BummerDAT WALL INDEED• 00:10:471 (1) - Ctrl+G here, so you will make it fit with 00:09:614 (1,2) -
Ok• 00:11:757 (3,2) - Fix stack (not relevant)
• 00:13:042 (1,1) - They're too close imo, maybe consider moving the second slider (with its stack) a bit down.
There are so many dependacies here D:, I'll se what I can do.• 00:20:917 - woah there, 1/8? lol
Whoops, you saw nothing• 00:24:721 (4,4,4,4) - This sliders are barely visible, to improve map playability, You should make them visible by moving it somewhere else
But what's the fun-to-read-but-organized" is my take at balancing the dificulty spikes between 1/2 and 1/3 parts. and 1/3 parts.• 00:31:471 (2,3) - You can blanket these slider shapes like
this, it actually gives an impact while playing.
Ok• 00:33:400 (1,2,3) - I consider this a flow issue, but if you think its good, you can still do the same blanket shape than before on this 00:33:721 (2,3) -
Changed• 00:34:471 (1,2) - Another flow issue, maybe, instead of changing the flow here you can move the slider end a bit higher (like doing Ctrl+J)
Dunno, seems fine to me• 00:35:328 (3,1,2,3) - Such a weird overlap usage there lol, that pattern feels kinda ugly, you have a lot of space to use sliders, why do you overlap that pattern in that small space?
I like the sharp angles those kind of overlaps allow• 00:37:900 (1,2,3,1) - This part has some spacing issues, you should be consistent there
Kind of fixed• 00:38:328 (2,1) - Fix stack
^• 00:40:471 (1,2,3) - Same usage of space thing
Well, I'm consistent with half-of-a-circle overlaps throughthout the map. I think it's fine this way• 00:43:471 (5,4) - Stack the 4 with the 5? its not relevant at all but it gives some good visual stuff
Ok• 00:45:935 - Why did you ignore this sound?
Tbh I didn't know how to fit it in the strure I had at the time. Will give it a lot of thought now.• 00:52:685 (4,4) - Stack?
k• 00:56:757 (5) - This is literally not relevant, but what about adding a NC here to give it some kind of emphasis releated with its background sound?
Eh, I don't like spamming NC• 00:58:471 (1,2) - Sick flow right here xD
If it's not sacrasm than thanks =]• 01:03:078 (5) - uhm it feels kinda weird like this, maybe you can move the sliderend higher like
this, actually, it would fit with 5-6 followpoints
sure• 01:04:685 (4,5) - Flow issues S:
This one is intentional for emphasizing intense sound. It's kind of pointless to emphasize such loud sounds just by DS in 1/2 snapping since bpm is low and that'd require a cross screen jump and that is boring.• 01:05:328 (1,2,3) - What about doing something like
this, Using this way, the flow will be correct and visuals will give a better impact of structure, also if you do that, you can do same here 01:06:185 (4,5,6) - , doing Ctrl + H on 01:06:185 (4) - and stacking its sliderend with 01:05:328 (1) - , then do Ctrl+G on circles 5 and 6 and blanket 5 with that slider (exactly like
this.
I don't think there is a "correct" flow out there. Flow can be comfortable and/or predictable or the opposite. By not using those kind of flows everywhere I try to emphasize the music better (whether I'm succesefull at it is another deal). Right here that is the intended flow. It stays consistent throughout this whole part. Besides experienced players tend to let go of the slider early and that makes such placement even easier than what you suggest.• 01:07:042 (1) - edgy but cool lol
Actually changed it from the previous mod, since it indeed doesnt fit the style of the map.• 01:09:614 (3,1) - Fix both blankets (not relevant at all)
k• 01:12:185 - Why is this a kiai? its 100% the same thing than before and this is the only part that is kiai, i can't find the sense
While notes are the same music ggets much more intense both in volume and in richness (I wish I'd knew the correct term) of the lead synth.• 01:13:042 (4,5,6) -
Same than before Fixed the blanket a bit • 01:13:900 (1,2) - This is totally your decision, cuz this is likee a flow issue, but since it has some notable difference of time between these notes its not really an issue
I think the flow was fine but it indeed needed to change• 01:31:900 (3) - This curve is really REALLY weird... 01:33:185 (2,4,6) - this overlaps too
Just as weird as the sound i represents. Moved a bit• 02:04:042 (3,4) - Too much spacing imo, compared to 02:17:757 (3,4,5,6,7) - , you cant use the excuse that its low bpm, because consistency is needed anyway
Yeah, changed in prev. mod• 02:31:900 (4) - Sounds like a wrong clap, maybe it should be here 02:32:328 -
Seems fine to me: every downbeat has one.• 02:35:328 (4) - Same here
• 02:41:328 - You should put a note here, since there's an strong sound
Ok, that would actually make sense rythm wise to start the break at the downbeat.• 02:49:042 (2,3) - uh the spacing here is really ..bad?, even if you're trying to emphasize, its still too much (counting that its an slow part btw), also these sliders are straigh right now, what about making them a bit curvy?
changing those to have less spacing overall• 02:51:614 (1,2,3,4) - This pattern feels kinda lack of structure
fixed this part• 02:58:042 (6,1) - woah there, whats this change of spacing? its not really suposed to be that low, right?!
fixed this part• 02:58:257 (1,3) - I thiink that you should open this jump a bit (moving the circle 3 to the right) , just for cursor movement purposes
fixed this part• 03:01:471 (6,7) - I think you should move this to exactly between 03:00:614 (2,3) - (basically at x163 y:145)
like this, if not, it would be kinda ugly
agree• 03:00:614 (2,2) - What about stacking?
yes• 03:11:757 (3,5,1,2,4) - They're just too close, in visual terms its kinda bad positioned, maybe you should put a bit of space between each circle
Improved this part• 03:16:257 (4,4) - Fix stack
Improved this part• 03:19:471 (1,2) - Add a bit of spacing, Its pretty low atm
True• 03:20:542 (6) - same
True• 03:43:042 (1) - hooooooooooooooooooooooooooooooooooooooooly shit so good xD
>=D• 03:44:328 (3) - fix the blanked with the "hoooooooooooooooooooooooooooooooooly shit so good xD" slider
Dunno, blanket seems perfect to me•03:43:042 - This whole part seems to be good to add some short kiais , right?
If I'd add kiai, I'd also need to set bpm to 70 here in order to have lighning match the song. Such parts in music aren't called halftempo for no reason. Plus the lower amount of kiais map has, the more impactfull they become.• 03:44:185 (2,3,5,6) - Comparing spacings, the 5-6 should be more spaced :p
True• 03:47:757 (2,3,4) - Linear flow with a lot of spacing, Not really recommended
Buzzslider (3) makes player fully stop so I think it's ok.• 03:48:757 (6) - such a weird slider shape, i know you can do something clear than that
But I like it D: It is reserved for this particular sound and repeats near the end once. Will keep it in mind tho• 03:52:757 (5) - Add NC to add emphasis
Nah, that'd ruin the logic I has behind the NCs• 03:55:614 (3,4) - The 4 slider should be where circle 3 is imo, i think it flows better like that
I don't get what you mean• 03:59:614 (5,6) - same than before
yep• 04:01:042 (3,1) - The spacing here makes it seems like its an 1/2 beat, and it isnt, maybe you can stack them to add emphasis to the loop Y
eah, I dunno how it come to this, when I stack 2/3 everywhere, my bad• 04:03:185 (5,6,1) - wtf is this flow LOL
Tbh I think it's one of the best in the map, in terms of reflecting the music• 04:05:328 (1,2,3) - They're all similar, why does they have different spacing? It should be same for these three imo
Yeah fixed those in prev. mod• 04:06:471 (5,6) - Ctrl+G them, actually that 5 is really close to the sliider 4, and its kinda annoying to see
Made them more pretty• 04:23:042 (4,1) - Fix stack
remade those• 04:23:042 (4,1) - Fix this blanket , the slider is actually wrong so far
remade those• 04:32:328 (5) - this is good but maybe you can make it curvy, just a suggestion... also you should stack it correctly 04:30:757 (6,5) -
Moved around some things• 04:34:471 (1,4) - They're ALMOST overlapping, i recommend you to move that 4 at least 2 pixels up so it wont affect the visuals
Moved around some things• 04:56:042 (5) - This slider is breaking the flow in a bad way, maybe you can make it straigh and move the sliderend down so it would be *almost* straigh to the left, it would be a lot better than now imo
Good idea• 04:57:757 (1,2) - Why did you change jumps for sliders here? kinda unconsistent
There are no leads here but instead quite the unique and faint sound• 05:01:328 (3,1) - Fix stack (irrelevant)
• 05:05:043 (5) - Move this to x:136 y:149 so it would be exactly between 05:04:614 (2,3) - , and it will make aesthetics better
ye• 05:09:757 (5) - overclapped?? (inb4 new word) i mean, is the clap intentional?
No, nice find• 05:19:042 - / 05:32:757 - Check the blankets on this whole part
Yeah you are right. Wierd, I just copy-pasted them, how could this happen to me? I made my.. nevermind.• 05:51:042 (4,5,6,7) - The difficulty spike here is just too big, maybe you can change 05:51:185 (5,6) - into an slider to not excess what players can do (you need a very good reaction and speed to change that fast from slow to that)
Nerfed the spacing• 05:52:900 (6) - Unsnapped slider (it has to be 1/3)
Yes