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Tatsuya Yano - Yatte Miyou! [OsuMania]

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Total Posts
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Topic Starter
AyeAries
This beatmap was submitted using in-game submission on Monday, October 23, 2017 at 11:19:03 AM

Artist: Tatsuya Yano
Title: Yatte Miyou!
Source: ソフィーのアトリエ ~不思議な本の錬金術士~
Tags: Atelier Sophie ~The Alchemist of the Mysterious Book~ Sofii no Atorie ~Fushigina hon no Renkinjutsushi~ Shiro-neechan
BPM: 140
Filesize: 3648kb
Play Time: 01:38
Difficulties Available:
  1. HD - 4Key (2.5 stars, 667 notes)
  2. MX - 4Key (3.46 stars, 864 notes)
  3. NM - 4Key (1.75 stars, 405 notes)
Download: Tatsuya Yano - Yatte Miyou!
Information: Scores/Beatmap Listing
---------------
LN oriented map

1 -> 2 -> 3

by Rivals_7
by Protastic101
John Doe
From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

MX
00:01:647 Missing a note
00:13:219 (13219|0) This LN should be longer since 00:09:790 (9790|2) Is mapped on the same sound
00:19:933 (19933|0,19981|1,20028|2,20076|3,20076|0) I think this is only a stream with 2 single notes and a double at the end, would delete 00:20:028 (20028|2) and make the pattern to 00:19:933 (19933|1,20004|2,20076|0,20076|3)
00:31:219 Missing a note
00:38:076 ^^
00:39:790 ^^

Good map, couldn't find many mistakes. Good luck!!!
Topic Starter
AyeAries
No reply = applied

LordTimeWaste wrote:

From my modding queue

Just to clarify this, if i say something about 0/1/2/3, i mean the 4 keys you are using for playing (1 = most left key, 4 = most right key).
Anyways, let's go!!!

MX
00:01:647 Missing a note
00:13:219 (13219|0) This LN should be longer since 00:09:790 (9790|2) Is mapped on the same sound :arrow: Ok but repattern some notes.
00:19:933 (19933|0,19981|1,20028|2,20076|3,20076|0) I think this is only a stream with 2 single notes and a double at the end, would delete 00:20:028 (20028|2) and make the pattern to 00:19:933 (19933|1,20004|2,20076|0,20076|3) :arrow: I know but 1/6 streams seems readable the sounds.
00:31:219 Missing a note
00:38:076 ^^
00:39:790 ^^

Good map, couldn't find many mistakes. Good luck!!!
Thanks for Mod :)
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS?
  1. You can reduce the weight of the Background changing his format from .PNG to .JPG
Video: PASS
  1. Not needed.
BPM & Offset: MISS?
  1. I'm not an expert on this... but 210 BPM (105x2) isn't a bit much? For me was 140 BPM... Screenshot: https://osu.ppy.sh/ss/7647602 (Now the map uses mostly 1/6 snaps. The highlighted roll is 1/12 snap, like the others.)
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Let's recheck some things...
    1. NM: OD=8 -> OD=7 | HP=8 -> HP=7.5
    2. HD: OD=8 -> OD=7.5 | HP=8 -> HP=7.5
Hitsound: MISS
  1. I saw some hitsounds in the map folder... So... use them xD
Hitsound Volume: PASS
  1. 40% looks good.
Kiai Time: PASS
Metadata: MISS
  1. Let's recheck/complete some things... Links, btw: http://social.gust.co.jp/sophie/music/ and http://vgmdb.net/album/53594
    1. Title: Is "Let's Try It!" (the "t" and "i" are uppercase: "T" and "I")
    2. Artist: ...I think is incorrect. The composer/arranger is the artist of the song in this case. Replace the "Atelier(...)" for "Tatsuya Yano".
    3. Source: Correct.
    4. Tags: Now, you can place: "Atelier Sophie ~The Alchemist of the Mysterious Book~" for the game title (Source in english).
    5. Tags2: "sofii no atorie ~fushigina hon no renkinjutsushi~" -> "Sophie no Atelier ~Fushigi na Hon no Renkinjutsushi~" (I don't think that romaji tag is good enough. With the tag above added is enough for me tbh. If there are enough space add this then xD)
    6. Tags3: "series jrpg rpg" (I don't know, if you search the game for yourself will be clear what type it is, plus this doesn't have any relation with the music.)
    7. Tags4: Finally, add: "やってみよう!" (also for the title of the song... and that's all!)
Widescreen Support: PASS
Preview Point: PASS?
  1. You can try 00:56:362 too.
AiMod Things: PASS

Mod!
[NM]
00:13:647 (13647|1) - I rather move this note to |2| fits more that way.

00:38:076 (38076|3,38362|0) - Ctrl+H... there many Longnotes on |2| and |3|.

00:41:504 (41504|2) - Move to |0| fits more.

00:44:362 (44362|1) - Move to |3|, many notes in the same column.

00:48:219 (48219|1,48362|3,48362|2) - https://osu.ppy.sh/ss/7648938

00:51:362 (51362|2,51362|3,52219|3,52219|2,53076|3,53076|2) - Why these are chords? For me that whistle is only one note. Also there many Longnotes on |0| and |1|, rearrange better...

00:55:076 (55076|3,55219|1,55219|2) - https://osu.ppy.sh/ss/7648945

01:14:076 (74076|2) - Move to |0| fits more.

01:19:647 (79647|0,79647|3,80076|3,80076|0,80504|3,80504|0,80933|1,81362|2) - https://osu.ppy.sh/ss/7648955

[HD]
00:07:219 to 00:17:504 - I can see that you are mapping whistles and kicks with chords... I rather use chords for the whistles only (rare, because usually the whistles are really quiet, in this case not). Up to you.

00:17:504 (17504|3,17504|0,17719|0,17719|3,17933|2,17933|1,18147|1,18147|2,18362|3,18362|0,18576|0,18576|3,18790|1,18790|2,19004|2,19004|1,19219|0,19219|2,19219|3) - https://osu.ppy.sh/ss/7649026

00:27:076 (27076|0,27219|2,27362|0,27362|1,27504|2,27647|0,27790|1,27790|2) - https://osu.ppy.sh/ss/7649042

00:29:504 - This clap? ("tack" sound) is intended to be empty? (without any notes?)

00:31:076 - ^

00:34:219 (34219|0) - Move to |1| and 00:34:504 (34504|1) to |2|.

00:36:362 - "tack" sound again... Skipping from now on.

00:55:076 (55076|3) - to |2| and 00:55:219 (55219|2) - to |3|

01:04:647 (64647|1,65076|1,65504|1,65933|1,66362|1,66790|1) - Isn't very repetitive? Spread the notes better.

01:08:504 (68504|3,68933|3,69362|3,69790|3,70219|3) - ^Same.

01:27:790 (87790|0,87790|2,87933|1,88076|2,88219|1) - https://osu.ppy.sh/ss/7649084

01:37:647 (97647|1,97647|2) - Move to |0| and |3|

01:37:933 (97933|0,97933|3) - Move to |1| and |2|

[MX]
00:17:933 - Add one note more on |3|

00:20:362 (20362|1,20504|2,20504|3) - Again that "tack" sound... I rather map those sounds like 1/2 jacks: https://osu.ppy.sh/ss/7649158

00:26:933 (26933|3,26933|1,27076|2,27219|0,27362|2,27362|3,27504|3,27647|3,27790|0,27790|3) - https://osu.ppy.sh/ss/7649167

Those "tack" sounds still appearing here, skipping...

00:28:219 (28219|1,28219|0) - Isn't a triple note? You map with three notes here...

00:40:647 (40647|0,40647|1,40790|2,40790|0,40933|2,40933|1,41076|1,41076|2,41076|0) - https://osu.ppy.sh/ss/7649190

00:41:362 (41362|0,41362|3) - Move to |1| and |2| instead.

01:18:219 (78219|0,78219|3) - ^

01:19:076 (79076|3,79076|0) - ^

01:27:790 - Add one note more on |1|

Third time, true xD!

Good Luck :) !
Topic Starter
AyeAries
No reply = accepted :)

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3


General
MP3: PASS
BG: PASS?
  1. You can reduce the weight of the Background changing his format from .PNG to .JPG :arrow: It's not the case if the bg is png or jpg.
Video: PASS
  1. Not needed.
BPM & Offset: MISS?
  1. I'm not an expert on this... but 210 BPM (105x2) isn't a bit much? For me was 140 BPM... Screenshot: https://osu.ppy.sh/ss/7647602 (Now the map uses mostly 1/6 snaps. The highlighted roll is 1/12 snap, like the others.) :arrow: I don't think that's too much for bpm and if you put it in 140 it's snapped.
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Let's recheck some things...
    1. NM: OD=8 -> OD=7 | HP=8 -> HP=7.5
    2. HD: OD=8 -> OD=7.5 | HP=8 -> HP=7.5
Hitsound: MISS
  1. I saw some hitsounds in the map folder... So... use them xD :arrow: oh the soft-hitfinish...okie
Hitsound Volume: PASS
  1. 40% looks good.
Kiai Time: PASS
Metadata: MISS
  1. Let's recheck/complete some things... Links, btw: http://social.gust.co.jp/sophie/music/ and http://vgmdb.net/album/53594
    1. Title: Is "Let's Try It!" (the "t" and "i" are uppercase: "T" and "I")
    2. Artist: ...I think is incorrect. The composer/arranger is the artist of the song in this case. Replace the "Atelier(...)" for "Tatsuya Yano".
    3. Source: Correct.
    4. Tags: Now, you can place: "Atelier Sophie ~The Alchemist of the Mysterious Book~" for the game title (Source in english).
    5. Tags2: "sofii no atorie ~fushigina hon no renkinjutsushi~" -> "Sophie no Atelier ~Fushigi na Hon no Renkinjutsushi~" (I don't think that romaji tag is good enough. With the tag above added is enough for me tbh. If there are enough space add this then xD) :arrow: Actually no need to change because that's the same tags even it there's capitalize or not.
    6. Tags3: "series jrpg rpg" (I don't know, if you search the game for yourself will be clear what type it is, plus this doesn't have any relation with the music.) :arrow: Well it's related because the music is exist in the game XD
    7. Tags4: Finally, add: "やってみよう!" (also for the title of the song... and that's all!) :arrow: No need to add it on tags because it's in the title.
Widescreen Support: PASS
Preview Point: PASS?
  1. You can try 00:56:362 too.
AiMod Things: PASS

Mod!
[NM]
00:13:647 (13647|1) - I rather move this note to |2| fits more that way.

00:38:076 (38076|3,38362|0) - Ctrl+H... there many Longnotes on |2| and |3|.

00:41:504 (41504|2) - Move to |0| fits more.

00:44:362 (44362|1) - Move to |3|, many notes in the same column.

00:48:219 (48219|1,48362|3,48362|2) - https://osu.ppy.sh/ss/7648938 :arrow: I don't intention to use shield in this diff

00:51:362 (51362|2,51362|3,52219|3,52219|2,53076|3,53076|2) - Why these are chords? For me that whistle is only one note. Also there many Longnotes on |0| and |1|, rearrange better... :arrow: Re-arranged some notes

00:55:076 (55076|3,55219|1,55219|2) - https://osu.ppy.sh/ss/7648945 :arrow: Re-arranged a bit.

01:14:076 (74076|2) - Move to |0| fits more. :arrow: remain this note to prevent 1/4 collision note here 01:14:362 -

01:19:647 (79647|0,79647|3,80076|3,80076|0,80504|3,80504|0,80933|1,81362|2) - https://osu.ppy.sh/ss/7648955 :arrow: I'll remain this pattern.

[HD]
00:07:219 to 00:17:504 - I can see that you are mapping whistles and kicks with chords... I rather use chords for the whistles only (rare, because usually the whistles are really quiet, in this case not). Up to you. :arrow: Let me think about this...I'll remain the notes but i can consider this if some modders can also notice this one.

00:17:504 (17504|3,17504|0,17719|0,17719|3,17933|2,17933|1,18147|1,18147|2,18362|3,18362|0,18576|0,18576|3,18790|1,18790|2,19004|2,19004|1,19219|0,19219|2,19219|3) - https://osu.ppy.sh/ss/7649026 :arrow: I'll remain the chordjacks pattern.

00:27:076 (27076|0,27219|2,27362|0,27362|1,27504|2,27647|0,27790|1,27790|2) - https://osu.ppy.sh/ss/7649042 :arrow: I'll remain the kind of pattern.

00:29:504 - This clap? ("tack" sound) is intended to be empty? (without any notes?) :arrow: oh that's not intentional...nice catch

00:31:076 - ^

00:34:219 (34219|0) - Move to |1| and 00:34:504 (34504|1) to |2|.

00:36:362 - "tack" sound again... Skipping from now on.

00:55:076 (55076|3) - to |2| and 00:55:219 (55219|2) - to |3|

01:04:647 (64647|1,65076|1,65504|1,65933|1,66362|1,66790|1) - Isn't very repetitive? Spread the notes better.

01:08:504 (68504|3,68933|3,69362|3,69790|3,70219|3) - ^Same.

01:27:790 (87790|0,87790|2,87933|1,88076|2,88219|1) - https://osu.ppy.sh/ss/7649084

01:37:647 (97647|1,97647|2) - Move to |0| and |3|

01:37:933 (97933|0,97933|3) - Move to |1| and |2|

[MX]
00:17:933 - Add one note more on |3|

00:20:362 (20362|1,20504|2,20504|3) - Again that "tack" sound... I rather map those sounds like 1/2 jacks: https://osu.ppy.sh/ss/7649158

00:26:933 (26933|3,26933|1,27076|2,27219|0,27362|2,27362|3,27504|3,27647|3,27790|0,27790|3) - https://osu.ppy.sh/ss/7649167 :arrow: Re-pattern a bit.

Those "tack" sounds still appearing here, skipping...

00:28:219 (28219|1,28219|0) - Isn't a triple note? You map with three notes here... :arrow: double notes seems fine to me.

00:40:647 (40647|0,40647|1,40790|2,40790|0,40933|2,40933|1,41076|1,41076|2,41076|0) - https://osu.ppy.sh/ss/7649190 :arrow: I'll remain this kind of pattern.

00:41:362 (41362|0,41362|3) - Move to |1| and |2| instead. :arrow: It's much confortable to use jacks in columns |0| and |3|

01:18:219 (78219|0,78219|3) - ^

01:19:076 (79076|3,79076|0) - ^ :arrow: It's much confortable to use jacks in columns |0| and |3|

01:27:790 - Add one note more on |1| :arrow: One note seems fine for finish sound.

Third time, true xD!

Good Luck :) !
Thanks for great mod specially in metadata...I'll mod your map ASAP! :)
Litharrale
NM from my queue
1|2|3|4

Come on 1080p BGs where are you?

Hitsound your map. You've got a good hitnormal going but you could do so much more


MX
00:00:790 (790|3,933|0) - I know you've chosen to not map it, but the soft pipe would be nice to include at key points like this. Just an extra note on the middle blue tick would suffice.
00:05:552 (5552|2,5600|1,5719|1) - Objectively ghost notes. An LN would be more fitting
00:14:076 (14076|0,14076|2,14076|3) - According to your mapping scheme, shouldn't this be a double?
00:17:504 (17504|3,17504|1,17504|0,17719|0,17719|3,17933|3,17933|0,17933|2,18147|1,18147|0,18362|0,18362|2,18362|3,18576|3,18576|0,18790|3,18790|1) - There's potential here to map for pitch relevancy
00:29:076 (29076|1,29933|2) - Triples seem a bit heavy for this softer section and it diminishes the effect that triples like 00:34:219 (34219|2,34219|3,34219|0) - have even though they belong
00:56:504 (56504|1,56504|2) - You'll replace should-be LNs with 1/6 streams but you wont put a 1/4 stream instead of this one?

Really great map. I don't like the beginning of the kiai at all but that could just be because I'm terrible at LNs
Take my stars!
Topic Starter
AyeAries
No reply = accepted

Litharrale wrote:

NM from my queue
1|2|3|4

Come on 1080p BGs where are you? :arrow: Sadly i can't because my pc can't support 1080p. It's 720p tbh.

Hitsound your map. You've got a good hitnormal going but you could do so much more :arrow: Let me think about this :)


MX
00:00:790 (790|3,933|0) - I know you've chosen to not map it, but the soft pipe would be nice to include at key points like this. Just an extra note on the middle blue tick would suffice.
00:05:552 (5552|2,5600|1,5719|1) - Objectively ghost notes. An LN would be more fitting :arrow: Re-aaranged some notes.
00:14:076 (14076|0,14076|2,14076|3) - According to your mapping scheme, shouldn't this be a double? :arrow: It should be triple. Instead of remove one note, change the one note into LN
00:17:504 (17504|3,17504|1,17504|0,17719|0,17719|3,17933|3,17933|0,17933|2,18147|1,18147|0,18362|0,18362|2,18362|3,18576|3,18576|0,18790|3,18790|1) - There's potential here to map for pitch relevancy :arrow: I know but i'll stick with this kind of pattern.
00:29:076 (29076|1,29933|2) - Triples seem a bit heavy for this softer section and it diminishes the effect that triples like 00:34:219 (34219|2,34219|3,34219|0) - have even though they belong :arrow: I don't think that's heavy for softer section.
00:56:504 (56504|1,56504|2) - You'll replace should-be LNs with 1/6 streams but you wont put a 1/4 stream instead of this one? :arrow: much better to use 1/6 streams.

Really great map. I don't like the beginning of the kiai at all but that could just be because I'm terrible at LNs
Take my stars!
Thanks for mod and stars :)
Another Lie
Wow atelier, i played it too. I'm not quite good at it. Bookmarked as mod
Ok i'm coming now
MX
00:06:219 (6219|2) - change as LN?
01:37:933 (97933|1) - delete? 2 notes are pretty fair for that sound. i mean that place has similiar sound like this 01:37:647 -
Call me if this mod doesn't help you. I'll exchange as a star. 8-)
Topic Starter
AyeAries

Another Lie wrote:

Wow atelier, i played it too. I'm not quite good at it. Bookmarked as mod

yay! :)
Crumpey
Mod for MX HD and NM
13:13 CrumpetFiddler: hi
13:14 Shiro-neechan: hi
13:14 CrumpetFiddler: im sure you dont know me, im not that popular
13:14 CrumpetFiddler: i saw your post, you need a song modded?
13:15 Shiro-neechan: yeah
13:16 CrumpetFiddler: i Can help you out with that, id prefer to do it in chat (here) tho, not thru posting directly to forums
13:16 Shiro-neechan: oh irc
13:16 Shiro-neechan: sure
13:16 CrumpetFiddler: np the map?
13:16 Shiro-neechan: https://osu.ppy.sh/s/588635 here]
13:17 CrumpetFiddler: aaa my supporters gone
13:17 CrumpetFiddler: lemme renew that first
13:17 Shiro-neechan: aaa
13:17 Shiro-neechan: okie
13:17 CrumpetFiddler: aaa
13:18 CrumpetFiddler: what diff is it your most concerned with?
13:18 Shiro-neechan: MX but you can also check NM and HD
13:18 CrumpetFiddler: (What one should i focus most on)
13:18 CrumpetFiddler: ok lemme just try playing it quickl
13:18 CrumpetFiddler: u
13:19 Shiro-neechan: it's LN map tbh
13:20 CrumpetFiddler: ln maps can still be ranked provided they are done properly
13:21 CrumpetFiddler: most of my problems with the maps arnt the lns
13:21 CrumpetFiddler: altho some do concern me
13:21 Shiro-neechan: hmm
13:21 CrumpetFiddler: ill focus on mx rn
13:21 CrumpetFiddler: ill check HD after
13:21 Shiro-neechan: okie
13:21 CrumpetFiddler: 00:02:576 (2576|1) -
13:21 CrumpetFiddler: that note doesnt looks snapped in
13:22 CrumpetFiddler: or is this mapped on 1/12?
13:22 CrumpetFiddler: also that note doesnt really have a sound behind it, so id doesnt even need to be there alltogether
13:23 CrumpetFiddler: i have to say, watch out when your doing these
13:23 CrumpetFiddler: 00:02:504 (2504|0,2576|1,2647|2) -
13:23 CrumpetFiddler: Alot of them only has 2 sounds behind thmef
13:23 CrumpetFiddler: them*
13:23 CrumpetFiddler: having 3 notes feels weird to play
13:24 Shiro-neechan: it's snapped but i decide to put it on 1/6
13:24 CrumpetFiddler: okay, thats fine then
13:25 CrumpetFiddler: even tho im pointing out all things i can find wrong with this
13:25 CrumpetFiddler: gotta praise this
13:25 CrumpetFiddler: 00:05:504 (5504|2,5504|3,5647|0,5790|3,5790|2,5933|1,6076|0,6076|3,6219|2) -
13:25 CrumpetFiddler: so good
13:26 Shiro-neechan: aaaa thanks
13:26 CrumpetFiddler: 1|2|3|4
13:26 Shiro-neechan: okie
13:26 CrumpetFiddler: 00:06:790 (6790|0,6790|3,6790|1) - i would say change this
13:26 CrumpetFiddler: 00:06:790 (6790|0,6790|3,6790|1) -
13:26 CrumpetFiddler: oops
13:26 CrumpetFiddler: to maybe 1|3|4
13:26 CrumpetFiddler: so its different from the one just below
13:27 Shiro-neechan: ok but i have to move this 00:06:647 (6647|2,6647|3) - to 1|2 to prevent chord jack
13:27 CrumpetFiddler: these here dont make much sense
13:27 CrumpetFiddler: 00:09:219 (9219|3,9266|2,9314|1) -
13:27 Shiro-neechan: hmm
13:27 CrumpetFiddler: that be fine
13:27 CrumpetFiddler: the one i hld earlier
13:28 CrumpetFiddler: theres no beats behind what you mapped there
13:28 CrumpetFiddler: id say just keep one note there
13:29 Shiro-neechan: okie
13:29 CrumpetFiddler: i dont think this should end in a quad, you end another in a quad, but thats justified as it has a sound behind it
13:29 CrumpetFiddler: 00:09:790 (9790|2,10219|1,10219|0,10219|3) -
13:29 CrumpetFiddler: 00:16:076 (16076|0,16123|1,16171|2) - youve done this again, id say do the same thing as before
13:30 Shiro-neechan: yeah
13:30 CrumpetFiddler: 00:16:647 (16647|3,17076|1,17076|0,17076|2) - quad again
13:31 Shiro-neechan: that's not the case because it started LN not quad
13:31 Shiro-neechan: LN>triple
13:31 CrumpetFiddler: as in it ends in a quad
13:31 CrumpetFiddler: it doesnt have the sound that it should, i'd just suggest removing one of the notes at the end
13:32 CrumpetFiddler: 00:17:504 (17504|1,17504|3,17504|0) - i can see what youve done here, and what im going to suggest is entirely subjective i think the parts fine. but you could just use doubles and remove triples all together
13:32 CrumpetFiddler: thats literally just preference tho, so you can choos what you want to do with that
13:33 Shiro-neechan: i'll remain that part because of the hitsound
13:33 CrumpetFiddler: thats fine
13:33 CrumpetFiddler: im not sure about this
13:33 CrumpetFiddler: v
13:33 CrumpetFiddler: 00:19:933 (19933|0,19981|1,20028|2) -
13:34 Shiro-neechan: i'm sure that it's not snapped
13:34 CrumpetFiddler: id say move this to |2|
13:34 CrumpetFiddler: 00:20:362 (20362|2) -
13:34 Shiro-neechan: ok
13:34 CrumpetFiddler: these sections you seem to have nailed
13:34 CrumpetFiddler: 00:24:647 (24647|3,24647|0,24790|2,24790|3,24790|1,24933|0,25076|2,25076|3,25219|1,25219|3,25219|0) -
13:35 CrumpetFiddler: nothing wrong with any of those it looks like
13:35 Shiro-neechan: yeah
13:35 Shiro-neechan: for consistency play
13:35 CrumpetFiddler: again here, im not sure
13:35 CrumpetFiddler: 00:26:219 (26219|3,26266|2,26314|1,26362|0) -
13:35 CrumpetFiddler: it sounds ok, but it feels super off to play
13:36 Shiro-neechan: see
13:36 Shiro-neechan: i guess i have to change it
13:36 CrumpetFiddler: im trying to see how i can fix it to give you an idea
13:36 Shiro-neechan: ikr :)
13:37 CrumpetFiddler: https://osu.ppy.sh/ss/7667605
13:37 CrumpetFiddler: that feels better, but id say fiddle around with that until your happy with it
13:38 Shiro-neechan: oh nice
13:38 CrumpetFiddler: a probelm i had when playing your song, theres alot of jacks
13:38 CrumpetFiddler: 00:27:504 (27504|2) - move to |1|
13:38 CrumpetFiddler: 00:27:647 (27647|3) - move to |3|
13:39 CrumpetFiddler: removes jacks from that section entirely
13:39 Shiro-neechan: okie
13:39 CrumpetFiddler: theres not enough beat to justify a triple 00:29:076 (29076|2,29076|0,29076|1) -
13:40 CrumpetFiddler: id say consider making that a single note, or a double
13:40 CrumpetFiddler: either would be ok
13:41 Shiro-neechan: ok but i'll go for double note
13:41 CrumpetFiddler: thatd still be okay
13:41 CrumpetFiddler: no beat at the end of this ln
13:41 CrumpetFiddler: 00:31:504 (31504|2) -
13:41 CrumpetFiddler: probs delete that note
13:41 Shiro-neechan: okie
13:42 CrumpetFiddler: there is a beat at the start of this ln and you didnt place a note there, and theres a triple with little sound behind it, id say make the start of the ln a double and put a single note where the triple is
13:42 CrumpetFiddler: 00:32:362 (32362|0,32504|3,32504|1,32504|2) -
13:42 CrumpetFiddler: 00:32:790 (32790|1) - you could justify putting a not midway into this ln as there is a sound
13:42 CrumpetFiddler: note*
13:43 Shiro-neechan: okie
13:43 CrumpetFiddler: i myself am not a massive fan of lns songs, but i can still say that the way youve done the first ln, is albeit good
13:43 CrumpetFiddler: just odd to hit
13:43 CrumpetFiddler: id say re-arrange them to make them more finger friendly
13:43 CrumpetFiddler: and probably remove the note youve got placed in there
13:43 CrumpetFiddler: 00:33:219 (33219|2,33362|1,33362|0,33504|3,33647|1) -
13:45 CrumpetFiddler: id say maybe
13:45 CrumpetFiddler: https://osu.ppy.sh/ss/7667646
13:45 CrumpetFiddler: something like that
13:45 Shiro-neechan: okie
13:45 Shiro-neechan: oh nice
13:45 CrumpetFiddler: feels alot smoother to play
13:46 CrumpetFiddler: id say after this ln place a note, and put doubles where the triples are, be sure to avoid jacks 00:35:504 (35504|3) -
13:47 CrumpetFiddler: 00:39:790 (39790|3) -
13:47 Shiro-neechan: okie
13:47 CrumpetFiddler: something like this maybe
13:47 CrumpetFiddler: https://osu.ppy.sh/ss/7667656
13:48 CrumpetFiddler: remove one of the notes at the end of this ln 00:41:933 (41933|2,42219|3,42219|0) -
13:49 CrumpetFiddler: not sure how i feel about this triple
13:49 CrumpetFiddler: 00:42:790 (42790|2,42790|0,42790|1) -
13:49 CrumpetFiddler: id say make it a double
13:49 Shiro-neechan: why remove one note? i think it's not the case
13:49 Shiro-neechan: okie
13:49 CrumpetFiddler: its ok if you think some of these changes you shouldnt implement
13:49 CrumpetFiddler: these are all opinion based ^u^
13:50 Shiro-neechan: uwu
13:50 CrumpetFiddler: id say you could add a note midway on this ln
13:50 CrumpetFiddler: 00:43:933 (43933|3) -
13:50 CrumpetFiddler: there is a beat there
13:50 Shiro-neechan: no check it 25% playback
13:50 Shiro-neechan: playback rate
13:51 CrumpetFiddler: theres a tiny *ding* sound
13:51 CrumpetFiddler: im always on 25%
13:51 Shiro-neechan: you mean here 00:43:933 (43933|3) -
13:52 CrumpetFiddler: yeah
13:52 Shiro-neechan: oh god
13:52 Shiro-neechan: i din't notice
13:52 CrumpetFiddler: XD
13:52 CrumpetFiddler: thats my job :)
13:52 CrumpetFiddler: 00:44:933 (44933|0,45362|2,45362|1,45362|3) - again the triples, id say make another double
13:52 Shiro-neechan: aaa
13:52 Shiro-neechan: ok
13:53 CrumpetFiddler: 00:45:790 (45790|3,46219|0,46219|2,46219|1) - same as before
13:53 CrumpetFiddler: 00:47:076 (47076|2,47076|3,47076|0) -
13:53 Shiro-neechan: ok
13:53 CrumpetFiddler: 00:48:362 (48362|0,48362|3,48362|1) - you could make this a quad
13:53 CrumpetFiddler: you made it a quad near the start of the song, for consistancy you should make this a quad too
13:54 Shiro-neechan: yeah
13:54 CrumpetFiddler: make a double 00:49:647 (49647|1,49647|2,49647|0) -
13:54 Shiro-neechan: ok
13:54 CrumpetFiddler: 00:49:219 (49219|0,49219|1) - "this is before the other one" you could make the start of this ln a double
13:55 CrumpetFiddler: probs put another note beside this 00:49:933 (49933|2) -
13:56 CrumpetFiddler: 00:52:219 (52219|0,52219|1,52219|2) - make doubles
13:56 Shiro-neechan: 00:49:219 (49219|0,49219|1) - i'll stick to 1LN to prevent double shield
13:56 CrumpetFiddler: make the start of the ln a double, and the double a single v
13:56 CrumpetFiddler: v
13:56 CrumpetFiddler: 00:52:504 (52504|3,52647|1,52647|2) -
13:57 Shiro-neechan: ok
13:57 CrumpetFiddler: oh one ln, just another note beside it
13:57 Shiro-neechan: oh okay
13:58 CrumpetFiddler: 00:53:076 (53076|1,53076|3,53076|2) - make doubles
13:59 Shiro-neechan: ok
13:59 CrumpetFiddler: so this part is ok 00:53:362 (53362|2,53362|0,53504|2,53504|0,53647|0,53647|2,53790|0,53790|2,53933|1,53933|0,54076|1,54076|0,54219|0,54219|1,54362|1,54362|0) -
13:59 CrumpetFiddler: but im my opinion the first beat is the most heard one
14:00 Shiro-neechan: hmm
14:00 CrumpetFiddler: http://osu.ppy.sh/ss/7667712
14:00 CrumpetFiddler: i would suggest revisiting that pattern, but this emphasises the louder beats of the song
14:01 Shiro-neechan: i'll stick to chord pattern to emphasize the tack hitsound
14:01 CrumpetFiddler: thats all good
14:01 CrumpetFiddler: i dont think thats wrong
14:02 Shiro-neechan: yeah
14:02 CrumpetFiddler: id say make these single notes
14:02 CrumpetFiddler: 00:55:647 (55647|3,55647|0,55933|3,55933|1,56076|0,56076|2) -
14:03 Shiro-neechan: actually that's single note in NM and HD
14:03 Shiro-neechan: but i think it's not the case in MX
14:03 CrumpetFiddler: i think it should be, they arnt loud enough to be considered doubles and it felt a lil weird
14:03 Shiro-neechan: https://osu.ppy.sh/ss/7667720
14:05 CrumpetFiddler: 00:56:504 (56504|0,56552|1,56600|2,56647|3,56695|0,56742|1,56790|2,56838|3) - trying to find a cleaner way to do this
14:05 CrumpetFiddler: i believe after that it should end in a quad but to do that youll need to play around with this section, ill try to give you a rough idea
14:05 Shiro-neechan: hmm
14:07 CrumpetFiddler: i think its slightly out of beat
14:07 CrumpetFiddler: https://osu.ppy.sh/ss/7667732
14:07 CrumpetFiddler: this is okay. but i suggest going back and changing it till your happy with it
14:07 Shiro-neechan: yeah i'll consider this
14:08 CrumpetFiddler: normally id say this is bad 00:57:790 (57790|0,57790|3) -
14:08 CrumpetFiddler: but because its the chorus i think you can get away with it
14:10 CrumpetFiddler: 01:00:790 (60790|2) - you can probs put another note besides this
14:10 Shiro-neechan: okie
14:10 CrumpetFiddler: ill say this because its a big offender
14:10 CrumpetFiddler: in the chorus
14:10 CrumpetFiddler: there are alot of jacks
14:10 Shiro-neechan: yeah
14:10 CrumpetFiddler: to fix this youd need to rework it ~ remove Lns make doubles singles
14:11 CrumpetFiddler: im not telling you to do this
14:11 CrumpetFiddler: just making you aware of them
14:11 CrumpetFiddler: put a note besides this ln 01:02:076 (62076|2) -
14:11 Shiro-neechan: nah i think shield can also exist in ranked maps
14:11 Shiro-neechan: ok
14:12 CrumpetFiddler: im not too positive i think some songs have gotten away with a bit
14:12 CrumpetFiddler: heart of witch did i think
14:12 Shiro-neechan: oh
14:12 Shiro-neechan: but that's quadjacks XD
14:12 CrumpetFiddler: another *ding* sound thats not got notes with it
14:12 CrumpetFiddler: 01:03:219 (63219|2,63219|0) -
14:12 CrumpetFiddler: i just dont like heart of witch XD
14:13 Shiro-neechan: lol
14:13 CrumpetFiddler: id say remove the doubles, 01:04:647 (64647|1,64647|2) -
14:13 CrumpetFiddler: theres no sound there
14:13 Shiro-neechan: oh okay
14:13 CrumpetFiddler: add a note on the start of the lns 01:05:076 (65076|0,65076|2) -
14:13 CrumpetFiddler: again, no sound here 01:06:362 (66362|1,66362|3) -
14:13 CrumpetFiddler: 01:07:076 (67076|0,67076|2) -
14:13 Shiro-neechan: ok
14:13 CrumpetFiddler: again there
14:13 CrumpetFiddler: 01:08:076 (68076|2,68076|0) -
14:13 CrumpetFiddler: ^
14:14 CrumpetFiddler: 01:08:790 (68790|1,68790|3) -
14:14 CrumpetFiddler: ^
14:14 CrumpetFiddler: 01:09:219 (69219|3,69219|1) -
14:14 CrumpetFiddler: ^
14:14 CrumpetFiddler: 01:09:790 (69790|1,69790|3) -
14:14 CrumpetFiddler: ^
14:14 CrumpetFiddler: probs delete one of these 01:10:504 (70504|2,70504|0) -
14:15 Shiro-neechan: ok
14:17 CrumpetFiddler: sorry im back
14:17 Shiro-neechan: ayy
14:17 CrumpetFiddler: 01:10:933 (70933|3,70933|1) -
14:17 CrumpetFiddler: remove one
14:18 CrumpetFiddler: 01:10:933 (70933|3,70933|1) - remove these
14:18 CrumpetFiddler: remove one
14:18 CrumpetFiddler: 01:11:933 (71933|3,71933|1) -
14:18 CrumpetFiddler: remove both 01:12:219 (72219|1,72219|3) -
14:19 CrumpetFiddler: the next ln, should be fine how it is
14:19 CrumpetFiddler: theres no / little beat 01:14:504 (74504|2,74504|0,74504|3) -
14:19 CrumpetFiddler: theres no beat entirely here 01:14:647 (74647|1) -
14:20 CrumpetFiddler: 01:15:076 (75076|2) -
14:20 CrumpetFiddler: ^
14:20 CrumpetFiddler: not much beat
14:20 CrumpetFiddler: 01:14:933 (74933|3,74933|0,74933|1) -
14:20 CrumpetFiddler: no beat 01:15:504 (75504|0) -
14:20 CrumpetFiddler: 01:15:933 (75933|3) -
14:20 CrumpetFiddler: ^
14:20 CrumpetFiddler: 01:16:362 (76362|1) -
14:20 CrumpetFiddler: ^
14:20 CrumpetFiddler: 01:16:647 (76647|1,76647|3,76647|0) - remove triples for maybe a single
14:21 CrumpetFiddler: posssibly a double
14:21 CrumpetFiddler: 01:16:790 (76790|2) - no beat
14:21 CrumpetFiddler: 01:17:219 (77219|0) -
14:21 CrumpetFiddler: ^
14:21 CrumpetFiddler: 01:18:362 (78362|0,78362|2,78362|3) - make doubles
14:21 CrumpetFiddler: 01:19:504 (79504|2) - no beat
14:21 Shiro-neechan: why you focus on beat that it's not the case in that section
14:22 CrumpetFiddler: im not sure tbh
14:22 CrumpetFiddler: i should of just said the section :/
14:22 CrumpetFiddler: oh eait
14:22 CrumpetFiddler: gimme a sec
14:22 Shiro-neechan: i'm using hitsound tbh
14:22 CrumpetFiddler: ok i fucked up
14:23 Shiro-neechan: lol
14:23 CrumpetFiddler: those notes that are single, keep them in, i see how the hitsound has them fit in
14:23 CrumpetFiddler: i still think the triples should be doubles though
14:23 CrumpetFiddler: besides the end part (01:17:790 (77790|0,77790|3,77933|0,77933|3,77933|1) - )
14:24 CrumpetFiddler: i feel like youve done this ln backwards, the beat starts slow and gets higher 01:20:933 (80933|3,81076|2,81219|1,81362|0) -
14:24 CrumpetFiddler: change to this
14:24 CrumpetFiddler: https://osu.ppy.sh/ss/7667792
14:25 CrumpetFiddler: and reverse this section like how i did the other one
14:25 CrumpetFiddler: 01:22:647 (82647|0,82790|1,82933|2,83076|3) -
14:25 CrumpetFiddler: youll need to move the notes inbetween to make it work aswell
14:26 Shiro-neechan: ok
14:27 CrumpetFiddler: 01:23:504 (83504|2,83647|2,83790|2) - id say move the middle note to avoid jacks
14:28 CrumpetFiddler: 01:24:362 (84362|1,84504|2,84647|0,84790|3) - im not to sure about this
14:28 CrumpetFiddler: it might be because i cant ln tho
14:29 Shiro-neechan: i just do that for the change of variations
14:29 CrumpetFiddler: this section here further on, youve fixed the lns XD 01:27:790 (87790|0,87933|1,88076|2,88219|3,89504|3,89647|2,89790|1,89933|0) -
14:29 Shiro-neechan: uwu
14:30 CrumpetFiddler: id say watch the shields at the end, but with the beat of the music that cant really be helped imo
14:30 Shiro-neechan: lol yeah
14:30 CrumpetFiddler: thats all i can really see for MX
14:30 CrumpetFiddler: would you like me to do HD?
14:31 Shiro-neechan: yay! why not if you still want to check mod
14:31 CrumpetFiddler: tbh i got nothing better to do
14:31 Shiro-neechan: btw
14:31 CrumpetFiddler: ill play the song first
14:31 Shiro-neechan: ok
14:31 CrumpetFiddler: yes?
14:32 CrumpetFiddler: did you want to ask something?
14:32 Shiro-neechan: use reference to clarify it like this https://osu.ppy.sh/ss/7667825
14:32 Shiro-neechan: i assume you know how to use it
14:32 CrumpetFiddler: uuh
14:33 CrumpetFiddler: not really
14:33 Shiro-neechan: ok
14:33 CrumpetFiddler: i dont see this diff having as much wrong as the insane one tbh
14:33 Shiro-neechan: file>open difficulty> for reference
14:33 CrumpetFiddler: i had a lil sift thru the editor and it seemed okay
14:33 *CrumpetFiddler is playing [https://osu.ppy.sh/b/1246143 Tatsuya Yano - Let's Try It! [HD]] <osu!mania> |4K|
14:33 Shiro-neechan: hmm
14:35 CrumpetFiddler: wow
14:35 CrumpetFiddler: i have very little issue with this diff
14:35 Shiro-neechan: uwu
14:35 CrumpetFiddler: there were a few small things at the start
14:35 CrumpetFiddler: but the last half is outta the question
14:36 Shiro-neechan: hmm
14:37 CrumpetFiddler: this part
14:37 CrumpetFiddler: 00:17:504 (17504|3,17504|0,17719|3,17719|0,17933|1,17933|2,18147|2,18147|1,18362|3,18362|0,18576|0,18576|3,18790|2,18790|1,19004|1,19004|2) -
14:37 CrumpetFiddler: thats all i think that needs to be changed
14:37 CrumpetFiddler: it just feels super boring to play
14:37 Shiro-neechan: oh
14:37 Shiro-neechan: okay
14:38 CrumpetFiddler: im looking thru
14:38 CrumpetFiddler: i cant find anything wrong
14:39 Shiro-neechan: yay!
14:39 CrumpetFiddler: yeah no thats the only problem i have with that
14:39 CrumpetFiddler: thats one solid diff
14:40 CrumpetFiddler: ill do NM aswell seeings that didnt take long at all
14:40 Shiro-neechan: hmm ok
14:41 CrumpetFiddler: theres a lil bit i can see
14:41 CrumpetFiddler: not much more than HD
14:42 CrumpetFiddler: put a note here somewhere
14:42 CrumpetFiddler: 00:00:790 (790|2) -
14:42 Shiro-neechan: hmm
14:42 CrumpetFiddler: here to
14:42 CrumpetFiddler: 00:03:362 (3362|2) -
14:44 CrumpetFiddler: just one more thing i think
14:44 Shiro-neechan: okie\
14:44 CrumpetFiddler: 2*
14:44 CrumpetFiddler: 01:19:647 (79647|3,79647|0,80076|3,80076|0,80504|3,80504|0) -
14:44 CrumpetFiddler: very boring pattern, might want to make it 3 types of doubles, 1|2, 2|3. 3|4
14:44 CrumpetFiddler: something like that maybe
14:45 Shiro-neechan: hmm okay
14:45 CrumpetFiddler: this parts questionable i think it might be a bit to hard for people starting out, but its your call
14:45 CrumpetFiddler: v
14:45 CrumpetFiddler: 01:22:219 (82219|1,82504|2) -
14:45 CrumpetFiddler: on the other hand it makes the song flow better
14:45 CrumpetFiddler: so yeah thats up to you
14:46 Shiro-neechan: it's not
14:46 Shiro-neechan: well you can hear the sound tbh
14:46 CrumpetFiddler: yeah, its vital to the song
14:46 CrumpetFiddler: i just dont know how good newcomers are to lns
14:47 CrumpetFiddler: besides that tho
14:47 CrumpetFiddler: thats all i can find
14:47 CrumpetFiddler: Whats the thread for this beatmap?
14:47 CrumpetFiddler: ill upload it there
14:47 Shiro-neechan: okay if you're done, you can post it ( i expect that you know how to do it)
14:47 Shiro-neechan: oh wait
14:48 Shiro-neechan: t/571999
14:48 CrumpetFiddler: i can do that XD
14:48 Shiro-neechan: XD

Good luck goin for ranked bud
Topic Starter
AyeAries

CrumpetFiddler wrote:

Mod for MX HD and NM
13:13 CrumpetFiddler: hi
13:14 Shiro-neechan: hi
13:14 CrumpetFiddler: im sure you dont know me, im not that popular
13:14 CrumpetFiddler: i saw your post, you need a song modded?
13:15 Shiro-neechan: yeah
13:16 CrumpetFiddler: i Can help you out with that, id prefer to do it in chat (here) tho, not thru posting directly to forums
13:16 Shiro-neechan: oh irc
13:16 Shiro-neechan: sure
13:16 CrumpetFiddler: np the map?
13:16 Shiro-neechan: https://osu.ppy.sh/s/588635 here]
13:17 CrumpetFiddler: aaa my supporters gone
13:17 CrumpetFiddler: lemme renew that first
13:17 Shiro-neechan: aaa
13:17 Shiro-neechan: okie
13:17 CrumpetFiddler: aaa
13:18 CrumpetFiddler: what diff is it your most concerned with?
13:18 Shiro-neechan: MX but you can also check NM and HD
13:18 CrumpetFiddler: (What one should i focus most on)
13:18 CrumpetFiddler: ok lemme just try playing it quickl
13:18 CrumpetFiddler: u
13:19 Shiro-neechan: it's LN map tbh
13:20 CrumpetFiddler: ln maps can still be ranked provided they are done properly
13:21 CrumpetFiddler: most of my problems with the maps arnt the lns
13:21 CrumpetFiddler: altho some do concern me
13:21 Shiro-neechan: hmm
13:21 CrumpetFiddler: ill focus on mx rn
13:21 CrumpetFiddler: ill check HD after
13:21 Shiro-neechan: okie
13:21 CrumpetFiddler: 00:02:576 (2576|1) -
13:21 CrumpetFiddler: that note doesnt looks snapped in
13:22 CrumpetFiddler: or is this mapped on 1/12?
13:22 CrumpetFiddler: also that note doesnt really have a sound behind it, so id doesnt even need to be there alltogether
13:23 CrumpetFiddler: i have to say, watch out when your doing these
13:23 CrumpetFiddler: 00:02:504 (2504|0,2576|1,2647|2) -
13:23 CrumpetFiddler: Alot of them only has 2 sounds behind thmef
13:23 CrumpetFiddler: them*
13:23 CrumpetFiddler: having 3 notes feels weird to play
13:24 Shiro-neechan: it's snapped but i decide to put it on 1/6
13:24 CrumpetFiddler: okay, thats fine then
13:25 CrumpetFiddler: even tho im pointing out all things i can find wrong with this
13:25 CrumpetFiddler: gotta praise this
13:25 CrumpetFiddler: 00:05:504 (5504|2,5504|3,5647|0,5790|3,5790|2,5933|1,6076|0,6076|3,6219|2) -
13:25 CrumpetFiddler: so good
13:26 Shiro-neechan: aaaa thanks
13:26 CrumpetFiddler: 1|2|3|4
13:26 Shiro-neechan: okie
13:26 CrumpetFiddler: 00:06:790 (6790|0,6790|3,6790|1) - i would say change this
13:26 CrumpetFiddler: 00:06:790 (6790|0,6790|3,6790|1) -
13:26 CrumpetFiddler: oops
13:26 CrumpetFiddler: to maybe 1|3|4
13:26 CrumpetFiddler: so its different from the one just below
13:27 Shiro-neechan: ok but i have to move this 00:06:647 (6647|2,6647|3) - to 1|2 to prevent chord jack
13:27 CrumpetFiddler: these here dont make much sense
13:27 CrumpetFiddler: 00:09:219 (9219|3,9266|2,9314|1) -
13:27 Shiro-neechan: hmm
13:27 CrumpetFiddler: that be fine
13:27 CrumpetFiddler: the one i hld earlier
13:28 CrumpetFiddler: theres no beats behind what you mapped there
13:28 CrumpetFiddler: id say just keep one note there
13:29 Shiro-neechan: okie
13:29 CrumpetFiddler: i dont think this should end in a quad, you end another in a quad, but thats justified as it has a sound behind it
13:29 CrumpetFiddler: 00:09:790 (9790|2,10219|1,10219|0,10219|3) -
13:29 CrumpetFiddler: 00:16:076 (16076|0,16123|1,16171|2) - youve done this again, id say do the same thing as before
13:30 Shiro-neechan: yeah
13:30 CrumpetFiddler: 00:16:647 (16647|3,17076|1,17076|0,17076|2) - quad again
13:31 Shiro-neechan: that's not the case because it started LN not quad
13:31 Shiro-neechan: LN>triple
13:31 CrumpetFiddler: as in it ends in a quad
13:31 CrumpetFiddler: it doesnt have the sound that it should, i'd just suggest removing one of the notes at the end
13:32 CrumpetFiddler: 00:17:504 (17504|1,17504|3,17504|0) - i can see what youve done here, and what im going to suggest is entirely subjective i think the parts fine. but you could just use doubles and remove triples all together
13:32 CrumpetFiddler: thats literally just preference tho, so you can choos what you want to do with that
13:33 Shiro-neechan: i'll remain that part because of the hitsound
13:33 CrumpetFiddler: thats fine
13:33 CrumpetFiddler: im not sure about this
13:33 CrumpetFiddler: v
13:33 CrumpetFiddler: 00:19:933 (19933|0,19981|1,20028|2) -
13:34 Shiro-neechan: i'm sure that it's not snapped
13:34 CrumpetFiddler: id say move this to |2|
13:34 CrumpetFiddler: 00:20:362 (20362|2) -
13:34 Shiro-neechan: ok
13:34 CrumpetFiddler: these sections you seem to have nailed
13:34 CrumpetFiddler: 00:24:647 (24647|3,24647|0,24790|2,24790|3,24790|1,24933|0,25076|2,25076|3,25219|1,25219|3,25219|0) -
13:35 CrumpetFiddler: nothing wrong with any of those it looks like
13:35 Shiro-neechan: yeah
13:35 Shiro-neechan: for consistency play
13:35 CrumpetFiddler: again here, im not sure
13:35 CrumpetFiddler: 00:26:219 (26219|3,26266|2,26314|1,26362|0) -
13:35 CrumpetFiddler: it sounds ok, but it feels super off to play
13:36 Shiro-neechan: see
13:36 Shiro-neechan: i guess i have to change it
13:36 CrumpetFiddler: im trying to see how i can fix it to give you an idea
13:36 Shiro-neechan: ikr :)
13:37 CrumpetFiddler: https://osu.ppy.sh/ss/7667605
13:37 CrumpetFiddler: that feels better, but id say fiddle around with that until your happy with it
13:38 Shiro-neechan: oh nice
13:38 CrumpetFiddler: a probelm i had when playing your song, theres alot of jacks
13:38 CrumpetFiddler: 00:27:504 (27504|2) - move to |1|
13:38 CrumpetFiddler: 00:27:647 (27647|3) - move to |3|
13:39 CrumpetFiddler: removes jacks from that section entirely
13:39 Shiro-neechan: okie
13:39 CrumpetFiddler: theres not enough beat to justify a triple 00:29:076 (29076|2,29076|0,29076|1) -
13:40 CrumpetFiddler: id say consider making that a single note, or a double
13:40 CrumpetFiddler: either would be ok
13:41 Shiro-neechan: ok but i'll go for double note
13:41 CrumpetFiddler: thatd still be okay
13:41 CrumpetFiddler: no beat at the end of this ln
13:41 CrumpetFiddler: 00:31:504 (31504|2) -
13:41 CrumpetFiddler: probs delete that note
13:41 Shiro-neechan: okie
13:42 CrumpetFiddler: there is a beat at the start of this ln and you didnt place a note there, and theres a triple with little sound behind it, id say make the start of the ln a double and put a single note where the triple is
13:42 CrumpetFiddler: 00:32:362 (32362|0,32504|3,32504|1,32504|2) -
13:42 CrumpetFiddler: 00:32:790 (32790|1) - you could justify putting a not midway into this ln as there is a sound
13:42 CrumpetFiddler: note*
13:43 Shiro-neechan: okie
13:43 CrumpetFiddler: i myself am not a massive fan of lns songs, but i can still say that the way youve done the first ln, is albeit good
13:43 CrumpetFiddler: just odd to hit
13:43 CrumpetFiddler: id say re-arrange them to make them more finger friendly
13:43 CrumpetFiddler: and probably remove the note youve got placed in there
13:43 CrumpetFiddler: 00:33:219 (33219|2,33362|1,33362|0,33504|3,33647|1) -
13:45 CrumpetFiddler: id say maybe
13:45 CrumpetFiddler: https://osu.ppy.sh/ss/7667646
13:45 CrumpetFiddler: something like that
13:45 Shiro-neechan: okie
13:45 Shiro-neechan: oh nice
13:45 CrumpetFiddler: feels alot smoother to play
13:46 CrumpetFiddler: id say after this ln place a note, and put doubles where the triples are, be sure to avoid jacks 00:35:504 (35504|3) -
13:47 CrumpetFiddler: 00:39:790 (39790|3) -
13:47 Shiro-neechan: okie
13:47 CrumpetFiddler: something like this maybe
13:47 CrumpetFiddler: https://osu.ppy.sh/ss/7667656
13:48 CrumpetFiddler: remove one of the notes at the end of this ln 00:41:933 (41933|2,42219|3,42219|0) -
13:49 CrumpetFiddler: not sure how i feel about this triple
13:49 CrumpetFiddler: 00:42:790 (42790|2,42790|0,42790|1) -
13:49 CrumpetFiddler: id say make it a double
13:49 Shiro-neechan: why remove one note? i think it's not the case
13:49 Shiro-neechan: okie
13:49 CrumpetFiddler: its ok if you think some of these changes you shouldnt implement
13:49 CrumpetFiddler: these are all opinion based ^u^
13:50 Shiro-neechan: uwu
13:50 CrumpetFiddler: id say you could add a note midway on this ln
13:50 CrumpetFiddler: 00:43:933 (43933|3) -
13:50 CrumpetFiddler: there is a beat there
13:50 Shiro-neechan: no check it 25% playback
13:50 Shiro-neechan: playback rate
13:51 CrumpetFiddler: theres a tiny *ding* sound
13:51 CrumpetFiddler: im always on 25%
13:51 Shiro-neechan: you mean here 00:43:933 (43933|3) -
13:52 CrumpetFiddler: yeah
13:52 Shiro-neechan: oh god
13:52 Shiro-neechan: i din't notice
13:52 CrumpetFiddler: XD
13:52 CrumpetFiddler: thats my job :)
13:52 CrumpetFiddler: 00:44:933 (44933|0,45362|2,45362|1,45362|3) - again the triples, id say make another double
13:52 Shiro-neechan: aaa
13:52 Shiro-neechan: ok
13:53 CrumpetFiddler: 00:45:790 (45790|3,46219|0,46219|2,46219|1) - same as before
13:53 CrumpetFiddler: 00:47:076 (47076|2,47076|3,47076|0) -
13:53 Shiro-neechan: ok
13:53 CrumpetFiddler: 00:48:362 (48362|0,48362|3,48362|1) - you could make this a quad
13:53 CrumpetFiddler: you made it a quad near the start of the song, for consistancy you should make this a quad too
13:54 Shiro-neechan: yeah
13:54 CrumpetFiddler: make a double 00:49:647 (49647|1,49647|2,49647|0) -
13:54 Shiro-neechan: ok
13:54 CrumpetFiddler: 00:49:219 (49219|0,49219|1) - "this is before the other one" you could make the start of this ln a double
13:55 CrumpetFiddler: probs put another note beside this 00:49:933 (49933|2) -
13:56 CrumpetFiddler: 00:52:219 (52219|0,52219|1,52219|2) - make doubles
13:56 Shiro-neechan: 00:49:219 (49219|0,49219|1) - i'll stick to 1LN to prevent double shield
13:56 CrumpetFiddler: make the start of the ln a double, and the double a single v
13:56 CrumpetFiddler: v
13:56 CrumpetFiddler: 00:52:504 (52504|3,52647|1,52647|2) -
13:57 Shiro-neechan: ok
13:57 CrumpetFiddler: oh one ln, just another note beside it
13:57 Shiro-neechan: oh okay
13:58 CrumpetFiddler: 00:53:076 (53076|1,53076|3,53076|2) - make doubles
13:59 Shiro-neechan: ok
13:59 CrumpetFiddler: so this part is ok 00:53:362 (53362|2,53362|0,53504|2,53504|0,53647|0,53647|2,53790|0,53790|2,53933|1,53933|0,54076|1,54076|0,54219|0,54219|1,54362|1,54362|0) -
13:59 CrumpetFiddler: but im my opinion the first beat is the most heard one
14:00 Shiro-neechan: hmm
14:00 CrumpetFiddler: http://osu.ppy.sh/ss/7667712
14:00 CrumpetFiddler: i would suggest revisiting that pattern, but this emphasises the louder beats of the song
14:01 Shiro-neechan: i'll stick to chord pattern to emphasize the tack hitsound
14:01 CrumpetFiddler: thats all good
14:01 CrumpetFiddler: i dont think thats wrong
14:02 Shiro-neechan: yeah
14:02 CrumpetFiddler: id say make these single notes
14:02 CrumpetFiddler: 00:55:647 (55647|3,55647|0,55933|3,55933|1,56076|0,56076|2) -
14:03 Shiro-neechan: actually that's single note in NM and HD
14:03 Shiro-neechan: but i think it's not the case in MX
14:03 CrumpetFiddler: i think it should be, they arnt loud enough to be considered doubles and it felt a lil weird
14:03 Shiro-neechan: https://osu.ppy.sh/ss/7667720
14:05 CrumpetFiddler: 00:56:504 (56504|0,56552|1,56600|2,56647|3,56695|0,56742|1,56790|2,56838|3) - trying to find a cleaner way to do this
14:05 CrumpetFiddler: i believe after that it should end in a quad but to do that youll need to play around with this section, ill try to give you a rough idea
14:05 Shiro-neechan: hmm
14:07 CrumpetFiddler: i think its slightly out of beat
14:07 CrumpetFiddler: https://osu.ppy.sh/ss/7667732
14:07 CrumpetFiddler: this is okay. but i suggest going back and changing it till your happy with it
14:07 Shiro-neechan: yeah i'll consider this
14:08 CrumpetFiddler: normally id say this is bad 00:57:790 (57790|0,57790|3) -
14:08 CrumpetFiddler: but because its the chorus i think you can get away with it
14:10 CrumpetFiddler: 01:00:790 (60790|2) - you can probs put another note besides this
14:10 Shiro-neechan: okie
14:10 CrumpetFiddler: ill say this because its a big offender
14:10 CrumpetFiddler: in the chorus
14:10 CrumpetFiddler: there are alot of jacks
14:10 Shiro-neechan: yeah
14:10 CrumpetFiddler: to fix this youd need to rework it ~ remove Lns make doubles singles
14:11 CrumpetFiddler: im not telling you to do this
14:11 CrumpetFiddler: just making you aware of them
14:11 CrumpetFiddler: put a note besides this ln 01:02:076 (62076|2) -
14:11 Shiro-neechan: nah i think shield can also exist in ranked maps
14:11 Shiro-neechan: ok
14:12 CrumpetFiddler: im not too positive i think some songs have gotten away with a bit
14:12 CrumpetFiddler: heart of witch did i think
14:12 Shiro-neechan: oh
14:12 Shiro-neechan: but that's quadjacks XD
14:12 CrumpetFiddler: another *ding* sound thats not got notes with it
14:12 CrumpetFiddler: 01:03:219 (63219|2,63219|0) -
14:12 CrumpetFiddler: i just dont like heart of witch XD
14:13 Shiro-neechan: lol
14:13 CrumpetFiddler: id say remove the doubles, 01:04:647 (64647|1,64647|2) -
14:13 CrumpetFiddler: theres no sound there
14:13 Shiro-neechan: oh okay
14:13 CrumpetFiddler: add a note on the start of the lns 01:05:076 (65076|0,65076|2) -
14:13 CrumpetFiddler: again, no sound here 01:06:362 (66362|1,66362|3) -
14:13 CrumpetFiddler: 01:07:076 (67076|0,67076|2) -
14:13 Shiro-neechan: ok
14:13 CrumpetFiddler: again there
14:13 CrumpetFiddler: 01:08:076 (68076|2,68076|0) -
14:13 CrumpetFiddler: ^
14:14 CrumpetFiddler: 01:08:790 (68790|1,68790|3) -
14:14 CrumpetFiddler: ^
14:14 CrumpetFiddler: 01:09:219 (69219|3,69219|1) -
14:14 CrumpetFiddler: ^
14:14 CrumpetFiddler: 01:09:790 (69790|1,69790|3) -
14:14 CrumpetFiddler: ^
14:14 CrumpetFiddler: probs delete one of these 01:10:504 (70504|2,70504|0) -
14:15 Shiro-neechan: ok
14:17 CrumpetFiddler: sorry im back
14:17 Shiro-neechan: ayy
14:17 CrumpetFiddler: 01:10:933 (70933|3,70933|1) -
14:17 CrumpetFiddler: remove one
14:18 CrumpetFiddler: 01:10:933 (70933|3,70933|1) - remove these
14:18 CrumpetFiddler: remove one
14:18 CrumpetFiddler: 01:11:933 (71933|3,71933|1) -
14:18 CrumpetFiddler: remove both 01:12:219 (72219|1,72219|3) -
14:19 CrumpetFiddler: the next ln, should be fine how it is
14:19 CrumpetFiddler: theres no / little beat 01:14:504 (74504|2,74504|0,74504|3) -
14:19 CrumpetFiddler: theres no beat entirely here 01:14:647 (74647|1) -
14:20 CrumpetFiddler: 01:15:076 (75076|2) -
14:20 CrumpetFiddler: ^
14:20 CrumpetFiddler: not much beat
14:20 CrumpetFiddler: 01:14:933 (74933|3,74933|0,74933|1) -
14:20 CrumpetFiddler: no beat 01:15:504 (75504|0) -
14:20 CrumpetFiddler: 01:15:933 (75933|3) -
14:20 CrumpetFiddler: ^
14:20 CrumpetFiddler: 01:16:362 (76362|1) -
14:20 CrumpetFiddler: ^
14:20 CrumpetFiddler: 01:16:647 (76647|1,76647|3,76647|0) - remove triples for maybe a single
14:21 CrumpetFiddler: posssibly a double
14:21 CrumpetFiddler: 01:16:790 (76790|2) - no beat
14:21 CrumpetFiddler: 01:17:219 (77219|0) -
14:21 CrumpetFiddler: ^
14:21 CrumpetFiddler: 01:18:362 (78362|0,78362|2,78362|3) - make doubles
14:21 CrumpetFiddler: 01:19:504 (79504|2) - no beat
14:21 Shiro-neechan: why you focus on beat that it's not the case in that section
14:22 CrumpetFiddler: im not sure tbh
14:22 CrumpetFiddler: i should of just said the section :/
14:22 CrumpetFiddler: oh eait
14:22 CrumpetFiddler: gimme a sec
14:22 Shiro-neechan: i'm using hitsound tbh
14:22 CrumpetFiddler: ok i fucked up
14:23 Shiro-neechan: lol
14:23 CrumpetFiddler: those notes that are single, keep them in, i see how the hitsound has them fit in
14:23 CrumpetFiddler: i still think the triples should be doubles though
14:23 CrumpetFiddler: besides the end part (01:17:790 (77790|0,77790|3,77933|0,77933|3,77933|1) - )
14:24 CrumpetFiddler: i feel like youve done this ln backwards, the beat starts slow and gets higher 01:20:933 (80933|3,81076|2,81219|1,81362|0) -
14:24 CrumpetFiddler: change to this
14:24 CrumpetFiddler: https://osu.ppy.sh/ss/7667792
14:25 CrumpetFiddler: and reverse this section like how i did the other one
14:25 CrumpetFiddler: 01:22:647 (82647|0,82790|1,82933|2,83076|3) -
14:25 CrumpetFiddler: youll need to move the notes inbetween to make it work aswell
14:26 Shiro-neechan: ok
14:27 CrumpetFiddler: 01:23:504 (83504|2,83647|2,83790|2) - id say move the middle note to avoid jacks
14:28 CrumpetFiddler: 01:24:362 (84362|1,84504|2,84647|0,84790|3) - im not to sure about this
14:28 CrumpetFiddler: it might be because i cant ln tho
14:29 Shiro-neechan: i just do that for the change of variations
14:29 CrumpetFiddler: this section here further on, youve fixed the lns XD 01:27:790 (87790|0,87933|1,88076|2,88219|3,89504|3,89647|2,89790|1,89933|0) -
14:29 Shiro-neechan: uwu
14:30 CrumpetFiddler: id say watch the shields at the end, but with the beat of the music that cant really be helped imo
14:30 Shiro-neechan: lol yeah
14:30 CrumpetFiddler: thats all i can really see for MX
14:30 CrumpetFiddler: would you like me to do HD?
14:31 Shiro-neechan: yay! why not if you still want to check mod
14:31 CrumpetFiddler: tbh i got nothing better to do
14:31 Shiro-neechan: btw
14:31 CrumpetFiddler: ill play the song first
14:31 Shiro-neechan: ok
14:31 CrumpetFiddler: yes?
14:32 CrumpetFiddler: did you want to ask something?
14:32 Shiro-neechan: use reference to clarify it like this https://osu.ppy.sh/ss/7667825
14:32 Shiro-neechan: i assume you know how to use it
14:32 CrumpetFiddler: uuh
14:33 CrumpetFiddler: not really
14:33 Shiro-neechan: ok
14:33 CrumpetFiddler: i dont see this diff having as much wrong as the insane one tbh
14:33 Shiro-neechan: file>open difficulty> for reference
14:33 CrumpetFiddler: i had a lil sift thru the editor and it seemed okay
14:33 *CrumpetFiddler is playing [https://osu.ppy.sh/b/1246143 Tatsuya Yano - Let's Try It! [HD]] <osu!mania> |4K|
14:33 Shiro-neechan: hmm
14:35 CrumpetFiddler: wow
14:35 CrumpetFiddler: i have very little issue with this diff
14:35 Shiro-neechan: uwu
14:35 CrumpetFiddler: there were a few small things at the start
14:35 CrumpetFiddler: but the last half is outta the question
14:36 Shiro-neechan: hmm
14:37 CrumpetFiddler: this part
14:37 CrumpetFiddler: 00:17:504 (17504|3,17504|0,17719|3,17719|0,17933|1,17933|2,18147|2,18147|1,18362|3,18362|0,18576|0,18576|3,18790|2,18790|1,19004|1,19004|2) -
14:37 CrumpetFiddler: thats all i think that needs to be changed
14:37 CrumpetFiddler: it just feels super boring to play
14:37 Shiro-neechan: oh
14:37 Shiro-neechan: okay
14:38 CrumpetFiddler: im looking thru
14:38 CrumpetFiddler: i cant find anything wrong
14:39 Shiro-neechan: yay!
14:39 CrumpetFiddler: yeah no thats the only problem i have with that
14:39 CrumpetFiddler: thats one solid diff
14:40 CrumpetFiddler: ill do NM aswell seeings that didnt take long at all
14:40 Shiro-neechan: hmm ok
14:41 CrumpetFiddler: theres a lil bit i can see
14:41 CrumpetFiddler: not much more than HD
14:42 CrumpetFiddler: put a note here somewhere
14:42 CrumpetFiddler: 00:00:790 (790|2) -
14:42 Shiro-neechan: hmm
14:42 CrumpetFiddler: here to
14:42 CrumpetFiddler: 00:03:362 (3362|2) -
14:44 CrumpetFiddler: just one more thing i think
14:44 Shiro-neechan: okie\
14:44 CrumpetFiddler: 2*
14:44 CrumpetFiddler: 01:19:647 (79647|3,79647|0,80076|3,80076|0,80504|3,80504|0) -
14:44 CrumpetFiddler: very boring pattern, might want to make it 3 types of doubles, 1|2, 2|3. 3|4
14:44 CrumpetFiddler: something like that maybe
14:45 Shiro-neechan: hmm okay
14:45 CrumpetFiddler: this parts questionable i think it might be a bit to hard for people starting out, but its your call
14:45 CrumpetFiddler: v
14:45 CrumpetFiddler: 01:22:219 (82219|1,82504|2) -
14:45 CrumpetFiddler: on the other hand it makes the song flow better
14:45 CrumpetFiddler: so yeah thats up to you
14:46 Shiro-neechan: it's not
14:46 Shiro-neechan: well you can hear the sound tbh
14:46 CrumpetFiddler: yeah, its vital to the song
14:46 CrumpetFiddler: i just dont know how good newcomers are to lns
14:47 CrumpetFiddler: besides that tho
14:47 CrumpetFiddler: thats all i can find
14:47 CrumpetFiddler: Whats the thread for this beatmap?
14:47 CrumpetFiddler: ill upload it there
14:47 Shiro-neechan: okay if you're done, you can post it ( i expect that you know how to do it)
14:47 Shiro-neechan: oh wait
14:48 Shiro-neechan: t/571999
14:48 CrumpetFiddler: i can do that XD
14:48 Shiro-neechan: XD

Good luck goin for ranked bud
Thanks for Mod :)
AHHHHHHHHHHHHHH
Hi, I'm from the noobest modding q ever
(Sad but true)
MX
00:09:290 (9290|1) - This note isn't necessary.
01:03:219 (63219|2) - This LN should started at 1:03:290
01:08:933 (68933|2) - This LN should started at 1:08:969
HD
01:06:647 (66647|2) - This should be a LN
Wow good map. I almost thought i couldnt find any mistake 8-)
GL for ranking
Topic Starter
AyeAries

[B A D] wrote:

Hi, I'm from the noobest modding q ever
(Sad but true)
MX
00:09:290 (9290|1) - This note isn't necessary. :arrow: It's necessary. Well you can hear it in 25% playback rate. Instead of removing it, changed the pattern so that it can be readable.
01:03:219 (63219|2) - This LN should started at 1:03:290
01:08:933 (68933|2) - This LN should started at 1:08:969 :arrow: It's snapped if you put it. You can hear it in 25%playback rate.
HD
01:06:647 (66647|2) - This should be a LN :arrow: I know but i'll stick to note.
Wow good map. I almost thought i couldnt find any mistake 8-)
GL for ranking
Thanks for mod :)
Damaree
Hii hii. . . mod as requested

i'll just do a quick mod coz you make me cry when you request to my queue

MX
00:06:219 - why did u suddenly stop map the LN here?
00:09:790 (9790|0,9790|1,10076|3,10219|3,10219|0,10219|2) - ctrl+j (ofc rearrange the notes below to avoid conflict)
00:13:790 (13790|0) - no sound here
00:28:933 (28933|3) - make this LN
00:30:647 (30647|1) - ^(gonna stop pointing this out, up to u now if you will apply)
00:50:933 - add note
00:56:933 - why triple only now?
01:03:362 - 01:27:504 - 01:27:647 - add note

Well then that's all. . . . .
- Ly0572 -
Marked :D
kakain lang sandali lolol


m4m

feel free to reject hue

|1|2|3|4|

ill skip nm ok na sya sakin hehe

Hard
00:01:790 (1790|1) - move to |3| and this one to |1| feels more comfy
00:20:076 - NM has ln sa part na to so y not sa hd din hehe
00:33:647 (33647|0) - extend ln up to 00:34:362 -
00:36:219 (36219|2) - ^ 00:36:647 -
00:37:076 (37076|2) - ^ 00:37:504 -
00:37:647 (37647|2,37933|3,38076|2) - swap col
00:38:076 (38076|0,38504|0) - move nalang yung normal note sa |3| if not intended
00:40:147 - deserves a note imo
00:41:362 - same^
--
00:43:933 (43933|2) - extend 00:44:362 -
00:46:219 - should be doubles? double kasi sa nm or maybe remove one nalang sa nm dif
00:46:933 (46933|3) - extend 00:47:362 -
00:48:790 (48790|3,49504|3) - ^
01:03:362 - missing note :D
01:26:076 - add maybe
--
01:26:362 (86362|3) - move here 01:26:504 -
01:26:790 (86790|3) - move din 01:26:933 -
01:27:219 (87219|1) - move din 01:27:290 - tapos add dito 01:27:362 -
01:27:933 (87933|3,88076|1) - move one col to the left
01:32:933 (92933|3,92933|2) - should be 3 notes?
01:33:647 - would add here and here 01:33:719 -

Max
00:27:504 (27504|0,27647|2) - double din siguro gaya nito 00:40:790 (40790|2,40790|0,40933|0,40933|2) -
01:27:290 - add?
01:33:719 - ^

cool ln's ;)

gl shirooo ~ :)
Topic Starter
AyeAries
No reply = accepted :)

JooF12 wrote:

Hii hii. . . mod as requested

i'll just do a quick mod coz you make me cry when you request to my queue

MX
00:06:219 - why did u suddenly stop map the LN here? :arrow: I stop to map the LN for the consistency
00:09:790 (9790|0,9790|1,10076|3,10219|3,10219|0,10219|2) - ctrl+j (ofc rearrange the notes below to avoid conflict)
00:13:790 (13790|0) - no sound here :arrow: There's a sound. you can hear it in 25% playback rate
00:28:933 (28933|3) - make this LN :arrow: Re-arrange some notes
00:30:647 (30647|1) - ^(gonna stop pointing this out, up to u now if you will apply) :arrow: Not this one
00:50:933 - add note
00:56:933 - why triple only now? :arrow: To emphasize the finish hitsound.
01:03:362 - 01:27:504 - 01:27:647 - add note

Well then that's all. . . . .
Thanks for Mod :)
Asherz007
Hiiii.... Mod from queueueueue :3 (I'm not a maniac, honest... *ahem*)

I'll have a look at the diffs that tend to get modded the least. (i.e. the easier ones, NM and HD)

[General]
The uninherited point is a little weird. Although beats and offset are technically correct, the resulting time signature is not, meaning that it will sound horrible if anyone were to play it on nightcore. I got:

BPM:140.000
Offset:380 (give or take a little bit)

If you want to map the 1/3 beats like that, then just change the beat snap divisor.
Kiai time also happens to be very long, consider splitting it into two separate ones.
Do consider, since there are a lot of LNs, reducing the OD slightly, as LNs are usually more difficult to time well.
Because of how quiet the audio is, think about reducing hitsound volumes further when you get around to putting them in.

Oh finally, see if you can find an audio file that is slightly louder. When testing with the NC mod, the audio file was heavily overpowered. Ignore this bit because I'm dumb and had music on 10% with 100% SFX :o

(Mod will not take into account timing change suggestion)
0|1|2|3
NM
  1. 00:05:504 (5504|0) - How about this instead?
  2. 00:20:076 (20076|3) - Finish at 00:20:076?
  3. 00:20:504 (20504|1) - Finish at 00:20:933?
  4. 00:45:362 (45362|2,45362|1) - Make a single? Giving it a double feels like too much emphasis.
  5. 00:46:219 (46219|2,46219|3) - ^
  6. 00:52:219 (52219|3,52219|1) - ^ (even more so)
  7. 01:34:647 (94647|1,94647|0,96362|3,96362|2) - Having anything involving having all 4 keys pressed at the same time is uncommon at this difficulty.

HD
This one's got that real nice dainty feel with a lilt. Nicely done. Just a couple of suggestions
  1. 00:22:790 (22790|1,22933|2,23076|3,23076|0,23219|2,23362|0,23504|3,23504|2,23647|1,23790|3,23933|1,23933|0,24076|2,24219|0) - If you're mapping the violins before and after this bit, then change this bit, since they aren't playing the same pattern.
  2. 00:26:362 (26362|1,26433|2,26504|1) - These aren't quite timed with the violins (may be hard to follow, particularly at this difficulty, so maybe you'd be better of simply putting another LN here instead.)
  3. 00:52:219 (52219|3,52219|2) - A double would be giving this small sound too much emphasis.
  4. 00:55:647 (55647|0,55933|2,56076|1,56362|3,56504|2) - I'd only map one of the two things happening here. It feels a little bit conflicted trying to map both of them.

Hope this helps and best of luck! :)
Topic Starter
AyeAries
No reply = accepted :)

Another Lie wrote:

Wow atelier, i played it too. I'm not quite good at it. Bookmarked as mod
Ok i'm coming now
MX
00:06:219 (6219|2) - change as LN? :arrow: I'll remain this to note for consistency
01:37:933 (97933|1) - delete? 2 notes are pretty fair for that sound. i mean that place has similiar sound like this 01:37:647 -
Call me if this mod doesn't help you. I'll exchange as a star. 8-)

- Ly0572 - wrote:

Marked :D
kakain lang sandali lolol


m4m

feel free to reject hue

|1|2|3|4|

ill skip nm ok na sya sakin hehe

Hard
00:01:790 (1790|1) - move to |3| and this one to |1| feels more comfy
00:20:076 - NM has ln sa part na to so y not sa hd din hehe
00:33:647 (33647|0) - extend ln up to 00:34:362 -
00:36:219 (36219|2) - ^ 00:36:647 -
00:37:076 (37076|2) - ^ 00:37:504 -
00:37:647 (37647|2,37933|3,38076|2) - swap col
00:38:076 (38076|0,38504|0) - move nalang yung normal note sa |3| if not intended
00:40:147 - deserves a note imo :arrow: ikr pero mag stick ako sa 1/2 beats
00:41:362 - same^
--
00:43:933 (43933|2) - extend 00:44:362 -
00:46:219 - should be doubles? double kasi sa nm or maybe remove one nalang sa nm dif
00:46:933 (46933|3) - extend 00:47:362 -
00:48:790 (48790|3,49504|3) - ^
01:03:362 - missing note :D
01:26:076 - add maybe
--
01:26:362 (86362|3) - move here 01:26:504 -
01:26:790 (86790|3) - move din 01:26:933 -
01:27:219 (87219|1) - move din 01:27:290 - tapos add dito 01:27:362 - :arrow: mas ok 2 notes para sa part na yan
01:27:933 (87933|3,88076|1) - move one col to the left
01:32:933 (92933|3,92933|2) - should be 3 notes? :arrow: mas ok 2 notes for that part
01:33:647 - would add here and here 01:33:719 - :arrow: focus sa bell sound ang part d2

Max
00:27:504 (27504|0,27647|2) - double din siguro gaya nito 00:40:790 (40790|2,40790|0,40933|0,40933|2) - :arrow: Di naman bell sound yan tsaka di makalas ang beat
01:27:290 - add? :arrow: mas ok na 1/2 beat d2 sa section na to
01:33:719 - ^ :arrow: ^^

cool ln's ;)

gl shirooo ~ :)
Thanks for mod...I'll check asherz mod later :)
Topic Starter
AyeAries
No reply = accepted :)

Asherz007 wrote:

Hiiii.... Mod from queueueueue :3 (I'm not a maniac, honest... *ahem*)

I'll have a look at the diffs that tend to get modded the least. (i.e. the easier ones, NM and HD)

[General]
The uninherited point is a little weird. Although beats and offset are technically correct, the resulting time signature is not, meaning that it will sound horrible if anyone were to play it on nightcore. I got:

BPM:140.000
Offset:380 (give or take a little bit) :arrow: I know but it's not the issue if you change the time signature into 6/4 (actually i was consult about time signatures). I'll remain the bpm and i only change the time signature so it won't snapped.

If you want to map the 1/3 beats like that, then just change the beat snap divisor.
Kiai time also happens to be very long, consider splitting it into two separate ones.
Do consider, since there are a lot of LNs, reducing the OD slightly, as LNs are usually more difficult to time well.
Because of how quiet the audio is, think about reducing hitsound volumes further when you get around to putting them in.

Oh finally, see if you can find an audio file that is slightly louder. When testing with the NC mod, the audio file was heavily overpowered. Ignore this bit because I'm dumb and had music on 10% with 100% SFX :o

(Mod will not take into account timing change suggestion)
0|1|2|3
NM
  1. 00:05:504 (5504|0) - How about this instead? :arrow: I'll stick this kind of pattern since it's in 1/2 beat.
  2. 00:20:076 (20076|3) - Finish at 00:20:076?
  3. 00:20:504 (20504|1) - Finish at 00:20:933? :arrow: No.. I clearly hear that it ends in 00:20:790 -
  4. 00:45:362 (45362|2,45362|1) - Make a single? Giving it a double feels like too much emphasis.
  5. 00:46:219 (46219|2,46219|3) - ^
  6. 00:52:219 (52219|3,52219|1) - ^ (even more so)
  7. 01:34:647 (94647|1,94647|0,96362|3,96362|2) - Having anything involving having all 4 keys pressed at the same time is uncommon at this difficulty. :arrow: That's not the issue since the distance is far and it's in 1/1 beat


HD
This one's got that real nice dainty feel with a lilt. Nicely done. Just a couple of suggestions
  1. 00:22:790 (22790|1,22933|2,23076|3,23076|0,23219|2,23362|0,23504|3,23504|2,23647|1,23790|3,23933|1,23933|0,24076|2,24219|0) - If you're mapping the violins before and after this bit, then change this bit, since they aren't playing the same pattern. :arrow: I'll stick to this kind of pattern for pattern variations in this part (most likely similar to burst pattern but it's in 1/2 beat.)
  2. 00:26:362 (26362|1,26433|2,26504|1) - These aren't quite timed with the violins (may be hard to follow, particularly at this difficulty, so maybe you'd be better of simply putting another LN here instead.)
  3. 00:52:219 (52219|3,52219|2) - A double would be giving this small sound too much emphasis.
  4. 00:55:647 (55647|0,55933|2,56076|1,56362|3,56504|2) - I'd only map one of the two things happening here. It feels a little bit conflicted trying to map both of them. :arrow: I think that's not the issue since that sound is not loud.
Hope this helps and best of luck! :)
Thanks for mod and i think i need to learn more about time signatures XD
:arrow: Adds whistle hitsound in all diffs
Syadow-
ay shiro o//
Mod
[NM]

00:32:790 (32790|0) - maybe release LN at 00:33:219 - for better "acc"ing n follow the long teerreett till 00:33:219 - n than 1/2 beat

00:44:790 (44790|1) - move to col 3, more able to hit the note

00:53:362 (53362|1) - i suggest to change into short note, than 00:53:504 (53504|3) - change to LN n release 00:55:219 - , consistency like before " 1/2 note n than LN" n the LN follow the "tuk tuk sound too"

01:03:362 - add note, loud sound i guess

01:23:790 (83790|1) - remove for consistency

01:37:933 (97933|2,97933|1) - dun know that ghost note or little sound i think that is end of "fluit" sound , so i suggest to remove 1 note here

[HD]

00:01:647 - add note, almost same like 00:00:790 (790|1,933|0,1076|1) - n for consistency intro ( single 4x n double 1x)

00:06:647 (6647|3) - low sound n feel awkward maybe u can ignore this by remove this note

00:13:219 (13219|1) - release LN 00:13:647 - here, i think NM's diff more harder than hd for this pattern

00:32:790 (32790|2) - release 00:33:219 - same reason in nm diff

00:36:219 (36219|1,36362|3) - swap col for playable

00:42:219 - loud sound, add note ??

00:43:076 (43076|3) - i think the LN should be 00:43:219 -

01:02:790 - suggest https://osu.ppy.sh/ss/7718185

01:24:790 (84790|0) - no synth sound so i suggest to change into short note

01:29:933 (89933|0) - 01:31:647 (91647|3) - 01:21:362 (81362|0) - 01:23:076 (83076|3) - ^

01:37:933 (97933|3,97933|0) - i'm not sure about this

[MX]

00:00:885 (885|1) - hmm i think the correct in blue tick

00:02:600 (2600|1) - 00:04:314 (4314|2) - ^

00:16:647 - u can map the 1/4 here cuz the "kring" sound start 00:16:790 - i suggest https://osu.ppy.sh/ss/7718221

00:20:933 - much 1/4 beat sound tbh =3=

00:32:933 - missing note =3= ??

00:33:219 - double
Good Luck shiro >w<
living yell
Heya.

Column ( 1 | 2 | 3 | 4 )

NM
I can't tell if the ending sliders 01:34:647 (94647|1,94647|0,96362|3,96362|2) - are okay in a Normal diff.

HD
In my opinion the LN are kind of too long, would end them at red tick.
01:21:362 (81362|0) -
01:23:076 (83076|3) -
01:24:790 (84790|0) -
01:28:219 (88219|3) -
01:29:933 (89933|0) -
01:31:647 (91647|3) -

MX
Compared to HD diff you have added a note here but not in MX.
00:28:933 -
00:29:790 -
00:35:790 -
00:36:362 -
00:37:076 -
00:38:790 -


01:02:933 (62933|1,62933|3) - This could be just a regular hand/triple.


In my opinion these LN should end at red tick:
01:20:933 (80933|0,81076|1,81219|2,81362|3) -
01:22:647 (82647|3,82790|2,82933|1,83076|0) -
01:24:362 (84362|2,84504|1,84647|0,84790|3) -
01:27:790 (87790|0,87933|1,88076|2,88219|3) -
01:29:504 (89504|3,89647|2,89790|1,89933|0) -
01:31:219 (91219|1,91362|2,91504|3,91647|0) -

Nice map, I enjoyed playing MX.

Good luck. ;)
Topic Starter
AyeAries
No reply = accepted :)

Syadow- wrote:

ay shiro o//
Mod
[NM]

00:32:790 (32790|0) - maybe release LN at 00:33:219 - for better "acc"ing n follow the long teerreett till 00:33:219 - n than 1/2 beat

00:44:790 (44790|1) - move to col 3, more able to hit the note :arrow: It's more comfortable to stay that note.

00:53:362 (53362|1) - i suggest to change into short note, than 00:53:504 (53504|3) - change to LN n release 00:55:219 - , consistency like before " 1/2 note n than LN" n the LN follow the "tuk tuk sound too" :arrow: I'll remain this to recognize the LN of this section. (Actually this is LN map smh)

01:03:362 - add note, loud sound i guess :arrow: I know there's the sound but I'll stick to LN.

01:23:790 (83790|1) - remove for consistency

01:37:933 (97933|2,97933|1) - dun know that ghost note or little sound i think that is end of "fluit" sound , so i suggest to remove 1 note here :arrow: I'll remain this note for end sync even it's not too loud.

[HD]

00:01:647 - add note, almost same like 00:00:790 (790|1,933|0,1076|1) - n for consistency intro ( single 4x n double 1x)

00:06:647 (6647|3) - low sound n feel awkward maybe u can ignore this by remove this note :arrow: I don't think that's awkward since you can hear sound in that area.

00:13:219 (13219|1) - release LN 00:13:647 - here, i think NM's diff more harder than hd for this pattern

00:32:790 (32790|2) - release 00:33:219 - same reason in nm diff

00:36:219 (36219|1,36362|3) - swap col for playable

00:42:219 - loud sound, add note ?? :arrow: It's not loud tbh.

00:43:076 (43076|3) - i think the LN should be 00:43:219 - :arrow: I'm following the bell sound for the LN not the bass sound.

01:02:790 - suggest https://osu.ppy.sh/ss/7718185 :arrow: I'll remain this kind of pattern since i'm using LN mostly all section.

01:24:790 (84790|0) - no synth sound so i suggest to change into short note [/b]

01:29:933 (89933|0) - 01:31:647 (91647|3) - 01:21:362 (81362|0) - 01:23:076 (83076|3) - ^ :arrow: What i don't think that's not sync sound. I clearly hear the trumpet sound.

01:37:933 (97933|3,97933|0) - i'm not sure about this :arrow: As i said, for end sync.

[MX]

00:00:885 (885|1) - hmm i think the correct in blue tick

00:02:600 (2600|1) - 00:04:314 (4314|2) - ^ :arrow: I already check it. It's not in blue tick.

00:16:647 - u can map the 1/4 here cuz the "kring" sound start 00:16:790 - i suggest https://osu.ppy.sh/ss/7718221 :arrow: Nah..This mapset is most focus on LN tbh.

00:20:933 - much 1/4 beat sound tbh =3= :arrow: Well it's not the issue since this area is for burst in this diff.

00:32:933 - missing note =3= ??

00:33:219 - double :arrow: No add for this to focus on LN in this area.
Good Luck shiro >w<

Herkkupala wrote:

Heya.

Column ( 1 | 2 | 3 | 4 )

NM
I can't tell if the ending sliders 01:34:647 (94647|1,94647|0,96362|3,96362|2) - are okay in a Normal diff. :arrow: Yeah since it's too far for the note.

HD
In my opinion the LN are kind of too long, would end them at red tick.
01:21:362 (81362|0) -
01:23:076 (83076|3) -
01:24:790 (84790|0) -
01:28:219 (88219|3) -
01:29:933 (89933|0) -
01:31:647 (91647|3) -

MX
Compared to HD diff you have added a note here but not in MX.
00:28:933 -
00:29:790 -
00:35:790 -
00:36:362 -
00:37:076 -
00:38:790 -


01:02:933 (62933|1,62933|3) - This could be just a regular hand/triple.


In my opinion these LN should end at red tick:
01:20:933 (80933|0,81076|1,81219|2,81362|3) -
01:22:647 (82647|3,82790|2,82933|1,83076|0) -
01:24:362 (84362|2,84504|1,84647|0,84790|3) -
01:27:790 (87790|0,87933|1,88076|2,88219|3) -
01:29:504 (89504|3,89647|2,89790|1,89933|0) -
01:31:219 (91219|1,91362|2,91504|3,91647|0) - :arrow: No change for this since it's quad LN. and it' can't fit to the red tick.

Nice map, I enjoyed playing MX.

Good luck. ;)
Thanks for Mod Syadow- and Herkkupala
Protastic101
*irc boop*
2017-04-08 23:24 Protastic101: boop
2017-04-08 23:25 Shiro-neechan: !
2017-04-08 23:25 Protastic101: !
2017-04-08 23:26 Protastic101: 00:03:219 - to 00:03:790 - there's a trill in the music here, might be nice to add a trill in the chart as a result, like so https://osu.ppy.sh/ss/7776709
2017-04-08 23:27 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1246144 Tatsuya Yano - Let's Try It! [MX]]
2017-04-08 23:29 Shiro-neechan: nah..it's snapped
2017-04-08 23:29 Protastic101: 00:06:219 (6219|2) - also, why not make this an LN in order to cap the notes at 00:06:362 - and finish off the burst with a triple?
2017-04-08 23:30 Protastic101: snapped? What do you mean by that?
2017-04-08 23:30 Shiro-neechan: i guess i have to apply this since modders want this note make into LN
2017-04-08 23:30 Shiro-neechan: trill is not good on that section
2017-04-08 23:33 Protastic101: ah
2017-04-08 23:33 Protastic101: why don't you think the trill isnt good tho?
2017-04-08 23:33 Protastic101: and if you had to compromise, what might you do instead?
2017-04-08 23:37 Shiro-neechan: well the music is not faster and i can't hear the beats in blue lines....I guess i'll remain this kind of note
2017-04-08 23:37 Protastic101: fair enough
2017-04-08 23:38 Protastic101: 00:10:076 (10076|3) - Might consider moving this to 2 or 1 instead to avoid having a 1/2 stack on the outer columns of an LN at the same time
2017-04-08 23:39 Shiro-neechan: okay...moved to col 1
2017-04-08 23:40 Protastic101: 00:10:647 (10647|0,10647|1) - as for this, I would switch the LN and short note columns to avoid the 1/2 shield with 00:11:076 (11076|0) - which I notice happens quite a bit, but only if the shield is with another LN, like at 00:07:647 (7647|3,8076|3) - or 00:08:933 (8933|0,9362|0) -
2017-04-08 23:41 Shiro-neechan: i guess i have to switch it
2017-04-08 23:42 Protastic101: You're not required, just an observation I had
2017-04-08 23:42 I also missed there so *rage*
2017-04-08 23:42 Protastic101: 00:23:362 (23362|1,23504|0,23647|1,23790|0,23933|1,24076|0,24219|1,24362|0,24504|1,24647|0,24790|1,24933|0) - quite a bit of strain you've got on the left hand there lol
2017-04-08 23:43 Protastic101: might work to move 00:24:219 (24219|1) - to 4 and control H 00:24:362 (24362|2,24504|1) -
2017-04-08 23:44 Protastic101: 00:26:266 (26266|3,26314|2,26362|1,26409|0) - also, I'm pretty sure this tuplet starts at 00:26:314 - instead of 1/6 before
2017-04-08 23:44 Shiro-neechan: oh it's much better
2017-04-08 23:45 Protastic101: 00:27:504 (27504|0,27647|2) - might be a cool idea to try stacking these notes in col 4 to represent that they're the same sound as each other. If accepted, move 00:27:790 (27790|3) - to 3, and 00:28:076 (28076|2) - to 4 to avoid unnecessary stacks of different sounds
2017-04-08 23:46 Shiro-neechan: hmm i'll check it in 25%playback rate and it's more accurate here 00:26:266 (26266|3,26314|2,26362|1,26409|0) -
2017-04-08 23:47 Shiro-neechan: oh nice
2017-04-08 23:47 Protastic101: :thinking: Idk, to me it sounds more like 00:26:314 - and I would think this because the 1/6 is used as a transition right into 00:26:504 - so it would make less sense as the composer to leave an awkward space between there that is different from the previous run
2017-04-08 23:48 Protastic101: but yeah, I'd get a second opinion on that
2017-04-08 23:48 Protastic101: 00:13:790 (13790|0) - also, assuming you accept the suggestion about stacking the notes, the same would apply here in col 2
2017-04-08 23:49 Shiro-neechan: oh since the sound is same
2017-04-08 23:49 Protastic101: 00:28:647 (28647|2,28647|0) - consider switching LNs here so that 00:29:076 (29076|0) - isn't like a caged note, or a note surrounded by holds
2017-04-08 23:49 Protastic101: yeah
2017-04-08 23:50 Shiro-neechan: okay
2017-04-08 23:52 Protastic101: 00:33:219 (33219|0,33362|3) - imo, might be cool to extend these LNs to 00:34:076 - and leave the inner 2 1/4 shorter, so in a way, the LNs are still connected to 00:34:076 (34076|1,34076|2) - . If you wanna make the execution easier, you can try isolating hands like so https://osu.ppy.sh/ss/7776824
2017-04-08 23:53 Shiro-neechan: oh nice pattern
2017-04-08 23:54 Protastic101: 00:40:790 (40790|2,40933|2) - gonna call on your consistency here. In similar places with the same 3 repetitive wood taps, such as 00:13:647 - or 00:27:362 - , you only used singles, but in the first highlight, you switched to doubles :thinking:
2017-04-08 23:59 Protastic101: o noes
2017-04-08 23:59 Protastic101: did u die?
2017-04-09 00:00 Shiro-neechan: hmm...i guess i put it for the hitsound but if the consistency is relevant, i guess i'll make it to singles
2017-04-09 00:00 Shiro-neechan: *dead inside*
2017-04-09 00:00 Protastic101: dood, same
2017-04-09 00:00 Protastic101: wait, there's no hitsound there tho?
2017-04-09 00:00 Protastic101: I FEEL LIED TO
2017-04-09 00:00 Shiro-neechan: omg not the hitsound the music is too loud
2017-04-09 00:00 Shiro-neechan: rip
2017-04-09 00:00 Shiro-neechan: https://osu.ppy.sh/ss/7776856
2017-04-09 00:01 Shiro-neechan: *sound
2017-04-09 00:01 Protastic101: Eh, I think it might actually be a better idea to make them all jumps instead since you also have 00:53:504 - to worry about
2017-04-09 00:03 Protastic101: 00:56:504 - oh, this snapping makes me want to kms. It's not a uniform snap; rather it's got some swing to it, so it should be something close to this https://osu.ppy.sh/ss/7776867
2017-04-09 00:05 Protastic101: 01:01:504 - there's a bit of a glissando here, so I think overlapping the LNs would be a cool way of representing it, like so https://osu.ppy.sh/ss/7776877
2017-04-09 00:05 Shiro-neechan: oh nice but i just move this one to make sure it's not snapped...https://osu.ppy.sh/ss/7776876 check it in 25% pbr
2017-04-09 00:06 Protastic101: I think 00:56:504 (56504|1,56552|2) - may actually start on 00:56:528 - lol
2017-04-09 00:07 Protastic101: god i hate snaps sometimes
2017-04-09 00:07 Shiro-neechan: rip
2017-04-09 00:07 Protastic101: I know it's swing tho :thinking:
2017-04-09 00:08 Protastic101: 01:05:076 - starting here, I'd try and vary the LN chords so that they're not all just [13] and [24] cause that gets a bit repetitive after 5 measures D:
2017-04-09 00:09 Protastic101: you rarely use [12][34] chords so you could try some of those like so https://osu.ppy.sh/ss/7776890
2017-04-09 00:09 Protastic101: and kind of making the LNs jump back and forth with their complementary chords
2017-04-09 00:10 Shiro-neechan: oh nice pattern
2017-04-09 00:11 Protastic101: 01:26:076 (86076|2) - consider ending this at 01:26:362 - and then using a 1/4 shield at 3 to represent the 1/4 triplet with the woodwind, like this https://osu.ppy.sh/ss/7776897
2017-04-09 00:11 Protastic101: 01:27:290 - similar thing here, you could do this instead https://osu.ppy.sh/ss/7776900
2017-04-09 00:13 Protastic101: 01:36:219 (96219|1,96219|2,96362|0,96362|3,97647|1,97647|2,97933|0,97933|3) - you know what might be cool here? Alternating the caps, so that the LNs always release with the addition of a new note, like this https://osu.ppy.sh/ss/7776908
2017-04-09 00:13 Protastic101: this song
2017-04-09 00:13 Protastic101: is so calm
2017-04-09 00:13 Protastic101: i just aaa
2017-04-09 00:14 Shiro-neechan: aaa
2017-04-09 00:14 Protastic101: ACTION melts in calmness
2017-04-09 00:18 Protastic101: btw, your soft-hitfinish sounds too sharp compared to the music imo
2017-04-09 00:18 Shiro-neechan: ayy
2017-04-09 00:19 Protastic101: I might try something a bit more dirty sounding like this https://puu.sh/vedRZ.wav
2017-04-09 00:21 Protastic101: https://puu.sh/vedUn.wav I'd also suggest using a rim for the sounds like at 00:13:647 (13647|1,13790|0,13933|1) - , or 00:20:076 (20076|0,20362|1) - for example
2017-04-09 00:22 Protastic101: 00:05:504 - actually, now that I look at it, you could do something a bit harder than just simple 1/2 LNs here. You could overlap them like this https://osu.ppy.sh/ss/7776959
2017-04-09 00:25 Shiro-neechan: hmm...nice pattern
2017-04-09 00:25 Protastic101: yeah!
2017-04-09 00:25 Protastic101: :D
2017-04-09 00:26 Protastic101: overall, nice map. LNs are mostly simple but very fit nicely with the music and the slightly larger than normal chording for the sounds makes it somewhat challenging for more people despite being what many would perceive as an "easy" map
2017-04-09 00:26 Protastic101: 01:03:790 - oh yeah, this should be a quad for the crash similar to 00:07:219 - shouldn't it?
2017-04-09 00:28 Shiro-neechan: oh yeah
2017-04-09 00:28 Protastic101: woah, I just found like 70 samples in fl studio I didnt know about lol
2017-04-09 00:28 Protastic101: fun!
2017-04-09 00:28 Shiro-neechan: wait i'll update it so you can recheck it if i'm doing right XD
2017-04-09 00:29 Protastic101: oki
2017-04-09 00:29 Protastic101: *inb4 hs make me sob
2017-04-09 00:29 Shiro-neechan: *cries in corner
2017-04-09 00:29 Protastic101: :D
2017-04-09 00:30 Protastic101: after I recheck the MX, Ima probs go to sleep since it's getting a bit late and I have to do all the homework I said I'd do today tomorrow XD
2017-04-09 00:30 Shiro-neechan: oh okay just wait
2017-04-09 00:30 Protastic101: yeah, i gotchu fam
2017-04-09 00:30 Protastic101: ACTION waits patiently
2017-04-09 00:33 Shiro-neechan: update
2017-04-09 00:33 Shiro-neechan: updated
2017-04-09 00:33 Protastic101: cewl
2017-04-09 00:35 Protastic101: 00:27:504 (27504|0) - oh, I thought you would have stacked this with 00:27:362 (27362|3) - like you did at 00:13:647 (13647|1,13790|1,13933|1) -
2017-04-09 00:35 Protastic101: my life is a lie D:
2017-04-09 00:36 Shiro-neechan: oh i forgot rip
2017-04-09 00:36 Protastic101: lmao
2017-04-09 00:36 Shiro-neechan: https://osu.ppy.sh/ss/7777025 like this one right?
2017-04-09 00:37 Protastic101: yeah!
2017-04-09 00:38 Protastic101: 00:53:504 - also, you still have to be consistent with your chords here. I would just suggest making the wooden claps at 00:27:362 - jumps like so for consistency https://osu.ppy.sh/ss/7777036
2017-04-09 00:39 Shiro-neechan: okay
2017-04-09 00:39 Protastic101: 01:05:076 - ok, so I mentioned here that you used too much [13][24] and now Ima say that you're using too much [12][34] XD
2017-04-09 00:39 Protastic101: aaaa
2017-04-09 00:40 Shiro-neechan: aaa
2017-04-09 00:40 Protastic101: I mean like, just switch it every 3-4 times you use the same chord I guess?
2017-04-09 00:40 Protastic101: 01:06:790 (66790|2,66790|3,67219|1,67219|0,67647|0,67647|1,67933|2,67933|3) - so like these would switch to [13][24] or [14][23] instead
2017-04-09 00:40 Protastic101: or something like that
2017-04-09 00:40 Protastic101: just avoid using too much of one type of chord
2017-04-09 00:41 Shiro-neechan: oh okay
2017-04-09 00:41 01:26:933 (86933|0) - rip my suggestion about a 1/4 shield here https://osu.ppy.sh/ss/7776900 *sad*
2017-04-09 00:43 Protastic101: 01:33:647 (93647|3,93790|0) - might be a good idea to extend these two LNs to 01:36:219 - so that the ending is all connected and the player never lifts their fingers until the very end
2017-04-09 00:44 Shiro-neechan: oh okay
2017-04-09 00:44 Protastic101: MX diff is looking 10/10 then
2017-04-09 00:44 Protastic101: anyways, Ima get off for the night cause Im tired
2017-04-09 00:45 Protastic101: Might come back to mod the other two diffs and check hs for icon if Im not too lazy this month lol
2017-04-09 00:45 Shiro-neechan: oh okay...
2017-04-09 00:45 Protastic101: inb4 crushed dreams instead
2017-04-09 00:45 Shiro-neechan: don;t forget to savelog
Topic Starter
AyeAries

Protastic101 wrote:

*irc boop*
2017-04-08 23:24 Protastic101: boop
2017-04-08 23:25 Shiro-neechan: !
2017-04-08 23:25 Protastic101: !
2017-04-08 23:26 Protastic101: 00:03:219 - to 00:03:790 - there's a trill in the music here, might be nice to add a trill in the chart as a result, like so https://osu.ppy.sh/ss/7776709
2017-04-08 23:27 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1246144 Tatsuya Yano - Let's Try It! [MX]]
2017-04-08 23:29 Shiro-neechan: nah..it's snapped
2017-04-08 23:29 Protastic101: 00:06:219 (6219|2) - also, why not make this an LN in order to cap the notes at 00:06:362 - and finish off the burst with a triple?
2017-04-08 23:30 Protastic101: snapped? What do you mean by that?
2017-04-08 23:30 Shiro-neechan: i guess i have to apply this since modders want this note make into LN
2017-04-08 23:30 Shiro-neechan: trill is not good on that section
2017-04-08 23:33 Protastic101: ah
2017-04-08 23:33 Protastic101: why don't you think the trill isnt good tho?
2017-04-08 23:33 Protastic101: and if you had to compromise, what might you do instead?
2017-04-08 23:37 Shiro-neechan: well the music is not faster and i can't hear the beats in blue lines....I guess i'll remain this kind of note
2017-04-08 23:37 Protastic101: fair enough
2017-04-08 23:38 Protastic101: 00:10:076 (10076|3) - Might consider moving this to 2 or 1 instead to avoid having a 1/2 stack on the outer columns of an LN at the same time
2017-04-08 23:39 Shiro-neechan: okay...moved to col 1
2017-04-08 23:40 Protastic101: 00:10:647 (10647|0,10647|1) - as for this, I would switch the LN and short note columns to avoid the 1/2 shield with 00:11:076 (11076|0) - which I notice happens quite a bit, but only if the shield is with another LN, like at 00:07:647 (7647|3,8076|3) - or 00:08:933 (8933|0,9362|0) -
2017-04-08 23:41 Shiro-neechan: i guess i have to switch it
2017-04-08 23:42 Protastic101: You're not required, just an observation I had
2017-04-08 23:42 I also missed there so *rage*
2017-04-08 23:42 Protastic101: 00:23:362 (23362|1,23504|0,23647|1,23790|0,23933|1,24076|0,24219|1,24362|0,24504|1,24647|0,24790|1,24933|0) - quite a bit of strain you've got on the left hand there lol
2017-04-08 23:43 Protastic101: might work to move 00:24:219 (24219|1) - to 4 and control H 00:24:362 (24362|2,24504|1) -
2017-04-08 23:44 Protastic101: 00:26:266 (26266|3,26314|2,26362|1,26409|0) - also, I'm pretty sure this tuplet starts at 00:26:314 - instead of 1/6 before
2017-04-08 23:44 Shiro-neechan: oh it's much better
2017-04-08 23:45 Protastic101: 00:27:504 (27504|0,27647|2) - might be a cool idea to try stacking these notes in col 4 to represent that they're the same sound as each other. If accepted, move 00:27:790 (27790|3) - to 3, and 00:28:076 (28076|2) - to 4 to avoid unnecessary stacks of different sounds
2017-04-08 23:46 Shiro-neechan: hmm i'll check it in 25%playback rate and it's more accurate here 00:26:266 (26266|3,26314|2,26362|1,26409|0) -
2017-04-08 23:47 Shiro-neechan: oh nice
2017-04-08 23:47 Protastic101: :thinking: Idk, to me it sounds more like 00:26:314 - and I would think this because the 1/6 is used as a transition right into 00:26:504 - so it would make less sense as the composer to leave an awkward space between there that is different from the previous run
2017-04-08 23:48 Protastic101: but yeah, I'd get a second opinion on that
2017-04-08 23:48 Protastic101: 00:13:790 (13790|0) - also, assuming you accept the suggestion about stacking the notes, the same would apply here in col 2
2017-04-08 23:49 Shiro-neechan: oh since the sound is same
2017-04-08 23:49 Protastic101: 00:28:647 (28647|2,28647|0) - consider switching LNs here so that 00:29:076 (29076|0) - isn't like a caged note, or a note surrounded by holds
2017-04-08 23:49 Protastic101: yeah
2017-04-08 23:50 Shiro-neechan: okay
2017-04-08 23:52 Protastic101: 00:33:219 (33219|0,33362|3) - imo, might be cool to extend these LNs to 00:34:076 - and leave the inner 2 1/4 shorter, so in a way, the LNs are still connected to 00:34:076 (34076|1,34076|2) - . If you wanna make the execution easier, you can try isolating hands like so https://osu.ppy.sh/ss/7776824
2017-04-08 23:53 Shiro-neechan: oh nice pattern
2017-04-08 23:54 Protastic101: 00:40:790 (40790|2,40933|2) - gonna call on your consistency here. In similar places with the same 3 repetitive wood taps, such as 00:13:647 - or 00:27:362 - , you only used singles, but in the first highlight, you switched to doubles :thinking:
2017-04-08 23:59 Protastic101: o noes
2017-04-08 23:59 Protastic101: did u die?
2017-04-09 00:00 Shiro-neechan: hmm...i guess i put it for the hitsound but if the consistency is relevant, i guess i'll make it to singles
2017-04-09 00:00 Shiro-neechan: *dead inside*
2017-04-09 00:00 Protastic101: dood, same
2017-04-09 00:00 Protastic101: wait, there's no hitsound there tho?
2017-04-09 00:00 Protastic101: I FEEL LIED TO
2017-04-09 00:00 Shiro-neechan: omg not the hitsound the music is too loud
2017-04-09 00:00 Shiro-neechan: rip
2017-04-09 00:00 Shiro-neechan: https://osu.ppy.sh/ss/7776856
2017-04-09 00:01 Shiro-neechan: *sound
2017-04-09 00:01 Protastic101: Eh, I think it might actually be a better idea to make them all jumps instead since you also have 00:53:504 - to worry about
2017-04-09 00:03 Protastic101: 00:56:504 - oh, this snapping makes me want to kms. It's not a uniform snap; rather it's got some swing to it, so it should be something close to this https://osu.ppy.sh/ss/7776867
2017-04-09 00:05 Protastic101: 01:01:504 - there's a bit of a glissando here, so I think overlapping the LNs would be a cool way of representing it, like so https://osu.ppy.sh/ss/7776877
2017-04-09 00:05 Shiro-neechan: oh nice but i just move this one to make sure it's not snapped...https://osu.ppy.sh/ss/7776876 check it in 25% pbr
2017-04-09 00:06 Protastic101: I think 00:56:504 (56504|1,56552|2) - may actually start on 00:56:528 - lol
2017-04-09 00:07 Protastic101: god i hate snaps sometimes
2017-04-09 00:07 Shiro-neechan: rip
2017-04-09 00:07 Protastic101: I know it's swing tho :thinking:
2017-04-09 00:08 Protastic101: 01:05:076 - starting here, I'd try and vary the LN chords so that they're not all just [13] and [24] cause that gets a bit repetitive after 5 measures D:
2017-04-09 00:09 Protastic101: you rarely use [12][34] chords so you could try some of those like so https://osu.ppy.sh/ss/7776890
2017-04-09 00:09 Protastic101: and kind of making the LNs jump back and forth with their complementary chords
2017-04-09 00:10 Shiro-neechan: oh nice pattern
2017-04-09 00:11 Protastic101: 01:26:076 (86076|2) - consider ending this at 01:26:362 - and then using a 1/4 shield at 3 to represent the 1/4 triplet with the woodwind, like this https://osu.ppy.sh/ss/7776897
2017-04-09 00:11 Protastic101: 01:27:290 - similar thing here, you could do this instead https://osu.ppy.sh/ss/7776900
2017-04-09 00:13 Protastic101: 01:36:219 (96219|1,96219|2,96362|0,96362|3,97647|1,97647|2,97933|0,97933|3) - you know what might be cool here? Alternating the caps, so that the LNs always release with the addition of a new note, like this https://osu.ppy.sh/ss/7776908
2017-04-09 00:13 Protastic101: this song
2017-04-09 00:13 Protastic101: is so calm
2017-04-09 00:13 Protastic101: i just aaa
2017-04-09 00:14 Shiro-neechan: aaa
2017-04-09 00:14 Protastic101: ACTION melts in calmness
2017-04-09 00:18 Protastic101: btw, your soft-hitfinish sounds too sharp compared to the music imo
2017-04-09 00:18 Shiro-neechan: ayy
2017-04-09 00:19 Protastic101: I might try something a bit more dirty sounding like this https://puu.sh/vedRZ.wav
2017-04-09 00:21 Protastic101: https://puu.sh/vedUn.wav I'd also suggest using a rim for the sounds like at 00:13:647 (13647|1,13790|0,13933|1) - , or 00:20:076 (20076|0,20362|1) - for example
2017-04-09 00:22 Protastic101: 00:05:504 - actually, now that I look at it, you could do something a bit harder than just simple 1/2 LNs here. You could overlap them like this https://osu.ppy.sh/ss/7776959
2017-04-09 00:25 Shiro-neechan: hmm...nice pattern
2017-04-09 00:25 Protastic101: yeah!
2017-04-09 00:25 Protastic101: :D
2017-04-09 00:26 Protastic101: overall, nice map. LNs are mostly simple but very fit nicely with the music and the slightly larger than normal chording for the sounds makes it somewhat challenging for more people despite being what many would perceive as an "easy" map
2017-04-09 00:26 Protastic101: 01:03:790 - oh yeah, this should be a quad for the crash similar to 00:07:219 - shouldn't it?
2017-04-09 00:28 Shiro-neechan: oh yeah
2017-04-09 00:28 Protastic101: woah, I just found like 70 samples in fl studio I didnt know about lol
2017-04-09 00:28 Protastic101: fun!
2017-04-09 00:28 Shiro-neechan: wait i'll update it so you can recheck it if i'm doing right XD
2017-04-09 00:29 Protastic101: oki
2017-04-09 00:29 Protastic101: *inb4 hs make me sob
2017-04-09 00:29 Shiro-neechan: *cries in corner
2017-04-09 00:29 Protastic101: :D
2017-04-09 00:30 Protastic101: after I recheck the MX, Ima probs go to sleep since it's getting a bit late and I have to do all the homework I said I'd do today tomorrow XD
2017-04-09 00:30 Shiro-neechan: oh okay just wait
2017-04-09 00:30 Protastic101: yeah, i gotchu fam
2017-04-09 00:30 Protastic101: ACTION waits patiently
2017-04-09 00:33 Shiro-neechan: update
2017-04-09 00:33 Shiro-neechan: updated
2017-04-09 00:33 Protastic101: cewl
2017-04-09 00:35 Protastic101: 00:27:504 (27504|0) - oh, I thought you would have stacked this with 00:27:362 (27362|3) - like you did at 00:13:647 (13647|1,13790|1,13933|1) -
2017-04-09 00:35 Protastic101: my life is a lie D:
2017-04-09 00:36 Shiro-neechan: oh i forgot rip
2017-04-09 00:36 Protastic101: lmao
2017-04-09 00:36 Shiro-neechan: https://osu.ppy.sh/ss/7777025 like this one right?
2017-04-09 00:37 Protastic101: yeah!
2017-04-09 00:38 Protastic101: 00:53:504 - also, you still have to be consistent with your chords here. I would just suggest making the wooden claps at 00:27:362 - jumps like so for consistency https://osu.ppy.sh/ss/7777036
2017-04-09 00:39 Shiro-neechan: okay
2017-04-09 00:39 Protastic101: 01:05:076 - ok, so I mentioned here that you used too much [13][24] and now Ima say that you're using too much [12][34] XD
2017-04-09 00:39 Protastic101: aaaa
2017-04-09 00:40 Shiro-neechan: aaa
2017-04-09 00:40 Protastic101: I mean like, just switch it every 3-4 times you use the same chord I guess?
2017-04-09 00:40 Protastic101: 01:06:790 (66790|2,66790|3,67219|1,67219|0,67647|0,67647|1,67933|2,67933|3) - so like these would switch to [13][24] or [14][23] instead
2017-04-09 00:40 Protastic101: or something like that
2017-04-09 00:40 Protastic101: just avoid using too much of one type of chord
2017-04-09 00:41 Shiro-neechan: oh okay
2017-04-09 00:41 01:26:933 (86933|0) - rip my suggestion about a 1/4 shield here https://osu.ppy.sh/ss/7776900 *sad*
2017-04-09 00:43 Protastic101: 01:33:647 (93647|3,93790|0) - might be a good idea to extend these two LNs to 01:36:219 - so that the ending is all connected and the player never lifts their fingers until the very end
2017-04-09 00:44 Shiro-neechan: oh okay
2017-04-09 00:44 Protastic101: MX diff is looking 10/10 then
2017-04-09 00:44 Protastic101: anyways, Ima get off for the night cause Im tired
2017-04-09 00:45 Protastic101: Might come back to mod the other two diffs and check hs for icon if Im not too lazy this month lol
2017-04-09 00:45 Shiro-neechan: oh okay...
2017-04-09 00:45 Protastic101: inb4 crushed dreams instead
2017-04-09 00:45 Shiro-neechan: don;t forget to savelog
~boop!
riunosk
m4m reply 1 2 3 4
general
the bpm seems very wrong, but since theres a reply to it already, i'll leave the others to discuss about it since im not good at this kind of stuff
nomal
i suggest you reduce the OD to 7 since the note:ln ratio is pretty close
00:10:219 (10219|2,10647|3) - maybe 4 and 2 for more even flow?
00:28:219 (28219|0,28362|3,28504|1,28647|2) - i'd prefer a 2 1 3 4 pattern
00:31:647 (31647|2,31933|1,32362|3) - for pr change to 2 4 3
00:33:504 (33504|1,33647|0) - flip for pr
00:35:076 (35076|3,35219|0,35362|2,35504|1) - 3 2 1 4 for pr and slight variation
00:39:647 (39647|2,39790|1) - move 1 col to right for pr
00:59:076 (59076|2,59362|2) - the note and ln pair is a bit too close compared to other pairs, which dont follow this "closeness"
01:19:647 (79647|3,79647|0,80076|3,80076|0,80504|3,80504|0) - this is pretty plain, i'd prefer a 12 23 34 for pr and more feel to it
01:37:933 (97933|2,97933|1,98076|0,98076|3) - 12 34 would be preferred for playability
hadd
00:05:362 (5362|1) - suggest moving to 3 for more even flow
01:05:076 (65076|2) - maybe move to 2 so its easier to read and play
maximum ln
00:40:647 (40647|0,40790|0,40933|0,41076|0) - i think this can be avoided
01:23:504 (83504|2,83647|2,83790|2,83933|2) - this is slightly difficult to play though
suddenly i see ln at the last diff :tilt:
gl map
Topic Starter
AyeAries
No reply = accepted

riunosk wrote:

m4m reply 1 2 3 4
general
the bpm seems very wrong, but since theres a reply to it already, i'll leave the others to discuss about it since im not good at this kind of stuff :arrow: About the bpm, that's the correct bpm since i'm using 1/6 notes and the time signature is 6/4.
nomal
i suggest you reduce the OD to 7 since the note:ln ratio is pretty close
00:10:219 (10219|2,10647|3) - maybe 4 and 2 for more even flow? :arrow: I'll remain this for consistency.
00:28:219 (28219|0,28362|3,28504|1,28647|2) - i'd prefer a 2 1 3 4 pattern :arrow: Re-arrange a bit/
00:31:647 (31647|2,31933|1,32362|3) - for pr change to 2 4 3
00:33:504 (33504|1,33647|0) - flip for pr :arrow: I'm not changing this since there's a 3 notes going to column 1
00:35:076 (35076|3,35219|0,35362|2,35504|1) - 3 2 1 4 for pr and slight variation :arrow: Re-arrange a bit.
00:39:647 (39647|2,39790|1) - move 1 col to right for pr :arrow: No change since the flow seems fine.
00:59:076 (59076|2,59362|2) - the note and ln pair is a bit too close compared to other pairs, which dont follow this "closeness" :arrow: I don't think that'close since it's in 1/2 beats.
01:19:647 (79647|3,79647|0,80076|3,80076|0,80504|3,80504|0) - this is pretty plain, i'd prefer a 12 23 34 for pr and more feel to it :arrow: I know but i prefer this kind of note since the sound is similar.
01:37:933 (97933|2,97933|1,98076|0,98076|3) - 12 34 would be preferred for playability :arrow: It's also playable tbh
hadd
00:05:362 (5362|1) - suggest moving to 3 for more even flow
01:05:076 (65076|2) - maybe move to 2 so its easier to read and play
maximum ln
00:40:647 (40647|0,40790|0,40933|0,41076|0) - i think this can be avoided :arrow: I don't think that's avoided since i'm using chord pattern in that area.
01:23:504 (83504|2,83647|2,83790|2,83933|2) - this is slightly difficult to play though :arrow: nah...I don't think that's difficult.
suddenly i see ln at the last diff :tilt: :arrow: LN's :P
gl map
:arrow: Thanks for mod :)
Moku_Hazushi
(Hey~ from my modding queue)

So yeah I had really fun modding this, the song is so entertaining and the mapping serve it well. I hope seeing this map ranked soon :3

Please take all the suggestions with a critique eye and dont feel forced to adjust thing i proposed if you dont like it.

Legend is 0|1|2|3

NM


00:00:362 (362|3,362|2,647|0,933|3) - I'm not really fond of this beginning, we have the percution doing a faster rythm but you can map it due to the low difficulty but yet i dont think using those 2 white beat are the best, here is one suggestion that follow the guitar/lute (dunno what exact instrument it is :c) Feel free to ignore it if you dont like it :



00:01:790 (1790|3,1933|2) - Would add clap on these 2 (nice custom hitsounds btw)
00:03:504 (3504|0,3647|1) - Same here
00:05:219 (5219|2,5362|1) - And here too

00:10:647 (10647|0,10647|3,14076|3,14076|0) - Claps seem nice here too (but make double clap so we can here them well)

00:13:933 - Would add a note at (1) here (doesnt affect the star rating)

00:19:219 (19219|2,19219|3) - Double clap here

00:20:362 - One note at (2) (same doesnt affect the star rating)

00:20:933 - Im surprised there is no finish here o-o

00:24:362 (24362|3,27790|2,27790|0) - Double clap here

00:29:933 (29933|2) - Make it an LN until 00:30:219 since you were mapping the harmonica (not sure again for this instrument omg im so bad) with LNs so far

00:34:647 (34647|0,34647|1) - Double clap

00:35:504 (35504|2) - Same would make it an LN until 00:35:790

01:19:219 (79219|3,79219|2) - Double clap here

01:22:504 (82504|2,84219|0,85933|1,89362|1,91076|0,92790|3) - Weird LNs... you used the player to tap simple note on this kind of patterns, why change all of a sudden ?

Because of the kiai time id add the following note:
01:26:504 - One at (2)
01:26:933 - One at (3)
01:27:362 - One at (1)


Very enjoyable and fun to play mapping, the hitsouding is good too. I like it :)

HD


00:00:790 (790|1,933|0,1076|1,1647|3,1790|2,1933|0,2504|1,2647|2,2790|1,3362|1,3504|3,3647|0,4219|2,4362|0,4504|1,5076|0,5219|3,5362|2) - I would add clap to all these notes in the same spirit that the normal difficulty. I tried and it renders really well in my opinion.

00:04:076 (4076|3) - At 0 to keep a balance between the patterns starting from left to right and those starting from right to left

00:05:504 (5504|0,5647|3,5790|1,5933|2,6076|3,6219|0,6362|1,6362|2,6647|3,6790|1,6790|0) - THIS IS SO FUN TO PLAY >w<)b

00:10:647 (10647|0,10647|3,14076|0,14076|3) - In the same idea as the normal difficulty, double claps here seems interesting

00:19:933 (19933|1) - Yeah i know i were complaining about this kind of LN in the normal difficulty but since you're widely using it on this difficulty its alright i guess

00:20:504 (20504|1) - Add clap here

00:20:933 - Same i think you should add a finish here

00:33:362 (33362|2) - This one should be at 0 because if you look at all these 00:30:647 (30647|1,30790|2,31076|1,31219|2,32362|2,32504|3) they are going left to right, so just a little right to left gives a great effect here

00:54:362 (54362|3) - How about a LN here until 00:54:647 ?

00:55:933 (55933|2,56076|1) - Maybe CTRL+H here to contrast with 00:56:362 (56362|3,56504|2) and mark a transition

01:06:647 (66647|2,66790|3) - CTRL+G those 2

01:37:647 (97647|2,97647|1,97933|3,97933|0) - I expected those 2 doubles to be the same but its probably just me...


Really great, the kiai times are nice and those 2 parts at 00:20:933 and 01:14:076 are really well thought. I had fun playing it ^-^

MX


00:00:790 (790|3,885|1,933|0,1076|2,2504|0,2600|1,2647|2,2790|1,4219|0,4314|2,4362|1,4504|2) - Same as the 2 ohters diff, id add claps here, but maybe its less relevant because of the 1/32 notes.

00:03:504 - Why not a note at (3) because at 00:01:504 you where using double or more on white beats

00:05:504 (5504|2,5504|3,5647|0,5790|1,5790|2,5933|0,6076|1,6076|3,6219|2,6362|3,6362|0) - AMAZING <3 (ok i admit im a LN lover)

00:10:647 (10647|3,10647|0,14076|0,14076|3) - Same as the 2 previous diff, double claps here

00:12:362 - Maybe a note at (2) because this is the end of the melodic phrase so maybe we can accentuate that by keeping consistent double on the rythm gimmick

00:17:076 - I dont think the triple is necessary maybe remove (0)

00:20:933 - Same comment as the previous diff, add finish here

At 00:27:362 I would replaces of those jacks for something a bit more lightweight like this :



00:36:219 (36219|2) - Id suggest moving it at (3) for the jack because if you listen closely the percution is doing a double tap here so i think the jack emphasizes it

00:53:362 - Ok lets add some originality to those jacks, here is what i suggest :



01:23:504 (83504|2) - Would move it on (0) because the LNs can be tricky for some players so lets relieve them a bit

01:32:790 (92790|1) - Im really not convienced by this LN how about removing it and add double at (1,2) ?

Great job again, the LNs are fun and the 1/32 patterns are not too much and gives some spices to the mapping. Nothing much to say for the kiais they do the job well but maybe some people will debate on the LNs xD Good luck with the ranking !
Topic Starter
AyeAries
No reply = accepted.

Moku_Hazushi wrote:

(Hey~ from my modding queue)

So yeah I had really fun modding this, the song is so entertaining and the mapping serve it well. I hope seeing this map ranked soon :3

Please take all the suggestions with a critique eye and dont feel forced to adjust thing i proposed if you dont like it.

Legend is 0|1|2|3

NM


00:00:362 (362|3,362|2,647|0,933|3) - I'm not really fond of this beginning, we have the percution doing a faster rythm but you can map it due to the low difficulty but yet i dont think using those 2 white beat are the best, here is one suggestion that follow the guitar/lute (dunno what exact instrument it is :c) Feel free to ignore it if you dont like it : :arrow: Instead of change it to LN i guess i'll add one note here 00:00:647 - and the other parts that is consistent note.



00:01:790 (1790|3,1933|2) - Would add clap on these 2 (nice custom hitsounds btw)
00:03:504 (3504|0,3647|1) - Same here
00:05:219 (5219|2,5362|1) - And here too :arrow: I have to reject this because there's a specific sound for the clap like this one 00:40:647 (40647|3) - 00:54:647 (54647|3,54790|0,55076|2) -

00:10:647 (10647|0,10647|3,14076|3,14076|0) - Claps seem nice here too (but make double clap so we can here them well) :arrow: As i said about the clap sound.

00:13:933 - Would add a note at (1) here (doesnt affect the star rating)

00:19:219 (19219|2,19219|3) - Double clap here :arrow: As i said about the clap sound.

00:20:362 - One note at (2) (same doesnt affect the star rating)

00:20:933 - Im surprised there is no finish here o-o :arrow: There's no finish hitsound in that part XD

00:24:362 (24362|3,27790|2,27790|0) - Double clap here :arrow: As i said about the clap sound.

00:29:933 (29933|2) - Make it an LN until 00:30:219 since you were mapping the harmonica (not sure again for this instrument omg im so bad) with LNs so far

00:34:647 (34647|0,34647|1) - Double clap

00:35:504 (35504|2) - Same would make it an LN until 00:35:790

01:19:219 (79219|3,79219|2) - Double clap here :arrow: As i said about the clap sound.

01:22:504 (82504|2,84219|0,85933|1,89362|1,91076|0,92790|3) - Weird LNs... you used the player to tap simple note on this kind of patterns, why change all of a sudden ? :arrow: Re-arrange a bit.

Because of the kiai time id add the following note:
01:26:504 - One at (2)
01:26:933 - One at (3)
01:27:362 - One at (1) :arrow: I'll stick to one note so only the LNs will emphasize at this part


Very enjoyable and fun to play mapping, the hitsouding is good too. I like it :)

HD


00:00:790 (790|1,933|0,1076|1,1647|3,1790|2,1933|0,2504|1,2647|2,2790|1,3362|1,3504|3,3647|0,4219|2,4362|0,4504|1,5076|0,5219|3,5362|2) - I would add clap to all these notes in the same spirit that the normal difficulty. I tried and it renders really well in my opinion. :arrow: As i said about the clap sound.

00:04:076 (4076|3) - At 0 to keep a balance between the patterns starting from left to right and those starting from right to left :arrow: Re-arrange a bit.

00:05:504 (5504|0,5647|3,5790|1,5933|2,6076|3,6219|0,6362|1,6362|2,6647|3,6790|1,6790|0) - THIS IS SO FUN TO PLAY >w<)b :arrow: >w<

00:10:647 (10647|0,10647|3,14076|0,14076|3) - In the same idea as the normal difficulty, double claps here seems interesting :arrow: As i said about the clap sound.

00:19:933 (19933|1) - Yeah i know i were complaining about this kind of LN in the normal difficulty but since you're widely using it on this difficulty its alright i guess

00:20:504 (20504|1) - Add clap here :arrow: As i said about the clap sound.

00:20:933 - Same i think you should add a finish here :arrow: There's no finish sound in this part.

00:33:362 (33362|2) - This one should be at 0 because if you look at all these 00:30:647 (30647|1,30790|2,31076|1,31219|2,32362|2,32504|3) they are going left to right, so just a little right to left gives a great effect here :arrow: Re-arrange a bit.

00:54:362 (54362|3) - How about a LN here until 00:54:647 ? :arrow: I'll stick to note.

00:55:933 (55933|2,56076|1) - Maybe CTRL+H here to contrast with 00:56:362 (56362|3,56504|2) and mark a transition

01:06:647 (66647|2,66790|3) - CTRL+G those 2 :arrow: Re-arrange a bit.

01:37:647 (97647|2,97647|1,97933|3,97933|0) - I expected those 2 doubles to be the same but its probably just me...


Really great, the kiai times are nice and those 2 parts at 00:20:933 and 01:14:076 are really well thought. I had fun playing it ^-^

MX


00:00:790 (790|3,885|1,933|0,1076|2,2504|0,2600|1,2647|2,2790|1,4219|0,4314|2,4362|1,4504|2) - Same as the 2 ohters diff, id add claps here, but maybe its less relevant because of the 1/32 notes. :arrow: As i said about the clap sound.

00:03:504 - Why not a note at (3) because at 00:01:504 you where using double or more on white beats :arrow: Re-arrange a bit.

00:05:504 (5504|2,5504|3,5647|0,5790|1,5790|2,5933|0,6076|1,6076|3,6219|2,6362|3,6362|0) - AMAZING <3 (ok i admit im a LN lover) :arrow: >w<

00:10:647 (10647|3,10647|0,14076|0,14076|3) - Same as the 2 previous diff, double claps here :arrow: As i said about the clap sound.

00:12:362 - Maybe a note at (2) because this is the end of the melodic phrase so maybe we can accentuate that by keeping consistent double on the rythm gimmick :arrow: Nah...it destroys the flow if you add note in this part.

00:17:076 - I dont think the triple is necessary maybe remove (0) :arrow: That's triple because of the consistency of this 00:10:219 (10219|1,10219|0,10219|3) - note

00:20:933 - Same comment as the previous diff, add finish here :arrow: There's no finished hitsound in this part.

At 00:27:362 I would replaces of those jacks for something a bit more lightweight like this : :arrow: I'll stick with this for the consistency of 00:53:933 (53933|0,53933|1,54076|0,54076|1,54219|0,54219|1,54362|1,54362|0) -



00:36:219 (36219|2) - Id suggest moving it at (3) for the jack because if you listen closely the percution is doing a double tap here so i think the jack emphasizes it :arrow: Not in this section....as you can see no jack notes in this section. I use the jack note for the specific hitsound (mostly the clap hitsound)

00:53:362 - Ok lets add some originality to those jacks, here is what i suggest : :arrow: As i said early about jacks for consistency.



01:23:504 (83504|2) - Would move it on (0) because the LNs can be tricky for some players so lets relieve them a bit

01:32:790 (92790|1) - Im really not convienced by this LN how about removing it and add double at (1,2) ? :arrow: Nah..i'll stick for this note for the consistency.

Great job again, the LNs are fun and the 1/32 patterns are not too much and gives some spices to the mapping. Nothing much to say for the kiais they do the job well but maybe some people will debate on the LNs xD Good luck with the ranking !
:arrow: Thanks for mod. :)
Captain Cusheen
From queueueueueueueueueueueeuueueueueuueueueueuueueueuue wipes
nm
00:26:076 (26076|2) - --> delete [optional]
it's well balanced naman aaaand yah I like this one

hd
From 01:18:647 (78647|0) - to 01:19:219 (79219|0) -
I kinda have a problem on playing that part RRR not that hard but it's uncomfy in a way I dunno
if ever change it if possible okai if ever lang .-.
aaand yah that's it
it's nice to play it and it is really fun tbh hohoohho

mx
00:04:314 (4314|2,4362|1) - this two specialties should be on the right side... makes it uncomfy when it is in the both place from the first place then here agian ouo
01:18:004 - add optional
01:18:076 - add optional and so on you'll get it naman eh ouo

overall
it's really cute NOW RAAANK IT WAAAAAHT \ W /
Topic Starter
AyeAries
No reply = accepted

Captain Cusheen wrote:

From queueueueueueueueueueueeuueueueueuueueueueuueueueuue wipes
nm
00:26:076 (26076|2) - --> delete [optional] :arrow: No delete for this one...i heard bass sound on that part
it's well balanced naman aaaand yah I like this one

hd
From 01:18:647 (78647|0) - to 01:19:219 (79219|0) - :arrow: Nahh, I don't think that's uncomfortable....i'll try it many time and it's comfortable.
I kinda have a problem on playing that part RRR not that hard but it's uncomfy in a way I dunno
if ever change it if possible okai if ever lang .-.
aaand yah that's it
it's nice to play it and it is really fun tbh hohoohho

mx
00:04:314 (4314|2,4362|1) - this two specialties should be on the right side... makes it uncomfy when it is in the both place from the first place then here agian ouo
01:18:004 - add optional
01:18:076 - add optional and so on you'll get it naman eh ouo :arrow: Oh nice and i also add here 01:18:862 - 01:18:933 -

overall
it's really cute NOW RAAANK IT WAAAAAHT \ W / :arrow: Hopefully!
:arrow: Thanks for Mod :)
AchsanLovers
aaa delay too long > <
so its time ~
m4m req from my queue ~ (too lazy to copy link lol)

m4m > https://osu.ppy.sh/s/587904

yey mod
[General things]
1 l 2 l 3 l 4


- i feel somehow BPM didn't correct with beat, just like its 140 BPM, also i already search it too with BPM Analyzer software, and yes its correct ._.

how do you think?

- im pretty sure, you just do screenshot in that game and copy it to paint software right? :p thats why that file so very big and that picture name is "Untitled"you can take my fix http://puu.sh/vEOWe/d97e4ebe47.jpg with size 333 kb for make it more easier donwloading who have a slow connection internet

- i think you should start the second kiai time in 01:27:790 - since you stop it the first kiai in cymbal too 01:14:076 -

- well, since you already change your username and have a 1 ranked map, how about to add your old username "Shiro-neechan" in tag ?

- other look fine

[NM]

  1. 00:01:076 - 00:01:647 - 00:02:790 - 00:03:362 - 00:04:504 - 00:05:076 - why you leave this empty? you already follow all of main should just like 00:00:362 (362|3,362|2,647|2,790|0,933|3) - so why you still leave it empty?!
  2. 00:00:362 (362|3,362|2,647|2,790|0,933|3) - hmm, why you make a same colomn with 00:00:362 (362|3,362|2,647|2,790|0,933|3) - its not a same pitch > <
  3. 00:57:790 - add note? i think i hear a sound just like 00:56:362 (56362|3) - this sound
  4. 01:36:362 (96362|2,96362|3) - are you have some reason why you make this? its kinda weird for me ._.


[HD]
  1. ( MX - HD ) = (3.51 - 2.26) = 1.25, well that gap of MX and HD is far, not too far to ._. but i think you can increase SR of HD diff ._.
  2. 00:20:933 - hmm, i think you can add another note for BGM impact
  3. 01:27:790 - nah add another note too for cymbal
  4. 01:32:933 - aaaaaa, thiss toooooo
  5. sometime i think there still have a inconsistent note ._.
[MX]
  1. 00:07:076 - add note ? for snare sound
  2. a bit confused since its already greet for me so i stop in here > <

well, Good Luck!
Topic Starter
AyeAries

AchsanLovers wrote:

aaa delay too long > <
so its time ~
m4m req from my queue ~ (too lazy to copy link lol)

m4m > https://osu.ppy.sh/s/587904

yey mod
[General things]
1 l 2 l 3 l 4


- i feel somehow BPM didn't correct with beat, just like its 140 BPM, also i already search it too with BPM Analyzer software, and yes its correct ._.

how do you think? :arrow: I already consult about this issue by Prota....140BPM is ok but i'm using 1/6 beats so the BPM is 210 and the time signature for this is 6/4,

- im pretty sure, you just do screenshot in that game and copy it to paint software right? :p thats why that file so very big and that picture name is "Untitled"you can take my fix http://puu.sh/vEOWe/d97e4ebe47.jpg with size 333 kb for make it more easier donwloading who have a slow connection internet :arrow: Okay

- i think you should start the second kiai time in 01:27:790 - since you stop it the first kiai in cymbal too 01:14:076 - :arrow: Oh but I'll remain this one.

- well, since you already change your username and have a 1 ranked map, how about to add your old username "Shiro-neechan" in tag ? :arrow: Okay

- other look fine

[NM]

  1. 00:01:076 - 00:01:647 - 00:02:790 - 00:03:362 - 00:04:504 - 00:05:076 - why you leave this empty? you already follow all of main should just like 00:00:362 (362|3,362|2,647|2,790|0,933|3) - so why you still leave it empty?! :arrow: Well if you put notes on that they similar pattern in Hard diff and i think it's playable even it's empty on that areas that you mentioned.
  2. 00:00:362 (362|3,362|2,647|2,790|0,933|3) - hmm, why you make a same colomn with 00:00:362 (362|3,362|2,647|2,790|0,933|3) - its not a same pitch > < :arrow: I don't get about you're saying about this but i think you concern about this one. I'll remain that for consistency.
  3. 00:57:790 - add note? i think i hear a sound just like 00:56:362 (56362|3) - this sound :arrow: I know but I don't add note here to focus only on woodwinds sound.
  4. 01:36:362 (96362|2,96362|3) - are you have some reason why you make this? its kinda weird for me ._. :arrow: YOU CAN HEAR IT THE LONG SOUND and it make sense to have that kind of note.


[HD]
  1. ( MX - HD ) = (3.51 - 2.26) = 1.25, well that gap of MX and HD is far, not too far to ._. but i think you can increase SR of HD diff ._. :arrow: I don't think the SR will have issue and i don't make it overmapped.
  2. 00:20:933 - hmm, i think you can add another note for BGM impact
  3. 01:27:790 - nah add another note too for cymbal
  4. 01:32:933 - aaaaaa, thiss toooooo :arrow: I have to reject all this adding notes and 2 notes seems fine to have an impact
  5. sometime i think there still have a inconsistent note ._.
[MX]
  1. 00:07:076 - add note ? for snare sound :arrow: No add for this since the quad note is here.
  2. a bit confused since its already greet for me so i stop in here > <

well, Good Luck!
:arrow: Thanks for mod :)
Umo-
from your queue
this will be a short mod because I can't mod this better then it is owo
HD
00:29:933 (29933|3) - move to 2
00:30:219 (30219|2) - move to 3
01:09:647 (69647|3) - place a note here
01:10:647 - meybe place a note somewhere here
mx diff too hard for me to mod
Good Luck! :)
Topic Starter
AyeAries

imtdb1 wrote:

from your queue
01:09:647 (69647|3) - place a note here :arrow: no add for this just focus on LN
Thanks for mod :)
dkingo
Hello NM from my queue
mod
[NM]
  1. 00:01:076 - Add a note for the flute or something
  2. 00:04:504 - ^
  3. 00:07:219 - I think you can use triple here
  4. 00:08:790 (8790|0,8933|2) - By the pitch from 3 to 1 would be better
  5. 00:11:790 (11790|2,11933|0) - 1 to 3?
  6. 00:16:076 (16076|3,16219|1) - 2 to 4?
  7. 00:41:504 - Triple like above
  8. 00:55:647 (55647|3) - Move to col 3 bcs the pitch goes down
  9. 01:19:647 (79647|3,79647|0,80076|3,80076|0,80504|3,80504|0) - I would make some changes like https://osu.ppy.sh/ss/8201123
  10. 01:36:362 - 4 LNs is way too much in NM, try to redude 1 or 2
  11. 01:37:933 - The sounds is weak, remove a note

[HD]
  1. 00:07:219 (7219|1) - Move to col 3
    No other issues are found in this diff :)

[MX]
  1. 00:04:790 - Add a note
  2. 00:18:362 (18362|0,18576|0) - I think you shouoldn't continue the jack when pitch changes
  3. 01:32:933 (92933|1,92933|2,92933|0,92933|3) - I'd prefer 1 LN+3 notes here

I really like this song, hope it gets ranked soon, good luck! Osu needs more unplugged songs. :D
Topic Starter
AyeAries
No reply = accepted :)

dkingo wrote:

Hello NM from my queue
mod
[NM]
  1. 00:01:076 - Add a note for the flute or something
  2. 00:04:504 - ^ :arrow: No add for this to prevent the similarities in HD
  3. 00:07:219 - I think you can use triple here :arrow: nah....two notes for this in NM
  4. 00:08:790 (8790|0,8933|2) - By the pitch from 3 to 1 would be better
  5. 00:11:790 (11790|2,11933|0) - 1 to 3?
  6. 00:16:076 (16076|3,16219|1) - 2 to 4?
  7. 00:41:504 - Triple like above :arrow: As i said two notes for this.
  8. 00:55:647 (55647|3) - Move to col 3 bcs the pitch goes down
  9. 01:19:647 (79647|3,79647|0,80076|3,80076|0,80504|3,80504|0) - I would make some changes like https://osu.ppy.sh/ss/8201123 :arrow: No change of pattern for this since it recognize the sound for this note.
  10. 01:36:362 - 4 LNs is way too much in NM, try to redude 1 or 2 :arrow: Nahh..i don't think it's too much since the start of LN is in 2 not 4 LN
  11. 01:37:933 - The sounds is weak, remove a note

[HD]
  1. 00:07:219 (7219|1) - Move to col 3
    No other issues are found in this diff :)

[MX]
  1. 00:04:790 - Add a note
  2. 00:18:362 (18362|0,18576|0) - I think you shouoldn't continue the jack when pitch changes :arrow: Re-arranged some notes.
  3. 01:32:933 (92933|1,92933|2,92933|0,92933|3) - I'd prefer 1 LN+3 notes here :arrow: Nah...the sound is too loud and i think 1LN+3notes is not good since it only focus on LN's in this area.

I really like this song, hope it gets ranked soon, good luck! Osu needs more unplugged songs. :D
:arrow: Thanks for Mod and Star dking :)
DDMythical
1 / 2 / 3 / 4

Hitsounding job is done really well!

NM
00:11:790 (11790|1) - This is a different pitch to the previous note so it should be shifted onto a different column, Preferably 1 since that keeps the hand balance; It also helps with the fact that the 1st column is left rather empty.

HD
00:06:647 (6647|3) - Personally I would delete this since it isnt mapped to any actual sound -- just a hitsound -- and without it there it gives the upcoming chord more emphasis and space.
01:38:076 (98076|3,98076|1,98076|0,98076|2) - Breaking consistency here; Typically you map cymbal crashes to hands but here you've mapped it to a quad. However it is the last note of the song so I can understand the justification here.

MX
00:56:528 (56528|1,56576|2,56695|3,56742|0,56838|1,56885|2) - These look and feel incorrectly snapped. Shouldn't you simplify this into a 1/6 melody? (Here's how I remapped it. https://osu.ppy.sh/ss/8236061&#41;
01:27:790 (87790|2) - In this diff your cymbals are mapped to quads but here is one random time where this isn't done. I suggest a repattern for consistency.

Short mod but this map is pretty much rankable.
Unpredictable
ok we good,

lets get started

1|2|3|4

NM
- 00:20:076 add a note here for the clacking sound?
- 00:20:504 (20504|1) - for this LN I'm pretty sure it doesn't end here. i can't really tell if it ends on a 1/8 or 1/12 but i'd change it to 00:20:719
- 00:41:362 add a note here
- 00:41:504 make this here a hand (3 notes). you can definitely tell its way more emphasized than 00:41:076
- 01:12:790 add a note because of 01:11:933
- 01:13:647 same reason above

HD
- 00:05:504 place note here?
- 00:21:076 (21076|0,21362|0,21647|0,21933|0,22219|0) - these notes on the same column just don't work well because your literally click on that same column every other 1/2. I'd suggest changing this part to make it balanced with other columns
- 00:29:934 LN here?
-01:14:219 (74219|0,74504|0,74790|0,75076|0,75362|0) - yeah same problem here. it just makes these kinda parts more challenging than it really is and it doesn't balance out with the other columns at all
- 01:23:076 (83076|3) - the LN here ends at 01:23:219
- 01:31:933 note here?
- 01:38:076 I think this is an unnecessary quad you have here. I'd change it to a hand.

MX
- 00:02:933 (2933|3,3219|3,3504|3,3790|3,4076|3,4314|3,4647|3,4933|3,5219|3) - the same problem with HD. you wanna watch out when you're using to much of the same column too much. I'd suggest fixing this part to make it more balanced.
- 00:10:219 unnecessary hand here. take out a note.
- 00:13:790 (13790|1) - ghost note? can't hear a sound here
- 00:27:504 (27504|2,27504|3,27647|3,27647|2) - these two should not be doubles. makes these just singles
- 00:27:790 i don't think these emphasized enough for a hand. make into a double.
- 00:28:362 (28362|2) - this note should be 00:28:433 here
- 00:56:504 there should be a double here for the clacking sound
- 00:56:838 (56838|1) - would suggest that you move this to column 4 the flow is going left and its weird when you switch the stream to the right like that.
- 01:01:933 (61933|2,61933|3) - I don't see the need for a double here. just make it one note
- 01:08:790 (68790|2,68790|1) - same with here
- 01:26:076 (86076|2,86362|3,86433|2) - I don't like the way this is setup because it's super unconventional to play. I'd suggest moving 01:26:362 (86362|3) - to column 2 and 01:26:433 (86433|2) - to column 4

Hope this helps out with anything. I'll be waiting for my mod soon :)

Also, really glad you had pick this song. I haven't seen one bit of gameplay, but I do enjoy myself playing some good RPG songs. Don't get to see much of this type of stuff in osu! nowadays.

Cya! :D
Topic Starter
AyeAries
No reply - Accepted

DDMythical wrote:

1 / 2 / 3 / 4

Hitsounding job is done really well!

NM
00:11:790 (11790|1) - This is a different pitch to the previous note so it should be shifted onto a different column, Preferably 1 since that keeps the hand balance; It also helps with the fact that the 1st column is left rather empty.

HD
00:06:647 (6647|3) - Personally I would delete this since it isnt mapped to any actual sound -- just a hitsound -- and without it there it gives the upcoming chord more emphasis and space. :arrow: It breaks the flow of the consistency if you remove this one, but i guess i'll consider this one when it's really necessary to remove.
01:38:076 (98076|3,98076|1,98076|0,98076|2) - Breaking consistency here; Typically you map cymbal crashes to hands but here you've mapped it to a quad. However it is the last note of the song so I can understand the justification here.

MX
00:56:528 (56528|1,56576|2,56695|3,56742|0,56838|1,56885|2) - These look and feel incorrectly snapped. Shouldn't you simplify this into a 1/6 melody? (Here's how I remapped it. https://osu.ppy.sh/ss/8236061&#41;
01:27:790 (87790|2) - In this diff your cymbals are mapped to quads but here is one random time where this isn't done. I suggest a repattern for consistency. :arrow: Well if you repattern this one it will break the flows and i'll going to remapped in this area so but if you concern in hitsound it's not the case to break the consistency.

Short mod but this map is pretty much rankable.
:arrow: Thanks for mod :)
Topic Starter
AyeAries
No reply = accepted.

Unpredictable wrote:

ok we good,

lets get started

1|2|3|4

NM
- 00:20:076 add a note here for the clacking sound? :arrow: I know there's a clacking sound but i just focus on windwood sound so only LN for this area.
- 00:20:504 (20504|1) - for this LN I'm pretty sure it doesn't end here. i can't really tell if it ends on a 1/8 or 1/12 but i'd change it to 00:20:719 :arrow: I already check that in 25%playback rate and it's definitely here 00:20:790 -
- 00:41:362 add a note here
- 00:41:504 make this here a hand (3 notes). you can definitely tell its way more emphasized than 00:41:076
- 01:12:790 add a note because of 01:11:933 :arrow: No add note for this because it only focus on windwood sound.
- 01:13:647 same reason above :arrow: Same stated above

HD
- 00:05:504 place note here? :arrow: No add for this. It's only focus on windwood sound.
- 00:21:076 (21076|0,21362|0,21647|0,21933|0,22219|0) - these notes on the same column just don't work well because your literally click on that same column every other 1/2. I'd suggest changing this part to make it balanced with other columns :arrow: Oh you're the one who notice this, rearranged some notes.
- 00:29:934 LN here?
-01:14:219 (74219|0,74504|0,74790|0,75076|0,75362|0) - yeah same problem here. it just makes these kinda parts more challenging than it really is and it doesn't balance out with the other columns at all
- 01:23:076 (83076|3) - the LN here ends at 01:23:219 :arrow: Oh also apply some parts have similar.
- 01:31:933 note here?
- 01:38:076 I think this is an unnecessary quad you have here. I'd change it to a hand.

MX
- 00:02:933 (2933|3,3219|3,3504|3,3790|3,4076|3,4314|3,4647|3,4933|3,5219|3) - the same problem with HD. you wanna watch out when you're using to much of the same column too much. I'd suggest fixing this part to make it more balanced. :arrow: Fixed
- 00:10:219 unnecessary hand here. take out a note. :arrow: Nah it breaks the consistency when you remove this one but i guess i have to re-arrange this one for the better flow
- 00:13:790 (13790|1) - ghost note? can't hear a sound here :arrow: Oh i forgot to add hitsound here. I know it's a ghost but much better to remain this one for the better flow.
- 00:27:504 (27504|2,27504|3,27647|3,27647|2) - these two should not be doubles. makes these just singles :arrow: Nah it's even it's single or double it's not the case and it will never breaks the flow.
- 00:27:790 i don't think these emphasized enough for a hand. make into a double. :arrow: Nah, it breaks the consistency if you remove this one.
- 00:28:362 (28362|2) - this note should be 00:28:433 here :arrow: I already check it and it's in 1/2 beats not in 1/4
- 00:56:504 there should be a double here for the clacking sound :arrow: No add for this for the better flow of handstreams.
- 00:56:838 (56838|1) - would suggest that you move this to column 4 the flow is going left and its weird when you switch the stream to the right like that.
- 01:01:933 (61933|2,61933|3) - I don't see the need for a double here. just make it one note :arrow: Nah, as i said in terms of consistency
- 01:08:790 (68790|2,68790|1) - same with here :arrow: As I stated above
- 01:26:076 (86076|2,86362|3,86433|2) - I don't like the way this is setup because it's super unconventional to play. I'd suggest moving 01:26:362 (86362|3) - to column 2 and 01:26:433 (86433|2) - to column 4


Hope this helps out with anything. I'll be waiting for my mod soon :)

Also, really glad you had pick this song. I haven't seen one bit of gameplay, but I do enjoy myself playing some good RPG songs. Don't get to see much of this type of stuff in osu! nowadays.

Cya! :D
:arrow: Thanks for mod :)
Illya X Ram Li
Hello , im From your queue
this M4M

NM
00:01:504 (1504|2) move to 4 then change with LN
00:01:790 (1790|3) move to 3
00:43:219 (43219|0) add note to 1
00:44:933 (44933|2) add a note to 3
00:45:362 (45362|2) move to 2
01:20:076 (80076|3,80076|0) move to 2 and 3
HD
00:28:076 miss note here, add one to 4
01:27:504 (87504|1) add note to 2
01:27:647 (87647|2) add note to 3
01:33:362 (93362|1) miss, add note to 2

MX
None

..
Over all its good map :D

Good Luck

don't forget my map >>Ray - ebb and flow
Maienso
Hi, I agree with BPM 140 [4/4] too.
and edit, resnap some note on Beat Snap Divisor: 1/12

MX
→ 00:00:897 → 00:02:612 → 00:04:326

→ change 2 note to 1 note at 00:20:004

→ change 4 to 3 hits at
00:26:290 + 00:26:362 + 00:26:433

→ and 00:56:504 to 00:56:933 is
00:56:504 + 00:56:576
00:56:683 + 00:56:754
00:56:832 + 00:56:933
Sarahkuai
FROM THIS THREAD
hi ya <(")
HD
... GOOD JOB, NOTHING TO MOD i don't see any problem here
MX
00:00:647 (647|1,790|3) - why you separated this? it should be same position as 00:00:362 (362|3) - (change it into a jack, coz same pitch)
00:00:362 (362|3) - add 1 note (hands)
00:01:219 (1219|0) - change this note into LN to 00:01:504 -
00:02:076 (2076|0) - same problem ^ to 00:02:076 (2076|0) -
00:03:790 (3790|3) - ^ to 00:04:076 -
00:04:647 (4647|3) - ^ same problem
00:05:504 - change this LN pattern coz it isn't fit on that melody hmm... maybe like this
00:11:362 - hmm... change it, like this pattern 00:09:219 (9219|3,9290|2,9362|3,9362|1) -
00:45:362 (45362|3,45362|2) - move to the left (middle) coz it isn't same as 00:44:933 (44933|2,44933|3) -
00:57:362 (57362|3,57362|0,57362|1,57647|2,57647|1,57790|0,57790|3,58076|0,58219|3,58219|1,58504|2,58504|0,58647|2,58647|0,58933|3,58933|1,59076|0,59076|2,59362|2,59362|0,59790|3,59790|1,59933|0,59933|2,60219|2,60219|0,60362|3,60362|1,60647|3,60647|1,60790|3,60790|0,60790|2,61076|2,61076|1,61504|0,61504|3,61647|1,61647|3,61647|2,61933|3,61933|2,62076|3,62076|2,62076|0,62362|3,62362|1,62504|0,62504|3,62504|1,62790|0,62790|2,62933|3,62933|1,62933|0,63219|2,63219|0,63362|3,63647|3,63647|1,63790|3,63790|1,63790|0,63790|2,64076|0,64076|2,64219|2,64219|1,64219|3,64504|3,64504|0,64933|2,64933|1,65076|2,65076|3,65076|0,65362|1,65362|0,65504|3,65504|2,65790|3,65790|2,65933|3,65933|0,65933|1,66219|3,66219|2,66647|1,66647|0,66790|2,66790|0,66790|3,67219|1,67219|2,67504|3,67504|0,67647|1,67647|3,67647|0,67933|1,67933|2,68362|3,68362|0,68504|2,68504|1,68790|2,68790|1,68933|0,68933|1,68933|3,69362|2,69362|3,69647|1,69647|0,70076|2,70076|3,70219|3,70219|0,70219|1,70647|3,70647|2,70933|1,70933|0,71076|0,71076|1,71076|2,71362|3,71362|0,71790|1,71790|2,71933|3,71933|0,72362|0,72362|3,72790|2,72790|1,73219|1,73504|0,73647|0) - lel.. don't forced LN too much I know you did this coz to make higher Star, I considered to rearranger the LNs (you should be creative in to arranger LN patterns)
that's all, GL
Topic Starter
AyeAries
No reply = accepted and fixed

Illya X Ram Li wrote:

Hello , im From your queue
this M4M

NM
00:01:504 (1504|2) move to 4 then change with LN :arrow: No adding LN in this section
00:01:790 (1790|3) move to 3 :arrow: I'll remain this one since you want to change the previous note to LN but i din't move the notes.
00:43:219 (43219|0) add note to 1 :arrow: No add note for this. Just concentrate the woodwind sound in this section.
00:44:933 (44933|2) add a note to 3 :arrow: ^^^
00:45:362 (45362|2) move to 2
01:20:076 (80076|3,80076|0) move to 2 and 3 :arrow: No move for this for the consistency of sound.
HD
00:28:076 miss note here, add one to 4
01:27:504 (87504|1) add note to 2
01:27:647 (87647|2) add note to 3
01:33:362 (93362|1) miss, add note to 2

MX
None

..
Over all its good map :D

Good Luck

don't forget my map >>Ray - ebb and flow

Sarahkuai wrote:

FROM THIS THREAD
hi ya <(")
HD
... GOOD JOB, NOTHING TO MOD i don't see any problem here
MX
00:00:647 (647|1,790|3) - why you separated this? it should be same position as 00:00:362 (362|3) - (change it into a jack, coz same pitch) :arrow: I know but i change some notes to be more accurate.
00:00:362 (362|3) - add 1 note (hands) :arrow: I'll stick to 3 notes.
00:01:219 (1219|0) - change this note into LN to 00:01:504 - :arrow: No adding of LN in this section.
00:02:076 (2076|0) - same problem ^ to 00:02:076 (2076|0) - :arrow: ^^^
00:03:790 (3790|3) - ^ to 00:04:076 - :arrow: ^^^
00:04:647 (4647|3) - ^ same problem :arrow: ^^^
00:05:504 - change this LN pattern coz it isn't fit on that melody hmm... maybe like this :arrow: I already this your suggested pattern and i don't like it because it breaks the hand balance in col 1/2 pattern.
00:11:362 - hmm... change it, like this pattern 00:09:219 (9219|3,9290|2,9362|3,9362|1) -
00:45:362 (45362|3,45362|2) - move to the left (middle) coz it isn't same as 00:44:933 (44933|2,44933|3) -
00:57:362 (57362|3,57362|0,57362|1,57647|2,57647|1,57790|0,57790|3,58076|0,58219|3,58219|1,58504|2,58504|0,58647|2,58647|0,58933|3,58933|1,59076|0,59076|2,59362|2,59362|0,59790|3,59790|1,59933|0,59933|2,60219|2,60219|0,60362|3,60362|1,60647|3,60647|1,60790|3,60790|0,60790|2,61076|2,61076|1,61504|0,61504|3,61647|1,61647|3,61647|2,61933|3,61933|2,62076|3,62076|2,62076|0,62362|3,62362|1,62504|0,62504|3,62504|1,62790|0,62790|2,62933|3,62933|1,62933|0,63219|2,63219|0,63362|3,63647|3,63647|1,63790|3,63790|1,63790|0,63790|2,64076|0,64076|2,64219|2,64219|1,64219|3,64504|3,64504|0,64933|2,64933|1,65076|2,65076|3,65076|0,65362|1,65362|0,65504|3,65504|2,65790|3,65790|2,65933|3,65933|0,65933|1,66219|3,66219|2,66647|1,66647|0,66790|2,66790|0,66790|3,67219|1,67219|2,67504|3,67504|0,67647|1,67647|3,67647|0,67933|1,67933|2,68362|3,68362|0,68504|2,68504|1,68790|2,68790|1,68933|0,68933|1,68933|3,69362|2,69362|3,69647|1,69647|0,70076|2,70076|3,70219|3,70219|0,70219|1,70647|3,70647|2,70933|1,70933|0,71076|0,71076|1,71076|2,71362|3,71362|0,71790|1,71790|2,71933|3,71933|0,72362|0,72362|3,72790|2,72790|1,73219|1,73504|0,73647|0) - lel.. don't forced LN too much I know you did this coz to make higher Star, I considered to rearranger the LNs (you should be creative in to arranger LN patterns) :arrow: Actually I change everything in that section. I hope it's much better than the last LN.
that's all, GL
@Maienso: I still not convince about changing the bpm because you din't give explanation of changing it and about the notes that you suggested, I'l changed it already in different type of note pattern.

Thanks for Mod Sarahkuai and Illya X Ram Li.
error_exe777
heyyy from my queue

1|2|3|4

General
i have a concern with the LN's at the end. they are inconsistent and weird tbh.

https://osu.ppy.sh/ss/8868321 - NM on left, HD on right

These are completely different patterns and they end at different points.

https://osu.ppy.sh/ss/8868337 - NM on left, MX on right -

okay, this is justified because MX has a decent pattern used, and the two diffs are opposite.

https://osu.ppy.sh/ss/8868352 - HD on left, MX on right

just, what. there are two random LN's in MX at the top, and with the 4 LN's at the bottom of MX and 1 in NM, a n d the difficulty between the two is so odd.

overall, i recommend, changing the pattern of NM to make it more similar to the other two (making 1 LN come in at a time), and buff HD, because it's too far away from MX from a difficulty standpoint.

if i had to give suggestions for them:

NM - https://osu.ppy.sh/ss/8868427

HD - https://osu.ppy.sh/ss/8868405 - note: the two slider ends and heads that are close together are separated by 1/4

MX - it's fine as it is

just my recommendation. so sorry if i came across rude :( :(

NM
00:05:647 (5647|3,5790|1,5933|3,6076|1,6219|3) - you can make something more interesting than this.

00:41:504 - why is this a triple when 00:48:362 - is a double? please fix this either way round

00:51:362 - why is this a double? it's not very loud

00:53:076 - why not add a LN here?

01:34:647 (94647|1,94647|0,96362|3,96362|2) - in a NM? maybe a bit too much

HD
00:47:933 (47933|2,48362|2) - maybe avoid this. it would make more sense to have a jack with a note than with a LN

MX
00:00:790 (790|3,838|2,885|1,933|0) - i do not hear any sound corresponding to this at all. if it's the piano thing, it's snapped to 1/3. won't mention them all

01:18:004 (78004|2,78076|1) - ghosts, i'm certain. i hear a sound for the white tick tho

01:18:862 (78862|1,78933|2) - the same as above but no white tick this time

good set, sorry if came across as rude :( :(

best of luck o/
Botan

started: 2:24pm columns 1|2|3|4

NM
00:17:504 (17504|3,17719|2,17933|1,18147|0,18362|3,18576|2,18790|1,19004|0) - Change in rhythm makes this a bit hard to read, maybe make them LNs?
00:26:076 (26076|3,26076|2,26504|0,26790|1) - Rhythm change here was a bit awkward. I think you should map it like 00:23:076 (23076|2,23362|3,23504|1,23790|0,23933|2,24219|1).
00:27:647 - Add note col.2. It's the same same as 01:37:933 (97933|1,98076|0,98076|3).
00:41:504 - Why 3 notes? It's same as 00:07:219.
Nice chart, nothing else really bothered me.
finished: 2:42pm
Topic Starter
AyeAries
No reply = accepted/fixed

error_exe777 wrote:

heyyy from my queue

1|2|3|4

General
i have a concern with the LN's at the end. they are inconsistent and weird tbh.

https://osu.ppy.sh/ss/8868321 - NM on left, HD on right

These are completely different patterns and they end at different points.

https://osu.ppy.sh/ss/8868337 - NM on left, MX on right -

okay, this is justified because MX has a decent pattern used, and the two diffs are opposite.

https://osu.ppy.sh/ss/8868352 - HD on left, MX on right

just, what. there are two random LN's in MX at the top, and with the 4 LN's at the bottom of MX and 1 in NM, a n d the difficulty between the two is so odd.

overall, i recommend, changing the pattern of NM to make it more similar to the other two (making 1 LN come in at a time), and buff HD, because it's too far away from MX from a difficulty standpoint.

if i had to give suggestions for them:

NM - https://osu.ppy.sh/ss/8868427

HD - https://osu.ppy.sh/ss/8868405 - note: the two slider ends and heads that are close together are separated by 1/4

MX - it's fine as it is

just my recommendation. so sorry if i came across rude :( :( :arrow: It's fine but i'll make it more simple in NM and no more change in HD since i din't change the LN patterns in NM

NM
00:05:647 (5647|3,5790|1,5933|3,6076|1,6219|3) - you can make something more interesting than this. :arrow: I think this note is much interesting since the flow of the sound is really accurate when i use this kind of pattern.

00:41:504 - why is this a triple when 00:48:362 - is a double? please fix this either way round

00:51:362 - why is this a double? it's not very loud

00:53:076 - why not add a LN here? :arrow: I want to recognize it as a note only and I'm using hitsound on that note.

01:34:647 (94647|1,94647|0,96362|3,96362|2) - in a NM? maybe a bit too much :arrow: It's not too much since the LN is not difficult to press.

HD
00:47:933 (47933|2,48362|2) - maybe avoid this. it would make more sense to have a jack with a note than with a LN :arrow: It's fine to have this kind of pattern since it's HD diff.

MX
00:00:790 (790|3,838|2,885|1,933|0) - i do not hear any sound corresponding to this at all. if it's the piano thing, it's snapped to 1/3. won't mention them all :arrow: Nah, it's not snapped since i use 1/6 beats in this note and i can hear a drum sound (more likely snare drum).

01:18:004 (78004|2,78076|1) - ghosts, i'm certain. i hear a sound for the white tick tho :arrow: I intention to make that note since i can hear a melody sound and i guess it's more accurate to have this note.

01:18:862 (78862|1,78933|2) - the same as above but no white tick this time :arrow: ^^^

good set, sorry if came across as rude :( :( :arrow: No it's fine and thanks for mod :)

best of luck o/

Botan wrote:


started: 2:24pm columns 1|2|3|4

NM
00:17:504 (17504|3,17719|2,17933|1,18147|0,18362|3,18576|2,18790|1,19004|0) - Change in rhythm makes this a bit hard to read, maybe make them LNs?
00:26:076 (26076|3,26076|2,26504|0,26790|1) - Rhythm change here was a bit awkward. I think you should map it like 00:23:076 (23076|2,23362|3,23504|1,23790|0,23933|2,24219|1).
00:27:647 - Add note col.2. It's the same same as 01:37:933 (97933|1,98076|0,98076|3).
00:41:504 - Why 3 notes? It's same as 00:07:219. :arrow: Oh nice! i forgot to put one note here 00:07:219 -
Nice chart, nothing else really bothered me. :arrow: Thanks for mod :)
finished: 2:42pm
Jesuren
hai hai owo

MX
00:32:790 (32790|1) - the end of this LN should be at 00:33:219

00:33:362 why didn't u add one note here, it's the same sound like 00:32:504 (32504|1,32504|3) -

00:33:219 (33219|3,33362|2,33504|1,33647|0) - this part isn't well, if i were u, i would do this, looks better imo

00:40:647 (40647|0,40790|0,40933|0,41076|0) - mmmmm, move this 00:40:790 (40790|0) - to 2 (1-2-3-4) <- columns

00:53:504 (53504|0,53647|0,53790|0,53933|0,54076|0,54219|0,54362|0) - whoaa, fix this

00:56:504 (56504|2,56504|1) - this is bad, i would do this

01:01:647 (61647|1,61647|2,61647|3) - those LNs are unnecessary, fix that

01:12:219 (72219|3,72219|0) - two notes are unnecessary, also it's the same sound like 01:00:647 (60647|2) -

01:11:790 (71790|2,71790|1,71933|3,71933|0) - mmmm this is wrong, try this

01:12:647 (72647|2,73076|1,73504|0) - ghostnotes

01:12:362 (72362|0,72362|3,72647|2,72790|2,73076|1,73219|1,73504|0,73647|0) - this looks really bad, i would do this

01:32:933 (92933|1,92933|0,92933|3,92933|2,93647|3,93790|0,94504|1,94647|2,96219|1,96219|2,96362|3,96362|0,97647|1,97647|2) - lel this is overnoted, fix this

that's all i might mod the other diffs soon, idk
GL and check some LNs!!!!
Topic Starter
AyeAries

JesusMD24 wrote:

hai hai owo

MX
00:32:790 (32790|1) - the end of this LN should be at 00:33:219

00:33:362 why didn't u add one note here, it's the same sound like 00:32:504 (32504|1,32504|3) - :arrow: I want to recognize only the windwood sound.

00:33:219 (33219|3,33362|2,33504|1,33647|0) - this part isn't well, if i were u, i would do this, looks better imo :arrow: You make it more simple. I'll remain this note for more challenging and it never breaks the flow.

00:40:647 (40647|0,40790|0,40933|0,41076|0) - mmmmm, move this 00:40:790 (40790|0) - to 2 (1-2-3-4) <- columns :arrow: No move for this. It breaks the hand balance.

00:53:504 (53504|0,53647|0,53790|0,53933|0,54076|0,54219|0,54362|0) - whoaa, fix this :arrow: Why did i fix this? It's good to have this kind of note since the sound is more fit to this kind of note.

00:56:504 (56504|2,56504|1) - this is bad, i would do this :arrow: I already use this kind of note but some modders are concern about this so i'll change it to LN to make it more simple in this section.

01:01:647 (61647|1,61647|2,61647|3) - those LNs are unnecessary, fix that :arrow: I don't think that LN's are unnecessary, since it never breaks the flow and hand balance.

01:12:219 (72219|3,72219|0) - two notes are unnecessary, also it's the same sound like 01:00:647 (60647|2) -

01:11:790 (71790|2,71790|1,71933|3,71933|0) - mmmm this is wrong, try this :arrow: Thanks for the suggestion but i changed it little bit to have more challenging.

01:12:647 (72647|2,73076|1,73504|0) - ghostnotes :arrow: I can hear the sound at 25% playback rate.

01:12:362 (72362|0,72362|3,72647|2,72790|2,73076|1,73219|1,73504|0,73647|0) - this looks really bad, i would do this :arrow: You make it more simple. No change for this since it never breaks the flow.

01:32:933 (92933|1,92933|0,92933|3,92933|2,93647|3,93790|0,94504|1,94647|2,96219|1,96219|2,96362|3,96362|0,97647|1,97647|2) - lel this is overnoted, fix this :arrow: It's not overnoted since the windwood sound is much louder in this section.

that's all i might mod the other diffs soon, idk
GL and check some LNs!!!!
:arrow: Thanks for mod :)
eyes
marked for m4m
my map https://osu.ppy.sh/s/619531
[Ashley]
my m4m modding
[NM]
00:07:219 - 00:41:504 - 00:48:362 - delete a note. because 3 note on a line is serious at NM diff.
01:13:219 (73219|0) - move to 2 and 01:13:647 (73647|1) - move to 1
01:34:647 to 01:37:647 - 2-4 LN note is not important. improve these part plz.
[HD]
00:19:219 - have not listened any strong sound, try to delete a note if you want.
01:37:504 - https://osu.ppy.sh/ss/8873128 try this
[MX]
00:35:076 - https://osu.ppy.sh/ss/8873149 try this

sorry for too short mod, 'cause I can't find more problem from this beatmap. >:(
eyes
sorry for double-posting
yo, M4M from queue

MX
00:16:147 (16147|1) - should be on 00:16:123 and here is another note I guess 00:16:195
00:20:933 - here are a lot of jacks, but they are not balanced well, 00:21:219 (21219|2,21362|2,21647|3,21790|3,22076|3,22219|3,22504|0,22647|0,22933|0,23076|0,23362|2,23504|2,23790|3,23933|3,24219|3,24362|3,24647|3,24790|3,25076|3,25219|3,25504|0,25647|0,25933|0,26076|0) -
let's count:
right hand: 8 jacks
left hand:4 jacks
as you can see right hand is overloaded twice.
Also the alternation of jacks is kinda broken:
right(hand)>right>right>left>left>right>right>right>right>right>left>left
it's kinda painful, better use right>left>right>left>right>left and so on.
00:33:362 - you can add a note on 1st column
00:40:790 (40790|2,40933|2) - these should be on 2nd column for consistency with previous double jacks 00:27:362 (27362|3,27362|2,27504|2,27504|3,27647|3,27647|2,27790|2,27790|3)
00:46:933 (46933|1) - 00:49:504 (49504|3) - 00:58:933 (58933|1) - these lns end much earlier than you snapped, these are just random expamples, this issue is over all the map
01:27:290 - note for consistency with 01:26:433 (86433|3)
01:32:933 (92933|1,92933|2,92933|0) - suggestion: extend lns till next lns start, like this 01:32:933 (92933|3,93647|3)

NM
00:05:504 - it's hard pattern for normal diff, it'd be better to place double instead of ln
00:06:362 (6362|2,6362|1,6790|1,6790|2) - these are different in terms of pitch relevancy, make this chord 00:06:790 (6790|2,6790|1) - to [14]
00:41:362 (41362|1,41504|2) - CTRL+H for balance
00:10:647 - 00:14:076 - 00:19:219 - why these are doubles? in this part there are sounds that much more stronger than these doubles, but they are single notes
00:19:219 (19219|3) - this should be a ln I gues
00:47:790 (47790|1,47933|0,48219|1,48362|0) - too uncomfortable, CTRL+H this 00:48:219 (48219|1,48362|2)
Topic Starter
AyeAries
No reply = accepted/fixed

acacac wrote:

my m4m modding
[NM]
00:07:219 - 00:41:504 - 00:48:362 - delete a note. because 3 note on a line is serious at NM diff. :arrow: That's not issue to have 3 notes in NM diff.
01:13:219 (73219|0) - move to 2 and 01:13:647 (73647|1) - move to 1 :arrow: I'll remain this for different variation of this note 01:12:362 (72362|3,72790|2) -
01:34:647 to 01:37:647 - 2-4 LN note is not important. improve these part plz.
[HD]
00:19:219 - have not listened any strong sound, try to delete a note if you want. :arrow: 3 notes exists because of 2 hitsounds i used.
01:37:504 - https://osu.ppy.sh/ss/8873128 try this
[MX]
00:35:076 - https://osu.ppy.sh/ss/8873149 try this :arrow: I'll remain this one.

sorry for too short mod, 'cause I can't find more problem from this beatmap. >:(

eyes wrote:

sorry for double-posting
yo, M4M from queue

MX
00:16:147 (16147|1) - should be on 00:16:123 and here is another note I guess 00:16:195 :arrow: I already test this one but it's really snapped when you put it.
00:20:933 - here are a lot of jacks, but they are not balanced well, 00:21:219 (21219|2,21362|2,21647|3,21790|3,22076|3,22219|3,22504|0,22647|0,22933|0,23076|0,23362|2,23504|2,23790|3,23933|3,24219|3,24362|3,24647|3,24790|3,25076|3,25219|3,25504|0,25647|0,25933|0,26076|0) -
let's count:
right hand: 8 jacks
left hand:4 jacks
as you can see right hand is overloaded twice.
Also the alternation of jacks is kinda broken:
right(hand)>right>right>left>left>right>right>right>right>right>left>left
it's kinda painful, better use right>left>right>left>right>left and so on. :arrow: Nah, it's not issue to have this kind of pattern since it's MX diff and if you change it, it breaks the flow of streams.
00:33:362 - you can add a note on 1st column :arrow: No add for this. Just focus on windwood sound.
00:40:790 (40790|2,40933|2) - these should be on 2nd column for consistency with previous double jacks 00:27:362 (27362|3,27362|2,27504|2,27504|3,27647|3,27647|2,27790|2,27790|3)
00:46:933 (46933|1) - 00:49:504 (49504|3) - 00:58:933 (58933|1) - these lns end much earlier than you snapped, these are just random expamples, this issue is over all the map
01:27:290 - note for consistency with 01:26:433 (86433|3)
01:32:933 (92933|1,92933|2,92933|0) - suggestion: extend lns till next lns start, like this 01:32:933 (92933|3,93647|3) :arrow: I'll remain this one.

NM
00:05:504 - it's hard pattern for normal diff, it'd be better to place double instead of ln
00:06:362 (6362|2,6362|1,6790|1,6790|2) - these are different in terms of pitch relevancy, make this chord 00:06:790 (6790|2,6790|1) - to [14]
00:41:362 (41362|1,41504|2) - CTRL+H for balance
00:10:647 - 00:14:076 - 00:19:219 - why these are doubles? in this part there are sounds that much more stronger than these doubles, but they are single notes
00:19:219 (19219|3) - this should be a ln I gues :arrow: I'll remain this one.
00:47:790 (47790|1,47933|0,48219|1,48362|0) - too uncomfortable, CTRL+H this 00:48:219 (48219|1,48362|2)
Thanks for mod :)
_Stan
Hello from my modq

|1|2|3|4|

NM
  1. 00:01:647 - miss a note maybe, I dont understand why you catch this at 00:00:790 - and 00:01:076 - but ignore it here, just in order to reduce the difficult? I'ts bad idea cuz you didn't not catch them all will make player like Beginner who doesn't know what it mean
  2. 00:01:933 - 00:02:790 - 00:04:504 - 00:05:076 - ^
  3. 00:29:076 (29076|1) - 00:32:504 (32504|1) - delete these notes, cuz 00:28:219 (28219|3) - I believe that this note meas music not hat, then from 00:27:790 - to 00:34:647 - , you just catch hat 2 position but actually there have many like 00:32:504 (32504|1) - 00:30:790 - 00:31:647 - 00:33:362 - , at a part, I mean within 4-8 white lines, you should not change or make causal notes it's not ok

HD
  1. 00:28:076 (28076|3) - idk here have a sound or not, if have, why there 00:34:933 - not
  2. 00:50:933 - miss a note

MX
  1. 00:18:790 - add a note? cuz your notes distribution form 00:17:504 - to 00:19:004 - is 3 2 3 2 3 2 2 3 3, here should be a heavy beat
  2. 00:27:362 - it's necessary to make 2 notes same time? Same effect but here you just 1 00:13:790 -
  3. 01:01:647 (61647|2) - delete this, no need to make 3 LNs same time? what is you want to emphasize?
  4. 01:27:362 (87362|3) - make this stop at 01:27:647 - and add a note 01:27:790 - at col [4], every time you encounter this heavy beat + cymbal you make 4 notes, but just 2 is obviously not enough

that's all, good luck
abraker
Very nice map! I can't find anything wrong with the patterns to do a mod, here are some scores from the playtest:

Topic Starter
AyeAries
No reply = accepted/fixed

_Stan wrote:

Hello from my modq

|1|2|3|4|

NM
  1. 00:01:647 - miss a note maybe, I dont understand why you catch this at 00:00:790 - and 00:01:076 - but ignore it here, just in order to reduce the difficult? I'ts bad idea cuz you didn't not catch them all will make player like Beginner who doesn't know what it mean
  2. 00:01:933 - 00:02:790 - 00:04:504 - 00:05:076 - ^ :arrow: I guess i have to make it a sync note but if the note pattern is still not good, i guess i just to make it more similar to HD diff.
  3. 00:29:076 (29076|1) - 00:32:504 (32504|1) - delete these notes, cuz 00:28:219 (28219|3) - I believe that this note meas music not hat, then from 00:27:790 - to 00:34:647 - , you just catch hat 2 position but actually there have many like 00:32:504 (32504|1) - 00:30:790 - 00:31:647 - 00:33:362 - , at a part, I mean within 4-8 white lines, you should not change or make causal notes it's not ok :arrow: I guess you din't notice that i using whistle hitsound. It's not the issue if i use hitsound.

HD
  1. 00:28:076 (28076|3) - idk here have a sound or not, if have, why there 00:34:933 - not
  2. 00:50:933 - miss a note

MX
  1. 00:18:790 - add a note? cuz your notes distribution form 00:17:504 - to 00:19:004 - is 3 2 3 2 3 2 2 3 3, here should be a heavy beat
  2. 00:27:362 - it's necessary to make 2 notes same time? Same effect but here you just 1 00:13:790 - :arrow: As you can hear here 01:01:647 (61647|2) - it has a strong beat than this note 00:13:790 -
  3. 01:01:647 (61647|2) - delete this, no need to make 3 LNs same time? what is you want to emphasize? :arrow: I know but i'll make it more challenging and it never breaks the balance.
  4. 01:27:362 (87362|3) - make this stop at 01:27:647 - and add a note 01:27:790 - at col [4], every time you encounter this heavy beat + cymbal you make 4 notes, but just 2 is obviously not enough

that's all, good luck
:arrow: Thanks for mod :)
Maxus
Your request, but I don't think it's ready yet for now.

[MX]
00:06:362 (6362|0,6362|3,6790|0,6790|2,6790|3) - These all should be 1/2 LN, as it's 1 compound sound that you use to make wall LN at 00:05:504 -
00:07:647 - All of these LN isn't 1/1, it's all 1/2 LN, extend the LN tail this long doesn't follow the instrument you intend to follow, and i'm really sure it will cause problem if you extend it too far away from original music. My concern applies until 00:16:219 -
00:18:147 (18147|0,18362|2) - You may want to switch column between these notes to be more consistent in the stack you intended (I mean 00:17:504 (17504|0,17504|3,17719|0,17719|3,17933|0,17933|3) - )
00:18:790 (18790|1,19004|2) - Switch column here too.
00:19:981 (19981|1,20028|2) - Overmapped, this is clearly 1/4 snap.
00:22:647 - This rythm is already different with 00:20:933 - , in 00:20:933 - You hear continuous 1/2 beat which is indeed fit with your current pattern. However at 00:22:647 - you don't hear continuous beat anymore, indicate that it's different rythm that needs to be emphasize by different pattern structure. you can try https://osu.ppy.sh/ss/8928596 instead.
00:26:290 - I can assure you that the early 1/6 you put doesn't really have 1/6 synth exist there. It should be https://osu.ppy.sh/ss/8928601
00:28:219 (28219|1,28362|2,28504|3) - These 3 notes should be 1/2 LN as they are the same synth you follow at 00:28:647 (28647|2) -
00:30:219 (30219|2) - This LN should stop at 00:30:504 - , and you need to make new LN at 00:30:647 (30647|1) - (i mean change into 1/2 LN)
00:33:219 - Think you can pull different wall LN to actually signify 00:33:647 - that have big emphasizement. like https://osu.ppy.sh/ss/8928674
00:35:076 (35076|0,35219|1,35362|2) - Same as 00:28:219 (28219|1,28362|2,28504|3) -
00:36:647 - change to 1/2 LN
00:37:076 - same as 00:30:219 (30219|2) - ,and so on, same applies to other similar part.
00:56:504 - Why cover with only LN? in pattern before like 00:40:076 (40076|2,40147|0,40219|3) - , you cover 1/4 sound with 1/4, not with LN. so this one should be 1/4 too. like https://osu.ppy.sh/ss/8928721
00:58:933 (58933|1) - 1/2 LN.
01:01:647 - these 3 LN doesn't really make sense in how it perceives the sudden instrument appears here. it doesn't really give strong sound but have 3 LN. I recommend https://osu.ppy.sh/ss/8928740
01:02:790 (62790|1,62933|3) - These LN are really really too long, and second LN isn't suppose to exist in first place. like http://osu.ppy.sh/ss/8928761 .
01:03:790 - more or less the same with 00:56:933 - , and i even somehow felt they are different pattern..
01:05:362 (65362|1,65504|2) - this even makes less sense here in terms of rythmical correctness.. and it also out of place because you don't really use it anywhere in other structure (random structure) , use https://osu.ppy.sh/ss/8928814
01:08:933 (68933|0,68933|1) - Both of these LN should ended at 01:09:076 - instead.
01:13:647 - Think you should perceive this in another way to give more emphasizement at 01:13:647 - , mainly something like https://osu.ppy.sh/ss/8929212
01:19:647 - 01:20:076 - 01:20:504 - Should be 1/2 LN to reflect the emphasis the instrument put on here.
01:26:504 (86504|1) - should be ended at 01:26:790 - for consistency.

To summarize, this map have majority of LN tail being longer than it should be, and some cases where you mix multiple instrument and make them wall LN which makes it really not blend and sync well with what you try to follow. I know you try to create map with heavy LN patterning, but it still needs to be within music boundaries that you try to layer.
I think have couple of great mod to solve the rythm issues will be preferable.
Topic Starter
AyeAries
:arrow: No reply = accepted/fixed

Maxus wrote:

Your request, but I don't think it's ready yet for now.

[MX]
00:06:362 (6362|0,6362|3,6790|0,6790|2,6790|3) - These all should be 1/2 LN, as it's 1 compound sound that you use to make wall LN at 00:05:504 -
00:07:647 - All of these LN isn't 1/1, it's all 1/2 LN, extend the LN tail this long doesn't follow the instrument you intend to follow, and i'm really sure it will cause problem if you extend it too far away from original music. My concern applies until 00:16:219 -
00:18:147 (18147|0,18362|2) - You may want to switch column between these notes to be more consistent in the stack you intended (I mean 00:17:504 (17504|0,17504|3,17719|0,17719|3,17933|0,17933|3) - )
00:18:790 (18790|1,19004|2) - Switch column here too.
00:19:981 (19981|1,20028|2) - Overmapped, this is clearly 1/4 snap.
00:22:647 - This rythm is already different with 00:20:933 - , in 00:20:933 - You hear continuous 1/2 beat which is indeed fit with your current pattern. However at 00:22:647 - you don't hear continuous beat anymore, indicate that it's different rythm that needs to be emphasize by different pattern structure. you can try https://osu.ppy.sh/ss/8928596 instead.
00:26:290 - I can assure you that the early 1/6 you put doesn't really have 1/6 synth exist there. It should be https://osu.ppy.sh/ss/8928601
00:28:219 (28219|1,28362|2,28504|3) - These 3 notes should be 1/2 LN as they are the same synth you follow at 00:28:647 (28647|2) -
00:30:219 (30219|2) - This LN should stop at 00:30:504 - , and you need to make new LN at 00:30:647 (30647|1) - (i mean change into 1/2 LN)
00:33:219 - Think you can pull different wall LN to actually signify 00:33:647 - that have big emphasizement. like https://osu.ppy.sh/ss/8928674
00:35:076 (35076|0,35219|1,35362|2) - Same as 00:28:219 (28219|1,28362|2,28504|3) -
00:36:647 - change to 1/2 LN
00:37:076 - same as 00:30:219 (30219|2) - ,and so on, same applies to other similar part.
00:56:504 - Why cover with only LN? in pattern before like 00:40:076 (40076|2,40147|0,40219|3) - , you cover 1/4 sound with 1/4, not with LN. so this one should be 1/4 too. like https://osu.ppy.sh/ss/8928721
00:58:933 (58933|1) - 1/2 LN.
01:01:647 - these 3 LN doesn't really make sense in how it perceives the sudden instrument appears here. it doesn't really give strong sound but have 3 LN. I recommend https://osu.ppy.sh/ss/8928740
01:02:790 (62790|1,62933|3) - These LN are really really too long, and second LN isn't suppose to exist in first place. like http://osu.ppy.sh/ss/8928761 .
01:03:790 - more or less the same with 00:56:933 - , and i even somehow felt they are different pattern..
01:05:362 (65362|1,65504|2) - this even makes less sense here in terms of rythmical correctness.. and it also out of place because you don't really use it anywhere in other structure (random structure) , use https://osu.ppy.sh/ss/8928814
01:08:933 (68933|0,68933|1) - Both of these LN should ended at 01:09:076 - instead.
01:13:647 - Think you should perceive this in another way to give more emphasizement at 01:13:647 - , mainly something like https://osu.ppy.sh/ss/8929212
01:19:647 - 01:20:076 - 01:20:504 - Should be 1/2 LN to reflect the emphasis the instrument put on here.
01:26:504 (86504|1) - should be ended at 01:26:790 - for consistency.

To summarize, this map have majority of LN tail being longer than it should be, and some cases where you mix multiple instrument and make them wall LN which makes it really not blend and sync well with what you try to follow. I know you try to create map with heavy LN patterning, but it still needs to be within music boundaries that you try to layer.
I think have couple of great mod to solve the rythm issues will be preferable. :arrow: I guess i'll make it more blend and sync. All accepted but i change some patterns and remove some notes to make it more comfortable.
Leonita

hello,
uhm, the correct bpm is 140 and offset 360 with common metronome uwu
i'll mod it later if u have done to fix it. dont kudosu before i edit this post;D

edited:
1/6 = rankable. example: https://osu.ppy.sh/b/767310

[NM]
  1. 00:05:217 - how about http://puu.sh/xpuLE/8a83cc11c0.png ? following the pitch
  2. 00:28:645 (28645|1) - should be ln till 00:28:860 -
  3. 00:33:431 - missing?
  4. 01:19:645 (79645|3,79645|0,80074|3,80074|0,80502|3,80502|0) - this sounds have different pitch, http://puu.sh/xpuE7/edf49a89db.jpg better imho.
  5. u give 00:07:217 - and 00:48:360 - triplet notes but here 01:27:788 - just double notes:/
nice song, gdluck!
Topic Starter
AyeAries

Leonita wrote:

uhm, the correct bpm is 140 and offset 360 with common metronome uwu
i'll mod it later if u have done to fix it. dont kudosu before i edit this post;D
update bpm.....I guess you have to mod using 1/6 beats but i don't know if it's allow in ranking to use 1/6 beats only. I will changed it to 210 bpm if it's not allowed.
[ Blaze ]


hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding

column
l1l2l3l4l



NM
01:14:360 (74360|0,74502|2,74788|0,74931|2,75217|3,75360|1,75645|3,75788|1,76074|2,76217|0,76502|2,76645|0,76931|1,77074|3,77360|1,77502|3) - MONOTONE,need more pattern style,u can look at this
01:17:788 (77788|0,77931|2,78217|3,78360|1,78645|2,78788|0) -
01:19:645 (79645|3,79645|0,80074|3,80074|0,80502|3,80502|0) - try not to put note always at same column if the sound is different


HD
00:05:502 (5502|0) - https://osu.ppy.sh/ss/8948900 how bout this?
00:26:074 (26074|3) - put the LN until 00:26:360 (26360|2) - same as this 00:26:502 (26502|0,26788|1) -
00:37:931 (37931|3,38074|1) - ctrl+j
01:14:645 (74645|2,74931|2,75217|2,75502|2) - anchor,rearrange the pattern
01:16:074 (76074|2,76360|2,76645|2,76931|2,77217|2,77502|2) - look,another anchor 'w'


MX
00:28:074 (28074|3) - ghost note?
00:33:217 (33217|3) - how about this? https://osu.ppy.sh/ss/8948550
00:34:502 (34502|2,34645|1) - ctrl+h
00:51:645 (51645|1) - add 1 note here?
00:56:574 (56574|2) - https://osu.ppy.sh/ss/8948644 how bout this?
01:10:217 (70217|3,70502|3,70645|3,70931|3) - and this 01:10:217 (70217|3,70502|3,70645|3,70931|3) - too much pattern at col 4 right?
00:58:931 (58931|1) - change this into single note maybe?
00:57:360 (57360|3) - this LN maybe end at here 00:57:788 (57788|0) -
01:05:931 (65931|0) - ^ 01:06:217 (66217|3) -
01:01:931 (61931|3) - change the LN into single note
01:03:788 (63788|3) - ^
01:04:217 (64217|3) - ^
01:08:931 (68931|0,68931|1) - ^
01:18:002 (78002|2,78860|1) - delete this ,then 01:18:074 (78074|1,78931|2) - ctrl+h
01:20:931 (80931|0) - and this 01:22:645 (82645|3,82788|2,82931|1,83074|0) - and this too 01:24:360 (84360|2,84502|1,84645|0,84788|3) - then this 01:27:788 (87788|0,87931|1,88074|2,88217|3) - and then this 01:31:217 (91217|1,91360|2,91502|3,91645|0) - https://osu.ppy.sh/ss/8948844 how about this sample? 'w'
01:32:360 (92360|0) - https://osu.ppy.sh/ss/8948885 better if like this?

I luv the song <3
btw GL for this map~
Topic Starter
AyeAries
:arrow: No reply = accepted/fixed

[ Blaze ] wrote:



hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding

column
l1l2l3l4l



NM
01:14:360 (74360|0,74502|2,74788|0,74931|2,75217|3,75360|1,75645|3,75788|1,76074|2,76217|0,76502|2,76645|0,76931|1,77074|3,77360|1,77502|3) - MONOTONE,need more pattern style,u can look at this
01:17:788 (77788|0,77931|2,78217|3,78360|1,78645|2,78788|0) -
01:19:645 (79645|3,79645|0,80074|3,80074|0,80502|3,80502|0) - try not to put note always at same column if the sound is different. :arrow: I know but i'll remain this one.


HD
00:05:502 (5502|0) - https://osu.ppy.sh/ss/8948900 how bout this?
00:26:074 (26074|3) - put the LN until 00:26:360 (26360|2) - same as this 00:26:502 (26502|0,26788|1) -
00:37:931 (37931|3,38074|1) - ctrl+j
01:14:645 (74645|2,74931|2,75217|2,75502|2) - anchor,rearrange the pattern
01:16:074 (76074|2,76360|2,76645|2,76931|2,77217|2,77502|2) - look,another anchor 'w'


MX
00:28:074 (28074|3) - ghost note? :arrow: No, you can hear it at 25% playback rate.
00:33:217 (33217|3) - how about this? https://osu.ppy.sh/ss/8948550 :arrow: I'll remain this one since it's much emphasize and challenging.
00:34:502 (34502|2,34645|1) - ctrl+h
00:51:645 (51645|1) - add 1 note here?
00:56:574 (56574|2) - https://osu.ppy.sh/ss/8948644 how bout this? :arrow: No add some notes to here to make it the notes getting snap.
01:10:217 (70217|3,70502|3,70645|3,70931|3) - and this 01:10:217 (70217|3,70502|3,70645|3,70931|3) - too much pattern at col 4 right? :arrow: No it's not since the LN coordinates the notes.
00:58:931 (58931|1) - change this into single note maybe? :arrow: No change this since there's a violin sound.
00:57:360 (57360|3) - this LN maybe end at here 00:57:788 (57788|0) - :arrow: No, it's snap if the end of LN is here.
01:05:931 (65931|0) - ^ 01:06:217 (66217|3) - :arrow: I'll remain this one since there's a loud sound here 01:06:217 -
01:01:931 (61931|3) - change the LN into single note
01:03:788 (63788|3) - ^
01:04:217 (64217|3) - ^
01:08:931 (68931|0,68931|1) - ^ :arrow: No changes all of these since there's a violin sound and it makes more challenging to play.
01:18:002 (78002|2,78860|1) - delete this ,then 01:18:074 (78074|1,78931|2) - ctrl+h
01:20:931 (80931|0) - and this 01:22:645 (82645|3,82788|2,82931|1,83074|0) - and this too 01:24:360 (84360|2,84502|1,84645|0,84788|3) - then this 01:27:788 (87788|0,87931|1,88074|2,88217|3) - and then this 01:31:217 (91217|1,91360|2,91502|3,91645|0) - https://osu.ppy.sh/ss/8948844 how about this sample? 'w' :arrow: No change of this one and your sample is not enough to change it and you make it more easy to play MX diff.
01:32:360 (92360|0) - https://osu.ppy.sh/ss/8948885 better if like this? :arrow: I'll remain this one.

I luv the song <3
btw GL for this map~
:arrow: Thanks for mod :)
ABD007
HD
01:38:074 (98074|0) - add 1 more note or make it to the column 3 is nice than the current one i think ~

mx and nm is good. gl ^^
Topic Starter
AyeAries

Kyousukee wrote:

HD
01:38:074 (98074|0) - add 1 more note or make it to the column 3 is nice than the current one i think ~

mx and nm is good. gl ^^
thanks :)
Topic Starter
AyeAries

Leonita wrote:


hello,
uhm, the correct bpm is 140 and offset 360 with common metronome uwu
i'll mod it later if u have done to fix it. dont kudosu before i edit this post;D

edited:
1/6 = rankable. example: https://osu.ppy.sh/b/767310

[NM]
  1. 00:05:217 - how about http://puu.sh/xpuLE/8a83cc11c0.png ? following the pitch
  2. 00:28:645 (28645|1) - should be ln till 00:28:860 -
  3. 00:33:431 - missing? :arrow: Yes
  4. 01:19:645 (79645|3,79645|0,80074|3,80074|0,80502|3,80502|0) - this sounds have different pitch, http://puu.sh/xpuE7/edf49a89db.jpg better imho. :arrow: I guess i'll change it now but not this pattern that you suggest.
  5. u give 00:07:217 - and 00:48:360 - triplet notes but here 01:27:788 - just double notes:/
nice song, gdluck!
:arrow: Thanks for mod :) Updated with self-mod!
Shima Rin
Hi, M4M from my modding queue

[NM]
  1. 00:01:645 - 00:03:360 - 00:05:074 - pretty weird that you exclude these notes from the major melody, better add them back
  2. 00:05:645 (5645|2,5788|1,5931|2,6074|1,6217|3,6360|2,6360|1) - instead of this, how about: http://osu.ppy.sh/ss/9019646 to represent the ascending pitch
  3. 00:17:502 - to 00:19:217 - make these LNs to be normal notes would fit more with their actual length, cuz these sounds actually give ppl a jumpy feeling, but not that continuous
  4. 01:08:360 (68360|2) - it is better to end on 01:08:931 - otherwise would be harder, and not consistent with HD
[HD]
  1. If you have a LN on 00:06:360 (6360|2) - , how about make another one on 00:06:788 - with the same length of 00:06:360 (6360|2) - cuz i think they are same type of sound
  2. 00:49:502 (49502|0) - just make it to normal note cuz i think you can avoid such short LN in HD
  3. 01:02:360 (62360|2) - you didnt make this as a short LN, so better make 01:02:788 (62788|2) - to normal note as well
[MX]
  1. 00:13:788 (13788|1,13931|1) - prefer double these C notes, cuz you double them like here 00:53:502 - and 00:40:645 -
  2. 00:55:931 - just make this to single note, cuz no W here and just a weak sound
  3. 01:25:645 (85645|0) - i would prefer to make this LN end at 01:25:931 - , so you can put another note on 01:26:074 - in col1 to represent the sound here with a double, which you did it after, like 01:26:502 - 01:26:931 - 01:27:360 -
  4. 01:30:788 (90788|0) - the same suggestion as above
  5. 01:34:645 - i really think here should be a double note (same type of sound as 01:36:360 - ) so to achieve this, better do this: https://osu.ppy.sh/ss/9019683
Good Luck! Hope my mods can help you =w=)/
Topic Starter
AyeAries

Tofu1222 wrote:

Hi, M4M from my modding queue

[NM]
  1. 00:01:645 - 00:03:360 - 00:05:074 - pretty weird that you exclude these notes from the major melody, better add them back :arrow: Nah, it's similar pattern in HD diff if you add it and i don't think that's weird.
  2. 00:05:645 (5645|2,5788|1,5931|2,6074|1,6217|3,6360|2,6360|1) - instead of this, how about: http://osu.ppy.sh/ss/9019646 to represent the ascending pitch :arrow: Much better to stick this kind of pattern.
  3. 00:17:502 - to 00:19:217 - make these LNs to be normal notes would fit more with their actual length, cuz these sounds actually give ppl a jumpy feeling, but not that continuous
  4. 01:08:360 (68360|2) - it is better to end on 01:08:931 - otherwise would be harder, and not consistent with HD
[HD]
  1. If you have a LN on 00:06:360 (6360|2) - , how about make another one on 00:06:788 - with the same length of 00:06:360 (6360|2) - cuz i think they are same type of sound
  2. 00:49:502 (49502|0) - just make it to normal note cuz i think you can avoid such short LN in HD :arrow: Nah, it breaks the flow of LN for this 00:49:217 (49217|2,49502|0) - and mostly i use LN for windwood sound.
  3. 01:02:360 (62360|2) - you didnt make this as a short LN, so better make 01:02:788 (62788|2) - to normal note as well
[MX]
  1. 00:13:788 (13788|1,13931|1) - prefer double these C notes, cuz you double them like here 00:53:502 - and 00:40:645 - :arrow: Nah,
    the hitsound is not consistent if you add one note and it's not loud compare to the hitsound here 00:53:502 - and 00:40:645
  2. 00:55:931 - just make this to single note, cuz no W here and just a weak sound
  3. 01:25:645 (85645|0) - i would prefer to make this LN end at 01:25:931 - , so you can put another note on 01:26:074 - in col1 to represent the sound here with a double, which you did it after, like 01:26:502 - 01:26:931 - 01:27:360 -
  4. 01:30:788 (90788|0) - the same suggestion as above :arrow: No add for this, just focus on windwood sound.
  5. 01:34:645 - i really think here should be a double note (same type of sound as 01:36:360 - ) so to achieve this, better do this: https://osu.ppy.sh/ss/9019683 :arrow: As i said, just the windwood sound, since 01:34:502 (94502|1) - this note can consider as a 2 notes when reach the LN here 01:34:645 -
Good Luck! Hope my mods can help you =w=)/
:arrow: Thanks for Mod :)
Rivals_7
vgmdb is kinda unofficial to be used as an eligible source for the title. Assuming you have this game, is there any ways you can see the list of its music soundtrack in game and see this music's title? just to confirm that the translation is true and official.

1234

[MX]

AImod first tho

00:00:860 (860|2,895|1,931|0) - 00:02:574 (2574|1,2610|2,2645|3) - these are pretty odd since the first note before was on 1/6 distance followed by this ministair in 1/12 but in the same direction. i would recommend to swap it like you do - 00:04:217 (4217|0,4288|3,4324|2,4360|1) - just for convenient reading

00:17:502 (17502|3,17502|0,17717|3,17717|0,17931|3,17931|0,18360|0,18360|3,18574|3,18574|0,18788|0,18788|3) - i found this kinda weird since the song got pitch change but those were jacked. some suggestion https://puu.sh/xveFY/47e36c3121.png

00:20:002 - might actually worth to add a note since there's a descending flute noise

00:44:788 (44788|2,44931|1) - was thinking this could be swapped places since - 00:44:502 (44502|3,44502|2,44788|2,44931|3) - is kinda tempting to hit

01:18:002 (78002|2,78860|1) - tbh i didnt heard anything here so probably a ghost

00:47:931 (47931|1) - should be longer. see HD

01:27:074 - maybe add a note? there's a particular instruments in which - 01:27:502 (87502|0,87645|1) - also following it

[HD]

00:00:788 (788|1) - moving it to 3 to make it visually better (I think)

00:23:074 (23074|0,23502|1,23502|0,23931|1,23931|0,24217|1) - left hand is kinda tempting to here so i would suggest this https://puu.sh/xvjeK/8afb8d6dac.jpg

00:25:931 (25931|1,26074|2) - ctrl+g would be quite balanced. mainly - 00:25:645 (25645|1,25788|0,25931|1) - and - 00:26:074 (26074|2,26074|3,26360|2) -

00:43:931 (43931|2) -

:thonk:

00:46:931 (46931|3) - also :thonk:
01:00:217 (60217|0) - aaaaaaa

01:01:645 (61645|2) - eh whats this even follow
ok so i just realized this also exist in MX but it doesnt really clear to me

[NM]

00:07:217 (7217|2) - i think its a little too excessive to put 3 noter on NM so would reduce one

00:38:788 (38788|1) - not sure which one is more accurate. the HD MX one or this NM one

00:39:788 (39788|1) - ^ like this diff is literally harder to sustain 300G than the HD MX

fix those inconsistent LN end first
Topic Starter
AyeAries

Rivals_7 wrote:

vgmdb is kinda unofficial to be used as an eligible source for the title. Assuming you have this game, is there any ways you can see the list of its music soundtrack in game and see this music's title? just to confirm that the translation is true and official. :arrow: Sadly i don't have this game and i just got the music in youtube. I was search for an official translate ver but only vgmdb gives a translate ver. But if necessary to to find the official translate ver, i guess i'll ask for metadata to the others (alacat or kwan maybe).

1234

[MX]

AImod first tho

00:00:860 (860|2,895|1,931|0) - 00:02:574 (2574|1,2610|2,2645|3) - these are pretty odd since the first note before was on 1/6 distance followed by this ministair in 1/12 but in the same direction. i would recommend to swap it like you do - 00:04:217 (4217|0,4288|3,4324|2,4360|1) - just for convenient reading

00:17:502 (17502|3,17502|0,17717|3,17717|0,17931|3,17931|0,18360|0,18360|3,18574|3,18574|0,18788|0,18788|3) - i found this kinda weird since the song got pitch change but those were jacked. some suggestion https://puu.sh/xveFY/47e36c3121.png

00:20:002 - might actually worth to add a note since there's a descending flute noise

00:44:788 (44788|2,44931|1) - was thinking this could be swapped places since - 00:44:502 (44502|3,44502|2,44788|2,44931|3) - is kinda tempting to hit

01:18:002 (78002|2,78860|1) - tbh i didnt heard anything here so probably a ghost

00:47:931 (47931|1) - should be longer. see HD :arrow: This should be the right LN (same LN in NM) and already fix the LN in HD

01:27:074 - maybe add a note? there's a particular instruments in which - 01:27:502 (87502|0,87645|1) - also following it

[HD]

00:00:788 (788|1) - moving it to 3 to make it visually better (I think)

00:23:074 (23074|0,23502|1,23502|0,23931|1,23931|0,24217|1) - left hand is kinda tempting to here so i would suggest this https://puu.sh/xvjeK/8afb8d6dac.jpg

00:25:931 (25931|1,26074|2) - ctrl+g would be quite balanced. mainly - 00:25:645 (25645|1,25788|0,25931|1) - and - 00:26:074 (26074|2,26074|3,26360|2) -

00:43:931 (43931|2) -

:thonk:

00:46:931 (46931|3) - also :thonk:
01:00:217 (60217|0) - aaaaaaa

01:01:645 (61645|2) - eh whats this even follow
ok so i just realized this also exist in MX but it doesnt really clear to me

[NM]

00:07:217 (7217|2) - i think its a little too excessive to put 3 noter on NM so would reduce one

00:38:788 (38788|1) - not sure which one is more accurate. the HD MX one or this NM one

00:39:788 (39788|1) - ^ like this diff is literally harder to sustain 300G than the HD MX :arrow: I know the NM one is more accurate because of the windwood sound but you said it's harder to get 300G, then i guess i use the HD one to make it more balance.

fix those inconsistent LN end first
:arrow: Updated All diifs hopefully i fix all inconsistent LN end :)
FadillSan
NM req from my queue~
Fell free to reject~

NM
00:27:788 (27788|1,27788|0) - I think this sould be single note..
01:13:217 - add note ?
01:13:645 - ^
01:27:217 - here too
HD
I think this already Ok~
MX
00:53:360 (53360|2,53360|0) - should be single note
01:03:217 (63217|3,63217|0,63360|1,63360|2,63645|1) - https://puu.sh/xxMp3/ab47ffa707.jpg
Nice song :3 Good luck~
Topic Starter
AyeAries

FadillSan wrote:

NM req from my queue~
Fell free to reject~

NM
00:27:788 (27788|1,27788|0) - I think this sould be single note.. :arrow: No for consistency of this note 00:34:645 -
01:13:217 - add note ?
01:13:645 - ^
01:27:217 - here too :arrow: No add for this. Only focus on windwood sound.
HD
I think this already Ok~
MX
00:53:360 (53360|2,53360|0) - should be single note :arrow: I don't think that since it has a bass and windwood sound that intended to put.
01:03:217 (63217|3,63217|0,63360|1,63360|2,63645|1) - https://puu.sh/xxMp3/ab47ffa707.jpg :arrow: Nice suggestion but i change it to make it more balance.
Nice song :3 Good luck~
:arrow: Updated :)
Akunosu
From my queue


0|1|2|3

General :
  1. Nothing :3
 NM :
  1. 00:00:360 (360|2,645|2,1074|2,1502|2) - anchor u.u
  2. 00:01:645 - add a note?
  3. 00:31:645 (31645|1) - the sound finish here 00:31:860 - but, i guess you did it for that the beginners players easier for them to play, just in case you left this :3
  4. 01:08:931 (68931|0) - the LN finish here 01:09:222 -
 HD :
  1. 00:21:502 (21502|2,21788|2,22074|2,22360|2,22645|2) - here you are doing the forefinger right work hard imo
  2. 00:33:645 (33645|0) - this Ln finish here 00:34:431 -
  3. 01:22:645 - a double here?, in sounds like this, you make doubles 01:21:645 (81645|1,81645|2) -
  4. 01:21:645 (81645|2,81645|1) - ^
  5. 01:31:217 (91217|0) - ^
 MX :
  1. 00:06:788 (6788|0,6788|2,6788|3) - is necessary 3 LNs?, IMO I think it feels better if you delete one :D
  2. 01:23:502 (83502|2) - move to column 2 :D
    - I think those LNs are very fine :3

that is all, I hope this mod have helped you

Good Luck~
Topic Starter
AyeAries

Acnos wrote:

From my queue


0|1|2|3

General :
  1. Nothing :3
 NM :
  1. 00:00:360 (360|2,645|2,1074|2,1502|2) - anchor u.u :arrow: It's not anchor since it's not in the same beats.
  2. 00:01:645 - add a note? :arrow: I intended not add note here to make it not similar to HD diff.
  3. 00:31:645 (31645|1) - the sound finish here 00:31:860 - but, i guess you did it for that the beginners players easier for them to play, just in case you left this :3 :arrow: Yeah
  4. 01:08:931 (68931|0) - the LN finish here 01:09:222 -
 HD :
  1. 00:21:502 (21502|2,21788|2,22074|2,22360|2,22645|2) - here you are doing the forefinger right work hard imo :arrow: It's not the issue since it's more rhythm to the sound.
  2. 00:33:645 (33645|0) - this Ln finish here 00:34:431 - :arrow: I intended the LN end here for consistency.
  3. 01:22:645 - a double here?, in sounds like this, you make doubles 01:21:645 (81645|1,81645|2) -
  4. 01:21:645 (81645|2,81645|1) - ^
  5. 01:31:217 (91217|0) - ^ :arrow: No add notes here since it just focus on windwood hitsound only.
 MX :
  1. 00:06:788 (6788|0,6788|2,6788|3) - is necessary 3 LNs?, IMO I think it feels better if you delete one :D :arrow: I don't think that's a issue since the sound is strong.
  2. 01:23:502 (83502|2) - move to column 2 :D :arrow: I'll remain this note for hand balance.
    - I think those LNs are very fine :3

that is all, I hope this mod have helped you

Good Luck~
:arrow: Thanks for mod :)
Rivals_7
Regarding the title, the closest one you can use is "Yattemiyou!" since that is the literal romanization of the title.

If you still waiting for other confirmation, its okay.
Topic Starter
AyeAries

Rivals_7 wrote:

Regarding the title, the closest one you can use is "Yattemiyou!" since that is the literal romanization of the title.

If you still waiting for other confirmation, its okay.
Doyak confirms the metadata but the Romanised Title is still not confirm. I guess i'll change it for now, until someone from jp bns or alacat confirms it.



:arrow: Update metadata
Mykaterasu
I'm from my queue over here.
1/2/3/4
SNs & LNs

General
  1. It might just be me, but the hit-finish sounds a little crude compared to the other additions. It doesn't really fit the piece.

NM
As a whole the diff is fine. LN use is justifiably appropriate, however I think some LNs should be toned back to provide a tad more contrast in some areas here or there.
  1. 00:13:931 (13931|1) - I think removing this note would be better for your structure, even if there is a sound here, because 00:10:502 - 00:17:360 - 00:20:788 - these spots are left vacant.
  2. 00:19:645 (19645|0,20074|3) - I think they'd be much better serviced as SNs. While the flute is playing legato, I think it would be a better choice to help contrast with 00:20:502 (20502|1) - this.
  3. 00:41:502 (41502|1,41502|3,41502|0) - It seems odd to have this as a triple when 00:56:931 - this isn't. In general I'm not really for these triples in the first place - you're already playing a pretty chill song on the easiest difficulty. I don't think it really suits the piece much.
  4. 00:42:645 (42645|2) - There isn't much reason to map this as an LN, it's so short it would work in your favor as an SN for contrast.
    >Same goes for 00:47:931 (47931|0) - 00:49:502 (49502|1) - these two.
  5. 00:58:931 (58931|0) - I'm pretty certain this ends 00:59:074 - here, giving you a reason to use them more like 01:05:360 (65360|2) - this in the kiai to contrast the previous section.
  6. 01:01:502 (61502|0) - This object should be the LN and 01:01:645 (61645|1) - this one the SN.
  7. 01:07:217 (67217|2) - This might be quite nice as an SN since it sounds fairly staccato. 01:08:931 (68931|0) - This one is similar.
  8. 01:19:217 (79217|3,79645|3,80074|3,80502|3) - While I'm fine with using the same lane here, I don't think this is clean enough to have it 4 times in a row. I'd separate 01:19:217 (79217|3,79217|2) - this double from the others since it's not really doing the same thing as said others.Something like thismay be better.
  9. 01:20:931 (80931|1,82645|3,84360|2) - These are so staccato, they're practically begging to become SNs
  10. 01:26:931 (86931|2) - is pretty much exactly the same as 01:26:074 (86074|0,86360|2,86502|3,86788|0) - the previous ones, why the change?

HD
Some of the stuff about LN contrast in the NM carries over here too, wherever appropriate, but I will continue to point out the worst offenders.
  1. Since all 00:05:502 (5502|0,5645|3,5788|1,5931|2,6074|3,6217|0) - these have become sliders, changing 00:06:360 (6360|2,6788|1) - these to SNs might be quite nice.
  2. 00:21:074 (21074|0,21217|3) - You could bring out the violin melody by making these two jacks. Something like this might bring about more interest.
  3. 00:24:788 (24788|2,24788|1,25217|2,25217|1,25645|2,25645|1) - Intentional or not, it's not a very good move since it's kinda boring.
  4. 00:28:074 (28074|3) - I recommend cutting this out. Having a 2-beat break here feels kinda refreshing.
  5. 00:28:074 (28074|3,28217|1,28360|3,28502|1) - 00:34:931 (34931|1,35074|2,35217|0,35360|3) - I'm not usually a stickler for patterning but I sense some inconsistencies.
  6. 00:50:502 (50502|3) - I strongly urge you to change this one to an SN.
  7. 01:20:931 (80931|3,81074|2,81217|1,81360|0) - All of your sliders in this section are like this apart from 01:27:788 (87788|1,87931|2,88074|0,88217|3) - this one for no apparent musical reason. It stands out too much.
  8. 01:33:788 (93788|0) - This should probably cut off 01:34:645 - here.
  9. 01:37:931 (97931|0,97931|3) - I prefer this as a single note.

MX
There seems to be a heavy abuse of sliders here. LN difficulties have to apply their LNs to the music in a meaningful way. You can't wish extended LNs into existence and leave with a rank-able mapset. 01:22:074 (82074|0,82217|2,82502|1) - 00:33:217 (33217|3,33360|2,33502|0,33645|3,33645|2,33645|0) - this stuff just doesn't work when the sounds they're portraying have clearly ended, and is completely unnecessary for accenting anything beyond the correct end-point.
  1. 00:00:788 (788|3,860|0,895|1,931|2) - I'm hearing a more consistant rhythmic interval between all of these. In an ideal world, these would be a 1/24th division, but we can't have notes off the timeline, so we're stuck with having to compromise. I think it might be more appropriate to just remove 00:00:895 (895|1) - this guy so that we have a more universal rhythmic basis to work from.
  2. 00:05:502 (5502|2,5502|3,5645|0,5788|1,5788|2,5931|0,6074|1,6074|3,6217|2) - This LN structure doesn't make any sense, you don't have any rhythm going like 00:05:502 (5502|3,5788|2,6074|1) - this.
  3. 00:26:324 (26324|2,26360|1,26395|0) - this is definitely rhythmically wrong.
    >00:26:324 (26324|2) - goes 00:26:288 - here.
    >00:26:395 (26395|0) - goes 00:26:431 - here.
  4. 00:34:074 (34074|1) - This serves no purpose as an LN.
    00:56:574 (56574|2,56717|3,56788|2,56860|1) - This doesn't hold any more rhythmical significance to the music than adding a note 00:56:645 - here would. By adding that note you're able to average out the stream. Adding the gap would show that you're closely following the rhythm of the stream, which isn't entirely possible.
  5. 01:00:788 (60788|3) - There are so many sliders like this who have no function and are being held on when there is no sound in the music supporting them. 00:57:360 (57360|3) - , 01:04:217 (64217|3) - ,01:12:360 (72360|3) - etc...
  6. 01:21:360 (81360|3) - This should be an SN and 01:20:931 (80931|0,81074|1,81217|2) - these should end 01:21:360 - here.
  7. 01:33:645 (93645|3,93788|0) - is a poor representation of the four notes found 01:33:574 - 01:33:645 - 01:33:717 - 01:33:788 - here.
    >Same goes for a missing note 01:34:574 - here.
  8. 01:33:645 (93645|3) - 01:36:217 (96217|2,96217|1) - 01:34:502 (94502|1) - 01:37:645 (97645|2,97645|1) - All seem like nonsense LNs without any musical justification.

The MX is really dragging the whole set down imo. With sliders without justification like these, this map doesn't stand a chance for rank I'm afraid.
Topic Starter
AyeAries
No reply = accepted/fixed

Mykaterasu wrote:

I'm from my queue over here.
1/2/3/4
SNs & LNs

General
  1. It might just be me, but the hit-finish sounds a little crude compared to the other additions. It doesn't really fit the piece. :arrow: I already check it many times and it's not crude.

NM
As a whole the diff is fine. LN use is justifiably appropriate, however I think some LNs should be toned back to provide a tad more contrast in some areas here or there.
  1. 00:13:931 (13931|1) - I think removing this note would be better for your structure, even if there is a sound here, because 00:10:502 - 00:17:360 - 00:20:788 - these spots are left vacant.
  2. 00:19:645 (19645|0,20074|3) - I think they'd be much better serviced as SNs. While the flute is playing legato, I think it would be a better choice to help contrast with 00:20:502 (20502|1) - this. :arrow: Instead of change this one to SNs, much better to remain this as a LN. Just remove this note 00:20:360 - to make it contrast.
  3. 00:41:502 (41502|1,41502|3,41502|0) - It seems odd to have this as a triple when 00:56:931 - this isn't. In general I'm not really for these triples in the first place - you're already playing a pretty chill song on the easiest difficulty. I don't think it really suits the piece much. :arrow: It's not odd since i used finished hitsound same as this note. Since you mentioned this note 00:56:931 - , probably i will add one note.
  4. 00:42:645 (42645|2) - There isn't much reason to map this as an LN, it's so short it would work in your favor as an SN for contrast.
    >Same goes for 00:47:931 (47931|0) - 00:49:502 (49502|1) - these two.
  5. 00:58:931 (58931|0) - I'm pretty certain this ends 00:59:074 - here, giving you a reason to use them more like 01:05:360 (65360|2) - this in the kiai to contrast the previous section.
  6. 01:01:502 (61502|0) - This object should be the LN and 01:01:645 (61645|1) - this one the SN.
  7. 01:07:217 (67217|2) - This might be quite nice as an SN since it sounds fairly staccato. 01:08:931 (68931|0) - This one is similar.
  8. 01:19:217 (79217|3,79645|3,80074|3,80502|3) - While I'm fine with using the same lane here, I don't think this is clean enough to have it 4 times in a row. I'd separate 01:19:217 (79217|3,79217|2) - this double from the others since it's not really doing the same thing as said others.Something like thismay be better.
  9. 01:20:931 (80931|1,82645|3,84360|2) - These are so staccato, they're practically begging to become SNs :arrow: I know but i'll remain this one just a LN to recognize the staccato sound and i think it's not problem since it's just like flowing sound.
  10. 01:26:931 (86931|2) - is pretty much exactly the same as 01:26:074 (86074|0,86360|2,86502|3,86788|0) - the previous ones, why the change? :arrow: I forgot to change this one >.<

HD
Some of the stuff about LN contrast in the NM carries over here too, wherever appropriate, but I will continue to point out the worst offenders.
  1. Since all 00:05:502 (5502|0,5645|3,5788|1,5931|2,6074|3,6217|0) - these have become sliders, changing 00:06:360 (6360|2,6788|1) - these to SNs might be quite nice.
  2. 00:21:074 (21074|0,21217|3) - You could bring out the violin melody by making these two jacks. Something like this might bring about more interest.
  3. 00:24:788 (24788|2,24788|1,25217|2,25217|1,25645|2,25645|1) - Intentional or not, it's not a very good move since it's kinda boring. :arrow: I guess i'll go to your suggested pattern above but in different varriation.
  4. 00:28:074 (28074|3) - I recommend cutting this out. Having a 2-beat break here feels kinda refreshing.
  5. 00:28:074 (28074|3,28217|1,28360|3,28502|1) - 00:34:931 (34931|1,35074|2,35217|0,35360|3) - I'm not usually a stickler for patterning but I sense some inconsistencies.
  6. 00:50:502 (50502|3) - I strongly urge you to change this one to an SN.
  7. 01:20:931 (80931|3,81074|2,81217|1,81360|0) - All of your sliders in this section are like this apart from 01:27:788 (87788|1,87931|2,88074|0,88217|3) - this one for no apparent musical reason. It stands out too much.
  8. 01:33:788 (93788|0) - This should probably cut off 01:34:645 - here. :arrow: I intended to extend that LN since the sound is getting loud.
  9. 01:37:931 (97931|0,97931|3) - I prefer this as a single note. :arrow: No, inconsistent note for this 01:37:645 -

MX
There seems to be a heavy abuse of sliders here. LN difficulties have to apply their LNs to the music in a meaningful way. You can't wish extended LNs into existence and leave with a rank-able mapset. 01:22:074 (82074|0,82217|2,82502|1) - 00:33:217 (33217|3,33360|2,33502|0,33645|3,33645|2,33645|0) - this stuff just doesn't work when the sounds they're portraying have clearly ended, and is completely unnecessary for accenting anything beyond the correct end-point. :arrow: I got your point but I'm aim for this diff to have heavy sliders that can be readable and getting match the sounds. Well in terms of LNs to the music, mostly the sounds is flowing and i already discuss this one in discord.
The LNs should exist when the sound is flowing just like the staccato sounds.

  1. 00:00:788 (788|3,860|0,895|1,931|2) - I'm hearing a more consistant rhythmic interval between all of these. In an ideal world, these would be a 1/24th division, but we can't have notes off the timeline, so we're stuck with having to compromise. I think it might be more appropriate to just remove 00:00:895 (895|1) - this guy so that we have a more universal rhythmic basis to work from.
  2. 00:05:502 (5502|2,5502|3,5645|0,5788|1,5788|2,5931|0,6074|1,6074|3,6217|2) - This LN structure doesn't make any sense, you don't have any rhythm going like 00:05:502 (5502|3,5788|2,6074|1) - this. :arrow: 00:05:502 (5502|3,5788|2,6074|1) - this note make sense since this notes 00:05:645 (5645|0,5931|0,6217|2) - makes the rhythm works.
  3. 00:26:324 (26324|2,26360|1,26395|0) - this is definitely rhythmically wrong.
    >00:26:324 (26324|2) - goes 00:26:288 - here.
    >00:26:395 (26395|0) - goes 00:26:431 - here.:arrow: How this note is rhythmically wrong? It just like not flowing sound if goes the 2 notes you mentioned and it's definitely rhythmically wrong.
  4. 00:34:074 (34074|1) - This serves no purpose as an LN. :arrow: No, it became inconsistent for this note 00:34:217 (34217|2) -
    00:56:574 (56574|2,56717|3,56788|2,56860|1) - This doesn't hold any more rhythmical significance to the music than adding a note 00:56:645 - here would. By adding that note you're able to average out the stream. Adding the gap would show that you're closely following the rhythm of the stream, which isn't entirely possible. :arrow: It's not make sense since this one 00:56:645 - is just a flowing and there's no existing beat for that. But change this one to LN, is not the issue but it breaks the flows for this 00:56:717 (56717|3,56788|2,56860|1) -
  5. 01:00:788 (60788|3) - There are so many sliders like this who have no function and are being held on when there is no sound in the music supporting them. 00:57:360 (57360|3) - , 01:04:217 (64217|3) - ,01:12:360 (72360|3) - etc... :arrow: Are you sure about this? I guess you din't consider the flowing sounds. Well this sections mostly the flowing sound exist and i guess it make sense to have that note.
  6. 01:21:360 (81360|3) - This should be an SN and 01:20:931 (80931|0,81074|1,81217|2) - these should end 01:21:360 - here. :arrow: Flowing sound exist here.
  7. 01:33:645 (93645|3,93788|0) - is a poor representation of the four notes found 01:33:574 - 01:33:645 - 01:33:717 - 01:33:788 - here. :arrow: Oh god, i don't think that's poor representation and what makes it poor?.
    >Same goes for a missing note 01:34:574 - here. :arrow: I know that's missing but this note 01:34:502 (94502|1) - make sense even it's missing.
  8. 01:33:645 (93645|3) - 01:36:217 (96217|2,96217|1) - 01:34:502 (94502|1) - 01:37:645 (97645|2,97645|1) - All seem like nonsense LNs without any musical justification. :arrow: No need to say anything about flowing sounds.

The MX is really dragging the whole set down imo. With sliders without justification like these, this map doesn't stand a chance for rank I'm afraid. :arrow: You just give a vague about LNs for MX since you din't consider to have heavy sliders for this diff. Thanks for Mod
Rivals_7


AAaAaaAAA

[MX]

00:58:931 (58931|1) -

tfw

01:07:217 (67217|1) - eeeeeeeee

pls explain inconsistent LN eeee
some of these exist on HD as well

[HD]

00:09:645 (9645|1) - move to 3 for less straining? - 00:09:217 (9217|0,9360|1,9645|1,9788|0) -

[NM]

00:01:217 (1217|0,1217|1) - might want to keep this chord for the downbeat only. it gets too similar to HD

00:41:502 (41502|3,41502|0,41502|1) - 00:48:360 (48360|1,48360|3,48360|0) - uuhhhhh why is there a triple on NM. its quite unecessarily hard for NM tier
Topic Starter
AyeAries
No reply = accepted / fixed

Rivals_7 wrote:



AAaAaaAAA :arrow: LOL :^)

[MX]

00:58:931 (58931|1) -

tfw

01:07:217 (67217|1) - eeeeeeeee

pls explain inconsistent LN eeee
some of these exist on HD as well :arrow: I forgot this one. It suppose to be LN's in MX to be followed. Fixed some inconsistent LN's in HD and NM

[HD]

00:09:645 (9645|1) - move to 3 for less straining? - 00:09:217 (9217|0,9360|1,9645|1,9788|0) -

[NM]

00:01:217 (1217|0,1217|1) - might want to keep this chord for the downbeat only. it gets too similar to HD

00:41:502 (41502|3,41502|0,41502|1) - 00:48:360 (48360|1,48360|3,48360|0) - uuhhhhh why is there a triple on NM. its quite unecessarily hard for NM tier :arrow: Since there's a finished sound there but i'll change this to 2 notes because the finished sound that notes you mentioned are not much loud.
:arrow: Updated
Rivals_7
[NM]

00:01:217 (1217|1,1217|0) - uhh you didnt change this. no explanation as well
ok i think i didnt say it clear that i want you to remove one note on these and the similar. but you can keep the double in downbeat such as - 00:02:074 (2074|2,2074|1) -. because the layering gets too similar to HD apparently

00:03:502 (3502|2,3788|2,4074|2) - ok uhh no
i mean c'mon even the stacks in HD is much more friendly


00:58:931 (58931|0) - 01:01:502 (61502|0) - etc. i think its a little bit too tricky to have a mini LN. i'd prefer SN
moreover- 01:01:502 (61502|0) - the noise occur quite longer than that tho

[HD]

01:01:645 (61645|2,61931|0) - ok i think i found this kinda odd tho. i understand there's 2 pitch there but most of the transition doesnt form like this in HD. this is what i suggest http://puu.sh/xLQf0/78b2f62625.jpg
considering they are still in a same instrument

eh idk if i have thing to say on MX anyway. be careful with the HS while applying if you want to remove or re-add some notes.
Topic Starter
AyeAries
No reply = accepted/fixed

Rivals_7 wrote:

[NM]

00:01:217 (1217|1,1217|0) - uhh you didnt change this. no explanation as well
ok i think i didnt say it clear that i want you to remove one note on these and the similar. but you can keep the double in downbeat such as - 00:02:074 (2074|2,2074|1) -. because the layering gets too similar to HD apparently :arrow: Oh i got it. I though it just change some patterns. >.<

00:03:502 (3502|2,3788|2,4074|2) - ok uhh no
i mean c'mon even the stacks in HD is much more friendly


00:58:931 (58931|0) - 01:01:502 (61502|0) - etc. i think its a little bit too tricky to have a mini LN. i'd prefer SN
moreover- 01:01:502 (61502|0) - the noise occur quite longer than that tho :arrow: Good point. But i think much better to have no SN in NM, so i decide to change the SN to note.

[HD]

01:01:645 (61645|2,61931|0) - ok i think i found this kinda odd tho. i understand there's 2 pitch there but most of the transition doesnt form like this in HD. this is what i suggest http://puu.sh/xLQf0/78b2f62625.jpg
considering they are still in a same instrument

eh idk if i have thing to say on MX anyway. be careful with the HS while applying if you want to remove or re-add some notes.
:arrow: Updated
Rivals_7
b
Topic Starter
AyeAries

Rivals_7 wrote:

b
-Atri-
Ay sophie teach me some alchemy plz

Also the source should be ソフィーのアトリエ ~不思議な本の錬金術士~ instead of the current one

フィリスのアトリエ ~不思議な旅の錬金術士~ is the sequel after it
Topic Starter
AyeAries

Firis Mistlud wrote:

Ay sophie teach me some alchemy plz

Also the source should be ソフィーのアトリエ ~不思議な本の錬金術士~ instead of the current one

フィリスのアトリエ ~不思議な旅の錬金術士~ is the sequel after it
oh thanks :)

i'll update this one after i got bn for qualify icon :)
Protastic101


[MX]
00:03:217 - to 00:03:788 - Think it's a bit underwhelming to not have mapped the 1/6 flute trill here. Might do something like this to represent the alternation between two pitches https://osu.ppy.sh/ss/9326554

00:13:788 - 00:13:931 - Shouldn't these be jumps because it's the same sound as 00:27:360 - which was mapped using jumps. Consistency :thinking:

00:26:324 (26324|2,26360|1,26395|0) - Incorrectly snapped. The sound starts a bit later than the 1/2 at 00:26:288 - , but I think the variation in spacing between the notes is small enough to simply make it a simple triplet like so http://osu.ppy.sh/ss/9210535

00:32:788 (32788|1) - Might be nice to extend this up to 00:33:574 - for visuals and to have a nice four note release to emphasize the quick cutoff.

00:40:074 (40074|2,40145|0,40217|3) - Also should be 1/4 beginning at 00:40:145 - rather than a 1/6 roll and using 1/8, like this https://osu.ppy.sh/ss/9210562

00:56:717 (56717|3,56788|2,56860|1) - Wrong snap again, it's not swing in this particular instance; it's just a straight timing like so http://osu.ppy.sh/ss/9326503

01:08:931 (68931|2) - Don't really think this 1/3 stack was necessary cause there's no specific emphasis in the music and is a bit out of nowhere so it's an easy way for the player to miss unfairly.

01:26:395 - Technically, there's four sounds here, one of which is on the 1/4 line. You can choose to leave it out if you want tho cause the 1/12 shield with 01:26:074 (86074|2) - might be a pain to try and hit.

01:33:681 - 01:33:717 - similar thing to the above, there's a roll that you kind of just missed in the music. What I think you could do to represent the sounds is have them be LN graces and just end them when the next LN comes in like so http://osu.ppy.sh/ss/9326541


[HD]
00:20:931 - Starting in this section, I'm unsure as to why you only decide to stack some of the notes and note the others. I mean, there's two repetitions of each pitch after the downbeat, and it being 140 BPM 1/3, I think it's more than manageable for a Hard difficulty to do something a bit more consistent like this https://osu.ppy.sh/ss/9326620

00:48:217 (48217|3) - I'd consider making this a 1/3 LN to represent the pause between both notes which better represents the swing rhythm imo as there's now not only a physical cue (when you hit the note), but also a visual cue as it looks different to the surrounding notes.

01:23:360 - I think the trill is nice, but compared to how you've mapped this type of sound in other places such as 00:27:360 - or 00:13:645 - , it's inconsistent as the other two places I mentioned used shorter four note long trills. So I'd try to stay consistent and break the trill here a bit too like so http://osu.ppy.sh/ss/9326653


[NM]
00:03:217 (3217|3) - Might suggest using an LN here to represent the 1/6 trill like so https://osu.ppy.sh/ss/9326658

00:13:931 - I'd suggest adding a note here to represent the block hit that is also heard at 00:13:645 -

00:17:502 - I think repeating the same roll twice in a row is a bit bland. You could easily change the direction or space out the notes a bit more, and it's easily manageable by the player cause it's only 1/2. Maybe something like this for pitch relevancy might work https://osu.ppy.sh/ss/9326670

00:40:074 (40074|3) - Similar to the first suggest, I'd suggest making this an LN to represent the short grace notes.

00:44:217 - to 00:46:931 - Column 3 is a social construct lol. I'd try to rearrange some of the notes so that there isn't such a long period of time with no notes in col 3.

00:53:645 - 00:53:788 - 00:54:074 - 00:54:217 - Feels a bit undermapped not to have the 1/3 here. I think it'd be nice as a transitional pattern leading into the next section which has a lot of flowing LNs and quick jumps. Something like this might work https://osu.ppy.sh/ss/9326698


poke me when you've applied this =w=)b
Topic Starter
AyeAries
No reply = accepted/fixed

Protastic101 wrote:

:arrow: :^)

[MX]
00:03:217 - to 00:03:788 - Think it's a bit underwhelming to not have mapped the 1/6 flute trill here. Might do something like this to represent the alternation between two pitches https://osu.ppy.sh/ss/9326554 :arrow: Ok but i change the patterns for better flow.

00:13:788 - 00:13:931 - Shouldn't these be jumps because it's the same sound as 00:27:360 - which was mapped using jumps. Consistency :thinking: :arrow: i guess i'll consider this one for consistency.

00:26:324 (26324|2,26360|1,26395|0) - Incorrectly snapped. The sound starts a bit later than the 1/2 at 00:26:288 - , but I think the variation in spacing between the notes is small enough to simply make it a simple triplet like so http://osu.ppy.sh/ss/9210535

00:32:788 (32788|1) - Might be nice to extend this up to 00:33:574 - for visuals and to have a nice four note release to emphasize the quick cutoff.

00:40:074 (40074|2,40145|0,40217|3) - Also should be 1/4 beginning at 00:40:145 - rather than a 1/6 roll and using 1/8, like this https://osu.ppy.sh/ss/9210562

00:56:717 (56717|3,56788|2,56860|1) - Wrong snap again, it's not swing in this particular instance; it's just a straight timing like so http://osu.ppy.sh/ss/9326503

01:08:931 (68931|2) - Don't really think this 1/3 stack was necessary cause there's no specific emphasis in the music and is a bit out of nowhere so it's an easy way for the player to miss unfairly.

01:26:395 - Technically, there's four sounds here, one of which is on the 1/4 line. You can choose to leave it out if you want tho cause the 1/12 shield with 01:26:074 (86074|2) - might be a pain to try and hit. :arrow: Just leave it out for this note.

01:33:681 - 01:33:717 - similar thing to the above, there's a roll that you kind of just missed in the music. What I think you could do to represent the sounds is have them be LN graces and just end them when the next LN comes in like so http://osu.ppy.sh/ss/9326541


[HD]
00:20:931 - Starting in this section, I'm unsure as to why you only decide to stack some of the notes and note the others. I mean, there's two repetitions of each pitch after the downbeat, and it being 140 BPM 1/3, I think it's more than manageable for a Hard difficulty to do something a bit more consistent like this https://osu.ppy.sh/ss/9326620

00:48:217 (48217|3) - I'd consider making this a 1/3 LN to represent the pause between both notes which better represents the swing rhythm imo as there's now not only a physical cue (when you hit the note), but also a visual cue as it looks different to the surrounding notes.

01:23:360 - I think the trill is nice, but compared to how you've mapped this type of sound in other places such as 00:27:360 - or 00:13:645 - , it's inconsistent as the other two places I mentioned used shorter four note long trills. So I'd try to stay consistent and break the trill here a bit too like so http://osu.ppy.sh/ss/9326653


[NM]
00:03:217 (3217|3) - Might suggest using an LN here to represent the 1/6 trill like so https://osu.ppy.sh/ss/9326658 :arrow: No add for this. No LN's for the intro even there's trill like or more.

00:13:931 - I'd suggest adding a note here to represent the block hit that is also heard at 00:13:645 -

00:17:502 - I think repeating the same roll twice in a row is a bit bland. You could easily change the direction or space out the notes a bit more, and it's easily manageable by the player cause it's only 1/2. Maybe something like this for pitch relevancy might work https://osu.ppy.sh/ss/9326670

00:40:074 (40074|3) - Similar to the first suggest, I'd suggest making this an LN to represent the short grace notes. :arrow: Not consider this one to prevent no SN for this diff.

00:44:217 - to 00:46:931 - Column 3 is a social construct lol. I'd try to rearrange some of the notes so that there isn't such a long period of time with no notes in col 3.

00:53:645 - 00:53:788 - 00:54:074 - 00:54:217 - Feels a bit undermapped not to have the 1/3 here. I think it'd be nice as a transitional pattern leading into the next section which has a lot of flowing LNs and quick jumps. Something like this might work https://osu.ppy.sh/ss/9326698


poke me when you've applied this =w=)b
:arrow: Updated (:sadprot:)
Protastic101
[MX]
00:03:574 (3574|2,3645|1,3717|2,3788|1) - I'd control H this to avoid the OH minitrill at 00:03:431 (3431|2,3502|3,3574|2) - which might be a bit of a hard flow break.

00:54:788 (54788|0) - Shouldn't there be a whistle here to continue on the 2/1 whistles? Add to all diffs.


[HD]
00:24:502 (24502|0,24645|2) - 00:25:360 (25360|2,25502|0) - I would do here what I suggested you do at 00:20:931 - in my previous post

00:27:645 (27645|0,27788|1) - Control J here so the trill doesnt blend in with 00:27:074 (27074|0,27217|2) - despite the sounds being different

00:34:217 (34217|1) - Move one of the hitsounds onto 00:34:217 (34217|3) - for consistency with the top diff


[NM]
00:20:360 - I'd add a note here to better connect the flow of the LNs at 00:20:074 (20074|3,20502|1) - with each other as a short note would help to emphasize a physical jump in the player's hands.

00:40:788 - 00:40:931 - I'd add notes here for the block sound similar to 00:27:360 -
Topic Starter
AyeAries

Protastic101 wrote:

[MX]
00:03:574 (3574|2,3645|1,3717|2,3788|1) - I'd control H this to avoid the OH minitrill at 00:03:431 (3431|2,3502|3,3574|2) - which might be a bit of a hard flow break.

00:54:788 (54788|0) - Shouldn't there be a whistle here to continue on the 2/1 whistles? Add to all diffs. :arrow: No add for this since there's whistle sound here 00:55:217 -


[HD]
00:24:502 (24502|0,24645|2) - 00:25:360 (25360|2,25502|0) - I would do here what I suggested you do at 00:20:931 - in my previous post

00:27:645 (27645|0,27788|1) - Control J here so the trill doesnt blend in with 00:27:074 (27074|0,27217|2) - despite the sounds being different

00:34:217 (34217|1) - Move one of the hitsounds onto 00:34:217 (34217|3) - for consistency with the top diff


[NM]
00:20:360 - I'd add a note here to better connect the flow of the LNs at 00:20:074 (20074|3,20502|1) - with each other as a short note would help to emphasize a physical jump in the player's hands.

00:40:788 - 00:40:931 - I'd add notes here for the block sound similar to 00:27:360 -
:arrow: Updated
Protastic101
:sadprot:
Rivals_7
the cycle never stop

[MX]

hate to break it to you but this - 00:56:877 (56877|1) - are definitely 1/6.
along with that - 00:56:574 (56574|2,56717|3,56770|2,56931|2) - pls fix unbalance

not sure if i miss anything. call prot to rebub and i'll qualify
Topic Starter
AyeAries

Rivals_7 wrote:

the cycle never stop

[MX]

hate to break it to you but this - 00:56:877 (56877|1) - are definitely 1/6.
along with that - 00:56:574 (56574|2,56717|3,56770|2,56931|2) - pls fix unbalance

not sure if i miss anything. call prot to rebub and i'll qualify


:arrow: Fixed. I guess you can do rebub this if you can today.
Rivals_7
smh prot
Protastic101
smh rivals
Topic Starter
AyeAries
Lavender
Gratz
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