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posted
This beatmap was submitted using in-game submission on Tuesday, November 07, 2017 at 1:11:59 PM

Artist: BaconAkin
Title: Yeah Boy - Shooting Stars
Tags: Chromoxx Surono _Meep_ Meme boi Youtube Haiku Bag Raiders
BPM: 125
Filesize: 8331kb
Play Time: 00:30
Difficulties Available:
  1. Chromoxx' Muzukashii (2.13 stars, 94 notes)
  2. Cup (1.18 stars, 36 notes)
  3. Easy (1.33 stars, 36 notes)
  4. EZ - 4Key (1.07 stars, 79 notes)
  5. Futsuu (2.07 stars, 59 notes)
  6. Hard (2.13 stars, 53 notes)
  7. Kantan (1.03 stars, 35 notes)
  8. meep's Normal (1.88 stars, 48 notes)
  9. NM - 4Key (1.45 stars, 118 notes)
  10. Platter (2.04 stars, 53 notes)
  11. Salad (1.57 stars, 47 notes)
  12. Sur's HD - 4Key (2.33 stars, 193 notes)


Download: BaconAkin - Yeah Boy - Shooting Stars
Download: BaconAkin - Yeah Boy - Shooting Stars (no video)
Information: Scores/Beatmap Listing
---------------
This is a very important map to me as it represents the struggles of humanity in life. No matter what kind of obstacles are in your way, there is always a way to persevere and make it out in the end. Even if your initial attempts get shot down, get up and try again. It serves as a reminder that there are always people willing to help, even after all hope is lost and motivation is gone. Trying new things can go wrong, but with enough help and luck, anything is possible. Even if there are pessimistic voices, the positive ones will always shine through. Have confidence and be yourself. Also I just made up all nonsense and I couldn't care less about this, have fun.

Original Video

Muzukashii by Chromoxx
Hyper by Surono
Normal by _Meep_
the rest of it by me
posted
ur a fucking meme

Placeholder
posted
YEEEEEEEEEEEAAAAAAAAAAAAAAAHHHHHHHHH BBBBBBOOOOOOOOIIIIIIII (how am i supposed to mod this)


cup
00:02:000 - Can you add a note here for this drum sound? it also balances out the timeline for this note at 00:03:920 (3) -

00:11:120 (3,1) - this pattern feels like the odd one out compared to the rest in this section because 00:11:120 (3) - is more horizontal than any other ones and 00:11:600 (1) - is pretty close to the border.

00:17:360 (4) - i would put a note here because is where the YYYYYEEEEEEEEEEEEEE starts and also because its nicer to put a stop on a white tick instead of a red tick

00:27:123 (1) - not snapped (yes i hear the click sound at the end so i think its fine) just bothers me
salad
00:09:200 (4,1) - now to be fair i can see putting dashes on this song would be hell but it feels weird to have such a random jump for every other pattern. I think another good way to add dashes to this song would be to put more emphasis on notes like these 00:06:800 (3) - since theyre louder than the sound before and higher pitched. Maybe not make them all dashes but atleast increase dist.

00:13:040 (3,1) - ^

00:17:360 - YEEEEEE add a note here nerd EEEEEEE

you can prob change most of the problems i adressed in the first point by making them kinda like this 00:22:803 (1,2,3) - where (3) is larger distance from (1),(2) but idk its ur choice.
platter
00:09:200 (4,1) - yea again i dont hear a big enough difference this and something like 00:11:120 (4,1) - to warrant a hyper. same thing with the other patterns with a hyper and im too lazy to name them all. The hypers in the 2nd kiai are fine though imo because you put them where the music did have some drastic changeup but thats pretty much it

00:17:360 - u know what im going to say (add a note)



not much to say when its a 26 31 second song
posted
Redownload, added a soft-slidertick for cup

Paranoid Grapes wrote:

YEEEEEEEEEEEAAAAAAAAAAAAAAAHHHHHHHHH BBBBBBOOOOOOOOIIIIIIII (how am i supposed to mod this)


cup
00:02:000 - Can you add a note here for this drum sound? it also balances out the timeline for this note at 00:03:920 (3) - yeah boiii

00:11:120 (3,1) - this pattern feels like the odd one out compared to the rest in this section because 00:11:120 (3) - is more horizontal than any other ones and 00:11:600 (1) - is pretty close to the border.

00:17:360 (4) - i would put a note here because is where the YYYYYEEEEEEEEEEEEEE starts and also because its nicer to put a stop on a white tick instead of a red tick Tried doing that before, but I don't think it works

00:27:123 (1) - not snapped (yes i hear the click sound at the end so i think its fine) just bothers me idk if i need to variable time that
salad
00:09:200 (4,1) - now to be fair i can see putting dashes on this song would be hell but it feels weird to have such a random jump for every other pattern. I think another good way to add dashes to this song would be to put more emphasis on notes like these 00:06:800 (3) - since theyre louder than the sound before and higher pitched. Maybe not make them all dashes but atleast increase dist. The high pitched noises are too inconsistent and frequent to use dashes, I've increased spacings while keeping it walkable wherever there's a noise like this.

00:13:040 (3,1) - ^

00:17:360 - YEEEEEE add a note here nerd EEEEEEE same as above

you can prob change most of the problems i adressed in the first point by making them kinda like this 00:22:803 (1,2,3) - where (3) is larger distance from (1),(2) but idk its ur choice. same response
platter
00:09:200 (4,1) - yea again i dont hear a big enough difference this and something like 00:11:120 (4,1) - to warrant a hyper. same thing with the other patterns with a hyper and im too lazy to name them all. The hypers in the 2nd kiai are fine though imo because you put them where the music did have some drastic changeup but thats pretty much it I've used the same dash/hyperdash pattern throughout salad/platter Hypers on synths, dashes on highlights

00:17:360 - u know what im going to say (add a note) no


not much to say when its a 26 31 second song it's perfect, time for bubble kappap
posted
Hi~ late M4M from my queue.
You can mod this if you have free time and take any diffs you want as your map is only 31 seconds.

Mod
General
  1. I may add a spinner at 00:17:360 as we still here something this part.
  2. As a short song you may not use kiai time all the time. remove kiai time from 00:05:840 may be better.
Cup
  1. nothing to say
Salad
  1. you can make it harder as its only 1.58 stars.
  2. 00:09:200 (4,1) - make them closer. Its hard for normal players and easy to miss. Sometimes it just like a Edash in visual when test play (but actually it doesnt)
  3. 00:13:040 (3,1) - ^
Platter
  1. Make it harder. you didnt use 1/4 rhythm in this diff. But there're place that you can do this in my opinion. Such as: 00:07:640 you can add a circle here and make a Hdash to 00:07:760 (1) - , which can make this diff harder and also interesting.
    same place such as: 00:09:560, 00:11:480 etc...
  2. 00:11:120 (4,1) - Hdash


Not much to say as a short and easy map. There maybe something to do with your platter diff to make it harder. GL~
posted

Vanillas wrote:

Hi~ late M4M from my queue.
You can mod this if you have free time and take any diffs you want as your map is only 31 seconds. will do

Mod
General
  1. I may add a spinner at 00:17:360 as we still here something this part. Not enough time to here because ranking critera. Also adds better comedic effect
  2. As a short song you may not use kiai time all the time. remove kiai time from 00:05:840 may be better. Good suggestion, fits well with hitsound too
Cup
  1. nothing to say
Salad
  1. you can make it harder as its only 1.58 stars. ok but no,
  2. 00:09:200 (4,1) - make them closer. Its hard for normal players and easy to miss. Sometimes it just like a Edash in visual when test play (but actually it doesnt) never had edge dash issue, but I'm not the intended playerbase for this diff. Nerfed
  3. 00:13:040 (3,1) - ^ Now keeping somewhere around 2.2x distance for all dashes
Platter
  1. Make it harder. you didnt use 1/4 rhythm in this diff. But there're place that you can do this in my opinion. Such as: 00:07:640 you can add a circle here and make a Hdash to 00:07:760 (1) - , which can make this diff harder and also interesting. 1/4 hyperdashes are unrankable in platter. If I map this, I can't do the h-dash, which increases the difficulty.
    same place such as: 00:09:560, 00:11:480 etc...
  2. 00:11:120 (4,1) - Hdash The pattern I've used throughout both diffs is to alternate between larger and smaller dash on white ticks, using larger dash when the background synth changes. If I use the same every time it gets boring.


Not much to say as a short and easy map. There maybe something to do with your platter diff to make it harder. GL~ difficulty =/= quality. I'd like to make it harder, but it's impossible without making another diff
Thanks for pointing out the things on kiai/salad.

Redownload cause i added stuff...
posted
:D
posted
ye boi, wow there is baby taco diffs xd
posted
actually i am aspiring at attaining assdance 2.0 and acquiring a BN always assists at adding additional advice and appeals at attracting modders
posted
I saw de thumbnail, its fine. but when in editor... welllllllllplplepl
HD
osu file format v14

[General]
AudioFilename: Yeah Boy - Shooting Stars.mp3
AudioLeadIn: 0
PreviewTime: 4880
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9680,13520,18963,22803
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yeah Boy - Shooting Stars
TitleUnicode:Yeah Boy - Shooting Stars
Artist:BaconAkin
ArtistUnicode:BaconAkin
Creator:Sinnoh
Version:Sur's HD
Source:
Tags:Meme boi Youtube Haiku
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:9
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"boiii.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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add Bag Raiders into tags for original song's artist, ye boi.
posted
ty for the diff, changed the bg because teeth aren't nice to look at. I'll probably just spam random anime bgs with shooting stars on every diff. Will work those out later, temporary fix for now.
why didn't i think of mapping that weird ending noise

chromoxx's diff won't be here for a while because stuff, but unlikely he'll need many mods because he's not a shitmapper like the other taiko guy on this set
posted
Oh my god, what is this song

What am I even supposed to point out?

[Futsuu]
* 00:07:520 (14,15,16,17,18,19,20) - Too many dons here. Also I'd like to avoid using 00:07:280 (13,14,15) - 00:09:200 (18,19,20) - same patterns consecutively cuz this song really requires continuous variations.
* 00:15:200 (34,35,36,37,38,39) - this is kind of boring, so you might want to try dk kd for 00:16:160 (36,37,38,39) - so that 00:17:120 - ends with something going down. Rather 00:26:163 (58,59) - fits a kk cuz you still have the last spinner after.
posted

Sinnoh wrote:

but unlikely he'll need many mods because he's not a shitmapper like the other taiko guy on this set

secretly he is a memer,. ok im taco guy :C

Update HD
Improve + added SVs, hi Doyok.
osu file format v14

[General]
AudioFilename: Yeah Boy - Shooting Stars.mp3
AudioLeadIn: 0
PreviewTime: 4880
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9680,13520,18963,22803
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yeah Boy - Shooting Stars
TitleUnicode:Yeah Boy - Shooting Stars
Artist:BaconAkin
ArtistUnicode:BaconAkin
Creator:Sinnoh
Version:Sur's HD
Source:
Tags:Chromoxx Surono _Meep_ Meme boi Youtube Haiku Bag Raiders
BeatmapID:1232029
BeatmapSetID:576426

[Difficulty]
HPDrainRate:9
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Sound Samples

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192,192,800,1,0,0:0:0:0:
448,192,1040,1,2,0:0:0:0:
320,192,1040,1,0,0:0:0:0:
320,192,1280,1,0,0:0:0:0:
192,192,1520,1,0,0:0:0:0:
64,192,1520,1,4,0:0:0:0:
192,192,1760,1,0,0:0:0:0:
448,192,2000,1,2,0:0:0:0:
320,192,2000,1,0,0:0:0:0:
320,192,2240,1,0,0:0:0:0:
192,192,2480,1,0,0:0:0:0:
64,192,2480,1,4,0:0:0:0:
192,192,2720,1,0,0:0:0:0:
320,192,2960,1,0,0:0:0:0:
448,192,2960,1,2,0:0:0:0:
320,192,3200,1,0,0:0:0:0:
192,192,3440,1,0,0:0:0:0:
64,192,3440,1,4,0:0:0:0:
192,192,3680,1,0,0:0:0:0:
320,192,3920,1,0,0:0:0:0:
448,192,3920,1,2,0:0:0:0:
320,192,4160,1,0,0:0:0:0:
64,192,4400,1,0,0:0:0:0:
448,192,4400,1,0,0:0:0:0:
192,192,4640,1,0,0:0:0:0:
448,192,4880,128,0,5840:0:0:0:0:
64,192,4880,128,0,5360:0:0:0:0:
320,192,5840,128,2,6320:0:0:0:0:
64,192,5840,1,0,0:0:0:0:
448,192,6320,1,8,0:0:0:0:
192,192,6320,1,0,0:0:0:0:
64,192,6320,1,0,0:0:0:0:
192,192,6560,1,2,0:0:0:0:
320,192,6560,1,0,0:0:0:0:
448,192,6800,1,2,0:0:0:0:
64,192,6800,1,0,0:0:0:0:
64,192,7280,1,0,0:0:0:0:
192,192,7280,1,0,0:0:0:0:
448,192,7280,1,8,0:0:0:0:
320,192,7520,1,0,0:0:0:0:
192,192,7640,1,2,0:0:0:0:
64,192,7640,1,2,0:0:0:0:
448,192,7760,1,2,0:0:0:0:
320,192,7760,128,0,8240:0:0:0:0:
64,192,8000,1,0,0:0:0:0:
64,192,8240,1,0,0:0:0:0:
448,192,8240,1,0,0:0:0:0:
192,192,8240,1,8,0:0:0:0:
320,192,8480,1,0,0:0:0:0:
192,192,8600,1,2,0:0:0:0:
64,192,8720,1,2,0:0:0:0:
448,192,8720,1,2,0:0:0:0:
192,192,8960,1,2,0:0:0:0:
64,192,9200,1,0,0:0:0:0:
320,192,9200,1,0,0:0:0:0:
448,192,9200,1,8,0:0:0:0:
192,192,9440,1,0,0:0:0:0:
320,192,9560,1,0,0:0:0:0:
64,192,9680,1,2,0:0:0:0:
192,192,9680,128,0,10160:0:0:0:0:
320,192,10160,1,0,0:0:0:0:
64,192,10160,1,0,0:0:0:0:
448,192,10160,1,8,0:0:0:0:
192,192,10400,1,0,0:0:0:0:
448,192,10400,1,2,0:0:0:0:
320,192,10640,1,2,0:0:0:0:
64,192,10640,1,0,0:0:0:0:
448,192,11120,1,0,0:0:0:0:
320,192,11120,1,0,0:0:0:0:
64,192,11120,1,8,0:0:0:0:
192,192,11360,1,0,0:0:0:0:
320,192,11480,1,2,0:0:0:0:
448,192,11480,1,2,0:0:0:0:
64,192,11600,1,2,0:0:0:0:
192,192,11600,128,0,12080:0:0:0:0:
448,192,11840,1,2,0:0:0:0:
448,192,12080,1,8,0:0:0:0:
64,192,12080,1,0,0:0:0:0:
320,192,12080,1,0,0:0:0:0:
192,192,12320,1,0,0:0:0:0:
320,192,12440,1,2,0:0:0:0:
448,192,12560,1,0,0:0:0:0:
64,192,12560,1,2,0:0:0:0:
192,192,12800,1,2,0:0:0:0:
64,192,13040,1,0,0:0:0:0:
320,192,13040,1,0,0:0:0:0:
448,192,13040,1,8,0:0:0:0:
192,192,13280,1,0,0:0:0:0:
320,192,13400,1,0,0:0:0:0:
64,192,13520,1,2,0:0:0:0:
192,192,13520,128,0,14000:0:0:0:0:
320,192,14000,1,0,0:0:0:0:
64,192,14000,1,0,0:0:0:0:
448,192,14000,1,8,0:0:0:0:
320,192,14240,1,0,0:0:0:0:
192,192,14240,1,2,0:0:0:0:
448,192,14480,1,2,0:0:0:0:
64,192,14480,1,0,0:0:0:0:
64,192,14960,1,0,0:0:0:0:
192,192,14960,1,0,0:0:0:0:
448,192,14960,1,8,0:0:0:0:
320,192,15200,1,0,0:0:0:0:
192,192,15320,1,2,0:0:0:0:
64,192,15320,1,2,0:0:0:0:
448,192,15440,1,2,0:0:0:0:
320,192,15440,128,0,15920:0:0:0:0:
64,192,15680,1,2,0:0:0:0:
64,192,15920,1,0,0:0:0:0:
448,192,15920,1,8,0:0:0:0:
192,192,15920,1,0,0:0:0:0:
320,192,16160,1,0,0:0:0:0:
192,192,16280,1,2,0:0:0:0:
64,192,16400,1,2,0:0:0:0:
448,192,16400,1,0,0:0:0:0:
192,192,16640,1,2,0:0:0:0:
448,192,16880,1,8,0:0:0:0:
320,192,16880,1,0,0:0:0:0:
64,192,16880,1,0,0:0:0:0:
192,192,17120,1,0,0:0:0:0:
320,192,17240,1,0,0:0:0:0:
64,192,17360,128,0,18963:0:0:0:0:
320,192,18963,1,0,0:0:0:0:
448,192,18963,1,2,0:0:0:0:
192,192,18963,128,0,19443:3:0:0:0:
64,192,19443,1,0,0:0:0:0:
320,192,19443,1,0,0:0:0:0:
448,192,19443,1,8,0:0:0:0:
192,192,19683,1,2,0:0:0:0:
64,192,19683,1,0,0:0:0:0:
448,192,19923,1,2,0:0:0:0:
320,192,19923,1,2,0:0:0:0:
320,192,20283,1,0,0:0:0:0:
192,192,20403,1,0,0:0:0:0:
64,192,20403,1,0,0:0:0:0:
448,192,20403,1,8,0:0:0:0:
320,192,20643,1,0,0:0:0:0:
448,192,20763,1,0,0:0:0:0:
64,192,20883,1,0,0:0:0:0:
192,192,20883,128,2,21363:0:0:0:0:
320,192,21123,1,0,0:0:0:0:
64,192,21363,1,0,0:0:0:0:
448,192,21363,1,8,0:0:0:0:
320,192,21363,1,0,0:0:0:0:
192,192,21603,128,0,21843:0:0:0:0:
64,192,21843,1,0,0:0:0:0:
448,192,21843,1,2,0:0:0:0:
320,192,22083,128,0,22323:0:0:0:0:
448,192,22323,1,8,0:0:0:0:
64,192,22323,1,0,0:0:0:0:
192,192,22323,1,0,0:0:0:0:
320,192,22563,1,0,0:0:0:0:
64,192,22683,1,0,0:0:0:0:
192,192,22683,1,2,0:0:0:0:
320,192,22803,1,0,0:0:0:0:
448,192,22803,128,2,23283:0:0:0:0:
192,192,23283,1,0,0:0:0:0:
64,192,23283,1,8,0:0:0:0:
320,192,23283,1,0,0:0:0:0:
448,192,23523,1,2,0:0:0:0:
320,192,23523,1,0,0:0:0:0:
64,192,23763,1,0,0:0:0:0:
192,192,23763,1,2,0:0:0:0:
64,192,24243,1,0,0:0:0:0:
448,192,24243,1,8,0:0:0:0:
192,192,24243,1,0,0:0:0:0:
320,192,24483,1,0,0:0:0:0:
192,192,24603,1,2,0:0:0:0:
64,192,24603,1,2,0:0:0:0:
320,192,24723,1,0,0:0:0:0:
448,192,24723,128,2,25203:0:0:0:0:
64,192,24963,1,2,0:0:0:0:
64,192,25203,1,0,0:0:0:0:
192,192,25203,1,0,0:0:0:0:
320,192,25203,1,8,0:0:0:0:
320,192,25443,1,0,0:0:0:0:
448,192,25443,1,2,0:0:0:0:
64,192,25683,1,0,0:0:0:0:
192,192,25683,1,2,0:0:0:0:
192,192,25923,1,0,0:0:0:0:
320,192,26163,1,0,0:0:0:0:
64,192,26163,1,0,0:0:0:0:
448,192,26163,1,8,0:0:0:0:
192,192,26403,1,0,0:0:0:0:
448,192,26523,1,0,0:0:0:0:
320,192,26883,128,0,27363:0:0:0:0:
64,192,27693,1,2,0:0:0:0:
192,192,27693,1,2,0:0:0:0:
320,192,27813,1,2,0:0:0:0:
448,192,27813,1,2,0:0:0:0:
64,192,27933,1,8,0:0:0:0:
448,192,27933,1,8,0:0:0:0:
192,192,27933,1,8,0:0:0:0:
320,192,29163,128,0,29523:0:0:0:0:
192,192,29523,128,0,30963:0:0:0:0:
448,192,30963,1,0,0:0:0:0:


edit:

a
posted

Doyak wrote:

Oh my god, what is this song dank

What am I even supposed to point out? maybe should do another mod for your queue bc idk if this really counts much.

[Futsuu]
* 00:07:520 (14,15,16,17,18,19,20) - Too many dons here. Also I'd like to avoid using 00:07:280 (13,14,15) - 00:09:200 (18,19,20) - same patterns consecutively cuz this song really requires continuous variations.
* 00:15:200 (34,35,36,37,38,39) - this is kind of boring, so you might want to try dk kd for 00:16:160 (36,37,38,39) - so that 00:17:120 - ends with something going down. Rather 00:26:163 (58,59) - fits a kk cuz you still have the last spinner after.

fixed all

Also @angelrange I'm pretty sure I requested for mania to be modded, standard isn't finished. I offered to m4m in std/ctb because I can't do mania
posted
All different BGs, all in completely different styles, I am so triggered right now
posted
removed trigger, each mode has 1 bg now
posted
Please don't be another magic bomb and start mapping more impressive things :/

only modding ctb
[
General
]

  1. Difficulty Spread : Fine
  2. Background Size : Taiko image dimensions are a bit weird, but it's negligible
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Talk to KwaN, youtube metadata is sketchy
  6. Timeline Issues : Your last timing point doesn't end on the spinner's end, making it useless. Please resnap it to the end of the spinner.
  7. Combo Colors : Ok
  8. Unused Hitsounds : None
  9. Hitsounds Issues : G
  10. Unused Files / Other : Meme songs are so 2016
[
Cup
]

General



  1. 00:00:566 (1) - Why isn't this a full curve :( There's no movement in the 2nd half of the slider. Move the tail so it looks more like a C. This could be applied to a lot of sliders you make. Their shapes are incredibly ugly :<. example
  2. 00:09:686 (1) - Shapes like this don't really work well in ctb. Apart from editor "aesthetic", the shape is largely pointless and it doesn't play too well. Try this instead.
  3. 00:17:366 - Missing a pretty important note here. If you added it at 00:26:649 (1) - where there isn't anything nearly as strong, there should be one here as well.
  4. 00:26:649 (1) - Try x:232. Seems a bit close to the previous note.
[
Salad
]

General



  1. 00:17:366 - Note? You could dash to this :d
  2. 00:24:249 (4,1) - Having a dash to this breaks your nodash -> dash -> nodash -> dash pattern. Remove the dash here!
  3. You could probably do a really small dash to 00:26:649 (1) - to keep the pattern.
[
Platter
]

General



  1. 00:17:366 - anime
  2. diff seems okay but hyperdash usage seems pretty inconsistent. I'd just go through and copy the pattern from the salad, except do normaldash -> hyperdash -> normaldash etc. As of right now, I didn't really follow what I was hyperdashing for :P
Good luck I guess
posted

Ascendance wrote:

Please don't be another magic bomb and start mapping more impressive things :/

only modding ctb
[
General
]

  1. Difficulty Spread : Fine
  2. Background Size : Taiko image dimensions are a bit weird, but it's negligible highest reso of original size + cropped to common 16:9 ratio
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Talk to KwaN, youtube metadata is sketchy will after i get 2+ icons
  6. Timeline Issues : Your last timing point doesn't end on the spinner's end, making it useless. Please resnap it to the end of the spinner. spinner was meant to end on that tick, idk if rankable or need another timing section
  7. Combo Colors : Ok
  8. Unused Hitsounds : None
  9. Hitsounds Issues : G
  10. Unused Files / Other : Meme songs are so 2016
[
Cup
]

General

  1. 00:00:566 (1) - Why isn't this a full curve :( There's no movement in the 2nd half of the slider. Move the tail so it looks more like a C. This could be applied to a lot of sliders you make. Their shapes are incredibly ugly :<. example fixed both
  2. 00:09:686 (1) - Shapes like this don't really work well in ctb. Apart from editor "aesthetic", the shape is largely pointless and it doesn't play too well. Try this instead. ok desu
  3. 00:17:366 - Missing a pretty important note here. If you added it at 00:26:649 (1) - where there isn't anything nearly as strong, there should be one here as well. did a thing
  4. 00:26:649 (1) - Try x:232. Seems a bit close to the previous note. k
[
Salad
]

General

  1. 00:17:366 - Note? You could dash to this :d ^
  2. 00:24:249 (4,1) - Having a dash to this breaks your nodash -> dash -> nodash -> dash pattern. Remove the dash here! vocal
  3. You could probably do a really small dash to 00:26:649 (1) - to keep the pattern. there's no sound here, music > patterns
[
Platter
]

General

  1. 00:17:366 - anime hentai
  2. diff seems okay but hyperdash usage seems pretty inconsistent. I'd just go through and copy the pattern from the salad, except do normaldash -> hyperdash -> normaldash etc. As of right now, I didn't really follow what I was hyperdashing for :PI placed hypers on every spot where a dash was used in salad, odd how you picked up that pattern but not this one. Not really something to fix since it follows the same pattern
Good luck I guess
CtB is pretty much done now, time for other modes
posted
M4M from my lazy CTB queue, don't look at the other map until it's finished tho. (I think Ascendance sniped me)

General

I think the spinner snap to 1/12 is a bit dubious but it should be fine.

In general, I think you could lower the AR by .5 to balance out the note density, especially in Salad and Platter. Salad and Platter feels a bit too fast.

Cup

00:00:560 (1,2,3) – Perhaps deepen the curves of the C sliders (1,3) so there's a little bit more movement.

00:07:760 (1) – Just make this fully horizontal. It'll fully accentuate the long sound of the vocal and not have to stop to catch it fully.

00:13:520 (1) - ^ Same

00:15:440 (1) - ^ same

00:18:963 (1) - Deepen this C slider?

00:20:883 (1) – Make this horizontal?

00:24:723 (1) - ^Same


Salad

00:00:560 (1,2,1,2) – I'd deepen the curves of these to create more movement.

00:09:200 (4,1) – I'd increase distance to 2.3x just to ensure it is read as a dash.


Platter

Seems lit, good job.
posted
From Team Symphony Modding Queue
m4m.

General

Std diff why Easy and Hard out of ? Hard Diff 2.06* Nomal diff.
^well. l think. do not care.

widescreen Support cheek off not . Not used story board remove

Hard

00:01:526 (2) - Head basket
00:02:486 (3) - ^ too
00:17:366 (1) - well. slider tick to sound? then red tick and white tick up right side.
00:21:369 (2) - .. basket?

Easy

00:02:486 (3) - Basket
00:05:846 (1) - ^ too
00:22:809 (1) - ^ too
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