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Tatsuya Yano - Yatte Miyou! [OsuMania]

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Topic Starter
AyeAries
No reply = accepted/fixed

error_exe777 wrote:

heyyy from my queue

1|2|3|4

General
i have a concern with the LN's at the end. they are inconsistent and weird tbh.

https://osu.ppy.sh/ss/8868321 - NM on left, HD on right

These are completely different patterns and they end at different points.

https://osu.ppy.sh/ss/8868337 - NM on left, MX on right -

okay, this is justified because MX has a decent pattern used, and the two diffs are opposite.

https://osu.ppy.sh/ss/8868352 - HD on left, MX on right

just, what. there are two random LN's in MX at the top, and with the 4 LN's at the bottom of MX and 1 in NM, a n d the difficulty between the two is so odd.

overall, i recommend, changing the pattern of NM to make it more similar to the other two (making 1 LN come in at a time), and buff HD, because it's too far away from MX from a difficulty standpoint.

if i had to give suggestions for them:

NM - https://osu.ppy.sh/ss/8868427

HD - https://osu.ppy.sh/ss/8868405 - note: the two slider ends and heads that are close together are separated by 1/4

MX - it's fine as it is

just my recommendation. so sorry if i came across rude :( :( :arrow: It's fine but i'll make it more simple in NM and no more change in HD since i din't change the LN patterns in NM

NM
00:05:647 (5647|3,5790|1,5933|3,6076|1,6219|3) - you can make something more interesting than this. :arrow: I think this note is much interesting since the flow of the sound is really accurate when i use this kind of pattern.

00:41:504 - why is this a triple when 00:48:362 - is a double? please fix this either way round

00:51:362 - why is this a double? it's not very loud

00:53:076 - why not add a LN here? :arrow: I want to recognize it as a note only and I'm using hitsound on that note.

01:34:647 (94647|1,94647|0,96362|3,96362|2) - in a NM? maybe a bit too much :arrow: It's not too much since the LN is not difficult to press.

HD
00:47:933 (47933|2,48362|2) - maybe avoid this. it would make more sense to have a jack with a note than with a LN :arrow: It's fine to have this kind of pattern since it's HD diff.

MX
00:00:790 (790|3,838|2,885|1,933|0) - i do not hear any sound corresponding to this at all. if it's the piano thing, it's snapped to 1/3. won't mention them all :arrow: Nah, it's not snapped since i use 1/6 beats in this note and i can hear a drum sound (more likely snare drum).

01:18:004 (78004|2,78076|1) - ghosts, i'm certain. i hear a sound for the white tick tho :arrow: I intention to make that note since i can hear a melody sound and i guess it's more accurate to have this note.

01:18:862 (78862|1,78933|2) - the same as above but no white tick this time :arrow: ^^^

good set, sorry if came across as rude :( :( :arrow: No it's fine and thanks for mod :)

best of luck o/

Botan wrote:


started: 2:24pm columns 1|2|3|4

NM
00:17:504 (17504|3,17719|2,17933|1,18147|0,18362|3,18576|2,18790|1,19004|0) - Change in rhythm makes this a bit hard to read, maybe make them LNs?
00:26:076 (26076|3,26076|2,26504|0,26790|1) - Rhythm change here was a bit awkward. I think you should map it like 00:23:076 (23076|2,23362|3,23504|1,23790|0,23933|2,24219|1).
00:27:647 - Add note col.2. It's the same same as 01:37:933 (97933|1,98076|0,98076|3).
00:41:504 - Why 3 notes? It's same as 00:07:219. :arrow: Oh nice! i forgot to put one note here 00:07:219 -
Nice chart, nothing else really bothered me. :arrow: Thanks for mod :)
finished: 2:42pm
Jesuren
hai hai owo

MX
00:32:790 (32790|1) - the end of this LN should be at 00:33:219

00:33:362 why didn't u add one note here, it's the same sound like 00:32:504 (32504|1,32504|3) -

00:33:219 (33219|3,33362|2,33504|1,33647|0) - this part isn't well, if i were u, i would do this, looks better imo

00:40:647 (40647|0,40790|0,40933|0,41076|0) - mmmmm, move this 00:40:790 (40790|0) - to 2 (1-2-3-4) <- columns

00:53:504 (53504|0,53647|0,53790|0,53933|0,54076|0,54219|0,54362|0) - whoaa, fix this

00:56:504 (56504|2,56504|1) - this is bad, i would do this

01:01:647 (61647|1,61647|2,61647|3) - those LNs are unnecessary, fix that

01:12:219 (72219|3,72219|0) - two notes are unnecessary, also it's the same sound like 01:00:647 (60647|2) -

01:11:790 (71790|2,71790|1,71933|3,71933|0) - mmmm this is wrong, try this

01:12:647 (72647|2,73076|1,73504|0) - ghostnotes

01:12:362 (72362|0,72362|3,72647|2,72790|2,73076|1,73219|1,73504|0,73647|0) - this looks really bad, i would do this

01:32:933 (92933|1,92933|0,92933|3,92933|2,93647|3,93790|0,94504|1,94647|2,96219|1,96219|2,96362|3,96362|0,97647|1,97647|2) - lel this is overnoted, fix this

that's all i might mod the other diffs soon, idk
GL and check some LNs!!!!
Topic Starter
AyeAries

JesusMD24 wrote:

hai hai owo

MX
00:32:790 (32790|1) - the end of this LN should be at 00:33:219

00:33:362 why didn't u add one note here, it's the same sound like 00:32:504 (32504|1,32504|3) - :arrow: I want to recognize only the windwood sound.

00:33:219 (33219|3,33362|2,33504|1,33647|0) - this part isn't well, if i were u, i would do this, looks better imo :arrow: You make it more simple. I'll remain this note for more challenging and it never breaks the flow.

00:40:647 (40647|0,40790|0,40933|0,41076|0) - mmmmm, move this 00:40:790 (40790|0) - to 2 (1-2-3-4) <- columns :arrow: No move for this. It breaks the hand balance.

00:53:504 (53504|0,53647|0,53790|0,53933|0,54076|0,54219|0,54362|0) - whoaa, fix this :arrow: Why did i fix this? It's good to have this kind of note since the sound is more fit to this kind of note.

00:56:504 (56504|2,56504|1) - this is bad, i would do this :arrow: I already use this kind of note but some modders are concern about this so i'll change it to LN to make it more simple in this section.

01:01:647 (61647|1,61647|2,61647|3) - those LNs are unnecessary, fix that :arrow: I don't think that LN's are unnecessary, since it never breaks the flow and hand balance.

01:12:219 (72219|3,72219|0) - two notes are unnecessary, also it's the same sound like 01:00:647 (60647|2) -

01:11:790 (71790|2,71790|1,71933|3,71933|0) - mmmm this is wrong, try this :arrow: Thanks for the suggestion but i changed it little bit to have more challenging.

01:12:647 (72647|2,73076|1,73504|0) - ghostnotes :arrow: I can hear the sound at 25% playback rate.

01:12:362 (72362|0,72362|3,72647|2,72790|2,73076|1,73219|1,73504|0,73647|0) - this looks really bad, i would do this :arrow: You make it more simple. No change for this since it never breaks the flow.

01:32:933 (92933|1,92933|0,92933|3,92933|2,93647|3,93790|0,94504|1,94647|2,96219|1,96219|2,96362|3,96362|0,97647|1,97647|2) - lel this is overnoted, fix this :arrow: It's not overnoted since the windwood sound is much louder in this section.

that's all i might mod the other diffs soon, idk
GL and check some LNs!!!!
:arrow: Thanks for mod :)
eyes
marked for m4m
my map https://osu.ppy.sh/s/619531
[Ashley]
my m4m modding
[NM]
00:07:219 - 00:41:504 - 00:48:362 - delete a note. because 3 note on a line is serious at NM diff.
01:13:219 (73219|0) - move to 2 and 01:13:647 (73647|1) - move to 1
01:34:647 to 01:37:647 - 2-4 LN note is not important. improve these part plz.
[HD]
00:19:219 - have not listened any strong sound, try to delete a note if you want.
01:37:504 - https://osu.ppy.sh/ss/8873128 try this
[MX]
00:35:076 - https://osu.ppy.sh/ss/8873149 try this

sorry for too short mod, 'cause I can't find more problem from this beatmap. >:(
eyes
sorry for double-posting
yo, M4M from queue

MX
00:16:147 (16147|1) - should be on 00:16:123 and here is another note I guess 00:16:195
00:20:933 - here are a lot of jacks, but they are not balanced well, 00:21:219 (21219|2,21362|2,21647|3,21790|3,22076|3,22219|3,22504|0,22647|0,22933|0,23076|0,23362|2,23504|2,23790|3,23933|3,24219|3,24362|3,24647|3,24790|3,25076|3,25219|3,25504|0,25647|0,25933|0,26076|0) -
let's count:
right hand: 8 jacks
left hand:4 jacks
as you can see right hand is overloaded twice.
Also the alternation of jacks is kinda broken:
right(hand)>right>right>left>left>right>right>right>right>right>left>left
it's kinda painful, better use right>left>right>left>right>left and so on.
00:33:362 - you can add a note on 1st column
00:40:790 (40790|2,40933|2) - these should be on 2nd column for consistency with previous double jacks 00:27:362 (27362|3,27362|2,27504|2,27504|3,27647|3,27647|2,27790|2,27790|3)
00:46:933 (46933|1) - 00:49:504 (49504|3) - 00:58:933 (58933|1) - these lns end much earlier than you snapped, these are just random expamples, this issue is over all the map
01:27:290 - note for consistency with 01:26:433 (86433|3)
01:32:933 (92933|1,92933|2,92933|0) - suggestion: extend lns till next lns start, like this 01:32:933 (92933|3,93647|3)

NM
00:05:504 - it's hard pattern for normal diff, it'd be better to place double instead of ln
00:06:362 (6362|2,6362|1,6790|1,6790|2) - these are different in terms of pitch relevancy, make this chord 00:06:790 (6790|2,6790|1) - to [14]
00:41:362 (41362|1,41504|2) - CTRL+H for balance
00:10:647 - 00:14:076 - 00:19:219 - why these are doubles? in this part there are sounds that much more stronger than these doubles, but they are single notes
00:19:219 (19219|3) - this should be a ln I gues
00:47:790 (47790|1,47933|0,48219|1,48362|0) - too uncomfortable, CTRL+H this 00:48:219 (48219|1,48362|2)
Topic Starter
AyeAries
No reply = accepted/fixed

acacac wrote:

my m4m modding
[NM]
00:07:219 - 00:41:504 - 00:48:362 - delete a note. because 3 note on a line is serious at NM diff. :arrow: That's not issue to have 3 notes in NM diff.
01:13:219 (73219|0) - move to 2 and 01:13:647 (73647|1) - move to 1 :arrow: I'll remain this for different variation of this note 01:12:362 (72362|3,72790|2) -
01:34:647 to 01:37:647 - 2-4 LN note is not important. improve these part plz.
[HD]
00:19:219 - have not listened any strong sound, try to delete a note if you want. :arrow: 3 notes exists because of 2 hitsounds i used.
01:37:504 - https://osu.ppy.sh/ss/8873128 try this
[MX]
00:35:076 - https://osu.ppy.sh/ss/8873149 try this :arrow: I'll remain this one.

sorry for too short mod, 'cause I can't find more problem from this beatmap. >:(

eyes wrote:

sorry for double-posting
yo, M4M from queue

MX
00:16:147 (16147|1) - should be on 00:16:123 and here is another note I guess 00:16:195 :arrow: I already test this one but it's really snapped when you put it.
00:20:933 - here are a lot of jacks, but they are not balanced well, 00:21:219 (21219|2,21362|2,21647|3,21790|3,22076|3,22219|3,22504|0,22647|0,22933|0,23076|0,23362|2,23504|2,23790|3,23933|3,24219|3,24362|3,24647|3,24790|3,25076|3,25219|3,25504|0,25647|0,25933|0,26076|0) -
let's count:
right hand: 8 jacks
left hand:4 jacks
as you can see right hand is overloaded twice.
Also the alternation of jacks is kinda broken:
right(hand)>right>right>left>left>right>right>right>right>right>left>left
it's kinda painful, better use right>left>right>left>right>left and so on. :arrow: Nah, it's not issue to have this kind of pattern since it's MX diff and if you change it, it breaks the flow of streams.
00:33:362 - you can add a note on 1st column :arrow: No add for this. Just focus on windwood sound.
00:40:790 (40790|2,40933|2) - these should be on 2nd column for consistency with previous double jacks 00:27:362 (27362|3,27362|2,27504|2,27504|3,27647|3,27647|2,27790|2,27790|3)
00:46:933 (46933|1) - 00:49:504 (49504|3) - 00:58:933 (58933|1) - these lns end much earlier than you snapped, these are just random expamples, this issue is over all the map
01:27:290 - note for consistency with 01:26:433 (86433|3)
01:32:933 (92933|1,92933|2,92933|0) - suggestion: extend lns till next lns start, like this 01:32:933 (92933|3,93647|3) :arrow: I'll remain this one.

NM
00:05:504 - it's hard pattern for normal diff, it'd be better to place double instead of ln
00:06:362 (6362|2,6362|1,6790|1,6790|2) - these are different in terms of pitch relevancy, make this chord 00:06:790 (6790|2,6790|1) - to [14]
00:41:362 (41362|1,41504|2) - CTRL+H for balance
00:10:647 - 00:14:076 - 00:19:219 - why these are doubles? in this part there are sounds that much more stronger than these doubles, but they are single notes
00:19:219 (19219|3) - this should be a ln I gues :arrow: I'll remain this one.
00:47:790 (47790|1,47933|0,48219|1,48362|0) - too uncomfortable, CTRL+H this 00:48:219 (48219|1,48362|2)
Thanks for mod :)
_Stan
Hello from my modq

|1|2|3|4|

NM
  1. 00:01:647 - miss a note maybe, I dont understand why you catch this at 00:00:790 - and 00:01:076 - but ignore it here, just in order to reduce the difficult? I'ts bad idea cuz you didn't not catch them all will make player like Beginner who doesn't know what it mean
  2. 00:01:933 - 00:02:790 - 00:04:504 - 00:05:076 - ^
  3. 00:29:076 (29076|1) - 00:32:504 (32504|1) - delete these notes, cuz 00:28:219 (28219|3) - I believe that this note meas music not hat, then from 00:27:790 - to 00:34:647 - , you just catch hat 2 position but actually there have many like 00:32:504 (32504|1) - 00:30:790 - 00:31:647 - 00:33:362 - , at a part, I mean within 4-8 white lines, you should not change or make causal notes it's not ok

HD
  1. 00:28:076 (28076|3) - idk here have a sound or not, if have, why there 00:34:933 - not
  2. 00:50:933 - miss a note

MX
  1. 00:18:790 - add a note? cuz your notes distribution form 00:17:504 - to 00:19:004 - is 3 2 3 2 3 2 2 3 3, here should be a heavy beat
  2. 00:27:362 - it's necessary to make 2 notes same time? Same effect but here you just 1 00:13:790 -
  3. 01:01:647 (61647|2) - delete this, no need to make 3 LNs same time? what is you want to emphasize?
  4. 01:27:362 (87362|3) - make this stop at 01:27:647 - and add a note 01:27:790 - at col [4], every time you encounter this heavy beat + cymbal you make 4 notes, but just 2 is obviously not enough

that's all, good luck
abraker
Very nice map! I can't find anything wrong with the patterns to do a mod, here are some scores from the playtest:

Topic Starter
AyeAries
No reply = accepted/fixed

_Stan wrote:

Hello from my modq

|1|2|3|4|

NM
  1. 00:01:647 - miss a note maybe, I dont understand why you catch this at 00:00:790 - and 00:01:076 - but ignore it here, just in order to reduce the difficult? I'ts bad idea cuz you didn't not catch them all will make player like Beginner who doesn't know what it mean
  2. 00:01:933 - 00:02:790 - 00:04:504 - 00:05:076 - ^ :arrow: I guess i have to make it a sync note but if the note pattern is still not good, i guess i just to make it more similar to HD diff.
  3. 00:29:076 (29076|1) - 00:32:504 (32504|1) - delete these notes, cuz 00:28:219 (28219|3) - I believe that this note meas music not hat, then from 00:27:790 - to 00:34:647 - , you just catch hat 2 position but actually there have many like 00:32:504 (32504|1) - 00:30:790 - 00:31:647 - 00:33:362 - , at a part, I mean within 4-8 white lines, you should not change or make causal notes it's not ok :arrow: I guess you din't notice that i using whistle hitsound. It's not the issue if i use hitsound.

HD
  1. 00:28:076 (28076|3) - idk here have a sound or not, if have, why there 00:34:933 - not
  2. 00:50:933 - miss a note

MX
  1. 00:18:790 - add a note? cuz your notes distribution form 00:17:504 - to 00:19:004 - is 3 2 3 2 3 2 2 3 3, here should be a heavy beat
  2. 00:27:362 - it's necessary to make 2 notes same time? Same effect but here you just 1 00:13:790 - :arrow: As you can hear here 01:01:647 (61647|2) - it has a strong beat than this note 00:13:790 -
  3. 01:01:647 (61647|2) - delete this, no need to make 3 LNs same time? what is you want to emphasize? :arrow: I know but i'll make it more challenging and it never breaks the balance.
  4. 01:27:362 (87362|3) - make this stop at 01:27:647 - and add a note 01:27:790 - at col [4], every time you encounter this heavy beat + cymbal you make 4 notes, but just 2 is obviously not enough

that's all, good luck
:arrow: Thanks for mod :)
Maxus
Your request, but I don't think it's ready yet for now.

[MX]
00:06:362 (6362|0,6362|3,6790|0,6790|2,6790|3) - These all should be 1/2 LN, as it's 1 compound sound that you use to make wall LN at 00:05:504 -
00:07:647 - All of these LN isn't 1/1, it's all 1/2 LN, extend the LN tail this long doesn't follow the instrument you intend to follow, and i'm really sure it will cause problem if you extend it too far away from original music. My concern applies until 00:16:219 -
00:18:147 (18147|0,18362|2) - You may want to switch column between these notes to be more consistent in the stack you intended (I mean 00:17:504 (17504|0,17504|3,17719|0,17719|3,17933|0,17933|3) - )
00:18:790 (18790|1,19004|2) - Switch column here too.
00:19:981 (19981|1,20028|2) - Overmapped, this is clearly 1/4 snap.
00:22:647 - This rythm is already different with 00:20:933 - , in 00:20:933 - You hear continuous 1/2 beat which is indeed fit with your current pattern. However at 00:22:647 - you don't hear continuous beat anymore, indicate that it's different rythm that needs to be emphasize by different pattern structure. you can try https://osu.ppy.sh/ss/8928596 instead.
00:26:290 - I can assure you that the early 1/6 you put doesn't really have 1/6 synth exist there. It should be https://osu.ppy.sh/ss/8928601
00:28:219 (28219|1,28362|2,28504|3) - These 3 notes should be 1/2 LN as they are the same synth you follow at 00:28:647 (28647|2) -
00:30:219 (30219|2) - This LN should stop at 00:30:504 - , and you need to make new LN at 00:30:647 (30647|1) - (i mean change into 1/2 LN)
00:33:219 - Think you can pull different wall LN to actually signify 00:33:647 - that have big emphasizement. like https://osu.ppy.sh/ss/8928674
00:35:076 (35076|0,35219|1,35362|2) - Same as 00:28:219 (28219|1,28362|2,28504|3) -
00:36:647 - change to 1/2 LN
00:37:076 - same as 00:30:219 (30219|2) - ,and so on, same applies to other similar part.
00:56:504 - Why cover with only LN? in pattern before like 00:40:076 (40076|2,40147|0,40219|3) - , you cover 1/4 sound with 1/4, not with LN. so this one should be 1/4 too. like https://osu.ppy.sh/ss/8928721
00:58:933 (58933|1) - 1/2 LN.
01:01:647 - these 3 LN doesn't really make sense in how it perceives the sudden instrument appears here. it doesn't really give strong sound but have 3 LN. I recommend https://osu.ppy.sh/ss/8928740
01:02:790 (62790|1,62933|3) - These LN are really really too long, and second LN isn't suppose to exist in first place. like http://osu.ppy.sh/ss/8928761 .
01:03:790 - more or less the same with 00:56:933 - , and i even somehow felt they are different pattern..
01:05:362 (65362|1,65504|2) - this even makes less sense here in terms of rythmical correctness.. and it also out of place because you don't really use it anywhere in other structure (random structure) , use https://osu.ppy.sh/ss/8928814
01:08:933 (68933|0,68933|1) - Both of these LN should ended at 01:09:076 - instead.
01:13:647 - Think you should perceive this in another way to give more emphasizement at 01:13:647 - , mainly something like https://osu.ppy.sh/ss/8929212
01:19:647 - 01:20:076 - 01:20:504 - Should be 1/2 LN to reflect the emphasis the instrument put on here.
01:26:504 (86504|1) - should be ended at 01:26:790 - for consistency.

To summarize, this map have majority of LN tail being longer than it should be, and some cases where you mix multiple instrument and make them wall LN which makes it really not blend and sync well with what you try to follow. I know you try to create map with heavy LN patterning, but it still needs to be within music boundaries that you try to layer.
I think have couple of great mod to solve the rythm issues will be preferable.
Topic Starter
AyeAries
:arrow: No reply = accepted/fixed

Maxus wrote:

Your request, but I don't think it's ready yet for now.

[MX]
00:06:362 (6362|0,6362|3,6790|0,6790|2,6790|3) - These all should be 1/2 LN, as it's 1 compound sound that you use to make wall LN at 00:05:504 -
00:07:647 - All of these LN isn't 1/1, it's all 1/2 LN, extend the LN tail this long doesn't follow the instrument you intend to follow, and i'm really sure it will cause problem if you extend it too far away from original music. My concern applies until 00:16:219 -
00:18:147 (18147|0,18362|2) - You may want to switch column between these notes to be more consistent in the stack you intended (I mean 00:17:504 (17504|0,17504|3,17719|0,17719|3,17933|0,17933|3) - )
00:18:790 (18790|1,19004|2) - Switch column here too.
00:19:981 (19981|1,20028|2) - Overmapped, this is clearly 1/4 snap.
00:22:647 - This rythm is already different with 00:20:933 - , in 00:20:933 - You hear continuous 1/2 beat which is indeed fit with your current pattern. However at 00:22:647 - you don't hear continuous beat anymore, indicate that it's different rythm that needs to be emphasize by different pattern structure. you can try https://osu.ppy.sh/ss/8928596 instead.
00:26:290 - I can assure you that the early 1/6 you put doesn't really have 1/6 synth exist there. It should be https://osu.ppy.sh/ss/8928601
00:28:219 (28219|1,28362|2,28504|3) - These 3 notes should be 1/2 LN as they are the same synth you follow at 00:28:647 (28647|2) -
00:30:219 (30219|2) - This LN should stop at 00:30:504 - , and you need to make new LN at 00:30:647 (30647|1) - (i mean change into 1/2 LN)
00:33:219 - Think you can pull different wall LN to actually signify 00:33:647 - that have big emphasizement. like https://osu.ppy.sh/ss/8928674
00:35:076 (35076|0,35219|1,35362|2) - Same as 00:28:219 (28219|1,28362|2,28504|3) -
00:36:647 - change to 1/2 LN
00:37:076 - same as 00:30:219 (30219|2) - ,and so on, same applies to other similar part.
00:56:504 - Why cover with only LN? in pattern before like 00:40:076 (40076|2,40147|0,40219|3) - , you cover 1/4 sound with 1/4, not with LN. so this one should be 1/4 too. like https://osu.ppy.sh/ss/8928721
00:58:933 (58933|1) - 1/2 LN.
01:01:647 - these 3 LN doesn't really make sense in how it perceives the sudden instrument appears here. it doesn't really give strong sound but have 3 LN. I recommend https://osu.ppy.sh/ss/8928740
01:02:790 (62790|1,62933|3) - These LN are really really too long, and second LN isn't suppose to exist in first place. like http://osu.ppy.sh/ss/8928761 .
01:03:790 - more or less the same with 00:56:933 - , and i even somehow felt they are different pattern..
01:05:362 (65362|1,65504|2) - this even makes less sense here in terms of rythmical correctness.. and it also out of place because you don't really use it anywhere in other structure (random structure) , use https://osu.ppy.sh/ss/8928814
01:08:933 (68933|0,68933|1) - Both of these LN should ended at 01:09:076 - instead.
01:13:647 - Think you should perceive this in another way to give more emphasizement at 01:13:647 - , mainly something like https://osu.ppy.sh/ss/8929212
01:19:647 - 01:20:076 - 01:20:504 - Should be 1/2 LN to reflect the emphasis the instrument put on here.
01:26:504 (86504|1) - should be ended at 01:26:790 - for consistency.

To summarize, this map have majority of LN tail being longer than it should be, and some cases where you mix multiple instrument and make them wall LN which makes it really not blend and sync well with what you try to follow. I know you try to create map with heavy LN patterning, but it still needs to be within music boundaries that you try to layer.
I think have couple of great mod to solve the rythm issues will be preferable. :arrow: I guess i'll make it more blend and sync. All accepted but i change some patterns and remove some notes to make it more comfortable.
Leonita

hello,
uhm, the correct bpm is 140 and offset 360 with common metronome uwu
i'll mod it later if u have done to fix it. dont kudosu before i edit this post;D

edited:
1/6 = rankable. example: https://osu.ppy.sh/b/767310

[NM]
  1. 00:05:217 - how about http://puu.sh/xpuLE/8a83cc11c0.png ? following the pitch
  2. 00:28:645 (28645|1) - should be ln till 00:28:860 -
  3. 00:33:431 - missing?
  4. 01:19:645 (79645|3,79645|0,80074|3,80074|0,80502|3,80502|0) - this sounds have different pitch, http://puu.sh/xpuE7/edf49a89db.jpg better imho.
  5. u give 00:07:217 - and 00:48:360 - triplet notes but here 01:27:788 - just double notes:/
nice song, gdluck!
Topic Starter
AyeAries

Leonita wrote:

uhm, the correct bpm is 140 and offset 360 with common metronome uwu
i'll mod it later if u have done to fix it. dont kudosu before i edit this post;D
update bpm.....I guess you have to mod using 1/6 beats but i don't know if it's allow in ranking to use 1/6 beats only. I will changed it to 210 bpm if it's not allowed.
[ Blaze ]


hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding

column
l1l2l3l4l



NM
01:14:360 (74360|0,74502|2,74788|0,74931|2,75217|3,75360|1,75645|3,75788|1,76074|2,76217|0,76502|2,76645|0,76931|1,77074|3,77360|1,77502|3) - MONOTONE,need more pattern style,u can look at this
01:17:788 (77788|0,77931|2,78217|3,78360|1,78645|2,78788|0) -
01:19:645 (79645|3,79645|0,80074|3,80074|0,80502|3,80502|0) - try not to put note always at same column if the sound is different


HD
00:05:502 (5502|0) - https://osu.ppy.sh/ss/8948900 how bout this?
00:26:074 (26074|3) - put the LN until 00:26:360 (26360|2) - same as this 00:26:502 (26502|0,26788|1) -
00:37:931 (37931|3,38074|1) - ctrl+j
01:14:645 (74645|2,74931|2,75217|2,75502|2) - anchor,rearrange the pattern
01:16:074 (76074|2,76360|2,76645|2,76931|2,77217|2,77502|2) - look,another anchor 'w'


MX
00:28:074 (28074|3) - ghost note?
00:33:217 (33217|3) - how about this? https://osu.ppy.sh/ss/8948550
00:34:502 (34502|2,34645|1) - ctrl+h
00:51:645 (51645|1) - add 1 note here?
00:56:574 (56574|2) - https://osu.ppy.sh/ss/8948644 how bout this?
01:10:217 (70217|3,70502|3,70645|3,70931|3) - and this 01:10:217 (70217|3,70502|3,70645|3,70931|3) - too much pattern at col 4 right?
00:58:931 (58931|1) - change this into single note maybe?
00:57:360 (57360|3) - this LN maybe end at here 00:57:788 (57788|0) -
01:05:931 (65931|0) - ^ 01:06:217 (66217|3) -
01:01:931 (61931|3) - change the LN into single note
01:03:788 (63788|3) - ^
01:04:217 (64217|3) - ^
01:08:931 (68931|0,68931|1) - ^
01:18:002 (78002|2,78860|1) - delete this ,then 01:18:074 (78074|1,78931|2) - ctrl+h
01:20:931 (80931|0) - and this 01:22:645 (82645|3,82788|2,82931|1,83074|0) - and this too 01:24:360 (84360|2,84502|1,84645|0,84788|3) - then this 01:27:788 (87788|0,87931|1,88074|2,88217|3) - and then this 01:31:217 (91217|1,91360|2,91502|3,91645|0) - https://osu.ppy.sh/ss/8948844 how about this sample? 'w'
01:32:360 (92360|0) - https://osu.ppy.sh/ss/8948885 better if like this?

I luv the song <3
btw GL for this map~
Topic Starter
AyeAries
:arrow: No reply = accepted/fixed

[ Blaze ] wrote:



hi,NM req on Illusionary Border Queue
feel free to reject,I still need learn about modding

column
l1l2l3l4l



NM
01:14:360 (74360|0,74502|2,74788|0,74931|2,75217|3,75360|1,75645|3,75788|1,76074|2,76217|0,76502|2,76645|0,76931|1,77074|3,77360|1,77502|3) - MONOTONE,need more pattern style,u can look at this
01:17:788 (77788|0,77931|2,78217|3,78360|1,78645|2,78788|0) -
01:19:645 (79645|3,79645|0,80074|3,80074|0,80502|3,80502|0) - try not to put note always at same column if the sound is different. :arrow: I know but i'll remain this one.


HD
00:05:502 (5502|0) - https://osu.ppy.sh/ss/8948900 how bout this?
00:26:074 (26074|3) - put the LN until 00:26:360 (26360|2) - same as this 00:26:502 (26502|0,26788|1) -
00:37:931 (37931|3,38074|1) - ctrl+j
01:14:645 (74645|2,74931|2,75217|2,75502|2) - anchor,rearrange the pattern
01:16:074 (76074|2,76360|2,76645|2,76931|2,77217|2,77502|2) - look,another anchor 'w'


MX
00:28:074 (28074|3) - ghost note? :arrow: No, you can hear it at 25% playback rate.
00:33:217 (33217|3) - how about this? https://osu.ppy.sh/ss/8948550 :arrow: I'll remain this one since it's much emphasize and challenging.
00:34:502 (34502|2,34645|1) - ctrl+h
00:51:645 (51645|1) - add 1 note here?
00:56:574 (56574|2) - https://osu.ppy.sh/ss/8948644 how bout this? :arrow: No add some notes to here to make it the notes getting snap.
01:10:217 (70217|3,70502|3,70645|3,70931|3) - and this 01:10:217 (70217|3,70502|3,70645|3,70931|3) - too much pattern at col 4 right? :arrow: No it's not since the LN coordinates the notes.
00:58:931 (58931|1) - change this into single note maybe? :arrow: No change this since there's a violin sound.
00:57:360 (57360|3) - this LN maybe end at here 00:57:788 (57788|0) - :arrow: No, it's snap if the end of LN is here.
01:05:931 (65931|0) - ^ 01:06:217 (66217|3) - :arrow: I'll remain this one since there's a loud sound here 01:06:217 -
01:01:931 (61931|3) - change the LN into single note
01:03:788 (63788|3) - ^
01:04:217 (64217|3) - ^
01:08:931 (68931|0,68931|1) - ^ :arrow: No changes all of these since there's a violin sound and it makes more challenging to play.
01:18:002 (78002|2,78860|1) - delete this ,then 01:18:074 (78074|1,78931|2) - ctrl+h
01:20:931 (80931|0) - and this 01:22:645 (82645|3,82788|2,82931|1,83074|0) - and this too 01:24:360 (84360|2,84502|1,84645|0,84788|3) - then this 01:27:788 (87788|0,87931|1,88074|2,88217|3) - and then this 01:31:217 (91217|1,91360|2,91502|3,91645|0) - https://osu.ppy.sh/ss/8948844 how about this sample? 'w' :arrow: No change of this one and your sample is not enough to change it and you make it more easy to play MX diff.
01:32:360 (92360|0) - https://osu.ppy.sh/ss/8948885 better if like this? :arrow: I'll remain this one.

I luv the song <3
btw GL for this map~
:arrow: Thanks for mod :)
ABD007
HD
01:38:074 (98074|0) - add 1 more note or make it to the column 3 is nice than the current one i think ~

mx and nm is good. gl ^^
Topic Starter
AyeAries

Kyousukee wrote:

HD
01:38:074 (98074|0) - add 1 more note or make it to the column 3 is nice than the current one i think ~

mx and nm is good. gl ^^
thanks :)
Topic Starter
AyeAries

Leonita wrote:


hello,
uhm, the correct bpm is 140 and offset 360 with common metronome uwu
i'll mod it later if u have done to fix it. dont kudosu before i edit this post;D

edited:
1/6 = rankable. example: https://osu.ppy.sh/b/767310

[NM]
  1. 00:05:217 - how about http://puu.sh/xpuLE/8a83cc11c0.png ? following the pitch
  2. 00:28:645 (28645|1) - should be ln till 00:28:860 -
  3. 00:33:431 - missing? :arrow: Yes
  4. 01:19:645 (79645|3,79645|0,80074|3,80074|0,80502|3,80502|0) - this sounds have different pitch, http://puu.sh/xpuE7/edf49a89db.jpg better imho. :arrow: I guess i'll change it now but not this pattern that you suggest.
  5. u give 00:07:217 - and 00:48:360 - triplet notes but here 01:27:788 - just double notes:/
nice song, gdluck!
:arrow: Thanks for mod :) Updated with self-mod!
Shima Rin
Hi, M4M from my modding queue

[NM]
  1. 00:01:645 - 00:03:360 - 00:05:074 - pretty weird that you exclude these notes from the major melody, better add them back
  2. 00:05:645 (5645|2,5788|1,5931|2,6074|1,6217|3,6360|2,6360|1) - instead of this, how about: http://osu.ppy.sh/ss/9019646 to represent the ascending pitch
  3. 00:17:502 - to 00:19:217 - make these LNs to be normal notes would fit more with their actual length, cuz these sounds actually give ppl a jumpy feeling, but not that continuous
  4. 01:08:360 (68360|2) - it is better to end on 01:08:931 - otherwise would be harder, and not consistent with HD
[HD]
  1. If you have a LN on 00:06:360 (6360|2) - , how about make another one on 00:06:788 - with the same length of 00:06:360 (6360|2) - cuz i think they are same type of sound
  2. 00:49:502 (49502|0) - just make it to normal note cuz i think you can avoid such short LN in HD
  3. 01:02:360 (62360|2) - you didnt make this as a short LN, so better make 01:02:788 (62788|2) - to normal note as well
[MX]
  1. 00:13:788 (13788|1,13931|1) - prefer double these C notes, cuz you double them like here 00:53:502 - and 00:40:645 -
  2. 00:55:931 - just make this to single note, cuz no W here and just a weak sound
  3. 01:25:645 (85645|0) - i would prefer to make this LN end at 01:25:931 - , so you can put another note on 01:26:074 - in col1 to represent the sound here with a double, which you did it after, like 01:26:502 - 01:26:931 - 01:27:360 -
  4. 01:30:788 (90788|0) - the same suggestion as above
  5. 01:34:645 - i really think here should be a double note (same type of sound as 01:36:360 - ) so to achieve this, better do this: https://osu.ppy.sh/ss/9019683
Good Luck! Hope my mods can help you =w=)/
Topic Starter
AyeAries

Tofu1222 wrote:

Hi, M4M from my modding queue

[NM]
  1. 00:01:645 - 00:03:360 - 00:05:074 - pretty weird that you exclude these notes from the major melody, better add them back :arrow: Nah, it's similar pattern in HD diff if you add it and i don't think that's weird.
  2. 00:05:645 (5645|2,5788|1,5931|2,6074|1,6217|3,6360|2,6360|1) - instead of this, how about: http://osu.ppy.sh/ss/9019646 to represent the ascending pitch :arrow: Much better to stick this kind of pattern.
  3. 00:17:502 - to 00:19:217 - make these LNs to be normal notes would fit more with their actual length, cuz these sounds actually give ppl a jumpy feeling, but not that continuous
  4. 01:08:360 (68360|2) - it is better to end on 01:08:931 - otherwise would be harder, and not consistent with HD
[HD]
  1. If you have a LN on 00:06:360 (6360|2) - , how about make another one on 00:06:788 - with the same length of 00:06:360 (6360|2) - cuz i think they are same type of sound
  2. 00:49:502 (49502|0) - just make it to normal note cuz i think you can avoid such short LN in HD :arrow: Nah, it breaks the flow of LN for this 00:49:217 (49217|2,49502|0) - and mostly i use LN for windwood sound.
  3. 01:02:360 (62360|2) - you didnt make this as a short LN, so better make 01:02:788 (62788|2) - to normal note as well
[MX]
  1. 00:13:788 (13788|1,13931|1) - prefer double these C notes, cuz you double them like here 00:53:502 - and 00:40:645 - :arrow: Nah,
    the hitsound is not consistent if you add one note and it's not loud compare to the hitsound here 00:53:502 - and 00:40:645
  2. 00:55:931 - just make this to single note, cuz no W here and just a weak sound
  3. 01:25:645 (85645|0) - i would prefer to make this LN end at 01:25:931 - , so you can put another note on 01:26:074 - in col1 to represent the sound here with a double, which you did it after, like 01:26:502 - 01:26:931 - 01:27:360 -
  4. 01:30:788 (90788|0) - the same suggestion as above :arrow: No add for this, just focus on windwood sound.
  5. 01:34:645 - i really think here should be a double note (same type of sound as 01:36:360 - ) so to achieve this, better do this: https://osu.ppy.sh/ss/9019683 :arrow: As i said, just the windwood sound, since 01:34:502 (94502|1) - this note can consider as a 2 notes when reach the LN here 01:34:645 -
Good Luck! Hope my mods can help you =w=)/
:arrow: Thanks for Mod :)
Rivals_7
vgmdb is kinda unofficial to be used as an eligible source for the title. Assuming you have this game, is there any ways you can see the list of its music soundtrack in game and see this music's title? just to confirm that the translation is true and official.

1234

[MX]

AImod first tho

00:00:860 (860|2,895|1,931|0) - 00:02:574 (2574|1,2610|2,2645|3) - these are pretty odd since the first note before was on 1/6 distance followed by this ministair in 1/12 but in the same direction. i would recommend to swap it like you do - 00:04:217 (4217|0,4288|3,4324|2,4360|1) - just for convenient reading

00:17:502 (17502|3,17502|0,17717|3,17717|0,17931|3,17931|0,18360|0,18360|3,18574|3,18574|0,18788|0,18788|3) - i found this kinda weird since the song got pitch change but those were jacked. some suggestion https://puu.sh/xveFY/47e36c3121.png

00:20:002 - might actually worth to add a note since there's a descending flute noise

00:44:788 (44788|2,44931|1) - was thinking this could be swapped places since - 00:44:502 (44502|3,44502|2,44788|2,44931|3) - is kinda tempting to hit

01:18:002 (78002|2,78860|1) - tbh i didnt heard anything here so probably a ghost

00:47:931 (47931|1) - should be longer. see HD

01:27:074 - maybe add a note? there's a particular instruments in which - 01:27:502 (87502|0,87645|1) - also following it

[HD]

00:00:788 (788|1) - moving it to 3 to make it visually better (I think)

00:23:074 (23074|0,23502|1,23502|0,23931|1,23931|0,24217|1) - left hand is kinda tempting to here so i would suggest this https://puu.sh/xvjeK/8afb8d6dac.jpg

00:25:931 (25931|1,26074|2) - ctrl+g would be quite balanced. mainly - 00:25:645 (25645|1,25788|0,25931|1) - and - 00:26:074 (26074|2,26074|3,26360|2) -

00:43:931 (43931|2) -

:thonk:

00:46:931 (46931|3) - also :thonk:
01:00:217 (60217|0) - aaaaaaa

01:01:645 (61645|2) - eh whats this even follow
ok so i just realized this also exist in MX but it doesnt really clear to me

[NM]

00:07:217 (7217|2) - i think its a little too excessive to put 3 noter on NM so would reduce one

00:38:788 (38788|1) - not sure which one is more accurate. the HD MX one or this NM one

00:39:788 (39788|1) - ^ like this diff is literally harder to sustain 300G than the HD MX

fix those inconsistent LN end first
Topic Starter
AyeAries

Rivals_7 wrote:

vgmdb is kinda unofficial to be used as an eligible source for the title. Assuming you have this game, is there any ways you can see the list of its music soundtrack in game and see this music's title? just to confirm that the translation is true and official. :arrow: Sadly i don't have this game and i just got the music in youtube. I was search for an official translate ver but only vgmdb gives a translate ver. But if necessary to to find the official translate ver, i guess i'll ask for metadata to the others (alacat or kwan maybe).

1234

[MX]

AImod first tho

00:00:860 (860|2,895|1,931|0) - 00:02:574 (2574|1,2610|2,2645|3) - these are pretty odd since the first note before was on 1/6 distance followed by this ministair in 1/12 but in the same direction. i would recommend to swap it like you do - 00:04:217 (4217|0,4288|3,4324|2,4360|1) - just for convenient reading

00:17:502 (17502|3,17502|0,17717|3,17717|0,17931|3,17931|0,18360|0,18360|3,18574|3,18574|0,18788|0,18788|3) - i found this kinda weird since the song got pitch change but those were jacked. some suggestion https://puu.sh/xveFY/47e36c3121.png

00:20:002 - might actually worth to add a note since there's a descending flute noise

00:44:788 (44788|2,44931|1) - was thinking this could be swapped places since - 00:44:502 (44502|3,44502|2,44788|2,44931|3) - is kinda tempting to hit

01:18:002 (78002|2,78860|1) - tbh i didnt heard anything here so probably a ghost

00:47:931 (47931|1) - should be longer. see HD :arrow: This should be the right LN (same LN in NM) and already fix the LN in HD

01:27:074 - maybe add a note? there's a particular instruments in which - 01:27:502 (87502|0,87645|1) - also following it

[HD]

00:00:788 (788|1) - moving it to 3 to make it visually better (I think)

00:23:074 (23074|0,23502|1,23502|0,23931|1,23931|0,24217|1) - left hand is kinda tempting to here so i would suggest this https://puu.sh/xvjeK/8afb8d6dac.jpg

00:25:931 (25931|1,26074|2) - ctrl+g would be quite balanced. mainly - 00:25:645 (25645|1,25788|0,25931|1) - and - 00:26:074 (26074|2,26074|3,26360|2) -

00:43:931 (43931|2) -

:thonk:

00:46:931 (46931|3) - also :thonk:
01:00:217 (60217|0) - aaaaaaa

01:01:645 (61645|2) - eh whats this even follow
ok so i just realized this also exist in MX but it doesnt really clear to me

[NM]

00:07:217 (7217|2) - i think its a little too excessive to put 3 noter on NM so would reduce one

00:38:788 (38788|1) - not sure which one is more accurate. the HD MX one or this NM one

00:39:788 (39788|1) - ^ like this diff is literally harder to sustain 300G than the HD MX :arrow: I know the NM one is more accurate because of the windwood sound but you said it's harder to get 300G, then i guess i use the HD one to make it more balance.

fix those inconsistent LN end first
:arrow: Updated All diifs hopefully i fix all inconsistent LN end :)
FadillSan
NM req from my queue~
Fell free to reject~

NM
00:27:788 (27788|1,27788|0) - I think this sould be single note..
01:13:217 - add note ?
01:13:645 - ^
01:27:217 - here too
HD
I think this already Ok~
MX
00:53:360 (53360|2,53360|0) - should be single note
01:03:217 (63217|3,63217|0,63360|1,63360|2,63645|1) - https://puu.sh/xxMp3/ab47ffa707.jpg
Nice song :3 Good luck~
Topic Starter
AyeAries

FadillSan wrote:

NM req from my queue~
Fell free to reject~

NM
00:27:788 (27788|1,27788|0) - I think this sould be single note.. :arrow: No for consistency of this note 00:34:645 -
01:13:217 - add note ?
01:13:645 - ^
01:27:217 - here too :arrow: No add for this. Only focus on windwood sound.
HD
I think this already Ok~
MX
00:53:360 (53360|2,53360|0) - should be single note :arrow: I don't think that since it has a bass and windwood sound that intended to put.
01:03:217 (63217|3,63217|0,63360|1,63360|2,63645|1) - https://puu.sh/xxMp3/ab47ffa707.jpg :arrow: Nice suggestion but i change it to make it more balance.
Nice song :3 Good luck~
:arrow: Updated :)
Akunosu
From my queue


0|1|2|3

General :
  1. Nothing :3
 NM :
  1. 00:00:360 (360|2,645|2,1074|2,1502|2) - anchor u.u
  2. 00:01:645 - add a note?
  3. 00:31:645 (31645|1) - the sound finish here 00:31:860 - but, i guess you did it for that the beginners players easier for them to play, just in case you left this :3
  4. 01:08:931 (68931|0) - the LN finish here 01:09:222 -
 HD :
  1. 00:21:502 (21502|2,21788|2,22074|2,22360|2,22645|2) - here you are doing the forefinger right work hard imo
  2. 00:33:645 (33645|0) - this Ln finish here 00:34:431 -
  3. 01:22:645 - a double here?, in sounds like this, you make doubles 01:21:645 (81645|1,81645|2) -
  4. 01:21:645 (81645|2,81645|1) - ^
  5. 01:31:217 (91217|0) - ^
 MX :
  1. 00:06:788 (6788|0,6788|2,6788|3) - is necessary 3 LNs?, IMO I think it feels better if you delete one :D
  2. 01:23:502 (83502|2) - move to column 2 :D
    - I think those LNs are very fine :3

that is all, I hope this mod have helped you

Good Luck~
Topic Starter
AyeAries

Acnos wrote:

From my queue


0|1|2|3

General :
  1. Nothing :3
 NM :
  1. 00:00:360 (360|2,645|2,1074|2,1502|2) - anchor u.u :arrow: It's not anchor since it's not in the same beats.
  2. 00:01:645 - add a note? :arrow: I intended not add note here to make it not similar to HD diff.
  3. 00:31:645 (31645|1) - the sound finish here 00:31:860 - but, i guess you did it for that the beginners players easier for them to play, just in case you left this :3 :arrow: Yeah
  4. 01:08:931 (68931|0) - the LN finish here 01:09:222 -
 HD :
  1. 00:21:502 (21502|2,21788|2,22074|2,22360|2,22645|2) - here you are doing the forefinger right work hard imo :arrow: It's not the issue since it's more rhythm to the sound.
  2. 00:33:645 (33645|0) - this Ln finish here 00:34:431 - :arrow: I intended the LN end here for consistency.
  3. 01:22:645 - a double here?, in sounds like this, you make doubles 01:21:645 (81645|1,81645|2) -
  4. 01:21:645 (81645|2,81645|1) - ^
  5. 01:31:217 (91217|0) - ^ :arrow: No add notes here since it just focus on windwood hitsound only.
 MX :
  1. 00:06:788 (6788|0,6788|2,6788|3) - is necessary 3 LNs?, IMO I think it feels better if you delete one :D :arrow: I don't think that's a issue since the sound is strong.
  2. 01:23:502 (83502|2) - move to column 2 :D :arrow: I'll remain this note for hand balance.
    - I think those LNs are very fine :3

that is all, I hope this mod have helped you

Good Luck~
:arrow: Thanks for mod :)
Rivals_7
Regarding the title, the closest one you can use is "Yattemiyou!" since that is the literal romanization of the title.

If you still waiting for other confirmation, its okay.
Topic Starter
AyeAries

Rivals_7 wrote:

Regarding the title, the closest one you can use is "Yattemiyou!" since that is the literal romanization of the title.

If you still waiting for other confirmation, its okay.
Doyak confirms the metadata but the Romanised Title is still not confirm. I guess i'll change it for now, until someone from jp bns or alacat confirms it.



:arrow: Update metadata
Mykaterasu
I'm from my queue over here.
1/2/3/4
SNs & LNs

General
  1. It might just be me, but the hit-finish sounds a little crude compared to the other additions. It doesn't really fit the piece.

NM
As a whole the diff is fine. LN use is justifiably appropriate, however I think some LNs should be toned back to provide a tad more contrast in some areas here or there.
  1. 00:13:931 (13931|1) - I think removing this note would be better for your structure, even if there is a sound here, because 00:10:502 - 00:17:360 - 00:20:788 - these spots are left vacant.
  2. 00:19:645 (19645|0,20074|3) - I think they'd be much better serviced as SNs. While the flute is playing legato, I think it would be a better choice to help contrast with 00:20:502 (20502|1) - this.
  3. 00:41:502 (41502|1,41502|3,41502|0) - It seems odd to have this as a triple when 00:56:931 - this isn't. In general I'm not really for these triples in the first place - you're already playing a pretty chill song on the easiest difficulty. I don't think it really suits the piece much.
  4. 00:42:645 (42645|2) - There isn't much reason to map this as an LN, it's so short it would work in your favor as an SN for contrast.
    >Same goes for 00:47:931 (47931|0) - 00:49:502 (49502|1) - these two.
  5. 00:58:931 (58931|0) - I'm pretty certain this ends 00:59:074 - here, giving you a reason to use them more like 01:05:360 (65360|2) - this in the kiai to contrast the previous section.
  6. 01:01:502 (61502|0) - This object should be the LN and 01:01:645 (61645|1) - this one the SN.
  7. 01:07:217 (67217|2) - This might be quite nice as an SN since it sounds fairly staccato. 01:08:931 (68931|0) - This one is similar.
  8. 01:19:217 (79217|3,79645|3,80074|3,80502|3) - While I'm fine with using the same lane here, I don't think this is clean enough to have it 4 times in a row. I'd separate 01:19:217 (79217|3,79217|2) - this double from the others since it's not really doing the same thing as said others.Something like thismay be better.
  9. 01:20:931 (80931|1,82645|3,84360|2) - These are so staccato, they're practically begging to become SNs
  10. 01:26:931 (86931|2) - is pretty much exactly the same as 01:26:074 (86074|0,86360|2,86502|3,86788|0) - the previous ones, why the change?

HD
Some of the stuff about LN contrast in the NM carries over here too, wherever appropriate, but I will continue to point out the worst offenders.
  1. Since all 00:05:502 (5502|0,5645|3,5788|1,5931|2,6074|3,6217|0) - these have become sliders, changing 00:06:360 (6360|2,6788|1) - these to SNs might be quite nice.
  2. 00:21:074 (21074|0,21217|3) - You could bring out the violin melody by making these two jacks. Something like this might bring about more interest.
  3. 00:24:788 (24788|2,24788|1,25217|2,25217|1,25645|2,25645|1) - Intentional or not, it's not a very good move since it's kinda boring.
  4. 00:28:074 (28074|3) - I recommend cutting this out. Having a 2-beat break here feels kinda refreshing.
  5. 00:28:074 (28074|3,28217|1,28360|3,28502|1) - 00:34:931 (34931|1,35074|2,35217|0,35360|3) - I'm not usually a stickler for patterning but I sense some inconsistencies.
  6. 00:50:502 (50502|3) - I strongly urge you to change this one to an SN.
  7. 01:20:931 (80931|3,81074|2,81217|1,81360|0) - All of your sliders in this section are like this apart from 01:27:788 (87788|1,87931|2,88074|0,88217|3) - this one for no apparent musical reason. It stands out too much.
  8. 01:33:788 (93788|0) - This should probably cut off 01:34:645 - here.
  9. 01:37:931 (97931|0,97931|3) - I prefer this as a single note.

MX
There seems to be a heavy abuse of sliders here. LN difficulties have to apply their LNs to the music in a meaningful way. You can't wish extended LNs into existence and leave with a rank-able mapset. 01:22:074 (82074|0,82217|2,82502|1) - 00:33:217 (33217|3,33360|2,33502|0,33645|3,33645|2,33645|0) - this stuff just doesn't work when the sounds they're portraying have clearly ended, and is completely unnecessary for accenting anything beyond the correct end-point.
  1. 00:00:788 (788|3,860|0,895|1,931|2) - I'm hearing a more consistant rhythmic interval between all of these. In an ideal world, these would be a 1/24th division, but we can't have notes off the timeline, so we're stuck with having to compromise. I think it might be more appropriate to just remove 00:00:895 (895|1) - this guy so that we have a more universal rhythmic basis to work from.
  2. 00:05:502 (5502|2,5502|3,5645|0,5788|1,5788|2,5931|0,6074|1,6074|3,6217|2) - This LN structure doesn't make any sense, you don't have any rhythm going like 00:05:502 (5502|3,5788|2,6074|1) - this.
  3. 00:26:324 (26324|2,26360|1,26395|0) - this is definitely rhythmically wrong.
    >00:26:324 (26324|2) - goes 00:26:288 - here.
    >00:26:395 (26395|0) - goes 00:26:431 - here.
  4. 00:34:074 (34074|1) - This serves no purpose as an LN.
    00:56:574 (56574|2,56717|3,56788|2,56860|1) - This doesn't hold any more rhythmical significance to the music than adding a note 00:56:645 - here would. By adding that note you're able to average out the stream. Adding the gap would show that you're closely following the rhythm of the stream, which isn't entirely possible.
  5. 01:00:788 (60788|3) - There are so many sliders like this who have no function and are being held on when there is no sound in the music supporting them. 00:57:360 (57360|3) - , 01:04:217 (64217|3) - ,01:12:360 (72360|3) - etc...
  6. 01:21:360 (81360|3) - This should be an SN and 01:20:931 (80931|0,81074|1,81217|2) - these should end 01:21:360 - here.
  7. 01:33:645 (93645|3,93788|0) - is a poor representation of the four notes found 01:33:574 - 01:33:645 - 01:33:717 - 01:33:788 - here.
    >Same goes for a missing note 01:34:574 - here.
  8. 01:33:645 (93645|3) - 01:36:217 (96217|2,96217|1) - 01:34:502 (94502|1) - 01:37:645 (97645|2,97645|1) - All seem like nonsense LNs without any musical justification.

The MX is really dragging the whole set down imo. With sliders without justification like these, this map doesn't stand a chance for rank I'm afraid.
Topic Starter
AyeAries
No reply = accepted/fixed

Mykaterasu wrote:

I'm from my queue over here.
1/2/3/4
SNs & LNs

General
  1. It might just be me, but the hit-finish sounds a little crude compared to the other additions. It doesn't really fit the piece. :arrow: I already check it many times and it's not crude.

NM
As a whole the diff is fine. LN use is justifiably appropriate, however I think some LNs should be toned back to provide a tad more contrast in some areas here or there.
  1. 00:13:931 (13931|1) - I think removing this note would be better for your structure, even if there is a sound here, because 00:10:502 - 00:17:360 - 00:20:788 - these spots are left vacant.
  2. 00:19:645 (19645|0,20074|3) - I think they'd be much better serviced as SNs. While the flute is playing legato, I think it would be a better choice to help contrast with 00:20:502 (20502|1) - this. :arrow: Instead of change this one to SNs, much better to remain this as a LN. Just remove this note 00:20:360 - to make it contrast.
  3. 00:41:502 (41502|1,41502|3,41502|0) - It seems odd to have this as a triple when 00:56:931 - this isn't. In general I'm not really for these triples in the first place - you're already playing a pretty chill song on the easiest difficulty. I don't think it really suits the piece much. :arrow: It's not odd since i used finished hitsound same as this note. Since you mentioned this note 00:56:931 - , probably i will add one note.
  4. 00:42:645 (42645|2) - There isn't much reason to map this as an LN, it's so short it would work in your favor as an SN for contrast.
    >Same goes for 00:47:931 (47931|0) - 00:49:502 (49502|1) - these two.
  5. 00:58:931 (58931|0) - I'm pretty certain this ends 00:59:074 - here, giving you a reason to use them more like 01:05:360 (65360|2) - this in the kiai to contrast the previous section.
  6. 01:01:502 (61502|0) - This object should be the LN and 01:01:645 (61645|1) - this one the SN.
  7. 01:07:217 (67217|2) - This might be quite nice as an SN since it sounds fairly staccato. 01:08:931 (68931|0) - This one is similar.
  8. 01:19:217 (79217|3,79645|3,80074|3,80502|3) - While I'm fine with using the same lane here, I don't think this is clean enough to have it 4 times in a row. I'd separate 01:19:217 (79217|3,79217|2) - this double from the others since it's not really doing the same thing as said others.Something like thismay be better.
  9. 01:20:931 (80931|1,82645|3,84360|2) - These are so staccato, they're practically begging to become SNs :arrow: I know but i'll remain this one just a LN to recognize the staccato sound and i think it's not problem since it's just like flowing sound.
  10. 01:26:931 (86931|2) - is pretty much exactly the same as 01:26:074 (86074|0,86360|2,86502|3,86788|0) - the previous ones, why the change? :arrow: I forgot to change this one >.<

HD
Some of the stuff about LN contrast in the NM carries over here too, wherever appropriate, but I will continue to point out the worst offenders.
  1. Since all 00:05:502 (5502|0,5645|3,5788|1,5931|2,6074|3,6217|0) - these have become sliders, changing 00:06:360 (6360|2,6788|1) - these to SNs might be quite nice.
  2. 00:21:074 (21074|0,21217|3) - You could bring out the violin melody by making these two jacks. Something like this might bring about more interest.
  3. 00:24:788 (24788|2,24788|1,25217|2,25217|1,25645|2,25645|1) - Intentional or not, it's not a very good move since it's kinda boring. :arrow: I guess i'll go to your suggested pattern above but in different varriation.
  4. 00:28:074 (28074|3) - I recommend cutting this out. Having a 2-beat break here feels kinda refreshing.
  5. 00:28:074 (28074|3,28217|1,28360|3,28502|1) - 00:34:931 (34931|1,35074|2,35217|0,35360|3) - I'm not usually a stickler for patterning but I sense some inconsistencies.
  6. 00:50:502 (50502|3) - I strongly urge you to change this one to an SN.
  7. 01:20:931 (80931|3,81074|2,81217|1,81360|0) - All of your sliders in this section are like this apart from 01:27:788 (87788|1,87931|2,88074|0,88217|3) - this one for no apparent musical reason. It stands out too much.
  8. 01:33:788 (93788|0) - This should probably cut off 01:34:645 - here. :arrow: I intended to extend that LN since the sound is getting loud.
  9. 01:37:931 (97931|0,97931|3) - I prefer this as a single note. :arrow: No, inconsistent note for this 01:37:645 -

MX
There seems to be a heavy abuse of sliders here. LN difficulties have to apply their LNs to the music in a meaningful way. You can't wish extended LNs into existence and leave with a rank-able mapset. 01:22:074 (82074|0,82217|2,82502|1) - 00:33:217 (33217|3,33360|2,33502|0,33645|3,33645|2,33645|0) - this stuff just doesn't work when the sounds they're portraying have clearly ended, and is completely unnecessary for accenting anything beyond the correct end-point. :arrow: I got your point but I'm aim for this diff to have heavy sliders that can be readable and getting match the sounds. Well in terms of LNs to the music, mostly the sounds is flowing and i already discuss this one in discord.
The LNs should exist when the sound is flowing just like the staccato sounds.

  1. 00:00:788 (788|3,860|0,895|1,931|2) - I'm hearing a more consistant rhythmic interval between all of these. In an ideal world, these would be a 1/24th division, but we can't have notes off the timeline, so we're stuck with having to compromise. I think it might be more appropriate to just remove 00:00:895 (895|1) - this guy so that we have a more universal rhythmic basis to work from.
  2. 00:05:502 (5502|2,5502|3,5645|0,5788|1,5788|2,5931|0,6074|1,6074|3,6217|2) - This LN structure doesn't make any sense, you don't have any rhythm going like 00:05:502 (5502|3,5788|2,6074|1) - this. :arrow: 00:05:502 (5502|3,5788|2,6074|1) - this note make sense since this notes 00:05:645 (5645|0,5931|0,6217|2) - makes the rhythm works.
  3. 00:26:324 (26324|2,26360|1,26395|0) - this is definitely rhythmically wrong.
    >00:26:324 (26324|2) - goes 00:26:288 - here.
    >00:26:395 (26395|0) - goes 00:26:431 - here.:arrow: How this note is rhythmically wrong? It just like not flowing sound if goes the 2 notes you mentioned and it's definitely rhythmically wrong.
  4. 00:34:074 (34074|1) - This serves no purpose as an LN. :arrow: No, it became inconsistent for this note 00:34:217 (34217|2) -
    00:56:574 (56574|2,56717|3,56788|2,56860|1) - This doesn't hold any more rhythmical significance to the music than adding a note 00:56:645 - here would. By adding that note you're able to average out the stream. Adding the gap would show that you're closely following the rhythm of the stream, which isn't entirely possible. :arrow: It's not make sense since this one 00:56:645 - is just a flowing and there's no existing beat for that. But change this one to LN, is not the issue but it breaks the flows for this 00:56:717 (56717|3,56788|2,56860|1) -
  5. 01:00:788 (60788|3) - There are so many sliders like this who have no function and are being held on when there is no sound in the music supporting them. 00:57:360 (57360|3) - , 01:04:217 (64217|3) - ,01:12:360 (72360|3) - etc... :arrow: Are you sure about this? I guess you din't consider the flowing sounds. Well this sections mostly the flowing sound exist and i guess it make sense to have that note.
  6. 01:21:360 (81360|3) - This should be an SN and 01:20:931 (80931|0,81074|1,81217|2) - these should end 01:21:360 - here. :arrow: Flowing sound exist here.
  7. 01:33:645 (93645|3,93788|0) - is a poor representation of the four notes found 01:33:574 - 01:33:645 - 01:33:717 - 01:33:788 - here. :arrow: Oh god, i don't think that's poor representation and what makes it poor?.
    >Same goes for a missing note 01:34:574 - here. :arrow: I know that's missing but this note 01:34:502 (94502|1) - make sense even it's missing.
  8. 01:33:645 (93645|3) - 01:36:217 (96217|2,96217|1) - 01:34:502 (94502|1) - 01:37:645 (97645|2,97645|1) - All seem like nonsense LNs without any musical justification. :arrow: No need to say anything about flowing sounds.

The MX is really dragging the whole set down imo. With sliders without justification like these, this map doesn't stand a chance for rank I'm afraid. :arrow: You just give a vague about LNs for MX since you din't consider to have heavy sliders for this diff. Thanks for Mod
Rivals_7


AAaAaaAAA

[MX]

00:58:931 (58931|1) -

tfw

01:07:217 (67217|1) - eeeeeeeee

pls explain inconsistent LN eeee
some of these exist on HD as well

[HD]

00:09:645 (9645|1) - move to 3 for less straining? - 00:09:217 (9217|0,9360|1,9645|1,9788|0) -

[NM]

00:01:217 (1217|0,1217|1) - might want to keep this chord for the downbeat only. it gets too similar to HD

00:41:502 (41502|3,41502|0,41502|1) - 00:48:360 (48360|1,48360|3,48360|0) - uuhhhhh why is there a triple on NM. its quite unecessarily hard for NM tier
Topic Starter
AyeAries
No reply = accepted / fixed

Rivals_7 wrote:



AAaAaaAAA :arrow: LOL :^)

[MX]

00:58:931 (58931|1) -

tfw

01:07:217 (67217|1) - eeeeeeeee

pls explain inconsistent LN eeee
some of these exist on HD as well :arrow: I forgot this one. It suppose to be LN's in MX to be followed. Fixed some inconsistent LN's in HD and NM

[HD]

00:09:645 (9645|1) - move to 3 for less straining? - 00:09:217 (9217|0,9360|1,9645|1,9788|0) -

[NM]

00:01:217 (1217|0,1217|1) - might want to keep this chord for the downbeat only. it gets too similar to HD

00:41:502 (41502|3,41502|0,41502|1) - 00:48:360 (48360|1,48360|3,48360|0) - uuhhhhh why is there a triple on NM. its quite unecessarily hard for NM tier :arrow: Since there's a finished sound there but i'll change this to 2 notes because the finished sound that notes you mentioned are not much loud.
:arrow: Updated
Rivals_7
[NM]

00:01:217 (1217|1,1217|0) - uhh you didnt change this. no explanation as well
ok i think i didnt say it clear that i want you to remove one note on these and the similar. but you can keep the double in downbeat such as - 00:02:074 (2074|2,2074|1) -. because the layering gets too similar to HD apparently

00:03:502 (3502|2,3788|2,4074|2) - ok uhh no
i mean c'mon even the stacks in HD is much more friendly


00:58:931 (58931|0) - 01:01:502 (61502|0) - etc. i think its a little bit too tricky to have a mini LN. i'd prefer SN
moreover- 01:01:502 (61502|0) - the noise occur quite longer than that tho

[HD]

01:01:645 (61645|2,61931|0) - ok i think i found this kinda odd tho. i understand there's 2 pitch there but most of the transition doesnt form like this in HD. this is what i suggest http://puu.sh/xLQf0/78b2f62625.jpg
considering they are still in a same instrument

eh idk if i have thing to say on MX anyway. be careful with the HS while applying if you want to remove or re-add some notes.
Topic Starter
AyeAries
No reply = accepted/fixed

Rivals_7 wrote:

[NM]

00:01:217 (1217|1,1217|0) - uhh you didnt change this. no explanation as well
ok i think i didnt say it clear that i want you to remove one note on these and the similar. but you can keep the double in downbeat such as - 00:02:074 (2074|2,2074|1) -. because the layering gets too similar to HD apparently :arrow: Oh i got it. I though it just change some patterns. >.<

00:03:502 (3502|2,3788|2,4074|2) - ok uhh no
i mean c'mon even the stacks in HD is much more friendly


00:58:931 (58931|0) - 01:01:502 (61502|0) - etc. i think its a little bit too tricky to have a mini LN. i'd prefer SN
moreover- 01:01:502 (61502|0) - the noise occur quite longer than that tho :arrow: Good point. But i think much better to have no SN in NM, so i decide to change the SN to note.

[HD]

01:01:645 (61645|2,61931|0) - ok i think i found this kinda odd tho. i understand there's 2 pitch there but most of the transition doesnt form like this in HD. this is what i suggest http://puu.sh/xLQf0/78b2f62625.jpg
considering they are still in a same instrument

eh idk if i have thing to say on MX anyway. be careful with the HS while applying if you want to remove or re-add some notes.
:arrow: Updated
Rivals_7
b
Topic Starter
AyeAries

Rivals_7 wrote:

b
-Atri-
Ay sophie teach me some alchemy plz

Also the source should be ソフィーのアトリエ ~不思議な本の錬金術士~ instead of the current one

フィリスのアトリエ ~不思議な旅の錬金術士~ is the sequel after it
Topic Starter
AyeAries

Firis Mistlud wrote:

Ay sophie teach me some alchemy plz

Also the source should be ソフィーのアトリエ ~不思議な本の錬金術士~ instead of the current one

フィリスのアトリエ ~不思議な旅の錬金術士~ is the sequel after it
oh thanks :)

i'll update this one after i got bn for qualify icon :)
Protastic101


[MX]
00:03:217 - to 00:03:788 - Think it's a bit underwhelming to not have mapped the 1/6 flute trill here. Might do something like this to represent the alternation between two pitches https://osu.ppy.sh/ss/9326554

00:13:788 - 00:13:931 - Shouldn't these be jumps because it's the same sound as 00:27:360 - which was mapped using jumps. Consistency :thinking:

00:26:324 (26324|2,26360|1,26395|0) - Incorrectly snapped. The sound starts a bit later than the 1/2 at 00:26:288 - , but I think the variation in spacing between the notes is small enough to simply make it a simple triplet like so http://osu.ppy.sh/ss/9210535

00:32:788 (32788|1) - Might be nice to extend this up to 00:33:574 - for visuals and to have a nice four note release to emphasize the quick cutoff.

00:40:074 (40074|2,40145|0,40217|3) - Also should be 1/4 beginning at 00:40:145 - rather than a 1/6 roll and using 1/8, like this https://osu.ppy.sh/ss/9210562

00:56:717 (56717|3,56788|2,56860|1) - Wrong snap again, it's not swing in this particular instance; it's just a straight timing like so http://osu.ppy.sh/ss/9326503

01:08:931 (68931|2) - Don't really think this 1/3 stack was necessary cause there's no specific emphasis in the music and is a bit out of nowhere so it's an easy way for the player to miss unfairly.

01:26:395 - Technically, there's four sounds here, one of which is on the 1/4 line. You can choose to leave it out if you want tho cause the 1/12 shield with 01:26:074 (86074|2) - might be a pain to try and hit.

01:33:681 - 01:33:717 - similar thing to the above, there's a roll that you kind of just missed in the music. What I think you could do to represent the sounds is have them be LN graces and just end them when the next LN comes in like so http://osu.ppy.sh/ss/9326541


[HD]
00:20:931 - Starting in this section, I'm unsure as to why you only decide to stack some of the notes and note the others. I mean, there's two repetitions of each pitch after the downbeat, and it being 140 BPM 1/3, I think it's more than manageable for a Hard difficulty to do something a bit more consistent like this https://osu.ppy.sh/ss/9326620

00:48:217 (48217|3) - I'd consider making this a 1/3 LN to represent the pause between both notes which better represents the swing rhythm imo as there's now not only a physical cue (when you hit the note), but also a visual cue as it looks different to the surrounding notes.

01:23:360 - I think the trill is nice, but compared to how you've mapped this type of sound in other places such as 00:27:360 - or 00:13:645 - , it's inconsistent as the other two places I mentioned used shorter four note long trills. So I'd try to stay consistent and break the trill here a bit too like so http://osu.ppy.sh/ss/9326653


[NM]
00:03:217 (3217|3) - Might suggest using an LN here to represent the 1/6 trill like so https://osu.ppy.sh/ss/9326658

00:13:931 - I'd suggest adding a note here to represent the block hit that is also heard at 00:13:645 -

00:17:502 - I think repeating the same roll twice in a row is a bit bland. You could easily change the direction or space out the notes a bit more, and it's easily manageable by the player cause it's only 1/2. Maybe something like this for pitch relevancy might work https://osu.ppy.sh/ss/9326670

00:40:074 (40074|3) - Similar to the first suggest, I'd suggest making this an LN to represent the short grace notes.

00:44:217 - to 00:46:931 - Column 3 is a social construct lol. I'd try to rearrange some of the notes so that there isn't such a long period of time with no notes in col 3.

00:53:645 - 00:53:788 - 00:54:074 - 00:54:217 - Feels a bit undermapped not to have the 1/3 here. I think it'd be nice as a transitional pattern leading into the next section which has a lot of flowing LNs and quick jumps. Something like this might work https://osu.ppy.sh/ss/9326698


poke me when you've applied this =w=)b
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