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TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera -

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Cerulean Veyron
m4m

[- - General - -]
  • - Modding Assistant says that you have a slight delay on a custom hitsound with a wav file "soft-hitfinish51.wav". Dunno if it's true or not, just saying it here just in case~
    - Not bad!

[- - Advanced - -]
  1. 00:18:090 (5,6) - I might think stacking circle (5) on the slider head of (6) would actually be best for transition. It's probably because the song track's section here sounds solidly strong enough especially on 00:18:269 -. So yeah, stacking up there instead would be cool.
  2. 00:22:197 (1,2,3) - 00:26:483 (3,4,1) - Not certainly sure, but the jump here doesn't really have any impact towards the emphasis around these two parts. And speaking about emphasis, the jumps here doesn't really make sense in some way of note density strains, or whatso. I would probably recommend doing the other way around, like making the last two notes 00:23:269 (2,3) - 00:27:555 (4,1) - having an extent spacing than the current ones.
  3. 00:32:555 (5,1) - Well, the snapping around this section kinda makes this pattern a bit tricky in visual aspect, especially the distance gap between these two sliders in my opinion. Perhaps you might wanna do something a little bit better to spice up the structure, maybe you could try to Ctrl + G slider (5) or just place it somewhere else.
  4. 00:48:000 - This timing section with two different kind of points have different volume level, which is around 80-90%. Self-explanatory.

[- - N/A - -]
  1. 01:00:499 (5,6) - 01:03:357 (5,6) - You could've tried doing something a little more different of the structural flow here, rather than suddenly making a stack over these two parts. At least you could probably make just a small variation, like creating a shape perhaps? Or just mapping out something that really appeals on the eye.
  2. - Well executed difficulty! Aesthetically neat yo!

[- - Hiding - -]
  1. - I kinda think the HP drain rate is merely way too high up for this kind of difficulty, like heck it's even easier than a generic Insane difficulty. And because the intro of the difficulty is not as dense as the next few sections, like kiai time for example. I do think reducing it to 6 or 5.5 would suit best for this type of difficulty.
  2. 00:40:151 (4) - Not really the best choice of the rhythm around this part, but for this slider... it's literally a no-no. Like, you could've tried to make something a little more interesting than just a slider with reverse arrow. At least a jump would do for the vocal track's pitch of course. Or maybe just change the whole rhythm composition here to make it much more dense than the current.
  3. 01:06:928 (3,4,5,6,7) - Okay, this one's a bit concerning. It's not the overlapping stream though, it's probably the pattern consistency you're trying to do here. Seems like you were attempting to do some weird variation for the stream here, as I presume. But since the song track actually sounds nearly the same as the next few parts by its intensity. So I think some weird concept of visual stream like this one doesn't really work perfectly for this section.

anxient's diff is gr8 tho
rlly liked the mapset owob
Topic Starter
ailv

Cerulean Veyron wrote:

m4m

[- - General - -]
  • - Modding Assistant says that you have a slight delay on a custom hitsound with a wav file "soft-hitfinish51.wav". Dunno if it's true or not, just saying it here just in case~ This was addressed earlier on by Enon, it shouldn't be a problem
    - Not bad!

[- - Advanced - -]
  1. 00:18:090 (5,6) - I might think stacking circle (5) on the slider head of (6) would actually be best for transition. It's probably because the song track's section here sounds solidly strong enough especially on 00:18:269 -. So yeah, stacking up there instead would be cool. Agreed, Fixed
  2. 00:22:197 (1,2,3) - 00:26:483 (3,4,1) - Not certainly sure, but the jump here doesn't really have any impact towards the emphasis around these two parts. And speaking about emphasis, the jumps here doesn't really make sense in some way of note density strains, or whatso. I would probably recommend doing the other way around, like making the last two notes 00:23:269 (2,3) - 00:27:555 (4,1) - having an extent spacing than the current ones. Also agreed, Fixed.
  3. 00:32:555 (5,1) - Well, the snapping around this section kinda makes this pattern a bit tricky in visual aspect, especially the distance gap between these two sliders in my opinion. Perhaps you might wanna do something a little bit better to spice up the structure, maybe you could try to Ctrl + G slider (5) or just place it somewhere else. It used to be ctrl-g'd, someone said to ctrl-g, so I did but now I ctrl-g'd it again. Fixed!
  4. 00:48:000 - This timing section with two different kind of points have different volume level, which is around 80-90%. Self-explanatory. D'oh

[- - Hiding - -]
  1. - I kinda think the HP drain rate is merely way too high up for this kind of difficulty, like heck it's even easier than a generic Insane difficulty. And because the intro of the difficulty is not as dense as the next few sections, like kiai time for example. I do think reducing it to 6 or 5.5 would suit best for this type of difficulty. I didn't have a problem here, although some testplayers agree here, reduced to 5.5
  2. 00:40:151 (4) - Not really the best choice of the rhythm around this part, but for this slider... it's literally a no-no. Like, you could've tried to make something a little more interesting than just a slider with reverse arrow. At least a jump would do for the vocal track's pitch of course. Or maybe just change the whole rhythm composition here to make it much more dense than the current. Changed the rhythm here and before slightly to better fit the vocals.
  3. 01:06:928 (3,4,5,6,7) - Okay, this one's a bit concerning. It's not the overlapping stream though, it's probably the pattern consistency you're trying to do here. Seems like you were attempting to do some weird variation for the stream here, as I presume. But since the song track actually sounds nearly the same as the next few parts by its intensity. So I think some weird concept of visual stream like this one doesn't really work perfectly for this section. Yeah i guess so. The idea here is that the stream followed the vocal, but it doesn't play to well. Changed.

anxient's diff is gr8 tho
rlly liked the mapset owob
Thanks for modding <3
Nerova Riuz GX
@CV: I changed the second one, but I want to keep the first cuz vocal

http://puu.sh/yplox/52d9610a7d.rar
Cerulean Veyron
recheck owo

r u sure about the delayed hitsound? makes me feel uneasy about it ;c
[Advanced]
00:17:912 (4,5,6) - I probably noticed this 1/4 jump is the only rhythmic pattern through this whole intro section. It kinda seems inconsistent because you only stack the triples on slider heads or so on, and not suddenly space them out. So you might reconsider this one out.

00:55:142 (4) - Ehh, remove this clap here. Not even the right note for once. Just add clap on 01:07:642 (4) - instead.

[Hiding]
00:39:080 (2,1) - Just a personal suggestion, but how about extending the distance spacing here for a bit of jump? The note here seems pretty compressed and possibly intense for sure.

Pretty good for now.

just a few stuff to go through ok, star icon for now
hmu again whenever ur ready ;p
Topic Starter
ailv

Cerulean Veyron wrote:

recheck owo

r u sure about the delayed hitsound? makes me feel uneasy about it ;c
[Advanced]
00:17:912 (4,5,6) - I probably noticed this 1/4 jump is the only rhythmic pattern through this whole intro section. It kinda seems inconsistent because you only stack the triples on slider heads or so on, and not suddenly space them out. So you might reconsider this one out. yeah it's prolly better as just one circle here

00:55:142 (4) - Ehh, remove this clap here. Not even the right note for once. Just add clap on 01:07:642 (4) - instead. whoops messed up when ctrl-c

[Hiding]
00:39:080 (2,1) - Just a personal suggestion, but how about extending the distance spacing here for a bit of jump? The note here seems pretty compressed and possibly intense for sure. agreed

Pretty good for now.

just a few stuff to go through ok, star icon for now
hmu again whenever ur ready ;p
Lasse
01:10:857 - feel like this could use some cute hs addition, even default soft whistle would work


hiding
00:14:340 -00:30:055 - missing hs? sounds like it should be same as 00:20:055 -
00:33:626 (1) - spinner is really weird here imo, slider like on hard seems nicer. length makes it even worse since you actually have to spin rather fast in a calm part lol
01:00:142 (1,2,3,5) - overlap combined with stack looks a bit unfitting with your other visual here. why not just move things a bit and just do cute visual spacing stuff https://i.imgur.com/hj4FlHj.jpg
01:00:857 (1,1) -01:02:642 (5) - broken stacking

n/a
00:26:305 - 00:32:733 - missing whistle? you had it on all similar repeats


advanced
00:13:269 - custom hs is missing here (compare to other diffs)
00:32:912 - here probably
00:45:151 (3) - looks unfitting with how much you curved the ones before. something like https://i.imgur.com/wsJTVUt.jpg would be cute imo
01:08:714 (3) - really weird since you mapped all other snares, doing https://i.imgur.com/7MkU3ma.jpg would make more sense


anxient
00:17:197 - hitsounding?
some other spots like 00:32:912 - too since it's copied from a diff that mapped way different rhythm
00:52:642 (3) - overlapping hp bar in low diffs is gross, why not https://i.imgur.com/WyHiLVl.jpg

think you should go over the intro parts in all diffs and check hs things again since the rhythms are so different that all diffs miss some hs stuff currently


[]

can qualify after bubble if intro hs stuff is fixed
Nerova Riuz GX
all the hitsounds work kinda weird since it's first used on my diff and then copied through hitsound copier
so yea i did some management right away on all diffs

http://puu.sh/yrTNM/4759d84af8.rar

EDIT:
@Lasse: I feel it's better without adding those two whistles - mostly because of the vocal (especially the first one).
Topic Starter
ailv

Lasse wrote:

01:10:857 - feel like this could use some cute hs addition, even default soft whistle would work


hiding
00:14:340 -00:30:055 - missing hs? sounds like it should be same as 00:20:055 -
00:33:626 (1) - spinner is really weird here imo, slider like on hard seems nicer. length makes it even worse since you actually have to spin rather fast in a calm part lol yeh i just mapped this part
01:00:142 (1,2,3,5) - overlap combined with stack looks a bit unfitting with your other visual here. why not just move things a bit and just do cute visual spacing stuff https://i.imgur.com/hj4FlHj.jpg ok
01:00:857 (1,1) -01:02:642 (5) - broken stacking oko

n/a
00:26:305 - 00:32:733 - missing whistle? you had it on all similar repeats


advanced
00:13:269 - custom hs is missing here (compare to other diffs)
00:32:912 - here probably
00:45:151 (3) - looks unfitting with how much you curved the ones before. something like https://i.imgur.com/wsJTVUt.jpg would be cute imo pitch is movng downwards so i wanna keep it, but i curved it more
01:08:714 (3) - really weird since you mapped all other snares, doing https://i.imgur.com/7MkU3ma.jpg would make more sense mapped


anxient
00:17:197 - hitsounding?
some other spots like 00:32:912 - too since it's copied from a diff that mapped way different rhythm
00:52:642 (3) - overlapping hp bar in low diffs is gross, why not https://i.imgur.com/WyHiLVl.jpg he fixed

think you should go over the intro parts in all diffs and check hs things again since the rhythms are so different that all diffs miss some hs stuff currently


[]

can qualify after bubble if intro hs stuff is fixed hitsound all fixed o/
Cerulean Veyron
just a couple of stuff we checked on irc, u gud to go
Anxient
Pog
Lasse
qualified
Anxient
CHAMP CHAMP CHAMP
Kyouren
Congratulations for your first ranked map! :D
btw, awesome higher diff <3
Kurai
Hello!

The unicode artist you are using seems to be incorrect, it should be "TOMOSUKE×Jazzin'park". Even if it looks similar, the × should be this non-standard character and there shouldn't be any spaces sourrounding it.

Source: https://www.youtube.com/watch?v=aeMp2yJEhAc / http://www.konami.jp/mv/tomosukejazzinpark_lana/

I know this doesn't make much difference, but metadata have to be as accurate as possible!

Cool map btw!
Kawashiro
Congratz in DQ!!!!!!! XD
Raiden
as req
Topic Starter
ailv

Kurai wrote:

Hello!

The unicode artist you are using seems to be incorrect, it should be "TOMOSUKE×Jazzin'park". Even if it looks similar, the × should be this non-standard character and there shouldn't be any spaces sourrounding it.

Source: https://www.youtube.com/watch?v=aeMp2yJEhAc / http://www.konami.jp/mv/tomosukejazzinpark_lana/

I know this doesn't make much difference, but metadata have to be as accurate as possible!

Cool map btw!
metadeta fixed, thanks!

Thanks raiden too o/
Kurai
Metadata looks correct now!
Raiden
back
Dailycare
xdxdxdddxdxd
Kawashiro
Holy god

Dude you became ranked mapper!!!! congratz!!! XDDDDDD
Enon
ailv xdxd
-ExSayaKun-
Shigetora win -SEOUL-'s skin
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