forum

TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera -

posted
Total Posts
41
Topic Starter
ailv
This beatmap was submitted using in-game submission on Monday, November 27, 2017 at 2:51:14 AM

Artist: TOMOSUKE x Jazzin'park
Title: LANA - Kiroku no Kakera -
Source: jubeat saucer
Tags: 村上来渚 murakami rana Anxient Nerova Riuz GX
BPM: 84
Filesize: 2464kb
Play Time: 01:10
Difficulties Available:
  1. Advanced (2.76 stars, 115 notes)
  2. Anxient's Normal (1.64 stars, 67 notes)
  3. Hiding (4.44 stars, 206 notes)
  4. N/A's Hard (3.19 stars, 133 notes)
Download: TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera -
Information: Scores/Beatmap Listing
---------------
~I want to hide myself~
~in this neverending story~


Normal by Anxient
Hard by Nerova Riuz GX
Hitsounded by Nerova Riuz GX
Anxient
RGHHHHH
17:08 ailv: can u help me out with something if oyu're not busy
17:15 Anxient: aaa
17:15 Anxient: a
17:15 Anxient: yes yes
17:15 Anxient: im not busy
17:16 *ailv is editing [https://osu.ppy.sh/b/1221610 TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera - [Hiding]]
17:16 ailv: i need helparino slow part too hard
17:17 ailv: actually, do you mind taking a look at it voerall
17:17 Anxient: yeah sure
17:17 ailv: yay <3
17:17 Anxient: oh its this song
17:18 ailv: huh?
17:19 Anxient: pls do stack leniency 3
17:19 ailv: done
17:19 Anxient: 00:14:697 (1,2,3,4) - tbh i dont really know how i should feel about this lmao
17:20 ailv: uh
17:20 ailv: hmm
17:20 Anxient: if you want
17:20 ailv: that means i should change it huh
17:20 Anxient: you can have it slightly deviate http://puu.sh/wW5TF/e231573160.jpg
17:20 Anxient: IF you want
17:20 Anxient: its probably fine
17:21 Anxient: just a little unorthodox
17:21 ailv: i think it's fine ish
17:22 Anxient: well keep it then
17:22 ailv: ill change it if i hear more
17:22 ailv: i kinda like it like this but it doesn't matter either way to me tbh
17:22 ailv: i use it here
17:22 ailv: 00:20:055 (1,2,3,4,1) -
17:22 Anxient: ya i know lmao
17:22 ailv: and i kinda like this one like this
17:22 ailv: so idk
17:22 Anxient: 00:26:126 (4) - shorten to 1/4
17:22 ailv: it's wierd i agree
17:22 Anxient: 00:26:483 - literally no sound here
17:22 Anxient: 00:26:305 - mirai in full
17:22 ailv: done
17:23 Anxient: 00:26:305 - bass also happens in here
17:23 Anxient: gochu
17:23 Anxient: but dont put it there
17:23 ailv: wait there is a sound on the white
17:23 ailv: wtf
17:23 ailv: 00:26:483 -
17:23 ailv: there is defintely a sound here
17:23 Anxient: ok ya
17:23 Anxient: i hear it
17:23 Anxient: but the blue tick is more powerful no?
17:23 Anxient: :x
17:23 ailv: yeah true
17:24 Anxient: try this then
17:24 Anxient: ========
17:24 Anxient: puush slow
17:24 Anxient: http://puu.sh/wW5YO/2ca5033aa0.jpg
17:24 ailv: http://puu.sh/wW5Zc/bc8b5e3bc1.jpg i did this
17:25 Anxient: thats fine as well
17:25 ailv: cause it moves up in pitch
17:25 Anxient: 00:34:340 (3) - misread potential, sligth DS deviation looks like a random placement
17:25 Anxient: 00:34:340 (3,2) - stack with sliderend of [2] instead of sliderstart
17:25 ailv: hmm yeah
17:25 Anxient: 00:36:126 - this sound tho
17:25 ailv: does that fix the previous
17:25 Anxient: :ok_hand: :weary: :sweat:
17:26 Anxient: oh? ya its fine
17:26 ailv: uh what
17:26 ailv: 00:34:340 (3) -
17:26 ailv: this i mean
17:26 ailv: moving it to stack on sliderend, does it fix the misread potential
17:26 Anxient: yeah
17:26 Anxient: thats why i mentioned it :x
17:26 ailv: 00:36:126 - I really don't like this sound, will not map it as a clickable object
17:27 Anxient: nono
17:27 Anxient: just mentioning it coz its so crisp lmo
17:27 Anxient: dont map that
17:27 ailv: o LOL
17:27 Anxient: LOL
17:27 Anxient: 00:39:080 - 1/2. dont ignore piano-chan
17:27 ailv: i agree it does sound :ok_hand:
17:27 ailv: wait what
17:27 ailv: 00:39:080 (2) - theres a note here
17:28 Anxient: a note
17:28 ailv: i noticed piano-chan c:
17:28 Anxient: not a 1/4
17:28 Anxient: make that hitcirecle a 1/4
17:28 Anxient: 00:41:758 (3,4,5) - >not perfect triangle
17:28 Anxient: REE
17:28 ailv: OH
17:28 ailv: http://puu.sh/wW64w/7b0250f2fe.jpg?
17:29 ailv: ITS AN ISOSELES TRIANGLE REEEEEEE
17:29 Anxient: REEEEE
17:29 Anxient: that works
17:29 Anxient: well if youre gonna keep the isoseles fine :
17:29 ailv: fixed it
17:29 ailv: i fixed it
17:30 ailv: tbh i didn't notice it with the stacking from 3
17:30 ailv: fixed
17:30 ailv: applied
17:30 Anxient: lol
17:30 ailv: :D
17:30 Anxient: 01:00:857 (1) - believe it or not, it actually has more impact if you ctrl gthis
17:30 Anxient: coz rn you need to slant way too much to hit the note
17:31 Anxient: loses the punch
17:31 Anxient: 01:08:714 (3,3) - REEEEEEEEEE
17:31 ailv: i'm concerned about the spacing to 2 then
17:31 ailv: that seems way to far
17:32 Anxient: http://puu.sh/wW69P/f384e134bb.jpg hiss
17:32 Anxient: 00:49:428 (1,2,3) - pls lmao you had this
17:32 Anxient: it's not too far
17:32 ailv: i mean
17:32 ailv: 00:55:142 (1,2) -
17:32 ailv: 00:56:928 (2,3) -
17:32 Anxient: i do understand your concern tho
17:32 Anxient: mm..
17:32 ailv: and so on
17:33 ailv: every single lead into a 5 stream is a relatively smaller spacing
17:33 Anxient: you could always try this http://puu.sh/wW6c2/17cafd9bf3.jpg
17:33 ailv: 01:08:714 (3,3) - whats the problem here
17:34 Anxient: http://puu.sh/wW6cl/00b69e001c.jpg this
17:34 Anxient: http://puu.sh/wW6cF/56530a5512.jpg IS A PROBLEMMMM
17:34 Anxient: REE
17:34 ailv: oh i see FIXED
17:34 Anxient: haidesu
17:34 Anxient: ok done
17:34 Anxient: naisu
17:35 ailv: HAI DOMO VIRTUAL YOUTUBER
17:35 ailv: KIZUNA AI DESUUUUUUU
17:35 Anxient: AAAA
17:35 ailv: also tbh that suggestion is really ugly to me
17:35 Anxient: ya same
17:35 Anxient: its really ugly
17:35 ailv: 00:49:071 (1,2,3,1,2,3,1,2,3,4,1) - also imo this part needs reworking
17:35 ailv: the rhythm is off
17:36 ailv: but i have no clue what to do
17:36 Anxient: youre asking me about rhythm?
17:36 ailv: yes aniki
17:36 Anxient: 00:49:696 (2) - well for one get rid of this
17:36 ailv: you're better than me at it
17:36 Anxient: call me deaf but i dont hear anything here
17:36 ailv: BUT THERES A NOTE THERE REEEEEEEE
17:36 Anxient: REEEEEEE
17:36 ailv: okay maybe not
17:36 ailv: nvm
17:36 Anxient: LOOOOOOOOO
17:36 ailv: 00:50:053 - theres a note here fuck
17:37 ailv: uhm
17:37 ailv: i need help
17:37 ailv: 00:39:437 (1,2) - also this looks ugl
17:37 Anxient: ok
17:37 Anxient: i remapped
17:37 Anxient: http://puu.sh/wW6hZ/4f695610fd.jpg
17:37 ailv: should i move 1 in line with 2
17:38 ailv: http://puu.sh/wW6i6/9b8a302ba3.jpg for 39437
17:38 Anxient: woht
17:38 ailv: that's actually pretty good
17:38 Anxient: ya go apply that
17:38 ailv: uh
17:38 Anxient: some pointers: http://puu.sh/wW6j6/528259489b.jpg
17:38 ailv: can u screenshot the timeline
17:38 Anxient: this is the same
17:38 Anxient: ok
17:38 Anxient: http://puu.sh/wW6jL/9655e3a255.jpg
17:38 ailv: wait im lost again
17:39 Anxient: 00:49:250 - starts here
17:39 ailv: 00:49:696 - you just said there wans't a note here though
17:39 Anxient: well
17:39 Anxient: you said that there was
17:39 Anxient: so i played along
17:39 Anxient: :XX
17:39 Anxient: im a good senpai
17:40 ailv: okay :D
17:40 Anxient: ok anything else?
17:41 ailv: uh
17:41 ailv: yeah one more
17:41 Anxient: oko
17:41 ailv: 00:56:392 (2) -
17:42 ailv: this angle is weird should i change it
17:42 ailv: 00:27:376 (4,5,6) - also is this fine i don't really like it
17:42 Anxient: nope
17:42 Anxient: its fine
17:43 ailv: oh ok
17:43 ailv: both?
17:43 Anxient: ?
17:43 Anxient: 00:27:555 (4,5) - ctrl g
17:43 Anxient: 00:27:912 (1) - needs spacing my man
17:43 ailv: 00:29:340 (4,5) - this doesn't exist
17:44 ailv: 00:27:912 (1) - stack on the end of 00:29:340 (4) - ?
17:44 Anxient: uh
17:44 Anxient: wait
17:44 Anxient: what
17:44 Anxient: sec sec
17:44 Anxient: did you update the set?
17:44 ailv: 00:29:340 (4,5) - this doesn't WORK
17:44 ailv: uh no
17:44 ailv: it doesn't exist though
17:44 ailv: oh i nc-d 00:27:376 (1) -
17:44 Anxient: REEEEEE
17:44 ailv: uh
17:45 ailv: mind if i reupload
17:45 ailv: and then have you look again
17:45 Anxient: uh ok
17:45 Anxient: go update
17:45 ailv: okay updated
17:46 Anxient: 00:27:555 (2,3) - ctrl g
17:46 Anxient: 00:27:912 (1) - give this spacing
17:46 ailv: 00:27:376 (1,2) - should i even it out
17:46 Anxient: also 1 2 3 is too close to [1] http://puu.sh/wW6wK/db7ed8c7d9.jpg
17:46 ailv: wdum give this spacing
17:46 Anxient: ^^^^^^^ after
17:47 ailv: im confuzzled
17:47 Anxient: sec me too
17:47 Anxient: PUUSH IS SO SLOW
17:47 ailv: http://puu.sh/wW6xN/66f4266bb5.jpg ?
17:47 Anxient: https://puu.sh/wW6xO/10a55c6cc3.jpg before
17:47 Anxient: https://puu.sh/wW6wK/db7ed8c7d9.jpg after
17:47 ailv: THOSE LOOK THE SAME
17:47 Anxient: WHERE IS THE PERFECT TRIANGLRE
17:47 Anxient: hint: NOT BEFORE REEE
17:48 Anxient: i am the bone of my trigger
17:48 ailv: OPHJ I SEE
17:48 Anxient: asgfgkh\
17:48 ailv: okay fixed
17:48 Anxient: ok
17:48 ailv: thanks :D
17:48 ailv: any other concerns?
17:49 ailv: should i map the start
17:49 Anxient: byoutiful
Xenans
why short ver :v it's literally less than tv size now
The cut at ~36 is pretty abrupt and noticable

Anxient's Normal
I get that the NC's are grouped by measure but it really seems like you could do better grouping them by their placement or by the pauses in the melody, instead of trying to force the player to recognize the downbeat in an artificial way when it is not really too important; at least for the introduction

00:16:126 (3,1) - fix blanket
00:18:269 (3) - Making this 2 notes in terms of the rhythm would probably distinguish it from the sliders before 00:16:483 (1,2) which follow the vocals, in comparison to this third slider which follows sounds. Putting emphasis like this would distinguish between the two and make playing it more responsive, in a way
00:20:055 (2,3) - fix blanket
00:20:055 (2,3) - ^ if fixing dont forget to fix this one
00:25:055 (1,2) - ^ very slightly off
00:38:365 (3,1) - ^
00:42:294 (1,2,3) - Does not really follow the synth rhythm that well, it would probably be more responsive when playing if you made it follow the synth instead of whatever it is currently following, which I can't really tell.
00:44:080 (3) - Since it is following the vocals and you are just about to transition, I feel that having a smooth curved slider would be better than a repeat because of how it would match the vocals, providing flow and still signal a change once you hit the next slide. This could probably be replaced with an upside-down u to attain what i am talking about.
00:48:000 (1,2) - fix blanket
00:55:857 (4,5) - ^
01:05:142 (1) - this slider looks ugly somehow. it probably curves too much

Slidertick hitsounds are a bit weak for use in the kiai in comparison to the other hitsounds used like clap and finish. Sure, you are following the vocals in the sliders that have the ticks, but at the same time you ignore the beat and ruin the rhythmic flow by having such a weak hitsound even if it just for the vocals.

Advanced
These hitsounds kind of suck, it feels really boring when playing it even in comparison to the normal because of how little impact I feel from the notes. The kiai is fine, but the intro is lacking. The triples add nothing without the hitsounds and feel overmapped


00:16:483 (3) - No real reason for a repeat here, it does not land on a strong beat and does not follow the vocals, so if you simply wanted a long slider I would rework the repeat and just make it a single slider.
00:18:269 (5) - This really is not intuitive to play and confuses me when playing, being unexpected in terms of the beat. You don't do it 2 measures over either, so it really serves no point.
00:20:055 (4,5) - blanket
00:27:912 (2) - clap
00:30:769 (2,3) - blanket
00:35:055 (1,2,3) - This seems strange rhythm wise because it is clearly following the synth sound which 7 tones and then a clap, but the way this is mapped completely ignores the emphasis of the clap, and does not match up with the feel of the tones either. You don't seem to have any qualms putting 1/4ths elsewhere, so you may as well map the first tone as well instead of leaving a gap there. The beat pattern of repeating 1/4 and 2 kick 1/4ths does not match the tone, so if you want to keep things this way I would shift the current pattern forward by 1/4th and add a circle at the end so that you are hitting all the key parts of the melody and beat.
00:40:865 (1,2,3,4) - Very weird to play, too much strain of tapping that many circles in a row even if you are trying to highlight the melody. The melody isn't necessarily different here, you've simple chosen to highlight a portion that you ignored previously, randomly, but by doing so there's too much emphasis placed on it and it doesn't feel right.
00:42:294 (1,2) - This does not follow anything, so I would swap it with a repeating 3/4 slider and a 1/1 slider to hit the change in pitch of the melody and the vocals.
00:54:607 (2,3,4,5) - blanket slight adjustment
00:57:642 (3,1) - ^ big adjustment
00:59:428 (1,2) - ^
01:00:499 (4,1) - ^
01:03:714 (1,2) - ^
01:10:321 (5,6) - ^ wow this was really lazy
Usage of 1/4ths in the kiai is rather strange, there are 4 such cases in total, 1 near the start, and 3 near the end. The first one throws off the player because it is not consistent with the middle section of the kiai, and the ending 3 cause unnecessary buildup imo because the kiai doesnt get more intense, it just ends. There is no real need to change things up for the end.

N/A's Hard
seems fine lol
only weird thing is that the first 10 seconds or so of the kiai feel more swoopy than the rest, probably due to more horizontal movement without any veritical inbetween. just a comment.

Hiding
00:10:769 (1) - I would just put the spinner on the 1/4th before the downbeat instead of trying to match it up just for the sake of technicality. It feels more natural and follows the rhythm fine even hitting the notes after the spinner.
00:14:697 (1,2,3,4,1,2,3,1,2) - Far too much tapping with no real hitsounding is a pain, is not fun to play, and takes away from the impact of the kiai later on because of how this is supposed to be a slow part with sliders and not take any real effort but is harder to tap and aim than kiai. Certainly, the kiai has higher SV, spacing, and triples/pents, but it still feels weird with this section of large amounts of circles because the kiai is very fast and it feels more natural to play it that way.
00:17:555 (5,6,1,2,1,2,3,1,2) - ^
00:20:055 (1,2,3,4,1,2,3,4) - ^
00:22:197 (1,2,3,4,5,6,7) - I have no idea what this is mapped to. It's certainly not the melody or the vocals, and the hitsounds are too faint to tell if it's supposed to be mapped to the beat. It has no rhythm, this section. In general, the slow parts feel weirdly mapped because the vocals and melody are mostly ignored in favour of random sliders and circles that just happen to follow the beat and don't follow any real pattern. I would reconsider the rhythm for the non-kiai parts because they are not very consistent and don't follow recognizable signals for the player.
00:47:651 (1,2,3,4) - No real need to overmap this, just extend the slider because it makes sense following that sound and the emphasis is still the same for the downbeat slider.

Some of the pents in the kiai have weird hitsounds, this may or may not be intentional, but because it is not consistent necessarily, not following a pattern I can see, even if it does properly reflect some hidden part of the rhythm of the song in the back I would just keep them all consistent simply because it feels unfinished and it's not really possible to tell what the hitsounds reflect in the beat with how fast yet quiet it is. When I say without hitsounds, I mean pents like 00:58:535 (5,1,2,3) which are missing hitsounds compared to 00:56:928 (2,3,4,5,6,7) or such.

Overall I would reduce kiai hitsound volume, the beat is not that strong in the original song itself.
strickluke
wait a minute anime fuckin SUCKS

irc modhelp
01:47 ailv: mod for me strick
01:47 ailv: thanks
01:47 strickluke: which map
01:47 *ailv is editing [https://osu.ppy.sh/b/1221610 TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera - [Hiding]]
01:47 strickluke: 1min song nice
01:48 ailv: yeah i give you succ
01:50 strickluke: the intro is cool ailv
01:50 ailv: thanks bud
01:50 strickluke: 00:44:972 (1) - imo add a note here
01:51 strickluke: http://puu.sh/wWTbZ/6a1b875e53.jpg maybe like this ailv
01:51 ailv: oh on the blue tick
01:51 strickluke: 01:04:785 (1,2,1) - NO
01:52 strickluke: imo
01:52 ailv: why not
01:52 ailv: it plays fine
01:52 ailv: it repeats the momentum of 01:03:714 (1,2) - as well
01:52 ailv: or do you just want me to stack on the slider?
01:53 ailv: mm as to the extra node it plays really weird
01:53 ailv: i don't know what i think about that
01:53 strickluke: no i think its fine
01:54 ailv: mk
01:54 strickluke: not sure how u would fix it
01:55 ailv: yeah idk
01:55 strickluke: http://puu.sh/wWTj5/7401cb3978.jpg maybe something like this
01:55 ailv: mm
01:55 ailv: that's definitely something i'll consider yeah
01:56 strickluke: 01:10:857 (8) - maybe delet last name
01:56 strickluke: what
01:56 strickluke: last note**
01:56 ailv: it was gone
01:56 strickluke: since the white tick transitions into something completely different and doesnt carry the previous drum beat
01:56 ailv: but the double played bad
01:56 ailv: so i added it back
01:56 strickluke: alright
01:56 ailv: should i go
01:56 ailv: 1/4 slider
01:56 strickluke: no
01:56 strickluke: that would be worse
01:57 ailv: k
01:57 ailv: LOL
01:57 ailv: yeah
01:57 ailv: thanks for your check strickluke
01:57 ailv: post in thread for kds
01:57 strickluke: ye
01:57 strickluke: :::thinking:::
01:57 ailv: ::::::
01:58 strickluke: im going to look at other diffs too
01:58 strickluke: at least your advanced
also, maybe ctrl+g 00:21:840 (6) -


for your advanced diff

00:13:447 (2) - imo delet this because triple stacks on a diff below "Hard" is weird in terms of spread
00:16:305 (2) - ^
00:19:162 (2) - ^
00:39:258 (2) - ^

00:41:222 (3,4) - Maybe change these two notes into one slider

01:00:321 (3) - Maybe move this note to somewhere near x:155 y:29

also this mp3 sounds weird D :
Quite Cynical
MAPPERS SPIRIT


edit: whoops forgot to say this was for Hiding
edit 2: if you want a seamless edit i can make one for you (Y)

00:32:912 (4) - add a clap for the clang sound
00:34:340 (3) - may want to move this slider back a blue tick since since the previous slider is played on an active sound whilst this is played more passively
IF you dont move it back a tick
00:34:340 (3) - add a to the slider head for the clang sound
00:34:876 - add a circle here since the next 3 objects play off of the same sound
00:35:055 (1) - should remove the finish since its not emphasizing anything different from the other objects in the combo
00:35:055 (1,2,3) - I would personally play around with the hitsound volume here, maybe make a crescendo then a drop in volume on the last object to really make the section stand out
00:51:393 (2,4) - add sampleset drums to these just like you did for (00:48:536 (2,4) - and 00:52:821 (1,3) - )
01:01:392 (2,4) - ^
01:07:553 (5) - maybe remove this since every other similar pattern only plays in fives
Topic Starter
ailv

Xenans wrote:

why short ver :v it's literally less than tv size now
The cut at ~36 is pretty abrupt and noticable

Mmm, I wasn't even aware there was a full version at the time of mapping this, otherwise I would have.

Anxient's Normal
I get that the NC's are grouped by measure but it really seems like you could do better grouping them by their placement or by the pauses in the melody, instead of trying to force the player to recognize the downbeat in an artificial way when it is not really too important; at least for the introduction

00:16:126 (3,1) - fix blanket
00:18:269 (3) - Making this 2 notes in terms of the rhythm would probably distinguish it from the sliders before 00:16:483 (1,2) which follow the vocals, in comparison to this third slider which follows sounds. Putting emphasis like this would distinguish between the two and make playing it more responsive, in a way
00:20:055 (2,3) - fix blanket
00:20:055 (2,3) - ^ if fixing dont forget to fix this one
00:25:055 (1,2) - ^ very slightly off
00:38:365 (3,1) - ^
00:42:294 (1,2,3) - Does not really follow the synth rhythm that well, it would probably be more responsive when playing if you made it follow the synth instead of whatever it is currently following, which I can't really tell.
00:44:080 (3) - Since it is following the vocals and you are just about to transition, I feel that having a smooth curved slider would be better than a repeat because of how it would match the vocals, providing flow and still signal a change once you hit the next slide. This could probably be replaced with an upside-down u to attain what i am talking about.
00:48:000 (1,2) - fix blanket
00:55:857 (4,5) - ^
01:05:142 (1) - this slider looks ugly somehow. it probably curves too much

Slidertick hitsounds are a bit weak for use in the kiai in comparison to the other hitsounds used like clap and finish. Sure, you are following the vocals in the sliders that have the ticks, but at the same time you ignore the beat and ruin the rhythmic flow by having such a weak hitsound even if it just for the vocals.

Advanced
These hitsounds kind of suck, it feels really boring when playing it even in comparison to the normal because of how little impact I feel from the notes. The kiai is fine, but the intro is lacking. The triples add nothing without the hitsounds and feel overmapped I'm not too sure what you mean here, could you explain? The hitsounding is the same in the two diffs.


00:16:483 (3) - No real reason for a repeat here, it does not land on a strong beat and does not follow the vocals, so if you simply wanted a long slider I would rework the repeat and just make it a single slider. N/A's diff uses the same slider, although I do agree. Changed
00:18:269 (5) - This really is not intuitive to play and confuses me when playing, being unexpected in terms of the beat. You don't do it 2 measures over either, so it really serves no point. Did you mean to note 00:17:912 (4) - , as i map the rhythm earlier with 00:15:412 (5) -
00:20:055 (4,5) - blanket fixed
00:27:912 (2) - clap blanket fixed
00:30:769 (2,3) - blanket blanket fixed
00:35:055 (1,2,3) - This seems strange rhythm wise because it is clearly following the synth sound which 7 tones and then a clap, but the way this is mapped completely ignores the emphasis of the clap, and does not match up with the feel of the tones either. You don't seem to have any qualms putting 1/4ths elsewhere, so you may as well map the first tone as well instead of leaving a gap there. The beat pattern of repeating 1/4 and 2 kick 1/4ths does not match the tone, so if you want to keep things this way I would shift the current pattern forward by 1/4th and add a circle at the end so that you are hitting all the key parts of the melody and beat. Thanks for noticing this, I glossed over it, fixed according to your suggestion.
00:40:865 (1,2,3,4) - Very weird to play, too much strain of tapping that many circles in a row even if you are trying to highlight the melody. The melody isn't necessarily different here, you've simple chosen to highlight a portion that you ignored previously, randomly, but by doing so there's too much emphasis placed on it and it doesn't feel right. Changed this to match the more vocal-focused emphasis in this section.
00:42:294 (1,2) - This does not follow anything, so I would swap it with a repeating 3/4 slider and a 1/1 slider to hit the change in pitch of the melody and the vocals. Changed this around, I mapped it to the bass as I felt it was more representative
00:54:607 (2,3,4,5) - blanket slight adjustment fixed
00:57:642 (3,1) - ^ big adjustment fixed
00:59:428 (1,2) - ^ fixed
01:00:499 (4,1) - ^ fixed
01:03:714 (1,2) - ^ fixed
01:10:321 (5,6) - ^ wow this was really lazy fixed tbh this wasn't supposed to be a blanket orgiginally until anxient asked me to change it
Usage of 1/4ths in the kiai is rather strange, there are 4 such cases in total, 1 near the start, and 3 near the end. The first one throws off the player because it is not consistent with the middle section of the kiai, and the ending 3 cause unnecessary buildup imo because the kiai doesnt get more intense, it just ends. There is no real need to change things up for the end. 00:56:392 (8) - Kept this one, it's the only one mapped to the synth as well.
Removed the rest


N/A's Hard
seems fine lol
only weird thing is that the first 10 seconds or so of the kiai feel more swoopy than the rest, probably due to more horizontal movement without any veritical inbetween. just a comment.

Hiding
00:10:769 (1) - I would just put the spinner on the 1/4th before the downbeat instead of trying to match it up just for the sake of technicality. It feels more natural and follows the rhythm fine even hitting the notes after the spinner. Kind of a nuclear option but i removed it to fit more with the rest of the diffs.
00:14:697 (1,2,3,4,1,2,3,1,2) - Far too much tapping with no real hitsounding is a pain, is not fun to play, and takes away from the impact of the kiai later on because of how this is supposed to be a slow part with sliders and not take any real effort but is harder to tap and aim than kiai. Certainly, the kiai has higher SV, spacing, and triples/pents, but it still feels weird with this section of large amounts of circles because the kiai is very fast and it feels more natural to play it that way. You mentioned no hitsounding twice, but I really don't see how that's an issue, it plays fine for me. There is a pretty obvious soft hihat on every note.
00:17:555 (5,6,1,2,1,2,3,1,2) - ^
00:20:055 (1,2,3,4,1,2,3,4) - ^
00:22:197 (1,2,3,4,5,6,7) - I have no idea what this is mapped to. It's certainly not the melody or the vocals, and the hitsounds are too faint to tell if it's supposed to be mapped to the beat. It has no rhythm, this section. In general, the slow parts feel weirdly mapped because the vocals and melody are mostly ignored in favour of random sliders and circles that just happen to follow the beat and don't follow any real pattern. I would reconsider the rhythm for the non-kiai parts because they are not very consistent and don't follow recognizable signals for the player.

For this section, my emphasis is mostly on the instrumentation. I remapped a few areas in order to more clearly express this. I don't think it's more difficult to aim or tap than the kiai, rather it's slightly more difficult to read because of the stack leniency.

00:47:651 (1,2,3,4) - No real need to overmap this, just extend the slider because it makes sense following that sound and the emphasis is still the same for the downbeat slider. This isn't overmapped there's arpeggio being played. Which slider did you mean to extend?

Some of the pents in the kiai have weird hitsounds, this may or may not be intentional, but because it is not consistent necessarily, not following a pattern I can see, even if it does properly reflect some hidden part of the rhythm of the song in the back I would just keep them all consistent simply because it feels unfinished and it's not really possible to tell what the hitsounds reflect in the beat with how fast yet quiet it is. When I say without hitsounds, I mean pents like 00:58:535 (5,1,2,3) which are missing hitsounds compared to 00:56:928 (2,3,4,5,6,7) or such. That's true, I rehitsounded the kiai more consistently, which should address this issue.

Overall I would reduce kiai hitsound volume, the beat is not that strong in the original song itself.Changed the volumes a bit in the kiai
Thank you so much for modding my map, Xenans!

strickluke wrote:

wait a minute anime fuckin SUCKS

also, maybe ctrl+g 00:21:840 (6) - that feels too awkward

for your advanced diff

00:13:447 (2) - imo delet this because triple stacks on a diff below "Hard" is weird in terms of spread Mapped to vocals, removing it feels super weird to me, same for below 2
00:16:305 (2) - ^
00:19:162 (2) - ^
00:39:258 (2) - ^ fixed

00:41:222 (3,4) - Maybe change these two notes into one slider Changed

01:00:321 (3) - Maybe move this note to somewhere near x:155 y:29 fixed

also this mp3 sounds weird D :
Thanks for modding Strick!
Topic Starter
ailv

Quite Cynical wrote:

MAPPERS SPIRIT


edit: whoops forgot to say this was for Hiding
edit 2: if you want a seamless edit i can make one for you (Y) The mp3 is from the other ranked set, Not sure, although if you could that'd be nice

00:32:912 (4) - add a clap for the clang sound Fixed
00:34:340 (3) - may want to move this slider back a blue tick since since the previous slider is played on an active sound whilst this is played more passively sure, Changed
IF you dont move it back a tick
00:34:340 (3) - add a to the slider head for the clang sound
00:34:876 - add a circle here since the next 3 objects play off of the same sound I changed the previous pattern so a circl here feels really awkward.
00:35:055 (1) - should remove the finish since its not emphasizing anything different from the other objects in the combo Changed
00:35:055 (1,2,3) - I would personally play around with the hitsound volume here, maybe make a crescendo then a drop in volume on the last object to really make the section stand out Yeah i tried it before but it sounded super wierd to be, only pitch is changing not volume
00:51:393 (2,4) - add sampleset drums to these just like you did for (00:48:536 (2,4) - and 00:52:821 (1,3) -Fixed )
01:01:392 (2,4) - ^ Fixed
01:07:553 (5) - maybe remove this since every other similar pattern only plays in fives Changed


Thanks for modding!
Anxient

Xenans wrote:

why short ver :v it's literally less than tv size now
The cut at ~36 is pretty abrupt and noticable

Anxient's Normal
I get that the NC's are grouped by measure but it really seems like you could do better grouping them by their placement or by the pauses in the melody, instead of trying to force the player to recognize the downbeat in an artificial way when it is not really too important; at least for the introduction

00:16:126 (3,1) - fix blanket - OF COURSE
00:18:269 (3) - Making this 2 notes in terms of the rhythm would probably distinguish it from the sliders before 00:16:483 (1,2) which follow the vocals, in comparison to this third slider which follows sounds. Putting emphasis like this would distinguish between the two and make playing it more responsive, in a way - goctha
00:20:055 (2,3) - fix blanket - uh
00:20:055 (2,3) - ^ if fixing dont forget to fix this one - uhhh
00:25:055 (1,2) - ^ very slightly off - okay...?
00:38:365 (3,1) - ^ - i guess...
00:42:294 (1,2,3) - Does not really follow the synth rhythm that well, it would probably be more responsive when playing if you made it follow the synth instead of whatever it is currently following, which I can't really tell. - i have no idea what youre talking about tbh. 00:42:294 (1) - vocals, 00:43:365 (2) - whatever this sfx is supposed to be, 00:44:080 (3) - で, 00:44:437 - actual sound, 00:44:794 - wind.
00:44:080 (3) - Since it is following the vocals and you are just about to transition, I feel that having a smooth curved slider would be better than a repeat because of how it would match the vocals, providing flow and still signal a change once you hit the next slide. This could probably be replaced with an upside-down u to attain what i am talking about. - 00:42:294 (1) - vocal is hold note, 00:44:080 (3) - same here tbh
00:48:000 (1,2) - fix blanket - oh
00:55:857 (4,5) - ^ - okay?
01:05:142 (1) - this slider looks ugly somehow. it probably curves too much - nah man

Slidertick hitsounds are a bit weak for use in the kiai in comparison to the other hitsounds used like clap and finish. Sure, you are following the vocals in the sliders that have the ticks, but at the same time you ignore the beat and ruin the rhythmic flow by having such a weak hitsound even if it just for the vocals.
wowiee

http://puu.sh/wWVNH/904946ddb0.osu
Kawashiro
irc modding
21:37 *Kawashiro is editing [https://osu.ppy.sh/b/1221610 TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera - [Hiding]]
21:37 Kawashiro: can i mod in irc?
21:37 ailv: of course
21:40 Kawashiro: 00:14:697 (1,2,3,4,1,2) - i think these parts has same calm and soft sound so 00:15:412 (1,2,3) - this jump is too weird
21:41 Kawashiro: and also u don't use jump at 00:20:769 (1,2,3) - here
21:41 ailv: 00:15:233 (4) - this has the bass sound come in, do you think a smaller jump for 00:15:412 (1,2,3) - would work?
21:42 ailv: ah i see
21:42 ailv: i'll change that
21:42 Kawashiro: u r rignt bass is in 4 but then u should make jump 00:15:054 (3,4) - here too xd
21:43 Kawashiro: 00:29:340 (4) - idk y u use long slider and skipped other sounds. if u following vocal, this slider should start at 00:29:519 - here
21:44 ailv: ah okay i see
21:44 ailv: do you have any advice to change
21:44 ailv: 00:14:697 (1,2,3,4,1,2) -
21:46 ailv: changed 00:29:340 (4) -
21:47 Kawashiro: at these 6 notes...
21:48 Kawashiro: [https://osu.ppy.sh/ss/8718765 its my style but u dont have to follow this]
21:50 ailv: oh i see
21:50 ailv: starting the jump from00:15:233 (1) -
21:50 Kawashiro: yup
21:50 Kawashiro: cause bass is in there
21:51 ailv: http://puu.sh/wWY2p/d25c27f681.jpg what about this?
21:51 ailv: similar idea
21:52 ailv: i want to try and keep uh
21:52 ailv: mm nvm that shape is ugly
21:52 Kawashiro: not bad
21:52 Kawashiro: and if u emphasis bass, put jump in 00:15:233 (1,2) - here and put antijump in 00:15:411 (2,3) - here
21:53 ailv: http://puu.sh/wWY5X/ae62fd0c4e.jpg like this?
21:53 ailv: with anti jump under red 1
21:53 Kawashiro: lul
21:54 Kawashiro: not bad
21:54 ailv: not sure ;w;
21:54 ailv: is it better for 1-2-3 moving up or moving down
21:55 ailv: http://puu.sh/wWY8G/f3d963873e.jpg
21:55 Kawashiro: not bad too
21:55 Kawashiro: i can't comment u about patterns cause its up to u
21:55 Kawashiro: im not ailv XD
21:55 ailv: XD
21:56 ailv: mm ill make it go up
21:56 Kawashiro: ok finish

N/A's Hard
I think AR is too low. Until 00:36:580 (1) - here, song's tension is soft and note density is low. but kiai isn't. so u'd better to increase ar a bit. 7.7? seems better to me
Enon
hi

General

  1. I am really worring about the gap between Normal and Advanced. While there aren't any jumps in Normal, Advanced diff have jumps, more excessive rhythms. I would like to ask you to add a more diff to avoid the spread issue.
  2. The Modding assistant tool is saying that: soft-hitfinish51.wav has delay over 5ms, which is unrankable. You should check it!

    Ranking Criteria -Audio- wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

Anxient's Normal

  1. We had a discussion in game.
    SPOILER
    22:44 Enon: 00:58:714 (7) - 
    22:44 Enon: the only thing
    22:44 Anxient: lul?
    22:44 Anxient: is it NG?
    22:44 Enon: i noticed while i am playing
    22:44 Enon: https://osu.ppy.sh/ss/8735882
    22:44 Enon: how about this shape
    22:44 Enon: lol
    22:45 Enon: i believe
    22:45 Enon: the shape
    22:45 Enon: i suggested will fit
    22:45 Anxient: how about this? http://puu.sh/wYIA4/215f14b614.jpg
    22:45 Enon: for the song
    22:45 Enon: of course fine
    22:45 Anxient: wokey
    22:45 Enon: annnnnnd
    22:45 Enon: 00:56:571 -
    22:46 Enon: how about adding a NC here?
    22:46 Enon: the NC cycle here is long a bit imo
    22:46 Anxient: but the NC pattern for the entire diff tho xd
    22:46 Anxient: yeah
    22:46 Anxient: should i cut it?
    22:46 Enon: 00:50:857 -
    22:46 Enon: same
    22:46 Enon: yes
    22:46 Anxient: yeah ok
    22:47 Enon: clean map :B
    22:47 Anxient: ok
    22:47 Anxient: :B

Advanced

  1. 00:16:483 - LOL It's really nazi thing though, Stacking isn't perfect here.
  2. 00:54:607 (2,6) - Same as above.
  3. 00:23:626 (3) - I think it should be started at 00:23:447 - there is a strong vocal and background sound.
  4. 00:30:590 - It seems it's better to add a circle here for better rhythm.
  5. 00:41:401 (2,4) - I think it's too far from the previous objects.
  6. 00:44:080 - Unnecessary green line.

NA's Hard

  1. 00:21:126 - LOL It's really nazi thing though, Stacking isn't perfect here. You don't need to fix it though!
  2. I don't have to say about this diff anymore. It's awesome!

Hiding

  1. 00:35:769 (3) - Ctrl + G for better flow?
Nerova Riuz GX
LOL nazi

About the soft-hitfinish51.wav, it's been used before in the map Muzzy - Timberwolf.
the map's hitsounding is made by myself so I'm pretty sure about it: It's quite different before and after cutting that 15ms.

if you have any problem with that, you should check the post here: p/5084962
the soft-hitfinish.wav mentioned in that post is what we're using in this map.
Enon
LOL I just wondered, since the modding assistant tool mentioned it.

If there is no problem, I have no more complaint here
Topic Starter
ailv

Enon wrote:

hi hi <3

General

  1. I am really worring about the gap between Normal and Advanced. While there aren't any jumps in Normal, Advanced diff have jumps, more excessive rhythms. I would like to ask you to add a more diff to avoid the spread issue. I think it's okay, still. I nerfed the Advanced a little bit though. In the Advanced most jumps are very close to DS, with some liberties during the slower section.
  2. The Modding assistant tool is saying that: soft-hitfinish51.wav has delay over 5ms, which is unrankable. You should check it!

    Ranking Criteria -Audio- wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Advanced
  1. 00:16:483 - LOL It's really nazi thing though, Stacking isn't perfect here. Nice Catch, fixed
  2. 00:54:607 (2,6) - Same as above. fixed
  3. 00:23:626 (3) - I think it should be started at 00:23:447 - there is a strong vocal and background sound. I don't like starting on the blue tick here.
  4. 00:30:590 - It seems it's better to add a circle here for better rhythm. yeah
  5. 00:41:401 (2,4) - I think it's too far from the previous objects. Changed
  6. 00:44:080 - Unnecessary green line.Removed
Hiding[/heading]
  1. 00:35:769 (3) - Ctrl + G for better flow? Yeah, applied
Thank you for modding!
Origuon
Hi M4M from your queue

Hiding:

00:20:055 : i think that's too fast for a slow part
00:24:697 : Why is it empty
00:24:697 (5) - : u should stack this on this 00:24:161 (2) -
01:00:678 (5) - to my opinion this should be a note

Hey hope it will help you improving your map :p
Topic Starter
ailv

Origuon wrote:

Hi M4M from your queue

Hiding:

00:20:055 : i think that's too fast for a slow part it's about as dense as the previous jumps, so i don't really see a problem with it being too "fast"
00:24:697 : Why is it empty there's nothing but breathing sounds
00:24:697 (5) - : u should stack this on this 00:24:161 (2) - I actially moved this up instead, stacking felt too cramped in this area
01:00:678 (5) - to my opinion this should be a note there's a sound on the blue tick, and it's to match the previous 00:58:535 (5,2) -

Hey hope it will help you improving your map :p
Thanks for modding
Aeds Fuwa
I'm from the M4M queue

Hiding
You should change the hitsound to normal or drum on the chorus 00:48:000 it would make the part stand out more.

00:30:233 (1) - Remove this since the vocal starts on the next red tick

00:37:294 (3) - Replace this with this 00:40:687 (1,2,3) It'll make 00:40:687 (1,2,3) feel less random

00:36:580 - 00:42:294 Consider mapping to the rhythm of the piano rather than the vocals since the piano is more prominent and stands out more

00:42:294 and 00:43:722 Emphasize the violin with full-beat sliders on the white ticks (slider heads on 00:42:294 and 00:43:722 , and the slider ends on 00:43:008 and 00:44:437 respectively

Hope this helps and would love it if you modded my map as well
https://osu.ppy.sh/s/650463
Topic Starter
ailv

Aeds Fuwa wrote:

I'm from the M4M queue

Hiding
You should change the hitsound to normal or drum on the chorus 00:48:000 it would make the part stand out more. i think it's fine this way
00:30:233 (1) - Remove this since the vocal starts on the next red tick changed

00:37:294 (3) - Replace this with this 00:40:687 (1,2,3) It'll make 00:40:687 (1,2,3) feel less random 00:40:687 (1,2,3) - is mapped to the piano, there is no piano on 00:40:151 (4) -

00:36:580 - 00:42:294 Consider mapping to the rhythm of the piano rather than the vocals since the piano is more prominent and stands out more i follow kind of both, they're very similar except for a triple on 00:37:830 (1) - which i mapped vocals to because better structure and playing more naturall

00:42:294 and 00:43:722 Emphasize the violin with full-beat sliders on the white ticks (slider heads on 00:42:294 and 00:43:722 , and the slider ends on 00:43:008 and 00:44:437 respectively
i really have no clue what you mean here, but mapping the violins imo is too boring and too constrasting from the rest of the map

Hope this helps and would love it if you modded my map as well
https://osu.ppy.sh/s/650463
Kaifin
irc + tutor
22:55 ailv: actually then would you have time to provide some insight
22:56 Kaifin: on what
22:56 *ailv is editing [https://osu.ppy.sh/b/1221610 TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera - [Hiding]]
22:56 ailv: specfically the kiai
22:58 ailv: the first part
22:58 ailv: playsweird
22:58 ailv: and i don't know why
22:58 Kaifin: what is the first part
22:58 ailv: i'm thinking its just the use of pents
22:58 ailv: and the fact i can't play
22:58 ailv: 00:48:000 (1) -
22:58 ailv: to
22:58 ailv: 00:56:571 (1) -
22:58 Kaifin: any specific notes
22:59 ailv: 00:49:250 (2,3,1,2,3) -
22:59 ailv: 00:50:142 (1,2,3,4,1) -
22:59 Kaifin: okay so
22:59 Kaifin: 00:49:250 (2,3,1,2,3) -
22:59 Kaifin: 00:48:000 (1,2,3,4,5,6,1,2) -
23:00 Kaifin: look at the circular motion you set up with your patterning here
23:00 Kaifin: with that highlight
23:00 Kaifin: you're clearly moving pretty counterclockwise
23:00 ailv: right
23:00 Kaifin: 00:49:428 (1) - the body of the slider makes you want to move counterclockwise as well
23:00 Kaifin: 00:49:428 (1) -
23:00 Kaifin: then you flowbreak 00:49:696 (2,3) -
23:00 ailv: oh i see
23:01 ailv: i see
23:01 ailv: but compared to uh
23:02 ailv: actually
23:02 ailv: no
23:02 ailv: you're right
23:02 Kaifin: the straight flow between 00:49:964 (4,1) - is what makes it uncomfortale slightly but its also because it comes right after that flow break
23:02 Kaifin: that flowbreak is th e issue here
23:03 Kaifin: as for a fix
23:03 ailv: right
23:03 ailv: thanks!
23:03 Kaifin: https://osu.ppy.sh/ss/8921352
23:03 Kaifin: you could do something like this
23:03 Kaifin: 00:52:107 (2,1) -
23:03 Kaifin: this could be seen as uncomfortable
23:03 Kaifin: because there is 0 emphasis between 00:52:107 (2,1) -
23:04 Kaifin: since this is a literal triangle 00:51:928 (1,2,1) -
23:04 ailv: right
23:04 ailv: yeah
23:04 Kaifin: but 00:52:285 (1) - is a note of emphasis
23:04 ailv: the first fix, how does that fix
23:04 ailv: the 2-3 still moves away from 1-
23:04 Kaifin: because of t he movement between 00:49:428 (1,2) -
23:04 Kaifin: you still change direction like you wanted to, its just fixed
23:04 Kaifin: because the circular motion resolves
23:05 Kaifin: and it brings the emphasis to 00:49:785 (3) -
23:05 Kaifin: instead of 00:49:696 (2) -
23:05 ailv: oh i see
23:05 ailv: it's just a spacing issue then huh
23:05 Kaifin: you could do it another
23:05 Kaifin: way
23:06 Kaifin: its not about spacing its about the circular flow
23:06 Kaifin: the direction allows it to resolves
23:06 Kaifin: resolve*
23:06 Kaifin: you could attach it to the slider
23:06 ailv: flow looks relatively similar anyways, is the movement from slider end to 2 the big difference
23:06 Kaifin: yes
23:06 Kaifin: you could do it like this but its ugly http://puu.sh/xiadH/7b28cc35a6.jpg
23:06 Kaifin: so thats why i seperated it
23:07 Kaifin: you make a structural pattern with 00:48:893 (6,1,2) -
23:07 Kaifin: as for the other pattern
23:07 Kaifin: https://osu.ppy.sh/ss/8921363
23:07 Kaifin: you could do something like this
23:07 Kaifin: structures well with what you have, provides a lot more emphasis to the 1
23:07 ailv: the spacing seems extreme from uh slider end
23:08 Kaifin: you use pretty big jumps
23:08 ailv: yeah true
23:09 Kaifin: but theres multiple ways to change it
23:09 Kaifin: did you check the other screenshot for the other pattern
23:09 Kaifin: at 00:51:928 (1,2,1,2,3,4) -
23:09 Kaifin: https://osu.ppy.sh/ss/8921363
23:09 Kaifin: 00:54:785 (1,1) - this is awkward because of the angle
23:09 Kaifin: 00:54:607 (6,1,2) -
23:09 Kaifin: its such a steep drop off
23:09 Kaifin: compared to the usual circular motion so far
23:10 ailv: does this work
23:10 ailv: https://b.catgirlsare.sexy/V97x.png
23:10 ailv: here
23:10 Kaifin: it also is the biggest spacing so far which makes it even more uncomfortable
23:10 ailv: i'd like to keep the triangle
23:10 Kaifin: yea
23:10 ailv: okay
23:10 Kaifin: but you need to add emphasis
23:10 Kaifin: to the 1
23:10 Kaifin: to the 00:52:285 (1) -
23:10 Kaifin: 00:52:464 (2,3,4) -
23:10 Kaifin: this isnt the important part
23:10 Kaifin: 00:52:285 (1) -
23:10 Kaifin: this is
23:10 Kaifin: your spacing should reflec thtat
23:10 ailv: spacing alone is enough right
23:10 ailv: 00:52:107 (2,1) -
23:11 Kaifin: take a full screenshot of the pattern
23:11 ailv: oh you mean spacing from 1-2 is too large
23:11 Kaifin: i am saying that 00:52:107 (2,1) -
23:11 Kaifin: needs to have a bigger spacing
23:11 Kaifin: not 00:52:285 (1,2,3,4) -
23:11 Kaifin: https://osu.ppy.sh/ss/8921363 which is why i did that in my screenshot lol
23:12 ailv: yeah
23:12 ailv: 00:51:392 (2) - stack under this?
23:12 ailv: and adjust the previous 1-2
23:12 ailv: so it's a 90 degree angle
23:13 ailv: 00:54:785 (1) -
23:13 ailv: what would i do with this
23:13 ailv: the spacing is large, but i plays fine to me
23:13 Kaifin: its not about the spacing really as much as it is the angle
23:14 Kaifin: also in my screenshot /00:52:107 (2) - lines up with the angle of 00:53:357 (6) -
23:14 Kaifin: and 00:52:285 (1) - is stacke don 00:51:749 (6) -
23:14 ailv: true
23:14 Kaifin: you cannot have 00:51:928 (1,2,1) -
23:14 Kaifin: be the same spacing
23:14 Kaifin: it will not work
23:14 Kaifin: you need emphasis
23:15 Kaifin: fix for the next pattern is easy
23:15 Kaifin: https://osu.ppy.sh/ss/8921384
23:15 Kaifin: just do this lol
23:15 ailv: oh
23:15 ailv: yeah that does
23:15 Kaifin: circular flow is fixed pattern stays functionally hte same
23:15 Kaifin: 00:56:392 (2,1) -
23:16 Kaifin: this is awkward because the slider flow is fucked
23:16 Kaifin: also what the hell is this 45 degree angle
23:16 Kaifin: it looks so ugly z z z z
23:16 ailv: uh
23:16 ailv: it looks fine >.>
23:16 Kaifin: no
23:16 Kaifin: it does not
23:16 Kaifin: 00:53:357 (6) -
23:16 Kaifin: this angle is fine
23:16 Kaifin: 00:56:392 (2) -
23:16 Kaifin: this one is note
23:16 Kaifin: not*
23:16 Kaifin: and it looks even worse when extended to 00:56:571 (1) -
23:17 Kaifin: one of the biggest new mapper aesthetic errors is 45 degrees randomly for no reason
23:17 Kaifin: it looks terrible and will always look terrible 99% of the time unless you plan the entire map around it or if the pattern calls for a 45
23:17 Kaifin: in this case it does not
23:17 Kaifin: aesthetics aside
23:18 Kaifin: 00:56:392 (2) - this slider sharply wants you to flow to the right and down
23:18 Kaifin: 00:56:571 (1) - the next slider is to the left and down
23:18 ailv: yeah
23:18 ailv: lemme see what imma do here
23:19 ailv: 00:56:392 (2) -
23:19 ailv: this is probably better off more like
23:19 ailv: https://b.catgirlsare.sexy/8F90.png
23:19 Kaifin: also, 00:56:392 (2) - is ina random place
23:19 Kaifin: no i dont think that flow
23:19 Kaifin: is nice
23:19 Kaifin: either
23:19 Kaifin: because it'll be too shallow horizontally
23:20 Kaifin: you coudl do something like this?
23:20 Kaifin: https://osu.ppy.sh/ss/8921399
23:20 Kaifin: 00:55:678 (2,3,4,5,6,5,6,7,8,9) - btw make these stack or u di e
23:21 Kaifin: just stack the 2 6s and nudge everything around accordingly
23:21 Kaifin: as for compliments 00:58:714 (1,2,3,4,5,1) - plays really nicely
23:21 ailv: omae wo shinderu
23:21 ailv: or w.e the fuck that meme is
23:21 Kaifin: this is probably the best pattern in the whole map for achieving what you wanted
23:21 ailv: yeah i stacked
23:21 Kaifin: 01:00:678 (5) -
23:21 ailv: tbh
23:21 ailv: this map is fucking disgusting
23:21 ailv: it's like 5 mo old
23:21 Kaifin: ctrl h this and put it in the same place
23:21 Kaifin: for 100000000000x better flow
23:21 Kaifin: plays so bad rn
23:22 Kaifin: 01:02:910 (1) -
23:22 ailv: 01:00:857 (1) - should i ctrl-g this
23:22 Kaifin: dont blue tick nc for no reason
23:22 Kaifin: no
23:22 Kaifin: ctrl h 01:00:678 (5) - instead
23:22 Kaifin: it'll be better that way
23:22 ailv: k
23:22 Kaifin: 01:02:999 (2) - nc this instead of 01:02:910 (1) -
23:22 Kaifin: 01:07:196 (1) -
23:22 Kaifin: another random bluetick nc
23:23 Kaifin: 01:06:928 (3,1) - might wanna seperate this to be consistent with your other change back at that first pattern aesthetically
23:23 ailv: fixed that too
23:23 Kaifin: the start is kind of random
23:23 ailv: wait what
23:23 Kaifin: rhythm wise
23:23 ailv: oh
23:24 Kaifin: like the start of the map
23:24 Kaifin: before the kiai
23:24 Kaifin: if this is an old old map
23:24 Kaifin: dont you want to remap this or try to rank something else
23:24 Kaifin: just cause you have a set doesnt mean you have to push
23:25 ailv: i don't get what you mean by uh
23:25 ailv: 01:06:928 (3) - this part
23:25 ailv: you mean to use rhythm from
23:25 ailv: 00:48:000 (1) - ?
23:25 Kaifin: no
23:26 Kaifin: what im saying is you might want to make it consistent with
23:26 Kaifin: whatever change you made to 00:49:428 (1,2,3) -
23:26 Kaifin: if you spaced it out, you might wanna space this one out too
23:26 ailv: ohh
23:26 ailv: yeah
23:26 Kaifin: thats all
23:26 ailv: autism struck
23:26 Kaifin: do you map with stackview
23:26 ailv: yeh
23:26 Kaifin: kk good
23:26 ailv: in regards to pushing this set
23:26 Kaifin: why is this 4 star map hp 7
23:27 ailv: i feel really bad about not pushing it
23:27 ailv: either will remap
23:27 Kaifin: because of N/A's hard??
23:27 Kaifin: lol
23:27 ailv: LOL
23:27 ailv: nah
23:27 ailv: it's a long story :p
23:27 Kaifin: is ee
23:27 Kaifin: you might want to remap
23:27 ailv: prolly
23:27 ailv: but i dunno
23:27 Kaifin: i mean its fine and all just the start is pretty bleh
23:28 ailv: it's mostly the kiai
23:28 Kaifin: you will probably get roasted by bn for the start being legit random
23:28 ailv: that i think is really dog shit
23:28 Kaifin: the start is way more fucked than the kiai lol
23:28 ailv: what start
23:28 ailv: o
23:28 Kaifin: everything before the kiai
23:28 ailv: lol
23:28 Kaifin: is way worse than the kiai
23:28 Kaifin: after these fixes the kiai is fine
23:28 ailv: yeah might just remap that section
23:29 ailv: idk i need more practice mapping those sections >.>
23:29 ailv: slow parts fuck me
23:29 Kaifin: harder to map slow part than fast part
23:29 ailv: yep
23:29 ailv: agreed
23:30 ailv: anything i should keep in mind
23:30 ailv: yeah i think i will remap it
23:30 Kaifin: consistency
23:30 ailv: 00:17:555 (5,6,1,2,1,2) - this pattern is fugly as shit
23:30 Kaifin: follow an instrument or the vocals or anything
23:30 Kaifin: and stick to it
23:30 Kaifin: you dont have to follow it to a tee
23:30 Kaifin: but thats a good place to start
23:31 Kaifin: follow one main thing and only break away for things of major emphasis
23:31 *Kaifin is editing [https://osu.ppy.sh/b/1282629 YUC'e - Future Cider [iiyo]]
23:31 Kaifin: 01:26:704 -
23:31 Kaifin: to 01:36:371 -
23:31 Kaifin: took as much time as any of the fast parts of the songs
23:31 Kaifin: song*
23:31 ailv: lemme dl
23:32 Kaifin: 00:01:041 - is maybe a better example
23:32 Kaifin: following one thing (the vocals)
23:33 Kaifin: using patterning to express the songs of said vocals
23:33 ailv: this is a lot easier to map tho or at least i think so
23:33 Kaifin: lol
23:33 ailv: i got chu tho
23:33 Kaifin: could you have came to the same conclusion
23:34 ailv: nah i wouldn't have mapped it like this
23:34 Kaifin: or known when to use sliders or circles
23:34 Kaifin: you could of course map it like uhhh
23:34 Kaifin: http://puu.sh/xib1C/6a909305ee.jpg
23:34 ailv: i'd be more slider heavy
23:35 Kaifin: there is technically a 1/1 note every thing
23:35 Kaifin: you could just do 1/2 sliders
23:35 Kaifin: for the whole section
23:35 Kaifin: or just 1/2 clickable notes to that synth in the bg
23:35 ailv: i'd prolly follow the bg synth more
23:35 ailv: yeah
23:35 ailv: that's what i'd have done prolly
23:36 Kaifin: its about what you think expresses the song more
23:36 Kaifin: what you pick defines your map but both options can be good
23:36 Kaifin: as long as you are consistent
23:36 ailv: but i think that's just more of an emulation of the 1/2 sections a lot of mappers are using now
23:37 ailv: thanks for your help eric
23:37 ailv: you were most helypful
23:37 Kaifin: this might be a better example actually
23:37 *Kaifin is editing [https://osu.ppy.sh/b/1077604 Getty vs. DJ DiA - Fox4-Raize- [Bonzi's Extra]]
23:37 Kaifin: 00:20:012 -
23:37 Kaifin: to 00:28:412 -
23:38 Kaifin: compare that to
23:38 Kaifin: the same timestamps in
23:38 *Kaifin is editing [https://osu.ppy.sh/b/1029677 Getty vs. DJ DiA - Fox4-Raize- [Extreme]]
23:39 Kaifin: both completely different
23:39 Kaifin: but both are fine
23:39 ailv: just different emphasis
23:39 ailv: yeah i see
23:39 Kaifin: the rhythm is completely different but both interpretations are fine
23:40 Kaifin: because its consistent
23:40 Kaifin: bonzi literally ignores the white ticks
23:40 Kaifin: and its still a ok cause he does it consistently in a way that makes sense
23:40 ailv: aye
23:40 Kaifin: anyways thats pretty much it
23:40 Kaifin: im going to post this in your thread so you get free kds
Cerulean Veyron
m4m

[- - General - -]
  • - Modding Assistant says that you have a slight delay on a custom hitsound with a wav file "soft-hitfinish51.wav". Dunno if it's true or not, just saying it here just in case~
    - Not bad!

[- - Advanced - -]
  1. 00:18:090 (5,6) - I might think stacking circle (5) on the slider head of (6) would actually be best for transition. It's probably because the song track's section here sounds solidly strong enough especially on 00:18:269 -. So yeah, stacking up there instead would be cool.
  2. 00:22:197 (1,2,3) - 00:26:483 (3,4,1) - Not certainly sure, but the jump here doesn't really have any impact towards the emphasis around these two parts. And speaking about emphasis, the jumps here doesn't really make sense in some way of note density strains, or whatso. I would probably recommend doing the other way around, like making the last two notes 00:23:269 (2,3) - 00:27:555 (4,1) - having an extent spacing than the current ones.
  3. 00:32:555 (5,1) - Well, the snapping around this section kinda makes this pattern a bit tricky in visual aspect, especially the distance gap between these two sliders in my opinion. Perhaps you might wanna do something a little bit better to spice up the structure, maybe you could try to Ctrl + G slider (5) or just place it somewhere else.
  4. 00:48:000 - This timing section with two different kind of points have different volume level, which is around 80-90%. Self-explanatory.

[- - N/A - -]
  1. 01:00:499 (5,6) - 01:03:357 (5,6) - You could've tried doing something a little more different of the structural flow here, rather than suddenly making a stack over these two parts. At least you could probably make just a small variation, like creating a shape perhaps? Or just mapping out something that really appeals on the eye.
  2. - Well executed difficulty! Aesthetically neat yo!

[- - Hiding - -]
  1. - I kinda think the HP drain rate is merely way too high up for this kind of difficulty, like heck it's even easier than a generic Insane difficulty. And because the intro of the difficulty is not as dense as the next few sections, like kiai time for example. I do think reducing it to 6 or 5.5 would suit best for this type of difficulty.
  2. 00:40:151 (4) - Not really the best choice of the rhythm around this part, but for this slider... it's literally a no-no. Like, you could've tried to make something a little more interesting than just a slider with reverse arrow. At least a jump would do for the vocal track's pitch of course. Or maybe just change the whole rhythm composition here to make it much more dense than the current.
  3. 01:06:928 (3,4,5,6,7) - Okay, this one's a bit concerning. It's not the overlapping stream though, it's probably the pattern consistency you're trying to do here. Seems like you were attempting to do some weird variation for the stream here, as I presume. But since the song track actually sounds nearly the same as the next few parts by its intensity. So I think some weird concept of visual stream like this one doesn't really work perfectly for this section.

anxient's diff is gr8 tho
rlly liked the mapset owob
Topic Starter
ailv

Cerulean Veyron wrote:

m4m

[- - General - -]
  • - Modding Assistant says that you have a slight delay on a custom hitsound with a wav file "soft-hitfinish51.wav". Dunno if it's true or not, just saying it here just in case~ This was addressed earlier on by Enon, it shouldn't be a problem
    - Not bad!

[- - Advanced - -]
  1. 00:18:090 (5,6) - I might think stacking circle (5) on the slider head of (6) would actually be best for transition. It's probably because the song track's section here sounds solidly strong enough especially on 00:18:269 -. So yeah, stacking up there instead would be cool. Agreed, Fixed
  2. 00:22:197 (1,2,3) - 00:26:483 (3,4,1) - Not certainly sure, but the jump here doesn't really have any impact towards the emphasis around these two parts. And speaking about emphasis, the jumps here doesn't really make sense in some way of note density strains, or whatso. I would probably recommend doing the other way around, like making the last two notes 00:23:269 (2,3) - 00:27:555 (4,1) - having an extent spacing than the current ones. Also agreed, Fixed.
  3. 00:32:555 (5,1) - Well, the snapping around this section kinda makes this pattern a bit tricky in visual aspect, especially the distance gap between these two sliders in my opinion. Perhaps you might wanna do something a little bit better to spice up the structure, maybe you could try to Ctrl + G slider (5) or just place it somewhere else. It used to be ctrl-g'd, someone said to ctrl-g, so I did but now I ctrl-g'd it again. Fixed!
  4. 00:48:000 - This timing section with two different kind of points have different volume level, which is around 80-90%. Self-explanatory. D'oh

[- - Hiding - -]
  1. - I kinda think the HP drain rate is merely way too high up for this kind of difficulty, like heck it's even easier than a generic Insane difficulty. And because the intro of the difficulty is not as dense as the next few sections, like kiai time for example. I do think reducing it to 6 or 5.5 would suit best for this type of difficulty. I didn't have a problem here, although some testplayers agree here, reduced to 5.5
  2. 00:40:151 (4) - Not really the best choice of the rhythm around this part, but for this slider... it's literally a no-no. Like, you could've tried to make something a little more interesting than just a slider with reverse arrow. At least a jump would do for the vocal track's pitch of course. Or maybe just change the whole rhythm composition here to make it much more dense than the current. Changed the rhythm here and before slightly to better fit the vocals.
  3. 01:06:928 (3,4,5,6,7) - Okay, this one's a bit concerning. It's not the overlapping stream though, it's probably the pattern consistency you're trying to do here. Seems like you were attempting to do some weird variation for the stream here, as I presume. But since the song track actually sounds nearly the same as the next few parts by its intensity. So I think some weird concept of visual stream like this one doesn't really work perfectly for this section. Yeah i guess so. The idea here is that the stream followed the vocal, but it doesn't play to well. Changed.

anxient's diff is gr8 tho
rlly liked the mapset owob
Thanks for modding <3
Nerova Riuz GX
@CV: I changed the second one, but I want to keep the first cuz vocal

http://puu.sh/yplox/52d9610a7d.rar
Cerulean Veyron
recheck owo

r u sure about the delayed hitsound? makes me feel uneasy about it ;c
[Advanced]
00:17:912 (4,5,6) - I probably noticed this 1/4 jump is the only rhythmic pattern through this whole intro section. It kinda seems inconsistent because you only stack the triples on slider heads or so on, and not suddenly space them out. So you might reconsider this one out.

00:55:142 (4) - Ehh, remove this clap here. Not even the right note for once. Just add clap on 01:07:642 (4) - instead.

[Hiding]
00:39:080 (2,1) - Just a personal suggestion, but how about extending the distance spacing here for a bit of jump? The note here seems pretty compressed and possibly intense for sure.

Pretty good for now.

just a few stuff to go through ok, star icon for now
hmu again whenever ur ready ;p
Topic Starter
ailv

Cerulean Veyron wrote:

recheck owo

r u sure about the delayed hitsound? makes me feel uneasy about it ;c
[Advanced]
00:17:912 (4,5,6) - I probably noticed this 1/4 jump is the only rhythmic pattern through this whole intro section. It kinda seems inconsistent because you only stack the triples on slider heads or so on, and not suddenly space them out. So you might reconsider this one out. yeah it's prolly better as just one circle here

00:55:142 (4) - Ehh, remove this clap here. Not even the right note for once. Just add clap on 01:07:642 (4) - instead. whoops messed up when ctrl-c

[Hiding]
00:39:080 (2,1) - Just a personal suggestion, but how about extending the distance spacing here for a bit of jump? The note here seems pretty compressed and possibly intense for sure. agreed

Pretty good for now.

just a few stuff to go through ok, star icon for now
hmu again whenever ur ready ;p
Lasse
01:10:857 - feel like this could use some cute hs addition, even default soft whistle would work


hiding
00:14:340 -00:30:055 - missing hs? sounds like it should be same as 00:20:055 -
00:33:626 (1) - spinner is really weird here imo, slider like on hard seems nicer. length makes it even worse since you actually have to spin rather fast in a calm part lol
01:00:142 (1,2,3,5) - overlap combined with stack looks a bit unfitting with your other visual here. why not just move things a bit and just do cute visual spacing stuff https://i.imgur.com/hj4FlHj.jpg
01:00:857 (1,1) -01:02:642 (5) - broken stacking

n/a
00:26:305 - 00:32:733 - missing whistle? you had it on all similar repeats


advanced
00:13:269 - custom hs is missing here (compare to other diffs)
00:32:912 - here probably
00:45:151 (3) - looks unfitting with how much you curved the ones before. something like https://i.imgur.com/wsJTVUt.jpg would be cute imo
01:08:714 (3) - really weird since you mapped all other snares, doing https://i.imgur.com/7MkU3ma.jpg would make more sense


anxient
00:17:197 - hitsounding?
some other spots like 00:32:912 - too since it's copied from a diff that mapped way different rhythm
00:52:642 (3) - overlapping hp bar in low diffs is gross, why not https://i.imgur.com/WyHiLVl.jpg

think you should go over the intro parts in all diffs and check hs things again since the rhythms are so different that all diffs miss some hs stuff currently


[]

can qualify after bubble if intro hs stuff is fixed
Nerova Riuz GX
all the hitsounds work kinda weird since it's first used on my diff and then copied through hitsound copier
so yea i did some management right away on all diffs

http://puu.sh/yrTNM/4759d84af8.rar

EDIT:
@Lasse: I feel it's better without adding those two whistles - mostly because of the vocal (especially the first one).
Topic Starter
ailv

Lasse wrote:

01:10:857 - feel like this could use some cute hs addition, even default soft whistle would work


hiding
00:14:340 -00:30:055 - missing hs? sounds like it should be same as 00:20:055 -
00:33:626 (1) - spinner is really weird here imo, slider like on hard seems nicer. length makes it even worse since you actually have to spin rather fast in a calm part lol yeh i just mapped this part
01:00:142 (1,2,3,5) - overlap combined with stack looks a bit unfitting with your other visual here. why not just move things a bit and just do cute visual spacing stuff https://i.imgur.com/hj4FlHj.jpg ok
01:00:857 (1,1) -01:02:642 (5) - broken stacking oko

n/a
00:26:305 - 00:32:733 - missing whistle? you had it on all similar repeats


advanced
00:13:269 - custom hs is missing here (compare to other diffs)
00:32:912 - here probably
00:45:151 (3) - looks unfitting with how much you curved the ones before. something like https://i.imgur.com/wsJTVUt.jpg would be cute imo pitch is movng downwards so i wanna keep it, but i curved it more
01:08:714 (3) - really weird since you mapped all other snares, doing https://i.imgur.com/7MkU3ma.jpg would make more sense mapped


anxient
00:17:197 - hitsounding?
some other spots like 00:32:912 - too since it's copied from a diff that mapped way different rhythm
00:52:642 (3) - overlapping hp bar in low diffs is gross, why not https://i.imgur.com/WyHiLVl.jpg he fixed

think you should go over the intro parts in all diffs and check hs things again since the rhythms are so different that all diffs miss some hs stuff currently


[]

can qualify after bubble if intro hs stuff is fixed hitsound all fixed o/
Cerulean Veyron
just a couple of stuff we checked on irc, u gud to go
Anxient
Pog
Lasse
qualified
Anxient
CHAMP CHAMP CHAMP
Kyouren
Congratulations for your first ranked map! :D
btw, awesome higher diff <3
Kurai
Hello!

The unicode artist you are using seems to be incorrect, it should be "TOMOSUKE×Jazzin'park". Even if it looks similar, the × should be this non-standard character and there shouldn't be any spaces sourrounding it.

Source: https://www.youtube.com/watch?v=aeMp2yJEhAc / http://www.konami.jp/mv/tomosukejazzinpark_lana/

I know this doesn't make much difference, but metadata have to be as accurate as possible!

Cool map btw!
Kawashiro
Congratz in DQ!!!!!!! XD
Raiden
as req
Topic Starter
ailv

Kurai wrote:

Hello!

The unicode artist you are using seems to be incorrect, it should be "TOMOSUKE×Jazzin'park". Even if it looks similar, the × should be this non-standard character and there shouldn't be any spaces sourrounding it.

Source: https://www.youtube.com/watch?v=aeMp2yJEhAc / http://www.konami.jp/mv/tomosukejazzinpark_lana/

I know this doesn't make much difference, but metadata have to be as accurate as possible!

Cool map btw!
metadeta fixed, thanks!

Thanks raiden too o/
Kurai
Metadata looks correct now!
Raiden
back
Dailycare
xdxdxdddxdxd
Kawashiro
Holy god

Dude you became ranked mapper!!!! congratz!!! XDDDDDD
Enon
ailv xdxd
-ExSayaKun-
Shigetora win -SEOUL-'s skin
Please sign in to reply.

New reply