretty consistent

KittyAdventure's Advanced:
01:17:262 (3) - The Sound on the end of this slider is important, you could make it a small slider and a circle or two circles

Hard:
Very solid but the movement around this slider feels od to me 00:55:512 (3) -
and I dont get why 01:10:512 (5,7) - you break the desing style of the map there
while everything is rotated to some degree (except from 01:00:762 (3) - but that doesnt stand out) these two sliders look very
special while the song isnt special but just normal

Insane:
01:18:012 (1,2,5,6) - I think because of the power of the screaming of the vocals (what a sentence :D wooh) you could make these sliders more spaced so they emphasize the power of the song better. You could just reverse 01:18:387 (2) - and with the other two something different.
01:27:199 (2,3,4,5,6) - I think you should move this pattern a bit left, this way you would Improve the flow when entering it and the sound of 01:27:762 (7) - supports it perfectly
01:39:012 (1) - what about reversing this one just an idea I had when looking at it
01:41:637 (1,2,1) - I think you could do something amazing with these three because they sound different, you could make them go out of the star shape if you want


Boatkrabs Insane:
Nice difficulty very original, I think you should make the OD higher 5,5 is way to low imo

Light Extra&Liberation:
very solid neat map, found nothing

Good luck with your mapset :D have a star
Shyotamaze
Hi, M4M from your queue

General
  1. There are some parts where you didn't put the S:C1 or smth http://prntscr.com/ez64xw so your custom silent soft-sliderslide isn't played so it sounds a bit bad imo, is it intended?
  2. 00:19:512 Useless green line on all diffs
Normal
  1. 01:41:074 (3,4) - Stacking them would look better imo
  2. 01:55:512 (1,2) - That overlap is quite weird, maybe try something like this http://osu.ppy.sh/ss/7886261
KittyAdventure's Advanced
  1. Useless green lines: 00:19:512 and 00:15:762 and 00:16:025 and 00:19:512
  2. 00:33:949 (4) - A reverse slider would fit the piano better imo
  3. 00:37:137 (1) - Overmapped, there is no sound here in the music
  4. 01:09:574 (2,3) - Stack them to be consistent with 01:05:824 (6,1,2,3,4,1,2,3) - and 01:10:324 (4,1) - , same for 01:11:074 (2,3) - 01:14:824 (4,1) - 01:16:324 (4,1) - etc
  5. 01:42:012 It's the only diff mapping that part but it's also one of the easiest diffs, ask the other mappers to map that part too or remove it
  6. 01:58:512 (1) - That slider is kinda ugly imo, did you try to represent the M from "me"? If yes then you could try something like that http://osu.ppy.sh/ss/7886203 (made it quick, you can probably do better)
  7. 02:20:262 (3,4,5,6) - The music becomes more quiet and weak so dense rhythm like that doesn't fit, nerf it with 1/2 sliders
Hard
  1. 00:38:824 (3,4) - It would look better if they were stacked imo, same for 00:44:449 (2,3) - etc
  2. 00:48:012 In that part the DS makes ugly overlaps, I'd suggest to make the DS between objects a bit higher
  3. 01:41:637 (1) - Unnecessary NC, you could remove it or keep it but remove the NC here 01:42:012 (1) - to show the difference in the music
Lost's Light Insane
  1. 00:07:512 (1,2,3) - The intro is pretty calm so making the rhythm too dense doesn't fit imo, just a reverse slider would be better
  2. 00:09:668 (2) - ^ Too dense for the intro and for that diff, even the highest diff didn't map it
  3. 00:35:824 (4) - Add NC to show the SV change
  4. 01:41:637 (1,1) - You could make a rhythm like this http://prntscr.com/ez9cke instead to fit the music better, don't forget to NC on the big white tick if you change the rhythm
BoatKrab's Insane
  1. 00:13:512 (1,2,3,1,2) - Here the music becomes more quiet and weak but you made it more spaced than 00:10:512 (1,2,3,4) - so try to reduce the DS or make the DS higher for 00:10:512 (1,2,3,4) -
  2. 00:25:980 (2,3) - It would look nicer if it didn't overlap with the slider so try smth like this https://osu.ppy.sh/ss/7884647
  3. 00:49:512 (1,2,3,4,1,2,3,4) - That part seems to be mapped with circles just to make the star rating higher but it doesn't follow the vocals correctly, try a rhythm like this http://prntscr.com/ez7nkp (you could even make them 1/1 sliders instead but maybe it would be not dense enough for you)
  4. 00:51:762 (1,2,3,4) - ^ http://prntscr.com/ez7onu
  5. 00:53:262 (1,2,3,4) - ^ http://prntscr.com/ez7p2o
  6. 00:54:012 (1,2,3,4) - ^ http://prntscr.com/ez7pl3
  7. 00:54:762 (1,2,3,4) - Here the vocals are mapped properly but they blend with the instrument mapped here 00:54:762 (1) - so I'd suggest making the vocals are reverse slider like this http://prntscr.com/ez7ruu
  8. 01:16:512 (5,1) - This is REALLY confusing to read imo :( so I'd suggest to place 5 somewhere else since the music doesn't even justify such a low DS here 01:16:512 (5,1) -
  9. 01:18:199 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - That stream doesn't represent the music well and it's way too difficult/long for a 4.3* ish insane, try something like that http://prntscr.com/ez8yd7
  10. 01:21:012 (1,2,3,4,5,6,7,8) - ^ http://prntscr.com/ez932y
  11. 01:24:199 (2,3,4,5,6,7) - ^ http://prntscr.com/ez963r
  12. 01:24:949 (2,3,4) - You can put circles instead to fit the music better
  13. 01:25:699 (2) - Wrongly snapped, it should be 1/4 instead
Light Extra
  1. 00:09:012 (3,4,1) - Make the spacing consistent or make the spacing larger between 00:10:137 (4,1) - than between 00:09:012 (3,4) - since 00:10:512 (1) - is stronger
  2. 00:22:512 (1,2) - Make patterns like this consistent, some are stacked and some aren't but even the "not stacked" ones are unconsistent with their DS like for example 00:22:512 (1,2) - and 00:27:762 (3,4,1,2) -
  3. 02:01:512 (1,2,1) - It's kinda ugly and confusing imo since it doesn't represent the time/distance equality correctly (players might think that 02:02:074 (2) - starts on the blue tick), maybe try to space it more like this http://osu.ppy.sh/ss/7884539
Liberation
  1. 00:57:012 (1,2,3,4,5) - The stream shouldn't be that spaced from the slider 00:57:012 (1) - since the music isn't more intense here 00:57:480 (2) - , instead you could emphasize 00:57:762 (5) - like this https://osu.ppy.sh/ss/7883529
  2. 01:06:012 (1,2,3,4,5,6,7) - That part feels a bit too random with the structure/patterning/slider shapes once I saw that part 01:09:012 (1,2,3,4,5,6,7) - which is way better imo
  3. 02:03:387 It would be better if you mapped the piano stream like you did in the Light Extra imo, it makes more sense that the highest diff is the most dense diff
Nice mapset and beautiful song
Good luck! ;)
Twiggles
from my nm q

Liberation
in the beginning, the notes don't really match the storyboard, they're close but not exact (unless this was intentional, but it's large enough for people like me to notice)
00:24:012 (1) - maybe make this similar curve to 00:22:887 (2) -
01:06:574 (2) - maybe stack this or move it
01:03:012 (1) - stack?
01:12:012 (1) - fix this blanket, it's a little off, 01:12:012 (1) - stack on 01:11:074 (6) -
01:16:512 (1) - move this in the slider somewhere
01:41:637 (1) - maybe stack it on 01:40:699 (2) -
02:25:512 - slider should end here since song "ends" here musically

sorry I don't have much advice, but I hope this at least helps. nice map though!
Topic Starter
- Frontier -
no comment = fixed

st_stefan wrote:

First of alll beautiful song nice map :D
This mapset seems pretty solid to me so the things I'll point out wont blow your mind :D
Mod
Easy can be avoided if the song is very slow or 1/2 isnt used much in Normal as far as I know, I think you might get problems with some faster sections of youre Normal. Maybe thats not up to date but I would ask someone or just do something. I think it's not that necessary to add easy in this diff. If I add Easy, SR should be like ~1.1* and that's meh. Since Normal is kinda easy itself so I think it's okay to leave it.

Normal:
00:48:012 (1) - This slieder could be visually more appealing when rotated just a few degrees anti clockwise I wanna keep the linear line so no fixed
01:55:512 (1,2) - I dont know how well players of this skill level can handle the movement between those I would ask some of the newer players to test it also its a new type of movement change in the map at a point where the song is pretty consistent nah. i think it's okay. the player's movement is something like this I think it's still a good flow and not that new type of movement xd

Hard:
Very solid but the movement around this slider feels od to me 00:55:512 (3) -
and I dont get why 01:10:512 (5,7) - you break the desing style of the map there i made them to be linear for aesthetics
while everything is rotated to some degree (except from 01:00:762 (3) - but that doesnt stand out) these two sliders look very
special while the song isnt special but just normal

Insane:
01:18:012 (1,2,5,6) - I think because of the power of the screaming of the vocals (what a sentence :D wooh) you could make these sliders more spaced so they emphasize the power of the song better. You could just reverse 01:18:387 (2) - and with the other two something different. I made them followed the snare(?) sound ro make a neat diff (you might not hear this sound well but you should hear it if you listen along)
01:27:199 (2,3,4,5,6) - I think you should move this pattern a bit left, this way you would Improve the flow when entering it and the sound of 01:27:762 (7) - supports it perfectly
01:39:012 (1) - what about reversing this one just an idea I had when looking at it
01:41:637 (1,2,1) - I think you could do something amazing with these three because they sound different, you could make them go out of the star shape if you want nowhere to move them to xd

Good luck with your mapset :D have a star Thanks a lot! ^^

Shyotamaze wrote:

Hi, M4M from your queue

General
  1. There are some parts where you didn't put the S:C1 or smth http://prntscr.com/ez64xw so your custom silent soft-sliderslide isn't played so it sounds a bit bad imo, is it intended? Leave it to boatkrab then xd
  2. 00:19:512 Useless green line on all diffs
Normal
  1. 01:41:074 (3,4) - Stacking them would look better imo
  2. 01:55:512 (1,2) - That overlap is quite weird, maybe try something like this http://osu.ppy.sh/ss/7886261 nah. i think it's okay
Hard
  1. 00:38:824 (3,4) - It would look better if they were stacked imo, same for 00:44:449 (2,3) - etc it looks bad for me
  2. 00:48:012 In that part the DS makes ugly overlaps, I'd suggest to make the DS between objects a bit higher
  3. 01:41:637 (1) - Unnecessary NC, you could remove it or keep it but remove the NC here 01:42:012 (1) - to show the difference in the music remove 01:42:012 (1) only
Light Extra
  1. 00:09:012 (3,4,1) - Make the spacing consistent or make the spacing larger between 00:10:137 (4,1) - than between 00:09:012 (3,4) - since 00:10:512 (1) - is stronger
  2. 00:22:512 (1,2) - Make patterns like this consistent, some are stacked and some aren't but even the "not stacked" ones are unconsistent with their DS like for example 00:22:512 (1,2) - and 00:27:762 (3,4,1,2) -
  3. 02:01:512 (1,2,1) - It's kinda ugly and confusing imo since it doesn't represent the time/distance equality correctly (players might think that 02:02:074 (2) - starts on the blue tick), maybe try to space it more like this http://osu.ppy.sh/ss/7884539
Liberation
  1. 00:57:012 (1,2,3,4,5) - The stream shouldn't be that spaced from the slider 00:57:012 (1) - since the music isn't more intense here 00:57:480 (2) - , instead you could emphasize 00:57:762 (5) - like this https://osu.ppy.sh/ss/7883529
  2. 01:06:012 (1,2,3,4,5,6,7) - That part feels a bit too random with the structure/patterning/slider shapes once I saw that part 01:09:012 (1,2,3,4,5,6,7) - which is way better imo I think it's okay to not make these the same xd
  3. 02:03:387 It would be better if you mapped the piano stream like you did in the Light Extra imo, it makes more sense that the highest diff is the most dense diff
Nice mapset and beautiful song
Good luck! ;) Thanks!

kookoo11 wrote:

from my nm q

Liberation
in the beginning, the notes don't really match the storyboard, they're close but not exact (unless this was intentional, but it's large enough for people like me to notice) the playfield in editor and in-game isn't equal.
00:24:012 (1) - maybe make this similar curve to 00:22:887 (2) - it looks bad for me
01:06:574 (2) - maybe stack this or move it
01:03:012 (1) - stack?
01:12:012 (1) - fix this blanket, it's a little off k , 01:12:012 (1) - stack on 01:11:074 (6) - i didn't mean to stack it
01:16:512 (1) - move this in the slider somewhere no
01:41:637 (1) - maybe stack it on 01:40:699 (2) - already stack, isn't it?
02:25:512 - slider should end here since song "ends" here musically

sorry I don't have much advice, but I hope this at least helps. nice map though! Thanks!
Sarawatlism

Shyotamaze wrote:

Hi, M4M from your queue

Lost's Light Insane
  1. 00:07:512 (1,2,3) - The intro is pretty calm so making the rhythm too dense doesn't fit imo, just a reverse slider would be better fixed
  2. 00:09:668 (2) - ^ Too dense for the intro and for that diff, even the highest diff didn't map it fixed
  3. 00:35:824 (4) - Add NC to show the SV change fixed
  4. 01:41:637 (1,1) - You could make a rhythm like this http://prntscr.com/ez9cke instead to fit the music better, don't forget to NC on the big white tick if you change the rhythm fixed

Nice mapset and beautiful song
Good luck! ;)
thanks Shyotamaze :)

warp : http://puu.sh/vskUt/b07521a277.rar
BoatKrab
CucumberCuc's

CucumberCuc wrote:

Boat's Insane
00:17:024 (3,4) I think the players here can get confused, maybe fix it? It's not much for this
02:21:762 (1) if you want to make it a spinner as his other difficulties, or simply not to change and leave it then leave it :v
Thanks :D

Shyotamaze's Stuff

Shyotamaze wrote:

BoatKrab's Insane
  1. 00:13:512 (1,2,3,1,2) - Here the music becomes more quiet and weak but you made it more spaced than 00:10:512 (1,2,3,4) - so try to reduce the DS or make the DS higher for 00:10:512 (1,2,3,4) - On 00:10:512 - part, there are no rhythm for emphasize, but 00:13:512 - there is piano to emphasize
  2. 00:25:980 (2,3) - It would look nicer if it didn't overlap with the slider so try smth like this https://osu.ppy.sh/ss/7884647
  3. 00:49:512 (1,2,3,4,1,2,3,4) - That part seems to be mapped with circles just to make the star rating higher but it doesn't follow the vocals correctly, try a rhythm like this http://prntscr.com/ez7nkp (you could even make them 1/1 sliders instead but maybe it would be not dense enough for you) Fixed by my own way
  4. 00:51:762 (1,2,3,4) - ^ http://prntscr.com/ez7onu
  5. 00:53:262 (1,2,3,4) - ^ http://prntscr.com/ez7p2o
  6. 00:54:012 (1,2,3,4) - ^ http://prntscr.com/ez7pl3
  7. 00:54:762 (1,2,3,4) - Here the vocals are mapped properly but they blend with the instrument mapped here 00:54:762 (1) - so I'd suggest making the vocals are reverse slider like this http://prntscr.com/ez7ruu I didn't follow the vocal for this first, just to make them like the old lel
  8. 01:16:512 (5,1) - This is REALLY confusing to read imo :( so I'd suggest to place 5 somewhere else since the music doesn't even justify such a low DS here 01:16:512 (5,1) - I know this is hard but this part is the beginning of stream 01:16:699 (1,2,3,4,5,6) - well, I want to overlap this but I can't cus it's really really hard for reading... I'll figure it out
  9. 01:18:199 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - That stream doesn't represent the music well and it's way too difficult/long for a 4.3* ish insane, try something like that http://prntscr.com/ez8yd7 I don't think so, even this is pp diff but I don't want to make more easy
  10. 01:21:012 (1,2,3,4,5,6,7,8) - ^ http://prntscr.com/ez932y
  11. 01:24:199 (2,3,4,5,6,7) - ^ http://prntscr.com/ez963r
  12. 01:24:949 (2,3,4) - You can put circles instead to fit the music better No, I want to emphasize the rhythm
  13. 01:25:699 (2) - Wrongly snapped, it should be 1/4 instead
Thanks :D



Kitty's Zone
[]
Kitty give me a permission to fix his diff since he has some test in his school

PandaHero's Stuff

PandaHero wrote:

[KittyAdventure's Advanced]
Turn on epilepsy warning? Ask Frontier
I think SV is too big for this diff. huh? this is fine ;w;
00:02:637 (3) - overmapped imo, I would like to put one note instead of this slider. It's weak piano sound
00:37:137 (1) - I can't hear any sound in this place, why you add note here? o.o
02:20:262 (3,4,5,6) - too hard for this place and for advanced diff, try to make this place easier.
Thanks :D

CucumberCuc's Stuff

CucumberCuc wrote:

Kitty's Normal
00:40:137 (4,1) The circle can be moved slightly closer to the slider Nope, cus this is following DS
00:48:574 You can add a circle he can fit Noooooov, these slider are following the vocals, there are no reason to place a circle in there
02:10:324 (4) Move circle 1 to the left
02:12:762 (3) start the beginning of the slider up Why??
Thanks :3

Shyotamaze's Stuff

Shyotamaze wrote:

KittyAdventure's Advanced
  1. Useless green lines: 00:19:512 and 00:15:762 and 00:16:025 and 00:19:512 somes are not
  2. 00:33:949 (4) - A reverse slider would fit the piano better imo I don't like to make a reverse in here... I don't know why ;w;
  3. 00:37:137 (1) - Overmapped, there is no sound here in the music the vocals....
  4. 01:09:574 (2,3) - Stack them to be consistent with 01:05:824 (6,1,2,3,4,1,2,3) - and 01:10:324 (4,1) - , same for 01:11:074 (2,3) - 01:14:824 (4,1) - 01:16:324 (4,1) - etc Let's Kitty explain this ;w;
  5. 01:42:012 It's the only diff mapping that part but it's also one of the easiest diffs, ask the other mappers to map that part too or remove it ^
  6. 01:58:512 (1) - That slider is kinda ugly imo, did you try to represent the M from "me"? If yes then you could try something like that http://osu.ppy.sh/ss/7886203 (made it quick, you can probably do better)
  7. 02:20:262 (3,4,5,6) - The music becomes more quiet and weak so dense rhythm like that doesn't fit, nerf it with 1/2 sliders
Thankssss

Update:
This rar file is include my diff and Kitty's
https://puu.sh/vsnIA/85ee95e384.rar
Bearsome
Hello, here from my NM quuu

Liberation
00:17:024 (1) - I think extending the slider to cover 00:17:158 (2) would work better - while not forgetting to hit sound the last pop of the slider.

00:19:980 (2,3,4,5) - This should probably be closer to 00:19:512 (1).

00:29:637 (7) - I'd extend the slider a one 1/8 beat further and move 00:30:012 (1) closer.

00:55:512 (1,2,3,4,1,2,3) - I think moving those a bit higher wouldn't hurt since the previous slider ends at going up instead of down.

01:21:762 (1,2,3,4) - Too far from the previous slider

01:29:824 - I don't think that kiai break is necessary, but this one is probably a matter of preference.

boatka's insane
00:17:024 (3,4) - Same as above diff, I think a single, longer slider works better.

00:29:637 (2,3,4,5,1) - Really minor, but there's a bit of a difference in spacing between the burst and the slider. Shouldn't matter too much if left like that though.

01:18:012 (1) - Instead of having this slider start from the bottom and going up, I suggest placing it closer to the previous slider, making it go from top to bottom, and perhaps placing it in a way that would make its end spacing the same as the stream's that follows right after.

01:29:637 - Same as above diff, don't think that kiai break is necessary.

Insane
00:17:158 (1) - Here there's not even a slider before, but I think it would work here as well since it's a >4* diff, I think such sliders aren't uncalled for. That said, a circle should be fine too.

01:28:512 (1,2,1,2,1,2) - For a 4,27* diff, while the pattern itself is fine, I don't think the spacing is. I'd consider moving those sliders up closer to themselves.

01:34:324 (6,7,1) - I'd move those closer to the previous slider.

Mostly minor stuff, which there isn't much of. I think you're pretty close to be able to rank; that said I only saw 3 diffs since, well, rules are rules and I can't spend too much time on one map :P
Topic Starter
- Frontier -

Bearsome wrote:

Hello, here from my NM quuu

Liberation
00:17:024 (1) - I think extending the slider to cover 00:17:158 (2) would work better - while not forgetting to hit sound the last pop of the slider. nah. i want 00:17:158 to be clickable since there is a high sound.

00:19:980 (2,3,4,5) - This should probably be closer to 00:19:512 (1).

00:29:637 (7) - I'd extend the slider a one 1/8 beat further and move 00:30:012 (1) closer. no

00:55:512 (1,2,3,4,1,2,3) - I think moving those a bit higher wouldn't hurt since the previous slider ends at going up instead of down. i instead move 00:54:762 (3,4)

01:21:762 (1,2,3,4) - Too far from the previous slider not a big issues here

01:29:824 - I don't think that kiai break is necessary, but this one is probably a matter of preference. maybe fix later if there are more suggestions about this

Insane
00:17:158 (1) - Here there's not even a slider before, but I think it would work here as well since it's a >4* diff, I think such sliders aren't uncalled for. That said, a circle should be fine too.

01:28:512 (1,2,1,2,1,2) - For a 4,27* diff, while the pattern itself is fine, I don't think the spacing is. I'd consider moving those sliders up closer to themselves. i think it's fine

01:34:324 (6,7,1) - I'd move those closer to the previous slider. already make a triangle

Mostly minor stuff, which there isn't much of. I think you're pretty close to be able to rank; that said I only saw 3 diffs since, well, rules are rules and I can't spend too much time on one map :P Thanks!
Kyouren
About stack, it's fine. For me, not only following flow but i'm want make balance with not stack and stack flow!
_sponez
Hello!
  • [Normal]
  1. 00:40:512 (1) - https://osu.ppy.sh/ss/7894036 - It looks better.
  2. 00:51:012 (1,2) - Better like this 00:43:512 (1,2).
  3. 01:52:512 (1,2) - ^.
  4. 02:02:637 (3,4) - https://osu.ppy.sh/ss/7894110.

    [Hard]
  5. 00:02:637 (2,3) - Align.

    [Liberation]
  6. 01:25:699 (1,2,1) - Overlap looks ugly.
Good luck!
Topic Starter
- Frontier -

_sponez wrote:

Hello!
  • [Normal]
  1. 00:40:512 (1) - https://osu.ppy.sh/ss/7894036 - It looks better. 00:42:012 (3) blanket (1)'s slider-tail
  2. 00:51:012 (1,2) - Better like this 00:43:512 (1,2). different patterns
  3. 01:52:512 (1,2) - ^. ^
  4. 02:02:637 (3,4) - https://osu.ppy.sh/ss/7894110. k

    [Hard]
  5. 00:02:637 (2,3) - Align. don't need to

    [Liberation]
  6. 01:25:699 (1,2,1) - Overlap looks ugly. make a little triangle here
Good luck! Thanks!
Mitkoff
i'm not expert but
01:13:324 (3) - 6.0 a bit tooo high (top diff)
/me hides
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