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Stefan Karl Stefansson & Mani Svavarsson - We are Number One

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Topic Starter
GIDZ
This beatmap was submitted using in-game submission on 2017年2月25日 at 18:41:46

Artist: Stefan Karl Stefansson & Mani Svavarsson
Title: We are Number One
Source: LazyTown
Tags: meme original television kids show gidz
BPM: 162
Filesize: 19722kb
Play Time: 02:45
Difficulties Available:
  1. Easy (1.33 stars, 144 notes)
  2. Hard (3.21 stars, 345 notes)
  3. No.1 (4.07 stars, 424 notes)
  4. Normal (1.99 stars, 244 notes)
Download: Stefan Karl Stefansson & Mani Svavarsson - We are Number One
Download: Stefan Karl Stefansson & Mani Svavarsson - We are Number One (no video)
Information: Scores/Beatmap Listing
---------------
#4

He dead 22/08/2018 RIP. Respects to all he did as Robbie Rotten, his acting will never be forgotten.
Nakano Itsuki

Rizia wrote:

怒刷存在感廢post
Weber
NOW LOOK AT THIS NET

THAT I JUST FOUND

WHEN I SAY GO

BE READY TO THROW

AND GO
Topic Starter
GIDZ
THROW IT AT HIM NOT ME!

UHH

Lets try something else....
Doormat
who were you expecting? sportaflop?
Topic Starter
GIDZ

Doormat wrote:

who were you expecting? sportaflop?
UR MUM
Yuuki Konno
Difficulty:
No. 1
Beat on 1/2 point not 3/4 point:
00:36:463 (3,4) -
00:42:389 (3,4) -
01:14:241 (1,2) -

A 1/1 beat, then another 1/1 beat followed by a 1/2 beat.
00:59:426 (1,2) -
01:48:315 (1,2) -

01:49:797 (1,2) - A 1/1 beat followed by a 1/2 into another 1/2.


WARNING: Opinion XD....
01:02:389 (1,2,3,4,5,6,7,8,9) - The hitsounds are too loud.
01:24:611 (1,2,3,4,5,6,7,8) - In my opinion, this is far too difficulty for the star level.
01:18:130 (1) - Too large of a jump following such a subtle part.
Stefan
Yeah support me.

Good luck!
Topic Starter
GIDZ

Yuuki Konno wrote:

Difficulty:
No. 1
Beat on 1/2 point not 3/4 point:
00:36:463 (3,4) - They're held vocals lol
00:42:389 (3,4) - ^
01:14:241 (1,2) - ^

A 1/1 beat, then another 1/1 beat followed by a 1/2 beat.
00:59:426 (1,2) - ^
01:48:315 (1,2) - ^

01:49:797 (1,2) - A 1/1 beat followed by a 1/2 into another 1/2. ^


WARNING: Opinion XD....
01:02:389 (1,2,3,4,5,6,7,8,9) - The hitsounds are too loud. Yea lowered to 40%
01:24:611 (1,2,3,4,5,6,7,8) - In my opinion, this is far too difficulty for the star level. I put those notes cuz of how the music only focuses on those 8 notes
01:18:130 (1) - Too large of a jump following such a subtle part. Its intentional, u can hear how the music jumps as well
Tks for modding o/
Foxy Grandpa
https://www.gofundme.com/2tm9tqk

A link to stefans gofndme

Ill come back to mod this xd
Izzywing
We are number one but everytime someone says one, the player shitmisses
Starfy
那一天

人類終於回想起了

曾經一度被他們所支配的Gee

還有被囚禁於鳥籠中的那份Fy


[Geeneral]
-There's an alternative BG with 1366x768, you may consider to use this => http://puu.sh/soj8W/17cf0f8121.png
-Close widescreen support
-Tags that may considered to add: television, gee

[Easy]
-00:43:130 (1) - The red anchor seems awkward since it didn't change the shape a lot and the flow the tail is not smooth and weird :/ Maybe a simple curved slider or straight slider would fit here
-01:21:648 (1) - Same......
-02:45:722 (1) - NC and make it a bit oblique (? => http://puu.sh/soyof/58b3eb45db.png
-Why so many 01:21:648 (1) - slider in the map >:( For me they are really awkward and strange...

[Normal]
-00:34:241 (1,2,3,4,1,2,3,1) - Nah This is too messy. You may change 00:35:722 (1,2,3) - to this
-00:41:648 (1,2,3) - Same :thinking:
-01:00:537 (3,4) - Maybe convert them to slider since they look awkward when playing, also, notes in right down corner is hard to play for newbie
-01:11:648 (1,2,3) - I don't think those is needed to be emphasized, maybe use a simple reverse slider to deal with the sound => http://puu.sh/soxFf/a835a4acf5.png
-01:14:241 (1,2) - Maybe change the pattern since the current is too messy... => http://puu.sh/soxHt/4711cc04f3.png And there is my solution: http://puu.sh/soxLd/8b8ce9070c.png
-01:31:463 (6) - Maybe ignore this beat since you are following the rhythmic instrument(idk name(rip my music knowledge)) but not the drum. And the pattern that you are using is kinda messy so maybe ignore this beat => http://puu.sh/soxTv/1443ed2e72.png
-01:39:426 (1) - Don't stack them to improve the readability
-01:45:352 (1,2,3,4,1,2,3,1,2,3) - The sound is too dense...Try to make the simpler just like what I've provided above
-01:54:611 (1) - This slider looks awkward ._. Maybe try another shape just like => http://puu.sh/soy8E/f4219bb4e8.png
-02:06:093 (1,2,3) - , 02:12:759 (3,4) - Separate them to make it more readable

[Hard]
-OD6 maybe, OD7 is too high for Hard, unless your map has a extreme bpm
-00:54:982 (1) - The blanket can be improved
-01:02:389 (1) - The current one is so monotonous and tui, try this => http://puu.sh/sokKn/d5fe84d10c.png
-01:15:722 (1,2,3,4) - This is a bit messy for me :/ Why not => http://puu.sh/soxe9/d0482915dc.png
-01:23:871 (4) - So tui, try => http://puu.sh/soxjO/3519a28388.png
-01:29:056 (1,2,3,4) - As well. This kind of pattern is messy, and too old style :(
-01:31:278 (4) - So tui again, => http://puu.sh/soxkx/2529fb4033.png
-02:04:611 (1,2,3,4) - You may consider using other pattern, you know, 02:05:722 (4) - , so gee
-02:09:426 (2) - Blanket 02:09:056 (1) -

[No. Gee]
-00:38:315 (7) - Maybe only for me, you can place the slider further to fit what distance you did in 00:43:871 (6,7,8,9) - and 01:22:389 (3,4) -
-00:39:611 (1) - Remove NC
-00:40:167 (1,2) - The circle is suddenly too close compared with 00:34:241 (1,2) -
-01:00:908 (1) - The note should be placed further to match the distance that you developed in 01:00:167 (3,4,5,6) -
-01:02:759 (5) - Maybe set a green line here with vol 60 since the sound is starting intense
-01:12:389 (3) - Seem you missed a lot sound here, maybe use a stream to replace the slider http://puu.sh/sok6w/b7294b7281.png
-01:15:722 (1,2,3,4) - I don't understand the spacing of these slider :thinking: You make a relatively large spacing in 00:37:204 (1,2,3,4,5,6,7) - but you didn't make the same thing here :/
-01:18:130 (1) - Remove NC
-01:17:389 (2,3) - Maybe ctrl g these notes to make a bigger contrast with 01:17:945 (5,1,2) -
-01:18:130 (1) - Remove NC
-01:35:537 (3) - The shape is a bit awkward, try this => http://puu.sh/sokkH/92ad252cca.png
-01:37:019 (3) - Same => http://puu.sh/sokmO/4cea9e977f.png
-01:51:093 (6) - Using notes can emphasize the sudden stop feeling better
-01:54:982 (2,3) - Not really suggesting using this spacing in such quiet part. Maybe you can reverse the slider to express the sound instead of using this pattern here
-02:18:685 (1,2,1,2,1) - Are you serious man? These notes are so ugly orzzzzzzzz Making a star shape stream looks a lot better! http://puu.sh/sokxD/03db81f53e.png And btw the NC is not necessary :/
-02:43:500 (3) - x=210, y=236 and 02:43:685 (4) - x=274, y=124 can make a perfect square
-PP map confirmed :^)

Thank me
Topic Starter
GIDZ

StarForYou wrote:

那一天

人類終於回想起了

曾經一度被他們所支配的Gee

還有被囚禁於鳥籠中的那份Fy


[Geeneral]
-There's an alternative BG with 1366x768, you may consider to use this => http://puu.sh/soj8W/17cf0f8121.png ok
-Close widescreen support ok
-Tags that may considered to add: television, gee -_

[Easy]
-00:43:130 (1) - The red anchor seems awkward since it didn't change the shape a lot and the flow the tail is not smooth and weird :/ Maybe a simple curved slider or straight slider would fit here I think its fine, just wanna reverse the flow to the right here :v
-01:21:648 (1) - Same...... ^
-02:45:722 (1) - NC and make it a bit oblique (? => http://puu.sh/soyof/58b3eb45db.png ok
-Why so many 01:21:648 (1) - slider in the map >:( For me they are really awkward and strange... I dun think its strange lol, 2 strong beats land on the sliders' heads and ends.

[Normal]
-00:34:241 (1,2,3,4,1,2,3,1) - Nah This is too messy. You may change 00:35:722 (1,2,3) - to this
-00:41:648 (1,2,3) - Same :thinking:
-01:00:537 (3,4) - Maybe convert them to slider since they look awkward when playing, also, notes in right down corner is hard to play for newbie ok
-01:11:648 (1,2,3) - I don't think those is needed to be emphasized, maybe use a simple reverse slider to deal with the sound => http://puu.sh/soxFf/a835a4acf5.png ok
-01:14:241 (1,2) - Maybe change the pattern since the current is too messy... => http://puu.sh/soxHt/4711cc04f3.png And there is my solution: http://puu.sh/soxLd/8b8ce9070c.png I've consistently used these patterns throughout the map and its just 1 stack so I think its fine.
-01:31:463 (6) - Maybe ignore this beat since you are following the rhythmic instrument(idk name(rip my music knowledge)) but not the drum. And the pattern that you are using is kinda messy so maybe ignore this beat => http://puu.sh/soxTv/1443ed2e72.png Rearranged pattern
-01:39:426 (1) - Don't stack them to improve the readability ok
-01:45:352 (1,2,3,4,1,2,3,1,2,3) - The sound is too dense...Try to make the simpler just like what I've provided above Removed note 4 to make a consistent 3 combo pattern here
-01:54:611 (1) - This slider looks awkward ._. Maybe try another shape just like => http://puu.sh/soy8E/f4219bb4e8.png ok
-02:06:093 (1,2,3) - , 02:12:759 (3,4) - Separate them to make it more readable ok

[Hard]
-OD6 maybe, OD7 is too high for Hard, unless your map has a extreme bpm
-00:54:982 (1) - The blanket can be improved fixed
-01:02:389 (1) - The current one is so monotonous and tui, try this => http://puu.sh/sokKn/d5fe84d10c.png ok
-01:15:722 (1,2,3,4) - This is a bit messy for me :/ Why not => http://puu.sh/soxe9/d0482915dc.png ok
-01:23:871 (4) - So tui, try => http://puu.sh/soxjO/3519a28388.png ok
-01:29:056 (1,2,3,4) - As well. This kind of pattern is messy, and too old style :(
-01:31:278 (4) - So tui again, => http://puu.sh/soxkx/2529fb4033.png
-02:04:611 (1,2,3,4) - You may consider using other pattern, you know, 02:05:722 (4) - , so gee idk, I'll keep for now
-02:09:426 (2) - Blanket 02:09:056 (1) - fixed

[No. Gee]
-00:38:315 (7) - Maybe only for me, you can place the slider further to fit what distance you did in 00:43:871 (6,7,8,9) - and 01:22:389 (3,4) - ok
-00:39:611 (1) - Remove NC Used to emphasize the sudden large jumps in the song
-00:40:167 (1,2) - The circle is suddenly too close compared with 00:34:241 (1,2) - Intentional, cuz the music calmed down after the big jump
-01:00:908 (1) - The note should be placed further to match the distance that you developed in 01:00:167 (3,4,5,6) - I think its fine since the music changes suddenly, so I've expressed that suddenness with spacing and a NC
-01:02:759 (5) - Maybe set a green line here with vol 60 since the sound is starting intense ok
-01:12:389 (3) - Seem you missed a lot sound here, maybe use a stream to replace the slider http://puu.sh/sok6w/b7294b7281.png I just want to emphasize the 3 strongest sounds there, if I add a note, the sliders will be devalued imo
-01:15:722 (1,2,3,4) - I don't understand the spacing of these slider :thinking: You make a relatively large spacing in 00:37:204 (1,2,3,4,5,6,7) - but you didn't make the same thing here :/ Look at it as a whole pattern and not just that part lol, this helps players get into reading 01:17:204 (1,2,3,4,5) - , which has much lower intensity. The first part's music doesnt go silent thus they should differ in pattern as well.
-01:18:130 (1) - Remove NC Emphasizing the sudden big jump in the music
-01:17:389 (2,3) - Maybe ctrl g these notes to make a bigger contrast with 01:17:945 (5,1,2) - I think the current pattern expresses the song better
-01:18:130 (1) - Remove NC lol this is the same timestamp as the previous :v
-01:35:537 (3) - The shape is a bit awkward, try this => http://puu.sh/sokkH/92ad252cca.png fixed
-01:37:019 (3) - Same => http://puu.sh/sokmO/4cea9e977f.png Copy pasted from ^
-01:51:093 (6) - Using notes can emphasize the sudden stop feeling better ok
-01:54:982 (2,3) - Not really suggesting using this spacing in such quiet part. Maybe you can reverse the slider to express the sound instead of using this pattern here I'll try to space further instead
-02:18:685 (1,2,1,2,1) - Are you serious man? These notes are so ugly orzzzzzzzz Making a star shape stream looks a lot better! http://puu.sh/sokxD/03db81f53e.png And btw the NC is not necessary :/ Star shape looks better in terms of aesthetic but I dun think it expresses the song as well as like the parallelogram does, cuz I think this part of the music requires more cursor movement.
-02:43:500 (3) - x=210, y=236 and 02:43:685 (4) - x=274, y=124 can make a perfect square But I used ctrl shft D LOL
-PP map confirmed :^) It wasnt intentional ;w;

Thank me fyfyfyfyfyfyfyfyfyfyfyfyfyfyfyfy you
Winnie
1 difficulty mod!

[Insane]
00:43:685 (5,6,7,8) - I don't think this fits well here, these three could be replaced by your back and forth you have to compensate for the sound in the music. It's either that or change the 3 mention to fit more to the song using similiar pattern and whatnot.
00:52:019 (1,2,3,4,5,6) - You're keeping spacing the same spacing from here and kiai, so it makes me judge what you're trying to emphasize in the kiai
00:53:500 (1) - Starting here this could be your alternate rhythm. http://puu.sh/sqyFd/66d705072a.jpg If you don't like that you can keep it but please do change 00:54:797 (1) - so that the White tick can be mapped out with the drum
00:55:908 (4,5,6) - Your flow patterns is unstable here. I would expect it to be mapped to a back and forth pattern you did but here it didn't do that sort. I'd expect it to be more like this http://puu.sh/sqyJk/1b768aa868.jpg
00:58:685 (3,4,5,6) - Here is nicer but the problem I have is not keeping that pattern and hitting (1) the opposite side of (6). It also works for you to have a square pattern here by switching (4) and (5)
01:00:908 (1) - This doesn't feel natural. It feels like your whipping your movement to hit this note. It's not bad it's just not ideal
01:18:130 (1) - Tbh I'd move (1) closer and make (2) stand out more since it has the emphasis, but in your situation you had (1) really far when it didn't have to be so it took the power that (2) could bring.
01:23:871 (5) - You can NC here 4 x 4 combo
01:25:352 (1) - You can also NC here if you want (same as ^)
01:31:278 (5) - If you did NC above this is practically the same

Nothing more to say good work.
Topic Starter
GIDZ

Kocari wrote:

1 difficulty mod!

[Insane]
00:43:685 (5,6,7,8) - I don't think this fits well here, these three could be replaced by your back and forth you have to compensate for the sound in the music. It's either that or change the 3 mention to fit more to the song using similiar pattern and whatnot. Changed the flow
00:52:019 (1,2,3,4,5,6) - You're keeping spacing the same spacing from here and kiai, so it makes me judge what you're trying to emphasize in the kiai Lowering spacing would ruin aesthetics tho :<
00:53:500 (1) - Starting here this could be your alternate rhythm. http://puu.sh/sqyFd/66d705072a.jpg If you don't like that you can keep it but please do change 00:54:797 (1) - so that the White tick can be mapped out with the drum I dun think the rhythm choice is an issue here since I also have followed the drum snare with a note
00:55:908 (4,5,6) - Your flow patterns is unstable here. I would expect it to be mapped to a back and forth pattern you did but here it didn't do that sort. I'd expect it to be more like this http://puu.sh/sqyJk/1b768aa868.jpg Ok
00:58:685 (3,4,5,6) - Here is nicer but the problem I have is not keeping that pattern and hitting (1) the opposite side of (6). It also works for you to have a square pattern here by switching (4) and (5) I think it flows better currently
01:00:908 (1) - This doesn't feel natural. It feels like your whipping your movement to hit this note. It's not bad it's just not ideal Its intentional, cuz the music suddenly changes, so I expressed it with unnatural spacing
01:18:130 (1) - Tbh I'd move (1) closer and make (2) stand out more since it has the emphasis, but in your situation you had (1) really far when it didn't have to be so it took the power that (2) could bring. Nice
01:23:871 (5) - You can NC here 4 x 4 combo ok
01:25:352 (1) - You can also NC here if you want (same as ^) Easier to read this as 1 combo imo
01:31:278 (5) - If you did NC above this is practically the same ok

Nothing more to say good work.
tks a lot for the mod o/
Deppyforce
hi

[General]
i think lazytown shouldnt be spaced between 'lazy' and 'town'
01:33:315 - now look at this meth that i just found!

[Easy]
00:50:537 (3) - idk but maybe try make 3/4 reverse slider and make reverse on vocals instead cuz ur current rhythm ignores 00:51:648 - and its bit bad imo cuz that sound is pretty 'noticeable'
00:56:463 (1) - same
01:24:611 (1) - actually this is unnecessary nc so maybe just remove it
02:06:093 (3) - placing tail around x372 y5 looks a bit nicer
02:12:019 (3) - same, try place head at x311 y18 for this one
02:34:241 (1,2) - pls the sound on 2 is a lot stronger than 1 but theyre mapped the same u just flipped 1 xd and now 2 have no emphasis to it, pls change shape to something different from 1 i think sharp turn slider would work here

[Normal]
01:07:574 (3) - try flip this 90 degrees and move 1? so the flow will be more diverse since this thing actually plays same with 01:03:871 (1,2,3,1,2,3) - cuz theyre same patterns xd
01:38:500 (2,1) - might wanna try blanket these
02:15:722 (2) - think this is supposed to be stacked under 02:14:241 (3) 's end lol pls fix stack error
02:18:685 (3,4) - i would merge this to 1/2 reverse slider cuz theres sounds on red tick here u kno
02:28:130 - not sure about ignoring this cuz its the only 1/2 instrument that got ignored in the whole map if u think therell be too much 1/2 clicking rhythm after then just change 02:29:426 (4) - to circle on head cuz that also works

[Hard]
00:36:648 (4,5,6) - might wanna consider move these down more http://puu.sh/sqG6v/a5d7817cf2.jpg
00:54:056 (2) - i would change this to 1/2 slider and add circle on 00:54:426 - to make 2 snares there clickable
01:51:093 (4) - this works better if u change to double cuz its a bit nicer to make it 'a circle before break' imo i feel like it has better effect
01:55:630 - xd pls map 1/4
02:24:611 (3) - hi pls try this rhythm http://puu.sh/sqGmC/cadad19eac.jpg
02:36:463 (3,4) - maybe this should be same rhythm as above

[Number 3.2 - 2.1 - 0.1]
00:46:093 - idk but i'd do something to this break to make it more interesting, maybe something like this? http://puu.sh/sqGy7/b8e748f1a0.jpg (use lower sv ofc)
00:50:167 (5,3) - fix stack nazi
02:18:871 (1) - u should un nc this cuz player would understand the flow anyways since its a rhombus shaped stream, so just nc on 02:19:056 - is enough imo

ok good luck!
-TakoYaki-
Hi

Placeholder for NM

[General]
Dam Tags

[Easy]
00:52:389 (4) - consider moving this a bit to the right for better looking
00:58:315 (2) - wat a shift from obtuse angular flows to acute angular flow here :thinking:
01:49:797 (1) - moving this a bit left for better looking with 01:48:315 (3) - ?
02:44:611 - I hear a bass kick here

[Normal]
00:40:167 (1,2,3,4) - Considering this rhythm is exactly the same as 00:34:241 (1) - , this pattern is tidier and simpler than the first one imo, I think it's better to use simpler patterns in the first place so that it's more comfortable for beginners to play.

[Hard]
01:38:500 (2) - doesn't look really good here, maybe move it down a bit for symmetry?
01:39:426 (1) - imo you can emphasize the 'GO!' by not stacking it

[No.1]
01:13:871 (7) - weird spacing and curve angle imo
01:19:797 (7) - ^
01:24:611 (1,2,3,4,5,6,7,8) - lol
01:28:315 (3) - consider moving this to the right and down for better looking?
01:37:019 (3,4) - weird flow
01:45:352 (1) - move the slider head a bit up? since right now it looks like it's pointing towards the gap between 6 and 3
01:45:722 - ignored this snare?
01:50:908 (5) - I think this one looks better if you make a triangle there
02:02:389 (3,4,5,6,7) - so straight lol
02:18:685 (1,2,1,2,1) - :face_palm:
02:21:834 (4,5) - spacing imo

welp good luck, have been listening to this for a week, gonna stop now
Topic Starter
GIDZ

Deppyforce wrote:

hi

[General]
i think lazytown shouldnt be spaced between 'lazy' and 'town' Fixed
01:33:315 - now look at this meth that i just found!01:53:593 - WAT R U DOING

[Easy]
00:50:537 (3) - idk but maybe try make 3/4 reverse slider and make reverse on vocals instead cuz ur current rhythm ignores 00:51:648 - and its bit bad imo cuz that sound is pretty 'noticeable' Following bass here
00:56:463 (1) - same saem
01:24:611 (1) - actually this is unnecessary nc so maybe just remove it But it feels empty imo :<
02:06:093 (3) - placing tail around x372 y5 looks a bit nicer ok
02:12:019 (3) - same, try place head at x311 y18 for this one This one is fine imo
02:34:241 (1,2) - pls the sound on 2 is a lot stronger than 1 but theyre mapped the same u just flipped 1 xd and now 2 have no emphasis to it, pls change shape to something different from 1 i think sharp turn slider would work here I think I will just keep consistent here for the sake of Easy diff

[Normal]
01:07:574 (3) - try flip this 90 degrees and move 1? so the flow will be more diverse since this thing actually plays same with 01:03:871 (1,2,3,1,2,3) - cuz theyre same patterns xd ok
01:38:500 (2,1) - might wanna try blanket these isnt it already?
02:15:722 (2) - think this is supposed to be stacked under 02:14:241 (3) 's end lol pls fix stack error lel ok
02:18:685 (3,4) - i would merge this to 1/2 reverse slider cuz theres sounds on red tick here u kno I dun want the rhythm too dense here cuz its leading to the chorus. I want players to feel the contrast.
02:28:130 - not sure about ignoring this cuz its the only 1/2 instrument that got ignored in the whole map if u think therell be too much 1/2 clicking rhythm after then just change 02:29:426 (4) - to circle on head cuz that also works lol I was told to remove this note in the previous mod cuz of rhythm density. Cuz I did simialr pattern at 02:22:389 (1,2) -

[Hard]
00:36:648 (4,5,6) - might wanna consider move these down more http://puu.sh/sqG6v/a5d7817cf2.jpg ops fixed
00:54:056 (2) - i would change this to 1/2 slider and add circle on 00:54:426 - to make 2 snares there clickable k
01:51:093 (4) - this works better if u change to double cuz its a bit nicer to make it 'a circle before break' imo i feel like it has better effect yea but not on Hard diff xd
01:55:630 - xd pls map 1/4 k
02:24:611 (3) - hi pls try this rhythm http://puu.sh/sqGmC/cadad19eac.jpg changed to 2 reverse sliders
02:36:463 (3,4) - maybe this should be same rhythm as above ok

[Number 3.2 - 2.1 - 0.1]
00:46:093 - idk but i'd do something to this break to make it more interesting, maybe something like this? http://puu.sh/sqGy7/b8e748f1a0.jpg (use lower sv ofc) lol nope
00:50:167 (5,3) - fix stack nazi wew fixed
02:18:871 (1) - u should un nc this cuz player would understand the flow anyways since its a rhombus shaped stream, so just nc on 02:19:056 - is enough imo Its intentional cuz they have different sounds on each NC and the spacing is different.

ok good luck!
Tks for mod
Topic Starter
GIDZ

-TakoYaki- wrote:

Hi

Placeholder for NM

[General]
Dam Tags

[Easy]
00:52:389 (4) - consider moving this a bit to the right for better looking U mean left lol? Moved
00:58:315 (2) - wat a shift from obtuse angular flows to acute angular flow here :thinking: No space :v
01:49:797 (1) - moving this a bit left for better looking with 01:48:315 (3) - ? ok
02:44:611 - I hear a bass kick here added note

[Normal]
00:40:167 (1,2,3,4) - Considering this rhythm is exactly the same as 00:34:241 (1) - , this pattern is tidier and simpler than the first one imo, I think it's better to use simpler patterns in the first place so that it's more comfortable for beginners to play. ok

[Hard]
01:38:500 (2) - doesn't look really good here, maybe move it down a bit for symmetry? ok
01:39:426 (1) - imo you can emphasize the 'GO!' by not stacking it ok

[No.1]
01:13:871 (7) - weird spacing and curve angle imo wat do u mean by weird spacing? The curve is following circular flow built on 01:12:760 (1,2,3) -
01:19:797 (7) - ^Curved a bit more
01:24:611 (1,2,3,4,5,6,7,8) - lol Follows music lol
01:28:315 (3) - consider moving this to the right and down for better looking? I think its fine
01:37:019 (3,4) - weird flow The pattern as a whole is circular flow tho 01:36:834 (2,3,4) - so I think its fine. I did move slider 4 up a bit.
01:45:352 (1) - move the slider head a bit up? since right now it looks like it's pointing towards the gap between 6 and 3 I used ctrl shift D to make this, I think its fine
01:45:722 - ignored this snare? yep following vocals have better effect imo
01:50:908 (5) - I think this one looks better if you make a triangle there Just not perfect triangle, cuz snare at 01:50:908 (5) - can be emphasized with larger spacing and 01:51:093 (6,7) - with larger spacing also emphasizes the stop
02:02:389 (3,4,5,6,7) - so straight lol fixed
02:18:685 (1,2,1,2,1) - :face_palm: it looks weird cuz the song gets hyped for the final chorus so I emphasized that
02:21:834 (4,5) - spacing imo Snare drum emphasis

welp good luck, have been listening to this for a week, gonna stop now
Tks for mod and star
Maximaniac
[No.1]
01:24:611 (1) - Very hard-to-play pattern that doesn't fit the map's structure, as the map mostly consists of snappy jumps while this is the exact opposite of snappy. It's a good idea to increase jump length as it fits to what the music does, but the pattern should not stand out that much in my opinion. Also, its shape doesn't look nice at all.
01:55:722 (1) - The music in this part is significantly quieter and calmer. Therefore, the jumps should also be significantly smaller, to emphasize this musical change. Perhaps slowing down the sliders until 02:07:389 (6) - could help aswell.
Topic Starter
GIDZ

Maximaniac wrote:

[No.1]
01:24:611 (1) - Very hard-to-play pattern that doesn't fit the map's structure, as the map mostly consists of snappy jumps while this is the exact opposite of snappy. It's a good idea to increase jump length as it fits to what the music does, but the pattern should not stand out that much in my opinion. Also, its shape doesn't look nice at all. Its intentional lol. The pattern scales in 0.30x DS, and since the grid limits placement; the only thing I think here is the flow. In this case, it has circular flow. Also you can hear in the music of how it isolates this part out of the melody of the song, therefore this pattern should stand out imo.
01:55:722 (1) - The music in this part is significantly quieter and calmer. Therefore, the jumps should also be significantly smaller, to emphasize this musical change. Perhaps slowing down the sliders until 02:07:389 (6) - could help aswell. The melody is still playing in the music and thats what I am following. Even though other instruments have been silenced, I want to keep the mapping to the melody consistently.
Tks for your opinion o/
BlueberrySansy
aaaa right in the childhood
Kotori-Chan
http://puu.sh/ss21E/b2dc0e4ebc.mp3 should be better quality

yours is kinda silent ;w;
and expect mod within the next days :3
Topic Starter
GIDZ

Kotori-Chan wrote:

http://puu.sh/ss21E/b2dc0e4ebc.mp3 should be better quality

yours is kinda silent ;w;
and expect mod within the next days :3
Tks, changed mp3~
DeRandom Otaku
Hi
[No.1]
  1. 00:36:648 - You are ignoring a pretty important sound there so u may change 00:36:463 (3) - to 1/2 and add circle at blue tick
  2. 00:42:574 - ^ You literally have them mapped in hard but not here
  3. 00:44:611 (1,2) - Why not copy paste same shape , since same sounds so same shapes for better visuals
  4. 01:24:611 (1,2,3,4,5,6,7,8) - wow this is so 1xmiss worthy pattern lo
[Hard]
  1. 00:54:426 (3,4,5,6) - Could be kinda misleading for noobs since first stack is 1/2 and second one is 1/4 so try to leave the 1/2's DS'd
  2. 02:24:611 (3) - ctrl+g this and then arrange it according to DS for a nicer flow in one direction only leik this 02:36:463 (3,4) -
[Normal]
  1. 00:34:241 (1,2,3,4,1,2,3,1) - Tfw ur first pattern of the diff is such a long streak which is just not so good ~ you could easily remove 00:35:537 (4) - and the pattern will still follow melody nicely
  2. 00:41:463 (4) - ^ same
  3. 00:44:611 (3,4,5) - 00:38:685 (3,4,5) - where is consistency
  4. 01:02:389 (1) - u dont really need to Nc this since u didnt nc it in hard and insane as well , also extra NC for just a single note is kinda lame
  5. 01:14:797 (2) - Delete this since it doesnt really represent a proper melody sound also 01:15:167 - that sound which u skip is pretty important so u should rather use a differnt kind of rhythm here
  6. 01:28:130 - and same and same for these pattern in next kiai
  7. 02:15:722 (2,3,1) - Can u make it in a way so that 02:15:722 (2) - doesnt overlap with 02:16:463 (1) - just for neatness
    its a cool diff also like others but meh those long streaks are kinda op for a normal. Like , most of them are literally two downbeats long ~ While ur Easy is way to easy compared to it , it only has like 1/1's and 2/1's only and easier rhythms so the spread , rhythm wise , is kinda not so nice i guess
[Easy]
  1. 00:34:241 (1,2,3,4) - here u used two 1/1's slider first and then a 2/1 slider with a circle while at 00:40:167 (1,2,3,4) - u did the opposite while the song is same , the rhythm u used at 00:40:167 (1,2,3,4) - sounds better so u may wanna use the same one for 00:34:241 (1,2,3,4) - also ~ And therefor ur rhythm will also be consistent with the rest of the kiais
  2. 01:02:389 (1) - remove NC as in normal
  3. 01:17:204 (1) - Remove NC same reason as in normal however 01:24:611 (1) - is fine with NC but the current case is different so yeahj
  4. 01:46:834 (1) - You are breaking ur NC patterning i guess , u were NC'ing after every 2 downbeats so u should remove this nc and add nc on 01:48:315 (3) - then remove from 01:49:797 (1) -
  5. 02:17:945 (1) - remove nc
  6. 02:45:722 (1) - ^ also for consistency with Normal
gl
Topic Starter
GIDZ

DeRandom Otaku wrote:

Hi
[No.1]
  1. 00:36:648 - You are ignoring a pretty important sound there so u may change 00:36:463 (3) - to 1/2 and add circle at blue tick I'll see wat others say about this
  2. 00:42:574 - ^ You literally have them mapped in hard but not here ^
  3. 00:44:611 (1,2) - Why not copy paste same shape , since same sounds so same shapes for better visuals Cuz 00:45:352 (3,4,5,6) - are in linear flow so the slider prepares players for that
  4. 01:24:611 (1,2,3,4,5,6,7,8) - wow this is so 1xmiss worthy pattern lo yea cuz this pattern should stand out imo
[Hard]
  1. 00:54:426 (3,4,5,6) - Could be kinda misleading for noobs since first stack is 1/2 and second one is 1/4 so try to leave the 1/2's DS'd the 1/2 snares sound that way so git gud
  2. 02:24:611 (3) - ctrl+g this and then arrange it according to DS for a nicer flow in one direction only leik this 02:36:463 (3,4) - ok
[Normal]
  1. 00:34:241 (1,2,3,4,1,2,3,1) - Tfw ur first pattern of the diff is such a long streak which is just not so good ~ you could easily remove 00:35:537 (4) - and the pattern will still follow melody nicely ok
  2. 00:41:463 (4) - ^ same^
  3. 00:44:611 (3,4,5) - 00:38:685 (3,4,5) - where is consistency Fixed
  4. 01:02:389 (1) - u dont really need to Nc this since u didnt nc it in hard and insane as well , also extra NC for just a single note is kinda lame Well its to emphasize the pause and its a downbeat so yehja
  5. 01:14:797 (2) - Delete this since it doesnt really represent a proper melody sound also 01:15:167 - that sound which u skip is pretty important so u should rather use a differnt kind of rhythm here Theres a sound there tho :<
  6. 01:28:130 - and same and same for these pattern in next kiai ^
  7. 02:15:722 (2,3,1) - Can u make it in a way so that 02:15:722 (2) - doesnt overlap with 02:16:463 (1) - just for neatness I tried but it ruins the pattern so meh
    its a cool diff also like others but meh those long streaks are kinda op for a normal. Like , most of them are literally two downbeats long ~ While ur Easy is way to easy compared to it , it only has like 1/1's and 2/1's only and easier rhythms so the spread , rhythm wise , is kinda not so nice i guess wew
[Easy]
  1. 00:34:241 (1,2,3,4) - here u used two 1/1's slider first and then a 2/1 slider with a circle while at 00:40:167 (1,2,3,4) - u did the opposite while the song is same , the rhythm u used at 00:40:167 (1,2,3,4) - sounds better so u may wanna use the same one for 00:34:241 (1,2,3,4) - also ~ And therefor ur rhythm will also be consistent with the rest of the kiais fixed
  2. 01:02:389 (1) - remove NC as in normal same reaon
  3. 01:17:204 (1) - Remove NC same reason as in normal however 01:24:611 (1) - is fine with NC but the current case is different so yeahj ^
  4. 01:46:834 (1) - You are breaking ur NC patterning i guess , u were NC'ing after every 2 downbeats so u should remove this nc and add nc on 01:48:315 (3) - then remove from 01:49:797 (1) -
  5. 02:17:945 (1) - remove nc ^
  6. 02:45:722 (1) - ^ also for consistency with Normal ^
gl
Nitrous
My childhood is triggered
beaw
[General]

hey lmao uhm your NC's are kind of inconsistent
Please keep in mind that I'm partially deaf in both ears and I imagine a lot of sounds to compensate for it. If I'm incorrect, please don't hesitate to tell me
[Easy]
hello
00:53:500 (1,2,3) - NC (1) then (3).
00:56:463 (1) - NC.
00:59:426 (1,2,3) - NC (1) then (3).
You need to keep your NC's consistent like how I showed you. I like this diff :o

[Normal]
nice ;w;

[Hard]
00:36:648 (4,5,6) - Why is this a triplet?
00:42:574 (4,5,6) - ^. idk if there's more, but I don't hear a triplet here, so I don't think they should be there.
01:12:389 (3,1) - I don't think these are parallel. Use gridsnap to fix.

[No. 1]
00:33:871 (1,1) - Blanket?
00:55:352 (2,3,4) - The way (2) curves to (3) is... very odd. I don't know how you want to fix it, but it doesn't look very appealing.
01:20:167 (1,3) - Scoot (3) to the right just a tad :3
01:55:352 (4,5,6,1) - I would personally make this a stream, just because of the sound you skipped.
02:18:685 (1,2,1,2,1) - I see a Skystar stream xD
02:22:019 (5,1) - Blanket?
[]
Topic Starter
GIDZ

Stingy wrote:

[General]

hey lmao uhm your NC's are kind of inconsistent Ellaborate pls
Please keep in mind that I'm partially deaf in both ears and I imagine a lot of sounds to compensate for it. If I'm incorrect, please don't hesitate to tell me
[Easy]
hello
00:53:500 (1,2,3) - NC (1) then (3). That would make my NC patterning inconsistent instead lol
00:56:463 (1) - NC. Its already NCed
00:59:426 (1,2,3) - NC (1) then (3). Same with first point
You need to keep your NC's consistent like how I showed you. I like this diff :o

[Normal]
nice ;w;

[Hard]
00:36:648 (4,5,6) - Why is this a triplet? It's in the music lol, slow down to 25% and u should hear it
00:42:574 (4,5,6) - ^. idk if there's more, but I don't hear a triplet here, so I don't think they should be there. ^
01:12:389 (3,1) - I don't think these are parallel. Use gridsnap to fix. The angles match xd

[No. 1]
00:33:871 (1,1) - Blanket? Cant rly see the note already lol
00:55:352 (2,3,4) - The way (2) curves to (3) is... very odd. I don't know how you want to fix it, but it doesn't look very appealing. 00:54:797 (1,2) - Circular flow intended
01:20:167 (1,3) - Scoot (3) to the right just a tad :3 01:20:908 (3,4,5) - I wanna align them lol. U can see it from the follow points
01:55:352 (4,5,6,1) - I would personally make this a stream, just because of the sound you skipped. Stream makes it play weird imo, I think triplet is fine since I emphasized the 3 tom sounds from the drums in the music
02:18:685 (1,2,1,2,1) - I see a Skystar stream xD well, its intentional like I've explained in previous mods
02:22:019 (5,1) - Blanket? How to blanket if I cant see the slider body of 02:22:019 (5) - ;-;
[]
Tks for ur effort :D
Rizia
[No.1]
00:54:797 (1) - 有少少停住左呢feel 畢竟00:54:426 (4,5,1) - 都係傾向細到大既spacing
02:41:648 (1,2,3,4,5) - how about 整D 5角形既pattern 例如星形跳
02:43:130 (1,2,3,4,5) - same

[Hard]
00:54:056 (2) - stop at 00:54:426 - ?
01:18:685 (1) - missing clap

[Normal]
建議將D 1/1既stack分開放 因為好似1/2 比如 02:36:463 (5,6) -
Topic Starter
GIDZ

Rizia wrote:

[No.1]
00:54:797 (1) - 有少少停住左呢feel 畢竟00:54:426 (4,5,1) - 都係傾向細到大既spacing
02:41:648 (1,2,3,4,5) - how about 整D 5角形既pattern 例如星形跳 I think square emphasizes more accurately to the changing tones of the vocals. Keep~
02:43:130 (1,2,3,4,5) - same ^

[Hard]
00:54:056 (2) - stop at 00:54:426 - ?
01:18:685 (1) - missing clap

[Normal]
建議將D 1/1既stack分開放 因為好似1/2 比如 02:36:463 (5,6) -
Others all fixed~
Topic Starter
GIDZ


Confirmed metadata with KwaN~
Rizia
^
Topic Starter
GIDZ
tks 柚子 ~
Vivyanne
hardest diff
01:55:537 (6) - can u pls make this a kickslider as the drum note on 01:55:630 - is as strong as before so i dont see a reason for it not to be mapped

pls do something with this when u find qual bn
Topic Starter
GIDZ

HighTec wrote:

hardest diff
01:55:537 (6) - can u pls make this a kickslider as the drum note on 01:55:630 - is as strong as before so i dont see a reason for it not to be mapped

pls do something with this when u find qual bn
Stronger sounds at 01:55:352 (4,5,6) - so I want them to be clickable, also 01:55:722 - is a calmer part, therefore I used a static triplet to emphasize a stop as well as to reduce cursor momentum. Imo if I use a kickslider, the triplet sounds in the music wont be emphasized correctly and the cursor momentum does not create an effect as great as a stacked triplet.
Vivyanne
i think a kickslider with low sv would have the player do the same thing then but then without a skipped beat



ok ill stop here if no change its fine, nice map regardless~
Yuii-
green combo colour looks weird in this map, would actually consider a light blue so you would have combos 1 and 3 being similar combining with 2 and 4!

what i'm mentioning below is related to the highest diff on the mapset
there are some unmapped things that were ignored for no apparent reason? let me list them to hear to your thoughts :P

  1. 01:12:019 (2,3) - this is a very unique part of the song, where there are multiple sounds at once but you just undermapped it for the sake of the guitar... i personally don't agree with it, although you went for simplicity, i would hav epreferred something else. why? simply because there are other sounds there that you cannot simply find anywhere else on the song so it does make sense to highlight them!
  2. 01:33:500 - not sure why the diffs picks up here, to be fair. it doesn't really highlight anything and/or does slomethinng to support it. you could, for example, move the slider to 01:33:315 - and then place a circle on 01:33:685 - to cover the cymbal hit
  3. 01:45:722 - i get you are following the vocals here, but you have mapped other jumps with no vocals on them so this is kind of inconsistent. example being 00:39:611 (1) - etc.
  4. 01:54:982 (2) - you have mapped every other rhythm like this as a triplet, why would you make a 1/4 slider here?
  5. 01:55:630 - this is blatant undermap, the intensity of the drums remain the exact same. i also don't get why these would be stacked when it are clearly stronger hits than 01:56:463 (3,4,5,6) - 00:34:982 (3,4,5,6) - etc... it should be the other way around.
also,

  1. 00:40:167 (1,2) - is this spacing intended? it looks extremely small. and every other similar pattern shares this same problem as well. why would you make the spacing that small? it doesn't really look okay because there's something in the music that can support a bigger spacing to make it equally similar to the stream transition!
  2. 00:36:834 (4,1) - 00:42:760 (4,1) - would have gone with a bigger spacing, this looks weird compared to everything else in this section... i would say it even looks like a 1/4 pattern
  3. 00:45:352 (3,4,5,6) - spacing here is extremely huge for what it's being mapped to, it looks unnecessarily high, especially 00:45:722 (5,6) -
  4. 00:52:019 (1,2,3,4,5,6) - could perfectly be replaced by sliders with a moer peaceful transition as well as not-as-huge spacing. for example, 00:52:760 (5,6) - could perfectly be a 3/4 slider for the sake of the vocals
  5. 01:03:130 - personal mostly, but a slider here would benefit you for that speed racer car sound in the bgm. on a side note, i really, really like this section 01:02:389 - ... great job there!
  6. 01:15:722 (1,2,3,4) - not sure about this, it looks super different to every other section that you tried the same rhythm... for example compare it with 00:43:130 (1,2,3,4,5,6,7,8,9) - or even 01:21:648 (1,2,3,4) - ooor 02:22:389 (1,2,3,4) - etc.
  7. 01:17:204 (1,2,3,4,5,1,2) - you have no idea how hard is this section :P. not because of the small stack movements, but the angle from (1,2) is extremely harsh. spacing here is not the only program, but the transition from pattern to pattern is awkward to play to. you can read what i am relating to by reading pressure by tess it helped me a lot to understand how things look vs how they are supposed to work. what i basically want to say is that (1,2) is totally sudden and unpredictable
  8. 01:37:574 (4,1) - aesthetics could be highly improved here. for example, you have an anti flow pattern on 01:36:278 (5,1) - but here it is just a very linear transition from (3,4,1) that makes your previous section inconsistent. i would, for example, ctlr+j 01:37:945 (1) - and then re-arrange the following section so it matches the chagne
  9. 02:18:685 (1,2,1,2,1) - just being picky here, but... i don't see a reason for having these like that, looks unpolished and unnecessary
not too much to say on the end, looks cool
also, address hightec's thingy!

feel free to rebubble after replying to these posts, i won't hold you back
good luck with further processing
Vivyanne
not to mention tho that 02:24:982 (5,6) - is mapped differently than 02:30:908 (9) - and 02:36:834 (9) - while the drums are equal !!!
im so sorry for doing this ):
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