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posted
This beatmap was submitted using in-game submission on 2017年2月25日 at 18:41:46

Artist: Stefan Karl Stefansson & Mani Svavarsson
Title: We are Number One
Source: LazyTown
Tags: meme original television kids show gidz
BPM: 162
Filesize: 19722kb
Play Time: 02:45
Difficulties Available:
  1. Easy (1.33 stars, 144 notes)
  2. Hard (3.21 stars, 345 notes)
  3. No.1 (4.07 stars, 424 notes)
  4. Normal (1.99 stars, 244 notes)


Download: Stefan Karl Stefansson & Mani Svavarsson - We are Number One
Download: Stefan Karl Stefansson & Mani Svavarsson - We are Number One (no video)
Information: Scores/Beatmap Listing
---------------
#4

1 fav = 1 support for Stefan Karl's health

Stefan Karl acted in a kid's show names 'Lazy Town'. He was known as Robbie Rotten and was the villian throughout the series, however the show stopped airing after 2014. I believe Stefan Karl is a natural when it comes to acting, his facial expressions and body language are so precise it's like he can see himself without a mirror. Unfortunately, he now is diagnosed with Pancreatic cancer and needs surgery. Due to this event; many of the songs played in 'Lazy Town' became memes and had several remixes as well, and this song is one of them.

Let's all show support to Stefan Karl's case <3 (No homo)

He's out of hospital now wew
In rememberance of the best meme from 2k16
posted

Rizia wrote:

怒刷存在感廢post
posted
NOW LOOK AT THIS NET

THAT I JUST FOUND

WHEN I SAY GO

BE READY TO THROW

AND GO
posted
THROW IT AT HIM NOT ME!

UHH

Lets try something else....
posted
who were you expecting? sportaflop?
posted

Doormat wrote:

who were you expecting? sportaflop?


UR MUM
posted
Difficulty:
No. 1
Beat on 1/2 point not 3/4 point:
00:36:463 (3,4) -
00:42:389 (3,4) -
01:14:241 (1,2) -

A 1/1 beat, then another 1/1 beat followed by a 1/2 beat.
00:59:426 (1,2) -
01:48:315 (1,2) -

01:49:797 (1,2) - A 1/1 beat followed by a 1/2 into another 1/2.


WARNING: Opinion XD....
01:02:389 (1,2,3,4,5,6,7,8,9) - The hitsounds are too loud.
01:24:611 (1,2,3,4,5,6,7,8) - In my opinion, this is far too difficulty for the star level.
01:18:130 (1) - Too large of a jump following such a subtle part.
posted
Yeah support me.

Good luck!
posted

Yuuki Konno wrote:

Difficulty:
No. 1
Beat on 1/2 point not 3/4 point:
00:36:463 (3,4) - They're held vocals lol
00:42:389 (3,4) - ^
01:14:241 (1,2) - ^

A 1/1 beat, then another 1/1 beat followed by a 1/2 beat.
00:59:426 (1,2) - ^
01:48:315 (1,2) - ^

01:49:797 (1,2) - A 1/1 beat followed by a 1/2 into another 1/2. ^


WARNING: Opinion XD....
01:02:389 (1,2,3,4,5,6,7,8,9) - The hitsounds are too loud. Yea lowered to 40%
01:24:611 (1,2,3,4,5,6,7,8) - In my opinion, this is far too difficulty for the star level. I put those notes cuz of how the music only focuses on those 8 notes
01:18:130 (1) - Too large of a jump following such a subtle part. Its intentional, u can hear how the music jumps as well


Tks for modding o/
posted
https://www.gofundme.com/2tm9tqk

A link to stefans gofndme

Ill come back to mod this xd
posted
We are number one but everytime someone says one, the player shitmisses
posted
那一天

人類終於回想起了

曾經一度被他們所支配的Gee

還有被囚禁於鳥籠中的那份Fy


[Geeneral]
-There's an alternative BG with 1366x768, you may consider to use this => http://puu.sh/soj8W/17cf0f8121.png
-Close widescreen support
-Tags that may considered to add: television, gee

[Easy]
-00:43:130 (1) - The red anchor seems awkward since it didn't change the shape a lot and the flow the tail is not smooth and weird :/ Maybe a simple curved slider or straight slider would fit here
-01:21:648 (1) - Same......
-02:45:722 (1) - NC and make it a bit oblique (? => http://puu.sh/soyof/58b3eb45db.png
-Why so many 01:21:648 (1) - slider in the map >:( For me they are really awkward and strange...

[Normal]
-00:34:241 (1,2,3,4,1,2,3,1) - Nah This is too messy. You may change 00:35:722 (1,2,3) - to this
-00:41:648 (1,2,3) - Same :thinking:
-01:00:537 (3,4) - Maybe convert them to slider since they look awkward when playing, also, notes in right down corner is hard to play for newbie
-01:11:648 (1,2,3) - I don't think those is needed to be emphasized, maybe use a simple reverse slider to deal with the sound => http://puu.sh/soxFf/a835a4acf5.png
-01:14:241 (1,2) - Maybe change the pattern since the current is too messy... => http://puu.sh/soxHt/4711cc04f3.png And there is my solution: http://puu.sh/soxLd/8b8ce9070c.png
-01:31:463 (6) - Maybe ignore this beat since you are following the rhythmic instrument(idk name(rip my music knowledge)) but not the drum. And the pattern that you are using is kinda messy so maybe ignore this beat => http://puu.sh/soxTv/1443ed2e72.png
-01:39:426 (1) - Don't stack them to improve the readability
-01:45:352 (1,2,3,4,1,2,3,1,2,3) - The sound is too dense...Try to make the simpler just like what I've provided above
-01:54:611 (1) - This slider looks awkward ._. Maybe try another shape just like => http://puu.sh/soy8E/f4219bb4e8.png
-02:06:093 (1,2,3) - , 02:12:759 (3,4) - Separate them to make it more readable

[Hard]
-OD6 maybe, OD7 is too high for Hard, unless your map has a extreme bpm
-00:54:982 (1) - The blanket can be improved
-01:02:389 (1) - The current one is so monotonous and tui, try this => http://puu.sh/sokKn/d5fe84d10c.png
-01:15:722 (1,2,3,4) - This is a bit messy for me :/ Why not => http://puu.sh/soxe9/d0482915dc.png
-01:23:871 (4) - So tui, try => http://puu.sh/soxjO/3519a28388.png
-01:29:056 (1,2,3,4) - As well. This kind of pattern is messy, and too old style :(
-01:31:278 (4) - So tui again, => http://puu.sh/soxkx/2529fb4033.png
-02:04:611 (1,2,3,4) - You may consider using other pattern, you know, 02:05:722 (4) - , so gee
-02:09:426 (2) - Blanket 02:09:056 (1) -

[No. Gee]
-00:38:315 (7) - Maybe only for me, you can place the slider further to fit what distance you did in 00:43:871 (6,7,8,9) - and 01:22:389 (3,4) -
-00:39:611 (1) - Remove NC
-00:40:167 (1,2) - The circle is suddenly too close compared with 00:34:241 (1,2) -
-01:00:908 (1) - The note should be placed further to match the distance that you developed in 01:00:167 (3,4,5,6) -
-01:02:759 (5) - Maybe set a green line here with vol 60 since the sound is starting intense
-01:12:389 (3) - Seem you missed a lot sound here, maybe use a stream to replace the slider http://puu.sh/sok6w/b7294b7281.png
-01:15:722 (1,2,3,4) - I don't understand the spacing of these slider :thinking: You make a relatively large spacing in 00:37:204 (1,2,3,4,5,6,7) - but you didn't make the same thing here :/
-01:18:130 (1) - Remove NC
-01:17:389 (2,3) - Maybe ctrl g these notes to make a bigger contrast with 01:17:945 (5,1,2) -
-01:18:130 (1) - Remove NC
-01:35:537 (3) - The shape is a bit awkward, try this => http://puu.sh/sokkH/92ad252cca.png
-01:37:019 (3) - Same => http://puu.sh/sokmO/4cea9e977f.png
-01:51:093 (6) - Using notes can emphasize the sudden stop feeling better
-01:54:982 (2,3) - Not really suggesting using this spacing in such quiet part. Maybe you can reverse the slider to express the sound instead of using this pattern here
-02:18:685 (1,2,1,2,1) - Are you serious man? These notes are so ugly orzzzzzzzz Making a star shape stream looks a lot better! http://puu.sh/sokxD/03db81f53e.png And btw the NC is not necessary :/
-02:43:500 (3) - x=210, y=236 and 02:43:685 (4) - x=274, y=124 can make a perfect square
-PP map confirmed :^)

Thank me
posted

StarForYou wrote:

那一天

人類終於回想起了

曾經一度被他們所支配的Gee

還有被囚禁於鳥籠中的那份Fy


[Geeneral]
-There's an alternative BG with 1366x768, you may consider to use this => http://puu.sh/soj8W/17cf0f8121.png ok
-Close widescreen support ok
-Tags that may considered to add: television, gee -_

[Easy]
-00:43:130 (1) - The red anchor seems awkward since it didn't change the shape a lot and the flow the tail is not smooth and weird :/ Maybe a simple curved slider or straight slider would fit here I think its fine, just wanna reverse the flow to the right here :v
-01:21:648 (1) - Same...... ^
-02:45:722 (1) - NC and make it a bit oblique (? => http://puu.sh/soyof/58b3eb45db.png ok
-Why so many 01:21:648 (1) - slider in the map >:( For me they are really awkward and strange... I dun think its strange lol, 2 strong beats land on the sliders' heads and ends.

[Normal]
-00:34:241 (1,2,3,4,1,2,3,1) - Nah This is too messy. You may change 00:35:722 (1,2,3) - to this
-00:41:648 (1,2,3) - Same :thinking:
-01:00:537 (3,4) - Maybe convert them to slider since they look awkward when playing, also, notes in right down corner is hard to play for newbie ok
-01:11:648 (1,2,3) - I don't think those is needed to be emphasized, maybe use a simple reverse slider to deal with the sound => http://puu.sh/soxFf/a835a4acf5.png ok
-01:14:241 (1,2) - Maybe change the pattern since the current is too messy... => http://puu.sh/soxHt/4711cc04f3.png And there is my solution: http://puu.sh/soxLd/8b8ce9070c.png I've consistently used these patterns throughout the map and its just 1 stack so I think its fine.
-01:31:463 (6) - Maybe ignore this beat since you are following the rhythmic instrument(idk name(rip my music knowledge)) but not the drum. And the pattern that you are using is kinda messy so maybe ignore this beat => http://puu.sh/soxTv/1443ed2e72.png Rearranged pattern
-01:39:426 (1) - Don't stack them to improve the readability ok
-01:45:352 (1,2,3,4,1,2,3,1,2,3) - The sound is too dense...Try to make the simpler just like what I've provided above Removed note 4 to make a consistent 3 combo pattern here
-01:54:611 (1) - This slider looks awkward ._. Maybe try another shape just like => http://puu.sh/soy8E/f4219bb4e8.png ok
-02:06:093 (1,2,3) - , 02:12:759 (3,4) - Separate them to make it more readable ok

[Hard]
-OD6 maybe, OD7 is too high for Hard, unless your map has a extreme bpm
-00:54:982 (1) - The blanket can be improved fixed
-01:02:389 (1) - The current one is so monotonous and tui, try this => http://puu.sh/sokKn/d5fe84d10c.png ok
-01:15:722 (1,2,3,4) - This is a bit messy for me :/ Why not => http://puu.sh/soxe9/d0482915dc.png ok
-01:23:871 (4) - So tui, try => http://puu.sh/soxjO/3519a28388.png ok
-01:29:056 (1,2,3,4) - As well. This kind of pattern is messy, and too old style :(
-01:31:278 (4) - So tui again, => http://puu.sh/soxkx/2529fb4033.png
-02:04:611 (1,2,3,4) - You may consider using other pattern, you know, 02:05:722 (4) - , so gee idk, I'll keep for now
-02:09:426 (2) - Blanket 02:09:056 (1) - fixed

[No. Gee]
-00:38:315 (7) - Maybe only for me, you can place the slider further to fit what distance you did in 00:43:871 (6,7,8,9) - and 01:22:389 (3,4) - ok
-00:39:611 (1) - Remove NC Used to emphasize the sudden large jumps in the song
-00:40:167 (1,2) - The circle is suddenly too close compared with 00:34:241 (1,2) - Intentional, cuz the music calmed down after the big jump
-01:00:908 (1) - The note should be placed further to match the distance that you developed in 01:00:167 (3,4,5,6) - I think its fine since the music changes suddenly, so I've expressed that suddenness with spacing and a NC
-01:02:759 (5) - Maybe set a green line here with vol 60 since the sound is starting intense ok
-01:12:389 (3) - Seem you missed a lot sound here, maybe use a stream to replace the slider http://puu.sh/sok6w/b7294b7281.png I just want to emphasize the 3 strongest sounds there, if I add a note, the sliders will be devalued imo
-01:15:722 (1,2,3,4) - I don't understand the spacing of these slider :thinking: You make a relatively large spacing in 00:37:204 (1,2,3,4,5,6,7) - but you didn't make the same thing here :/ Look at it as a whole pattern and not just that part lol, this helps players get into reading 01:17:204 (1,2,3,4,5) - , which has much lower intensity. The first part's music doesnt go silent thus they should differ in pattern as well.
-01:18:130 (1) - Remove NC Emphasizing the sudden big jump in the music
-01:17:389 (2,3) - Maybe ctrl g these notes to make a bigger contrast with 01:17:945 (5,1,2) - I think the current pattern expresses the song better
-01:18:130 (1) - Remove NC lol this is the same timestamp as the previous :v
-01:35:537 (3) - The shape is a bit awkward, try this => http://puu.sh/sokkH/92ad252cca.png fixed
-01:37:019 (3) - Same => http://puu.sh/sokmO/4cea9e977f.png Copy pasted from ^
-01:51:093 (6) - Using notes can emphasize the sudden stop feeling better ok
-01:54:982 (2,3) - Not really suggesting using this spacing in such quiet part. Maybe you can reverse the slider to express the sound instead of using this pattern here I'll try to space further instead
-02:18:685 (1,2,1,2,1) - Are you serious man? These notes are so ugly orzzzzzzzz Making a star shape stream looks a lot better! http://puu.sh/sokxD/03db81f53e.png And btw the NC is not necessary :/ Star shape looks better in terms of aesthetic but I dun think it expresses the song as well as like the parallelogram does, cuz I think this part of the music requires more cursor movement.
-02:43:500 (3) - x=210, y=236 and 02:43:685 (4) - x=274, y=124 can make a perfect square But I used ctrl shft D LOL
-PP map confirmed :^) It wasnt intentional ;w;

Thank me fyfyfyfyfyfyfyfyfyfyfyfyfyfyfyfy you
posted
1 difficulty mod!

[Insane]
00:43:685 (5,6,7,8) - I don't think this fits well here, these three could be replaced by your back and forth you have to compensate for the sound in the music. It's either that or change the 3 mention to fit more to the song using similiar pattern and whatnot.
00:52:019 (1,2,3,4,5,6) - You're keeping spacing the same spacing from here and kiai, so it makes me judge what you're trying to emphasize in the kiai
00:53:500 (1) - Starting here this could be your alternate rhythm. http://puu.sh/sqyFd/66d705072a.jpg If you don't like that you can keep it but please do change 00:54:797 (1) - so that the White tick can be mapped out with the drum
00:55:908 (4,5,6) - Your flow patterns is unstable here. I would expect it to be mapped to a back and forth pattern you did but here it didn't do that sort. I'd expect it to be more like this http://puu.sh/sqyJk/1b768aa868.jpg
00:58:685 (3,4,5,6) - Here is nicer but the problem I have is not keeping that pattern and hitting (1) the opposite side of (6). It also works for you to have a square pattern here by switching (4) and (5)
01:00:908 (1) - This doesn't feel natural. It feels like your whipping your movement to hit this note. It's not bad it's just not ideal
01:18:130 (1) - Tbh I'd move (1) closer and make (2) stand out more since it has the emphasis, but in your situation you had (1) really far when it didn't have to be so it took the power that (2) could bring.
01:23:871 (5) - You can NC here 4 x 4 combo
01:25:352 (1) - You can also NC here if you want (same as ^)
01:31:278 (5) - If you did NC above this is practically the same

Nothing more to say good work.
posted

Kocari wrote:

1 difficulty mod!

[Insane]
00:43:685 (5,6,7,8) - I don't think this fits well here, these three could be replaced by your back and forth you have to compensate for the sound in the music. It's either that or change the 3 mention to fit more to the song using similiar pattern and whatnot. Changed the flow
00:52:019 (1,2,3,4,5,6) - You're keeping spacing the same spacing from here and kiai, so it makes me judge what you're trying to emphasize in the kiai Lowering spacing would ruin aesthetics tho :<
00:53:500 (1) - Starting here this could be your alternate rhythm. http://puu.sh/sqyFd/66d705072a.jpg If you don't like that you can keep it but please do change 00:54:797 (1) - so that the White tick can be mapped out with the drum I dun think the rhythm choice is an issue here since I also have followed the drum snare with a note
00:55:908 (4,5,6) - Your flow patterns is unstable here. I would expect it to be mapped to a back and forth pattern you did but here it didn't do that sort. I'd expect it to be more like this http://puu.sh/sqyJk/1b768aa868.jpg Ok
00:58:685 (3,4,5,6) - Here is nicer but the problem I have is not keeping that pattern and hitting (1) the opposite side of (6). It also works for you to have a square pattern here by switching (4) and (5) I think it flows better currently
01:00:908 (1) - This doesn't feel natural. It feels like your whipping your movement to hit this note. It's not bad it's just not ideal Its intentional, cuz the music suddenly changes, so I expressed it with unnatural spacing
01:18:130 (1) - Tbh I'd move (1) closer and make (2) stand out more since it has the emphasis, but in your situation you had (1) really far when it didn't have to be so it took the power that (2) could bring. Nice
01:23:871 (5) - You can NC here 4 x 4 combo ok
01:25:352 (1) - You can also NC here if you want (same as ^) Easier to read this as 1 combo imo
01:31:278 (5) - If you did NC above this is practically the same ok

Nothing more to say good work.


tks a lot for the mod o/
posted
hi

[General]
i think lazytown shouldnt be spaced between 'lazy' and 'town'

01:33:315 - now look at this meth that i just found!

[Easy]
00:50:537 (3) - idk but maybe try make 3/4 reverse slider and make reverse on vocals instead cuz ur current rhythm ignores 00:51:648 - and its bit bad imo cuz that sound is pretty 'noticeable'
00:56:463 (1) - same
01:24:611 (1) - actually this is unnecessary nc so maybe just remove it
02:06:093 (3) - placing tail around x372 y5 looks a bit nicer
02:12:019 (3) - same, try place head at x311 y18 for this one
02:34:241 (1,2) - pls the sound on 2 is a lot stronger than 1 but theyre mapped the same u just flipped 1 xd and now 2 have no emphasis to it, pls change shape to something different from 1 i think sharp turn slider would work here

[Normal]
01:07:574 (3) - try flip this 90 degrees and move 1? so the flow will be more diverse since this thing actually plays same with 01:03:871 (1,2,3,1,2,3) - cuz theyre same patterns xd
01:38:500 (2,1) - might wanna try blanket these
02:15:722 (2) - think this is supposed to be stacked under 02:14:241 (3) 's end lol pls fix stack error
02:18:685 (3,4) - i would merge this to 1/2 reverse slider cuz theres sounds on red tick here u kno
02:28:130 - not sure about ignoring this cuz its the only 1/2 instrument that got ignored in the whole map if u think therell be too much 1/2 clicking rhythm after then just change 02:29:426 (4) - to circle on head cuz that also works

[Hard]
00:36:648 (4,5,6) - might wanna consider move these down more http://puu.sh/sqG6v/a5d7817cf2.jpg
00:54:056 (2) - i would change this to 1/2 slider and add circle on 00:54:426 - to make 2 snares there clickable
01:51:093 (4) - this works better if u change to double cuz its a bit nicer to make it 'a circle before break' imo i feel like it has better effect
01:55:630 - xd pls map 1/4
02:24:611 (3) - hi pls try this rhythm http://puu.sh/sqGmC/cadad19eac.jpg
02:36:463 (3,4) - maybe this should be same rhythm as above

[Number 3.2 - 2.1 - 0.1]
00:46:093 - idk but i'd do something to this break to make it more interesting, maybe something like this? http://puu.sh/sqGy7/b8e748f1a0.jpg (use lower sv ofc)
00:50:167 (5,3) - fix stack nazi
02:18:871 (1) - u should un nc this cuz player would understand the flow anyways since its a rhombus shaped stream, so just nc on 02:19:056 - is enough imo

ok good luck!
posted
Hi

Placeholder for NM

[General]
Dam Tags

[Easy]
00:52:389 (4) - consider moving this a bit to the right for better looking
00:58:315 (2) - wat a shift from obtuse angular flows to acute angular flow here :thinking:
01:49:797 (1) - moving this a bit left for better looking with 01:48:315 (3) - ?
02:44:611 - I hear a bass kick here

[Normal]
00:40:167 (1,2,3,4) - Considering this rhythm is exactly the same as 00:34:241 (1) - , this pattern is tidier and simpler than the first one imo, I think it's better to use simpler patterns in the first place so that it's more comfortable for beginners to play.

[Hard]
01:38:500 (2) - doesn't look really good here, maybe move it down a bit for symmetry?
01:39:426 (1) - imo you can emphasize the 'GO!' by not stacking it

[No.1]
01:13:871 (7) - weird spacing and curve angle imo
01:19:797 (7) - ^
01:24:611 (1,2,3,4,5,6,7,8) - lol
01:28:315 (3) - consider moving this to the right and down for better looking?
01:37:019 (3,4) - weird flow
01:45:352 (1) - move the slider head a bit up? since right now it looks like it's pointing towards the gap between 6 and 3
01:45:722 - ignored this snare?
01:50:908 (5) - I think this one looks better if you make a triangle there
02:02:389 (3,4,5,6,7) - so straight lol
02:18:685 (1,2,1,2,1) - :face_palm:
02:21:834 (4,5) - spacing imo

welp good luck, have been listening to this for a week, gonna stop now
posted

Deppyforce wrote:

hi

[General]
i think lazytown shouldnt be spaced between 'lazy' and 'town' Fixed

01:33:315 - now look at this meth that i just found!01:53:593 - WAT R U DOING

[Easy]
00:50:537 (3) - idk but maybe try make 3/4 reverse slider and make reverse on vocals instead cuz ur current rhythm ignores 00:51:648 - and its bit bad imo cuz that sound is pretty 'noticeable' Following bass here
00:56:463 (1) - same saem
01:24:611 (1) - actually this is unnecessary nc so maybe just remove it But it feels empty imo :<
02:06:093 (3) - placing tail around x372 y5 looks a bit nicer ok
02:12:019 (3) - same, try place head at x311 y18 for this one This one is fine imo
02:34:241 (1,2) - pls the sound on 2 is a lot stronger than 1 but theyre mapped the same u just flipped 1 xd and now 2 have no emphasis to it, pls change shape to something different from 1 i think sharp turn slider would work here I think I will just keep consistent here for the sake of Easy diff

[Normal]
01:07:574 (3) - try flip this 90 degrees and move 1? so the flow will be more diverse since this thing actually plays same with 01:03:871 (1,2,3,1,2,3) - cuz theyre same patterns xd ok
01:38:500 (2,1) - might wanna try blanket these isnt it already?
02:15:722 (2) - think this is supposed to be stacked under 02:14:241 (3) 's end lol pls fix stack error lel ok
02:18:685 (3,4) - i would merge this to 1/2 reverse slider cuz theres sounds on red tick here u kno I dun want the rhythm too dense here cuz its leading to the chorus. I want players to feel the contrast.
02:28:130 - not sure about ignoring this cuz its the only 1/2 instrument that got ignored in the whole map if u think therell be too much 1/2 clicking rhythm after then just change 02:29:426 (4) - to circle on head cuz that also works lol I was told to remove this note in the previous mod cuz of rhythm density. Cuz I did simialr pattern at 02:22:389 (1,2) -

[Hard]
00:36:648 (4,5,6) - might wanna consider move these down more http://puu.sh/sqG6v/a5d7817cf2.jpg ops fixed
00:54:056 (2) - i would change this to 1/2 slider and add circle on 00:54:426 - to make 2 snares there clickable k
01:51:093 (4) - this works better if u change to double cuz its a bit nicer to make it 'a circle before break' imo i feel like it has better effect yea but not on Hard diff xd
01:55:630 - xd pls map 1/4 k
02:24:611 (3) - hi pls try this rhythm http://puu.sh/sqGmC/cadad19eac.jpg changed to 2 reverse sliders
02:36:463 (3,4) - maybe this should be same rhythm as above ok

[Number 3.2 - 2.1 - 0.1]
00:46:093 - idk but i'd do something to this break to make it more interesting, maybe something like this? http://puu.sh/sqGy7/b8e748f1a0.jpg (use lower sv ofc) lol nope
00:50:167 (5,3) - fix stack nazi wew fixed
02:18:871 (1) - u should un nc this cuz player would understand the flow anyways since its a rhombus shaped stream, so just nc on 02:19:056 - is enough imo Its intentional cuz they have different sounds on each NC and the spacing is different.

ok good luck!


Tks for mod
posted

-TakoYaki- wrote:

Hi

Placeholder for NM

[General]
Dam Tags

[Easy]
00:52:389 (4) - consider moving this a bit to the right for better looking U mean left lol? Moved
00:58:315 (2) - wat a shift from obtuse angular flows to acute angular flow here :thinking: No space :v
01:49:797 (1) - moving this a bit left for better looking with 01:48:315 (3) - ? ok
02:44:611 - I hear a bass kick here added note

[Normal]
00:40:167 (1,2,3,4) - Considering this rhythm is exactly the same as 00:34:241 (1) - , this pattern is tidier and simpler than the first one imo, I think it's better to use simpler patterns in the first place so that it's more comfortable for beginners to play. ok

[Hard]
01:38:500 (2) - doesn't look really good here, maybe move it down a bit for symmetry? ok
01:39:426 (1) - imo you can emphasize the 'GO!' by not stacking it ok

[No.1]
01:13:871 (7) - weird spacing and curve angle imo wat do u mean by weird spacing? The curve is following circular flow built on 01:12:760 (1,2,3) -
01:19:797 (7) - ^Curved a bit more
01:24:611 (1,2,3,4,5,6,7,8) - lol Follows music lol
01:28:315 (3) - consider moving this to the right and down for better looking? I think its fine
01:37:019 (3,4) - weird flow The pattern as a whole is circular flow tho 01:36:834 (2,3,4) - so I think its fine. I did move slider 4 up a bit.
01:45:352 (1) - move the slider head a bit up? since right now it looks like it's pointing towards the gap between 6 and 3 I used ctrl shift D to make this, I think its fine
01:45:722 - ignored this snare? yep following vocals have better effect imo
01:50:908 (5) - I think this one looks better if you make a triangle there Just not perfect triangle, cuz snare at 01:50:908 (5) - can be emphasized with larger spacing and 01:51:093 (6,7) - with larger spacing also emphasizes the stop
02:02:389 (3,4,5,6,7) - so straight lol fixed
02:18:685 (1,2,1,2,1) - :face_palm: it looks weird cuz the song gets hyped for the final chorus so I emphasized that
02:21:834 (4,5) - spacing imo Snare drum emphasis

welp good luck, have been listening to this for a week, gonna stop now


Tks for mod and star
posted
[No.1]
01:24:611 (1) - Very hard-to-play pattern that doesn't fit the map's structure, as the map mostly consists of snappy jumps while this is the exact opposite of snappy. It's a good idea to increase jump length as it fits to what the music does, but the pattern should not stand out that much in my opinion. Also, its shape doesn't look nice at all.
01:55:722 (1) - The music in this part is significantly quieter and calmer. Therefore, the jumps should also be significantly smaller, to emphasize this musical change. Perhaps slowing down the sliders until 02:07:389 (6) - could help aswell.
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