ur a fucking meme
Placeholder
Placeholder
Paranoid Grapes wrote:
YEEEEEEEEEEEAAAAAAAAAAAAAAAHHHHHHHHH BBBBBBOOOOOOOOIIIIIIII (how am i supposed to mod this)cup00:02:000 - Can you add a note here for this drum sound? it also balances out the timeline for this note at 00:03:920 (3) - yeah boiii
00:11:120 (3,1) - this pattern feels like the odd one out compared to the rest in this section because 00:11:120 (3) - is more horizontal than any other ones and 00:11:600 (1) - is pretty close to the border.
00:17:360 (4) - i would put a note here because is where the YYYYYEEEEEEEEEEEEEE starts and also because its nicer to put a stop on a white tick instead of a red tick Tried doing that before, but I don't think it works
00:27:123 (1) - not snapped (yes i hear the click sound at the end so i think its fine) just bothers me idk if i need to variable time thatsalad00:09:200 (4,1) - now to be fair i can see putting dashes on this song would be hell but it feels weird to have such a random jump for every other pattern. I think another good way to add dashes to this song would be to put more emphasis on notes like these 00:06:800 (3) - since theyre louder than the sound before and higher pitched. Maybe not make them all dashes but atleast increase dist. The high pitched noises are too inconsistent and frequent to use dashes, I've increased spacings while keeping it walkable wherever there's a noise like this.
00:13:040 (3,1) - ^
00:17:360 - YEEEEEE add a note here nerd EEEEEEE same as above
you can prob change most of the problems i adressed in the first point by making them kinda like this 00:22:803 (1,2,3) - where (3) is larger distance from (1),(2) but idk its ur choice. same responseplatter00:09:200 (4,1) - yea again i dont hear a big enough difference this and something like 00:11:120 (4,1) - to warrant a hyper. same thing with the other patterns with a hyper and im too lazy to name them all. The hypers in the 2nd kiai are fine though imo because you put them where the music did have some drastic changeup but thats pretty much it I've used the same dash/hyperdash pattern throughout salad/platter Hypers on synths, dashes on highlights
00:17:360 - u know what im going to say (add a note) no
not much to say when its a2631 second song it's perfect, time for bubble kappap
Thanks for pointing out the things on kiai/salad.Vanillas wrote:
Hi~ late M4M from my queue.
You can mod this if you have free time and take any diffs you want as your map is only 31 seconds. will doModGeneral
- I may add a spinner at 00:17:360 as we still here something this part. Not enough time to here because ranking critera. Also adds better comedic effect
- As a short song you may not use kiai time all the time. remove kiai time from 00:05:840 may be better. Good suggestion, fits well with hitsound too
Cup
- nothing to say
Salad
- you can make it harder as its only 1.58 stars. ok but no,
- 00:09:200 (4,1) - make them closer. Its hard for normal players and easy to miss. Sometimes it just like a Edash in visual when test play (but actually it doesnt) never had edge dash issue, but I'm not the intended playerbase for this diff. Nerfed
- 00:13:040 (3,1) - ^ Now keeping somewhere around 2.2x distance for all dashes
Platter
- Make it harder. you didnt use 1/4 rhythm in this diff. But there're place that you can do this in my opinion. Such as: 00:07:640 you can add a circle here and make a Hdash to 00:07:760 (1) - , which can make this diff harder and also interesting. 1/4 hyperdashes are unrankable in platter. If I map this, I can't do the h-dash, which increases the difficulty.
same place such as: 00:09:560, 00:11:480 etc...- 00:11:120 (4,1) - Hdash The pattern I've used throughout both diffs is to alternate between larger and smaller dash on white ticks, using larger dash when the background synth changes. If I use the same every time it gets boring.
Not much to say as a short and easy map. There maybe something to do with your platter diff to make it harder. GL~ difficulty =/= quality. I'd like to make it harder, but it's impossible without making another diff
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secretly he is a memer,. ok im taco guy :CSinnoh wrote:
but unlikely he'll need many mods because he's not a shitmapper like the other taiko guy on this set
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fixed allDoyak wrote:
Oh my god, what is this song dank
What am I even supposed to point out? maybe should do another mod for your queue bc idk if this really counts much.
[Futsuu]
* 00:07:520 (14,15,16,17,18,19,20) - Too many dons here. Also I'd like to avoid using 00:07:280 (13,14,15) - 00:09:200 (18,19,20) - same patterns consecutively cuz this song really requires continuous variations.
* 00:15:200 (34,35,36,37,38,39) - this is kind of boring, so you might want to try dk kd for 00:16:160 (36,37,38,39) - so that 00:17:120 - ends with something going down. Rather 00:26:163 (58,59) - fits a kk cuz you still have the last spinner after.
CtB is pretty much done now, time for other modesAscendance wrote:
Please don't be another magic bomb and start mapping more impressive things :/
only modding ctb[General ]
- Difficulty Spread : Fine
- Background Size : Taiko image dimensions are a bit weird, but it's negligible highest reso of original size + cropped to common 16:9 ratio
- Unsnapped objects : None
- Audio bitrate over 192 kbps : Good
- Metadata Issues : Talk to KwaN, youtube metadata is sketchy will after i get 2+ icons
- Timeline Issues : Your last timing point doesn't end on the spinner's end, making it useless. Please resnap it to the end of the spinner. spinner was meant to end on that tick, idk if rankable or need another timing section
- Combo Colors : Ok
- Unused Hitsounds : None
- Hitsounds Issues : G
- Unused Files / Other : Meme songs are so 2016
[Cup ]General
- 00:00:566 (1) - Why isn't this a full curve There's no movement in the 2nd half of the slider. Move the tail so it looks more like a C. This could be applied to a lot of sliders you make. Their shapes are incredibly ugly :<. example fixed both
- 00:09:686 (1) - Shapes like this don't really work well in ctb. Apart from editor "aesthetic", the shape is largely pointless and it doesn't play too well. Try this instead. ok desu
- 00:17:366 - Missing a pretty important note here. If you added it at 00:26:649 (1) - where there isn't anything nearly as strong, there should be one here as well. did a thing
- 00:26:649 (1) - Try x:232. Seems a bit close to the previous note. k
[Salad ]General
- 00:17:366 - Note? You could dash to this :d ^
- 00:24:249 (4,1) - Having a dash to this breaks your nodash -> dash -> nodash -> dash pattern. Remove the dash here! vocal
- You could probably do a really small dash to 00:26:649 (1) - to keep the pattern. there's no sound here, music > patterns
[Platter ]General
- 00:17:366 - anime hentai
- diff seems okay but hyperdash usage seems pretty inconsistent. I'd just go through and copy the pattern from the salad, except do normaldash -> hyperdash -> normaldash etc. As of right now, I didn't really follow what I was hyperdashing for I placed hypers on every spot where a dash was used in salad, odd how you picked up that pattern but not this one. Not really something to fix since it follows the same pattern
Good luck I guess
RoseusJaeger wrote:
M4M from my lazy CTB queue, don't look at the other map until it's finished tho. (I think Ascendance sniped me)
General
I think the spinner snap to 1/12 is a bit dubious but it should be fine.
In general, I think you could lower the AR by .5 to balance out the note density, especially in Salad and Platter. Salad and Platter feels a bit too fast. + did same for standard
Cup
00:00:560 (1,2,3) – Perhaps deepen the curves of the C sliders (1,3) so there's a little bit more movement. changed shape
00:07:760 (1) – Just make this fully horizontal. It'll fully accentuate the long sound of the vocal and not have to stop to catch it fully.
00:13:520 (1) - ^ Same same for all
00:15:440 (1) - ^ same
00:18:963 (1) - Deepen this C slider? deepified
00:20:883 (1) – Make this horizontal? same
00:24:723 (1) - ^Same
Salad
00:00:560 (1,2,1,2) – I'd deepen the curves of these to create more movement. k
00:09:200 (4,1) – I'd increase distance to 2.3x just to ensure it is read as a dash. my DS can't go above 2.0x so did something like it
Platter
Seems lit, good job. top diffs are always lit
there's only 19.9 seconds of mapping in Meep's diff lolMy Angel RangE wrote:
From Team Symphony Modding Queue
m4m.
General
Std diff why Easy and Hard out of ? Hard Diff 2.06* Nomal diff.
^well. l think. do not care. I thought I asked for a Mania mod there, std isn't complete
widescreen Support cheek off not . Not used story board remove k
Hard
00:01:526 (2) - Head basket I think you meant to say blanket here , fixed all 'baskets'
00:02:486 (3) - ^ too redid first bit
00:17:366 (1) - well. slider tick to sound? then red tick and white tick up right side. Nice catch, added silent soft-slidertick and soft-sliderslide
00:21:369 (2) - .. basket? fix
Easy
fixed all
00:02:486 (3) - Basket
00:05:846 (1) - ^ too
00:22:809 (1) - ^ too
BcTrack wrote:
Oh baby a meme, am I glad to mod this. I'll be doing Mania and StD, as the CtB diffs are finished and I can't don't know shit about taiko mapping lmao
I also don't really know much mania mapping terminology so I'll be using pictures to show whatever I'm describing.
Mania
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
EZ: Really, the only problem I have with this difficulty is the very end. Something about that long hold note bugs me. I'd try out a pattern similar to what's used in the HD difficulty, albeit with a few less notes. I'd start by using singles in place of those notes. Like this, maybe?: https://puu.sh/uHRUh/e4a6c14a4d.png
Other than that, great diff. No complaints here. Added just 2 notes, also added some more timing points to accommodate for the ending noises
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NM: Overall, pretty solid, but could use some work.
The beginning feels a bit... lacking. I'd put an extra note on each slider change, like this: https://puu.sh/uHSuR/f61356605a.png. Not necessarily those exact patterns, though. I'll leave that bit to your discretion. Added some on the claps, may need tweaking
The middle (preview point to end of kiai) feels good, but I would fit a lane to each sound. (ex. lane 1 could be a kick, lane 2 could be the clap, etc.) This is more of a stylistic choice, so if you don't want to do that, then don't. I would like it though. I wouldn't do that on 4k
The ending has the same problem as the EZ difficulty. It's just bland. Find a pattern balance between EZ and HD and stick with that. same
Overall, good job! The maps are short so there really isn't too much to say about them, but I hope this helps a little bit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
osu!
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Easy: Looks good to me. I don't like the empty space at 00:17:366 , though. A long slider, or even a spinner would work well here, if timed properly. Map something there, and it looks good to me. Great job! Adding a break lets newbies readjust mouse and stuff
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hard: Pretty nice. You have the emptiness problem fixed here, but there are a few changes I'd make to a few parts here and there.
00:04:886 (1,1): I don't like how far apart these are. It makes it a little bit difficult to read. Keep them closer together, or even stack them directly. Kinda hard to fix, will find a solution
00:17:366 (1,1): ^ There's enough slider leniancy here imo, but made a triangle with 00:17:366 (1,1,2) - so it's a bit closer.
Everything else looks pretty nice! Good work!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Overall: Good set! I apologize if you feel like I didn't do enough, and if you have any questions about what I said or I didn't make anything clear enough, please feel free to PM me. Good luck! Thanks, we all start somewhere. May want to change your format a bit though, you can title your diffs like below to get a line. Doesn't show in preview, but it works. Click the quote button on Ascendance's mod to see what I mean.[title]
ThanksBcTrack wrote:
Oh baby a meme, am I glad to mod this. I'll be doing Mania and StD, as the CtB diffs are finished and I can't don't know shit about taiko mapping lmao
I also don't really know much mania mapping terminology so I'll be using pictures to show whatever I'm describing.
Mania
Sur's HD: Also a great difficulty, with just a few problems here and there.
00:07:526: The quarter notes here don't make much sense to me. The "ee" sound begins a fourth note before the next measure, so I would replace the note currently there with the hold. (like this: https://puu.sh/uHUqp/2631de2a65.png) Keep the other note there, though, so that the kick is still represented, and maybe add a second one. (like this: https://puu.sh/uHUtR/dcf5cb59ed.png)
There are many instances of that, and I feel it would up the quality of the map if they were changed. yes good Idea, started hold LN from blue tick. unique tho
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Overall, good job! The maps are short so there really isn't too much to say about them, but I hope this helps a little bit.
osu file format v14
[General]
AudioFilename: Yeah Boy - Shooting Stars.mp3
AudioLeadIn: 0
PreviewTime: 4886
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
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[Editor]
Bookmarks: 9680,13520,18963,22803
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5
[Metadata]
Title:Yeah Boy - Shooting Stars
TitleUnicode:Yeah Boy - Shooting Stars
Artist:BaconAkin
ArtistUnicode:BaconAkin
Creator:Sinnoh
Version:Sur's HD
Source:
Tags:Chromoxx Surono _Meep_ Meme boi Youtube Haiku Bag Raiders
BeatmapID:1232029
BeatmapSetID:576426
[Difficulty]
HPDrainRate:9
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1
[Events]
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64,192,20409,1,0,0:0:0:0:
448,192,20409,1,8,0:0:0:0:
320,192,20649,1,0,0:0:0:0:
192,192,20769,128,2,21369:0:0:0:0:
448,192,20889,1,0,0:0:0:0:
64,192,20889,1,0,0:0:0:0:
320,192,21129,1,0,0:0:0:0:
64,192,21369,1,0,0:0:0:0:
448,192,21369,1,8,0:0:0:0:
320,192,21369,1,0,0:0:0:0:
192,192,21609,128,0,21849:0:0:0:0:
64,192,21849,1,0,0:0:0:0:
448,192,21849,1,2,0:0:0:0:
320,192,22089,128,0,22329:0:0:0:0:
448,192,22329,1,8,0:0:0:0:
64,192,22329,1,0,0:0:0:0:
192,192,22329,1,0,0:0:0:0:
320,192,22569,1,0,0:0:0:0:
64,192,22689,128,2,23289:0:0:0:0:
192,192,22689,1,2,0:0:0:0:
448,192,22809,1,0,0:0:0:0:
320,192,22809,1,0,0:0:0:0:
192,192,23289,1,0,0:0:0:0:
448,192,23289,1,8,0:0:0:0:
320,192,23289,1,0,0:0:0:0:
64,192,23529,128,0,23769:0:0:0:0:
320,192,23769,1,0,0:0:0:0:
192,192,23769,1,2,0:0:0:0:
64,192,24249,1,0,0:0:0:0:
448,192,24249,1,8,0:0:0:0:
320,192,24249,1,0,0:0:0:0:
192,192,24489,1,0,0:0:0:0:
448,192,24609,128,2,25209:0:0:0:0:
320,192,24609,1,2,0:0:0:0:
192,192,24729,1,2,0:0:0:0:
64,192,24729,1,2,0:0:0:0:
64,192,24969,1,2,0:0:0:0:
64,192,25209,1,0,0:0:0:0:
192,192,25209,1,0,0:0:0:0:
320,192,25209,1,8,0:0:0:0:
320,192,25449,128,0,25689:0:0:0:0:
192,192,25689,1,0,0:0:0:0:
448,192,25689,1,0,0:0:0:0:
192,192,25929,128,0,26169:0:0:0:0:
320,192,26169,1,0,0:0:0:0:
64,192,26169,1,0,0:0:0:0:
448,192,26169,1,8,0:0:0:0:
192,192,26409,128,0,26529:0:0:0:0:
448,192,26529,128,0,26649:0:0:0:0:
320,192,26889,128,0,27369:0:0:0:0:
64,192,27699,1,2,0:0:0:0:
192,192,27699,1,2,0:0:0:0:
320,192,27819,1,2,0:0:0:0:
448,192,27819,1,2,0:0:0:0:
64,192,27939,1,8,0:0:0:0:
448,192,27939,1,8,0:0:0:0:
192,192,27939,1,8,0:0:0:0:
320,192,29169,128,0,29529:0:0:0:0:
192,192,29529,128,0,30969:0:0:0:0:
448,192,30969,1,0,0:0:0:0:
DustMoon wrote:
Hi~ from CanPoint modding queue MANIA
1|2|3|4|
EZ
00:27:702 (27702|0) - 00:27:932 (27932|3) - 00:31:016 (31016|0) - delete They're required else it doesn't go over 30 seconds (that said, changed pattern to hold + circle so it's more intuitive
00:05:846 (5846|1) - and00:18:969 (18969|1) - delete I've had some complaints from others that this part was too empty, so keeping for now.
NM
00:13:046 (13046|3) - move to 1 Not sure why I should do this, feels more natural to have it in-between the last two circles when there's a lane 2,4 or 3,1 jump
00:27:932 (27932|0) - delete Same as EZ
00:31:016 (31016|3) - delete ^
HD
00:29:169 (29169|1,29492|2) - BAD - unsure, may be my fault bc i was messing with timing points there
some note are very soft...
Good luck!
thank youDustMoon wrote:
Hi~ from CanPoint modding queue MANIA
1|2|3|4|
[HD]00:00:086 (86|3,326|2,566|0,806|1,1046|3,1286|2) - same pattern with00:01:526 (1526|1,1526|0,1766|1,2006|3,2006|2,2246|2,2486|1,2486|0,2726|1,2966|3,2966|2,3206|2) - y, increasing.
00:04:886 (4886|0) - ? doble vocal
00:13:286 (13286|1,13406|2) - the whole move right 1 col no, I need gap here and avoid some stack notes
00:15:206 (15206|2,15326|1) - the whole move left 1 col same above
00:25:449 (25449|3,25689|0,25689|1) - Ctrl+h you mean move col 1? but keep this cuz 00:25:209 (25209|2,25689|1) - these
00:29:169 (29169|1,29492|2) - BAD rip 30secs
some note are very soft... dem
Good luck!
sdafsf wrote:
hard meme00:00:566 (1,2,3,4) - its very minor but to make it perfect try to use the same blanket spacing on all 3 blankets. blanketted
00:07:646 - in hard diff you can add a note here i could but it looks ugly with this AR and i don't like pushing my mapping on these kind of sets
00:09:566 - ^ and basically every where else where this sound comes up im not going to list them kk
00:17:366 (1) - just doesnt look nice to me. i get why its like that, but i could still be nicer and similar that's the point, his singing is terrible, it should look terrible
00:26:889 - spinner should start here with the cough nice catch, applied to other modes tooez memeliterally perfect. lol cant find anything but it's shit
00:26:889 - except that the spinner should start here anime
Rad- wrote:
Hello! I'm modding this map because the other one doesn't look ready yet. but it is...
Easy
You should maintain eveyrthing with the same slider speed for an Easy, this is really too much noteiceable for this difficulty
00:11:126 (3,1) - Nazi spacing fix
00:12:566 (2,3) - Same k
00:14:966 (3) - You forgot to hitsound here ty
00:24:249 (3) - spacing again fun fact: all of these blankets were random guesses when i mapped
I also suggest divinding the combos to make them longer, and have just 6 objects each to follow 8 beats, as it would also fit more to the key changing in the music, and also because combos look too short. that works well
Hard
00:07:286 (4,2,4) - Seems like you forgot to hitsound here yup
00:24:729 (1) - And also on this slider end ok desu
Hope it helps! ty
bor wrote:
Hard
- 00:04:406 - this is an accent on the tamberine like sound, you could probably map this. done
- 00:24:729 (1,2,3) - any reason to stray from the 2 1/2 slider pattern from prior. I know its kind of dry. I'm pretty sure you can add notes in places like 00:07:646 - to mix it up since the synth supports it. (like do this every other one or something, you know what i mean.) I'd prefer not to for simplicity, I can't manage 1/4 rhythm well without having to basically remap which I'd much rather avoid
- 00:21:849 (3) - should probably even out these distances since 3 4 and 5 are all strong but jump to 3 is small. nice catchu
tyEasy
- 00:00:566 (1,2,3,4) - green points should have some volume progression. other diffs don't, these greens are just so slider sldie + ticks are consistent
- you shoudl get more opinions on the amount of SV change that occurs in this diff (aka .25 might be too much) lowered
good suggestions, should be enough mania mods for now- Ly0572 - wrote:
m4m
feel free to reject~ this is just my pov
|Mania|EZ00:26:649 (26649|3) - should be deleted~ no sound to cover sure, did that on other mode low diffsNM00:13:046 (13046|1,13286|2) - move one col to the left to avoid note after this ln 00:12:566 (12566|2) - that works well
00:26:649 (26649|1) - maybe move this here 00:26:529 - like i said on ez dif ~ no sound to cover NM could use though, keeping as it is
lol twas fast af zooom
gl~
00:00:566 - please add col 2 Sinnoh- Ly0572 - wrote:
m4m
feel free to reject~ this is just my pov
|Mania|
[HD]00:00:566 - should be double ? ok since first notes is for amoeba ears
00:06:086 - can also add note here no...
00:12:806 - how about a 1/2 Ln? here too 00:16:646 - .. cuz u did it here 00:22:089 (22089|2) - that is really differ, I follow vocal...
lol twas fast af
gl~ ty`
BcTrack wrote:
Oh baby a meme, am I glad to mod this. I'll be doing Mania and StD, as the CtB diffs are finished and I can't don't know shit about taiko mapping lmao
meep's Normal: Same problem as before @ 00:17:336. Map something in that empty space. The sound is unpredictable and too weird to map,making the players not even know when it stops. Therefore leaving it empty allows the player to click the next note properly without holding on to some weirdass pig noise
00:05:846 (1,2): I think starting on the end of the previous slider would look and play better than what you have now. This just a personal preference, though, and if you don't like my idea more than what you have now, then feel free to just ignore this. It's fine and I think all the others are fine as well,its the bpm allows for players to move to each note accordingly without troubles even if there are slight flow changes
00:07:766 (1,2): ^ ^
00:09:686 (1,2): ^ ^
00:11:606 (1,2): ^ ^
I think you get the gist. Overall, pretty well made, just not really to my taste aesthetically. If you think it plays better the way you have it now, then please keep it the same.
Overall: Good set! I apologize if you feel like I didn't do enough, and if you have any questions about what I said or I didn't make anything clear enough, please feel free to PM me. Good luck!
sdafsf wrote:
normal meme00:12:566 (3,4) - this overlap doesnt look very nice Fixed
00:26:889 - again spinner should start here spinning to breathing
bor wrote:
Meep's Normal
- 00:04:886 (1,1) - I'm fairly confident the amount of SV change here is unrankable for this level difficulty. please acquire more opinions Fixed[/color
- 00:12:566 (3,4) - every now and then could use a little clean up. stuff like this is ok to make DS not perfect.
thanx guyzRad- wrote:
Hello! I'm modding this map because the other one doesn't look ready yet.
meep's Normal
Your slider speed changes are too hard and varied for a Normal as well, I recommend just maintaining with only one.
The kiai specially gets way too spaced and really doesn't fit the rest of the map. Fixed
Hope it helps!