I don't understand why we need a new score system (outside of tournaments I guess), but here goes my 4.20 cents :
Normal notes
[*] Normal notes are unchanged. Scoring is 300 for an accurate hit, 100 for an inaccurate hit.
Nothing changed here.Finisher notes
[*] Finishers are calculated last and are worth 4x the score. E.g. 300 normal -> 1200 finisher. 350 drum roll -> 1400 finisher.
That's ok for me, score is not the important part of the PP calculation, and that's a HUGE cheese on tournaments, bit punitive, but I guess that's the point.[*] Finishers require double presses, like a double chord in osu!mania. Lenience has not been adjusted for this.
EDIT : Some gameplays will not allow that, also, with new mapping rules (allowing finishers at end of streams) it will get extremely tedious to combobreak to every big note you can't hit (GL hitting every finishers on a xxxxx X xxxxx X xxxxx / X xxx X xxx X xxx X at high BPM. It adds challenge for sure, but it's just a pain to read, and to play)
Same for some players that doesn't seem to record the big notes correctly, even when they hit both their keysDrum rolls
[*] Drum roll ticks are worth 350 points.
Nothing changed here.[*] Drum roll ticks are forced to 1/4 spacing.
Nope, That's a huge fuck-up, the accuracy needed on 1/4 on some higher bpm maps with mods is going to break. Every time you locktick your slider, you're done. Ofc, with 25+ ticks sliders, that'll be fine because you can catch-up, but with short ones, you'll not have time to react, and that's not going to work[*] Drum roll ticks are counted towards the "combo" portion of the score, as such they affect how close you get to 1000000 score.
Again, that's bad, we're going a lot of steps backward[*] Upon completion of a drum roll, a miss will be given if the player has hit less than 30% of the ticks (unsuccessful), otherwise a 300 hit will be given.
See above points[*] Drum rolls award HP for each tick and for successful completion of the drum roll.
Why not.Spinners
[*] A miss will be given upon unsuccessful completion of a spinner.
Fine, but again, due to the lockticks, some quick spinners can lock up as well, that's 100% avoidable though[*] A 300 hit will be given upon successful completion of a spinner.
Why not.[*] Spinners award around half the HP of drum rolls for each hit and for successful completion of the spinner.
Why not.Health
[*] Taiko now has HP. HP values are calculated exactly the same as osu!mania.
Yeah, no. Again, this has to do with the mapping community, and how things were done until now, GL clearing Galaxy Collapse with such an idea. You guys better fix the actual HP issue (Scaling too high with large amount of notes/Too low with low amount)While I kinda agree with big notes changes(only score, again, no miss if you don't double hit, so that's fine), everything else is... just bad.
Loctav wrote:
the old system is all about having majority of taiko's mechanics be optional, whereas they have been mapped with intention in most parts. people skin away finisher objects to normal objects, trivializing them, spinners can be ignored, sliders can be ignored. the only thing I sort of can see not necessarily need to change is HP, but HP was always sort of silly in taiko - and is a bit overtuned right now (no idea if the hotfix for this has been pushed yet)
You are mapping, and you DARE say that ?
OFC it's optionnal, because we're using drumrolls and spinners 75% of the time to map UNMAPPABLE part of the song (Or would be too hard, a huge drumroll instead of a HUGE 24+ notes stream on a muzu for example)
I understand that it would be nice to not have to ignore these mechanics (and get away with it), but that's what makes them BONUS, you don't hit them ? you don't get the score, you hit them ? you get the bonus point. End of story.
If you want to make them mandatory, you better adapt to every BPM, every star rating, every OD set, every SV set; yeah, good luck on that.
Also forgot, Good luck streaming 1/4 180+ Finishers drumrolls..., i'm not even talking about low star rating maps, kantan and fuutsu are going to be the worst pain to map and plan.
R.I.P beginners (yeah, goodluck spamming 1/4 everywhere because we couldn't map anything but drumrolls/spinners on the music, also, if you just spam or hit 1/2 ? Not working again)
Maybe that would give mapping diversity, but i'm not even sure about that.
I'm not talking about unranked maps, everything has been said already
So yeah, unless that's World Cup / Competition only, that's a huge no-no.
(As always, sorry for my painful-to-read English)