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TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera -

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Nerova Riuz GX
LOL nazi

About the soft-hitfinish51.wav, it's been used before in the map Muzzy - Timberwolf.
the map's hitsounding is made by myself so I'm pretty sure about it: It's quite different before and after cutting that 15ms.

if you have any problem with that, you should check the post here: p/5084962
the soft-hitfinish.wav mentioned in that post is what we're using in this map.
Enon
LOL I just wondered, since the modding assistant tool mentioned it.

If there is no problem, I have no more complaint here
Topic Starter
ailv

Enon wrote:

hi hi <3

General

  1. I am really worring about the gap between Normal and Advanced. While there aren't any jumps in Normal, Advanced diff have jumps, more excessive rhythms. I would like to ask you to add a more diff to avoid the spread issue. I think it's okay, still. I nerfed the Advanced a little bit though. In the Advanced most jumps are very close to DS, with some liberties during the slower section.
  2. The Modding assistant tool is saying that: soft-hitfinish51.wav has delay over 5ms, which is unrankable. You should check it!

    Ranking Criteria -Audio- wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Advanced
  1. 00:16:483 - LOL It's really nazi thing though, Stacking isn't perfect here. Nice Catch, fixed
  2. 00:54:607 (2,6) - Same as above. fixed
  3. 00:23:626 (3) - I think it should be started at 00:23:447 - there is a strong vocal and background sound. I don't like starting on the blue tick here.
  4. 00:30:590 - It seems it's better to add a circle here for better rhythm. yeah
  5. 00:41:401 (2,4) - I think it's too far from the previous objects. Changed
  6. 00:44:080 - Unnecessary green line.Removed
Hiding[/heading]
  1. 00:35:769 (3) - Ctrl + G for better flow? Yeah, applied
Thank you for modding!
Origuon
Hi M4M from your queue

Hiding:

00:20:055 : i think that's too fast for a slow part
00:24:697 : Why is it empty
00:24:697 (5) - : u should stack this on this 00:24:161 (2) -
01:00:678 (5) - to my opinion this should be a note

Hey hope it will help you improving your map :p
Topic Starter
ailv

Origuon wrote:

Hi M4M from your queue

Hiding:

00:20:055 : i think that's too fast for a slow part it's about as dense as the previous jumps, so i don't really see a problem with it being too "fast"
00:24:697 : Why is it empty there's nothing but breathing sounds
00:24:697 (5) - : u should stack this on this 00:24:161 (2) - I actially moved this up instead, stacking felt too cramped in this area
01:00:678 (5) - to my opinion this should be a note there's a sound on the blue tick, and it's to match the previous 00:58:535 (5,2) -

Hey hope it will help you improving your map :p
Thanks for modding
Aeds Fuwa
I'm from the M4M queue

Hiding
You should change the hitsound to normal or drum on the chorus 00:48:000 it would make the part stand out more.

00:30:233 (1) - Remove this since the vocal starts on the next red tick

00:37:294 (3) - Replace this with this 00:40:687 (1,2,3) It'll make 00:40:687 (1,2,3) feel less random

00:36:580 - 00:42:294 Consider mapping to the rhythm of the piano rather than the vocals since the piano is more prominent and stands out more

00:42:294 and 00:43:722 Emphasize the violin with full-beat sliders on the white ticks (slider heads on 00:42:294 and 00:43:722 , and the slider ends on 00:43:008 and 00:44:437 respectively

Hope this helps and would love it if you modded my map as well
https://osu.ppy.sh/s/650463
Topic Starter
ailv

Aeds Fuwa wrote:

I'm from the M4M queue

Hiding
You should change the hitsound to normal or drum on the chorus 00:48:000 it would make the part stand out more. i think it's fine this way
00:30:233 (1) - Remove this since the vocal starts on the next red tick changed

00:37:294 (3) - Replace this with this 00:40:687 (1,2,3) It'll make 00:40:687 (1,2,3) feel less random 00:40:687 (1,2,3) - is mapped to the piano, there is no piano on 00:40:151 (4) -

00:36:580 - 00:42:294 Consider mapping to the rhythm of the piano rather than the vocals since the piano is more prominent and stands out more i follow kind of both, they're very similar except for a triple on 00:37:830 (1) - which i mapped vocals to because better structure and playing more naturall

00:42:294 and 00:43:722 Emphasize the violin with full-beat sliders on the white ticks (slider heads on 00:42:294 and 00:43:722 , and the slider ends on 00:43:008 and 00:44:437 respectively
i really have no clue what you mean here, but mapping the violins imo is too boring and too constrasting from the rest of the map

Hope this helps and would love it if you modded my map as well
https://osu.ppy.sh/s/650463
Kaifin
irc + tutor
22:55 ailv: actually then would you have time to provide some insight
22:56 Kaifin: on what
22:56 *ailv is editing [https://osu.ppy.sh/b/1221610 TOMOSUKE x Jazzin'park - LANA - Kiroku no Kakera - [Hiding]]
22:56 ailv: specfically the kiai
22:58 ailv: the first part
22:58 ailv: playsweird
22:58 ailv: and i don't know why
22:58 Kaifin: what is the first part
22:58 ailv: i'm thinking its just the use of pents
22:58 ailv: and the fact i can't play
22:58 ailv: 00:48:000 (1) -
22:58 ailv: to
22:58 ailv: 00:56:571 (1) -
22:58 Kaifin: any specific notes
22:59 ailv: 00:49:250 (2,3,1,2,3) -
22:59 ailv: 00:50:142 (1,2,3,4,1) -
22:59 Kaifin: okay so
22:59 Kaifin: 00:49:250 (2,3,1,2,3) -
22:59 Kaifin: 00:48:000 (1,2,3,4,5,6,1,2) -
23:00 Kaifin: look at the circular motion you set up with your patterning here
23:00 Kaifin: with that highlight
23:00 Kaifin: you're clearly moving pretty counterclockwise
23:00 ailv: right
23:00 Kaifin: 00:49:428 (1) - the body of the slider makes you want to move counterclockwise as well
23:00 Kaifin: 00:49:428 (1) -
23:00 Kaifin: then you flowbreak 00:49:696 (2,3) -
23:00 ailv: oh i see
23:01 ailv: i see
23:01 ailv: but compared to uh
23:02 ailv: actually
23:02 ailv: no
23:02 ailv: you're right
23:02 Kaifin: the straight flow between 00:49:964 (4,1) - is what makes it uncomfortale slightly but its also because it comes right after that flow break
23:02 Kaifin: that flowbreak is th e issue here
23:03 Kaifin: as for a fix
23:03 ailv: right
23:03 ailv: thanks!
23:03 Kaifin: https://osu.ppy.sh/ss/8921352
23:03 Kaifin: you could do something like this
23:03 Kaifin: 00:52:107 (2,1) -
23:03 Kaifin: this could be seen as uncomfortable
23:03 Kaifin: because there is 0 emphasis between 00:52:107 (2,1) -
23:04 Kaifin: since this is a literal triangle 00:51:928 (1,2,1) -
23:04 ailv: right
23:04 ailv: yeah
23:04 Kaifin: but 00:52:285 (1) - is a note of emphasis
23:04 ailv: the first fix, how does that fix
23:04 ailv: the 2-3 still moves away from 1-
23:04 Kaifin: because of t he movement between 00:49:428 (1,2) -
23:04 Kaifin: you still change direction like you wanted to, its just fixed
23:04 Kaifin: because the circular motion resolves
23:05 Kaifin: and it brings the emphasis to 00:49:785 (3) -
23:05 Kaifin: instead of 00:49:696 (2) -
23:05 ailv: oh i see
23:05 ailv: it's just a spacing issue then huh
23:05 Kaifin: you could do it another
23:05 Kaifin: way
23:06 Kaifin: its not about spacing its about the circular flow
23:06 Kaifin: the direction allows it to resolves
23:06 Kaifin: resolve*
23:06 Kaifin: you could attach it to the slider
23:06 ailv: flow looks relatively similar anyways, is the movement from slider end to 2 the big difference
23:06 Kaifin: yes
23:06 Kaifin: you could do it like this but its ugly http://puu.sh/xiadH/7b28cc35a6.jpg
23:06 Kaifin: so thats why i seperated it
23:07 Kaifin: you make a structural pattern with 00:48:893 (6,1,2) -
23:07 Kaifin: as for the other pattern
23:07 Kaifin: https://osu.ppy.sh/ss/8921363
23:07 Kaifin: you could do something like this
23:07 Kaifin: structures well with what you have, provides a lot more emphasis to the 1
23:07 ailv: the spacing seems extreme from uh slider end
23:08 Kaifin: you use pretty big jumps
23:08 ailv: yeah true
23:09 Kaifin: but theres multiple ways to change it
23:09 Kaifin: did you check the other screenshot for the other pattern
23:09 Kaifin: at 00:51:928 (1,2,1,2,3,4) -
23:09 Kaifin: https://osu.ppy.sh/ss/8921363
23:09 Kaifin: 00:54:785 (1,1) - this is awkward because of the angle
23:09 Kaifin: 00:54:607 (6,1,2) -
23:09 Kaifin: its such a steep drop off
23:09 Kaifin: compared to the usual circular motion so far
23:10 ailv: does this work
23:10 ailv: https://b.catgirlsare.sexy/V97x.png
23:10 ailv: here
23:10 Kaifin: it also is the biggest spacing so far which makes it even more uncomfortable
23:10 ailv: i'd like to keep the triangle
23:10 Kaifin: yea
23:10 ailv: okay
23:10 Kaifin: but you need to add emphasis
23:10 Kaifin: to the 1
23:10 Kaifin: to the 00:52:285 (1) -
23:10 Kaifin: 00:52:464 (2,3,4) -
23:10 Kaifin: this isnt the important part
23:10 Kaifin: 00:52:285 (1) -
23:10 Kaifin: this is
23:10 Kaifin: your spacing should reflec thtat
23:10 ailv: spacing alone is enough right
23:10 ailv: 00:52:107 (2,1) -
23:11 Kaifin: take a full screenshot of the pattern
23:11 ailv: oh you mean spacing from 1-2 is too large
23:11 Kaifin: i am saying that 00:52:107 (2,1) -
23:11 Kaifin: needs to have a bigger spacing
23:11 Kaifin: not 00:52:285 (1,2,3,4) -
23:11 Kaifin: https://osu.ppy.sh/ss/8921363 which is why i did that in my screenshot lol
23:12 ailv: yeah
23:12 ailv: 00:51:392 (2) - stack under this?
23:12 ailv: and adjust the previous 1-2
23:12 ailv: so it's a 90 degree angle
23:13 ailv: 00:54:785 (1) -
23:13 ailv: what would i do with this
23:13 ailv: the spacing is large, but i plays fine to me
23:13 Kaifin: its not about the spacing really as much as it is the angle
23:14 Kaifin: also in my screenshot /00:52:107 (2) - lines up with the angle of 00:53:357 (6) -
23:14 Kaifin: and 00:52:285 (1) - is stacke don 00:51:749 (6) -
23:14 ailv: true
23:14 Kaifin: you cannot have 00:51:928 (1,2,1) -
23:14 Kaifin: be the same spacing
23:14 Kaifin: it will not work
23:14 Kaifin: you need emphasis
23:15 Kaifin: fix for the next pattern is easy
23:15 Kaifin: https://osu.ppy.sh/ss/8921384
23:15 Kaifin: just do this lol
23:15 ailv: oh
23:15 ailv: yeah that does
23:15 Kaifin: circular flow is fixed pattern stays functionally hte same
23:15 Kaifin: 00:56:392 (2,1) -
23:16 Kaifin: this is awkward because the slider flow is fucked
23:16 Kaifin: also what the hell is this 45 degree angle
23:16 Kaifin: it looks so ugly z z z z
23:16 ailv: uh
23:16 ailv: it looks fine >.>
23:16 Kaifin: no
23:16 Kaifin: it does not
23:16 Kaifin: 00:53:357 (6) -
23:16 Kaifin: this angle is fine
23:16 Kaifin: 00:56:392 (2) -
23:16 Kaifin: this one is note
23:16 Kaifin: not*
23:16 Kaifin: and it looks even worse when extended to 00:56:571 (1) -
23:17 Kaifin: one of the biggest new mapper aesthetic errors is 45 degrees randomly for no reason
23:17 Kaifin: it looks terrible and will always look terrible 99% of the time unless you plan the entire map around it or if the pattern calls for a 45
23:17 Kaifin: in this case it does not
23:17 Kaifin: aesthetics aside
23:18 Kaifin: 00:56:392 (2) - this slider sharply wants you to flow to the right and down
23:18 Kaifin: 00:56:571 (1) - the next slider is to the left and down
23:18 ailv: yeah
23:18 ailv: lemme see what imma do here
23:19 ailv: 00:56:392 (2) -
23:19 ailv: this is probably better off more like
23:19 ailv: https://b.catgirlsare.sexy/8F90.png
23:19 Kaifin: also, 00:56:392 (2) - is ina random place
23:19 Kaifin: no i dont think that flow
23:19 Kaifin: is nice
23:19 Kaifin: either
23:19 Kaifin: because it'll be too shallow horizontally
23:20 Kaifin: you coudl do something like this?
23:20 Kaifin: https://osu.ppy.sh/ss/8921399
23:20 Kaifin: 00:55:678 (2,3,4,5,6,5,6,7,8,9) - btw make these stack or u di e
23:21 Kaifin: just stack the 2 6s and nudge everything around accordingly
23:21 Kaifin: as for compliments 00:58:714 (1,2,3,4,5,1) - plays really nicely
23:21 ailv: omae wo shinderu
23:21 ailv: or w.e the fuck that meme is
23:21 Kaifin: this is probably the best pattern in the whole map for achieving what you wanted
23:21 ailv: yeah i stacked
23:21 Kaifin: 01:00:678 (5) -
23:21 ailv: tbh
23:21 ailv: this map is fucking disgusting
23:21 ailv: it's like 5 mo old
23:21 Kaifin: ctrl h this and put it in the same place
23:21 Kaifin: for 100000000000x better flow
23:21 Kaifin: plays so bad rn
23:22 Kaifin: 01:02:910 (1) -
23:22 ailv: 01:00:857 (1) - should i ctrl-g this
23:22 Kaifin: dont blue tick nc for no reason
23:22 Kaifin: no
23:22 Kaifin: ctrl h 01:00:678 (5) - instead
23:22 Kaifin: it'll be better that way
23:22 ailv: k
23:22 Kaifin: 01:02:999 (2) - nc this instead of 01:02:910 (1) -
23:22 Kaifin: 01:07:196 (1) -
23:22 Kaifin: another random bluetick nc
23:23 Kaifin: 01:06:928 (3,1) - might wanna seperate this to be consistent with your other change back at that first pattern aesthetically
23:23 ailv: fixed that too
23:23 Kaifin: the start is kind of random
23:23 ailv: wait what
23:23 Kaifin: rhythm wise
23:23 ailv: oh
23:24 Kaifin: like the start of the map
23:24 Kaifin: before the kiai
23:24 Kaifin: if this is an old old map
23:24 Kaifin: dont you want to remap this or try to rank something else
23:24 Kaifin: just cause you have a set doesnt mean you have to push
23:25 ailv: i don't get what you mean by uh
23:25 ailv: 01:06:928 (3) - this part
23:25 ailv: you mean to use rhythm from
23:25 ailv: 00:48:000 (1) - ?
23:25 Kaifin: no
23:26 Kaifin: what im saying is you might want to make it consistent with
23:26 Kaifin: whatever change you made to 00:49:428 (1,2,3) -
23:26 Kaifin: if you spaced it out, you might wanna space this one out too
23:26 ailv: ohh
23:26 ailv: yeah
23:26 Kaifin: thats all
23:26 ailv: autism struck
23:26 Kaifin: do you map with stackview
23:26 ailv: yeh
23:26 Kaifin: kk good
23:26 ailv: in regards to pushing this set
23:26 Kaifin: why is this 4 star map hp 7
23:27 ailv: i feel really bad about not pushing it
23:27 ailv: either will remap
23:27 Kaifin: because of N/A's hard??
23:27 Kaifin: lol
23:27 ailv: LOL
23:27 ailv: nah
23:27 ailv: it's a long story :p
23:27 Kaifin: is ee
23:27 Kaifin: you might want to remap
23:27 ailv: prolly
23:27 ailv: but i dunno
23:27 Kaifin: i mean its fine and all just the start is pretty bleh
23:28 ailv: it's mostly the kiai
23:28 Kaifin: you will probably get roasted by bn for the start being legit random
23:28 ailv: that i think is really dog shit
23:28 Kaifin: the start is way more fucked than the kiai lol
23:28 ailv: what start
23:28 ailv: o
23:28 Kaifin: everything before the kiai
23:28 ailv: lol
23:28 Kaifin: is way worse than the kiai
23:28 Kaifin: after these fixes the kiai is fine
23:28 ailv: yeah might just remap that section
23:29 ailv: idk i need more practice mapping those sections >.>
23:29 ailv: slow parts fuck me
23:29 Kaifin: harder to map slow part than fast part
23:29 ailv: yep
23:29 ailv: agreed
23:30 ailv: anything i should keep in mind
23:30 ailv: yeah i think i will remap it
23:30 Kaifin: consistency
23:30 ailv: 00:17:555 (5,6,1,2,1,2) - this pattern is fugly as shit
23:30 Kaifin: follow an instrument or the vocals or anything
23:30 Kaifin: and stick to it
23:30 Kaifin: you dont have to follow it to a tee
23:30 Kaifin: but thats a good place to start
23:31 Kaifin: follow one main thing and only break away for things of major emphasis
23:31 *Kaifin is editing [https://osu.ppy.sh/b/1282629 YUC'e - Future Cider [iiyo]]
23:31 Kaifin: 01:26:704 -
23:31 Kaifin: to 01:36:371 -
23:31 Kaifin: took as much time as any of the fast parts of the songs
23:31 Kaifin: song*
23:31 ailv: lemme dl
23:32 Kaifin: 00:01:041 - is maybe a better example
23:32 Kaifin: following one thing (the vocals)
23:33 Kaifin: using patterning to express the songs of said vocals
23:33 ailv: this is a lot easier to map tho or at least i think so
23:33 Kaifin: lol
23:33 ailv: i got chu tho
23:33 Kaifin: could you have came to the same conclusion
23:34 ailv: nah i wouldn't have mapped it like this
23:34 Kaifin: or known when to use sliders or circles
23:34 Kaifin: you could of course map it like uhhh
23:34 Kaifin: http://puu.sh/xib1C/6a909305ee.jpg
23:34 ailv: i'd be more slider heavy
23:35 Kaifin: there is technically a 1/1 note every thing
23:35 Kaifin: you could just do 1/2 sliders
23:35 Kaifin: for the whole section
23:35 Kaifin: or just 1/2 clickable notes to that synth in the bg
23:35 ailv: i'd prolly follow the bg synth more
23:35 ailv: yeah
23:35 ailv: that's what i'd have done prolly
23:36 Kaifin: its about what you think expresses the song more
23:36 Kaifin: what you pick defines your map but both options can be good
23:36 Kaifin: as long as you are consistent
23:36 ailv: but i think that's just more of an emulation of the 1/2 sections a lot of mappers are using now
23:37 ailv: thanks for your help eric
23:37 ailv: you were most helypful
23:37 Kaifin: this might be a better example actually
23:37 *Kaifin is editing [https://osu.ppy.sh/b/1077604 Getty vs. DJ DiA - Fox4-Raize- [Bonzi's Extra]]
23:37 Kaifin: 00:20:012 -
23:37 Kaifin: to 00:28:412 -
23:38 Kaifin: compare that to
23:38 Kaifin: the same timestamps in
23:38 *Kaifin is editing [https://osu.ppy.sh/b/1029677 Getty vs. DJ DiA - Fox4-Raize- [Extreme]]
23:39 Kaifin: both completely different
23:39 Kaifin: but both are fine
23:39 ailv: just different emphasis
23:39 ailv: yeah i see
23:39 Kaifin: the rhythm is completely different but both interpretations are fine
23:40 Kaifin: because its consistent
23:40 Kaifin: bonzi literally ignores the white ticks
23:40 Kaifin: and its still a ok cause he does it consistently in a way that makes sense
23:40 ailv: aye
23:40 Kaifin: anyways thats pretty much it
23:40 Kaifin: im going to post this in your thread so you get free kds
Cerulean Veyron
m4m

[- - General - -]
  • - Modding Assistant says that you have a slight delay on a custom hitsound with a wav file "soft-hitfinish51.wav". Dunno if it's true or not, just saying it here just in case~
    - Not bad!

[- - Advanced - -]
  1. 00:18:090 (5,6) - I might think stacking circle (5) on the slider head of (6) would actually be best for transition. It's probably because the song track's section here sounds solidly strong enough especially on 00:18:269 -. So yeah, stacking up there instead would be cool.
  2. 00:22:197 (1,2,3) - 00:26:483 (3,4,1) - Not certainly sure, but the jump here doesn't really have any impact towards the emphasis around these two parts. And speaking about emphasis, the jumps here doesn't really make sense in some way of note density strains, or whatso. I would probably recommend doing the other way around, like making the last two notes 00:23:269 (2,3) - 00:27:555 (4,1) - having an extent spacing than the current ones.
  3. 00:32:555 (5,1) - Well, the snapping around this section kinda makes this pattern a bit tricky in visual aspect, especially the distance gap between these two sliders in my opinion. Perhaps you might wanna do something a little bit better to spice up the structure, maybe you could try to Ctrl + G slider (5) or just place it somewhere else.
  4. 00:48:000 - This timing section with two different kind of points have different volume level, which is around 80-90%. Self-explanatory.

[- - N/A - -]
  1. 01:00:499 (5,6) - 01:03:357 (5,6) - You could've tried doing something a little more different of the structural flow here, rather than suddenly making a stack over these two parts. At least you could probably make just a small variation, like creating a shape perhaps? Or just mapping out something that really appeals on the eye.
  2. - Well executed difficulty! Aesthetically neat yo!

[- - Hiding - -]
  1. - I kinda think the HP drain rate is merely way too high up for this kind of difficulty, like heck it's even easier than a generic Insane difficulty. And because the intro of the difficulty is not as dense as the next few sections, like kiai time for example. I do think reducing it to 6 or 5.5 would suit best for this type of difficulty.
  2. 00:40:151 (4) - Not really the best choice of the rhythm around this part, but for this slider... it's literally a no-no. Like, you could've tried to make something a little more interesting than just a slider with reverse arrow. At least a jump would do for the vocal track's pitch of course. Or maybe just change the whole rhythm composition here to make it much more dense than the current.
  3. 01:06:928 (3,4,5,6,7) - Okay, this one's a bit concerning. It's not the overlapping stream though, it's probably the pattern consistency you're trying to do here. Seems like you were attempting to do some weird variation for the stream here, as I presume. But since the song track actually sounds nearly the same as the next few parts by its intensity. So I think some weird concept of visual stream like this one doesn't really work perfectly for this section.

anxient's diff is gr8 tho
rlly liked the mapset owob
Topic Starter
ailv

Cerulean Veyron wrote:

m4m

[- - General - -]
  • - Modding Assistant says that you have a slight delay on a custom hitsound with a wav file "soft-hitfinish51.wav". Dunno if it's true or not, just saying it here just in case~ This was addressed earlier on by Enon, it shouldn't be a problem
    - Not bad!

[- - Advanced - -]
  1. 00:18:090 (5,6) - I might think stacking circle (5) on the slider head of (6) would actually be best for transition. It's probably because the song track's section here sounds solidly strong enough especially on 00:18:269 -. So yeah, stacking up there instead would be cool. Agreed, Fixed
  2. 00:22:197 (1,2,3) - 00:26:483 (3,4,1) - Not certainly sure, but the jump here doesn't really have any impact towards the emphasis around these two parts. And speaking about emphasis, the jumps here doesn't really make sense in some way of note density strains, or whatso. I would probably recommend doing the other way around, like making the last two notes 00:23:269 (2,3) - 00:27:555 (4,1) - having an extent spacing than the current ones. Also agreed, Fixed.
  3. 00:32:555 (5,1) - Well, the snapping around this section kinda makes this pattern a bit tricky in visual aspect, especially the distance gap between these two sliders in my opinion. Perhaps you might wanna do something a little bit better to spice up the structure, maybe you could try to Ctrl + G slider (5) or just place it somewhere else. It used to be ctrl-g'd, someone said to ctrl-g, so I did but now I ctrl-g'd it again. Fixed!
  4. 00:48:000 - This timing section with two different kind of points have different volume level, which is around 80-90%. Self-explanatory. D'oh

[- - Hiding - -]
  1. - I kinda think the HP drain rate is merely way too high up for this kind of difficulty, like heck it's even easier than a generic Insane difficulty. And because the intro of the difficulty is not as dense as the next few sections, like kiai time for example. I do think reducing it to 6 or 5.5 would suit best for this type of difficulty. I didn't have a problem here, although some testplayers agree here, reduced to 5.5
  2. 00:40:151 (4) - Not really the best choice of the rhythm around this part, but for this slider... it's literally a no-no. Like, you could've tried to make something a little more interesting than just a slider with reverse arrow. At least a jump would do for the vocal track's pitch of course. Or maybe just change the whole rhythm composition here to make it much more dense than the current. Changed the rhythm here and before slightly to better fit the vocals.
  3. 01:06:928 (3,4,5,6,7) - Okay, this one's a bit concerning. It's not the overlapping stream though, it's probably the pattern consistency you're trying to do here. Seems like you were attempting to do some weird variation for the stream here, as I presume. But since the song track actually sounds nearly the same as the next few parts by its intensity. So I think some weird concept of visual stream like this one doesn't really work perfectly for this section. Yeah i guess so. The idea here is that the stream followed the vocal, but it doesn't play to well. Changed.

anxient's diff is gr8 tho
rlly liked the mapset owob
Thanks for modding <3
Nerova Riuz GX
@CV: I changed the second one, but I want to keep the first cuz vocal

http://puu.sh/yplox/52d9610a7d.rar
Cerulean Veyron
recheck owo

r u sure about the delayed hitsound? makes me feel uneasy about it ;c
[Advanced]
00:17:912 (4,5,6) - I probably noticed this 1/4 jump is the only rhythmic pattern through this whole intro section. It kinda seems inconsistent because you only stack the triples on slider heads or so on, and not suddenly space them out. So you might reconsider this one out.

00:55:142 (4) - Ehh, remove this clap here. Not even the right note for once. Just add clap on 01:07:642 (4) - instead.

[Hiding]
00:39:080 (2,1) - Just a personal suggestion, but how about extending the distance spacing here for a bit of jump? The note here seems pretty compressed and possibly intense for sure.

Pretty good for now.

just a few stuff to go through ok, star icon for now
hmu again whenever ur ready ;p
Topic Starter
ailv

Cerulean Veyron wrote:

recheck owo

r u sure about the delayed hitsound? makes me feel uneasy about it ;c
[Advanced]
00:17:912 (4,5,6) - I probably noticed this 1/4 jump is the only rhythmic pattern through this whole intro section. It kinda seems inconsistent because you only stack the triples on slider heads or so on, and not suddenly space them out. So you might reconsider this one out. yeah it's prolly better as just one circle here

00:55:142 (4) - Ehh, remove this clap here. Not even the right note for once. Just add clap on 01:07:642 (4) - instead. whoops messed up when ctrl-c

[Hiding]
00:39:080 (2,1) - Just a personal suggestion, but how about extending the distance spacing here for a bit of jump? The note here seems pretty compressed and possibly intense for sure. agreed

Pretty good for now.

just a few stuff to go through ok, star icon for now
hmu again whenever ur ready ;p
Lasse
01:10:857 - feel like this could use some cute hs addition, even default soft whistle would work


hiding
00:14:340 -00:30:055 - missing hs? sounds like it should be same as 00:20:055 -
00:33:626 (1) - spinner is really weird here imo, slider like on hard seems nicer. length makes it even worse since you actually have to spin rather fast in a calm part lol
01:00:142 (1,2,3,5) - overlap combined with stack looks a bit unfitting with your other visual here. why not just move things a bit and just do cute visual spacing stuff https://i.imgur.com/hj4FlHj.jpg
01:00:857 (1,1) -01:02:642 (5) - broken stacking

n/a
00:26:305 - 00:32:733 - missing whistle? you had it on all similar repeats


advanced
00:13:269 - custom hs is missing here (compare to other diffs)
00:32:912 - here probably
00:45:151 (3) - looks unfitting with how much you curved the ones before. something like https://i.imgur.com/wsJTVUt.jpg would be cute imo
01:08:714 (3) - really weird since you mapped all other snares, doing https://i.imgur.com/7MkU3ma.jpg would make more sense


anxient
00:17:197 - hitsounding?
some other spots like 00:32:912 - too since it's copied from a diff that mapped way different rhythm
00:52:642 (3) - overlapping hp bar in low diffs is gross, why not https://i.imgur.com/WyHiLVl.jpg

think you should go over the intro parts in all diffs and check hs things again since the rhythms are so different that all diffs miss some hs stuff currently


[]

can qualify after bubble if intro hs stuff is fixed
Nerova Riuz GX
all the hitsounds work kinda weird since it's first used on my diff and then copied through hitsound copier
so yea i did some management right away on all diffs

http://puu.sh/yrTNM/4759d84af8.rar

EDIT:
@Lasse: I feel it's better without adding those two whistles - mostly because of the vocal (especially the first one).
Topic Starter
ailv

Lasse wrote:

01:10:857 - feel like this could use some cute hs addition, even default soft whistle would work


hiding
00:14:340 -00:30:055 - missing hs? sounds like it should be same as 00:20:055 -
00:33:626 (1) - spinner is really weird here imo, slider like on hard seems nicer. length makes it even worse since you actually have to spin rather fast in a calm part lol yeh i just mapped this part
01:00:142 (1,2,3,5) - overlap combined with stack looks a bit unfitting with your other visual here. why not just move things a bit and just do cute visual spacing stuff https://i.imgur.com/hj4FlHj.jpg ok
01:00:857 (1,1) -01:02:642 (5) - broken stacking oko

n/a
00:26:305 - 00:32:733 - missing whistle? you had it on all similar repeats


advanced
00:13:269 - custom hs is missing here (compare to other diffs)
00:32:912 - here probably
00:45:151 (3) - looks unfitting with how much you curved the ones before. something like https://i.imgur.com/wsJTVUt.jpg would be cute imo pitch is movng downwards so i wanna keep it, but i curved it more
01:08:714 (3) - really weird since you mapped all other snares, doing https://i.imgur.com/7MkU3ma.jpg would make more sense mapped


anxient
00:17:197 - hitsounding?
some other spots like 00:32:912 - too since it's copied from a diff that mapped way different rhythm
00:52:642 (3) - overlapping hp bar in low diffs is gross, why not https://i.imgur.com/WyHiLVl.jpg he fixed

think you should go over the intro parts in all diffs and check hs things again since the rhythms are so different that all diffs miss some hs stuff currently


[]

can qualify after bubble if intro hs stuff is fixed hitsound all fixed o/
Cerulean Veyron
just a couple of stuff we checked on irc, u gud to go
Anxient
Pog
Lasse
qualified
Anxient
CHAMP CHAMP CHAMP
Kyouren
Congratulations for your first ranked map! :D
btw, awesome higher diff <3
Kurai
Hello!

The unicode artist you are using seems to be incorrect, it should be "TOMOSUKE×Jazzin'park". Even if it looks similar, the × should be this non-standard character and there shouldn't be any spaces sourrounding it.

Source: https://www.youtube.com/watch?v=aeMp2yJEhAc / http://www.konami.jp/mv/tomosukejazzinpark_lana/

I know this doesn't make much difference, but metadata have to be as accurate as possible!

Cool map btw!
Kawashiro
Congratz in DQ!!!!!!! XD
Raiden
as req
Topic Starter
ailv

Kurai wrote:

Hello!

The unicode artist you are using seems to be incorrect, it should be "TOMOSUKE×Jazzin'park". Even if it looks similar, the × should be this non-standard character and there shouldn't be any spaces sourrounding it.

Source: https://www.youtube.com/watch?v=aeMp2yJEhAc / http://www.konami.jp/mv/tomosukejazzinpark_lana/

I know this doesn't make much difference, but metadata have to be as accurate as possible!

Cool map btw!
metadeta fixed, thanks!

Thanks raiden too o/
Kurai
Metadata looks correct now!
Raiden
back
Dailycare
xdxdxdddxdxd
Kawashiro
Holy god

Dude you became ranked mapper!!!! congratz!!! XDDDDDD
Enon
ailv xdxd
-ExSayaKun-
Shigetora win -SEOUL-'s skin
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