why short ver :v it's literally less than tv size now
The cut at ~36 is pretty abrupt and noticable
The cut at ~36 is pretty abrupt and noticable
Anxient's Normal
I get that the NC's are grouped by measure but it really seems like you could do better grouping them by their placement or by the pauses in the melody, instead of trying to force the player to recognize the downbeat in an artificial way when it is not really too important; at least for the introduction
00:16:126 (3,1) - fix blanket
00:18:269 (3) - Making this 2 notes in terms of the rhythm would probably distinguish it from the sliders before 00:16:483 (1,2) which follow the vocals, in comparison to this third slider which follows sounds. Putting emphasis like this would distinguish between the two and make playing it more responsive, in a way
00:20:055 (2,3) - fix blanket
00:20:055 (2,3) - ^ if fixing dont forget to fix this one
00:25:055 (1,2) - ^ very slightly off
00:38:365 (3,1) - ^
00:42:294 (1,2,3) - Does not really follow the synth rhythm that well, it would probably be more responsive when playing if you made it follow the synth instead of whatever it is currently following, which I can't really tell.
00:44:080 (3) - Since it is following the vocals and you are just about to transition, I feel that having a smooth curved slider would be better than a repeat because of how it would match the vocals, providing flow and still signal a change once you hit the next slide. This could probably be replaced with an upside-down u to attain what i am talking about.
00:48:000 (1,2) - fix blanket
00:55:857 (4,5) - ^
01:05:142 (1) - this slider looks ugly somehow. it probably curves too much
Slidertick hitsounds are a bit weak for use in the kiai in comparison to the other hitsounds used like clap and finish. Sure, you are following the vocals in the sliders that have the ticks, but at the same time you ignore the beat and ruin the rhythmic flow by having such a weak hitsound even if it just for the vocals.
00:16:126 (3,1) - fix blanket
00:18:269 (3) - Making this 2 notes in terms of the rhythm would probably distinguish it from the sliders before 00:16:483 (1,2) which follow the vocals, in comparison to this third slider which follows sounds. Putting emphasis like this would distinguish between the two and make playing it more responsive, in a way
00:20:055 (2,3) - fix blanket
00:20:055 (2,3) - ^ if fixing dont forget to fix this one
00:25:055 (1,2) - ^ very slightly off
00:38:365 (3,1) - ^
00:42:294 (1,2,3) - Does not really follow the synth rhythm that well, it would probably be more responsive when playing if you made it follow the synth instead of whatever it is currently following, which I can't really tell.
00:44:080 (3) - Since it is following the vocals and you are just about to transition, I feel that having a smooth curved slider would be better than a repeat because of how it would match the vocals, providing flow and still signal a change once you hit the next slide. This could probably be replaced with an upside-down u to attain what i am talking about.
00:48:000 (1,2) - fix blanket
00:55:857 (4,5) - ^
01:05:142 (1) - this slider looks ugly somehow. it probably curves too much
Slidertick hitsounds are a bit weak for use in the kiai in comparison to the other hitsounds used like clap and finish. Sure, you are following the vocals in the sliders that have the ticks, but at the same time you ignore the beat and ruin the rhythmic flow by having such a weak hitsound even if it just for the vocals.
Advanced
These hitsounds kind of suck, it feels really boring when playing it even in comparison to the normal because of how little impact I feel from the notes. The kiai is fine, but the intro is lacking. The triples add nothing without the hitsounds and feel overmapped
00:16:483 (3) - No real reason for a repeat here, it does not land on a strong beat and does not follow the vocals, so if you simply wanted a long slider I would rework the repeat and just make it a single slider.
00:18:269 (5) - This really is not intuitive to play and confuses me when playing, being unexpected in terms of the beat. You don't do it 2 measures over either, so it really serves no point.
00:20:055 (4,5) - blanket
00:27:912 (2) - clap
00:30:769 (2,3) - blanket
00:35:055 (1,2,3) - This seems strange rhythm wise because it is clearly following the synth sound which 7 tones and then a clap, but the way this is mapped completely ignores the emphasis of the clap, and does not match up with the feel of the tones either. You don't seem to have any qualms putting 1/4ths elsewhere, so you may as well map the first tone as well instead of leaving a gap there. The beat pattern of repeating 1/4 and 2 kick 1/4ths does not match the tone, so if you want to keep things this way I would shift the current pattern forward by 1/4th and add a circle at the end so that you are hitting all the key parts of the melody and beat.
00:40:865 (1,2,3,4) - Very weird to play, too much strain of tapping that many circles in a row even if you are trying to highlight the melody. The melody isn't necessarily different here, you've simple chosen to highlight a portion that you ignored previously, randomly, but by doing so there's too much emphasis placed on it and it doesn't feel right.
00:42:294 (1,2) - This does not follow anything, so I would swap it with a repeating 3/4 slider and a 1/1 slider to hit the change in pitch of the melody and the vocals.
00:54:607 (2,3,4,5) - blanket slight adjustment
00:57:642 (3,1) - ^ big adjustment
00:59:428 (1,2) - ^
01:00:499 (4,1) - ^
01:03:714 (1,2) - ^
01:10:321 (5,6) - ^ wow this was really lazy
Usage of 1/4ths in the kiai is rather strange, there are 4 such cases in total, 1 near the start, and 3 near the end. The first one throws off the player because it is not consistent with the middle section of the kiai, and the ending 3 cause unnecessary buildup imo because the kiai doesnt get more intense, it just ends. There is no real need to change things up for the end.
00:16:483 (3) - No real reason for a repeat here, it does not land on a strong beat and does not follow the vocals, so if you simply wanted a long slider I would rework the repeat and just make it a single slider.
00:18:269 (5) - This really is not intuitive to play and confuses me when playing, being unexpected in terms of the beat. You don't do it 2 measures over either, so it really serves no point.
00:20:055 (4,5) - blanket
00:27:912 (2) - clap
00:30:769 (2,3) - blanket
00:35:055 (1,2,3) - This seems strange rhythm wise because it is clearly following the synth sound which 7 tones and then a clap, but the way this is mapped completely ignores the emphasis of the clap, and does not match up with the feel of the tones either. You don't seem to have any qualms putting 1/4ths elsewhere, so you may as well map the first tone as well instead of leaving a gap there. The beat pattern of repeating 1/4 and 2 kick 1/4ths does not match the tone, so if you want to keep things this way I would shift the current pattern forward by 1/4th and add a circle at the end so that you are hitting all the key parts of the melody and beat.
00:40:865 (1,2,3,4) - Very weird to play, too much strain of tapping that many circles in a row even if you are trying to highlight the melody. The melody isn't necessarily different here, you've simple chosen to highlight a portion that you ignored previously, randomly, but by doing so there's too much emphasis placed on it and it doesn't feel right.
00:42:294 (1,2) - This does not follow anything, so I would swap it with a repeating 3/4 slider and a 1/1 slider to hit the change in pitch of the melody and the vocals.
00:54:607 (2,3,4,5) - blanket slight adjustment
00:57:642 (3,1) - ^ big adjustment
00:59:428 (1,2) - ^
01:00:499 (4,1) - ^
01:03:714 (1,2) - ^
01:10:321 (5,6) - ^ wow this was really lazy
Usage of 1/4ths in the kiai is rather strange, there are 4 such cases in total, 1 near the start, and 3 near the end. The first one throws off the player because it is not consistent with the middle section of the kiai, and the ending 3 cause unnecessary buildup imo because the kiai doesnt get more intense, it just ends. There is no real need to change things up for the end.
N/A's Hard
seems fine lol
only weird thing is that the first 10 seconds or so of the kiai feel more swoopy than the rest, probably due to more horizontal movement without any veritical inbetween. just a comment.
only weird thing is that the first 10 seconds or so of the kiai feel more swoopy than the rest, probably due to more horizontal movement without any veritical inbetween. just a comment.
Hiding
00:10:769 (1) - I would just put the spinner on the 1/4th before the downbeat instead of trying to match it up just for the sake of technicality. It feels more natural and follows the rhythm fine even hitting the notes after the spinner.
00:14:697 (1,2,3,4,1,2,3,1,2) - Far too much tapping with no real hitsounding is a pain, is not fun to play, and takes away from the impact of the kiai later on because of how this is supposed to be a slow part with sliders and not take any real effort but is harder to tap and aim than kiai. Certainly, the kiai has higher SV, spacing, and triples/pents, but it still feels weird with this section of large amounts of circles because the kiai is very fast and it feels more natural to play it that way.
00:17:555 (5,6,1,2,1,2,3,1,2) - ^
00:20:055 (1,2,3,4,1,2,3,4) - ^
00:22:197 (1,2,3,4,5,6,7) - I have no idea what this is mapped to. It's certainly not the melody or the vocals, and the hitsounds are too faint to tell if it's supposed to be mapped to the beat. It has no rhythm, this section. In general, the slow parts feel weirdly mapped because the vocals and melody are mostly ignored in favour of random sliders and circles that just happen to follow the beat and don't follow any real pattern. I would reconsider the rhythm for the non-kiai parts because they are not very consistent and don't follow recognizable signals for the player.
00:47:651 (1,2,3,4) - No real need to overmap this, just extend the slider because it makes sense following that sound and the emphasis is still the same for the downbeat slider.
Some of the pents in the kiai have weird hitsounds, this may or may not be intentional, but because it is not consistent necessarily, not following a pattern I can see, even if it does properly reflect some hidden part of the rhythm of the song in the back I would just keep them all consistent simply because it feels unfinished and it's not really possible to tell what the hitsounds reflect in the beat with how fast yet quiet it is. When I say without hitsounds, I mean pents like 00:58:535 (5,1,2,3) which are missing hitsounds compared to 00:56:928 (2,3,4,5,6,7) or such.
Overall I would reduce kiai hitsound volume, the beat is not that strong in the original song itself.
00:14:697 (1,2,3,4,1,2,3,1,2) - Far too much tapping with no real hitsounding is a pain, is not fun to play, and takes away from the impact of the kiai later on because of how this is supposed to be a slow part with sliders and not take any real effort but is harder to tap and aim than kiai. Certainly, the kiai has higher SV, spacing, and triples/pents, but it still feels weird with this section of large amounts of circles because the kiai is very fast and it feels more natural to play it that way.
00:17:555 (5,6,1,2,1,2,3,1,2) - ^
00:20:055 (1,2,3,4,1,2,3,4) - ^
00:22:197 (1,2,3,4,5,6,7) - I have no idea what this is mapped to. It's certainly not the melody or the vocals, and the hitsounds are too faint to tell if it's supposed to be mapped to the beat. It has no rhythm, this section. In general, the slow parts feel weirdly mapped because the vocals and melody are mostly ignored in favour of random sliders and circles that just happen to follow the beat and don't follow any real pattern. I would reconsider the rhythm for the non-kiai parts because they are not very consistent and don't follow recognizable signals for the player.
00:47:651 (1,2,3,4) - No real need to overmap this, just extend the slider because it makes sense following that sound and the emphasis is still the same for the downbeat slider.
Some of the pents in the kiai have weird hitsounds, this may or may not be intentional, but because it is not consistent necessarily, not following a pattern I can see, even if it does properly reflect some hidden part of the rhythm of the song in the back I would just keep them all consistent simply because it feels unfinished and it's not really possible to tell what the hitsounds reflect in the beat with how fast yet quiet it is. When I say without hitsounds, I mean pents like 00:58:535 (5,1,2,3) which are missing hitsounds compared to 00:56:928 (2,3,4,5,6,7) or such.
Overall I would reduce kiai hitsound volume, the beat is not that strong in the original song itself.