[MX]
00:03:217 - to 00:03:788 - Think it's a bit underwhelming to not have mapped the 1/6 flute trill here. Might do something like this to represent the alternation between two pitches
https://osu.ppy.sh/ss/932655400:13:788 - 00:13:931 - Shouldn't these be jumps because it's the same sound as 00:27:360 - which was mapped using jumps. Consistency :thinking:
00:26:324 (26324|2,26360|1,26395|0) -
Incorrectly snapped. The sound starts a bit later than the 1/2 at 00:26:288 - , but I think the variation in spacing between the notes is small enough to simply make it a simple triplet like so
http://osu.ppy.sh/ss/921053500:32:788 (32788|1) - Might be nice to extend this up to 00:33:574 - for visuals and to have a nice four note release to emphasize the quick cutoff.
00:40:074 (40074|2,40145|0,40217|3) -
Also should be 1/4 beginning at 00:40:145 - rather than a 1/6 roll and using 1/8, like this
https://osu.ppy.sh/ss/921056200:56:717 (56717|3,56788|2,56860|1) -
Wrong snap again, it's not swing in this particular instance; it's just a straight timing like so
http://osu.ppy.sh/ss/932650301:08:931 (68931|2) - Don't really think this 1/3 stack was necessary cause there's no specific emphasis in the music and is a bit out of nowhere so it's an easy way for the player to miss unfairly.
01:26:395 - Technically, there's four sounds here, one of which is on the 1/4 line. You can choose to leave it out if you want tho cause the 1/12 shield with 01:26:074 (86074|2) - might be a pain to try and hit.
01:33:681 - 01:33:717 - similar thing to the above, there's a roll that you kind of just missed in the music. What I think you could do to represent the sounds is have them be LN graces and just end them when the next LN comes in like so
http://osu.ppy.sh/ss/9326541[HD]
00:20:931 - Starting in this section, I'm unsure as to why you only decide to stack some of the notes and note the others. I mean, there's two repetitions of each pitch after the downbeat, and it being 140 BPM 1/3, I think it's more than manageable for a Hard difficulty to do something a bit more consistent like this
https://osu.ppy.sh/ss/932662000:48:217 (48217|3) - I'd consider making this a 1/3 LN to represent the pause between both notes which better represents the swing rhythm imo as there's now not only a physical cue (when you hit the note), but also a visual cue as it looks different to the surrounding notes.
01:23:360 - I think the trill is nice, but compared to how you've mapped this type of sound in other places such as 00:27:360 - or 00:13:645 - , it's inconsistent as the other two places I mentioned used shorter four note long trills. So I'd try to stay consistent and break the trill here a bit too like so
http://osu.ppy.sh/ss/9326653[NM]
00:03:217 (3217|3) - Might suggest using an LN here to represent the 1/6 trill like so
https://osu.ppy.sh/ss/932665800:13:931 - I'd suggest adding a note here to represent the block hit that is also heard at 00:13:645 -
00:17:502 - I think repeating the same roll twice in a row is a bit bland. You could easily change the direction or space out the notes a bit more, and it's easily manageable by the player cause it's only 1/2. Maybe something like this for pitch relevancy might work
https://osu.ppy.sh/ss/932667000:40:074 (40074|3) - Similar to the first suggest, I'd suggest making this an LN to represent the short grace notes.
00:44:217 - to 00:46:931 - Column 3 is a social construct lol. I'd try to rearrange some of the notes so that there isn't such a long period of time with no notes in col 3.
00:53:645 - 00:53:788 - 00:54:074 - 00:54:217 - Feels a bit undermapped not to have the 1/3 here. I think it'd be nice as a transitional pattern leading into the next section which has a lot of flowing LNs and quick jumps. Something like this might work
https://osu.ppy.sh/ss/9326698poke me when you've applied this =w=)b