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TO-MAS feat. Chima - FLIP FLAP FLIP FLAP (TV SIZE)

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FinL
irc mod
2017-09-12 11:37 FinL: hello
2017-09-12 11:38 DJ Lucky: hey
2017-09-12 11:38 FinL: I saw you needed modding in #modreqs
2017-09-12 11:38 FinL: Even though you asked for specific people or w/e, I'm glad to help out if I can. :)
2017-09-12 11:39 FinL: I'm mostly just doing this to learn myself tbh, so yeah. xd
2017-09-12 11:39 DJ Lucky: if ya want to mod - go ahead :D I don't mind any type of help
2017-09-12 11:40 FinL: sick!
2017-09-12 11:40 FinL: I'm looking at your flip flap song rn
2017-09-12 11:40 FinL: ACTION is editing [https://osu.ppy.sh/b/1150384 TO-MAS feat.Chima - FLIP FLAP FLIP FLAP [Insane]]
2017-09-12 11:40 DJ Lucky: k
2017-09-12 11:41 FinL: I gots a question btw cause I see its obviously your view of the map, but is there a reason why you're using a VERY slight slider in the opposite way of some hitcircles
2017-09-12 11:41 FinL: 00:01:798 (1,2) and 00:02:824 (1,2) are some examples
2017-09-12 11:41 FinL: :|
2017-09-12 11:41 FinL: lemme fix that
2017-09-12 11:41 FinL: 00:01:798 (1,2) -
2017-09-12 11:41 DJ Lucky: give me a sec so I can see
2017-09-12 11:41 FinL: 00:02:824 (1,2)
2017-09-12 11:42 FinL: those are some examples, and it does it throughout the entire map I was just curious
2017-09-12 11:44 DJ Lucky: ah i'm bad at explaing but it just a way I map mostly
2017-09-12 11:44 FinL: okie, it would make a bit more sense to have them curve towards the next note, even if its such a slight curve
2017-09-12 11:44 FinL: 00:00:773 (1,2) -
2017-09-12 11:45 FinL: thats an example where you had it curve towards the next circle
2017-09-12 11:45 FinL: 00:03:337 (2,3) - this one too it curves towards each respective slider
2017-09-12 11:45 DJ Lucky: Oh that a problem - I can easily change that
2017-09-12 11:46 DJ Lucky: no problem*
2017-09-12 11:46 FinL: I can list the ones that I see real fast
2017-09-12 11:46 FinL: I'm gonna spam notes real fast. xd
2017-09-12 11:46 FinL: 00:04:875 (1) -
2017-09-12 11:47 FinL: 00:05:901 (4) - hmm... this one is different though
2017-09-12 11:47 FinL: Actually... nvm about that one
2017-09-12 11:47 FinL: 00:12:055 (4)
2017-09-12 11:47 FinL: 00:13:080 (1) - theres a lot of them. sry ;w;
2017-09-12 11:48 FinL: this would probably be less annoying if I posted on the forum. XD
2017-09-12 11:48 DJ Lucky: ah I think the problem with them is that I forgot to flip them when I copy the sliders..
2017-09-12 11:48 FinL: Could be owo
2017-09-12 11:49 FinL: 00:17:439 (3) - this note I would personally make it look like [https://osu.ppy.sh/ss/9075380 this]
2017-09-12 11:50 DJ Lucky: I change it
2017-09-12 11:53 FinL: 00:19:490 (3) - Maybe have it look like [https://osu.ppy.sh/ss/9075394 this]? Or something similar (My slider looks wack imo >w<)
2017-09-12 11:54 DJ Lucky: change and I gonna change the others too
2017-09-12 11:59 DJ Lucky: alrighty I think I fix majority of what ya pointed out and more
2017-09-12 11:59 FinL: okie
2017-09-12 11:59 FinL: I'm gonna give it a testplay real quick
2017-09-12 11:59 FinL: see how it plays on dt :^)
2017-09-12 12:00 DJ Lucky: k lol
2017-09-12 12:02 FinL: lol this song is so hard to acc xp
2017-09-12 12:02 FinL: Its the song, you had the offset right
2017-09-12 12:02 FinL: There are two other flip flap maps that are ranked, and the full version there isn't even a hddt ss on it yet
2017-09-12 12:02 FinL: Its just a slow bpm that most players can't really acc for some reason. its funny xp
2017-09-12 12:03 DJ Lucky: really? lol I thought this song is is an easy map to hddt
2017-09-12 12:03 FinL: tbh it is
2017-09-12 12:03 FinL: but its just hard to acc just cause of the song's nature
2017-09-12 12:04 FinL: that and you have the od at 6 so it might be easier to acc
2017-09-12 12:04 DJ Lucky: ah I see - it was od 7 at first I think
2017-09-12 12:05 FinL: I'm an acc player tbh, so I'm bias over od
2017-09-12 12:05 FinL: I honestly think 7 is good for an insane
2017-09-12 12:05 FinL: but I'm an acc player xp
2017-09-12 12:06 DJ Lucky: hmm I could change it back - it isn't a big deal to me
2017-09-12 12:09 FinL: Okie
2017-09-12 12:17 FinL: 00:47:952 (3) - on your easy diff, I would remove the nc
2017-09-12 12:18 FinL: 01:20:773 (1) - ^
2017-09-12 12:19 FinL: 01:22:824 (5) - nc
2017-09-12 12:19 DJ Lucky: ah I did even realize how short they was lol
2017-09-12 12:19 FinL: 01:24:875 (3) - remove nc
2017-09-12 12:19 FinL: :3
2017-09-12 12:19 DJ Lucky: change them all
2017-09-12 12:20 FinL: other than that I saw no problems really for that diff myself
2017-09-12 12:21 FinL: Now for the normal diff, you're generally starting a new combo too early imo, like after every 4th note
2017-09-12 12:21 FinL: 00:02:824 (1) - like here
2017-09-12 12:21 FinL: 00:06:926 (1) - and here and so forth. you know what I mean
2017-09-12 12:22 FinL: 00:11:029 (1) - this one is fine though since its after that melody or w/e the flute or w/e it is. LOL
2017-09-12 12:22 FinL: 00:15:131 (5) - remove nc
2017-09-12 12:22 FinL: 00:16:670 (6) - ^
2017-09-12 12:23 FinL: and then there are some other ones in there that I'm sure you'll pin point too with how I'm pointing out these notes
2017-09-12 12:23 DJ Lucky: I figure it was fine to start them like normal on this diff
2017-09-12 12:23 FinL: It could be, I'm just saying that I would do that, but its your map :p
2017-09-12 12:24 FinL: like you can keep it unless a bunch of others find it as an issue
2017-09-12 12:24 DJ Lucky: I will get rid of the extra ncs on the map
2017-09-12 12:25 FinL: okie
2017-09-12 12:25 FinL: Like the way I see it is you should put a nc at the tallest white bar on top or w/e its called. xd
2017-09-12 12:26 FinL: other than that no issues with the normal diff that I see
2017-09-12 12:26 DJ Lucky: That what did here lol (I think they call downbeats)
2017-09-12 12:27 FinL: you're putting nc on the 2nd tallest white bar
2017-09-12 12:27 FinL: actually they're the same size. lol
2017-09-12 12:27 DJ Lucky: yea lol
2017-09-12 12:28 FinL: Most maps that I see in normal diffs they start a nc on every 2nd downbeat
2017-09-12 12:28 FinL: if that makes sense
2017-09-12 12:29 DJ Lucky: I know what u mean
2017-09-12 12:30 DJ Lucky: The Normal is a bit dense compare to other normals since it was the first diff so it the reason it like that
2017-09-12 12:31 FinL: ahh :p
2017-09-12 12:31 DJ Lucky: I can change it if it is a problem to others
2017-09-12 12:31 FinL: thats fine
2017-09-12 12:34 FinL: and the nc issue that I have is also in the hard diff, but its subjective unless others bring it up as an issue
2017-09-12 12:35 FinL: 0uhh other than that I don't see anything else
2017-09-12 12:35 DJ Lucky: oh it been brought on Hard lol...
2017-09-12 12:35 DJ Lucky: up*
2017-09-12 12:35 FinL: ahh okie
2017-09-12 12:36 FinL: 01:20:773 (1) - ctrl+g
2017-09-12 12:36 DJ Lucky: I think it fine since it harder than Normal
2017-09-12 12:36 FinL: 01:20:516 (5)- and this one too
2017-09-12 12:36 DJ Lucky: oh k i'll do that
2017-09-12 12:36 FinL: oh lemme look at it real fast
2017-09-12 12:36 FinL: That might fuck up the flow. xd
2017-09-12 12:37 FinL: oh wait
2017-09-12 12:37 FinL: ...
2017-09-12 12:37 FinL: like here gimme a second
2017-09-12 12:37 DJ Lucky: k - I will consider since it bad at it current state
2017-09-12 12:37 FinL: https://osu.ppy.sh/ss/9075721 like maybe like that??? o.o
2017-09-12 12:38 FinL: but the problem with that is the spacing is too close x.x
2017-09-12 12:39 DJ Lucky: it ain't no problem - all it take is a bit rearranging
2017-09-12 12:39 FinL: yeah for sure
2017-09-12 12:39 FinL: There NOW I don't think I have anything else. XDDDD
2017-09-12 12:40 DJ Lucky: k I finish with that lol - thanks for the help :D
2017-09-12 12:40 DJ Lucky: if ya want - ya can post this on the forum to get kd
2017-09-12 12:40 FinL: Yeah no problem man. Thanks for letting my noob ass mod this for ya. xd
2017-09-12 12:40 FinL: I can do that. no worries
Kanzaki H Aria
Hello, from my queue.
General

Inconsistency in combo colours: [Easy]
Hard

SPOILER
00:03:849 (3,4) - imo,
00:08:978 (1,2,3,4,1,2,3,4) - you can make it more smoother, like it.
00:11:029 (1) - I think following the vocals would be better.
00:17:183 (1,2,3) - maybe uses the 1/1 slider at here?
00:19:234 (1,2,3) -
00:27:439 (1) - maybe following the vocals?
00:33:080 (1) - I think here should uses the 1/2 slider.
00:34:619 (3) - remove the "finish".
00:49:490 (1) - remove the "finish", (just my view, you can still keep it.)
Insane

SPOILER
00:01:798 (1) - ctrl + j
00:24:362 (3,4,1) - the flow looks not so good, make it more smoother.
00:37:952 (2,3,4,5,6,7,8,1) - hmm...... I think here is no need to using the stream.
00:40:003 (2,3,4,5,6,7,8,1) - ^ same.

That's all, good luck with it.
Topic Starter
Chanyah

KanpanRin wrote:

Hello, from my queue.
General

Inconsistency in combo colours: [Easy]
Fixed
Hard

SPOILER
00:03:849 (3,4) - imo,
00:08:978 (1,2,3,4,1,2,3,4) - you can make it more smoother, like it. change it up but not like how u did it
00:11:029 (1) - I think following the vocals would be better.
00:17:183 (1,2,3) - maybe uses the 1/1 slider at here?
00:19:234 (1,2,3) -
00:27:439 (1) - maybe following the vocals? Much rather keep my map like it is so no change with none of above
00:33:080 (1) - I think here should uses the 1/2 slider. Nah this is the hard and much have it like that than to simplify it like I did on Normal
00:34:619 (3) - remove the "finish".
00:49:490 (1) - remove the "finish", (just my view, you can still keep it.) keeping both
Insane

SPOILER
00:01:798 (1) - ctrl + j no change
00:24:362 (3,4,1) - the flow looks not so good, make it more smoother. change the direction
00:37:952 (2,3,4,5,6,7,8,1) - hmm...... I think here is no need to using the stream.
00:40:003 (2,3,4,5,6,7,8,1) - ^ same. tbh due to how the song is - I don't see there isn't a need for 1

That's all, good luck with it.
thanks for the mod :)
Peter
Hello From my queue

Easy
00:30:516 (2) - looks off to previous slider
00:34:619 (2) - too sharp
01:05:901 (4) - al little little bit off to previous
01:14:106 (4) - off make more visible blanket also you can make 01:12:567 (3) less sharper
01:18:208 (4) - little bit off
Normal
00:00:773 (1,3) - too sharp for beginning for normal diff might be not ok
00:20:260 (3) - pls change curve maybe to something like this : https://osu.ppy.sh/ss/9087518
00:45:644 (4) - little bit too off
Hard
00:24:875 (4) - change position to : https://osu.ppy.sh/ss/9087547 for better flow
00:42:824 (3) - make this less sharp or closer to next circle because that fits more to insane diff
Insane
00:18:208 (5) - how about flipping this one vertically
00:20:003 (4,5) - looks weird
Chalwa
Hello! From #modreqs

[General]
  1. Disable "Widescreen Support" since you haven't used a storyboard in your map.
[Easy]
  1. 00:05:901 (2) - Please make Ctrl + H and stack it with 00:04:875 (1) and look they aren't the same. For better look and aesthetics I think you should just copy 00:04:875 (1) slider, do the Ctrl + H and it will be nicer i think.
  2. 00:29:490 (1,2) - I know this one can be kinda nazi point, but yea. Why this sliders have that big curve, when pattern beafore and on 00:31:542 (3) slider you've made it less? I think it's unreasonable to make that big curve here, so I prefer you to make it a bit smaller.
  3. 00:39:747 (3,4) - This two aren't good aesthetics to be honest. Let's make this the with the same shape maybe? It will looks great I think.
  4. 01:25:901 (5) - New Combo, cause really loud sound and you've used all hitsounds here.

Sorry for that short mod, but I don't really like the song, but I wanted to help you to push this map forward, cause this map have potential I've looked at all diffs.
Topic Starter
Chanyah

PeterEU wrote:

Hello From my queue

Easy
00:30:516 (2) - looks off to previous slider it the same slider and isn't off when I look at it
00:34:619 (2) - too sharp
01:05:901 (4) - al little little bit off to previous
01:14:106 (4) - off make more visible blanket also you can make 01:12:567 (3) less sharper
01:18:208 (4) - little bit off
Normal
00:00:773 (1,3) - too sharp for beginning for normal diff might be not okMade less curvy
00:20:260 (3) - pls change curve maybe to something like this : https://osu.ppy.sh/ss/9087518
00:45:644 (4) - little bit too off
Hard
00:24:875 (4) - change position to : https://osu.ppy.sh/ss/9087547 for better flow
00:42:824 (3) - make this less sharp or closer to next circle because that fits more to insane diff change because I didn't like how it look tbh
Insane
00:18:208 (5) - how about flipping this one vertically rather have it like it is
00:20:003 (4,5) - looks weird adjusted
No reply = Fixed/Change

Thanks for mod

EDIT: Oh dangit - I'll edit this post to reply to you Chalwa - Didn't see ya mod until now lol

EDIT2:

Chalwa wrote:

Hello! From #modreqs

[General]
  1. Disable "Widescreen Support" since you haven't used a storyboard in your map. oooh - disable now
[Easy]
  1. 00:05:901 (2) - Please make Ctrl + H and stack it with 00:04:875 (1) and look they aren't the same. For better look and aesthetics I think you should just copy 00:04:875 (1) slider, do the Ctrl + H and it will be nicer i think. change
  2. 00:29:490 (1,2) - I know this one can be kinda nazi point, but yea. Why this sliders have that big curve, when pattern beafore and on 00:31:542 (3) slider you've made it less? I think it's unreasonable to make that big curve here, so I prefer you to make it a bit smaller. made it less curvy
  3. 00:39:747 (3,4) - This two aren't good aesthetics to be honest. Let's make this the with the same shape maybe? It will looks great I think. made the same shape
  4. 01:25:901 (5) - New Combo, cause really loud sound and you've used all hitsounds here. No problem with me so change

Sorry for that short mod, but I don't really like the song, but I wanted to help you to push this map forward, cause this map have potential I've looked at all diffs.
Thank you for the mod
HelloSCV
flip flap flop flup flep

requested from my queue

[General]
  1. try moving the offset to 766 (-7). I think it's the right offset
  2. 01:24:612 - What about moving the kiai endpoint to 01:24:868 - here? It's much better in my opinion and finishing kiai time on white tick is recommended
[Easy]
  1. 00:43:337 (2) - It currently has 1.1x DS. Maybe it's because of grid snap? idk
[Normal]
  1. 01:17:952 (4) - Same opinion with the Insane, try adding clap on start
[Hard]
  1. 00:27:439 (1) - Idk why you placed 1/1 slider with a repeat even there is proper vocal sound to place more objects. Consider splitting this
  2. 00:56:157 (1) - Same as the above
  3. 01:17:696 (3) - Same opinion with the Insane

    What about deleting some inapposite triplets? for example, like 00:17:183 (1,2,3) -, 00:19:234 (1,2,3) - and more. Since you used quite big distance snap on this diff, I think it's hard enough not to add many triplets on it
[Insane]
  1. OD -1 feels much better while playing
  2. 00:35:124 (1) - I don't really recommend using this kind of patterns because this can be a problem when rank according to the ranking criteria, please use different patterns.
  3. 00:39:234 (1) - I think adding NC on this isn't a good idea even you added it to emphasize this part. most of other objects with NC are quite reasonable for it while this isn't. Consider deleting the NC
  4. 00:41:285 (1) - ^
  5. 01:04:362 (1,1) - It seems that you placed NC on these objects to have consistency with former objects, 00:47:952 (1,1,1) - this, if so, what about giving variety to SV? use x0.7 and x0.9 SV variation would be great for them
  6. 01:16:926 (3) - Try adding finish on end. It feels nice
  7. 01:17:696 (5) - Similar opinion with above, try adding clap on end
good luck :>
Topic Starter
Chanyah

HelloSCV wrote:

flip flap flop flup flep

requested from my queue

[General]
  1. try moving the offset to 766 (-7). I think it's the right offset
  2. 01:24:612 - What about moving the kiai endpoint to 01:24:868 - here? It's much better in my opinion and finishing kiai time on white tick is recommended change both -
[Easy]
  1. 00:43:337 (2) - It currently has 1.1x DS. Maybe it's because of grid snap? idk must of been since I always have to cut it off
[Normal]
  1. 01:17:952 (4) - Same opinion with the Insane, try adding clap on start
[Hard]
  1. 00:27:439 (1) - Idk why you placed 1/1 slider with a repeat even there is proper vocal sound to place more objects. Consider splitting this
  2. 00:56:157 (1) - Same as the above change both - the 2nd one I had to rearrange the other pattern :c
  3. 01:17:696 (3) - Same opinion with the Insane

    What about deleting some inapposite triplets? for example, like 00:17:183 (1,2,3) -, 00:19:234 (1,2,3) - and more. Since you used quite big distance snap on this diff, I think it's hard enough not to add many triplets on it Eh I am a bit skeptic on this and since this something I can easily remove without messing with anything - I will wait till I get BNs to look at it and see how they think of this situation because I much rather keep them
[Insane]
  1. OD -1 feels much better while playing I keep changing this back and forth so keeping like it is for now
  2. 00:35:124 (1) - I don't really recommend using this kind of patterns because this can be a problem when rank according to the ranking criteria, please use different patterns. I move the slider so you can see it more clearly
  3. 00:39:234 (1) - I think adding NC on this isn't a good idea even you added it to emphasize this part. most of other objects with NC are quite reasonable for it while this isn't. Consider deleting the NC deleted
  4. 00:41:285 (1) - ^ deleted
  5. 01:04:362 (1,1) - It seems that you placed NC on these objects to have consistency with former objects, 00:47:952 (1,1,1) - this, if so, what about giving variety to SV? use x0.7 and x0.9 SV variation would be great for them change the DS
  6. 01:16:926 (3) - Try adding finish on end. It feels nice eh rather not (If I did this to the other diffs and I didn't notice - I will)
  7. 01:17:696 (5) - Similar opinion with above, try adding clap on end change
good luck :>
No reply = Fixed

Thanks for the mod <3
Xiaolin
Sorry for delay reeeeeee

Easy

  1. 00:34:612 (2) - Minor, but I'd make this less curvier, because throughout the diff you used less curved sliders, so it feels like that this one is a bit random.
Normal

  1. 00:25:381 (1,2,3) - Improving blanket here would make the visuals here look better. Same here 00:27:432 (1,2,3) -.
Hard

  1. 00:03:330 (2,3,4) - I personally feel like reducing jumps here would fit better since this part of the sounds calm. And also because the spacing between (3) and (4) is different from 00:09:996 (3,4) - when these two sound the same, so it's really weird that they have different spacings..
  2. 00:39:996 (2,3,4) - The reverse of these sliders don't really land on anything that sounds special, so I'd keep these 2/1 sliders instead since there isn't 1/4 sounds.
  3. 00:47:945 (1,1,1,1) - 01:24:868 (1,1,1) - NC spam here feels unnecessary since there aren't any major changes other then finish sounds, but it's up to you if you wanna keep it or not, this is just an opinion. (This also applies to Insane.)
  4. 00:49:996 (1) - 00:54:099 (1) - 01:06:407 (1) - 01:10:509 (1) - I'd emphasise these with 2 1/2 sliders to emphasise flip flap better, and since that's the title of the song, I personally think that it needs to be emphasised better instead of emphasised it with a 1/1 slider.
Insane

  1. 00:08:842 (5) - This lands on nothing, it's a fading sound from the previous slider, and since it's not really noticeable, it'd feel like as it's clicking on nothing. I'd highly suggest removing this.
  2. 00:30:894 (5) - ^
  3. 00:31:535 (1,2,3) - I'd space these like 00:15:124 (1,2,3) - since these two have similar sounds, so I don't see why they should be spaced differently.
  4. 00:34:612 (3,1) - How about making (1) more readable? This is the only overlap that looks like this throughout the diff, so it's kinda of odd..
  5. 00:40:637 - 00:41:150 - From what I hear with 25% playback rate, these land on nothing other than a high note, which is better to emphasise with a slider since streams don't really fit.
  6. 01:04:355 (1,1) - Why NC? It really feels random over here.
  7. 01:14:740 (2) - And again, this one doesn't land on anything either.
  8. 01:18:073 (6) - ^
  9. 01:24:227 (6) - ^
Good luck!
Altuth
Insane

Check AI mod for the objects that are not snapped.

Nice diff

Hard

01:04:355 (1,2) - Make them identical and rotate them like this http://puu.sh/xBa1C/f1da61d482.jpg

other than that it looks good

Normal

Cant find anything to improve

Easy

good diff

Good luck, nice mapset.
Topic Starter
Chanyah

Xiaolin wrote:

Sorry for delay reeeeeee

Easy

  1. 00:34:612 (2) - Minor, but I'd make this less curvier, because throughout the diff you used less curved sliders, so it feels like that this one is a bit random.
Normal

  1. 00:25:381 (1,2,3) - Improving blanket here would make the visuals here look better. Same here 00:27:432 (1,2,3) -.
Hard

  1. 00:03:330 (2,3,4) - I personally feel like reducing jumps here would fit better since this part of the sounds calm. And also because the spacing between (3) and (4) is different from 00:09:996 (3,4) - when these two sound the same, so it's really weird that they have different spacings..
  2. 00:39:996 (2,3,4) - The reverse of these sliders don't really land on anything that sounds special, so I'd keep these 2/1 sliders instead since there isn't 1/4 sounds. I am keeping it like it is since 1/2 slider doesn't do a good job here either and the 1/4 slider isn't hard at all for me to change it (I might do it though with some convincing since I can get over it)
  3. 00:47:945 (1,1,1,1) - 01:24:868 (1,1,1) - NC spam here feels unnecessary since there aren't any major changes other then finish sounds, but it's up to you if you wanna keep it or not, this is just an opinion. (This also applies to Insane.) the music is getting louder each time - I wanted to make this clear with the usage of that - it may not seem that important in hard but Insane it does - I kept it in hard so when player will get adjusted in Insane that this spot is going to have NC - I understand people don't like NC spam (as I keep getting mods about them lol) but I have my reason to not get rid of them
  4. 00:49:996 (1) - 00:54:099 (1) - 01:06:407 (1) - 01:10:509 (1) - I'd emphasise these with 2 1/2 sliders to emphasise flip flap better, and since that's the title of the song, I personally think that it needs to be emphasised better instead of emphasised it with a 1/1 slider. Eh I have done this in Insane so I don't think I am going to do this here - I wanted it be more simple since this is just the hard diff and the 1/1 slider still is cool for the flip flap sound -
    it basically how I did it in normal but higher spacing when it comes to that
Insane

  1. 00:08:842 (5) - This lands on nothing, it's a fading sound from the previous slider, and since it's not really noticeable, it'd feel like as it's clicking on nothing. I'd highly suggest removing this.
  2. 00:30:894 (5) - ^ change both
  3. 00:31:535 (1,2,3) - I'd space these like 00:15:124 (1,2,3) - since these two have similar sounds, so I don't see why they should be spaced differently.
  4. 00:34:612 (3,1) - How about making (1) more readable? This is the only overlap that looks like this throughout the diff, so it's kinda of odd.. It actually suppose to be like that atleast 2 times in this part but I didn't notice it until now - this is the only part of the song where I had to do something like that- I change it not because of what you said - but because I wasn't consistent during this section by not mapping the other time the same way so now it just 2 curve sliders since I have no time to just redo a bunch of patterns for something this minor
  5. 00:40:637 - 00:41:150 - From what I hear with 25% playback rate, these land on nothing other than a high note, which is better to emphasise with a slider since streams don't really fit. you are right with the 1st one but the other does land on something else so - 1st one was change into a slider since it not affecting the pattern while the other stays the same
  6. 01:04:355 (1,1) - Why NC? It really feels random over here. I explain this already - the music gradually get stronger here -
  7. 01:14:740 (2) - And again, this one doesn't land on anything either. it does land on something - I had always map the bubble sound on the blue tick (except in special cases if I didn't) so this shouldn't be a problem here
  8. 01:18:073 (6) - ^ Eh it lands on something but i'll change it since it always bother me
  9. 01:24:227 (6) - ^ same as the 1 before
Good luck!

thanks for the mod

No reply = fixed

Altuth - Did what ya said - thanks :)

Edit: Fix Minor typos
victorfernando
Hi from my mod queue

General

  1. About hitsounds, I think on start don't have any clap, using clap this way make the sound horrible the claps start here 00:35:124 in every map, consider remove clap before this, and the hitsound which one starts on 00:35:124 is this one : https://puu.sh/xBVkr/e8eaa707ef.wav

Easy

  1. Consider remaking with slider speed 1.00 or slow down CS, to be possible to make more blanket, this spacing on easy is hard for beginner's
  2. 00:02:353 the vocal start's here and end's here 00:03:376
  3. 00:06:453 start's ends here 00:07:479
  4. 00:22:864 if you follow the background sound ignoring the vocal he starts here and finish here 00:23:889
  5. 00:29:017 make a slider reverse here? until 00:31:069 because vocals go and back
  6. I'm gonna mark all claps for you :
  7. 00:34:658 . 00:36:710 . 00:38:761 . 00:40:812 . 00:42:864 every 4 ticks white

Normal

  1. the same thing with hitsounds , remove all claps before 00:35:124
  2. nerf cs to 3.0
  3. 00:09:740 overlap with 00:11:022
  4. 00:13:073 this overlap is bad bro
  5. 00:18:714 overlap with 00:20:253
  6. 00:52:817 overlap with 00:54:099

Hard

  1. 00:24:099 is better this way :
  2. 00:29:996 overlap with 00:31:278
  3. 00:48:458 move to X:448 Y:176
  4. 01:14:868 is a triple or a quick slider , because has sound on blue tick
  5. 01:25:894 move to X:368 Y:272
Topic Starter
Chanyah

victorfernando wrote:

Hi from my mod queue

General

  1. About hitsounds, I think on start don't have any clap, using clap this way make the sound horrible the claps start here 00:35:124 in every map, consider remove clap before this, and the hitsound which one starts on 00:35:124 is this one : https://puu.sh/xBVkr/e8eaa707ef.wav

Easy

  1. Consider remaking with slider speed 1.00 or slow down CS, to be possible to make more blanket, this spacing on easy is hard for beginner's this isn't too hard for beginner and I am not gonna change the SV (this map is bit strange anyways - the sr isn't going to show the actually difficulty due to the song nature and the way I map in general)
  2. 00:02:353 the vocal start's here and end's here 00:03:376
  3. 00:06:453 start's ends here 00:07:479 ya do realize that everything gotta be on the white tick right? Unless you have an outdated version -
    there isn't nothing wrong here
  4. 00:22:864 if you follow the background sound ignoring the vocal he starts here and finish here 00:23:889 ^
  5. 00:29:017 make a slider reverse here? until 00:31:069 because vocals go and back there is already a reverse slider after that slider so no
  6. I'm gonna mark all claps for you :
  7. 00:34:658 . 00:36:710 . 00:38:761 . 00:40:812 . 00:42:864 every 4 ticks white

Normal

  1. the same thing with hitsounds , remove all claps before 00:35:124
  2. nerf cs to 3.0 CS 3.5 is fine for normals
  3. 00:09:740 overlap with 00:11:022
  4. 00:13:073 this overlap is bad bro fixed both above
  5. 00:18:714 overlap with 00:20:253 the slider disappear (I have hit animation off) before this 1 so this is extremely minor
  6. 00:52:817 overlap with 00:54:099 it barely touches now

Hard

  1. 00:24:099 is better this way rather have my own way and that looks more uncomfortable than it is now (preferring to 2nd picture)
    :
  2. 00:29:996 overlap with 00:31:278 not changing - not really messing with anything...
  3. 00:48:458 move to X:448 Y:176 I want a back and forth type pattern - Not a straight up triangle
  4. 01:14:868 is a triple or a quick slider , because has sound on blue tick I know this but I am just leaving those to Insane
  5. 01:25:894 move to X:368 Y:272 I wanted it go down
The hitsounds is not going to be change in the map - I am sticking to how it is until I find a better hitclap which I probably won't - I will just lower a bit instead a bit


thanks for the mod
Nozhomi
Flip~

[General :]
  1. You have some unsnaped greenlline who could change stuff on your volume hitsounding like at 00:48:458 - so check and fix them. Also on Hard they're also diplicated 00:47:945 - / 00:47:945 - so remove unnecesarry one.
  2. Your hitsounding sounds really random at some points. For example from here 00:23:330 - whisle use seems super inconsistent, and on kiai I don't know why you stoped to use finish drum who was good. I would suggest you to take a look again on what you did for it and adjust hitsounds. If needed poke me.
[Easy :]
  1. AR4 is too high for that BPM and for the diff. AR2 or 3 is much more balanced for it.
  2. 00:04:868 (1,2) - If you blanket one, blancket the other pls (like you did on 00:29:483 (1,2) - who could be a bit better btw).
  3. 00:10:509 (2) - Flow would be much better if you move it at 312:96.
  4. 00:53:586 (4) - Once again, movement would feel more natural if was moved at 228:156
  5. 01:12:560 (3) - Could be less curved to blanket 01:14:099 (4) - .
[Normal :]
  1. 00:04:099 (4) - No sound starts from there, so that slider have no reason to be. You should more do a 1/2 slider who starts from 00:04:355 - who is the strong beat, or do like you did for 00:20:253 (3,4) - . Same for others like 00:10:253 (4) - / 00:12:304 (4) - / etc...
  2. 00:25:381 (1) - A 1/1 slider would matches more the vocal here.
  3. 01:02:304 (1,2,3) - Do the same rhythm than you did for Hard diff, the reverse don't fit at all vocal, and that's what you follow the most on your diff.
  4. 01:20:766 (1,2,3) - A newbie won't go for 01:21:278 (2) - with that movement but for 01:21:535 (3) - . A more simple movement to catch 01:21:278 (2) - would be better here.
[Insane :]
  1. 00:01:535 (3,1) - You didn't changed that, even if I told you about it irc lol (you know inconsistent spacing).
  2. 00:28:971 (6,7,1) - The curve created by the pattern movement could be more smooth.
  3. 01:06:407 (1,4) - You could stack them but not a necessity at all.
  4. 01:14:740 (2) - Hmmmm I don't agree with this one, it would have much more sense to put it on vocal at 01:14:996 - .
  5. 01:18:586 - Maybe add a circle here for vocal but as you want.

Mukyu~
Topic Starter
Chanyah

Nozhomi wrote:

Flip~

[General :]
  1. You have some unsnaped greenlline who could change stuff on your volume hitsounding like at 00:48:458 - so check and fix them. Also on Hard they're also diplicated 00:47:945 - / 00:47:945 - so remove unnecesarry one. Shouldn't be none no more
  2. Your hitsounding sounds really random at some points. For example from here 00:23:330 - whisle use seems super inconsistent, and on kiai I don't know why you stoped to use finish drum who was good. I would suggest you to take a look again on what you did for it and adjust hitsounds. If needed poke me.I wen't back over them (may need to check it again..) - the beat here 00:01:278 - for an example is low and not that noticeable for a clap which I didn't realize until the mod above - So I use the drum finish instead - the kiai however - the beat on every 2nd white tick is much louder and the drum finish didn't capture it so that is why I stop using it and use the clap since it more fitting to the music -
[Easy :]
  1. AR4 is too high for that BPM and for the diff. AR2 or 3 is much more balanced for it. change
  2. 00:04:868 (1,2) - If you blanket one, blancket the other pls (like you did on 00:29:483 (1,2) - who could be a bit better btw). change
  3. 00:10:509 (2) - Flow would be much better if you move it at 312:96.
  4. 00:53:586 (4) - Once again, movement would feel more natural if was moved at 228:156
  5. 01:12:560 (3) - Could be less curved to blanket 01:14:099 (4) - .
[Normal :]
  1. 00:04:099 (4) - No sound starts from there, so that slider have no reason to be. You should more do a 1/2 slider who starts from 00:04:355 - who is the strong beat, or do like you did for 00:20:253 (3,4) - . Same for others like 00:10:253 (4) - / 00:12:304 (4) - / etc... I had to remap a lot for this :c - I use a 1/1 slider and move it unto the white tick
  2. 00:25:381 (1) - A 1/1 slider would matches more the vocal here.
  3. 01:02:304 (1,2,3) - Do the same rhythm than you did for Hard diff, the reverse don't fit at all vocal, and that's what you follow the most on your diff.
  4. 01:20:766 (1,2,3) - A newbie won't go for 01:21:278 (2) - with that movement but for 01:21:535 (3) - . A more simple movement to catch 01:21:278 (2) - would be better here. change
[Insane :]
  1. 00:01:535 (3,1) - You didn't changed that, even if I told you about it irc lol (you know inconsistent spacing). Forgot tbh - I move it down so it should be consistent
  2. 00:28:971 (6,7,1) - The curve created by the pattern movement could be more smooth. change
  3. 01:06:407 (1,4) - You could stack them but not a necessity at all. didn't do much so might as well
  4. 01:14:740 (2) - Hmmmm I don't agree with this one, it would have much more sense to put it on vocal at 01:14:996 - . I guess the bubble sound is just not that noticeable to anyone so I did what you said
  5. 01:18:586 - Maybe add a circle here for vocal but as you want. kept the same

Mukyu~
I ain't updating yet because I had to do a lot of changes to Normal and I gotta polish it and make sure it looks good

Didn't say nothing to = fixed/change (would had say something to all but I lost my reply twice so I didn't wanted to waste time doing it again)

thank you <3

EDIT: ok I updated - Normal may or may not need to be adjusted... (I will probably just update again if I have to)

Hitsounds should be fixed (at least I hope so)
Nozhomi
Ok recheck no kd ofc

  1. Remove audio from video file.
[Easy :]
  1. 00:04:868 (1,2) - This is what I asked for https://puu.sh/xEpeY/4367f412fc.png / https://puu.sh/xEpg6/2d72fd5734.png (I CTRL+G the slider for the example).
  2. 01:12:560 (3) - Almost good, move end of slider at 182:380
[Insane :]
  1. 00:01:535 (3,4) - So sorry I was talking about this spacing who is inconsistent with stuff you did like 00:05:637 (3,4) - . It probably imply changing the pattern.
Topic Starter
Chanyah

Nozhomi wrote:

Ok recheck no kd ofc

  1. Remove audio from video file.
[Easy :]
  1. 00:04:868 (1,2) - This is what I asked for https://puu.sh/xEpeY/4367f412fc.png / https://puu.sh/xEpg6/2d72fd5734.png (I CTRL+G the slider for the example). did it similar to above
  2. 01:12:560 (3) - Almost good, move end of slider at 182:380this took longer than it really should to fix it... so I just adjusted the slider and the other 1
[Insane :]
  1. 00:01:535 (3,4) - So sorry I was talking about this spacing who is inconsistent with stuff you did like 00:05:637 (3,4) - . It probably imply changing the pattern. Oooh - I just changed the pattern and did some flipping and rotating so it be similar to the other pattern
should be all good except the video...
I did use a program but it said it had no audio to begin with when I used it
-I also use several others but they was all acting like crap and 1 even crash my game twice...

I will find a way to do it(or just get the rank version since all i gotta do is adjust the video offset since this is a different mp3 I think)
edit: I just took the rank one..

Also I did something to the Insane so it gonna have to be redownload since it gonna say it has 0 objects if you don't
(well it did to me when I almost f up the whole map...)
Nozhomi
K did a small discussion with Okorin about last diff.

  1. 00:04:355 (4,5,6) - Bad stack.
  2. 00:17:432 (3,4) - You should swap them in order to have vocal on the slider who would make the rhythm less akward here. Apply to 00:25:637 (3,4) -
    About hitsounds, seems you put some wrong one like 00:37:176 (7,1) - you invert hitsounds, 00:40:766 (1,2) - why double clap, ect. Check again pls.
  3. Also you have some weird NCs like 00:35:124 (1,1) - who seems totally unecessary.
  4. And last he said "kiai wastes potential a lot sad life" so if you want to know more for that point I suggest you to contact him directly ^^
Topic Starter
Chanyah

Nozhomi wrote:

K did a small discussion with Okorin about last diff.

  1. 00:04:355 (4,5,6) - Bad stack. fix
  2. 00:17:432 (3,4) - You should swap them in order to have vocal on the slider who would make the rhythm less akward here. Apply to 00:25:637 (3,4) -
    I change it into a reverse slider so I at least get the emphasis on the blue tick like I wanted while the vocals is no longer at the end of the slider
    - now whether or not this is fine - I have it save with the original pattern on my computer

    About hitsounds, seems you put some wrong one like 00:37:176 (7,1) - you invert hitsounds, 00:40:766 (1,2) - why double clap, ect. Check again pls.adjusted them on all difficulties again...
  3. Also you have some weird NCs like 00:35:124 (1,1) - who seems totally unecessary. gotten rid of the 1st one mention here since that really was unnecessary
    - I am not quite sure if the others is a problem as well - I explained them with other mods but I may consider changing it since it been brought up too much
  4. And last he said "kiai wastes potential a lot sad life" so if you want to know more for that point I suggest you to contact him directly ^^

I know about the kiai being like it is by someone that modded it previously and a few in game
- I just didn't wanted to force changes to it when I never had the intentions myself to do the kiai any other way than it is now
(not that I have a problem changing it btw)
Ill talk to okorin about it since I may misunderstood

EDIT: Summarize since it was too wordy
Topic Starter
Chanyah
Double post - I Tried get another response from oko but I think my word choice may had been poor and so I decided to spend some hours brainstorming ideas instead since the map wasn't going nowhere like it is

- I can always revert back to the old version if needed -

I just went on ahead and increase the overall spacing to the kiai - Change up some patterns in a way that still work with the map while keeping the ones that is fine as is -

Basically the kiai shouldn't feel exactly like everything else in the song like it was previously so hope it is ok now...

EDIT: went with the only suggestion I disagree with u since I might as well
- I add a NC here 01:18:458 (1) - because the ds is .8x not .7x like the other part of stream due to how intense the vocal gets
(this is minor so I can get rid of it not affecting anything)
Mir
Hitsounds
- 00:04:355 - Soft whistles on these whistle-y things would be cute.

Light Insane
- 01:20:253 - Unsnapped slider end.

- 00:00:766 (1,3) - How about doing this for 00:01:791 (4,6) - as well as 00:05:894 (4,6) - since they're also repetitions of the previous phrase?
- 00:28:971 (4,5,1) - 1 doesn't get that much emphasis. I think spacing it more would be nice. At least 2.2x from the previous object.
- 00:52:048 (1,2,3) - These downbeat triples seem really off, since the song isn't emphasizing the red tick at all here. The downbeat is getting the emphasis and the vocal comes in on the offbeat. If anything a triple on 00:51:919 - would work better. Apply for all if you agree.
- 01:09:996 (6,7,1) - Intensity is increasing so it'd make sense for 1 to have more spacing. Right now it has the same spacing as 6>7.
- 01:17:689 (5,6) - Honestly a reverse slider might work better than having the finish on a sliderend. 01:18:201 - Doesn't have a finish either so it checks out. You could even do this instead https://i.imgur.com/INckFMH.png but up to you.

You said you wanted to avoid the kiai feeling the same as the rest of the song? It does still feel the same. Mainly due to the same type of patterning used and generally equal spacing to parts before. You could alleviate this by reducing spacing of all the pre-kiai parts like 00:04:868 (1,2,3,4,5,6) - 00:06:919 (1,2,3,4) - 00:08:971 (1,2,3,4) - etc and maybe using angled/straight sliders for the kiai instead of the same types of curves. If you wanted a bigger change, up the SV to 1.3 or something so there's even more noticeable intensity increase.

Hard
- 00:49:483 (1) - Could be a stream, it's low bpm and the topdiff uses a lot more 1/4 so introducing more in the Hard would be appropriate. Stack the stream if you want as well.
- 01:05:381 (1,2) - One of these could be a stream as well.

Other diffs are fine.

Work on the topdiff, make the kiai more distinct. Then you can possibly call me back.
Topic Starter
Chanyah

Mir wrote:

Hitsounds
- 00:04:355 - Soft whistles on these whistle-y things would be cute. would had done it but can't have soft and drum at the same time
- What i'll do is get a soft whistle and change the name to drum whistle and add them like that


Light Insane
- 01:20:253 - Unsnapped slider end. fixed

- 00:00:766 (1,3) - How about doing this for 00:01:791 (4,6) - as well as 00:05:894 (4,6) - since they're also repetitions of the previous phrase? done
- 00:28:971 (4,5,1) - 1 doesn't get that much emphasis. I think spacing it more would be nice. At least 2.2x from the previous object. done
- 00:52:048 (1,2,3) - These downbeat triples seem really off, since the song isn't emphasizing the red tick at all here. The downbeat is getting the emphasis and the vocal comes in on the offbeat. If anything a triple on 00:51:919 - would work better. Apply for all if you agree. there isn't any noticeable sound moving it back to 00:51:919 - and then the downbeat wouldn't get no emphasis and the more noticable sound on the blue tick 00:52:176 - won't be clickable anymore since by applying that would mean to put those 2 notes 00:52:048 (1,2) - on the end of the previous slider and I would rather avoid that
- I understand the red tick is mainly just the vocal starting though - I will get rid of the note on the blue tick and move the slider instead of doing that above if u are not fine with my reasoning

- 01:09:996 (6,7,1) - Intensity is increasing so it'd make sense for 1 to have more spacing. Right now it has the same spacing as 6>7. changing
- 01:17:689 (5,6) - Honestly a reverse slider might work better than having the finish on a sliderend. 01:18:201 - Doesn't have a finish either so it checks out. You could even do this instead https://i.imgur.com/INckFMH.png but up to you. I will try to do the 2nd one

You said you wanted to avoid the kiai feeling the same as the rest of the song? It does still feel the same. Mainly due to the same type of patterning used and generally equal spacing to parts before. You could alleviate this by reducing spacing of all the pre-kiai parts like 00:04:868 (1,2,3,4,5,6) - 00:06:919 (1,2,3,4) - 00:08:971 (1,2,3,4) - etc and maybe using angled/straight sliders for the kiai instead of the same types of curves. If you wanted a bigger change, up the SV to 1.3 or something so there's even more noticeable intensity increase.

Hard
- 00:49:483 (1) - Could be a stream, it's low bpm and the topdiff uses a lot more 1/4 so introducing more in the Hard would be appropriate. Stack the stream if you want as well. no problem with me
- 01:05:381 (1,2) - One of these could be a stream as well. same as above

Other diffs are fine.

Work on the topdiff, make the kiai more distinct. Then you can possibly call me back.
my goal wasn't exactly to make the kiai feel different - it was to make the kiai feel like an actually kiai
Basically before, the kiai was exactly map the way the non kiai is (the spacing was the same with a few jumps) but with a higher SV and admittedly a bit easier which is what I meant when I said the kiai shouldn't feel like that anymore

I do understand ya point so I will use more straight sliders than almost completely curves and increase the SV
(I honestly wouldn't use angled sliders since it be too much to change to not feel out of place but I will attempt)

- The idea of changing the spacing in non kiai part won't do since the way the map works would require to remap too much and I think the kiai will feel different enough with just doing the changes above to make up for this (I will consider it if I actually manage to do it without me ending up ruining the map since that my biggest concern about that...) ok I will lower spacing in some areas

- I will update the map once I change up the kiai -

thanks :)

EDIT: K I change up the kiai
I use 1.2x instead of 1.3x since the sliders look too big to me
- I used more straights sliders and use some angled slider (still using mainly curve slider but not as bad as before)
- I lower the spacing in the non kiai in most areas so the kiai be more noticeably different
- Change everything except the 1 thing I disagree with
- I feel like I gotta testplay a couple more times and clean up some more and we should be good...

EDIT2: I gonna find another bg..
EDIT3: I miss the old bg but it was already 2 rank maps with it...
Mir
Light Insane
- 00:52:048 (1,3) - Remove whistle so the blue tick stands out more. I didn't hear it until you pointed it out, but if you hitsounded it more noticeably it would probably be easier to tell why you did what you did. Apply for all of these.

Recheck your hitsounds and provide a metadata source, then call me back once more. I'll talk with Nozhomi first.
Topic Starter
Chanyah

Mir wrote:

Light Insane
- 00:52:048 (1,3) - Remove whistle so the blue tick stands out more. I didn't hear it until you pointed it out, but if you hitsounded it more noticeably it would probably be easier to tell why you did what you did. Apply for all of these.

Recheck your hitsounds and provide a metadata source, then call me back once more. I'll talk with Nozhomi first.
k I remove the hitsounds on the insane

I just took the metadata from the rank one 9 months ago tbh... but luckily this is where it came from going by the 1st page on the map when I check it out http://flipflappers.com/goods/

EDIT: 9/25/17 - I went on ahead and made the Insane more polish and organize
meii18
from my q will mod only top diff

insane

drum-hitfinishes does not even fit the song at the first part of the song plus they're a bit louder imo replacing them with hitwhistles (and not drum-hitwhistle) would fit much better the song
00:00:766 (1,3) - // 00:01:791 (4,6) - // 00:04:868 (1,3) - // 00:05:894 (4,6) - etc. they're overlapping each other ugh they don't look really pleasant visually speaking unstacking them would look more visually cleaner tbh
00:09:483 (2,3) - space them a little more it is clearly that the vocal is a little bit intense and some build-up wouldn't hurt // 00:11:535 (2,3) - same
00:15:124 (1,2,3) - flow feels a bit weird to me moving all of them to 132|258 would make the flow more smoothlier tbh
00:18:201 (3) - a 1/2 slider with repeat works here indeed but it is an insane diff so removing the repeat and have the rhythm formed by 1/2 slider + 1/1 note would be much better
00:21:791 (2,3,4) - would be nice if you will space them more as the vocal is clearly intense and it needs some build-up effect
00:30:509 (4) - this could've ended on 1/4 aswell as the vocal is in extension and spamming only 1/2 sliders is pretty boring lol
00:37:689 (1) - this would work much better if this would end on 1/2 instead // same for 00:39:740 (1) -
00:46:407 (3,4,5) - more spacing plsss
00:47:945 (1,1,1) - i know there are every 1/1 gap between notes but you don't need to overuse the NCs
talking about 00:49:996 (1) - and 00:49:996 (1) - (the kiais) they have to be more distinctive because there are more sliders than notes for instance 00:49:996 (1,2,3,4) - can have the rhythm structured like this: 1/2 slider + 1/1 note + doublets + 1/2 sliders picture so you have to replace some 1/2 sliders with notes as the kiai represents the song's chorus (the intense part of the song) so it should be a little bit harder imo
00:52:176 (2) - this 1/4 note doesn't really have any relevance to the song, not to vocal nor instruments // 00:58:330 (2) - same
00:54:612 (2,3,4) - again, space them more as the instruments and the vocal are pretty intense
01:01:278 (3,4,5,6) - this pattern can be improved as it looks not really nice visually speaking at its current state for example you can do a star pattern well...half-star pattern this will improve the flow and it will look much better visually
01:02:304 (1) - cool it down a bit feels a bit forced imo
01:14:996 (4) - there are no triplets in the song so would have more relevance to leave a 1/2 gap between 01:14:868 (2) - and 01:15:124 (3) - (remove the note lol)
01:16:663 (1,2,3,4,5,6) - you have to cool the spacing down a bit as this part of the song has the same intensity as 00:49:996 (1) - part does
01:24:868 (1,1,1) - same as I stated for 00:47:945 (1,1,1) -

needs more work but looks pretty promising tbh the kiai needs to be a bit more distinctive so that would be perfect in order to fit the song chorus' stronger intensity
gl!
Topic Starter
Chanyah

ByBy wrote:

from my q will mod only top diff

insane

drum-hitfinishes does not even fit the song at the first part of the song plus they're a bit louder imo replacing them with hitwhistles (and not drum-hitwhistle) would fit much better the song Eh I am at a disagreement - the finish is loud but I don't want it sound to close to the sound that is there -
- the soft hitwhistle is already being use and it does not sound fitting for clap - the drum is just the best option

00:00:766 (1,3) - // 00:01:791 (4,6) - // 00:04:868 (1,3) - // 00:05:894 (4,6) - etc. they're overlapping each other ugh they don't look really pleasant visually speaking unstacking them would look more visually cleaner tbh The overlap looks fine to me and there is nothing wrong flow wise so I am not changing them since I prefer it like this
00:09:483 (2,3) - space them a little more it is clearly that the vocal is a little bit intense and some build-up wouldn't hurt // 00:11:535 (2,3) - same
00:15:124 (1,2,3) - flow feels a bit weird to me moving all of them to 132|258 would make the flow more smoothlier tbh that went off screen some reason so I adjusted it my way
00:18:201 (3) - a 1/2 slider with repeat works here indeed but it is an insane diff so removing the repeat and have the rhythm formed by 1/2 slider + 1/1 note would be much better removed
00:21:791 (2,3,4) - would be nice if you will space them more as the vocal is clearly intense and it needs some build-up effect
00:30:509 (4) - this could've ended on 1/4 aswell as the vocal is in extension and spamming only 1/2 sliders is pretty boring lol i rather not do extension and their isn't nothing on the blue ticks to justify putting it like that
00:37:689 (1) - this would work much better if this would end on 1/2 instead // same for 00:39:740 (1) - the vocals still holds out on til the blue tick 00:38:073 - and so does the other 1 - the flow here is fine
00:46:407 (3,4,5) - more spacing plsss
00:47:945 (1,1,1) - i know there are every 1/1 gap between notes but you don't need to overuse the NCs Honestly I just don't see how could this be abuse - it just 3 NC s and I had explain the reason for it countless times - I am not changing this
talking about 00:49:996 (1) - and 00:49:996 (1) - (the kiais) they have to be more distinctive because there are more sliders than notes for instance 00:49:996 (1,2,3,4) - can have the rhythm structured like this: 1/2 slider + 1/1 note + doublets + 1/2 sliders picture so you have to replace some 1/2 sliders with notes as the kiai represents the song's chorus (the intense part of the song) so it should be a little bit harder imo
I personally don't mind having it harder BUT - I left this part alone because I wanted to emphasis the flip flap part - what you said above will make it harder and it could still work with the map - but this works better for what I was trying to do here
00:52:176 (2) - this 1/4 note doesn't really have any relevance to the song, not to vocal nor instruments // 00:58:330 (2) - same I had already had this talk about this even with the bn above ya - it a sound here and no change
00:54:612 (2,3,4) - again, space them more as the instruments and the vocal are pretty intense this is space enough opps I was looking at something else lol - Change
01:01:278 (3,4,5,6) - this pattern can be improved as it looks not really nice visually speaking at its current state for example you can do a star pattern well...half-star pattern this will improve the flow and it will look much better visually I kind of don't want to use a star pattern if I didn't do one every where else in this entire kiai section and just leave those pattern outside of the kiai and leave it to the non kiai sections but this is not the main reason
- I didn't do that since I just don't see a star pattern in this section fitting. sure it flows well, sure it look cool, but does it actually makes sense? I choose the pattern I had because to give a slight back and forth type flow for intenseness of the vocals - a star pattern can do that too but it feels more random while this feels more organize in a way (Visuals can be debatable since I also just don't like how the star pattern look and this part flows fine considering the bpm of this song)
I hate explaining stuff since I can't put my ideas into words that well at all so what I just said may not make sense to you...

01:02:304 (1) - cool it down a bit feels a bit forced imo Adjusted
01:14:996 (4) - there are no triplets in the song so would have more relevance to leave a 1/2 gap between 01:14:868 (2) - and 01:15:124 (3) - (remove the note lol) it works better with the vocals
01:16:663 (1,2,3,4,5,6) - you have to cool the spacing down a bit as this part of the song has the same intensity as 00:49:996 (1) - part does adjusted
01:24:868 (1,1,1) - same as I stated for 00:47:945 (1,1,1) - No change - same as the other time basically but slightly different

needs more work but looks pretty promising tbh the kiai needs to be a bit more distinctive so that would be perfect in order to fit the song chorus' stronger intensity
gl!
things in purple basically means I disagree (I accidentally used that instead of red so just to clarify )
anything I said nothing to = fixed/change
- I am bad at explaining anything so I really do hope anything I said above made sense...
- I don't feel like editing my grammar mistakes at this time so if ya see some - forgive me :c

thank you for the mod

I am updating after I polish any changes and will edit this post when I am done
EDIT: Done
EDIT2: Hard had different timing for some dumb reason but it is fixed now lmao (already check Aimod with it)
Nozhomi
Reminder to update this post with modding
Topic Starter
Chanyah
Although ya haven't mod it yet I saw some inconsistent stuff on the Hard difficulty and have been fixing it slowly

The spacing on the difficulty should be consistent and I remove some 1 time use patterns so it won't be point out

Also I polish the Insane some more

- Just thought I make a post about that since it was a lot of changes I done :)
Nozhomi
Since you did a post between
Hi again

[Easy :]
  1. 00:04:868 (1,2) - First blanket them correctly, and second stack 00:04:868 (1,3) - for better flow.
  2. 00:37:689 (1,2) - Move 1px down for perfect symmetry, and also do the same for 00:39:740 (3,4) - because they cover the same kind of sound, it's a bit weird to not do the same.
  3. 00:51:022 (2,4) - Better stack pls.
[Hard :]
  1. 00:00:766 (1) - Would make it less curved to make transition to next objects more smooth.
[Insane :]
  1. 00:16:663 (1) - Uncessecary NC.
  2. And same for 01:25:381 (2,3) - .

K that's smth more decent. Will ask Mir to take a look too~
Topic Starter
Chanyah

Nozhomi wrote:

Since you did a post between
Hi again

[Easy :]
  1. 00:04:868 (1,2) - First blanket them correctly, and second stack 00:04:868 (1,3) - for better flow. that was so hard to stack but I manage to do it after I made the 2 sliders curve more
  2. 00:37:689 (1,2) - Move 1px down for perfect symmetry, and also do the same for 00:39:740 (3,4) - because they cover the same kind of sound, it's a bit weird to not do the same. I think I did that - I can't move it much due to ds so hope its ok now
  3. 00:51:022 (2,4) - Better stack pls.done
[Hard :]
  1. 00:00:766 (1) - Would make it less curved to make transition to next objects more smooth. done
[Insane :]
  1. 00:16:663 (1) - Uncessecary NC.
  2. And same for 01:25:381 (2,3) - . I got rid of most of the ncs (including the ones ya didn't mention) since it been brought up too much for me to keep them at this point (did the same to hard)

K that's smth more decent. Will ask Mir to take a look too~
thank you :)
Mir
Looks fine now. Tell me when you're ready/
Mir
Double post for bubble.

Metadata is fine, I'm like 99% sure.

No catlogs.

Bubbled.
Topic Starter
Chanyah

Mir wrote:

Double post for bubble.

Metadata is fine, I'm like 99% sure.

No catlogs.

Bubbled.
Yay thank you :)
Nozhomi
Fixed quick aesthetic stuff on Easy.

Flap~
Lanturn
There actually is a TV Size version. :(

http://www.lantis.jp/release-item/LACA-9484.html
Mir
literally kill me
Topic Starter
Chanyah

Lanturn wrote:

There actually is a TV Size version. :(

http://www.lantis.jp/release-item/LACA-9484.html
Wait it suppose to have (TV Size) in the title?
kind of strange that both ed and op tv sizes rank map of the anime only have tv size in the tags and not the in titles if thats the case
(although it probably was overlook which I understand that it happens)

The metadata I used was from the 1st tv size rank ed map but only because the metadata was from the official site for the anime http://flipflappers.com/goods/ and I figure it was cool to just straight up copy it after reading over it

Either way, I suppose this is something I should be even more careful about if it has to be dq to add it to the title real quick :c
(which I will in the future since I be taking note to this)

A bit off-topic: Why does this site only show the old bg and not the new 1? Never had this happen to my other maps when I change bg so I am a bit confused
Lanturn
It's probably because the OST wasn't out at the time those maps got ranked, or it was just simply missed because it was on the OST and not a Single release.

Don't worry about it anyways, it's just a quick change. The QAT will probably just re-qualify it immediately when you change the Title. If not, the two BN can easily get this back to where it was.



If I remember correctly, the thumbnail goes based off of your earliest submitted map with the MapID or something. It could be reading off an old copy of your map (you probably have the old one without the beatmap ID number folder, and the one everyone else downloads with the beatmap id at the start of the folder.) One way I fixed this was erasing the difficulty's ID and let it submit as a new difficulty.... Or something. That was quite some time ago. I dunno if that would fix your problem anyways. Another thing before resubmitting after fishing out all the duplicate folders... clear your submission cache in Data (hidden folder) -> Submission Cache. Might help, might not.
Topic Starter
Chanyah

Lanturn wrote:

It's probably because the OST wasn't out at the time those maps got ranked, or it was just simply missed because it was on the OST and not a Single release.

Don't worry about it anyways, it's just a quick change. The QAT will probably just re-qualify it immediately when you change the Title. If not, the two BN can easily get this back to where it was.



If I remember correctly, the thumbnail goes based off of your earliest submitted map with the MapID or something. It could be reading off an old copy of your map (you probably have the old one without the beatmap ID number folder, and the one everyone else downloads with the beatmap id at the start of the folder.) One way I fixed this was erasing the difficulty's ID and let it submit as a new difficulty.... Or something. That was quite some time ago. I dunno if that would fix your problem anyways. Another thing before resubmitting after fishing out all the duplicate folders... clear your submission cache in Data (hidden folder) -> Submission Cache. Might help, might not.
tried does methods before D:

oh well the bg seems to show on the new site though so I guess its ok

EDIT: well I have the new title prepare (remove tv size from tags) so if it does get dq for title - I will update it immediately to get it back on the road :)
makisokk
Good job
DJ lucky!
#1 (つ✧ω✧)つ
meii18
@hailie you can request dq for fixing the title (talking with a qat to do that) rather than waiting for someone to dq
Topic Starter
Chanyah

ByBy wrote:

@hailie you can request dq for fixing the title (talking with a qat to do that) rather than waiting for someone to dq
ik - I gonna do it when I wake up since it is quite late atm
IamKwaN
i think your source is missing a word

should be フリップフラッパーズ
Okoayu
yea lol

Topic Starter
Chanyah
I am such a fail... anyways I fix the source - add (TV SIZE) to the title

IamKwaN
ok
Okoayu
ok

Mir: dead
Noz: /shrug

anime: saved
Seijiro
:b:an a:b:ime
Nozhomi

Okorin wrote:

ok

Mir: dead
Noz: /shrug

anime: saved
best post of 2017
Topic Starter
Chanyah
Didn't realize it was getting officially rank on my sis's birthday :o

Thank you so much everyone who has helped push this map forward!

Especially to Nozhomi and Mir as this wouldn't had gotten rank without them <3

It was fun getting this mapset rank and I hope to get more maps rank soon!
Jonis221
G
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