>awarding a score multiplier to resolutions
taiko players have ascended to the next level that the game is now too easy for 16:9, and so the screen resolution wars have begun. with the new 1.03x multiplier in charge, it makes no sense for anyone to hopelessly compete with the inferior screen resolution of 16:9.
I can't even get into how much this is wrong. First off, if people have played on 4:3 for their entire career, they aren't going to notice a difference, and since their monitor isn't optional unlike mods, they will automatically get a passive bonus. People sometimes complain about the unfairness of 144hz vs 60hz or whatever, but imagine if one or the other gave an active benefit, an ingame benefit. Or perhaps if the game detected someone was using a tablet/mouse there was an active benefit. There would be an outcry, and nearly everyone still believes "tablet's easier than mouse" or "144hz is easier to play on than 60hz". If the player's accustomed to the condition, it barely matters, but if we were to apply this suggestion's logic here, guess what? Anyone automatically detected using a mouse or anyone's monitor detected being less than 144hz would get a passive boost. Many players can work with what they've got, and they've gotten very far, so why not keep that mentality here?
Second, having 16:9 act similar to 4:3 honestly does seem like the logical solution, though clearly that wasn't the popular choice. No, there is no clear cut answer onto how you solve this issue. If you make 16:9 act like 4:3, the playfield is smaller but graphics would be larger (or there's just a black bar/notes scroll faster), and if you make 4:3 act like 16:9, while it's true the playfield is larger, the graphics would also have to be smaller to fit this restriction (or have notes scroll slower). By the way as a side note, don't assume what the developers are trying to do, it makes you look like an ass. Anyways, that'd be like if for Mania, instead of the fade-in mod limit visibility only to the bottom, the screen zoomed into those bottom notes only. But the difference here? Fade-In has no multiplier. In fact, neither do Hidden or Flashlight. This is because of how fundamentally different Mania is played compared to other modes, and how those three mods can actually actively help those players. There could be a similar situation to those playing on 4:3. A smaller playfield means having fewer notes cluttering up the screen, which can help the player, well play better.
So then why does Hidden, Hardrock, and Flashlight grant multipliers to players in every other mode (Hardrock to Taiko in particular) except Mania? In Mania, you can actively control the scroll speed of the notes, in combination with Fade-In, Hidden, and Flashlight. This grants the most comfortable playstyle for a variety of players. In other modes, you can't control the scroll speed at all. Since this is Taiko, Hardrock actively makes notes scroll faster and the timing window and health bar are stricter. While it can help players read (especially on lower speeds), there are enough factors to determine how it would be given an active multiplier. A stricter hit window will mean a general lower accuracy, which can harm players in the long run. Hidden is a similar story, except the notes vanish after a set time has passed depending on the tempo. I'd argue Hidden is the anti-Hardrock, where on Hardrock lower BPM is arguably easier, Hidden on high BPM can be arguably easier. However, a majority of players agree that Hidden is strictly harder. And finally for flashlight, it simply blocks too much of the screen for it to ever be beneficial. There are reasons why mods gives multipliers outside of just visibility, and a ratio other than just being a ratio, has nothing outside of it.
Third, you just described yourself why 4:3 shouldn't be a mod, rather than why. "essentially 4:3 is a Mod that you an apply to the game, much like HD and HR but to a much lesser extent. It restricts view kinda like HR does but it's not as harsh." 4:3 players don't have this as a "mod", and because 4:3 has so little going for it, it makes no sense to have it as a mod. You just described it as a bootleg HR. We don't need two of the same mod ever. "Trying to match 4:3 to 16:9 has the same effect as removing HD FL HR from the game, the players that are only used to that mod will complain..." Excuse me? You can't just decide to boost a screen resolution's importance to the level of actual mods in the game. Removing a screen resolution would alienate a lot of players, but implementing the screen resolution as a passive boost would do the same thing, but to the other end of players. The combination of HDHR finally being tweaked slightly to make the two more readable together has been praised, and it's clear that the modifications of mods themselves aren't a problem. Surely in this regard, modifying how screen resolutions work would garner praise to players as well? You can't mimic the two, that's not quite the solution, but perhaps different behavior depending on the screen resolution would work. You can make scroll speed alter depending on the resolution, just look at a recent Taiko showcase by peppy! The scroll speed adjusts itself depending on the screen size, making the scrolling matter both from BPM and how long the width of the screen is in relation to the height of the screen. Finally, no matter what, the same scrolling will happen for both sides no matter what. HR will still make the game harder to play through increased scroll speed and OD/HP, HD will still make the game harder to play due to how HD starts to vanish around halfway down the screen, and FL will still make the game harder for, well being FL.
Please, think about how other players might play the game before you decide to bring up a potential way for you to hoard more performance points. Also for reference, I've played on 4:3 before, I found no real situations where I found 4:3 harder than 16:9, in fact 4:3 might've been easier in some regards, just like how 16:9 can be easier in some regards. It's almost like...screen resolution doesn't matter for overall skill. Top players can exist for 4:3 just like how top players can exist for mouse. It's not the hardware; it's the player.