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posted
This beatmap was submitted using in-game submission on 23 October 2017 at 19:13:49

Artist: Marika
Title: Mizuiro Stage
Source: すぷらっしゅ!
Tags: Atelier Kaguya AiCherry Splash! opening eroge visual novel short version momochikun proezreal
BPM: 175
Filesize: 4584kb
Play Time: 01:31
Difficulties Available:
  1. Easy (1.62 stars, 113 notes)
  2. Ezreal's Normal (2.12 stars, 184 notes)
  3. Mochi's Hard (3.46 stars, 282 notes)
  4. Swimming Club (4.61 stars, 372 notes)


Download: Marika - Mizuiro Stage
Information: Scores/Beatmap Listing
---------------






Clothes is changed like your favor







Difficulties
Easy - Log Off Now
Normal - ProEzreal
Hard - Momochikun
Swimming Club - Log Off Now
- Lasse - Mir
posted
omg im so sorry i totally forgot about this..

fk
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49056
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3456,14424,22656,25399,33628,36371,50085,70656,74771,85742,91914
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mizuiro Stage
TitleUnicode:水色ステージ
Artist:Marika
ArtistUnicode:真理絵
Creator:Log Off Now
Version:Ezreal's Normal
Source:すぷらっしゅ!
Tags:Atelier Kaguya AiCherry Splash! opening eroge visual novel short version
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"splash.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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14424,-100,4,2,1,45,0,0
36371,-100,4,2,1,50,0,0
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89171,-100,4,2,1,25,0,0
89856,-100,4,2,1,20,0,0
90542,-100,4,2,1,15,0,0
91228,-100,4,2,1,10,0,0
91914,-100,4,2,1,5,0,0


[Colours]
Combo1 : 250,216,97
Combo2 : 126,248,109
Combo3 : 133,156,250
Combo4 : 247,100,122

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posted
M4M
Easy

00:06:199 (4) - 01:17:514 (4) - you should change this to match 00:03:456 (1,2) - since these are 2 measure phrases that repeat.

00:09:971 (2,3) - you should consider making this into a slider for consistency, because before this you tend you map sounds so slider parts and it seems weird you are increasing note density this way.

00:29:514 (2,1) - you should avoid making these kinds of thing that go the opposite direction of the previous object cuz easy diffs I guess lol. (its added difficulty, but you don't really do it much else)

Who needs a map

00:30:199 (6,1) - looks like you ran out of spacing because you made the player have to go somewhat backwards in order to play this (should be avoided since you don't do it elsewhere)

Hard

pretend I'm flaming you for this, but when you NC your triples before the down beat it pisses me off, and then you see stuff like 00:06:114 (1) - where you should really just nc on the down beat because that makes more sense to a hard player. zzz

01:01:056 - how come you don't force as many blankets like you did in the first half of the kiai? lol, (though I would prefer if you didn't force the blankets, especially at points like 00:51:114 (3,1) - . because it creates a movement you don't really use where the approach angle to the object is the opposite direction of the direction of the cursor after the object is clicked.)

01:25:742 (5) - nc cuz downbeat w

Insane

00:00:713 (1,1) - don't need to NC these, the stacking is readable or w/e.

00:03:456 (1,2,3,4) - you shouldn't change your focus of rhythm to 00:04:828 (1,2,3,4) - because the only difference is pitch of sound. If you were aiming to create some sort of progression you need to start with the least dense rhythm composition first

00:07:571 (1,2,3,4,5) - this is another example of much less density than prior section in which I strongly recommend changing.

00:19:228 (3,4) - 00:30:199 (3,4) - since you have been mapping to vocals, you should put the slider where 3 is for consistency

00:59:514 (5,1) - should swap nc (if need explanation ping me I can tell you)

01:04:999 (5,6,1) - you should move the NC to 01:04:999 (5) - since this would follow your nc rules better

01:13:399 (1,2,1,2,1,2,1,2) - this is a really cool process, though you could make the change from the high spacing it is, to end at a lower spacing.

01:14:771 - for this I make the same comment as I did for the intro.
posted

borborygmos wrote:

M4M
Easy

00:06:199 (4) - 01:17:514 (4) - you should change this to match 00:03:456 (1,2) - since these are 2 measure phrases that repeat.
if you listen closely the first time the guitar plays in this bit is slightly different, there are two notes here instead of one, so the slider is different to better emphasise that

00:09:971 (2,3) - you should consider making this into a slider for consistency, because before this you tend you map sounds so slider parts and it seems weird you are increasing note density this way. did this one different because of the held note on 2 and its a totally different pitch compared to the previous 3, altho if more say its succ ill change

00:29:514 (2,1) - you should avoid making these kinds of thing that go the opposite direction of the previous object cuz easy diffs I guess lol. (its added difficulty, but you don't really do it much else) i think because of the bigger time gap i think this is simple enough to play and understand


Insane

00:00:713 (1,1) - don't need to NC these, the stacking is readable or w/e. ya

00:03:456 (1,2,3,4) - you shouldn't change your focus of rhythm to 00:04:828 (1,2,3,4) - because the only difference is pitch of sound. If you were aiming to create some sort of progression you need to start with the least dense rhythm composition first the first bar their is two notes in the guitar compared just one in the second bar, this is why this rhythm is different, to reflect the different rhythms in the guitar

00:07:571 (1,2,3,4,5) - this is another example of much less density than prior section in which I strongly recommend changing. i disagree, i think emphasising the pitch on this bar and the bar before last is a good way to build up consistency, and also emphasises the much more prominent pitch change in this bar

00:19:228 (3,4) - 00:30:199 (3,4) - since you have been mapping to vocals, you should put the slider where 3 is for consistency i intentionally break consistency here because of the hihat clasp on the note next to this and to put more emphasis on the guitar triple.

00:59:514 (5,1) - should swap nc (if need explanation ping me I can tell you) ya after pm

01:04:999 (5,6,1) - you should move the NC to 01:04:999 (5) - since this would follow your nc rules better
moved to 6 instead, pmed also

01:13:399 (1,2,1,2,1,2,1,2) - this is a really cool process, though you could make the change from the high spacing it is, to end at a lower spacing. it already does that xd

01:14:771 - for this I make the same comment as I did for the intro. same


ty for the mod!
posted
nice trimod map :^)

sports illustrated swimsuit edition
• 00:10:656 (3,4,5) - maybe you can try to preserve the angular flow you have at 00:10:314 (1,2,3,4) - by moving 5 to the left of 2? probably optional but would play better imo, same for 01:21:971 (3,4,5) -

• 00:18:199 (4) - would recommend a circle where this slidtail is if your mapping to vocals here (telling from your previous patterns), it sounds like 3,4 should have the same rhythm as 00:17:171 (1,2) - . same with 00:28:828 (3,4) - etc.

• 00:38:942 (9,10,1,2) - can you curve this less? it doesnt flow visually well with 00:38:942 (9,10) - at all

• 00:52:142 (3,4) - it sounds like your trying to preserve the vocals when you're doing this, so ctrl+g would work a lot better imo, same with 00:56:256 (3,4) - and others like it

• 01:18:199 (3,4) - can you space these more?
mochi
• 00:02:599 (5) - curve this more? it would fit better aesthetically with 00:01:914 (3,1) -

• 00:18:542 (1,2) - follow the vocals more closely here, since you do so on the pattern before it at 00:17:171 (1,2,3) - ?

• 00:28:142 - should be clickable imo, its important bc its a downbeat

• 00:43:999 - sounds like something should go here

• 00:46:828 (3) - should be moved to 00:46:656 - imo. the beat at 00:46:742 - isnt as strong as the one at 00:46:914 -

• 00:59:342 (3,1) - space thsi closer? it might be confused with a 1/1 gap like you did at 00:55:571 (2,3) -

• 01:03:371 (6) - why is this clickable but not 01:03:714 - ? stronger there, again

• 01:13:399 (1,2,3) - this feels undermapped with the 1/1 sliders and that new guitar tehre
ezreal
• 00:36:371 (1,2) - move this up and to the right a little? just to create a straight line between 00:36:028 (7,1,2) -

• 00:49:742 (5) - make this a 1/2 slider?

• 00:54:028 - can you map this somehow? like this note is so prominent it feels awkward how you skip over it. same at 01:04:999 -

• 01:06:028 (6,7) - would prefer merging these into one slider,

• 01:24:371 (1) - can you move this to the left a little? this is picky but the visual flow would be more fluent here if you did this
easy
• 00:22:999 (2) - make this a 1/2 slider?

looks fine
posted

squirrelpascals wrote:

nice trimod map :^)
ezreal
• 00:36:371 (1,2) - move this up and to the right a little? just to create a straight line between 00:36:028 (7,1,2) -

• 00:49:742 (5) - make this a 1/2 slider? no, im following the percussion

• 00:54:028 - can you map this somehow? like this note is so prominent it feels awkward how you skip over it. same at 01:04:999 -

• 01:06:028 (6,7) - would prefer merging these into one slider,

• 01:24:371 (1) - can you move this to the left a little? this is picky but the visual flow would be more fluent here if you did this


looks fine[/box]


no comment=fixed

Thanks for modding!
up
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49056
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3456,14424,22656,25399,33628,36371,50085,70656,74771,85742,91914
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mizuiro Stage
TitleUnicode:水色ステージ
Artist:Marika
ArtistUnicode:真理絵
Creator:Log Off Now
Version:Ezreal's Normal
Source:すぷらっしゅ!
Tags:Atelier Kaguya AiCherry Splash! opening eroge visual novel short version momochikun proezreal
BeatmapID:1286255
BeatmapSetID:594772

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"splash.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted
im a cool modder xd xd

general
weird spread xd

ez
00:37:056 (3) - ctrl j this maybe, provides more movement contrast 00:37:056 (3,4) - and makes 00:36:371 (1,2,3) - look clean

nm
00:07:228 (3,4) - nice blanket lol

00:10:314 (4) - move this a little more up so slider path points towards 00:11:342 (5) -

00:14:085 (3) - maybe make this just a circle so players don't get rushed by the rhythmic patterning here

00:17:171 (1) - maybe something like this for clean stuffs https://osu.ppy.sh/ss/8040062

00:33:628 (1) - this section feels weird bc strong sound on slider tail, i'd do what you've done previously to emphasize chords i.e. 00:22:999 (2) -

00:52:142 (5) - rip vocal emphasis, would do 3/4 reverse slider on vocal line. if you apply this, also change the other parts too i.e. 00:56:256 (2) -

hd

00:00:713 (1,2,3,4) - i'd start movement at (3) not (4) because that's when downbeat starts

00:08:085 (2) - how about something like this because (1) and (2) are different pitches https://osu.ppy.sh/ss/8040103

00:18:542 (1,2,3) - i'd raise this section a little higher to avoid weird sliders: (1)@361|190, (2)@368|287

00:24:371 (3) - why not at 285|384 for clean triangles

00:27:799 (1) - any reason you use a 1/1 reverse here? you basically kill the emphasis of vocals /and/ downbeat by having it on a reverse arrow

00:52:828 (1,2) - blanket

01:00:714 (4) - why not at 342|154 for downbeat-movement emphasis (if you apply, also move 01:00:371 (3) - to 303|144 so you have cool low ds slowdown part)

pp
AR8.7 please

00:01:571 (2) - move to 188|341 for triangle 00:01:399 (1,2,3) -

00:04:485 (4) - ctrl g for downbeat movement emphasis with 00:04:828 (1) - ? and because the slider represents similar sounds with 00:04:142 (3) -

00:35:856 (1,2,3,4,1) - eww linear jumps

00:38:942 (9,10,1) - not straight line

01:15:799 (4) - same reason as above with the downbeat emphasis part

and nice copy paste you tard
posted

squirrelpascals wrote:

nice trimod map :^)

sports illustrated swimsuit edition
• 00:10:656 (3,4,5) - maybe you can try to preserve the angular flow you have at 00:10:314 (1,2,3,4) - by moving 5 to the left of 2? probably optional but would play better imo, same for 01:21:971 (3,4,5) - did it this way since if i had it to the left of (2), that motion implies a switch back to the right which then would mean i have to remap the next pattern. i also think that the current flow isn't that bad

• 00:18:199 (4) - would recommend a circle where this slidtail is if your mapping to vocals here (telling from your previous patterns), it sounds like 3,4 should have the same rhythm as 00:17:171 (1,2) - . same with 00:28:828 (3,4) - etc. i disagree with it having a similar rhythm to (1,2), as the stronger vocal is clearly on the downbeat, but i see you concern with that vocal note being on the slider end, i've changed it to two circles instead for both

• 00:38:942 (9,10,1,2) - can you curve this less? it doesnt flow visually well with 00:38:942 (9,10) - at all yea lol

• 00:52:142 (3,4) - it sounds like your trying to preserve the vocals when you're doing this, so ctrl+g would work a lot better imo, same with 00:56:256 (3,4) - and others like it i disagree here, i think because of how the vocals come across as 'sharper' towards the end of this phrasing, having the shorter slider then feels more natural

• 01:18:199 (3,4) - can you space these more? a little, i wanna keep this motion but don't wanna make a linear line since it doesn't look very good and would change the spacing emphasis on 5
easy
• 00:22:999 (2) - make this a 1/2 slider? nty, don't wanna lose emphasis on the guitar and circles are easier than slider's so this is easier to read and gives a sort of break i think

looks fine

[[Pika]] wrote:

im a cool modder xd xd

general
weird spread xd rly? i think its p good and clean tbh
ez
00:37:056 (3) - ctrl j this maybe, provides more movement contrast 00:37:056 (3,4) - and makes 00:36:371 (1,2,3) - look clean ok

pp
AR8.7 please i think because of the 5 burst section in the middle a lower ar would be a bit too dense on screen and harder to read

00:01:571 (2) - move to 188|341 for triangle 00:01:399 (1,2,3) - ya

00:04:485 (4) - ctrl g for downbeat movement emphasis with 00:04:828 (1) - ? and because the slider represents similar sounds with 00:04:142 (3) - not really sure what you're saying here? if i ctrl + g the rhythm then it sounds really strange because their is a clear held note on where (1) currently is ctrl + g the placement it messes up the spacing

00:35:856 (1,2,3,4,1) - eww linear jumps whats up with them lol :(

00:38:942 (9,10,1) - not straight line fixed with the curve thing in mod above

01:15:799 (4) - same reason as above with the downbeat emphasis part same

and nice copy paste you tard :( z i varied it in places, its hard to make one section that 100% identical to another different rhythmically without it being inconsistent and stupid, so i only changed some visual stuff, dont h8 me pls xd


thanks for the mods!
posted

[[Pika]] wrote:

im a cool modder xd xd

general
weird spread xd ?? do you know what a proper spread looks like

nm
00:07:228 (3,4) - nice blanket lol ty

00:10:314 (4) - move this a little more up so slider path points towards 00:11:342 (5) - not necessary

00:14:085 (3) - maybe make this just a circle so players don't get rushed by the rhythmic patterning here I tried doing that before but the sound on 00:14:256 - is just really hard to ignore

00:17:171 (1) - maybe something like this for clean stuffs https://osu.ppy.sh/ss/8040062 current pattern isn't bad and also not using red nodes in this part of the song

00:33:628 (1) - this section feels weird bc strong sound on slider tail, i'd do what you've done previously to emphasize chords i.e. 00:22:999 (2) - its supposed to prioritize vocals rather than percussion but will fix if this becomes a problem in ranking

00:52:142 (5) - rip vocal emphasis, would do 3/4 reverse slider on vocal line. if you apply this, also change the other parts too i.e. 00:56:256 (2) - cool, fixed


Thanks for modding.
upd
osu file format v14

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AudioLeadIn: 0
PreviewTime: 49056
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 0
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mizuiro Stage
TitleUnicode:水色ステージ
Artist:Marika
ArtistUnicode:真理絵
Creator:Log Off Now
Version:Ezreal's Normal
Source:すぷらっしゅ!
Tags:Atelier Kaguya AiCherry Splash! opening eroge visual novel short version momochikun proezreal
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posted
I did some remap to improve stuffs, sorry i cant list them here. but fixed some stuff from modding, thanks
collapsed text
osu file format v14

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[Metadata]
Title:Mizuiro Stage
TitleUnicode:水色ステージ
Artist:Marika
ArtistUnicode:真理絵
Creator:Log Off Now
Version:Mochi's Hard
Source:すぷらっしゅ!
Tags:Atelier Kaguya AiCherry Splash! opening eroge visual novel short version momochikun proezreal
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359,73,60885,5,8,0:3:0:0:
359,73,60971,1,8,0:3:0:0:
359,73,61056,2,0,P|414:117|410:197,1,140,4|8,0:0|0:0,0:0:0:0:
256,304,61742,2,0,P|220:299|186:283,1,70,2|0,0:0|0:0,0:0:0:0:
103,308,62085,5,8,0:0:0:0:
103,308,62256,2,0,P|83:238|65:158,1,140,2|0,0:0|0:0,0:0:0:0:
90,82,62771,2,0,P|125:86|169:97,1,70,8|0,0:0|0:0,0:0:0:0:
231,37,63114,1,2,0:0:0:0:
318,65,63285,1,0,0:0:0:0:
318,65,63371,1,0,0:0:0:0:
318,65,63456,2,0,P|312:114|293:152,1,70,8|0,0:0|0:0,0:0:0:0:
240,196,63799,6,0,P|309:179|392:153,1,140,2|10,0:0|0:0,0:0:0:0:
480,259,64314,2,0,P|446:248|412:240,1,70,2|0,0:0|0:0,0:0:0:0:
334,270,64656,1,2,0:0:0:0:
256,302,64828,1,8,0:0:0:0:
194,242,64999,6,0,P|136:285|135:371,1,140,2|0,0:0|0:0,0:0:0:0:
41,318,65514,2,0,P|54:249|72:175,1,140,10|2,0:0|0:0,0:0:0:0:
92,91,66028,1,2,0:0:0:0:
166,135,66199,1,8,0:0:0:0:
221,54,66371,5,2,0:0:0:0:
221,54,66456,1,8,0:0:0:0:
221,54,66542,2,0,P|286:15|356:35,2,140,4|10|2,0:0|0:0|0:0,0:0:0:0:
166,135,67399,2,0,P|150:188|143:219,1,70,2|8,0:0|0:0,0:0:0:0:
123,296,67742,6,0,B|194:282|190:334|277:310,1,140,4|0,0:0|0:0,0:0:0:0:
349,331,68256,1,8,0:0:0:0:
408,244,68428,2,0,P|345:193|277:207,1,140,2|0,0:0|0:0,0:0:0:0:
203,228,68942,1,10,0:0:0:0:
231,132,69114,5,0,0:0:0:0:
231,132,69199,1,8,0:0:0:0:
231,132,69285,2,0,P|260:105|273:65,1,70,4|0,0:0|0:0,0:0:0:0:
347,32,69628,1,10,0:0:0:0:
380,112,69799,2,0,P|445:145|528:150,1,140,2|2,0:0|0:0,0:0:0:0:
486,244,70314,1,8,0:0:0:0:
486,244,70399,1,8,0:0:0:0:
486,244,70485,1,8,0:3:0:0:
392,274,70656,6,0,P|378:324|373:361,1,70,12|0,0:0|0:0,0:0:0:0:
290,296,70999,2,0,P|217:317|131:320,1,140,12|10,0:0|0:0,0:0:0:0:
23,199,71685,2,0,L|0:238,2,35,10|8|8,0:0|0:0|0:3,0:0:0:0:
107,176,72028,6,0,P|147:129|157:35,1,140,4|8,0:0|0:0,0:0:0:0:
266,22,72542,1,0,0:0:0:0:
266,22,72714,2,0,P|247:72|241:93,1,70
297,156,73056,2,0,P|347:137|368:131,1,70,8|8,0:0|0:0,0:0:0:0:
349,224,73399,6,0,P|244:196|192:186,1,140,12|8,0:0|0:0,0:0:0:0:
152,248,73914,1,0,0:0:0:0:
247,290,74085,2,0,P|316:309|387:325,1,140,8|8,0:0|0:0,0:0:0:0:
458,226,74599,5,8,0:3:0:0:
458,226,74685,1,4,0:3:0:0:
458,226,74771,2,0,P|466:271|477:300,1,70,4|0,0:0|0:0,0:0:0:0:
441,380,75114,1,8,0:0:0:0:
347,336,75285,2,0,P|345:260|322:188,1,140,2|0,0:0|0:0,0:0:0:0:
274,126,75799,1,10,0:0:0:0:
274,126,76142,6,0,P|349:170|422:159,1,140,2|8,0:0|0:0,0:0:0:0:
357,77,76656,2,0,P|282:33|209:44,1,140,2|0,0:0|0:0,0:0:0:0:
147,45,77171,1,8,0:0:0:0:
129,153,77342,5,0,0:0:0:0:
129,153,77428,1,8,0:0:0:0:
129,153,77514,2,0,P|56:223|26:264,1,140,4|8,0:0|0:0,0:0:0:0:
90,320,78028,2,0,P|157:322|230:348,1,140,2|0,0:0|0:0,0:0:0:0:
308,369,78542,1,10,0:0:0:0:
403,223,78885,6,0,L|251:266,1,140,2|8,0:0|0:0,0:0:0:0:
188,304,79399,2,0,P|239:261|225:185,1,140,2|0,0:0|0:0,0:0:0:0:
161,131,79914,1,10,0:0:0:0:
260,98,80085,5,0,0:0:0:0:
260,98,80171,1,8,0:0:0:0:
260,98,80256,2,0,P|313:134|326:224,1,140,4|8,0:0|0:0,0:0:0:0:
384,269,80771,2,0,P|348:322|258:335,1,140,2|0,0:0|0:0,0:0:0:0:
224,275,81285,6,0,P|260:222|350:209,1,140,10|0,0:0|0:0,0:0:0:0:
416,181,81799,1,0,0:0:0:0:
416,181,81971,2,0,P|403:144|394:109,1,70,8|0,0:0|0:0,0:0:0:0:
321,26,82314,2,0,P|311:61|299:95,1,70,2|0,0:0|0:0,0:0:0:0:
228,144,82656,1,10,0:0:0:0:
165,69,82828,5,0,0:0:0:0:
165,69,82914,1,8,0:0:0:0:
165,69,82999,2,0,B|115:59|81:88|81:88|46:70|45:33,2,140,4|8|0,0:0|0:0|0:0,0:0:0:0:
228,144,83856,1,0,0:0:0:0:
228,144,84028,2,0,L|303:125,1,70,8|0,0:0|0:0,0:0:0:0:
395,199,84371,6,0,L|324:216,1,70,4|8,0:0|0:0,0:0:0:0:
259,274,84714,1,8,0:0:0:0:
390,289,84885,2,0,P|450:277|478:189,1,140,4|8,0:0|0:0,0:0:0:0:
450,118,85399,2,0,L|458:74,2,35,8|4|8,0:0|0:3|0:3,0:0:0:0:
395,199,85742,1,4,0:0:0:0:
256,192,85828,12,0,91914,0:0:0:0:
posted
Updated, been a bit busy because of uni but i've finished now so I can reply to mods much quicker
posted
Log Off Now

your diffs only k
[- - Easy - -]
  1. - Has widescreen support on, other difficulties are off. Disable it.
  2. 00:14:424 - Unsnapped inherited green point by 4ms. Did you change the offset recently?
  3. 00:52:828 (1,2,3) - Quite too mainstream for the vocals, you've probably followed a lot of it previously. So maybe changing a rhythm similar to this would vary better and simpler for both main and vocal tracks.
  4. 01:04:999 (3,4) - Seems a little far, but maybe doing a possible bare stack here would be okay or not.
[- - Swimming Club - -]
  1. - The same thing for the unsnapped inherit green point.
  2. 00:11:685 (1,3,4,5) - What a way of overlapping... If you'd like to keep it for some aesthetic reasons or so, then maybe moving the triples down left to appear something like this... Regardless of the background.
  3. 00:19:228 (3,4) - Could've done a bigger jump than the previous two notes just before this one though. The song track part here sounds pretty great for one. So, space it a little more.
  4. 00:38:342 (4) - 00:41:085 (4) - What do these circles follow? The guitar strings can hardly be heard even during gameplay and editing, unless you're hearing it with your own setup volume too high. Would suggest deleting it or move it somewhere on rhythm timeline for good use.
  5. 01:06:456 (7,1) - 01:09:199 (6,1) - A little further by distance spacing would consist with 00:55:485 (7,1) - by 0.10x. Don't know if it's right, but it's worth giving it a shot for spacing consistency.
Good lucl
posted

Cerulean Veyron wrote:

Log Off Now

your diffs only k
[- - Easy - -]
  1. - Has widescreen support on, other difficulties are off. Disable it. whoops
  2. 00:14:424 - Unsnapped inherited green point by 4ms. Did you change the offset recently? idk why its like that lol, fix in all diffs
  3. 00:52:828 (1,2,3) - Quite too mainstream for the vocals, you've probably followed a lot of it previously. So maybe changing a rhythm similar to this would vary better and simpler for both main and vocal tracks. i disagree here, i prefer my current rhythm since i think it emphasises the vocals more which is what i was going for, i don't want to simplify it because that would make it really similar to how i followed the previous vocal pattern when the vocals are vastly different
  4. 01:04:999 (3,4) - Seems a little far, but maybe doing a possible bare stack here would be okay or not. intentional also, since the vocal and drum patterning is the same i wanted to use a bit of symmetry
[- - Swimming Club - -]
  1. - The same thing for the unsnapped inherit green point. yea
  2. 00:11:685 (1,3,4,5) - What a way of overlapping... If you'd like to keep it for some aesthetic reasons or so, then maybe moving the triples down left to appear something like this... Regardless of the background. yea
  3. 00:19:228 (3,4) - Could've done a bigger jump than the previous two notes just before this one though. The song track part here sounds pretty great for one. So, space it a little more. a little
  4. 00:38:342 (4) - 00:41:085 (4) - What do these circles follow? The guitar strings can hardly be heard even during gameplay and editing, unless you're hearing it with your own setup volume too high. Would suggest deleting it or move it somewhere on rhythm timeline for good use. follows the drums, i can hear the hihat/ghost note patterning pretty clearly
  5. 01:06:456 (7,1) - 01:09:199 (6,1) - A little further by distance spacing would consist with 00:55:485 (7,1) - by 0.10x. Don't know if it's right, but it's worth giving it a shot for spacing consistency. made them all even
Good lucl


thanks for the mod!
posted
asdfasfh
2017-06-01 17:20 [ L u k a s ]: helou
2017-06-01 17:21 [ L u k a s ]: np the map
2017-06-01 17:21 Log Off Now: ACTION is listening to [https://osu.ppy.sh/b/1257946 Marika - Mizuiro Stage]
2017-06-01 17:22 [ L u k a s ]: disclaimer right away
2017-06-01 17:22 [ L u k a s ]: im not that good at mapping insanes, i'll try my best <3
2017-06-01 17:23 Log Off Now: ight lol
2017-06-01 17:24 [ L u k a s ]: 00:22:999 (2) - maybe add a slider instead
2017-06-01 17:24 [ L u k a s ]: ACTION is editing [https://osu.ppy.sh/b/1260401 Marika - Mizuiro Stage [Easy]]
2017-06-01 17:24 Log Off Now: left that note blank intentionally since i really wanted to add emphasis on the cymbals
2017-06-01 17:24 Log Off Now: and i think the small break in clicking will be useful to noobs
2017-06-01 17:25 Log Off Now: did the same a bit later on too
2017-06-01 17:25 [ L u k a s ]: yeah i know it's intentional but
2017-06-01 17:25 [ L u k a s ]: yeah ok xd
2017-06-01 17:25 [ L u k a s ]: 01:14:771 (1) - this sound is the same as 01:20:256 (1) - but you use different rhythms
2017-06-01 17:26 Log Off Now: thats because of the little note in the guitar on the red tick on the first time around
2017-06-01 17:26 Log Off Now: and there is a guitar note on the 3rd white tick the first time around
2017-06-01 17:26 [ L u k a s ]: okie, not much wrong with that diff :3
2017-06-01 17:27 Log Off Now: theres no guitar note on the 3rd white tick second time around so i mapped it different :p
2017-06-01 17:27 [ L u k a s ]: 00:06:114 (4) - why 1/4 jump? >w< there's no emphasizing in the music
2017-06-01 17:27 Log Off Now: which one
2017-06-01 17:27 Log Off Now: swimming?
2017-06-01 17:27 [ L u k a s ]: ACTION is editing [https://osu.ppy.sh/b/1257946 Marika - Mizuiro Stage [Swimming Club]]
2017-06-01 17:27 [ L u k a s ]: yes xd
2017-06-01 17:27 Log Off Now: thats just kinda the style i went for with this map
2017-06-01 17:27 Log Off Now: gives the snare drum more emphasis
2017-06-01 17:28 [ L u k a s ]: still not that emphasized for it to be a jump
2017-06-01 17:28 [ L u k a s ]: but sure xd
2017-06-01 17:28 [ L u k a s ]: 00:06:885 (3) - why does this have more spacing? o-O
2017-06-01 17:28 Log Off Now: eee idk, i think its ok, and not having a jump would just make it feel weird to play, i moved the note a bit down since the angle was a bit wonky
2017-06-01 17:29 Log Off Now: it has lots of spacing
2017-06-01 17:29 Log Off Now: 3-4 doesnt because theres no guitar there
2017-06-01 17:29 [ L u k a s ]: well it shouldn't because it's not that much of an emphasizement
2017-06-01 17:30 [ L u k a s ]: 00:10:314 (1,2,3,4) - why did you put jumps here ;w; it isn't really worth emphasizing all those sounds, maybe put just 1/2 sldiers
2017-06-01 17:30 Log Off Now: yea i guess you're right
2017-06-01 17:30 [ L u k a s ]: 00:15:628 (1) - overlap with the previous (4)
2017-06-01 17:30 Log Off Now: i fixed up that pattern a bit
2017-06-01 17:30 Log Off Now: and because of the guitar strums
2017-06-01 17:31 Log Off Now: and using sliders would make it feel like a continuation of 5 which i didnt want to do
2017-06-01 17:31 [ L u k a s ]: but still not worth emphasizing
2017-06-01 17:31 Log Off Now: oops fix dat
2017-06-01 17:31 [ L u k a s ]: maybe like put 1/1 slider instead
2017-06-01 17:31 [ L u k a s ]: wait no
2017-06-01 17:31 [ L u k a s ]: 3/4 slider
2017-06-01 17:31 Log Off Now: doing that would mess up the whole 1/1 slider reasoning tho
2017-06-01 17:32 Log Off Now: although
2017-06-01 17:32 Log Off Now: you mean make 5 a 3/4?
2017-06-01 17:32 [ L u k a s ]: yes
2017-06-01 17:32 [ L u k a s ]: or make 5 a two circles since there's a sound on slider end
2017-06-01 17:32 [ L u k a s ]: the guitar sound
2017-06-01 17:33 Log Off Now: tbh i kinda like the 1/1 suggestion now listening to it
2017-06-01 17:33 Log Off Now: 3/4 is too long since the sound doesnt stretch that long
2017-06-01 17:33 [ L u k a s ]: it would make more sense if you reverse it, instead of making the 5 1/2 slider and after it jumps do it reversed, make it a two circles and put those as sliders
2017-06-01 17:34 Log Off Now: im confused as to what you mean
2017-06-01 17:34 [ L u k a s ]: 00:09:971 (5) - put two circles instead of a slider
2017-06-01 17:34 [ L u k a s ]: like, on slider head and end
2017-06-01 17:34 Log Off Now: i dont really wanna make 3/4 jumps because that would mean theres no different between 5/6 which are totally different sounds
2017-06-01 17:34 [ L u k a s ]: 00:10:314 (1,2,3,4) - make these two 1/2 sliders
2017-06-01 17:35 [ L u k a s ]: oh yeah that would mess up the (4) before the sliders
2017-06-01 17:35 Log Off Now: 00:10:656 (3,4) - yea i dont rly wanna make these sliders since then theres no difference between the guitar and the bit before
2017-06-01 17:35 [ L u k a s ]: then do the 1/1 slider thing xd
2017-06-01 17:35 Log Off Now: thats why im thinking 5 becomes 1/1
2017-06-01 17:35 Log Off Now: and 2-3-4 just stay as circles
2017-06-01 17:36 [ L u k a s ]: ok
2017-06-01 17:37 Log Off Now: altho i have no idea how to make this feed into the rest of the pattern
2017-06-01 17:37 [ L u k a s ]: 00:54:028 (1) - wtf it overlaps with (3) it's kinda ugly xd
2017-06-01 17:37 [ L u k a s ]: 01:03:714 - you missed a sound on here :3
2017-06-01 17:37 Log Off Now: i made it so it overlaps in the middle
2017-06-01 17:37 Log Off Now: but i dont think it looks that bad lo
2017-06-01 17:38 Log Off Now: o ya thats intentional
2017-06-01 17:38 Log Off Now: so the rhythm doesnt feel wonky af to play
2017-06-01 17:38 [ L u k a s ]: ok rest is fine gimme my kudos now xd
2017-06-01 17:38 Log Off Now: there used to be a note there but it didnt fit that well
2017-06-01 17:38 [ L u k a s ]: 'wonky'
2017-06-01 17:38 [ L u k a s ]: the fuck
2017-06-01 17:38 Log Off Now: and then theres no emphasis on the vocal
2017-06-01 17:38 [ L u k a s ]: ALSO 00:15:799 - here
2017-06-01 17:38 [ L u k a s ]: you missed the sound
2017-06-01 17:38 Log Off Now: so its just skipped
2017-06-01 17:39 Log Off Now: thats because the held vocal starts on where the slider starts
2017-06-01 17:39 [ L u k a s ]: ok posting the mod xd
2017-06-01 17:39 Log Off Now: 00:21:114 (1) - same
2017-06-01 17:39 Log Off Now: oki
posted
a
[Swimming Club]
00:02:599 (3) - 00:03:456 (1) - idk about you but curving these more to actually blanket properly would look nice
00:03:456 (1,2,3,4,1,2,3,4) - err you ignored the guitar before but then mapped it right after but the song didn't really change, looks kinda inconsistent

ok looking forward a bit it looks like you alternate between guitar and drums and that doesn't really work very well because both are at equal intensity in the song, map one or the other so that the player doesn't have to switch between layers when playing. guitar is cooler anyways to me lol

also side note this rhythm 00:08:942 (1,2,3,4,5) - works really nicely for the parts previous to it like 00:03:456 (1,2,3,4). using this rhythm you can kind of combine both drums and guitar with more focus on guitar, just my two cents

00:12:714 (3,4,5) - should be emphasized a bit more imo there's a strong snare on the head of this triple but you barely have to move for it
00:20:428 (3,4) - works better as a slider to me since you're following vocals quite intently as well as 00:21:628 (2,3,4) - right after being very slider heavy on vocals, on top of that you did it at 00:31:228 (2) - so yeah
00:34:485 (2,3) - emphasis is lacking considering 1>2 is the same distance as 2>3 but 3 is way stronger than all of those notes. 00:33:799 (2,3) - is good maybe try this type of spacing
00:39:457 (2,3) - slidering this would be pretty cool since it gets that vocal you otherwise skip and gives the actual drums on 00:39:713 (4,5) - exclusive clicks rather than diluting the blue tick rhythm with a triple // 00:43:571 (2,3) -
00:48:714 (1,2,3,4,5,6) - oh wow where did the emphasis go to any of these jumps 00:48:714 (1,2,4,6) - should be way higher spacing or do something special with them cuz atm this doesn't have any emphasis and it makes me very sad. 00:48:885 (2,3) - is too high spacing since 3 isn't so strong compared to 2 and so on
00:52:142 (3,4) - this actually skips the vocal you're trying to emphasize since it lands on a blue tick 00:52:399 - so if anything a triple would work imo http://i.imgur.com/OYB6g09.png and this applies too all instances
00:57:456 (2,3,4,5,6,7,1) - this could definitely be cleaner http://i.imgur.com/k8fmjJe.jpg
00:59:856 (2,3,4,5,6) - snares feel very underemphasized even with slightly higher ds, imo it should be a noticeable increase in spacing but this is only slight

section contains same guitar thing as the intro so if you do take my suggestion apply it here too

01:18:028 (2,3,4,5) - spacing here could be a lot more even
01:21:285 (5,1,2,3,4) - again could be cleaner
01:22:999 (1,3,5) - same but nazi

[Mochi's Hard]
00:03:456 (1,2,3,4,1,2,3) - rhythm mapped is different for both instances even though the rhythm in the song is the same if you're following guitar o.O, happens consistently throughout this section and i don't really get why especially since 00:07:056 (4) - 00:04:314 (3) - are not guitar notes, they make this weird
00:15:628 (1,2) - blanket tilted
00:18:542 (1,2) - rhythm should be the same as 00:17:171 (1,2,3,4) since you're following the same thing, especially weird considering 00:19:228 (3) - and 00:17:856 (3) - are the same so it looks inconsistent
00:20:428 (3,4) - ctrl+g this rhythm would follow vocals better imo
00:30:028 (2,3) - don't get why this isn't stacked but 00:28:656 (2,3) - is, they sound pretty much the same
00:46:742 - more noticeable triple here than 00:46:828 (4) - imo maybe swap the reverse slider with 00:46:656 (3) - (ctrl+g the rhythm)
00:48:714 (1) - worth 2 circles for that sweet click emphasis considering these are strong beats
01:00:028 (2) - slider sounds weird to me since there are distinct vocals you could map with 2 1/2 sliders. not only that but there are drums going on that this ignores too.
01:03:114 (4,5,6,7) - err why suddenly stop mapping the 3/4 vocal you mapped at 00:56:256 (3) - 00:52:142 (3) - looks really inconsistent since they're all the same
01:05:856 - might be better off clickable since 01:06:028 (3) - sounds like it should be paired up with that sound (part of the same word/phrase)
01:06:542 (3) - mehhh weird rhythm choice imo since 01:00:885 (1,2,3,4) - worked better to follow vocals, having the vocals currently on the reverse and the slider end doesn't feel very nice especially since you've been mapping to them pretty intently as well
01:13:056 (4) - if you hitsounded 2 snares here might make more sense to have them both clickable no? weird to have a snare on the head but then not click the second on the tail imo. on second listen isn't 01:13:142 - also a drum? you could put a reverse here if you want to
01:15:799 (6,1) - only instance of a stack you do for these sounds and all other instances are unstacked. also inconsistent. see 01:18:542 (5,1) - 00:04:314 (3,4,1) - etc

[Ezreal's Normal]
00:26:256 (3) - could be a reverse since snare is skipped here?
00:33:971 - are you sure you don't want these clickable, you can edit this rhythm to make them clickable fairly easily if you just start with a circle on 00:33:628 - (would get rid of the held vocal but imo these sounds are more important) up to you in the end
00:56:256 (2,3,4) - inconsistent rhythm with 00:52:142 (5). skips a sound mapped before so maybe adjust this a bit... 01:03:114 (5) - and here you skip it completely it's really inconsistent considering you mapped it once with one rhythm, and then skipped it twice using a different rhythm for both of those times

[Easy]
check aimod distance things idk if they're legit
01:05:514 (1) - remove nc for downbeat pattern stuff and nc 01:06:885 (3) - instead? come to think of it the ncs on 01:05:514 (1,2,3,4,5,6) - is kinda weird and doesn't look consistent, do check it
01:13:399 (1,2,3,4,1) - could make this patterned a bit straighter/more rigid like http://i.imgur.com/q7PrzKo.png
Let's see how this un-formatted mod goes lol. I wanted to try it at least once.
posted

Mir wrote:

a
[Swimming Club]
00:02:599 (3) - 00:03:456 (1) - idk about you but curving these more to actually blanket properly would look nice 1 was already blanket, 3 idek lmfao, fix
00:03:456 (1,2,3,4,1,2,3,4) - err you ignored the guitar before but then mapped it right after but the song didn't really change, looks kinda inconsistent their is a guitar note on 00:03:971 (2) - and another on the slider heads of 3/4, this only occurs during the first bar of this intro, so i see why i looks inconsistent ish, but it fits with the inconsistency in the song as the rest of the bars in the intro dont have the guitar note on the 3rd white tick

ok looking forward a bit it looks like you alternate between guitar and drums and that doesn't really work very well because both are at equal intensity in the song, map one or the other so that the player doesn't have to switch between layers when playing. guitar is cooler anyways to me lol i hope my first explanation covered why this seems so, i can only see one other inconsistency here 00:06:199 (1,2,3,4,5) - and that was to add variation so that the intro isn't just a bunch of 3 note patterns and has some content in it, and since it still follows the guitar i think its alright

also side note this rhythm 00:08:942 (1,2,3,4,5) - works really nicely for the parts previous to it like 00:03:456 (1,2,3,4). using this rhythm you can kind of combine both drums and guitar with more focus on guitar, just my two cents i see what you mean but i wanted to use this rhythm for this bar only because of the pitch differentiation and to act as a build up into the drum fill

00:12:714 (3,4,5) - should be emphasized a bit more imo there's a strong snare on the head of this triple but you barely have to move for it
increased the spacing slightly
00:20:428 (3,4) - works better as a slider to me since you're following vocals quite intently as well as 00:21:628 (2,3,4) - right after being very slider heavy on vocals, on top of that you did it at 00:31:228 (2) - so yeah didn't do this here because of how 'stuttery' (i think? idk the proper word for this) the vocals are compared to the second section you mention, its also consistent with the first bar of this section
00:34:485 (2,3) - emphasis is lacking considering 1>2 is the same distance as 2>3 but 3 is way stronger than all of those notes. 00:33:799 (2,3) - is good maybe try this type of spacing good point, fix
00:39:457 (2,3) - slidering this would be pretty cool since it gets that vocal you otherwise skip and gives the actual drums on 00:39:713 (4,5) - exclusive clicks rather than diluting the blue tick rhythm with a triple // 00:43:571 (2,3) - i see what you mean, but the whole point of this section was to focus on the more interesting drum pattern with the quick ghost note triples/5 bursts :p
00:48:714 (1,2,3,4,5,6) - oh wow where did the emphasis go to any of these jumps 00:48:714 (1,2,4,6) - should be way higher spacing or do something special with them cuz atm this doesn't have any emphasis and it makes me very sad. 00:48:885 (2,3) - is too high spacing since 3 isn't so strong compared to 2 and so on yea i see what you mean lol, thats what i was going for but i think i made my spacings too similar to maintain a shape xd, fixed
00:52:142 (3,4) - this actually skips the vocal you're trying to emphasize since it lands on a blue tick 00:52:399 - so if anything a triple would work imo http://i.imgur.com/OYB6g09.png and this applies too all instances i think i addressed this in a previous mod, but the reason for this is because of the sharper tone of the vocal towards the end of the sentence, so thats emphasised through the shorter slider and direction change, altho if more people think the same then ill change
00:57:456 (2,3,4,5,6,7,1) - this could definitely be cleaner http://i.imgur.com/k8fmjJe.jpg ok yea lol
00:59:856 (2,3,4,5,6) - snares feel very underemphasized even with slightly higher ds, imo it should be a noticeable increase in spacing but this is only slight fixed

section contains same guitar thing as the intro so if you do take my suggestion apply it here too

01:18:028 (2,3,4,5) - spacing here could be a lot more even
fixed i think
01:21:285 (5,1,2,3,4) - again could be cleaner yea
01:22:999 (1,3,5) - same but nazi yea (tided up a couple of other patterns too)

[Easy]
check aimod distance things idk if they're legit i dont see anything coming up on aimod so i checked manually and it all seems ok? idk lol
01:05:514 (1) - remove nc for downbeat pattern stuff and nc 01:06:885 (3) - instead? come to think of it the ncs on 01:05:514 (1,2,3,4,5,6) - is kinda weird and doesn't look consistent, do check it yea i fixed both lol, i nc'd a note earlier and it made it look weird, fixed now
01:13:399 (1,2,3,4,1) - could make this patterned a bit straighter/more rigid like http://i.imgur.com/q7PrzKo.png made this pattern like this intentionally to reflect the decreasing pitch and intensity of the 1/2 guitar notes, making it more rigid feels like it goes against that
Let's see how this un-formatted mod goes lol. I wanted to try it at least once.


thanks for the mod!
posted
HI! im here from #modreqs, since you requested mods there!
so lts see if i can help you buddy!

Easy:

1. 00:48:714 (3,1) - since it looks kind of a bit down , make it look like 00:42:199 (2,3)


Ezreal Normal:

1. Dope diff tbh


Mochi Hard:

1. 00:32:599 (2,3,4,1) - for me, 00:33:285 (4,1) should have a similar spacing like 00:32:599 (2,3), it could fit pretty well.
2. 01:06:371 (1,2,3) - it should have the same spacing like 01:05:514 (2,3,4), it could make it look more comfy to play


Insane:

1. 00:13:056 (1,2,3) - move circle "3" a bit more to the right, so it can look like a better shaped triangle... kinda like this? (http://osu.ppy.sh/ss/8236851) it could add a bit more fun to the jump

2. 00:17:685 (2,3,4,5) - try doing something like this with the circles "4,5" https://osu.ppy.sh/ss/8236868 (the screenshot is just an idea of my suggestion uwu)


Short mod :( since the rest of the diffs are awesome, but i hope it helps :o
posted

Joe Castle wrote:

HI! im here from #modreqs, since you requested mods there!
so lts see if i can help you buddy!
thanks dude!

Easy:

1. 00:48:714 (3,1) - since it looks kind of a bit down , make it look like 00:42:199 (2,3)
sure, moved this pattern to make triangle

Insane:

1. 00:13:056 (1,2,3) - move circle "3" a bit more to the right, so it can look like a better shaped triangle... kinda like this? (http://osu.ppy.sh/ss/8236851) it could add a bit more fun to the jump done, also fixed 00:13:571 (1) - to fit the line shape better

2. 00:17:685 (2,3,4,5) - try doing something like this with the circles "4,5" https://osu.ppy.sh/ss/8236868 (the screenshot is just an idea of my suggestion uwu) not a fan of this suggestion, the angle feels pretty awkward to play and would also mess up the spacing emphasis i have atm


Short mod :( since the rest of the diffs are awesome, but i hope it helps :o
3.


thanks for the mod!
posted
Hello from modding queue



[Swimming Club]
00:06:714 (2,3,4) - Quite sudden to randomly change into 3 notes instead of following the 1/2 sliders. Just really seems like it's out there on the guitar parts you already mapped out. Unless you can explain what emphasis you were going for I'd agree with you because the same triple note drum pattern like this can be heard through the entire beginning of the song :D
00:10:485 (1,2,3) - I like these because they didn't interfere with the guitars you had previously
00:11:685 (1) - Can represent the guitar somehow with a bendy slider, seems too natural to have a wave slider but the music generates a vibrato in the guitar. Up to you
00:17:856 (3,4,5) - 00:19:056 (2,3,4) - Seems rather bland. The main part here were her vocals but it's just skipped over with the same set of rhythms. Don't you also agree that this sounds better? http://puu.sh/w7Sqz/605620fac3.jpg You can definitely keep the 2nd portion the way it is but the first one just has so much more of an impact this way. Kinda like 00:21:628 (2,3,4) -
00:26:599 (1) - Even though I do agree with how you made the vocals here with a 1/1 slider. It's better to utilize the beat at 00:26:771 - and match with 00:26:085 (3,4) - because there is a clear difference between that 1/1 slider there and one at 00:28:142 (1) -
00:37:571 (1) - Doesn't necessarily needs to be NC you can change that and NC at 00:38:256 (3) - It'll keep consistency with 8x8 NC and leave that stream part NC have its own thing. Also this note at 00:38:342 (4) - feels weak because the note previously just rolls over it. So the rhythm here would be 1 note then a triplet which has a stronger rhythm palette
00:41:085 (4) - Same as ^ can be said here. You can hear the difference in the rhythm the music turns into. It was a continuous musical flow but then it changed after 00:36:371 - so representing them in a different way is better for you
00:43:743 (3,4,5,6) - See nice shit here
00:48:541 (8) - Seems strangely placed. Could represent the bass sound by making a back and forth pattern stacked on (6) Whichever suits you
00:52:485 (4) - Seems a bit laxed. Could be 2 single notes. Compared them to 00:53:342 (3,4) -These are also mapped to vocals but (4) is the only one with a different vocal flow. Since how you made the 3/4 pattern that cuts right in between the vocals it'll just feel strange to play them out but here the difference in the music
00:56:599 (4) - Same can be said here if you did above. See the difference? 01:01:056 (1,2) -
01:03:456 (4) - This works since it holds onto her vocals
01:07:228 (3,4,5) - Strange to change them this way. Was a triplet but then its 3 single notes. The change here was too drastic for something seemed similiar. I preferred the single notes imo over that triplet.
Seems good


[Mochi's Hard]
00:08:085 (2,3) - Strange to implement an overlap here as well as the sudden change in movement. It's took a different approach to be hit and it's spaced further than expected as well since it's the only one that's spaced this way
00:27:799 (1) - Not really a good choice of a repeat here imo it doesn't utlize the strong beat. Would've preferred it to be http://puu.sh/w7TtC/8099193338.jpg
Where both the 1/2 will be mapped into the vocal and then the strong beat is clickable just so it can match with 00:29:514 (1) -
00:32:942 (3,4) - I don't think this needed to be emphasized this way. It just leaves flow out of the question. Making (3) into a 1/2 slider would be better for this part. It's not really corresponding to how you previously did pauses like this. Just like this 00:41:171 (3,4) - You could've done the same thing here but you didn't 00:47:342 (1) - Skipping over valuable bass sounds with this repeat because it makes 00:48:199 (2,3) - seems so bad in comparison to what you could've mapped previously http://puu.sh/w7U07/682f5e52b6.jpg
Seems good
[Ezreal's Normal]
00:03:285 - No reason to skip this. Could make a 1/2 slider for this part
00:10:999 - Should be clickable to match with the same strong guitar sound as 00:11:342 (5) - Would be strange to just have one note that represented the guitar but the other one is underwhelmed by a slider
00:14:942 (2,3,4) - Rhythm seems improper here. How about? http://puu.sh/w7UnA/5a686cc016.jpg Represent the vocal more and fill in that other vocal area as well
00:20:428 (2,3,4) - Same as ^ could be done here
00:24:028 (5) - NC for stronger utilization of rhythms here
00:26:085 (2,3) - I like it compared to the repeat
00:27:456 (5,3) - Can somehow give this more spacing. Seems too close aesthetically as a mapper plus it'll be cleaner if it's moved. Ex: http://puu.sh/w7UuM/db8ae86632.jpg
Clean
Easy is okay. Good luck with the mapset seems clean to a point. Just a little more and I'll see it in ranked.
posted

Kocari wrote:

Hello from modding queue



[Swimming Club]
00:06:714 (2,3,4) - Quite sudden to randomly change into 3 notes instead of following the 1/2 sliders. Just really seems like it's out there on the guitar parts you already mapped out. Unless you can explain what emphasis you were going for I'd agree with you because the same triple note drum pattern like this can be heard through the entire beginning of the song :D changed 3/4 into a slider
00:10:485 (1,2,3) - I like these because they didn't interfere with the guitars you had previously yee
00:11:685 (1) - Can represent the guitar somehow with a bendy slider, seems too natural to have a wave slider but the music generates a vibrato in the guitar. Up to you ehh i see what you mean, but i'd rather just keep it simple and not use overly complex shapes since thats how the rest of the map is styled
00:17:856 (3,4,5) - 00:19:056 (2,3,4) - Seems rather bland. The main part here were her vocals but it's just skipped over with the same set of rhythms. Don't you also agree that this sounds better? http://puu.sh/w7Sqz/605620fac3.jpg You can definitely keep the 2nd portion the way it is but the first one just has so much more of an impact this way. Kinda like 00:21:628 (2,3,4) - im half and half on this, i understand what you mean, but because the vocals in the next combo are extremely similar, i think changing one without changing the other doesn't really make much sense
00:26:599 (1) - Even though I do agree with how you made the vocals here with a 1/1 slider. It's better to utilize the beat at 00:26:771 - and match with 00:26:085 (3,4) - because there is a clear difference between that 1/1 slider there and one at 00:28:142 (1) - i prefer my current rhythm atm i think, it helps make this whole section feel consistent because of how i mapped it towards the end with the same vocal rhythm, the vocal change on the downbeat is barely noticeable to me, so i don't think making it clickable compared to its current rhythm would be of much benefit
00:37:571 (1) - Doesn't necessarily needs to be NC you can change that and NC at 00:38:256 (3) - It'll keep consistency with 8x8 NC and leave that stream part NC have its own thing. Also this note at 00:38:342 (4) - feels weak because the note previously just rolls over it. So the rhythm here would be 1 note then a triplet which has a stronger rhythm palette fix, nice idea on the triple, i originally made it 5 burst to cover the whole pattern, but putting more emphasis on the hihat clasp feels better to play
00:41:085 (4) - Same as ^ can be said here. You can hear the difference in the rhythm the music turns into. It was a continuous musical flow but then it changed after 00:36:371 - so representing them in a different way is better for you yea
00:43:743 (3,4,5,6) - See nice shit here : ok_hand :
00:48:541 (8) - Seems strangely placed. Could represent the bass sound by making a back and forth pattern stacked on (6) Whichever suits you cool idea
00:52:485 (4) - Seems a bit laxed. Could be 2 single notes. Compared them to 00:53:342 (3,4) -These are also mapped to vocals but (4) is the only one with a different vocal flow. Since how you made the 3/4 pattern that cuts right in between the vocals it'll just feel strange to play them out but here the difference in the music good idea, also helps emphasise the sharper way that the vocalist sings better, changed
00:56:599 (4) - Same can be said here if you did above. See the difference? 01:01:056 (1,2) -
01:03:456 (4) - This works since it holds onto her vocals ye
01:07:228 (3,4,5) - Strange to change them this way. Was a triplet but then its 3 single notes. The change here was too drastic for something seemed similiar. I preferred the single notes imo over that triplet. agreed, i wanted to put emphasis on the quick drum interjection but looking over the rest of the kiai i don't let them take over vocal priority until this point, so i've reworked it to follow vocals better
Seems good


Easy is okay. Good luck with the mapset seems clean to a point. Just a little more and I'll see it in ranked.


thanks for the mod!
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