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Rhythm Incarnate
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Post is exempt of kudosu.
Congrats! can I hold her?
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Rhythm Incarnate
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Rhythm Incarnate
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Earned 1 kudosu.
This is a great map with insanely well-made hitsounding, but the hitsounds actually turned out to be a little problem here.

We have this drum-hitnormal21.wav which is used once at 04:49:765 -
It has an inaudible beginning and it fades in:
Image

Ranking Criteria says this:
Quote:
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.


Indeed it can be called a special purpose, but actually the problem in this particular hitobject is that it doesn't have any other sound except the fade-in thing. You replaced the hitnormal with this sound, which makes this clickable slider start absolutely inaudible. It would be perfectly fine if you had an audible hitnormal and the fade-in sound was an addition to it.

The same thing happened to 03:22:680 - (normal-hitnormal33.wav)


The other problem, which directly refers to the aforementioned RC rule is soft-hitfinish.wav. It has a close-to-silent delay of around 15ms, which is unrankable. You should edit this file and cut the beginning.
E: Invalid point.
Last edited by grumd on , edited 2 times in total.
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Rhythm Incarnate
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Waiting for a QAT to DQ!
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Quality Assurance Team
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And here it comes.
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Rhythm Incarnate
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WHAT IS THIS?
grumd wrote:
This is a great map with insanely well-made hitsounding, but the hitsounds actually turned out to be a little problem here.

We have this drum-hitnormal21.wav which is used once at 04:49:765 -
It has an inaudible beginning and it fades out:
Image

Ranking Criteria says this:
Quote:
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.


Indeed it can be called a special purpose, but actually the problem in this particular hitobject is that it doesn't have any other sound except the fade-in thing. You replaced the hitnormal with this sound, which makes this clickable slider start absolutely inaudible. It would be perfectly fine if you had an audible hitnormal and the fade-in sound was an addition to it.

The same thing happened to 03:22:680 - (normal-hitnormal33.wav)


I agree with these two. They are inaudible at the beginning, and if these are the problem that cause dq, I will be totally fine with that.
in the next update I'll fix these things.

BUT, about the last thing, which is the only one that I cannot agree with:
grumd wrote:
The other problem, which directly refers to the aforementioned RC rule is soft-hitfinish.wav. It has a close-to-silent delay of around 15ms, which is unrankable. You should edit this file and cut the beginning.


let me put a picture here first:
Image
There are two samples, the first one is the original soft-hitfinish.wav, and the second one is the one which got cut at the beginning.

you can see that they have a huge difference between them, but it's also quite strange because:
They are not totally the same thing because you just cut the echoes.
obviously everyone knows the hitsound is working like a clock sound, but if you cut the beginning, it will sound like just a plain geek hihat.
so anyway, you can't say that should be cut because "the part is barely audible". It has its own functional purpose.

also here's a proof, that the hitsound has already been used on a ranked map: https://osu.ppy.sh/b/291285
there are some of them but i cant remember them all.
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Rhythm Incarnate
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Saying "something is okay because it was ranked previously" is not right, rules change, mistakes are being done, we should only consider current rules and issues.


You are totally right about the second one, the sound is very much different. soft-hitfinish.wav should not be modified.
collapsed text
Image

Even if you delete the second half, you'll hear the majority of the sound, so it's basically starting not 15ms later, it's starting from the very beginning, it's just that the wav file for some reason looks weird.

Still the first points about the fade-in sounds remain valid, so we can fix it and soon requalify this!
Waiting for your update.
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Rhythm Incarnate
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what a workhorse secrettupaipu
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Rhythm Incarnate
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Everythin' has been fixed!

Thank you once again grumdy ♥

Let's summon BNs to rank Endgame 2!
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Rhythm Incarnate
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Secretpipe wrote:
Thank you once again grumdy ♥

kd pls :c

and yeah summon somebody to rerank this faster, it took longer than it should have
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Rhythm Incarnate
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I can't give one but I'll call a QAT :')
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Removed old osb file and one unused hitsound.

#1 again
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Rhythm Incarnate
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Let's fuckin go!
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Rhythm Incarnate
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I forgot to give the bubble #2 :o .Also I rechecked the map (mostly the snapping). I think it's good to go #2 Image
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Gotta get requal fastttt
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