m4m
[- - General - -]
[- - Advanced - -]
[- - N/A - -]
[- - Hiding - -]
anxient's diff is gr8 tho
rlly liked the mapset owob
[- - General - -]
- - Modding Assistant says that you have a slight delay on a custom hitsound with a wav file "soft-hitfinish51.wav". Dunno if it's true or not, just saying it here just in case~
- Not bad!
[- - Advanced - -]
- 00:18:090 (5,6) - I might think stacking circle (5) on the slider head of (6) would actually be best for transition. It's probably because the song track's section here sounds solidly strong enough especially on 00:18:269 -. So yeah, stacking up there instead would be cool.
- 00:22:197 (1,2,3) - 00:26:483 (3,4,1) - Not certainly sure, but the jump here doesn't really have any impact towards the emphasis around these two parts. And speaking about emphasis, the jumps here doesn't really make sense in some way of note density strains, or whatso. I would probably recommend doing the other way around, like making the last two notes 00:23:269 (2,3) - 00:27:555 (4,1) - having an extent spacing than the current ones.
- 00:32:555 (5,1) - Well, the snapping around this section kinda makes this pattern a bit tricky in visual aspect, especially the distance gap between these two sliders in my opinion. Perhaps you might wanna do something a little bit better to spice up the structure, maybe you could try to Ctrl + G slider (5) or just place it somewhere else.
- 00:48:000 - This timing section with two different kind of points have different volume level, which is around 80-90%. Self-explanatory.
[- - N/A - -]
- 01:00:499 (5,6) - 01:03:357 (5,6) - You could've tried doing something a little more different of the structural flow here, rather than suddenly making a stack over these two parts. At least you could probably make just a small variation, like creating a shape perhaps? Or just mapping out something that really appeals on the eye.
- - Well executed difficulty! Aesthetically neat yo!
[- - Hiding - -]
- - I kinda think the HP drain rate is merely way too high up for this kind of difficulty, like heck it's even easier than a generic Insane difficulty. And because the intro of the difficulty is not as dense as the next few sections, like kiai time for example. I do think reducing it to 6 or 5.5 would suit best for this type of difficulty.
- 00:40:151 (4) - Not really the best choice of the rhythm around this part, but for this slider... it's literally a no-no. Like, you could've tried to make something a little more interesting than just a slider with reverse arrow. At least a jump would do for the vocal track's pitch of course. Or maybe just change the whole rhythm composition here to make it much more dense than the current.
- 01:06:928 (3,4,5,6,7) - Okay, this one's a bit concerning. It's not the overlapping stream though, it's probably the pattern consistency you're trying to do here. Seems like you were attempting to do some weird variation for the stream here, as I presume. But since the song track actually sounds nearly the same as the next few parts by its intensity. So I think some weird concept of visual stream like this one doesn't really work perfectly for this section.
anxient's diff is gr8 tho
rlly liked the mapset owob