Sorry to be so blunt but v2 is a load of crap.
The current system is working really well and allows newcomers to easily get into it while still rewarding skilled players by allowing them to achieve higher scores. Why change it into something that doesn't really reward the best players much but harshly punishes those that are not as good (yet)?
The miss on finishers is a horrible idea, it breaks so many maps and favors certain play styles over others. The current system rewards hitting them with double scores and if you want to top the leaderboards you kind of need to play them already. But it doesn't kill the accuracy of players who decide to play a little safe and take the hit in score instead.
If you want to change finishers then give them a marginally higher pp if played with both notes, so that hitting all on finisher heavy maps would award around 5% more pp.
The drumroll changes are kind of meh. They are intended as bonus points to achieve the highest possible scores and already allow different high scores even on SS plays. The only thing this change would achieve is again to make it only harder to get into taiko.
I can accept the changes to spinners if I really had to but this would kill some gimmick maps and make short (ninja) spinners pretty annoying.
The HP system is horrid for Taiko. This isn't Mania or CtB (thank god). Do you want to kill everyone that misses one stream on harder maps? Even though they would still easily pass with the current HP system?
Many maps balanced their HP settings to exactly what their creators intended, allowing a certain amount of misses over the whole map on each difficulty. Why break this system and force something in that's a lot worse?
What is the reasoning behind limiting the score you can achieve on a map?
Is score v2 going to apply to converts as well? Because if yes then it's even worse than it already looks.
With these suggested changes it's like you want Taiko to slowly die and fade away. It arguably favors only the very best players (which by definition are limited to a small number) while making it a chore to get into this gamemode, effectively driving away new players and therefore slowly killing the gamemode.
Bottom line: Don't change a running system, Taiko is fine as is and we all love it for what it is. Don't force changes for the sake of change and don't even dare thinking about forcing change just to bring Taiko in line with other gamemodes. If I wanted Mania I'd play Mania.
The current system is working really well and allows newcomers to easily get into it while still rewarding skilled players by allowing them to achieve higher scores. Why change it into something that doesn't really reward the best players much but harshly punishes those that are not as good (yet)?
The miss on finishers is a horrible idea, it breaks so many maps and favors certain play styles over others. The current system rewards hitting them with double scores and if you want to top the leaderboards you kind of need to play them already. But it doesn't kill the accuracy of players who decide to play a little safe and take the hit in score instead.
If you want to change finishers then give them a marginally higher pp if played with both notes, so that hitting all on finisher heavy maps would award around 5% more pp.
The drumroll changes are kind of meh. They are intended as bonus points to achieve the highest possible scores and already allow different high scores even on SS plays. The only thing this change would achieve is again to make it only harder to get into taiko.
I can accept the changes to spinners if I really had to but this would kill some gimmick maps and make short (ninja) spinners pretty annoying.
The HP system is horrid for Taiko. This isn't Mania or CtB (thank god). Do you want to kill everyone that misses one stream on harder maps? Even though they would still easily pass with the current HP system?
Many maps balanced their HP settings to exactly what their creators intended, allowing a certain amount of misses over the whole map on each difficulty. Why break this system and force something in that's a lot worse?
What is the reasoning behind limiting the score you can achieve on a map?
Is score v2 going to apply to converts as well? Because if yes then it's even worse than it already looks.
With these suggested changes it's like you want Taiko to slowly die and fade away. It arguably favors only the very best players (which by definition are limited to a small number) while making it a chore to get into this gamemode, effectively driving away new players and therefore slowly killing the gamemode.
Bottom line: Don't change a running system, Taiko is fine as is and we all love it for what it is. Don't force changes for the sake of change and don't even dare thinking about forcing change just to bring Taiko in line with other gamemodes. If I wanted Mania I'd play Mania.