I agree that the notelocking on spinners and slider ticks is a problem and I think the notelocking actually needs to go. (tbh I never got why they were a thing in the first place)
I agree that drum rolls and spinners are supposed to yield the "bonus score", but I also think that you need to at least perform on them a bit. hence why you need to hit 30% of the drum roll ticks, everything above stays optional.
For spinners, I think we can implement some sort of tiering that turns them into more than just "either complete or miss", something like "if you hit at least the half of the ticks, you get a 100, if you didnt even bother hitting the half of it, you miss".
Drum rolls and spinners therefore still contain their function of yielding the bonus score, however, you need to play them at least a bit to not miss entirely (therefore punishing it to ignore it at all).
Yes, HP scaling is off the roof and will be fixed.
Drum roll ticks forced to 1/4 is only an issue because of tick locking, right? If tick locking wouldnt be so retarded, this wouldnt even be an issue. Especially if you just have to hit 30% of the ticks.
And yes, Drum roll points should be a bonus score and dont count into the combo portion, I agree here.
I also have considered to suggest altering the way finishers work, Garpo came up with the idea of making them work a bit different, as in: whenever you hit a D only with one red key, you get a forced 100 (without the x4 bonus) and break combo like a sliderbreak, but you don't miss. This still accounts for actually hitting something, but seem to punish you with sliderbreaking and ignoring the double hit mechanic. I like that more than what it is now, tbh and I will try to bring that forward instead.
I agree that drum rolls and spinners are supposed to yield the "bonus score", but I also think that you need to at least perform on them a bit. hence why you need to hit 30% of the drum roll ticks, everything above stays optional.
For spinners, I think we can implement some sort of tiering that turns them into more than just "either complete or miss", something like "if you hit at least the half of the ticks, you get a 100, if you didnt even bother hitting the half of it, you miss".
Drum rolls and spinners therefore still contain their function of yielding the bonus score, however, you need to play them at least a bit to not miss entirely (therefore punishing it to ignore it at all).
Yes, HP scaling is off the roof and will be fixed.
Drum roll ticks forced to 1/4 is only an issue because of tick locking, right? If tick locking wouldnt be so retarded, this wouldnt even be an issue. Especially if you just have to hit 30% of the ticks.
And yes, Drum roll points should be a bonus score and dont count into the combo portion, I agree here.
I also have considered to suggest altering the way finishers work, Garpo came up with the idea of making them work a bit different, as in: whenever you hit a D only with one red key, you get a forced 100 (without the x4 bonus) and break combo like a sliderbreak, but you don't miss. This still accounts for actually hitting something, but seem to punish you with sliderbreaking and ignoring the double hit mechanic. I like that more than what it is now, tbh and I will try to bring that forward instead.