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BaconAkin - Yeah Boy - Shooting Stars [Taiko|CatchTheBeat|Os

posted
Total Posts
127
Topic Starter
Xinnoh
This beatmap was submitted using in-game submission on Tuesday, November 07, 2017 at 1:11:59 PM

Artist: BaconAkin
Title: Yeah Boy - Shooting Stars
Tags: Chromoxx Surono _Meep_ Meme boi Youtube Haiku Bag Raiders
BPM: 125
Filesize: 8331kb
Play Time: 00:30
Difficulties Available:
  1. Chromoxx' Muzukashii (2.13 stars, 94 notes)
  2. Cup (1.18 stars, 36 notes)
  3. Easy (1.33 stars, 36 notes)
  4. EZ - 4Key (1.07 stars, 79 notes)
  5. Futsuu (2.07 stars, 59 notes)
  6. Hard (2.13 stars, 53 notes)
  7. Kantan (1.03 stars, 35 notes)
  8. meep's Normal (1.88 stars, 48 notes)
  9. NM - 4Key (1.45 stars, 118 notes)
  10. Platter (2.04 stars, 53 notes)
  11. Salad (1.57 stars, 47 notes)
  12. Sur's HD - 4Key (2.33 stars, 193 notes)
Download: BaconAkin - Yeah Boy - Shooting Stars
Download: BaconAkin - Yeah Boy - Shooting Stars (no video)
Information: Scores/Beatmap Listing
---------------
https://www.reddit.com/r/osugame/comments/jfzodn/highest_star_140_foot_fc_world_record_2pp/

Original Video
wonjae
ur a fucking meme

Placeholder
wonjae
YEEEEEEEEEEEAAAAAAAAAAAAAAAHHHHHHHHH BBBBBBOOOOOOOOIIIIIIII (how am i supposed to mod this)


cup
00:02:000 - Can you add a note here for this drum sound? it also balances out the timeline for this note at 00:03:920 (3) -

00:11:120 (3,1) - this pattern feels like the odd one out compared to the rest in this section because 00:11:120 (3) - is more horizontal than any other ones and 00:11:600 (1) - is pretty close to the border.

00:17:360 (4) - i would put a note here because is where the YYYYYEEEEEEEEEEEEEE starts and also because its nicer to put a stop on a white tick instead of a red tick

00:27:123 (1) - not snapped (yes i hear the click sound at the end so i think its fine) just bothers me


salad
00:09:200 (4,1) - now to be fair i can see putting dashes on this song would be hell but it feels weird to have such a random jump for every other pattern. I think another good way to add dashes to this song would be to put more emphasis on notes like these 00:06:800 (3) - since theyre louder than the sound before and higher pitched. Maybe not make them all dashes but atleast increase dist.

00:13:040 (3,1) - ^

00:17:360 - YEEEEEE add a note here nerd EEEEEEE

you can prob change most of the problems i adressed in the first point by making them kinda like this 00:22:803 (1,2,3) - where (3) is larger distance from (1),(2) but idk its ur choice.

platter
00:09:200 (4,1) - yea again i dont hear a big enough difference this and something like 00:11:120 (4,1) - to warrant a hyper. same thing with the other patterns with a hyper and im too lazy to name them all. The hypers in the 2nd kiai are fine though imo because you put them where the music did have some drastic changeup but thats pretty much it

00:17:360 - u know what im going to say (add a note)


not much to say when its a 26 31 second song
Topic Starter
Xinnoh
Redownload, added a soft-slidertick for cup

Paranoid Grapes wrote:

YEEEEEEEEEEEAAAAAAAAAAAAAAAHHHHHHHHH BBBBBBOOOOOOOOIIIIIIII (how am i supposed to mod this)


cup
00:02:000 - Can you add a note here for this drum sound? it also balances out the timeline for this note at 00:03:920 (3) - yeah boiii

00:11:120 (3,1) - this pattern feels like the odd one out compared to the rest in this section because 00:11:120 (3) - is more horizontal than any other ones and 00:11:600 (1) - is pretty close to the border.

00:17:360 (4) - i would put a note here because is where the YYYYYEEEEEEEEEEEEEE starts and also because its nicer to put a stop on a white tick instead of a red tick Tried doing that before, but I don't think it works

00:27:123 (1) - not snapped (yes i hear the click sound at the end so i think its fine) just bothers me idk if i need to variable time that

salad
00:09:200 (4,1) - now to be fair i can see putting dashes on this song would be hell but it feels weird to have such a random jump for every other pattern. I think another good way to add dashes to this song would be to put more emphasis on notes like these 00:06:800 (3) - since theyre louder than the sound before and higher pitched. Maybe not make them all dashes but atleast increase dist. The high pitched noises are too inconsistent and frequent to use dashes, I've increased spacings while keeping it walkable wherever there's a noise like this.

00:13:040 (3,1) - ^

00:17:360 - YEEEEEE add a note here nerd EEEEEEE same as above

you can prob change most of the problems i adressed in the first point by making them kinda like this 00:22:803 (1,2,3) - where (3) is larger distance from (1),(2) but idk its ur choice. same response

platter
00:09:200 (4,1) - yea again i dont hear a big enough difference this and something like 00:11:120 (4,1) - to warrant a hyper. same thing with the other patterns with a hyper and im too lazy to name them all. The hypers in the 2nd kiai are fine though imo because you put them where the music did have some drastic changeup but thats pretty much it I've used the same dash/hyperdash pattern throughout salad/platter Hypers on synths, dashes on highlights

00:17:360 - u know what im going to say (add a note) no

not much to say when its a 26 31 second song it's perfect, time for bubble kappap
Vanillas
Hi~ late M4M from my queue.
You can mod this if you have free time and take any diffs you want as your map is only 31 seconds.

Mod
General
  1. I may add a spinner at 00:17:360 as we still here something this part.
  2. As a short song you may not use kiai time all the time. remove kiai time from 00:05:840 may be better.
Cup
  1. nothing to say
Salad
  1. you can make it harder as its only 1.58 stars.
  2. 00:09:200 (4,1) - make them closer. Its hard for normal players and easy to miss. Sometimes it just like a Edash in visual when test play (but actually it doesnt)
  3. 00:13:040 (3,1) - ^
Platter
  1. Make it harder. you didnt use 1/4 rhythm in this diff. But there're place that you can do this in my opinion. Such as: 00:07:640 you can add a circle here and make a Hdash to 00:07:760 (1) - , which can make this diff harder and also interesting.
    same place such as: 00:09:560, 00:11:480 etc...
  2. 00:11:120 (4,1) - Hdash

Not much to say as a short and easy map. There maybe something to do with your platter diff to make it harder. GL~
Topic Starter
Xinnoh

Vanillas wrote:

Hi~ late M4M from my queue.
You can mod this if you have free time and take any diffs you want as your map is only 31 seconds. will do

Mod
General
  1. I may add a spinner at 00:17:360 as we still here something this part. Not enough time to here because ranking critera. Also adds better comedic effect
  2. As a short song you may not use kiai time all the time. remove kiai time from 00:05:840 may be better. Good suggestion, fits well with hitsound too
Cup
  1. nothing to say
Salad
  1. you can make it harder as its only 1.58 stars. ok but no,
  2. 00:09:200 (4,1) - make them closer. Its hard for normal players and easy to miss. Sometimes it just like a Edash in visual when test play (but actually it doesnt) never had edge dash issue, but I'm not the intended playerbase for this diff. Nerfed
  3. 00:13:040 (3,1) - ^ Now keeping somewhere around 2.2x distance for all dashes

Platter
  1. Make it harder. you didnt use 1/4 rhythm in this diff. But there're place that you can do this in my opinion. Such as: 00:07:640 you can add a circle here and make a Hdash to 00:07:760 (1) - , which can make this diff harder and also interesting. 1/4 hyperdashes are unrankable in platter. If I map this, I can't do the h-dash, which increases the difficulty.
    same place such as: 00:09:560, 00:11:480 etc...
  2. 00:11:120 (4,1) - Hdash The pattern I've used throughout both diffs is to alternate between larger and smaller dash on white ticks, using larger dash when the background synth changes. If I use the same every time it gets boring.

Not much to say as a short and easy map. There maybe something to do with your platter diff to make it harder. GL~ difficulty =/= quality. I'd like to make it harder, but it's impossible without making another diff
Thanks for pointing out the things on kiai/salad.

Redownload cause i added stuff...
Dokatu
:D
Surono
ye boi, wow there is baby taco diffs xd
Topic Starter
Xinnoh
actually i am aspiring at attaining assdance 2.0 and acquiring a BN always assists at adding additional advice and appeals at attracting modders
Surono
I saw de thumbnail, its fine. but when in editor... welllllllllplplepl
HD
osu file format v14

[General]
AudioFilename: Yeah Boy - Shooting Stars.mp3
AudioLeadIn: 0
PreviewTime: 4880
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9680,13520,18963,22803
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yeah Boy - Shooting Stars
TitleUnicode:Yeah Boy - Shooting Stars
Artist:BaconAkin
ArtistUnicode:BaconAkin
Creator:Sinnoh
Version:Sur's HD
Source:
Tags:Meme boi Youtube Haiku
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:9
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"boiii.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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2480,-100,4,2,1,10,0,0
5840,480,4,2,1,70,1,0
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add Bag Raiders into tags for original song's artist, ye boi.
Topic Starter
Xinnoh
ty for the diff, changed the bg because teeth aren't nice to look at. I'll probably just spam random anime bgs with shooting stars on every diff. Will work those out later, temporary fix for now.
why didn't i think of mapping that weird ending noise

chromoxx's diff won't be here for a while because stuff, but unlikely he'll need many mods because he's not a shitmapper like the other taiko guy on this set
Doyak
Oh my god, what is this song

What am I even supposed to point out?

[Futsuu]
* 00:07:520 (14,15,16,17,18,19,20) - Too many dons here. Also I'd like to avoid using 00:07:280 (13,14,15) - 00:09:200 (18,19,20) - same patterns consecutively cuz this song really requires continuous variations.
* 00:15:200 (34,35,36,37,38,39) - this is kind of boring, so you might want to try dk kd for 00:16:160 (36,37,38,39) - so that 00:17:120 - ends with something going down. Rather 00:26:163 (58,59) - fits a kk cuz you still have the last spinner after.
Surono

Sinnoh wrote:

but unlikely he'll need many mods because he's not a shitmapper like the other taiko guy on this set
secretly he is a memer,. ok im taco guy :C

Update HD
Improve + added SVs, hi Doyok.
osu file format v14

[General]
AudioFilename: Yeah Boy - Shooting Stars.mp3
AudioLeadIn: 0
PreviewTime: 4880
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9680,13520,18963,22803
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yeah Boy - Shooting Stars
TitleUnicode:Yeah Boy - Shooting Stars
Artist:BaconAkin
ArtistUnicode:BaconAkin
Creator:Sinnoh
Version:Sur's HD
Source:
Tags:Chromoxx Surono _Meep_ Meme boi Youtube Haiku Bag Raiders
BeatmapID:1232029
BeatmapSetID:576426

[Difficulty]
HPDrainRate:9
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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192,192,1520,1,0,0:0:0:0:
64,192,1520,1,4,0:0:0:0:
192,192,1760,1,0,0:0:0:0:
448,192,2000,1,2,0:0:0:0:
320,192,2000,1,0,0:0:0:0:
320,192,2240,1,0,0:0:0:0:
192,192,2480,1,0,0:0:0:0:
64,192,2480,1,4,0:0:0:0:
192,192,2720,1,0,0:0:0:0:
320,192,2960,1,0,0:0:0:0:
448,192,2960,1,2,0:0:0:0:
320,192,3200,1,0,0:0:0:0:
192,192,3440,1,0,0:0:0:0:
64,192,3440,1,4,0:0:0:0:
192,192,3680,1,0,0:0:0:0:
320,192,3920,1,0,0:0:0:0:
448,192,3920,1,2,0:0:0:0:
320,192,4160,1,0,0:0:0:0:
64,192,4400,1,0,0:0:0:0:
448,192,4400,1,0,0:0:0:0:
192,192,4640,1,0,0:0:0:0:
448,192,4880,128,0,5840:0:0:0:0:
64,192,4880,128,0,5360:0:0:0:0:
320,192,5840,128,2,6320:0:0:0:0:
64,192,5840,1,0,0:0:0:0:
448,192,6320,1,8,0:0:0:0:
192,192,6320,1,0,0:0:0:0:
64,192,6320,1,0,0:0:0:0:
192,192,6560,1,2,0:0:0:0:
320,192,6560,1,0,0:0:0:0:
448,192,6800,1,2,0:0:0:0:
64,192,6800,1,0,0:0:0:0:
64,192,7280,1,0,0:0:0:0:
192,192,7280,1,0,0:0:0:0:
448,192,7280,1,8,0:0:0:0:
320,192,7520,1,0,0:0:0:0:
192,192,7640,1,2,0:0:0:0:
64,192,7640,1,2,0:0:0:0:
448,192,7760,1,2,0:0:0:0:
320,192,7760,128,0,8240:0:0:0:0:
64,192,8000,1,0,0:0:0:0:
64,192,8240,1,0,0:0:0:0:
448,192,8240,1,0,0:0:0:0:
192,192,8240,1,8,0:0:0:0:
320,192,8480,1,0,0:0:0:0:
192,192,8600,1,2,0:0:0:0:
64,192,8720,1,2,0:0:0:0:
448,192,8720,1,2,0:0:0:0:
192,192,8960,1,2,0:0:0:0:
64,192,9200,1,0,0:0:0:0:
320,192,9200,1,0,0:0:0:0:
448,192,9200,1,8,0:0:0:0:
192,192,9440,1,0,0:0:0:0:
320,192,9560,1,0,0:0:0:0:
64,192,9680,1,2,0:0:0:0:
192,192,9680,128,0,10160:0:0:0:0:
320,192,10160,1,0,0:0:0:0:
64,192,10160,1,0,0:0:0:0:
448,192,10160,1,8,0:0:0:0:
192,192,10400,1,0,0:0:0:0:
448,192,10400,1,2,0:0:0:0:
320,192,10640,1,2,0:0:0:0:
64,192,10640,1,0,0:0:0:0:
448,192,11120,1,0,0:0:0:0:
320,192,11120,1,0,0:0:0:0:
64,192,11120,1,8,0:0:0:0:
192,192,11360,1,0,0:0:0:0:
320,192,11480,1,2,0:0:0:0:
448,192,11480,1,2,0:0:0:0:
64,192,11600,1,2,0:0:0:0:
192,192,11600,128,0,12080:0:0:0:0:
448,192,11840,1,2,0:0:0:0:
448,192,12080,1,8,0:0:0:0:
64,192,12080,1,0,0:0:0:0:
320,192,12080,1,0,0:0:0:0:
192,192,12320,1,0,0:0:0:0:
320,192,12440,1,2,0:0:0:0:
448,192,12560,1,0,0:0:0:0:
64,192,12560,1,2,0:0:0:0:
192,192,12800,1,2,0:0:0:0:
64,192,13040,1,0,0:0:0:0:
320,192,13040,1,0,0:0:0:0:
448,192,13040,1,8,0:0:0:0:
192,192,13280,1,0,0:0:0:0:
320,192,13400,1,0,0:0:0:0:
64,192,13520,1,2,0:0:0:0:
192,192,13520,128,0,14000:0:0:0:0:
320,192,14000,1,0,0:0:0:0:
64,192,14000,1,0,0:0:0:0:
448,192,14000,1,8,0:0:0:0:
320,192,14240,1,0,0:0:0:0:
192,192,14240,1,2,0:0:0:0:
448,192,14480,1,2,0:0:0:0:
64,192,14480,1,0,0:0:0:0:
64,192,14960,1,0,0:0:0:0:
192,192,14960,1,0,0:0:0:0:
448,192,14960,1,8,0:0:0:0:
320,192,15200,1,0,0:0:0:0:
192,192,15320,1,2,0:0:0:0:
64,192,15320,1,2,0:0:0:0:
448,192,15440,1,2,0:0:0:0:
320,192,15440,128,0,15920:0:0:0:0:
64,192,15680,1,2,0:0:0:0:
64,192,15920,1,0,0:0:0:0:
448,192,15920,1,8,0:0:0:0:
192,192,15920,1,0,0:0:0:0:
320,192,16160,1,0,0:0:0:0:
192,192,16280,1,2,0:0:0:0:
64,192,16400,1,2,0:0:0:0:
448,192,16400,1,0,0:0:0:0:
192,192,16640,1,2,0:0:0:0:
448,192,16880,1,8,0:0:0:0:
320,192,16880,1,0,0:0:0:0:
64,192,16880,1,0,0:0:0:0:
192,192,17120,1,0,0:0:0:0:
320,192,17240,1,0,0:0:0:0:
64,192,17360,128,0,18963:0:0:0:0:
320,192,18963,1,0,0:0:0:0:
448,192,18963,1,2,0:0:0:0:
192,192,18963,128,0,19443:3:0:0:0:
64,192,19443,1,0,0:0:0:0:
320,192,19443,1,0,0:0:0:0:
448,192,19443,1,8,0:0:0:0:
192,192,19683,1,2,0:0:0:0:
64,192,19683,1,0,0:0:0:0:
448,192,19923,1,2,0:0:0:0:
320,192,19923,1,2,0:0:0:0:
320,192,20283,1,0,0:0:0:0:
192,192,20403,1,0,0:0:0:0:
64,192,20403,1,0,0:0:0:0:
448,192,20403,1,8,0:0:0:0:
320,192,20643,1,0,0:0:0:0:
448,192,20763,1,0,0:0:0:0:
64,192,20883,1,0,0:0:0:0:
192,192,20883,128,2,21363:0:0:0:0:
320,192,21123,1,0,0:0:0:0:
64,192,21363,1,0,0:0:0:0:
448,192,21363,1,8,0:0:0:0:
320,192,21363,1,0,0:0:0:0:
192,192,21603,128,0,21843:0:0:0:0:
64,192,21843,1,0,0:0:0:0:
448,192,21843,1,2,0:0:0:0:
320,192,22083,128,0,22323:0:0:0:0:
448,192,22323,1,8,0:0:0:0:
64,192,22323,1,0,0:0:0:0:
192,192,22323,1,0,0:0:0:0:
320,192,22563,1,0,0:0:0:0:
64,192,22683,1,0,0:0:0:0:
192,192,22683,1,2,0:0:0:0:
320,192,22803,1,0,0:0:0:0:
448,192,22803,128,2,23283:0:0:0:0:
192,192,23283,1,0,0:0:0:0:
64,192,23283,1,8,0:0:0:0:
320,192,23283,1,0,0:0:0:0:
448,192,23523,1,2,0:0:0:0:
320,192,23523,1,0,0:0:0:0:
64,192,23763,1,0,0:0:0:0:
192,192,23763,1,2,0:0:0:0:
64,192,24243,1,0,0:0:0:0:
448,192,24243,1,8,0:0:0:0:
192,192,24243,1,0,0:0:0:0:
320,192,24483,1,0,0:0:0:0:
192,192,24603,1,2,0:0:0:0:
64,192,24603,1,2,0:0:0:0:
320,192,24723,1,0,0:0:0:0:
448,192,24723,128,2,25203:0:0:0:0:
64,192,24963,1,2,0:0:0:0:
64,192,25203,1,0,0:0:0:0:
192,192,25203,1,0,0:0:0:0:
320,192,25203,1,8,0:0:0:0:
320,192,25443,1,0,0:0:0:0:
448,192,25443,1,2,0:0:0:0:
64,192,25683,1,0,0:0:0:0:
192,192,25683,1,2,0:0:0:0:
192,192,25923,1,0,0:0:0:0:
320,192,26163,1,0,0:0:0:0:
64,192,26163,1,0,0:0:0:0:
448,192,26163,1,8,0:0:0:0:
192,192,26403,1,0,0:0:0:0:
448,192,26523,1,0,0:0:0:0:
320,192,26883,128,0,27363:0:0:0:0:
64,192,27693,1,2,0:0:0:0:
192,192,27693,1,2,0:0:0:0:
320,192,27813,1,2,0:0:0:0:
448,192,27813,1,2,0:0:0:0:
64,192,27933,1,8,0:0:0:0:
448,192,27933,1,8,0:0:0:0:
192,192,27933,1,8,0:0:0:0:
320,192,29163,128,0,29523:0:0:0:0:
192,192,29523,128,0,30963:0:0:0:0:
448,192,30963,1,0,0:0:0:0:

edit:

a
Topic Starter
Xinnoh

Doyak wrote:

Oh my god, what is this song dank

What am I even supposed to point out? maybe should do another mod for your queue bc idk if this really counts much.

[Futsuu]
* 00:07:520 (14,15,16,17,18,19,20) - Too many dons here. Also I'd like to avoid using 00:07:280 (13,14,15) - 00:09:200 (18,19,20) - same patterns consecutively cuz this song really requires continuous variations.
* 00:15:200 (34,35,36,37,38,39) - this is kind of boring, so you might want to try dk kd for 00:16:160 (36,37,38,39) - so that 00:17:120 - ends with something going down. Rather 00:26:163 (58,59) - fits a kk cuz you still have the last spinner after.
fixed all

Also @angelrange I'm pretty sure I requested for mania to be modded, standard isn't finished. I offered to m4m in std/ctb because I can't do mania
celerih
All different BGs, all in completely different styles, I am so triggered right now
Topic Starter
Xinnoh
removed trigger, each mode has 1 bg now
Ascendance
Please don't be another magic bomb and start mapping more impressive things :/

only modding ctb

[
General
]

  1. Difficulty Spread : Fine
  2. Background Size : Taiko image dimensions are a bit weird, but it's negligible
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Talk to KwaN, youtube metadata is sketchy
  6. Timeline Issues : Your last timing point doesn't end on the spinner's end, making it useless. Please resnap it to the end of the spinner.
  7. Combo Colors : Ok
  8. Unused Hitsounds : None
  9. Hitsounds Issues : G
  10. Unused Files / Other : Meme songs are so 2016

[
Cup
]

General



  1. 00:00:566 (1) - Why isn't this a full curve :( There's no movement in the 2nd half of the slider. Move the tail so it looks more like a C. This could be applied to a lot of sliders you make. Their shapes are incredibly ugly :<. example
  2. 00:09:686 (1) - Shapes like this don't really work well in ctb. Apart from editor "aesthetic", the shape is largely pointless and it doesn't play too well. Try this instead.
  3. 00:17:366 - Missing a pretty important note here. If you added it at 00:26:649 (1) - where there isn't anything nearly as strong, there should be one here as well.
  4. 00:26:649 (1) - Try x:232. Seems a bit close to the previous note.

[
Salad
]

General



  1. 00:17:366 - Note? You could dash to this :d
  2. 00:24:249 (4,1) - Having a dash to this breaks your nodash -> dash -> nodash -> dash pattern. Remove the dash here!
  3. You could probably do a really small dash to 00:26:649 (1) - to keep the pattern.

[
Platter
]

General



  1. 00:17:366 - anime
  2. diff seems okay but hyperdash usage seems pretty inconsistent. I'd just go through and copy the pattern from the salad, except do normaldash -> hyperdash -> normaldash etc. As of right now, I didn't really follow what I was hyperdashing for :P

Good luck I guess
Topic Starter
Xinnoh

Ascendance wrote:

Please don't be another magic bomb and start mapping more impressive things :/

only modding ctb

[
General
]

  1. Difficulty Spread : Fine
  2. Background Size : Taiko image dimensions are a bit weird, but it's negligible highest reso of original size + cropped to common 16:9 ratio
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Talk to KwaN, youtube metadata is sketchy will after i get 2+ icons
  6. Timeline Issues : Your last timing point doesn't end on the spinner's end, making it useless. Please resnap it to the end of the spinner. spinner was meant to end on that tick, idk if rankable or need another timing section
  7. Combo Colors : Ok
  8. Unused Hitsounds : None
  9. Hitsounds Issues : G
  10. Unused Files / Other : Meme songs are so 2016

[
Cup
]

General

  1. 00:00:566 (1) - Why isn't this a full curve :( There's no movement in the 2nd half of the slider. Move the tail so it looks more like a C. This could be applied to a lot of sliders you make. Their shapes are incredibly ugly :<. example fixed both
  2. 00:09:686 (1) - Shapes like this don't really work well in ctb. Apart from editor "aesthetic", the shape is largely pointless and it doesn't play too well. Try this instead. ok desu
  3. 00:17:366 - Missing a pretty important note here. If you added it at 00:26:649 (1) - where there isn't anything nearly as strong, there should be one here as well. did a thing
  4. 00:26:649 (1) - Try x:232. Seems a bit close to the previous note. k

[
Salad
]

General

  1. 00:17:366 - Note? You could dash to this :d ^
  2. 00:24:249 (4,1) - Having a dash to this breaks your nodash -> dash -> nodash -> dash pattern. Remove the dash here! vocal
  3. You could probably do a really small dash to 00:26:649 (1) - to keep the pattern. there's no sound here, music > patterns

[
Platter
]

General

  1. 00:17:366 - anime hentai
  2. diff seems okay but hyperdash usage seems pretty inconsistent. I'd just go through and copy the pattern from the salad, except do normaldash -> hyperdash -> normaldash etc. As of right now, I didn't really follow what I was hyperdashing for :P I placed hypers on every spot where a dash was used in salad, odd how you picked up that pattern but not this one. Not really something to fix since it follows the same pattern

Good luck I guess
CtB is pretty much done now, time for other modes
DeletedUser_6709840
M4M from my lazy CTB queue, don't look at the other map until it's finished tho. (I think Ascendance sniped me)

General

I think the spinner snap to 1/12 is a bit dubious but it should be fine.

In general, I think you could lower the AR by .5 to balance out the note density, especially in Salad and Platter. Salad and Platter feels a bit too fast.

Cup

00:00:560 (1,2,3) – Perhaps deepen the curves of the C sliders (1,3) so there's a little bit more movement.

00:07:760 (1) – Just make this fully horizontal. It'll fully accentuate the long sound of the vocal and not have to stop to catch it fully.

00:13:520 (1) - ^ Same

00:15:440 (1) - ^ same

00:18:963 (1) - Deepen this C slider?

00:20:883 (1) – Make this horizontal?

00:24:723 (1) - ^Same


Salad

00:00:560 (1,2,1,2) – I'd deepen the curves of these to create more movement.

00:09:200 (4,1) – I'd increase distance to 2.3x just to ensure it is read as a dash.


Platter

Seems lit, good job.
My Angel RangE
From Team Symphony Modding Queue
m4m.

General

Std diff why Easy and Hard out of ? Hard Diff 2.06* Nomal diff.
^well. l think. do not care.

widescreen Support cheek off not . Not used story board remove

Hard

00:01:526 (2) - Head basket
00:02:486 (3) - ^ too
00:17:366 (1) - well. slider tick to sound? then red tick and white tick up right side.
00:21:369 (2) - .. basket?

Easy

00:02:486 (3) - Basket
00:05:846 (1) - ^ too
00:22:809 (1) - ^ too
Topic Starter
Xinnoh

RoseusJaeger wrote:

M4M from my lazy CTB queue, don't look at the other map until it's finished tho. (I think Ascendance sniped me)

General

I think the spinner snap to 1/12 is a bit dubious but it should be fine.

In general, I think you could lower the AR by .5 to balance out the note density, especially in Salad and Platter. Salad and Platter feels a bit too fast. + did same for standard

Cup
00:00:560 (1,2,3) – Perhaps deepen the curves of the C sliders (1,3) so there's a little bit more movement. changed shape
00:07:760 (1) – Just make this fully horizontal. It'll fully accentuate the long sound of the vocal and not have to stop to catch it fully.
00:13:520 (1) - ^ Same same for all
00:15:440 (1) - ^ same
00:18:963 (1) - Deepen this C slider? deepified
00:20:883 (1) – Make this horizontal? same
00:24:723 (1) - ^Same


Salad
00:00:560 (1,2,1,2) – I'd deepen the curves of these to create more movement. k
00:09:200 (4,1) – I'd increase distance to 2.3x just to ensure it is read as a dash. my DS can't go above 2.0x so did something like it


Platter
Seems lit, good job. top diffs are always lit


My Angel RangE wrote:

From Team Symphony Modding Queue
m4m.

General

Std diff why Easy and Hard out of ? Hard Diff 2.06* Nomal diff.
^well. l think. do not care. I thought I asked for a Mania mod there, std isn't complete :?

widescreen Support cheek off not . Not used story board remove k

Hard

00:01:526 (2) - Head basket I think you meant to say blanket here :lol: , fixed all 'baskets'
00:02:486 (3) - ^ too redid first bit
00:17:366 (1) - well. slider tick to sound? then red tick and white tick up right side. Nice catch, added silent soft-slidertick and soft-sliderslide
00:21:369 (2) - .. basket? fix

Easy
fixed all
00:02:486 (3) - Basket
00:05:846 (1) - ^ too
00:22:809 (1) - ^ too
there's only 19.9 seconds of mapping in Meep's diff lol
Shinsekai-
can i make the Oni? XD
Topic Starter
Xinnoh
Keeping the spread at E/N/H just for consistency. I'd ideally like to have done most of the set myself, but I asked for GDs from other mappers to help fill the gaps that I couldn't reliably map.
Daisycutter
Oh baby a meme, am I glad to mod this. I'll be doing Mania and StD, as the CtB diffs are finished and I can't don't know shit about taiko mapping lmao

I also don't really know much mania mapping terminology so I'll be using pictures to show whatever I'm describing.


Mania
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

EZ: Really, the only problem I have with this difficulty is the very end. Something about that long hold note bugs me. I'd try out a pattern similar to what's used in the HD difficulty, albeit with a few less notes. I'd start by using singles in place of those notes. Like this, maybe?: https://puu.sh/uHRUh/e4a6c14a4d.png

Other than that, great diff. No complaints here.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

NM: Overall, pretty solid, but could use some work.

The beginning feels a bit... lacking. I'd put an extra note on each slider change, like this: https://puu.sh/uHSuR/f61356605a.png. Not necessarily those exact patterns, though. I'll leave that bit to your discretion.

The middle (preview point to end of kiai) feels good, but I would fit a lane to each sound. (ex. lane 1 could be a kick, lane 2 could be the clap, etc.) This is more of a stylistic choice, so if you don't want to do that, then don't. I would like it though.

The ending has the same problem as the EZ difficulty. It's just bland. Find a pattern balance between EZ and HD and stick with that.

Good job with this difficulty!

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Sur's HD: Also a great difficulty, with just a few problems here and there.

00:07:526: The quarter notes here don't make much sense to me. The "ee" sound begins a fourth note before the next measure, so I would replace the note currently there with the hold. (like this: https://puu.sh/uHUqp/2631de2a65.png) Keep the other note there, though, so that the kick is still represented, and maybe add a second one. (like this: https://puu.sh/uHUtR/dcf5cb59ed.png)
There are many instances of that, and I feel it would up the quality of the map if they were changed.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Overall, good job! The maps are short so there really isn't too much to say about them, but I hope this helps a little bit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


osu!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Easy: Looks good to me. I don't like the empty space at 00:17:366 , though. A long slider, or even a spinner would work well here, if timed properly. Map something there, and it looks good to me. Great job!

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

meep's Normal: Same problem as before @ 00:17:336. Map something in that empty space.

00:05:846 (1,2): I think starting on the end of the previous slider would look and play better than what you have now. This just a personal preference, though, and if you don't like my idea more than what you have now, then feel free to just ignore this.

00:07:766 (1,2): ^

00:09:686 (1,2): ^

00:11:606 (1,2): ^

I think you get the gist. Overall, pretty well made, just not really to my taste aesthetically. If you think it plays better the way you have it now, then please keep it the same.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hard: Pretty nice. You have the emptiness problem fixed here, but there are a few changes I'd make to a few parts here and there.

00:04:886 (1,1): I don't like how far apart these are. It makes it a little bit difficult to read. Keep them closer together, or even stack them directly.

00:17:366 (1,1): ^

Everything else looks pretty nice! Good work!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Overall: Good set! I apologize if you feel like I didn't do enough, and if you have any questions about what I said or I didn't make anything clear enough, please feel free to PM me. Good luck!
Topic Starter
Xinnoh

BcTrack wrote:

Oh baby a meme, am I glad to mod this. I'll be doing Mania and StD, as the CtB diffs are finished and I can't don't know shit about taiko mapping lmao

I also don't really know much mania mapping terminology so I'll be using pictures to show whatever I'm describing.


Mania
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

EZ: Really, the only problem I have with this difficulty is the very end. Something about that long hold note bugs me. I'd try out a pattern similar to what's used in the HD difficulty, albeit with a few less notes. I'd start by using singles in place of those notes. Like this, maybe?: https://puu.sh/uHRUh/e4a6c14a4d.png

Other than that, great diff. No complaints here. Added just 2 notes, also added some more timing points to accommodate for the ending noises

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

NM: Overall, pretty solid, but could use some work.

The beginning feels a bit... lacking. I'd put an extra note on each slider change, like this: https://puu.sh/uHSuR/f61356605a.png. Not necessarily those exact patterns, though. I'll leave that bit to your discretion. Added some on the claps, may need tweaking

The middle (preview point to end of kiai) feels good, but I would fit a lane to each sound. (ex. lane 1 could be a kick, lane 2 could be the clap, etc.) This is more of a stylistic choice, so if you don't want to do that, then don't. I would like it though. I wouldn't do that on 4k

The ending has the same problem as the EZ difficulty. It's just bland. Find a pattern balance between EZ and HD and stick with that. same

Overall, good job! The maps are short so there really isn't too much to say about them, but I hope this helps a little bit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


osu!
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Easy: Looks good to me. I don't like the empty space at 00:17:366 , though. A long slider, or even a spinner would work well here, if timed properly. Map something there, and it looks good to me. Great job! Adding a break lets newbies readjust mouse and stuff

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hard: Pretty nice. You have the emptiness problem fixed here, but there are a few changes I'd make to a few parts here and there.

00:04:886 (1,1): I don't like how far apart these are. It makes it a little bit difficult to read. Keep them closer together, or even stack them directly. Kinda hard to fix, will find a solution

00:17:366 (1,1): ^ There's enough slider leniancy here imo, but made a triangle with 00:17:366 (1,1,2) - so it's a bit closer.

Everything else looks pretty nice! Good work!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Overall: Good set! I apologize if you feel like I didn't do enough, and if you have any questions about what I said or I didn't make anything clear enough, please feel free to PM me. Good luck! Thanks, we all start somewhere. May want to change your format a bit though, you can title your diffs like below to get a line. Doesn't show in preview, but it works. Click the quote button on Ascendance's mod to see what I mean.
[title]
Surono

BcTrack wrote:

Oh baby a meme, am I glad to mod this. I'll be doing Mania and StD, as the CtB diffs are finished and I can't don't know shit about taiko mapping lmao

I also don't really know much mania mapping terminology so I'll be using pictures to show whatever I'm describing.


Mania

Sur's HD: Also a great difficulty, with just a few problems here and there.

00:07:526: The quarter notes here don't make much sense to me. The "ee" sound begins a fourth note before the next measure, so I would replace the note currently there with the hold. (like this: https://puu.sh/uHUqp/2631de2a65.png) Keep the other note there, though, so that the kick is still represented, and maybe add a second one. (like this: https://puu.sh/uHUtR/dcf5cb59ed.png)
There are many instances of that, and I feel it would up the quality of the map if they were changed. yes good Idea, started hold LN from blue tick. unique tho

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Overall, good job! The maps are short so there really isn't too much to say about them, but I hope this helps a little bit.
Thanks

HD
osu file format v14

[General]
AudioFilename: Yeah Boy - Shooting Stars.mp3
AudioLeadIn: 0
PreviewTime: 4886
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9680,13520,18963,22803
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yeah Boy - Shooting Stars
TitleUnicode:Yeah Boy - Shooting Stars
Artist:BaconAkin
ArtistUnicode:BaconAkin
Creator:Sinnoh
Version:Sur's HD
Source:
Tags:Chromoxx Surono _Meep_ Meme boi Youtube Haiku Bag Raiders
BeatmapID:1232029
BeatmapSetID:576426

[Difficulty]
HPDrainRate:9
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mania.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
86,480,4,2,1,5,1,0
2486,-100,4,2,1,10,0,0
4886,-66.6666666666667,4,2,1,10,0,0
5486,-100,4,2,1,10,0,0
17366,-66.6666666666667,4,2,1,5,0,0
18969,480,4,2,1,70,1,1
26649,-100,4,2,1,70,0,0
26889,-200,4,2,1,20,0,0
27369,-100,4,2,1,20,0,0


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DustMoon
Hi~ from CanPoint modding queue MANIA
1|2|3|4|
EZ
00:27:702 (27702|0) - 00:27:932 (27932|3) - 00:31:016 (31016|0) - delete
00:05:846 (5846|1) - and00:18:969 (18969|1) - delete
NM
00:13:046 (13046|3) - move to 1
00:27:932 (27932|0) - delete
00:31:016 (31016|3) - delete
HD
00:00:086 (86|3,326|2,566|0,806|1,1046|3,1286|2) - same pattern with00:01:526 (1526|1,1526|0,1766|1,2006|3,2006|2,2246|2,2486|1,2486|0,2726|1,2966|3,2966|2,3206|2) -
00:04:886 (4886|0) - ?
00:13:286 (13286|1,13406|2) - the whole move right 1 col
00:15:206 (15206|2,15326|1) - the whole move left 1 col
00:25:449 (25449|3,25689|0,25689|1) - Ctrl+h
00:29:169 (29169|1,29492|2) - BAD
some note are very soft...
Good luck!
Topic Starter
Xinnoh
timing is now broken at the end for now, i am aware of it. fixing stuff to follow the weird noises

DustMoon wrote:

Hi~ from CanPoint modding queue MANIA
1|2|3|4|
EZ
00:27:702 (27702|0) - 00:27:932 (27932|3) - 00:31:016 (31016|0) - delete They're required else it doesn't go over 30 seconds (that said, changed pattern to hold + circle so it's more intuitive
00:05:846 (5846|1) - and00:18:969 (18969|1) - delete I've had some complaints from others that this part was too empty, so keeping for now.

NM
00:13:046 (13046|3) - move to 1 Not sure why I should do this, feels more natural to have it in-between the last two circles when there's a lane 2,4 or 3,1 jump
00:27:932 (27932|0) - delete Same as EZ
00:31:016 (31016|3) - delete ^

HD
00:29:169 (29169|1,29492|2) - BAD - unsure, may be my fault bc i was messing with timing points there
some note are very soft...
Good luck!
Topic Starter
Xinnoh
ctb aspire 2017 mapping :thonkang:
Surono

DustMoon wrote:

Hi~ from CanPoint modding queue MANIA
1|2|3|4|

[HD]00:00:086 (86|3,326|2,566|0,806|1,1046|3,1286|2) - same pattern with00:01:526 (1526|1,1526|0,1766|1,2006|3,2006|2,2246|2,2486|1,2486|0,2726|1,2966|3,2966|2,3206|2) - y, increasing.
00:04:886 (4886|0) - ? doble vocal
00:13:286 (13286|1,13406|2) - the whole move right 1 col no, I need gap here and avoid some stack notes
00:15:206 (15206|2,15326|1) - the whole move left 1 col same above
00:25:449 (25449|3,25689|0,25689|1) - Ctrl+h you mean move col 1? but keep this cuz 00:25:209 (25209|2,25689|1) - these
00:29:169 (29169|1,29492|2) - BAD rip 30secs
some note are very soft... dem
Good luck!
thank you
sdafsf
hard meme
00:00:566 (1,2,3,4) - its very minor but to make it perfect try to use the same blanket spacing on all 3 blankets.
00:07:646 - in hard diff you can add a note here
00:09:566 - ^ and basically every where else where this sound comes up im not going to list them
00:17:366 (1) - just doesnt look nice to me. i get why its like that, but i could still be nicer and similar
00:26:889 - spinner should start here with the cough

normal meme
00:12:566 (3,4) - this overlap doesnt look very nice
00:26:889 - again spinner should start here
ez meme
literally perfect. lol cant find anything
00:26:889 - except that the spinner should start here
Topic Starter
Xinnoh

sdafsf wrote:

hard meme
00:00:566 (1,2,3,4) - its very minor but to make it perfect try to use the same blanket spacing on all 3 blankets. blanketted
00:07:646 - in hard diff you can add a note here i could but it looks ugly with this AR and i don't like pushing my mapping on these kind of sets
00:09:566 - ^ and basically every where else where this sound comes up im not going to list them kk
00:17:366 (1) - just doesnt look nice to me. i get why its like that, but i could still be nicer and similar that's the point, his singing is terrible, it should look terrible
00:26:889 - spinner should start here with the cough nice catch, applied to other modes too

ez meme
literally perfect. lol cant find anything but it's shit
00:26:889 - except that the spinner should start here anime
anna apple

Hard

  1. 00:04:406 - this is an accent on the tamberine like sound, you could probably map this.
  2. 00:24:729 (1,2,3) - any reason to stray from the 2 1/2 slider pattern from prior. I know its kind of dry. I'm pretty sure you can add notes in places like 00:07:646 - to mix it up since the synth supports it. (like do this every other one or something, you know what i mean.)
  3. 00:21:849 (3) - should probably even out these distances since 3 4 and 5 are all strong but jump to 3 is small.

Meep's Normal

  1. 00:04:886 (1,1) - I'm fairly confident the amount of SV change here is unrankable for this level difficulty. please acquire more opinions
  2. 00:12:566 (3,4) - every now and then could use a little clean up. stuff like this is ok to make DS not perfect.

Easy

  1. 00:00:566 (1,2,3,4) - green points should have some volume progression.
  2. you shoudl get more opinions on the amount of SV change that occurs in this diff (aka .25 might be too much)
Rad-
Hello! I'm modding this map because the other one doesn't look ready yet.

Easy
You should maintain eveyrthing with the same slider speed for an Easy, this is really too much noteiceable for this difficulty
00:11:126 (3,1) - Nazi spacing
00:12:566 (2,3) - Same
00:14:966 (3) - You forgot to hitsound here
00:24:249 (3) - spacing again
I also suggest divinding the combos to make them longer, and have just 6 objects each to follow 8 beats, as it would also fit more to the key changing in the music, and also because combos look too short.

meep's Normal
Your slider speed changes are too hard and varied for a Normal as well, I recommend just maintaining with only one.
The kiai specially gets way too spaced and really doesn't fit the rest of the map.

Hard
00:07:286 (4,2,4) - Seems like you forgot to hitsound here
00:24:729 (1) - And also on this slider end

Hope it helps!
Topic Starter
Xinnoh

Rad- wrote:

Hello! I'm modding this map because the other one doesn't look ready yet. but it is...

Easy
You should maintain eveyrthing with the same slider speed for an Easy, this is really too much noteiceable for this difficulty
00:11:126 (3,1) - Nazi spacing fix
00:12:566 (2,3) - Same k
00:14:966 (3) - You forgot to hitsound here ty
00:24:249 (3) - spacing again fun fact: all of these blankets were random guesses when i mapped
I also suggest divinding the combos to make them longer, and have just 6 objects each to follow 8 beats, as it would also fit more to the key changing in the music, and also because combos look too short. that works well

Hard
00:07:286 (4,2,4) - Seems like you forgot to hitsound here yup
00:24:729 (1) - And also on this slider end ok desu

Hope it helps! ty

bor wrote:

Hard

  1. 00:04:406 - this is an accent on the tamberine like sound, you could probably map this. done
  2. 00:24:729 (1,2,3) - any reason to stray from the 2 1/2 slider pattern from prior. I know its kind of dry. I'm pretty sure you can add notes in places like 00:07:646 - to mix it up since the synth supports it. (like do this every other one or something, you know what i mean.) I'd prefer not to for simplicity, I can't manage 1/4 rhythm well without having to basically remap which I'd much rather avoid
  3. 00:21:849 (3) - should probably even out these distances since 3 4 and 5 are all strong but jump to 3 is small. nice catchu

Easy

  1. 00:00:566 (1,2,3,4) - green points should have some volume progression. other diffs don't, these greens are just so slider sldie + ticks are consistent
  2. you shoudl get more opinions on the amount of SV change that occurs in this diff (aka .25 might be too much) lowered
ty
Chromoxx
did some quick irc on the lower taiko diffs

log horizon
2017-03-28 14:47 Sinnoh: you there?
2017-03-28 14:47 Chromoxx: hi
2017-03-28 14:48 Sinnoh: can you help me fix stuff in shooting stars?
2017-03-28 14:49 Chromoxx: mh, if it's fast xD
2017-03-28 14:50 Sinnoh: sure lol
2017-03-28 14:50 Sinnoh: redl because i did some timing and stuff
2017-03-28 14:50 Chromoxx: what do u need help with?
2017-03-28 14:50 Sinnoh: is there anything that needs fixing or is it perfectly rankable
2017-03-28 14:52 Chromoxx: futsuu:
2017-03-28 14:52 Chromoxx: 00:00:086 - could need cutting
2017-03-28 14:52 Chromoxx: kinda a long pattern for something that's barely audible
2017-03-28 14:53 Sinnoh: i'll remove 1 and 5?
2017-03-28 14:53 Chromoxx: 1 and 5 feels wierd
2017-03-28 14:54 Chromoxx: 2 and 6 maybe
2017-03-28 14:54 Chromoxx: or just 4
2017-03-28 14:54 Chromoxx: or 2 and 4
2017-03-28 14:55 Chromoxx: 00:17:366 - you could add a K here
2017-03-28 14:55 Sinnoh: 2 and 6 seems to work
2017-03-28 14:55 Sinnoh: identical to previous pattern though
2017-03-28 14:55 Chromoxx: otherwise, from a patterning standpoint it's kinda different from normal futsuus since it isn't really using 1/1 patterns but it works here cos of the bpm and length of the song
2017-03-28 14:55 Chromoxx: the previous pattern doesn't have a finisher
2017-03-28 14:55 Chromoxx: hence K, not k
2017-03-28 14:56 Chromoxx: or you could just add a spinner there
2017-03-28 14:56 Sinnoh: til k =/= K
2017-03-28 14:56 Chromoxx: kantan:
2017-03-28 14:56 Chromoxx: 00:03:926 - add the note here
2017-03-28 14:57 Chromoxx: make this k d K?
2017-03-28 14:57 Chromoxx: 00:16:406 -
2017-03-28 14:58 Chromoxx: basically it, no major issues otherwise
2017-03-28 14:58 Sinnoh: same thing sure
2017-03-28 14:58 Sinnoh: that's a bit unexpected
2017-03-28 14:59 Sinnoh: was thinking there would be more problems because first taiko
2017-03-28 14:59 Sinnoh: but i guess that patterning and playability issues wouldn't really come up till muzus or onis tbf
2017-03-28 14:59 Sinnoh: thanks
2017-03-28 15:00 Chromoxx: np
Topic Starter
Xinnoh

conclusion: no conclusion made
- Ly0572 -
m4m

feel free to reject~ this is just my pov
|Mania|

EZ
00:26:649 (26649|3) - should be deleted~ no sound to cover

NM
00:13:046 (13046|1,13286|2) - move one col to the left to avoid note after this ln 00:12:566 (12566|2) -
00:26:649 (26649|1) - maybe move this here 00:26:529 - like i said on ez dif ~ no sound to cover

HD
00:00:566 - should be double ?
00:06:086 - can also add note here
00:12:806 - how about a 1/2 Ln? here too 00:16:646 - .. cuz u did it here 00:22:089 (22089|2) -

lol twas fast af
gl~
Topic Starter
Xinnoh

- Ly0572 - wrote:

m4m

feel free to reject~ this is just my pov
|Mania|

EZ
00:26:649 (26649|3) - should be deleted~ no sound to cover sure, did that on other mode low diffs

NM
00:13:046 (13046|1,13286|2) - move one col to the left to avoid note after this ln 00:12:566 (12566|2) - that works well
00:26:649 (26649|1) - maybe move this here 00:26:529 - like i said on ez dif ~ no sound to cover NM could use though, keeping as it is

lol twas fast af zooom
gl~
good suggestions, should be enough mania mods for now
Surono

- Ly0572 - wrote:

m4m

feel free to reject~ this is just my pov
|Mania|

[HD]00:00:566 - should be double ? ok since first notes is for amoeba ears
00:06:086 - can also add note here no...
00:12:806 - how about a 1/2 Ln? here too 00:16:646 - .. cuz u did it here 00:22:089 (22089|2) - that is really differ, I follow vocal...

lol twas fast af
gl~ ty`
00:00:566 - please add col 2 Sinnoh
_Meep_

BcTrack wrote:

Oh baby a meme, am I glad to mod this. I'll be doing Mania and StD, as the CtB diffs are finished and I can't don't know shit about taiko mapping lmao

meep's Normal: Same problem as before @ 00:17:336. Map something in that empty space. The sound is unpredictable and too weird to map,making the players not even know when it stops. Therefore leaving it empty allows the player to click the next note properly without holding on to some weirdass pig noise

00:05:846 (1,2): I think starting on the end of the previous slider would look and play better than what you have now. This just a personal preference, though, and if you don't like my idea more than what you have now, then feel free to just ignore this. It's fine and I think all the others are fine as well,its the bpm allows for players to move to each note accordingly without troubles even if there are slight flow changes

00:07:766 (1,2): ^ ^

00:09:686 (1,2): ^ ^

00:11:606 (1,2): ^ ^

I think you get the gist. Overall, pretty well made, just not really to my taste aesthetically. If you think it plays better the way you have it now, then please keep it the same.

Overall: Good set! I apologize if you feel like I didn't do enough, and if you have any questions about what I said or I didn't make anything clear enough, please feel free to PM me. Good luck!

sdafsf wrote:

normal meme
00:12:566 (3,4) - this overlap doesnt look very nice Fixed
00:26:889 - again spinner should start here spinning to breathing

bor wrote:

Meep's Normal

  1. 00:04:886 (1,1) - I'm fairly confident the amount of SV change here is unrankable for this level difficulty. please acquire more opinions Fixed[/color
  2. 00:12:566 (3,4) - every now and then could use a little clean up. stuff like this is ok to make DS not perfect.

Rad- wrote:

Hello! I'm modding this map because the other one doesn't look ready yet.

meep's Normal
Your slider speed changes are too hard and varied for a Normal as well, I recommend just maintaining with only one.
The kiai specially gets way too spaced and really doesn't fit the rest of the map. Fixed

Hope it helps!
thanx guyz
Litharrale
nm from my queue
This map probably has the best preview point I've ever seen
1|2|3|4
mania bg isn't 16:9 one pixel off s m h

HD
00:00:086 (86|3) - Cranked my headphones to MAX volume for this. Had to be careful cause if i went like one second too long I'd become deaf. There's no sound here. The synth starts 1/6 later. Don't have to change it but i'm just saying this chart is overmapped LMAO
00:04:166 (4166|2,4406|0,4406|3,4646|1) - remoive for effect?
00:07:046 - your mapping of red ticks in this section seems to be kind of erratic and without thought. Justify your patterns? Currently it's skip-map-skip-map-map-map-map-skip-map etc
00:08:486 (8486|2) - This vocal gets mapped but the next doesnt despite being the same length and intensity?
00:22:089 (22089|2) - Missing a great opportunity to map the descending vocals here

00:29:169 (29169|2,29409|1) - d-did you really map the kid talking so you could reach 30 second drain time...?

also the SV in this diff is all fairly uncomfortable and not really needed imo

NM
00:04:886 (4886|0) - Technically mistimed
00:21:849 (21849|1,22089|0,22329|2,22329|3,22569|1) - opportunity for sweet doubles mapping to break from the repetitive drums. BPM is low enough that i think it'll be fine

That's all I got. Fav'd and starred
Topic Starter
Xinnoh

Litharrale wrote:

nm from my queue
This map probably has the best preview point I've ever seen
1|2|3|4
mania bg isn't 16:9 one pixel off s m h

00:00:086 (86|3) - Cranked my headphones to MAX volume for this. Had to be careful cause if i went like one second too long I'd become deaf. There's no sound here. The synth starts 1/6 later. Don't have to change it but i'm just saying this chart is overmapped LMAO ffs i need to recut the mp3

NM
00:04:886 (4886|0) - Technically mistimed we're sticking with it so it's readable
00:21:849 (21849|1,22089|0,22329|2,22329|3,22569|1) - opportunity for sweet doubles mapping to break from the repetitive drums. BPM is low enough that i think it'll be fine I did something, but not sure if it's now for better or worse

That's all I got. Fav'd and starred glad you enjoyed it :)
Janko
o/

Random mania mod

short mod
[NM]
I propose HP=7 and OD=7 because hmm... HP,OD 8 on Normal diff is too high
[Sur's HD]
I propose HP=8 and OD=8 (ewentually OD=8.5 but better 8) because HP,OD 9 on Hard diff is too high in my opinion
00:04:886 (4886|0) - I thinkt that this LN should end in this time 00:05:606 -
00:05:846 (5846|0) - move this note to column 2
Topic Starter
Xinnoh
Addressing lith's thing from the previous mod, there is in fact an audible beat here


i'll change od/hp if surono thinks it should be lowered though
Surono

Litharrale wrote:

nm from my queue
This map probably has the best preview point I've ever seen
1|2|3|4
mania bg isn't 16:9 one pixel off s m h

[HD]
00:04:166 (4166|2,4406|0,4406|3,4646|1) - remoive for effect? no
00:07:046 - your mapping of red ticks in this section seems to be kind of erratic and without thought. Justify your patterns? Currently it's skip-map-skip-map-map-map-map-skip-map etc yes, bcus some red tick at there are different. mostly I follow vocal and noticeable sounds such 00:08:966 - then 00:07:046 - this just hihat so I didnt map here
00:08:486 (8486|2) - This vocal gets mapped but the next doesnt despite being the same length and intensity? I think I will change some colomn of LNs.. seems boring yeah
00:22:089 (22089|2) - Missing a great opportunity to map the descending vocals here LNs

00:29:169 (29169|2,29409|1) - d-did you really map the kid talking so you could reach 30 second drain time...? ....

also the SV in this diff is all fairly uncomfortable and not really needed imo ok 00:26:889 - this troll, unnecessary. dlt'd the sv but 00:17:366 - this fun

That's all I got. Fav'd and starred
ty ty

Janko wrote:

o/

Random mania mod

[short mod]
[Sur's HD]
I propose HP=8 and OD=8 (ewentually OD=8.5 but better 8) because HP,OD 9 on Hard diff is too high in my opinion short length, fun song, and i think fine lel. baseball map by daikyi more madness pls lol
00:04:886 (4886|0) - I thinkt that this LN should end in this time 00:05:606 - I wanted to end on ( "y"eah ) not on ( yea"h" )
00:05:846 (5846|0) - move this note to column 2 but the current seems fit as emphasize of vocal imo
teyeee

SPOILER
osu file format v14

[General]
AudioFilename: Yeah Boy - Shooting Stars.mp3
AudioLeadIn: 0
PreviewTime: 4886
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9680,13520,18963,22803
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yeah Boy - Shooting Stars
TitleUnicode:Yeah Boy - Shooting Stars
Artist:BaconAkin
ArtistUnicode:BaconAkin
Creator:Sinnoh
Version:Sur's HD
Source:
Tags:Chromoxx Surono _Meep_ Meme boi Youtube Haiku Bag Raiders
BeatmapID:1232029
BeatmapSetID:576426

[Difficulty]
HPDrainRate:9
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mania.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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448,192,26169,1,8,0:0:0:0:
192,192,26409,128,0,26529:0:0:0:0:
448,192,26529,128,0,26649:0:0:0:0:
320,192,26889,128,0,27369:0:0:0:0:
64,192,27696,1,2,0:0:0:0:
192,192,27696,1,2,0:0:0:0:
448,192,27816,1,2,0:0:0:0:
320,192,27816,1,2,0:0:0:0:
64,192,27936,1,8,0:0:0:0:
448,192,27936,1,8,0:0:0:0:
192,192,27936,1,8,0:0:0:0:
320,192,29169,128,0,29409:0:0:0:0:
192,192,29409,128,0,31004:0:0:0:0:
448,192,31004,1,4,0:0:0:0:
Nyukai
I was supposed to mod this, I didn't expect this song here xD.

However, I don't have anything to say, since I just can mod standard, anyway... Don't you plan to make more diffs? Or maybe map the last diff a bit harder? Would be funny to see more patterns or even triplets for this song, and maybe the mapset would be more interesting.

I'm sorry I can't be more helpful ;_;
Topic Starter
Xinnoh
the plan is to stick with e/n/h where hard is normal icon in all modes, so can't really do triples without bumping up the SR by a lot.
Thanks for looking at the map anyways, will probably start looking for BN if you think it's completed.
Yahuri
from meme
really late whoops

Easy
00:00:566 (1,3) - blanket
00:02:006 (2,3) - ^
00:05:846 (1,2) - ^
00:18:969 (1,3) - ^

meep's Normal
00:14:966 (4,2) - not a fan of this overlap

Hard
00:00:566 (1,2) - blanket
00:02:486 (1,2,1,1) - ^ the first slider doesn't blanket any of the following objects perfectly lol

theres really not much to point out here lol
good luck!
Nyukai

Sinnoh wrote:

the plan is to stick with e/n/h where hard is normal icon in all modes, so can't really do triples without bumping up the SR by a lot.
Thanks for looking at the map anyways, will probably start looking for BN if you think it's completed.
I'm really sorry, take a star so I don't feel guilty anymore ;_;
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