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Milkychan - Conversation

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Total Posts
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Topic Starter
Cosmolade
This beatmap was submitted using in-game submission on jueves, 23 de noviembre de 2017 at 19:00:31

Artist: Milkychan
Title: Conversation
Source: 東方Project
Tags: cover フラワリングナイト 十六夜咲夜, 東方花映塚 ~ Phantasmagoria of Flower View NGC 3.14 Hakurei Maiko ZUN Flowering touhou night of knights Sakuya Izayoi Ferret Okoratu Okorin
BPM: 140
Filesize: 25123kb
Play Time: 07:05
Difficulties Available:
  1. XFriend (4,25 stars, 1251 notes)
Download: Milkychan - Conversation
Information: Scores/Beatmap Listing
---------------


Complete! & for Approval
osu! needs more Milky!!


Hitsounded by Okorin (literally, thanks you so much, you deserve something for all the help you gave me here)
Storyboard by me & Ferret All ready!

Metadata checked by IamKwaN!
https://soundcloud.com/milkychan/conversation-fancover
https://www.youtube.com/watch?v=W4g32HUu4gE
http://www16.big.or.jp/~zun/html/th09top.html

BG source: here || || You can use http://waifu2x.udp.jp/ to make the BG bigger! HD
Cloudchaser
milkychan's fan
Ibuki Mioda
Plays pretty well on ctb so far :) Good song also.
Kyouren

Cloudchaser wrote:

milkychan's fan
Topic Starter
Cosmolade

Cloudchaser wrote:

milkychan's fan
Ikr
btw, Finally I finish the diff \:'D/
*dies*
HappyRocket88
Star! >w< Really impressive and astonishing work, lovely SB! >w< Mods incoming (?)
Topic Starter
Cosmolade

HappyRocket88 wrote:

Star! >w< Really impressive and astonishing work, lovely SB! >w< Mods incoming (?)
AWW Thanks you!
Ojalá vengan mods, ya que el "length" y "approval" siempre los espantan :'<
Hazu-
In-game (supongo) request~
XFriend
  1. 01:08:164 (6,7) - fix blanket
  2. 01:09:235 (8) - No encuentro que sea realmente necesario mapear esto, ya que no se escucha muy prominente como para terminar aquí y poner un break, sugiero o borrarlo, o mapear también los sonidos de 01:09:450 - 01:09:557 - y 01:09:664 - ya que mapeaste estos sonidos en las demás partes. (Si haces lo último, recomiendo terminar 01:08:592 (7) - en 01:08:914 - y desde 01:09:021 - hacer lo mismo que en los siguientes combos).
  3. 01:50:592 (1) - Otra blanket rara alv
  4. 02:13:307 (4) - Clap en el inicio?
  5. 02:23:592 (4) - fix blanket
  6. 02:31:414 (1) - Whistle?
  7. 03:07:092 (8) - El punto del final del slider (no se como se llama xd) en x:160 | y:120?
  8. 03:07:521 - ¿Porqué saltarse este sonido cuando mapeaste todos los parecidos en este combo?
  9. 03:12:235 - Lo mismo de arriba, no mapeaste este sonido cuando, por ejemplo, en los siguientes combos si lo mapeaste.
  10. 04:46:735 (1,2) - Son 1/3
  11. 04:51:878 (1,3) - Estos también
  12. 04:52:200 (2,4,1) - Creo que este overlap es muy difícil de leer x,x (creo), habían otros parecidos como 00:25:307 (4,5) - que también se me hacían un poco difíciles de leer, creo que sería mejor pedir un testplay o algo así, creo.
  13. 06:10:735 (1) - A partir de aquí los NC se vuelven un poco raros, el combo mas pequeño es de 3 notas, mientras que el mayor es de 10 notas, intenta poner NC únicamente en los downbeats para que no queden combos tan disparejos
Que hermoso storyboard xd btw, mañana sigo, tengo sueño y tengo una prueba -w-U
GL ~ :)
batman98
Favourites <3
love SB <3
love song <3

Ferret
hey i'm here 8-)
Topic Starter
Cosmolade

Ferret wrote:

hey i'm here 8-)
yeah boi 8-)
Nel Oderschvank
hey again :D

IRC MOD
18:43 Nel Oderschvank: You should be ashamed.
18:43 Cosmolade: why?
18:43 Nel Oderschvank: asking for mod on this e.e
18:43 *Nel Oderschvank is editing [https://osu.ppy.sh/b/1124454 Milkychan - Conversation [XFriend]]
18:44 Cosmolade: oh
18:44 Cosmolade: lol
18:44 Nel Oderschvank: i mean, its pretty good imo dhsuaidhashd
18:45 Cosmolade: asdfgh
18:46 Cosmolade: thanks you ; v;
18:48 Nel Oderschvank: 03:07:092 (8,1) - this will not cause a lot miss readings?
18:52 Cosmolade: hm, I don't think so, but maybe if I ctrl+G, it make it more readable? o:
18:52 Cosmolade: or be simple, no stack
18:52 Cosmolade: >.<
18:53 Nel Oderschvank: ctrl G both, then ctrl G note 1 again xd
18:54 Cosmolade: oh o: that looks nice
19:00 Nel Oderschvank: dhasuidashdsa i cant see how to improve this map, good luck for the next modders '-'
19:03 Cosmolade: aww, thanks you for the help! you can post in the thread the chat if you want ' u' even if it's a small change, it deserves a kudosu~
19:54 Nel Oderschvank: i changed somethings between here 01:31:307 (1) - and here 01:36:021 (7) - see if you like it this way xD
19:54 Nel Oderschvank: http://pastebin.com/7vB6ZS97
19:58 Cosmolade: oh, let see
20:25 Cosmolade: hm... It doesn't look bad, but I prefer my other pattern ; w;
20:25 Cosmolade: but the reverse tiny slider thing
20:25 Cosmolade: i like it
20:25 Cosmolade: o:
20:25 Nel Oderschvank: actually i did all this because that extensive stream
20:25 Nel Oderschvank: If you notice, the map is 4,6* now xd
20:26 Cosmolade: hahaha
20:26 Cosmolade: ye
20:26 Cosmolade: this stream in 1/8 makes all more hard xd
20:37 Cosmolade: rip 5 stars xD
20:38 Nel Oderschvank: yaaaay
20:38 Nel Oderschvank: usahduashuas
20:39 Nel Oderschvank: the map is pretty hard for a 4,6* tho
Mir
:( M4M from #modreqs.

XFriend

Kinda Borderline Extra tbh

  1. 00:00:664 (2,3,4,5,6,7) – Wow, compared to the rest of the map this is probably the highest spaced stream. Please nerf this lol, it’s right in the beginning too.
  2. 00:06:878 (5) – NC? Up to you. You did it for each of 00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – so I suggest keeping it consistent.
  3. 00:15:771 (7) – Pretty big jump imo from this note to the next.
  4. 00:18:021 (2,3,4,5,6) – Space these further, you make the player wait with their cursor over this stream.
  5. 00:28:735 (4,5,6,7,8) - ? We talked about stack leniency in IRC but this seems unreadable tbh. How many circles are stacked under there? At first glance it’s hard to tell. Make this a moving stream like you did before? Would make it easier to read.
  6. 00:35:592 (4,5,6,7,1) - ^ Same.
  7. 00:56:378 (2,3,4,5) – Do you really need this in such a calm section? Same with 00:59:164 (2,3,4,5) - 01:04:414 (5,6,7) - 01:07:735 (2,3,4,5) -
  8. 01:08:592 (7) – Pretty strong note on this slider end. Wouldn’t recommend. ;w;
  9. 01:09:235 - 01:12:450 - Insert break? Or slow sliders?
  10. 01:13:092 - 01:15:878 - ^
  11. 01:16:521 - 01:19:307 - ^
  12. 01:19:950 - 01:22:735 - ^
  13. 01:33:878 (1,2,3,4,5,6,7,8) – You’ve got to be kidding. 280 bpm streams on a 4*? If I removed this this star rating drops by 0.34. REMOVE THIS. Seriously.
  14. 01:42:771 (2) – Aaa, couldn’t you move this down? https://puu.sh/sjeig/3402f1cff4.png
  15. 01:45:450 (3,4,1) – Not a huge fan of these overlaps, but that’s personal.
  16. 01:49:307 (5) – NC?
  17. 01:53:164 (1,2) – Why not use the kicks you had before at 01:52:735 (1,2)? Would make more sense.
  18. 01:55:200 (2,1) – Massive jump, would nerf, seriously.
  19. 01:56:807 (4,1) – Again, not to big a fan of this overlap, but it’s personal.
  20. 02:38:164 - 02:41:592 – Insert break? Or slow sliders?
  21. 02:44:164 (3) - 02:44:164 – ^
  22. 03:00:128 (3,4) – This calm section would be better represented if these notes were removed. They’re mapped to very obscure sounds in the background and misrepresent the pacing of the song here.
  23. 03:01:628 (5) - triggered
  24. 03:01:735 (6) – Could make this a reverse to get that sound at 03:01:896 -
  25. 03:04:735 (1,2) – Filler note, no sound here.
  26. 03:06:342 (5) - ^
  27. 03:06:878 (7) – This doesn’t follow anything that I can hear clearly, would be better if it was removed imo.
  28. 03:07:521 (1) - ^
  29. 03:08:914 (7) – Filler note, no sound here.
  30. 03:10:200 (4) - ^
  31. 03:10:628 (6) - ^
  32. 03:10:735 (1) – Should probably end at 03:10:950 -
  33. 03:11:914 (6) – Filler note, no sound here.
  34. 03:13:307 (4,5) - ^
  35. 03:14:914 (2) - ^
  36. 03:15:771 (4) - ^
  37. 03:16:628 (4) - ^
  38. 03:16:735 (5) – Should probably end at 03:16:950 -
  39. 03:18:771 (4) – Filler note, no sound here.
  40. 03:19:200 (6) - ^
  41. 03:20:914 (2) - ^
  42. 03:22:735 (1) – I don’t know if a slider like this is rankable either. It seems to go back in on itself. I suggest changing this just to be safe.
  43. 03:24:021 (1) – No need for reverse here as the reverse tick doesn’t land on any sound.
  44. 03:24:342 (2) – Filler note, no sound here.
  45. 03:24:450 (1) – Should probably end at 03:24:664 -
  46. 03:25:628 (6) – Filler note, no sound here.
  47. 03:26:057 (8) - ^
  48. 03:29:485 (10) - ^
  49. 03:29:914 (2) - ^
  50. 03:32:485 (6) - ^
  51. 03:32:914 (8) - ^
  52. 03:35:485 (4) - ^
  53. 03:36:342 (4) - ^
  54. 03:37:200 (4) - ^
  55. 03:39:342 (6) - ^
  56. 03:56:485 (6) - ^ :/
  57. 03:59:914 (4) - ^
  58. 04:01:735 (6,7,8,9,1) – Uncomfortable to play probably, if that’s the intention then sure, but this part of the music doesn’t feel like it should have such a flow break.
  59. 04:20:700 (2,3) – Big jumps, would nerf for this star rating.
  60. 04:31:307 (1) – NC? Long hold that goes into the next section.
  61. 04:41:164 (5,6,7) – Timing is off, these are 1/3. NC because polarity change and use this rhythm; https://puu.sh/sjfmX/34ff608a74.png
  62. 04:45:771 (4,1) – Another huge jump for this star rating, would nerf.
  63. 04:46:735 (1,2) – These should also be 1/3. https://puu.sh/sjfr8/c09cc028af.png
  64. 04:54:878 (7) – Would nerf this streamjump for this star rating, also would NC this for consistency.
  65. 04:57:342 (2,4,6,8) - Again, filler notes, no sound here.
  66. 04:59:807 (4,5) – Space these out, would be difficult to read and hard to play
  67. 05:07:200 (2) – Filler note, no sound here.
  68. 05:14:914 (7,2) - ^
  69. 05:28:735 (6) – This not being vertical triggers me. :/
  70. 05:30:771 (4,6,2,4,2,2,4,6) - More filler notes… no sounds.
  71. 05:33:021 (1) – This also being not perfectly horizontal triggers me. :/
  72. 05:36:021 (4,5,6,7,1) – Massive jumps holy hell, this star rating is such bait. Please nerf.
  73. 05:41:807 (2) – Another filler note (I think.)
  74. 05:50:057 (2) - ^
  75. 05:53:057 (7) - ^
  76. 05:54:878 (5,6,7) – Why not use a quint stream like you did almost everywhere else with the same musical phrase?

    Okay at this point I’m getting sick of finding filler notes literally EVERYWHERE in this map. This is horribly overmapped and does not represent the song well at all. I’m going to stop pointing them out now because I’m pretty sure you get the idea at this point. The problem now is if you remove them, your spacing gets screwed. In all honesty you may have to remap a large portion of this to get rid of those filler notes.

  77. 06:13:092 (7,8) – Shift these back one tick. https://puu.sh/sjg0f/05c070d30f.png
  78. 06:19:735 - 06:27:878 – Insert break or slow slider?
  79. 06:27:878 - 06:31:307 - ^
  80. 06:31:307 - 06:34:735 - ^
  81. 06:34:735 - 06:37:307 - ^
  82. 06:40:950 (4,5,4,5) – These blankets. ;w;
  83. 06:51:878 - 06:55:307 - Break/slider.
  84. 06:55:307 -06:58:735 - ^
  85. 06:58:735 - 07:02:164 - ^
  86. 07:02:164 (1) – Silence this spinner end?

Overall: good structure, some rhythm was weird but was playable, but the main issue is this is COMPLETELY overmapped. I can't hear sounds for half of the notes you've placed and removing some of the jumps and that 1/8 stream dropped the SR by nearly 0.4. It's unbelievable. If you want the difficulty higher then make it more consistent, you have massive difficulty spikes in areas.


That peak is the 1/8 notes. :/

That's it for this mod.
Topic Starter
Cosmolade

Miryle wrote:

:( M4M from #modreqs.

XFriend

Kinda Borderline Extra tbh

  1. 00:00:664 (2,3,4,5,6,7) – Wow, compared to the rest of the map this is probably the highest spaced stream. Please nerf this lol, it’s right in the beginning too. Fixed
  2. 00:06:878 (5) – NC? Up to you. You did it for each of 00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – so I suggest keeping it consistent. Fixed
  3. 00:15:771 (7) – Pretty big jump imo from this note to the next. Fixed
  4. 00:18:021 (2,3,4,5,6) – Space these further, you make the player wait with their cursor over this stream. Fixed
  5. 00:28:735 (4,5,6,7,8) - ? We talked about stack leniency in IRC but this seems unreadable tbh. How many circles are stacked under there? At first glance it’s hard to tell. Make this a moving stream like you did before? Would make it easier to read. fixed SL
  6. 00:35:592 (4,5,6,7,1) - ^ Same. ^
  7. 00:56:378 (2,3,4,5) – Do you really need this in such a calm section? Same with 00:59:164 (2,3,4,5) - 01:04:414 (5,6,7) - 01:07:735 (2,3,4,5) - yes, I think this tiny streams follows the melody perfectly, and this section is a thing I cant call "calm"
  8. 01:08:592 (7) – Pretty strong note on this slider end. Wouldn’t recommend. ;w; Fixed
  9. 01:09:235 - 01:12:450 - Insert break? Or slow sliders? Fixed (break)
  10. 01:13:092 - 01:15:878 - ^
  11. 01:16:521 - 01:19:307 - ^
  12. 01:19:950 - 01:22:735 - ^
  13. 01:33:878 (1,2,3,4,5,6,7,8) – You’ve got to be kidding. 280 bpm streams on a 4*? If I removed this this star rating drops by 0.34. REMOVE THIS. Seriously. Im not sure, the stream follow perfectly... maybe I can make short sliders with reverse in this part?
  14. 01:42:771 (2) – Aaa, couldn’t you move this down? https://puu.sh/sjeig/3402f1cff4.png Fixed
  15. 01:45:450 (3,4,1) – Not a huge fan of these overlaps, but that’s personal. hahaha, fixed anyways
  16. 01:49:307 (5) – NC? Fixed
  17. 01:53:164 (1,2) – Why not use the kicks you had before at 01:52:735 (1,2)? Would make more sense. Fixed
  18. 01:55:200 (2,1) – Massive jump, would nerf, seriously. Fixed
  19. 01:56:807 (4,1) – Again, not to big a fan of this overlap, but it’s personal. I like it xD
  20. 02:38:164 - 02:41:592 – Insert break? Or slow sliders? Fixed (break)
  21. 02:44:164 (3) - 02:44:164 – ^ ^
  22. 03:00:128 (3,4) – This calm section would be better represented if these notes were removed. They’re mapped to very obscure sounds in the background and misrepresent the pacing of the song here. fixed, I only add a note in the red tick
  23. 03:01:628 (5) - triggered ?
  24. 03:01:735 (6) – Could make this a reverse to get that sound at 03:01:896 - it can't be a reverse for the long of the slider, but I end the slider here to take the sound
  25. 03:04:735 (1,2) – Filler note, no sound here. no, It really follow a sound (slider) btw removed the circle
  26. 03:06:342 (5) - ^ Fixed
  27. 03:06:878 (7) – This doesn’t follow anything that I can hear clearly, would be better if it was removed imo. Fixed
  28. 03:07:521 (1) - ^ no, it follows a sound
  29. 03:08:914 (7) – Filler note, no sound here. Fixed
  30. 03:10:200 (4) - ^ Fixed
  31. 03:10:628 (6) - ^ In fact, it really follows a sound (but its little)
  32. 03:10:735 (1) – Should probably end at 03:10:950 - Fixed
  33. 03:11:914 (6) – Filler note, no sound here. Fixed
  34. 03:13:307 (4,5) - ^ removed only 1 note
  35. 03:14:914 (2) - ^ Fixed
  36. 03:15:771 (4) - ^ Fixed
  37. 03:16:628 (4) - ^ Fixed
  38. 03:16:735 (5) – Should probably end at 03:16:950 - Fixed
  39. 03:18:771 (4) – Filler note, no sound here. Fixed
  40. 03:19:200 (6) - ^ Fixed
  41. 03:20:914 (2) - ^ Fixed
  42. 03:22:735 (1) – I don’t know if a slider like this is rankable either. It seems to go back in on itself. I suggest changing this just to be safe. Fixed
  43. 03:24:021 (1) – No need for reverse here as the reverse tick doesn’t land on any sound. Fixed
  44. 03:24:342 (2) – Filler note, no sound here. Fixed
  45. 03:24:450 (1) – Should probably end at 03:24:664 - Fixed
  46. 03:25:628 (6) – Filler note, no sound here. Fixed
  47. 03:26:057 (8) - ^ Fixed
  48. 03:29:485 (10) - ^ Fixed
  49. 03:29:914 (2) - ^ Fixed
  50. 03:32:485 (6) - ^ Fixed
  51. 03:32:914 (8) - ^ Fixed
  52. 03:35:485 (4) - ^ Fixed
  53. 03:36:342 (4) - ^ Fixed
  54. 03:37:200 (4) - ^ Fixed
  55. 03:39:342 (6) - ^ Fixed
  56. 03:56:485 (6) - ^ :/ Fixed
  57. 03:59:914 (4) - ^ Fixed
  58. 04:01:735 (6,7,8,9,1) – Uncomfortable to play probably, if that’s the intention then sure, but this part of the music doesn’t feel like it should have such a flow break. I like this part dude, I cant mind other better pattern ;<
  59. 04:20:700 (2,3) – Big jumps, would nerf for this star rating. Fixed (its not even a big jump...)
  60. 04:31:307 (1) – NC? Long hold that goes into the next section. Fixed
  61. 04:41:164 (5,6,7) – Timing is off, these are 1/3. NC because polarity change and use this rhythm; https://puu.sh/sjfmX/34ff608a74.png Fixed
  62. 04:45:771 (4,1) – Another huge jump for this star rating, would nerf. Fixed
  63. 04:46:735 (1,2) – These should also be 1/3. https://puu.sh/sjfr8/c09cc028af.png Fixed
  64. 04:54:878 (7) – Would nerf this streamjump for this star rating, also would NC this for consistency. added NC but I don't want to nerf the jump, is part of the pattern
  65. 04:57:342 (2,4,6,8) - Again, filler notes, no sound here. Fixed
  66. 04:59:807 (4,5) – Space these out, would be difficult to read and hard to play Fixed
  67. 05:07:200 (2) – Filler note, no sound here. Fixed
  68. 05:14:914 (7,2) - ^ Fixed 7, 2 have vocal sound
  69. 05:28:735 (6) – This not being vertical triggers me. :/ hahaha sry
  70. 05:30:771 (4,6,2,4,2,2,4,6) - More filler notes… no sounds. this note are here for make a pattern, even if no have strong sound here, the player perfectly can feel the sound here
  71. 05:33:021 (1) – This also being not perfectly horizontal triggers me. :/ Fixed
  72. 05:36:021 (4,5,6,7,1) – Massive jumps holy hell, this star rating is such bait. Please nerf. kek, fixed... you really dont know how "JUMP HELL" is buddy :^)
  73. 05:41:807 (2) – Another filler note (I think.) no, isn't
  74. 05:50:057 (2) - ^ Fixed
  75. 05:53:057 (7) - ^ Fixed
  76. 05:54:878 (5,6,7) – Why not use a quint stream like you did almost everywhere else with the same musical phrase? variety?

    Okay at this point I’m getting sick of finding filler notes literally EVERYWHERE in this map. This is horribly overmapped and does not represent the song well at all. I’m going to stop pointing them out now because I’m pretty sure you get the idea at this point. The problem now is if you remove them, your spacing gets screwed. In all honesty you may have to remap a large portion of this to get rid of those filler notes.

  77. 06:13:092 (7,8) – Shift these back one tick. https://puu.sh/sjg0f/05c070d30f.png Fixed
  78. 06:19:735 - 06:27:878 – Insert break or slow slider? done (break)
  79. 06:27:878 - 06:31:307 - ^
  80. 06:31:307 - 06:34:735 - ^
  81. 06:34:735 - 06:37:307 - ^
  82. 06:40:950 (4,5,4,5) – These blankets. ;w; I think they are pretty
  83. 06:51:878 - 06:55:307 - Break/slider. done( spinners!)
  84. 06:55:307 -06:58:735 - ^
  85. 06:58:735 - 07:02:164 - ^
  86. 07:02:164 (1) – Silence this spinner end? done

Overall: good structure, some rhythm was weird but was playable, but the main issue is this is COMPLETELY overmapped. I can't hear sounds for half of the notes you've placed and removing some of the jumps and that 1/8 stream dropped the SR by nearly 0.4. It's unbelievable. If you want the difficulty higher then make it more consistent, you have massive difficulty spikes in areas.


That peak is the 1/8 notes. :/

That's it for this mod.
*sigh* In the end, I was forced to change the SL for 2 , sorry the incovenience
Thanks! :3
Topic Starter
Cosmolade
Doble post YEAAH
Remapped some parts, and fixed the spacing~
mods please
Hollow Delta
From #modreqs
00:41:592 - The volume sounds a bit loud here. Try 25-30% for all the timing points behind this.
00:01:092 (6) - The clap here seems inconsistent to me.
00:01:307 (1,2) - I suggest replacing 2 with a copy of 1 with ctrl+g so they're perfectly parallel.
00:06:021 (7) - I saw that slight change in spacing, thus proving the change in the streams. NC?
00:10:735 (1) - Why isn't this slider the same as the rest?
00:11:592 (5) - I thought this dip in intensity felt awkard. Try 2 kick sliders.
00:15:021 (4,6) - Make these 2 sliders perfectly parallel?
00:30:450 (1,2,3,4) - Considering the upward motion 1 and 2 establish, should 4 and 3 switch places so it plats better?
00:39:878 - Personal suggestion, but I think a slight increase in spacing within the stream here would be cool. Simply add green line and create a new stream similar to this, only it's longer now.
01:33:450 (5) - Easlier your NC pattern on streams was NC on every 4 notes. Why doesn't that apply here?
01:36:450 - I can tell you had plenty fun mapping this part. ;)
01:53:592 (1,1) - I don't think this plays well due to the speed of the slider and the spacing. I like your blanket though, so maybe try to do that with the right curve instead of the left one. http://puu.sh/sEKD3/672eab770e.jpg Way I did it was kinda sloppy, but it's just so you get where I'm going.
03:25:307 (4,5) - I don't think this plays well. Try flipping the slider, then moving back to this position.
04:02:164 (1) - This distance change seemed a bit sudden. Try ctrl+g
04:20:485 - I can legit see where you start enjoying mapping. :o My legit reaction was 'Oh Sh*t this is AMAZING'
04:53:164 (5) - NC here for consistency?
04:57:878 (3,4,5) - I don't think this plays very well, because it completely contradicts how the player wants to move on weak notes. Try this arrangement: http://puu.sh/sELfg/25e4e03b77.jpg
04:59:592 (3,6) - I suggest NC here for how 'bouncy' this part is.
06:55:307 - Seems very loud. Try 20%
06:58:735 - ^

Overall, map has A LOT of potential. You did an AMAZING job during the Kiai.
I don't personally think the default clap works for this map. Try this: http://puu.sh/sEKPB/8b7020e724.wav If you like it, rename it to soft-hitclap, then change all the timing points to soft custom. Everything should be the same but the clap.
Topic Starter
Cosmolade

Bubblun wrote:

From #modreqs
00:41:592 - The volume sounds a bit loud here. Try 25-30% for all the timing points behind this. Fixed!
00:01:092 (6) - The clap here seems inconsistent to me. oh golly, I always have issues with my hitsounding ; v; fixed
00:01:307 (1,2) - I suggest replacing 2 with a copy of 1 with ctrl+g so they're perfectly parallel. Fixed!
00:06:021 (7) - I saw that slight change in spacing, thus proving the change in the streams. NC? Fixed
00:10:735 (1) - Why isn't this slider the same as the rest? upsi xD Fixed
00:11:592 (5) - I thought this dip in intensity felt awkard. Try 2 kick sliders. Hm, Im not totally agree with this, but I can try xD fixed
00:15:021 (4,6) - Make these 2 sliders perfectly parallel? hm, no change here, even if it is not symmetric, I like the move of the cursor a tiny to the left, I think it makes a more soft path to the next note
00:30:450 (1,2,3,4) - Considering the upward motion 1 and 2 establish, should 4 and 3 switch places so it plats better? Uhm, I test it and I dont like the movement of the cursor D: so I will let my pattern
00:39:878 - Personal suggestion, but I think a slight increase in spacing within the stream here would be cool. Simply add green line and create a new stream similar to this, only it's longer now. nah, I dislike the idea, this section don't have so much hype to make the spacing increase, and it will destroy my idea of make a infinite symbol ∞ with the notes ; v;
01:33:450 (5) - Easlier your NC pattern on streams was NC on every 4 notes. Why doesn't that apply here? my bad Q.Q fixed
01:36:450 - I can tell you had plenty fun mapping this part. ;) oh yeah ;3c
01:53:592 (1,1) - I don't think this plays well due to the speed of the slider and the spacing. I like your blanket though, so maybe try to do that with the right curve instead of the left one. http://puu.sh/sEKD3/672eab770e.jpg Way I did it was kinda sloppy, but it's just so you get where I'm going. It looks good, but when I remaked the pattern... uhm, To be honest I don't like it, bc the pattern from 1,2,1 was too sudden with this, uh... I prefer my pattern, and I friend tested this part for me, and he can play the jump with no problems >.<
03:25:307 (4,5) - I don't think this plays well. Try flipping the slider, then moving back to this position. fix
04:02:164 (1) - This distance change seemed a bit sudden. Try ctrl+g fix~
04:20:485 - I can legit see where you start enjoying mapping. :o My legit reaction was 'Oh Sh*t this is AMAZING' YEAH \(>w<)/
04:53:164 (5) - NC here for consistency? yep~
04:57:878 (3,4,5) - I don't think this plays very well, because it completely contradicts how the player wants to move on weak notes. Try this arrangement: http://puu.sh/sELfg/25e4e03b77.jpg OH nice! fixed :)
04:59:592 (3,6) - I suggest NC here for how 'bouncy' this part is. fix!
06:55:307 - Seems very loud. Try 20%
06:58:735 - ^

Overall, map has A LOT of potential. You did an AMAZING job during the Kiai. Aww thanks you! I put in this so much effort, and lots of creativity, now my head is dry lol
I don't personally think the default clap works for this map. Try this: http://puu.sh/sEKPB/8b7020e724.wav If you like it, rename it to soft-hitclap, then change all the timing points to soft custom. Everything should be the same but the clap. woah, it sound very nice! thanks you! u r awesome >w<
Domo arigato
Antalf
Heyooo! Mod from the queue! Hope it helps!! (i really want this to hit ranked asap.)

Spanish Candy
Milkychan Candy

00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Vamos a empezar por aquí. El stream de aquí encaja correctamente con la canción pero is nos vamos a algo mas de estética y patrones te recomendaría que lo cambies y lo hagas mas claro para el jugador. Porque? Se sentiría mejor jugarlo con algunos cambio que con el patrón actual.

Ej. (patrón actual):


00:32:164 (6) - Aquí te recomendaría cortar el combo y empezar con uno nuevo. Se vería mejor al igual que se sentiría mejor, ya que por el stream reciente no estaría mal empezar ese combo nuevo ahí.

00:35:592 (4,5,6,7,1,2,3,4,1,2,3,4) - Aquí lo mismo con la estética del stream, no es mas como encaja si no como lo posicionas. Trata de cambiarlo de lugar y/o posición y te aseguro que sera mejor.

01:16:307 (2,3,4) - En esta pequeña sección de aquí te recomendaría cambiar el patrón, esto no es muy necesario pero si le brindaría a esa parte una buena variación de patrones, un jump pequeño, sliders dobles ect...

01:19:735 (2,3,4) - Lo mismo aquí, intenta variar de patrones para darle un toque mas vivo al mapa en esa parte.

01:31:307 (1,2,3,4) - Intenta cambiar el blanket de esta formación de sliders aquí y trata de volverlo algo mas simétrico y confortable al jugador. No esta mal pero lo que intento decir es que le des una forma mas concreta de la que tiene actualmente, solo para que encaje mejor.

Desde 01:52:735 (1) - hasta 02:02:057 (4) - Trata de poner algunas notas en ves de sliders, no digo que el patrón rítmico que estas siguiendo esta mal, pero lo digo mas es por el asunto de la variación en el mapa y que tan equitativo es con su distribución de círculos y slider por todo el mismo. (Recuerda que con un mapa con buena distribución de notas tiende a recibir mas atención.)

Debo decir buen trabajo mappeando la parte del Kiai! Me gusto mucho!

02:24:450 (1) - Aquí siento que deberías cambiar la forma del slider, a mi parecer se ve un poco extraño en relación con los otros, trata de remover ese punto rojo o simplemente cambiar la forma.

02:30:878 (4,5,6,7) - Aquí porque no intentas hacer un jump pequeño en ves de ese stream? No vendría mal ya que es consistente y quedaría perfecto con la canción. (Intenta hacerlo no muy difícil y placentero de jugar.)

02:46:307 (1,2,3,4,5,1,2,3,4,5) - Intenta quitarle el stakcing a estas y volverlas un stream o si prefieres cambiarlas, pero menciono esto es porque considero que aquí debería haber mas variedad que solo notas steackeadas. Un patrón mejor que consideraría seria un burst stream de esas 5, y stack, burst y stack hasta entrar a la parte de los sliders mas adelante.

Porque esto quedaría mejor que el patrón actual que tienes? El jugador no se cansara de ver el mismo patrón y vera el pequeño cambio reconfortante. (No es que no lo sea pero no viene mal cambiarlo un poco c:)

03:37:307 (1) - Juega un poco con los puntos del slider aquí, no mucho, solo para que la forma quede un poco mas al gusto con la vista. (No es muy necesario, si quieres no implementes este cambio menor.)

04:02:164 (1) - Te recomiendo no stackear ese slider encima de ese stream debido a que puede parecer un poco confuso y hasta por un mínimo error de lo que sea (hasta visual), no te rankean el mapa. Intenta mover el final del slider en otra posición y quedaría mejor estéticamente y con su jugabilidad.

05:05:164 (2) - No seria una mala idea cambiar ese slider por 2 círculos en mi opinión. Quedaría mejor debido al slider que viene a continuación después de .

05:33:450 (2) - Intenta cambiar el sonido inicial del slider. Suena un poco fuera de ritmo, puede que sea la posición o hasta el mismo sonido que pusiste en ese punto.

06:20:807 (2) - Te recomiendo cambiar esta nota ya que la noto perfectamente stackeada encima de la otra. Puede que te obliguen a cambiar esto ya que no es taaaan permitido que digamos.


EXTRA

Hablando de recomendaciones generales, te diria que varies en los patrones ya que veo que no lo haces muy a menudo en ALGUNAS partes, esto no esta mal pero intente cambiarlo un poco ya que puede mejorar el mapa y volverlo hasta mas divertido de jugar c:



No se porque ocurre esto pero me a pasado en 3 PC's diferentes con tu mapa y tira el mismo error. Te recomiendo revisar esto ya que podría ser un problema en el futuro.

Aquí te dejo un Clap que creo que te servirá mejor que el que tienes actualmente. Si no, puedes usarlo para cualquier otra cosa.

Después de todo lo mencionado anterior mente me encanto mucho la canción y el mapa en si! Solo arreglarle par de cosas aquí y haya y todo esta perfecto! Ojala y llegue a ranked rápido.

Thats all i have to give! Drop me some kudos (or not) if this was slightly helpful! REEEEALLY hoping this hits ranked.
Ferret

Antalf wrote:

No se porque ocurre esto pero me a pasado en 3 PC's diferentes con tu mapa y tira el mismo error. Te recomiendo revisar esto ya que podría ser un problema en el futuro.
Necesito preguntar cuánta memoria tienen esos 3 pc's distintos, ya que acá no está y según el error es específicamente que tu sistema se quedó sin memoria suficiente para osu!
Topic Starter
Cosmolade

Antalf wrote:

Heyooo! Mod from the queue! Hope it helps!! (i really want this to hit ranked asap.)

Spanish Candy
Milkychan Candy

00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Vamos a empezar por aquí. El stream de aquí encaja correctamente con la canción pero is nos vamos a algo mas de estética y patrones te recomendaría que lo cambies y lo hagas mas claro para el jugador. Porque? Se sentiría mejor jugarlo con algunos cambio que con el patrón actual.

Ej. (patrón actual):
Realmente me gusta el patrón aquí, y no piendo que sea dificil de leer/jugar realmente :< y también, si tuvieras un esboso de un patron mejor (una screenshot por ejemplo) sería mucho mejor para mí saber en que manera debo arreglarlo/rehacerlo >.<

00:32:164 (6) - Aquí te recomendaría cortar el combo y empezar con uno nuevo. Se vería mejor al igual que se sentiría mejor, ya que por el stream reciente no estaría mal empezar ese combo nuevo ahí. Aplicado!

00:35:592 (4,5,6,7,1,2,3,4,1,2,3,4) - Aquí lo mismo con la estética del stream, no es mas como encaja si no como lo posicionas. Trata de cambiarlo de lugar y/o posición y te aseguro que sera mejor. Hice un arreglo aquí, espero esté mejor xD

01:16:307 (2,3,4) - En esta pequeña sección de aquí te recomendaría cambiar el patrón, esto no es muy necesario pero si le brindaría a esa parte una buena variación de patrones, un jump pequeño, sliders dobles ect... en esta parte realmente el patrón en si es la repetición de las mismas notas, ya que posee el mismo sonido

01:19:735 (2,3,4) - Lo mismo aquí, intenta variar de patrones para darle un toque mas vivo al mapa en esa parte. ^

01:31:307 (1,2,3,4) - Intenta cambiar el blanket de esta formación de sliders aquí y trata de volverlo algo mas simétrico y confortable al jugador. No esta mal pero lo que intento decir es que le des una forma mas concreta de la que tiene actualmente, solo para que encaje mejor. en esta sección no le veo lo malo al blanket o.o de por si es bastante simétrico, es un cuadrado(?

Desde 01:52:735 (1) - hasta 02:02:057 (4) - Trata de poner algunas notas en ves de sliders, no digo que el patrón rítmico que estas siguiendo esta mal, pero lo digo mas es por el asunto de la variación en el mapa y que tan equitativo es con su distribución de círculos y slider por todo el mismo. (Recuerda que con un mapa con buena distribución de notas tiende a recibir mas atención.) es una buena sugerencia, pero el problema es que la variación no tiene impacto si el ritmo es siempre el mismo, es bueno hacer patrones distintos:si pero si el sonido al cual quieres representar es el mismo, es preferible representarlo siempre de la misma manera, para evitar un masa de notas desequilibrada, o en si una estética que al jugar le cueste seguir

Debo decir buen trabajo mappeando la parte del Kiai! Me gusto mucho! ay! muchas gracias!! <3

02:24:450 (1) - Aquí siento que deberías cambiar la forma del slider, a mi parecer se ve un poco extraño en relación con los otros, trata de remover ese punto rojo o simplemente cambiar la forma. really? pero si es el mismo slider que (2) volteado espejo y rotado unos cuantos grados xD

02:30:878 (4,5,6,7) - Aquí porque no intentas hacer un jump pequeño en ves de ese stream? No vendría mal ya que es consistente y quedaría perfecto con la canción. (Intenta hacerlo no muy difícil y placentero de jugar.) si, un jump aquí seria una forma mas clara de seguir el patrón, pero me siento realmente rara ignorando el sonido de los ticks azules

02:46:307 (1,2,3,4,5,1,2,3,4,5) - Intenta quitarle el stakcing a estas y volverlas un stream o si prefieres cambiarlas, pero menciono esto es porque considero que aquí debería haber mas variedad que solo notas steackeadas. Un patrón mejor que consideraría seria un burst stream de esas 5, y stack, burst y stack hasta entrar a la parte de los sliders mas adelante.

Porque esto quedaría mejor que el patrón actual que tienes? El jugador no se cansara de ver el mismo patrón y vera el pequeño cambio reconfortante. (No es que no lo sea pero no viene mal cambiarlo un poco c:) ¡me agrada la idea! arreglado

03:37:307 (1) - Juega un poco con los puntos del slider aquí, no mucho, solo para que la forma quede un poco mas al gusto con la vista. (No es muy necesario, si quieres no implementes este cambio menor.) ajusté un poco el overlap con el siguiente slider, pero a la forma del slider en si no le veo deficiencias como para cambiarla >.<

04:02:164 (1) - Te recomiendo no stackear ese slider encima de ese stream debido a que puede parecer un poco confuso y hasta por un mínimo error de lo que sea (hasta visual), no te rankean el mapa. Intenta mover el final del slider en otra posición y quedaría mejor estéticamente y con su jugabilidad. aunque me duele en el alma, estoy de acuerdo con esto xD veré donde muevo el slider :>

05:05:164 (2) - No seria una mala idea cambiar ese slider por 2 círculos en mi opinión. Quedaría mejor debido al slider que viene a continuación después de . este slider no puede ser 2 notas, por la simple razón que en el tick azul no hay sonido, en otras palabras sería overmapped, aunque podría hacer el slider solo 1 nota y hacer un jump?? no estoy del todo segura:/

05:33:450 (2) - Intenta cambiar el sonido inicial del slider. Suena un poco fuera de ritmo, puede que sea la posición o hasta el mismo sonido que pusiste en ese punto. arreglado, cambiado el sampleset, era soft/auto en vez de drum xD

06:20:807 (2) - Te recomiendo cambiar esta nota ya que la noto perfectamente stackeada encima de la otra. Puede que te obliguen a cambiar esto ya que no es taaaan permitido que digamos. supuestamente solo hay una nota aquí, y luego el slider, yo no veo dos D:


EXTRA

Hablando de recomendaciones generales, te diria que varies en los patrones ya que veo que no lo haces muy a menudo en ALGUNAS partes, esto no esta mal pero intente cambiarlo un poco ya que puede mejorar el mapa y volverlo hasta mas divertido de jugar c: bueno, yo ya expliqué antes porque no varío tanto xD



No se porque ocurre esto pero me a pasado en 3 PC's diferentes con tu mapa y tira el mismo error. Te recomiendo revisar esto ya que podría ser un problema en el futuro. esto pasa cuando tu pc se queda corta de ram, no es un desperfecto del sb >3<

Aquí te dejo un Clap que creo que te servirá mejor que el que tienes actualmente. Si no, puedes usarlo para cualquier otra cosa.hm! suena bastante bien, aunque pasa desapercibido, me agrada XD lo usaré por ahora

Después de todo lo mencionado anterior mente me encanto mucho la canción y el mapa en si! Solo arreglarle par de cosas aquí y haya y todo esta perfecto! Ojala y llegue a ranked rápido.

Thats all i have to give! Drop me some kudos (or not) if this was slightly helpful! REEEEALLY hoping this hits ranked.
Muchas gracias por el mod~
_Meep_
from my queue
00:07:735 (5) - Why not NC? you did so 00:10:735 (1) -
dank storyboard omigurd
02:17:378 (6,1) - You already created the curve,why not blanket it to make it less awkawrd?
03:39:878 - ugh my eyes its giving me aids but its so fucking cool o-o
04:31:307 (1,2) - nice sliderbreak potential 10/10
04:39:878 (2) - You could NC this because of the downbeat
05:10:735 (1) - The first curve on this seems forced

Sorry I can't say much,I can't find much errors considering you are a pretty good mapper,GL on ranking this!
Topic Starter
Cosmolade

_Meep_ wrote:

from my queue
00:07:735 (5) - Why not NC? you did so 00:10:735 (1) - oh, I forgot xD fixed!
dank storyboard omigurd yeah! I love it <3
02:17:378 (6,1) - You already created the curve,why not blanket it to make it less awkawrd? omg How could I not think of it? fix
03:39:878 - ugh my eyes its giving me aids but its so fucking cool o-o yay <3 thanks!
04:31:307 (1,2) - nice sliderbreak potential 10/10 xD yeah, Ctrl+G (1) can fix it, so done!
04:39:878 (2) - You could NC this because of the downbeat fix
05:10:735 (1) - The first curve on this seems forced oh, okay, I make the curve more soft~

Sorry I can't say much,I can't find much errors considering you are a pretty good mapper really I am? lol ay QvQ,GL on ranking this!
Thanks for the mod!♥
ErunamoJAZZ
IRC
20:59 Cosmolade: eru! o3o perdona, ¿estas muy ocupado? me gustaría un testplay de un mapa xD necesito opiniones shush
21:00 ErunamoJAZZ: de cual?
21:01 Cosmolade: mi approval (rip cuando dije eso(?) xD
21:01 *Cosmolade is listening to [https://osu.ppy.sh/b/1124454 Milkychan - Conversation]
21:14 ErunamoJAZZ: ay
21:14 ErunamoJAZZ: estoy en otro PC del que siempre juego
21:14 Cosmolade: xD
21:14 ErunamoJAZZ: y no le hallo el sentido al area
21:14 ErunamoJAZZ: creo que por que la pantalla es más pequeña
21:14 ErunamoJAZZ: xD
21:14 Cosmolade: D:
21:14 Cosmolade: seguramente, ay ;w;
21:16 ErunamoJAZZ: voy por un mouse mejor
21:16 ErunamoJAZZ: xD
21:16 Cosmolade: xDD okay
21:21 Cosmolade: lol rip
21:27 Cosmolade: <3 haha muchas gracias xD
21:27 ErunamoJAZZ: lel
21:27 ErunamoJAZZ: demasiado nub
21:27 ErunamoJAZZ: imagina que fue de alguien que apensa sabe jugar insanes xD
21:27 Cosmolade: rip XD!
21:28 ErunamoJAZZ: solo ubo una parte que la sentí rara
21:31 ErunamoJAZZ: 02:46:521 (3) -
21:31 Cosmolade: oh, cual parte?
21:31 Cosmolade: o.o
21:34 ErunamoJAZZ: https://puu.sh/sJ6PR/fbc9e163b2.png
21:34 ErunamoJAZZ: algo así creo que se sntiría mejor
21:35 ErunamoJAZZ: btw, está bonito el SB :D
21:39 ErunamoJAZZ: 01:12:450 (1,2,3,4,1,2,3,4,1,2,3,4) - estos aunque entiendo la idea de que sean iguales, no sé, yo los hubiera hecho un poco diferentes
21:39 ErunamoJAZZ: 01:15:878 (1,2,3,4) - le hubiera hecho Crtl+H
21:43 ErunamoJAZZ: 03:01:307 (2,3,4,5) - Estos creo que no quedaron derechos xD
21:43 ErunamoJAZZ: 03:05:592 (3) - este podrías pulir el blanket ocn (4)
21:45 ErunamoJAZZ: 04:34:735 (1) - same here
21:46 ErunamoJAZZ: 04:40:735 (1) - el angulo de este no quedó recto respecto a los circulos de antes
21:48 ErunamoJAZZ: 06:40:950 - en esta parte, yo movería las lyrics un poco más arriba
21:48 ErunamoJAZZ: porque no se alcanza a leer mucho qué es lo que dice
21:49 ErunamoJAZZ: eso sería todo lo que alcanzo a notar en este pc ^^U
21:50 Cosmolade: oh QvQ muchas gracoas
21:50 Cosmolade: ahora mismo arreglo todo (y si estoy viendo el stream xD)
21:50 ErunamoJAZZ: gracoas everyguer
21:50 ErunamoJAZZ: hahahahhaa
21:50 ErunamoJAZZ: ay
21:50 ErunamoJAZZ: y vien feo que sale el stream
21:50 Cosmolade: ljaskld
21:50 ErunamoJAZZ: todo pixelado
21:50 Cosmolade: XDD
Topic Starter
Cosmolade
All fixed in Erunamo's mod, except the lyrics thing
Pienso que no son realmente difícil de leer ahi abajo, además tiene su sentimiento ponerlas ahí, no es solo por querer posicionar XD
Domo arigato~
Zekks
From my queue.

From when I opened this map up in editor I can tell it's gonna be great :3
ALSO THAT STORYBOARD THOOO


00:04:307 (5) - Have this slider face this way:

Do the same for 00:04:521 (6,7)
00:56:592 (3) - This hitcircle seems unnecessary for this slow part.
Get rid of this hitcircle 00:56:378 (2) - Then replace it with a slider, EX:

01:09:021 (1) - Move this hitcircle here:
X:424 Y:136

01:22:735 (1) - Move this hitcircle to X:447 Y:33
02:38:164 (1) - Move this hitcircle to X:256 Y:173
02:41:592 (1) - Move this hitcircle to X:256 Y:173
02:44:164 (1) - Move this hitcircle to X:256 Y:173
02:57:878 (4) - Move this hitcircle to X:164 Y:251
Topic Starter
Cosmolade

[ - Zekks - ] wrote:

From my queue.

From when I opened this map up in editor I can tell it's gonna be great :3 yay >w<
ALSO THAT STORYBOARD THOOO
yeaaah !! is awesome!! QwQ

00:04:307 (5) - Have this slider face this way:

Do the same for 00:04:521 (6,7) I changed the direction of this 3 sliders, but not like the way you point, I like the flow to the left >_< I dont want to remove it
00:56:592 (3) - This hitcircle seems unnecessary for this slow part.
Get rid of this hitcircle 00:56:378 (2) - Then replace it with a slider, EX:
I agree in this! I just replace the 2 notes with the slider~
01:09:021 (1) - Move this hitcircle here:
X:424 Y:136 oh nonono, my error here, I just forget to move the event in the sb to the new position of the circle @_@ aa fixed the sb thingy, bc this note deserves the jump

01:22:735 (1) - Move this hitcircle to X:447 Y:33
02:38:164 (1) - Move this hitcircle to X:256 Y:173
02:41:592 (1) - Move this hitcircle to X:256 Y:173
02:44:164 (1) - Move this hitcircle to X:256 Y:173
02:57:878 (4) - Move this hitcircle to X:164 Y:251
I know you just want to move this notes to the sb xD but in the editor, looks diferent from the gameplay zone, and is normal to see them a little off, but in the auto you can see it really fits the objects (it's because the editor zone is a little tiny, and the timeline zone rest a zone of the gameplay we can't see, so dw about it >w<)
Thanks for the mod!
Aurele
Hello there! A random mod as promised earlier :3

XFriend
New combo spam incoming :3
  1. 00:00:664 (2,3,4,5,6,7,1) - As of right now, the circles are placed in a non-constent way, which means the spacing within your circles are not consistent. However, I feel you can improve it a little bit more, if you can do something like this:
    Picture


    Here are the coordinates:
    (2): x:300 y:24
    (3): x:332 y:44
    (4): x:360 y:36
    (5): x:392 y:38
    (6): x:420 y:8
    (7): x:452 y:28
    (1): x:484 y:48
  2. 00:05:592 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - For this whole stream over here, the spacing between the new combos are not following each others. I have two suggestions for you. First, either you make the jump higher and higher on every new combos, or second, you keep the jump's spacing consistent on every new combos.
  3. 00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Same applies for this one also.
  4. 00:30:450 (1) - For this one slider, I don't feel like a new combo is necessary, as you are not following your previous consistency with your previous new combos. Which means, I suggest you to delete the new combo on this one to keep it consistent with your previous combos.
  5. 00:32:164 (1) - Same as mentioned above.
  6. 00:33:878 (1) - Same as mentioned above.
  7. 00:36:878 (1,2,3,4) - The flow with these sliders plays awkwardly. I mean, you are reversing your sliders (3,4) to make it go to a different direction, but you are keeping the same direction on (1,2). I would like to suggest you to put a CTRL+G on the sliders (2), (3) and (4). It would look like something like this:
  8. 00:38:592 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - First of all, I would like to start saying that I love this stream, however, there is missing something to make it more interesting to play. I feel that at this part, the song would go to a crescendo and finish by a decrescendo. By saying this, I feel like you should make your stream to have a higher and a higher spacing from 00:38:592 (2) - to 00:39:878 (1) - and then, you could change the spacing from 00:39:878 (1) - to 00:41:592 (1) - so it could be lowering. (If you are unsure of what I am talking about here, come hit me up.)
  9. 01:03:878 (4) - A new combo seems appropriate here since the current combo is quite long.
  10. 03:03:878 (4) - If we follow the song and your new combo consistency, you should be adding a new combo here and delete the new combo at 03:04:735 (1) - .
  11. 03:05:592 (3) - If you apply the point suggested above, you should be adding a new combo here since it will follow the 1/4 consistency.
  12. 03:07:307 (5) - As for this slider, you should add a new combo here and delete the new combo on 03:07:521 (1) - since 03:07:307 (5,1,2) - are part of the same part of the song.
  13. 03:28:092 (4) - Since the current combo is already long enough, a new combo would be appropriate here.
  14. 03:39:878 (1) - If we look at 03:39:450 (5,6) - , you are having a jump of 2,25x while with (6,1) the spacing is lower, which makes an anti-jump. I would like to suggest you to move the circle (1) to x:256 y:64 as it will follow the previous jump.
  15. 04:22:735 (5) - Add a new combo here, the current combo is too long
  16. 05:03:450 (1) - If you follow the song here, there shouldn't be a new combo in here, so delete it. Also, add a new combo to 05:03:878 (3) - and delete the new combo to 05:04:735 (1) -
  17. 06:09:021 (1) - Delete the new combo here,
  18. 06:13:307 (1) - Delete the new combo and add a new one to 06:14:164 (3) - ,
  19. 06:15:878 (1) - Delete the new combo.
Really nice job here! :3
PoNo

NM from my queue


Xfriend


00:00:664 (2) - Be carefull with that, why this one is totally different from the next ones, maybe you have to change it for something more consistent

00:03:878 (1,2,3,4,5) - Why the DS is diffent between objects, a stream have to be consistent, maybe try to retrace it with a slider than convert to a stream

00:38:592 (2) - The rythm is totally the same and you make a ultra long stream without sliders, in my opinions thats weird, because every last patterns got sliders in, why this one is different from the others

01:33:021 (1) - This must be start in 01:32:164 (1) - In the logic of constency, making this start on the same objects look really hard to read and the flow is so weird

01:48:021 (3) - You can make a triple here

04:20:700 (2) - Maybe replace this with a kickslider like https://imgur-archive.ppy.sh/8hZAEpX.png

05:00:021 (1) - Why there is an NC here lol

05:28:735 (5) - Center this on the screen

06:14:807 (4) - Care with 0 ds stack can destroy an HD run

06:51:021 (4,5,6,7) - Make a perfect square please :D
A very original map with a good mix between Symétric old style and new style.. just some problems with rythmics

Good Luck !~
Topic Starter
Cosmolade

Gabe wrote:

Hello there! A random mod as promised earlier :3 yuush >w<)/

XFriend
New combo spam incoming :3 haha I knew it, I suck at NC xD
  1. 00:00:664 (2,3,4,5,6,7,1) - As of right now, the circles are placed in a non-constent way, which means the spacing within your circles are not consistent. However, I feel you can improve it a little bit more, if you can do something like this: I really agree in this, but I put the coordinates and the result is different to what the image shows, I don't know if it's correct lol look
    Picture


    Here are the coordinates:
    (2): x:300 y:24
    (3): x:332 y:44
    (4): x:360 y:36
    (5): x:392 y:38
    (6): x:420 y:8
    (7): x:452 y:28
    (1): x:484 y:48
  2. 00:05:592 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - For this whole stream over here, the spacing between the new combos are not following each others. I have two suggestions for you. First, either you make the jump higher and higher on every new combos, or second, you keep the jump's spacing consistent on every new combos. okay, I like the idea to make the spacing increase (now is 0,89x > 0,95x > 1,01x > 1,20x) I hope its fine
  3. 00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Same applies for this one also. but they have already the DS increase in every new combo D:
  4. 00:30:450 (1) - For this one slider, I don't feel like a new combo is necessary, as you are not following your previous consistency with your previous new combos. Which means, I suggest you to delete the new combo on this one to keep it consistent with your previous combos. oh yeah, fixed!
  5. 00:32:164 (1) - Same as mentioned above. ^
  6. 00:33:878 (1) - Same as mentioned above. ^
  7. 00:36:878 (1,2,3,4) - The flow with these sliders plays awkwardly. I mean, you are reversing your sliders (3,4) to make it go to a different direction, but you are keeping the same direction on (1,2). I would like to suggest you to put a CTRL+G on the sliders (2), (3) and (4). It would look like something like this: yeah, I feel awkard this part a little too, fixed!
  8. 00:38:592 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - First of all, I would like to start saying that I love this stream, however, there is missing something to make it more interesting to play. I feel that at this part, the song would go to a crescendo and finish by a decrescendo. By saying this, I feel like you should make your stream to have a higher and a higher spacing from 00:38:592 (2) - to 00:39:878 (1) - and then, you could change the spacing from 00:39:878 (1) - to 00:41:592 (1) - so it could be lowering. (If you are unsure of what I am talking about here, come hit me up.)
  9. 01:03:878 (4) - A new combo seems appropriate here since the current combo is quite long.
  10. 03:03:878 (4) - If we follow the song and your new combo consistency, you should be adding a new combo here and delete the new combo at 03:04:735 (1) - .
  11. 03:05:592 (3) - If you apply the point suggested above, you should be adding a new combo here since it will follow the 1/4 consistency.
  12. 03:07:307 (5) - As for this slider, you should add a new combo here and delete the new combo on 03:07:521 (1) - since 03:07:307 (5,1,2) - are part of the same part of the song.
  13. 03:28:092 (4) - Since the current combo is already long enough, a new combo would be appropriate here.
  14. 03:39:878 (1) - If we look at 03:39:450 (5,6) - , you are having a jump of 2,25x while with (6,1) the spacing is lower, which makes an anti-jump. I would like to suggest you to move the circle (1) to x:256 y:64 as it will follow the previous jump.
  15. 04:22:735 (5) - Add a new combo here, the current combo is too long
  16. 05:03:450 (1) - If you follow the song here, there shouldn't be a new combo in here, so delete it. Also, add a new combo to 05:03:878 (3) - and delete the new combo to 05:04:735 (1) -
  17. 06:09:021 (1) - Delete the new combo here,
  18. 06:13:307 (1) - Delete the new combo and add a new one to 06:14:164 (3) - ,
  19. 06:15:878 (1) - Delete the new combo.
What was left was all applied! really thank you Gabe <3
Really nice job here! :3
--

Ponoyoshi wrote:


NM from my queue


Xfriend


00:00:664 (2) - Be carefull with that, why this one is totally different from the next ones, maybe you have to change it for something more consistent yeah, I fixed it now I guess

00:03:878 (1,2,3,4,5) - Why the DS is diffent between objects, a stream have to be consistent, maybe try to retrace it with a slider than convert to a stream I fixed the inconsisten DS, sorry for that xD

00:38:592 (2) - The rythm is totally the same and you make a ultra long stream without sliders, in my opinions thats weird, because every last patterns got sliders in, why this one is different from the others sorry but the stream here is for make some variety, the rhythm can allows slider and streams, so I don't see the mistake here

01:33:021 (1) - This must be start in 01:32:164 (1) - In the logic of constency, making this start on the same objects look really hard to read and the flow is so weird I don't think is weird, I know it not flows normal, but I like the cursor stay in this note, like the slider is too short to follow it...

01:48:021 (3) - You can make a triple here you're right! fixed

04:20:700 (2) - Maybe replace this with a kickslider like https://imgur-archive.ppy.sh/8hZAEpX.png hm, I don't like the idea to make the sound in the red tick no clickeable really

05:00:021 (1) - Why there is an NC here lol for pattern, normally I put the NCs in the strong beats

05:28:735 (5) - Center this on the screen lol done

06:14:807 (4) - Care with 0 ds stack can destroy an HD run I know xD

06:51:021 (4,5,6,7) - Make a perfect square please :D fixed!
A very original map with a good mix between Symétric old style and new style.. just some problems with rythmics

Good Luck !~
Thanks for the mods♥!
Log Off Now
m4m

this is really good

[XFriend]

00:13:092 (1,2,3) - I feel the emphasis here is a little off, since up until 00:13:735 (3) - the synth is just fading, where on 3 the pitch changes. I would prefer it if the clicking rhythm reflected that, for example something like this?
00:31:735 (2,3,4,5,6) - This feels really uncomfortable to play, I would much more prefer a shape like you did here
00:34:092 (8,10) - Fix stack on (10) slider end
02:02:378 (1,1) - I would prefer it if 02:03:878 (1) - was closer to the middle, because this is extremely hard to hit at the moment
02:45:021 - I would reduce your hitsound volume here atm because it's kinda loud, and get a really quiet slider slide hitsound, since it's kinda jarring to hear in this section
03:20:592 (1) - I would prefer a different slider shape as its similar to ones you used previously in the diff with different sv's, and it could be misread
03:24:878 (1,5) - Fix stack (dont hate me lul)
03:26:164 (1) - Same comment as 03:20:592 (1) - , very similar shape to 03:23:592 (1) - with a very different sv
03:31:950 (4,5) - Maybe blanket?
03:58:307 (6,7,1) - The gap between the end of 6 - 7 - 1 is huge compared to every other triple in the map, I would consider nerfing the ds here
04:02:057 (9,1) - Snap to the same distance as the previous 4?
04:17:592 (1,1) - Same comment as 02:02:378 (1,1) -
04:40:521 (1) - Remove NC, you don't have NC's in similar places in this section and this one is the odd one out
04:32:164 (2,3) - I know you're following the vocal here, but it feels anticlimactic considering what you were following the note before, I would swap these out for faster repeat sliders to keep the high intensity momentum going
04:40:735 (1,2,3,4) - NC all of these to indicate these are 1/3, or better yet swap this rhythm around with the one you have at 04:46:735 (1,2) - . Doing this means that the player will know that when the next time this part of the music comes around, it'll be 1/3; but instead of having the more complex 1/3 rhythm first, they have the simple one to ease them into it.
05:32:164 (2,2) - fix stack again lul
05:55:735 (1,7) - and again :p

[]

Sorry if it seems a bit nit picky, it's a really good map ^^

gl!
Topic Starter
Cosmolade

Log Off Now wrote:

m4m

this is really good aw ty QvQ

[XFriend]

00:13:092 (1,2,3) - I feel the emphasis here is a little off, since up until 00:13:735 (3) - the synth is just fading, where on 3 the pitch changes. I would prefer it if the clicking rhythm reflected that, for example something like this? oh, It souds a lot better, fix!
00:31:735 (2,3,4,5,6) - This feels really uncomfortable to play, I would much more prefer a shape like you did here fix!
00:34:092 (8,10) - Fix stack on (10) slider end upsi, fixed
02:02:378 (1,1) - I would prefer it if 02:03:878 (1) - was closer to the middle, because this is extremely hard to hit at the moment oh okay, a simple ctrl+G can fix that
02:45:021 - I would reduce your hitsound volume here atm because it's kinda loud, and get a really quiet slider slide hitsound, since it's kinda jarring to hear in this section I reduce the sound to 20% and for the alider slide sound, I dont know where I can find one ;w;
03:20:592 (1) - I would prefer a different slider shape as its similar to ones you used previously in the diff with different sv's, and it could be misread oki dokie
03:24:878 (1,5) - Fix stack (dont hate me lul) haha I dont hate you xD fix
03:26:164 (1) - Same comment as 03:20:592 (1) - , very similar shape to 03:23:592 (1) - with a very different sv changed the form
03:31:950 (4,5) - Maybe blanket? yeah! fix
03:58:307 (6,7,1) - The gap between the end of 6 - 7 - 1 is huge compared to every other triple in the map, I would consider nerfing the ds here fixed
04:02:057 (9,1) - Snap to the same distance as the previous 4? done!
04:17:592 (1,1) - Same comment as 02:02:378 (1,1) - fix
04:40:521 (1) - Remove NC, you don't have NC's in similar places in this section and this one is the odd one out fix
04:32:164 (2,3) - I know you're following the vocal here, but it feels anticlimactic considering what you were following the note before, I would swap these out for faster repeat sliders to keep the high intensity momentum going I map it like this because I want this part to be "The calm before the storm" like, a simple notes before the next part, which are loud, with kia and full of notes
04:40:735 (1,2,3,4) - NC all of these to indicate these are 1/3, or better yet swap this rhythm around with the one you have at 04:46:735 (1,2) - . Doing this means that the player will know that when the next time this part of the music comes around, it'll be 1/3; but instead of having the more complex 1/3 rhythm first, they have the simple one to ease them into it. oh nice suggest! fixed of course
05:32:164 (2,2) - fix stack again lul lul fix
05:55:735 (1,7) - and again :p xD! fix :)

[]

Sorry if it seems a bit nit picky, it's a really good map ^^ Im glad to read that <3

gl!
Thank you♥~
Miquella
General
  1. oh hello queue
  2. nothing serious really, maybe small spacing tweaks is probably what you are looking for
Xfriend
00:14:164 (1) - I would recommend 1.25x sv for this,
alone without any context, this slider has no problems, but with the context of the rest of the map this slider velocity is a really bad idea.
01:36:450 (1) - This has the same slider velocity, while this yields a much stronger beat, players actually associate slider sv speed with how strong a beat is,
thats why it doesn't make sense to me to have both SV's at the same speed

00:25:307 (4) - eh, would just go with a full stream

01:26:592 (1) - looks a bit off ,aesthetics would copy 01:26:164 (1) - and paste and rotate 180 and maybe place it a bit further x:343 :78

01:27:021 (3) - why is spacing so small, the time gap between objects is still the same tho

01:48:021 (3,4,5) - bit closer

01:50:592 (1) - would just remove this slider and extend the slider on the synth 01:50:164 (1) - cause it feels to go back to 1.5x sv while that synth is still going on

01:55:200 (2) - Would remove this circle and make the reverse slider a double repeat, it already points at the slider

01:32:807 (4) - can you maybe do something so the stream is not hidden?

02:02:057 (4) - mute slider end a bit?

02:46:414 (2) - blank slider-slide.wav ?

01:26:592 (1) -
04:30:450 (1) - space a bit more so it looks more like 1/2 ?

04:41:592 (1) - this is actually a pretty hard 3/4 slider, rotate it bit clockwise please

04:50:164 (5) - Hmm... NC?
Mordred
From my smol queue sry for being a little late


General:


Is this and this supposed to be off centre?



XFriend:


00:39:878 (1,2,3,4) - you could overlap these with 00:38:592 (2,3) - looks nice

00:40:307 (1,2,3,4,1,2,3,4) - could be more polished imo

00:59:914 - make this a circle?

01:02:164 (1,2) - super nazi but that blanket is a little off (200|104 for the last slider point looks perfect, try that)

01:12:878 (2,3,4) - idk how much you care about this, but the distance between this isn't exactly the same, probably irrelevant lol

01:32:164 (1,2,3,4) - these are off compared to 01:31:307 (1,2,3,4) - since 1,3 / 2,4 don't overlap perfectly if you flip them (you could also make them point at the next slider?)

02:02:164 - maybe silence this slider end?

02:45:021 (1,2,3,4,5,6) - make this a square?

03:37:735 (2) - should be slower than 03:37:307 (1) - imo

04:03:021 (1,2,3) - triangle isn't perfect

04:57:450 (2) - shouldn't this be two 1/4 sliders?


Pretty good map, the storyboard is awesome, good luck on ranking!
Topic Starter
Cosmolade

zev wrote:

General
  1. oh hello queue
  2. nothing serious really, maybe small spacing tweaks is probably what you are looking for
Xfriend
00:14:164 (1) - I would recommend 1.25x sv for this,
alone without any context, this slider has no problems, but with the context of the rest of the map this slider velocity is a really bad idea. okay! sounds like a nice idea
01:36:450 (1) - This has the same slider velocity, while this yields a much stronger beat, players actually associate slider sv speed with how strong a beat is,
thats why it doesn't make sense to me to have both SV's at the same speed ooh, you're right! fixed!

00:25:307 (4) - eh, would just go with a full stream fix

01:26:592 (1) - looks a bit off ,aesthetics would copy 01:26:164 (1) - and paste and rotate 180 and maybe place it a bit further x:343 :78 fix

01:27:021 (3) - why is spacing so small, the time gap between objects is still the same tho yeah, my bad here, fix

01:48:021 (3,4,5) - bit closer yup

01:50:592 (1) - would just remove this slider and extend the slider on the synth 01:50:164 (1) - cause it feels to go back to 1.5x sv while that synth is still going on okay, I will try to make a nice slidershape lol

01:55:200 (2) - Would remove this circle and make the reverse slider a double repeat, it already points at the slider hm... honestly I dont like to make the red tick no clickeable, and the movement is more nicer than the double reverse slider have

01:32:807 (4) - can you maybe do something so the stream is not hidden? why? I really like this pattern, and is not hard to read to be honest

02:02:057 (4) - mute slider end a bit? done

02:46:414 (2) - blank slider-slide.wav ? yeah, where can I find the file? D:

01:26:592 (1) -
04:30:450 (1) - space a bit more so it looks more like 1/2 ? done

04:41:592 (1) - this is actually a pretty hard 3/4 slider, rotate it bit clockwise please oh thanks to let me know ;w; fix

04:50:164 (5) - Hmm... NC? sure!
-----

Yoshino-- wrote:

From my smol queue sry for being a little late


General:


Is this and this supposed to be off centre? yeah, because the space in the editor is different to the space is game, is normal to this type of objects in the sb be a little off



XFriend:


00:39:878 (1,2,3,4) - you could overlap these with 00:38:592 (2,3) - looks nice I can with 3 but not with 2, because the spacing is different in the stream

00:40:307 (1,2,3,4,1,2,3,4) - could be more polished imo okay I move some objects, I hope its better xD

00:59:914 - make this a circle? nah, I feel it overmapped

01:02:164 (1,2) - super nazi but that blanket is a little off (200|104 for the last slider point looks perfect, try that) okay, fixed the blanket

01:12:878 (2,3,4) - idk how much you care about this, but the distance between this isn't exactly the same, probably irrelevant lol omg fixed

01:32:164 (1,2,3,4) - these are off compared to 01:31:307 (1,2,3,4) - since 1,3 / 2,4 don't overlap perfectly if you flip them (you could also make them point at the next slider?) I fixed the overlap! yeah, they can be overlap perfecty because they are 2 different patterns, is normaly because the spacing between the notes are different, and I like this flow here, so I don't think to change the direction of the sliders

02:02:164 - maybe silence this slider end?

02:45:021 (1,2,3,4,5,6) - make this a square? I like diamonds!

03:37:735 (2) - should be slower than 03:37:307 (1) - imo done!

04:03:021 (1,2,3) - triangle isn't perfect *slaps* Q.Q fixed

04:57:450 (2) - shouldn't this be two 1/4 sliders? maybe~ I follow a mirror pattern here, but I can replace it I guess, for consistency


Pretty good map, the storyboard is awesome, good luck on ranking! yay <3
Thanks for the mods♥!!
caned
Hellooooooo M4M!
Cool map, I like this style
The storyboard is amazing...

00:16:200 - Maybe have a note here? No reason not to :x
01:40:521 (4,1) - Could blanket the 4 with the 1
02:04:735 (2,3,4) - Pattern is a bit confusing - This sounds nicer to me http://puu.sh/sRruL/873b69078e.jpg
02:18:450 (3,4,5) - ^
02:25:307 (1,2,3) - ^
02:31:200 (7,1) - Fine to have a jump here but this is quite hard to hit, maybe lower spacing a lil
03:00:450 (1,2,3,4,5,6) - I think it looks nicer if the 6 is layered on top of the 1
03:21:021 (1,2,3) - Could make a nice lil pattern here to go with the 5 notes u hear in the background
04:48:342 (10,1,1,2,3,4,1) - this part is fucking awesome, would be cool if you could make 04:53:592 (1,2) - & 04:55:307 (1,2) - as pretty
05:15:021 (1,2) - Would probably look nicer shaped in some way
05:28:735 (5,1) - :D


I'm sorry i can't say more... It's really hard to find anything I can improve on this map :)
den0saur
Awesome! Good job!! But why don't you put Sakuya Izayoi in tags? Since Flowering Night is her theme.
Topic Starter
Cosmolade

caned wrote:

Hellooooooo M4M!
Cool map, I like this style
The storyboard is amazing...

00:16:200 - Maybe have a note here? No reason not to :x uhm... okay o.o
01:40:521 (4,1) - Could blanket the 4 with the 1 sure! fix
02:04:735 (2,3,4) - Pattern is a bit confusing - This sounds nicer to me http://puu.sh/sRruL/873b69078e.jpg I agree, and wow~ nice! fixed
02:18:450 (3,4,5) - ^ in here I take the gasp in the vocals for make (3) a slider
02:25:307 (1,2,3) - ^ here is fine, fix!
02:31:200 (7,1) - Fine to have a jump here but this is quite hard to hit, maybe lower spacing a lil oh,sure!
03:00:450 (1,2,3,4,5,6) - I think it looks nicer if the 6 is layered on top of the 1 hm I dont undertands here D: maybe a screenshot make my mind clear, but anyways I fix the stream form
03:21:021 (1,2,3) - Could make a nice lil pattern here to go with the 5 notes u hear in the background I think is a bit confusing follow this part of the vocals, because the other sound are more strong and followables than them
04:48:342 (10,1,1,2,3,4,1) - this part is fucking awesome, would be cool if you could make 04:53:592 (1,2) - & 04:55:307 (1,2) - as pretty I will try! >.< but the first part is intentional to be like this, the hype in this part is considerable, so this is the reason because the rest parts don't have so much emphasis ;-;
05:15:021 (1,2) - Would probably look nicer shaped in some way like what way? I see them nice already :c
05:28:735 (5,1) - :D ;3c


I'm sorry i can't say more... It's really hard to find anything I can improve on this map :) dw, thanks you so much!

den0saur wrote:

Awesome! Good job!! But why don't you put Sakuya Izayoi in tags? Since Flowering Night is her theme.
lol omg why I don't put her in the tags? xD thanks you!
Seijiro
that SB is so good.
Gj with it, some effects are really outstanding imo.
Topic Starter
Cosmolade

MrSergio wrote:

that SB is so good.
Gj with it, some effects are really outstanding imo.
omg is you
Thanks you!
Im really glad you like it
_(:3 」∠)_
and btw, I will really apreciate if you can give me a hand with this aaa
/me hides in a hole*
Halfslashed
NM from my queue.

XFriend
00:01:307 (1,2,3,1) - Rhythm here doesn't make too much sense. It's a calm section, so this would normally be appropriate, but since you started off with such high rhythm density at 00:00:450 (1,2,3,4,5,6,7), it confuses what kind of feeling you're going for. I assume that for an intro section, you'd want to start out relatively low intensity, or if not, at least make it clear that you aren't lowering it.
00:07:735 (1,2,3,4) - From here on out up to the first bookmark, I can't really tell what you're following. Rhythms for this song are fairly consistent, so why aren't the notes you map consistent with it? It looks like quite a few variations here and it ties into the above point for intensity purposes, but also that this rhythm is unclear as to what you're following now.
00:14:807 (2,3,4,5,6,7) - Intensity increases, why are less clickable streams starting to become present?
00:35:592 (4,5,6,7,1,2) - A pattern like this without any sort of other prior patterns is very difficult to read, more so for players of your target audience. You should introduce some sort of less intense version of this pattern earlier on.
01:12:450 (1,2,3,4) - Spacing is pretty high for this section. I actually don't think I see you use a spacing of this level even at kiai time, but considering before you were using overlapping streams, maybe consider doing that here so that your higher spacing has more impact in other sections?
01:45:878 (1,2) - Intentional or not, this overlap does look pretty weird, with the slider head of 2 overlapping with the slider track of 1.
01:53:592 (1,2) - It'd be cooler if you rotated 2 a bit to form a curve with 1 (move 01:54:878 (1) - to keep your blanket and prevent overlap): https://halfslashed.s-ul.eu/GK96EHQB
03:20:592 (1) - How about a spiral or a loop instead for this sound? https://halfslashed.s-ul.eu/nqdFVzre
04:54:450 (3,4,5,6,1,2,3,4,1) - First split stream almost 5 minutes into this map. Again, very difficult to hit for your target audience, and this is the first occurance. You had many other chances to introduce this earlier, so why is this coming in now?
04:58:735 (1,2) - Not a fan that you're completely ignoring the 1/3 here. I'd even be "ok" with repeats if you didn't want to make it too hard, but you just skip them completely..
06:55:579 - I can't hear what these spinners are for. I don't hear a held sound, nor an increasing/decreasing sound, nothing. All of the beats are skipped to the point where this section is just filler. If you're going to map this, using some sliders to emphasize the strongest beats of the melody (similar to mapping an Easy) would work.

I'll stop with this. For most of the map (I gave a couple examples), rhythm is a major issue. from section to section, rhythm seems to be switching back and forth on low and high densities. This makes it very difficult to tell what you are trying to follow and detracts from what you want to emphasize when following things. I couldn't really focus on your spacing since I couldn't tell what you were doing with the rhythm for most of the map. Finally, one of the things that disappointed me personally is that you had some really cool patterns that you could've evolved and made something cool with, starting off with 00:00:664 (2,3,4,5,6,7,1) , and later on with 03:54:021 (2,3,4), which could've been turned into some larger spacing varients, but since you didn't seem to do anything with this, they look out of place.

Good luck!
Topic Starter
Cosmolade

Halfslashed wrote:

NM from my queue.

XFriend
00:01:307 (1,2,3,1) - Rhythm here doesn't make too much sense. It's a calm section, so this would normally be appropriate, but since you started off with such high rhythm density at 00:00:450 (1,2,3,4,5,6,7), it confuses what kind of feeling you're going for. I assume that for an intro section, you'd want to start out relatively low intensity, or if not, at least make it clear that you aren't lowering it. I just want to open with a rhytm variability, just some streams and sliders in 1/2, I don't want to spam literally streams in the whole first section, but I just ended to do it for he rhythm, so in selected sections I usea simply rhythm like these
00:07:735 (1,2,3,4) - From here on out up to the first bookmark, I can't really tell what you're following. Rhythms for this song are fairly consistent, so why aren't the notes you map consistent with it? It looks like quite a few variations here and it ties into the above point for intensity purposes, but also that this rhythm is unclear as to what you're following now. Like I said before, I dont want to spam, for this cause I use 1/2 sliders, for follow the base rhythm instead of the streamy one
00:14:807 (2,3,4,5,6,7) - Intensity increases, why are less clickable streams starting to become present? because in this section have more power the sound in 1/2
00:35:592 (4,5,6,7,1,2) - A pattern like this without any sort of other prior patterns is very difficult to read, more so for players of your target audience. You should introduce some sort of less intense version of this pattern earlier on. okay, the final streams was replaced with 2 sliders 1/4
01:12:450 (1,2,3,4) - Spacing is pretty high for this section. I actually don't think I see you use a spacing of this level even at kiai time, but considering before you were using overlapping streams, maybe consider doing that here so that your higher spacing has more impact in other sections? okay, now the ds between the slider and the stream is longer, and the stream have less ds
01:45:878 (1,2) - Intentional or not, this overlap does look pretty weird, with the slider head of 2 overlapping with the slider track of 1. hm, I don't see it weird D: maybe I can make the slider more short, and add a circle in the with tick :<
01:53:592 (1,2) - It'd be cooler if you rotated 2 a bit to form a curve with 1 (move 01:54:878 (1) - to keep your blanket and prevent overlap): https://halfslashed.s-ul.eu/GK96EHQB ah, that's nice! fix
03:20:592 (1) - How about a spiral or a loop instead for this sound? https://halfslashed.s-ul.eu/nqdFVzre yup, fixed
04:54:450 (3,4,5,6,1,2,3,4,1) - First split stream almost 5 minutes into this map. Again, very difficult to hit for your target audience, and this is the first occurance. You had many other chances to introduce this earlier, so why is this coming in now? why? hm... the section have the sound for a stream, make a stylish stream pattern, is the other reason, I love cretiva patterns... and, very difficult? cmon, is only a stream with a jump between, and have a sound in this, so you can notice the jump, I can play this section and I have a 70k skill, please
04:58:735 (1,2) - Not a fan that you're completely ignoring the 1/3 here. I'd even be "ok" with repeats if you didn't want to make it too hard, but you just skip them completely.. I prefer to follow the 1/1 sound here, 1st for variety, and 2nd because to make a gap, and make a rhythm pattern with the after section, is more simple to follow the 1/1 and before take the streams, is less stressful / difficult to the player
06:55:579 - I can't hear what these spinners are for. I don't hear a held sound, nor an increasing/decreasing sound, nothing. All of the beats are skipped to the point where this section is just filler. If you're going to map this, using some sliders to emphasize the strongest beats of the melody (similar to mapping an Easy) would work. I want the final section to be calm, a break for the player, it's the reason for the spinner, and here "must" be a reason (like melody) for a spinner? sometimes yes, but is not necessary for make one

I'll stop with this. For most of the map (I gave a couple examples), rhythm is a major issue. from section to section, rhythm seems to be switching back and forth on low and high densities. This makes it very difficult to tell what you are trying to follow and detracts from what you want to emphasize when following things. I couldn't really focus on your spacing since I couldn't tell what you were doing with the rhythm for most of the map. Finally, one of the things that disappointed me personally is that you had some really cool patterns that you could've evolved and made something cool with, starting off with 00:00:664 (2,3,4,5,6,7,1) , and later on with 03:54:021 (2,3,4), which could've been turned into some larger spacing varients, but since you didn't seem to do anything with this, they look out of place. out of place? I think they are fine, you can see it before, I dont like laaarge jumps, I like a fluid-follow map, so its because I use this type os spacing, btw I will fix some patterns I see weird now (and I dont notice before)

Good luck!
Thanks!
HappyRocket88
Well this wasn't a duelo pokimos but we still discussed something regarding the rhythm and overall patterning
2017-02-03 22:30 HappyRocket88: ATASHIWA
2017-02-03 22:30 HappyRocket88: ROCKETA
2017-02-03 22:30 HappyRocket88: OREWA
2017-02-03 22:30 HappyRocket88: MODIAR YOURMAPA
2017-02-03 22:33 Cosmolade: lol
2017-02-03 22:33 Cosmolade: XDDDD
2017-02-03 22:33 Cosmolade: watashi wa wawawaa
2017-02-03 22:33 HappyRocket88: XDDD
2017-02-03 22:33 HappyRocket88: Cosmo de dónde hasta dónde? o:
2017-02-03 22:34 Cosmolade: desde el 0 hasta el seg 55 esta remapeado
2017-02-03 22:34 Cosmolade: desde el 55 en adelante esta tal cual, solo con algunos cambios
2017-02-03 22:34 Cosmolade: si ves algo raro me dices /w\
2017-02-03 22:37 HappyRocket88: Ohhh
2017-02-03 22:37 HappyRocket88: Está chévere. :3
2017-02-03 22:37 HappyRocket88: Solo que...
2017-02-03 22:37 HappyRocket88: es algo monótono en algunas partes. ;w;
2017-02-03 22:39 HappyRocket88: o sea, en teoría el principio está super cool
2017-02-03 22:39 HappyRocket88: pero aquí 00:14:164 -
2017-02-03 22:39 HappyRocket88: sería bueno tratar de hacer algo diferente. o:
2017-02-03 22:39 HappyRocket88: Es consistente el patrón de 4 circulos y los 1/4 sliders pero
2017-02-03 22:40 HappyRocket88: al jugarlo durante más de 30 segundos se siente algo plano
2017-02-03 22:40 Cosmolade: hm
2017-02-03 22:40 Cosmolade: de que manera podria ser diferente?
2017-02-03 22:40 Cosmolade: D:
2017-02-03 22:41 HappyRocket88: 00:21:450 (1,2,3,4) -
2017-02-03 22:41 Cosmolade: en teoría la idea era tener el mismo ritmo
2017-02-03 22:41 Cosmolade: con los mismo patrones, pero que se viera diferente estéticamente
2017-02-03 22:41 Cosmolade: esta mal?
2017-02-03 22:41 Cosmolade: D:
2017-02-03 22:41 HappyRocket88: podríamos intentar algo como https://imgur-archive.ppy.sh/NIShxbr.png
2017-02-03 22:42 HappyRocket88: Nope. Eso es lo que te trato de decir. xD
2017-02-03 22:43 HappyRocket88: estéticamente se siente diferente pero el ritmo es más... repetitivo y puede llegar a sentirse forzado
2017-02-03 22:43 Cosmolade: es que el ritmo de la canción en si, es de esa manera
2017-02-03 22:43 Cosmolade: no hay cambios
2017-02-03 22:43 HappyRocket88: however
2017-02-03 22:43 Cosmolade: entonces ¿porque deberia mapear cambios?
2017-02-03 22:43 Cosmolade: XD
2017-02-03 22:43 HappyRocket88: eso no quiere decir que no puedas hacer cambios xD
2017-02-03 22:44 HappyRocket88: Peeeeeeeeeeeeero
2017-02-03 22:44 HappyRocket88: todo eso va
2017-02-03 22:44 Cosmolade: osea si XD
2017-02-03 22:44 HappyRocket88: de acuerdo a la interpretación
2017-02-03 22:44 HappyRocket88: del mapper
2017-02-03 22:44 Cosmolade: o3o sip
2017-02-03 22:44 HappyRocket88: en mi caso lo veo mejor si alternas entre sliders y círculos
2017-02-03 22:44 HappyRocket88: pero si crees que se siente mejor con todo círuclos también está bien xD
2017-02-03 22:44 Cosmolade: oh
2017-02-03 22:44 Cosmolade: podría ser
2017-02-03 22:45 Cosmolade: alternar cada cuanto sería?
2017-02-03 22:45 HappyRocket88: 4 círculos
2017-02-03 22:45 Cosmolade: suena bastante bien si lo dices de esa manera(?
2017-02-03 22:45 HappyRocket88: 2 1/4 sliders
2017-02-03 22:45 HappyRocket88: XDDD
2017-02-03 22:45 HappyRocket88: Todo difiere del punto de vista en que se mire (?
2017-02-03 22:46 Cosmolade: entonces
2017-02-03 22:46 Cosmolade: D:
2017-02-03 22:46 Cosmolade: estoy confundida un poco
2017-02-03 22:46 HappyRocket88: ok
2017-02-03 22:46 HappyRocket88: XDDDD
2017-02-03 22:46 Cosmolade: la cosa sería... 00:18:021 (1,2,3,4) - estos serían 2 sliders
2017-02-03 22:46 HappyRocket88: Yep
2017-02-03 22:46 Cosmolade: y 00:21:450 (1,2,3,4) - estos igual
2017-02-03 22:47 Cosmolade: asi sucesivamente?
2017-02-03 22:47 HappyRocket88: EXACTO
2017-02-03 22:47 HappyRocket88: \owo/
2017-02-03 22:47 Cosmolade: okay
2017-02-03 22:47 HappyRocket88: Solo si quieres. xD
2017-02-03 22:47 HappyRocket88: es que
2017-02-03 22:47 Cosmolade: ahora si entiendí
2017-02-03 22:47 Cosmolade: XD
2017-02-03 22:47 HappyRocket88: en realidad
2017-02-03 22:47 Cosmolade: si, esta bien
2017-02-03 22:47 HappyRocket88: está bien :v
2017-02-03 22:47 Cosmolade: ahora a ponerles patrón
2017-02-03 22:47 Cosmolade: sin hacer jumps
2017-02-03 22:47 Cosmolade: lmao
2017-02-03 22:47 HappyRocket88: XD
2017-02-03 22:47 HappyRocket88: la imagen que te mandé podría servir :o
2017-02-03 22:51 HappyRocket88: Me avisas si
2017-02-03 22:51 HappyRocket88: necesitas ayuda con ideas /-\
2017-02-03 22:52 Cosmolade: bien /w\
2017-02-03 22:52 Cosmolade: en fin, cambiaré tal cual me dijiste
2017-02-03 22:52 Cosmolade: >w<
2017-02-03 22:53 HappyRocket88: \>w</
2017-02-03 22:53 Cosmolade: luego de eso, algo más que veas/sientas raro? >.<
2017-02-03 22:53 HappyRocket88: ¿Posteo el log para el kd? :o
2017-02-03 22:53 HappyRocket88: ohhh
2017-02-03 22:53 HappyRocket88: la verdad
2017-02-03 22:53 HappyRocket88: me gusta el mapa dema
2017-02-03 22:53 HappyRocket88: :>
2017-02-03 22:53 HappyRocket88: no sé por qué no ha venido el BN. >:c
2017-02-03 22:54 HappyRocket88: 05:29:592 (1) - me voy a robar este slider
2017-02-03 22:54 HappyRocket88: XD
2017-02-03 22:59 Cosmolade: xD
2017-02-03 22:59 Cosmolade: si?
2017-02-03 22:59 Cosmolade: uhm
2017-02-03 22:59 Cosmolade: una cosa que me tiene intrigada
2017-02-03 22:59 Cosmolade: al final
2017-02-03 22:59 Cosmolade: me dieron la idea de cambiar los spinners
2017-02-03 22:59 Cosmolade: por sliderart
2017-02-03 23:00 Cosmolade: pero no sé que hacer ahí D:
2017-02-03 23:00 Cosmolade: alguna idea? ;w;
2017-02-03 23:00 HappyRocket88: Ummmm
2017-02-03 23:00 HappyRocket88: Si será bueno cambiarlo por sliders? :o
2017-02-03 23:01 HappyRocket88: es que el spinner cubre muy bien los intrumentos ahí :o
2017-02-03 23:01 HappyRocket88: con un slider... es difícil y podría quedar más estético que enfatizando algo en la canción
2017-02-03 23:11 Cosmolade: esque me dijeron que habia demasiado sonido
2017-02-03 23:11 Cosmolade: como para ignorarlo
2017-02-03 23:11 Cosmolade: D:
2017-02-03 23:11 HappyRocket88: Exacto. ;w;
2017-02-03 23:11 HappyRocket88: es mejor ubicar notas owo7
2017-02-03 23:11 Cosmolade: es demasiado tranquilo para poner notas ;w;
2017-02-03 23:11 Cosmolade: preferíría un slider largo
2017-02-03 23:11 Cosmolade: pero
2017-02-03 23:11 Cosmolade: no sé que forma
2017-02-03 23:11 Cosmolade: D:
2017-02-03 23:12 Cosmolade: una flor?
2017-02-03 23:12 HappyRocket88: :o
2017-02-03 23:12 HappyRocket88: si eres capaz omg
2017-02-03 23:13 Cosmolade: intentaré
2017-02-03 23:13 Cosmolade: D:
2017-02-03 23:13 Cosmolade: pero
2017-02-03 23:13 Cosmolade: en cada uno
2017-02-03 23:13 Cosmolade: debo hacer un slider distinto
2017-02-03 23:13 Cosmolade: moríré xD
2017-02-03 23:14 HappyRocket88: un relog
2017-02-03 23:14 HappyRocket88: o la forma

  1. 07:05:378 (7) - NC?
Best of success with this Cosmo! >w<)/
Topic Starter
Cosmolade

HappyRocket88 wrote:

  1. 07:05:378 (7) - NC? Done~
Best of success with this Cosmo! >w<)/
Muchas Gracias Happy >u<)/
Affirmation
Q

[asdf]
00:14:271 - 00:14:378 - where is beat
01:32:807 (4,1) - AHrd to read stackj
02:02:164 - doesn't have beat.
03:04:735 (6,7) - this wiggle slider looks weird.
04:38:485 (4) - NC
05:02:057 (4,1) - HArd to read for players. why you jumped here
05:57:878 (1,2) - don't make antijump

GL
Topic Starter
Cosmolade

Neoskylove wrote:

Q

[asdf]
00:14:271 - 00:14:378 - where is beat oh, here I follow the impact sound, so is normal to not map the beats
01:32:807 (4,1) - AHrd to read stackj lol fixed
02:02:164 - doesn't have beat. the slider tail marks the final of the melody
03:04:735 (6,7) - this wiggle slider looks weird. but it follows the music very well :c no change
04:38:485 (4) - NC sure!
05:02:057 (4,1) - HArd to read for players. why you jumped here the jump is for the strong sound, is perfect here... and the jump is not too large, so is fine
05:57:878 (1,2) - don't make antijump fix

GL
Thanks you~
riffy
Yo.

[General]
  1. Modding Assistant complains about unused files. You might want to check that.
[XFriend]
  1. 00:00:450 - you don't really need the green line here. It doesn't do anything and its volume conficts with that of the red one on the same spot.
  2. 00:17:914 - 00:21:342 - 00:24:771 - and so on - these are 1/2 gaps that feel a bit out of place. I see that they're consistent, but they still feel pretty random. The part is a consistent 1/4 synth sound stream. Map those beats with circles?
  3. 00:59:485 (5,6) - the spacing change feels quite confusing, the fact that 00:59:592 (6,7) - uses lower DS does not make it any easire to read. Either space 6-7 further apart, or use regular spacing for 5-6 to be consistent.
  4. 01:03:235 (2,3) - pretty sudden spacing increase, you rarely used 1/2 jumps before, so this feels like a difficulty spike. Is there any way to lower spacing?
  5. 01:31:092 (4,1) - the spacing sort of jumps to ~x8.0 values, which is a lot even for kick sliders. How about some gradual increasing? Probably you should try something like this as to gradually introduce larger spacings?
  6. 01:34:735 (1,2,3,4,5,6,7) - try to prevent 1/2s from overlapping, so they wouldn't be confused with 1/4 beats.
  7. 01:51:664 (5,1) - pretty strange to see so little spacing emphasis given to (1), while 01:51:450 (4,5) - have such a large jump.
  8. 02:10:735 (1,2) - probably should've also been a jump for consistency and readability purposes.
  9. 03:39:878 - I wouldn't add a break here, the part is just as tense as 03:53:592 - this one is.
  10. 04:41:021 (1,1,1,1) - there is no reason to spam new combos this much, a single new combo would be enough to warn players about the snapping change.
  11. 04:52:735 (1,2,3,4,1,2,3,4) - can you check the way these circles are snapped? I feel 1/6 there, but I am not exacly sure.

    Occasional overlaps and visually unpolished patterns like 01:49:521 (2,4) - or 02:10:735 (1,2) - give a bit of an unpolished feel to the map. Apart from that spacing felt a bit weird at times. Otherwise it's quite an okay marathon.
~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
AruOtta
Hello, M4M :3
(back into modding yay :D)

General

The yellow combo colour doesn't really looks good with other colour in my opinion, it's too bright, I would suggest this

The hitclap hitsound is barely audible. Maybe try to increase the volume of the hitsound.

XFriend

- 00:13:628 (2) - This note isn't enough emphasized to be circle, I'd suggest to add a reverse for 00:13:307 (1)
- 00:14:164 (1) - The first part of the slider (before the red anchor) is too curved imo, maybe try to make it as curved as the second part
- 00:17:592 (7) - It's quite annoying to have no NC on these notes, since it's a big white tick, and since some other NC are in a white tick :/
In fact some of them are in a white tick, others in a red tick, you should maybe use them only on white ticks or red tick.
(same for other similar notes)
- 00:22:307 (1,2,3,4,5) - There's a distance snapping issue (except if it's done in purpose, but them you should increase the distance snap a bit more to emphasize it)
You should use Ctrl+F on a slider to create a stream pattern (unless it's done in purpose), it also makes a perfect curve.
It's the same problem for many streams in the map, try to fix them.
- 00:41:592 - Kinda sad that the preview point part isn't mapped :'c
- 00:56:378 (2) - This slider breaks the flow. You should use Ctrl+H, then the curve will follow the movement, and also it'll follow the same curve than the previous slider. The flow is important here because it's a slow part
- 00:56:807 (1,2) - I don't really like the way it is overlapping. I suggest this (but then you would need to change the previous part)
- 01:01:735 (5,1) - Same problem. It's a personnal opinion, so you don't really have to change it though
- 01:06:450 (3,4,5) - There's a hug distance snap for a 1/4 beat, which is kinda inappropriate in a slow part (and it makes easy combo breaks). Try the same pattern than 00:59:592 (6,7) maybe ?
- 01:38:164 (1) - I suggest to use the same angle for the first and the third part of the slider, else it looks a bit weird.
- 01:40:735 (1) - Should end at 01:40:950, it doesn't follow any sound that would make it end here
- 01:45:450 (3) - This slider doesn't follow a good rhythm imo. You could follow the loud beats which are separated by 3/4 beats (like for 01:46:735 (1,2,3)) or follow the melody, which would mean changing the slider by a 1/4 stream.
- 01:45:878 (1) - Should be ended at 01:46:092
- 01:49:521 (2,4) - The overlap is a bit weird, and they don't have the same angle (just Copy/Paste one of the sliders)
♥ 01:50:164 (1,2) - This is a kind of flow which looks well, since the circle doesn't follow the curve, it follow the fact that the sound changes suddenly
- 01:51:878 (1) - Maybe you should Ctrl+G it, then it'll follow the same pattern as before (or you can change the previous one, so they all have a huge distance snap to even emphasize more the sound change)
- 01:54:878 (1,2,1) - It's the first time you use this kind of pattern, with a huge distance snap for 1/4 beats. It's hard to play, and it doesn't really follow the rest of the difficulty imo :/
- 01:55:307 (1) - The... curve... is... ugly xD You should probably start the slider on 01:56:378 (2)'s head and then make a good curve, then change the previous pattern instead of trying to make a weird shape in order to make the slider ends well.
- 01:56:807 (4,1) - Ugly overlap :/ You should probably change the 4 previous sliders, because the pattern that comes after is really cool
- 02:02:057 (4) - The slider ends where there's no sound, I suggest making (3) a slider without reverse, and then move (4) 1/4 beat to the left. (and maybe Ctrl+G (4) then the flow is cool)
- 02:05:592 (1,2) - Overlap
- 02:06:450 (2,3,4) - The blanket is a bit weird. You should maybe have one slider next to (2), because here you're making a blanket with no slider (it's a bit hard to explain)
- 02:07:950 (3,1) - The flow is weird here. (if you don't understand why, you should maybe watch pishi's video about flow, he explains it very well)
- 02:08:164 (1) - It should ends 1/4 beat earlier to follow the voice
- 02:11:592 (4) - ^ (same for others sliders)
- 02:17:592 (1,2) - This overlap is also ugly :/
♥ 02:19:307 (1) - This shape :3 (even if the curve of the last part could be improved)
- 02:24:450 (1,2) - These shapes are weird, it looks like you want the linear part to follow the curve, but it doesn't. Maybe try to make the linear part follow the curved part (with the same angle) or maybe try to make a really different angle
- 02:27:021 (3,4) - Using right-angles here is a bit weird, but it's still okay I guess
- 02:27:878 - Why is there a x2 S.V.M (slider velocity multiplier) here ? You should use x1.5 like before :3
♥ 02:30:878 (4,5,6,7,1) - The distance snap which increase here is really great :3
- 02:45:771 - Aaah there's a beat in these places in the original song, it's kinda disturbing x3 (nothing wrong here though)
- 02:51:021 (4,5,6,7) - Try to use the same angles ?
- 02:59:592 (2,3,1) - You could use the same distance snap here (or make the distance snap difference larger if you want to emphasize 03:00:450)
- 03:03:021 (2,1) - Overlapping, and the curve breaks the flow a little bit
♥ 03:10:307 (4,5,1) - Here the distance snap follow the song, so it's okay :3
- 03:14:164 (1,2,1) - Here it's not the case, since you would want to emphasize 03:14:592 instead of 03:14:485 (even if it's already emphasized because of the shape and S.V.M). Though it's okay because it'd be hard to read if you change the distance snap (or you would need to change the whole pattern)
- 03:15:878 (1,2,3) - Same problem (but you can fix it easily here)
♥ 03:17:378 (1) - Really great way to emphasize the sound, though the first part of the slider would be better if it had the same angle as the four previous sliders
- 03:17:592 (1) - This long slider ignores a lot of beat that could actually be mapped
- 03:18:878 (2) - The end of the slider should be on a red tick, there's no sound on the yellow tick
- 03:19:307 (1,2) - Still an overlap. You can also fix them all in the map (unless you don't want to), I'll stop noticing them by now :3
- 03:21:021 (1,2,3) - Something I didn't mention in the same pattern before : here it seems like you want to follow the foreground melody. In that case, the circle on the blue tick doesn't follow this particular melody and is useless. Other case, you want to follow the background melody, then you would need to change (1) and use a stream instead. Mixing every melody is really weird (though you can do it if for exemple the background melody suddenly wakes up and moves on the foreground, but it's not the case here). And also distance snap :3
- 03:23:592 (1) - You should end it on the red tick like you did for 03:20:592 (1) (but here it's because there's an important beat on the red tick)
- 03:26:378 - You missed a beat here (though it's a quite important beat). Same for these others kinds of beats in the part
- 03:27:878 - You could make this beat clickable I think, since these beats are emphasized (that's what the clock on the SB is trying to tell us) and it's what you did for 03:34:735 (1)
- 03:28:735 (4,5,6) - Distance snap
- 03:31:521 - "map me, map me :3"
- 03:39:450 (5,6,1) - Wow, sudden huge distance snap, it's kind of useless though because there's nothing to emphasize
- 04:03:021 (1) - Drum finish ? Why ? There's no drum finish in the song :3
- 04:25:735 (4,5) - Why is there 1/4 slider here when you only had 1/2 sliders before ? :/
- 04:28:735 (3) - Claps are a good idea here, even if they're a bit too loud. You should also add normal hitsounds for every white/red tick, else it's a bit strange to only have these claps :/
- 04:31:307 (1) - There's a lack of hitsounds here, compared to the previous pattern
- 04:49:521 (3) - This slider doesn't follow a wub sound, unlike the other sliders
- 04:54:771 (6,1) - No need to have a huge distance snap here (though you can for 04:55:199 (4,1))
- 04:58:735 (1,2) - You mapped the 1/3 beats previously, you should also here (I know 1/3 are a bit annoying but it can be fun too :3)
- 05:42:021 (2,3) - You shouldn't have a slow distance snap here, it's really weird :/
- 06:01:735 (3,4) - A bit extreme for a slow part :/
- 06:17:164 (6,1) - It's not a problem here, but it's weird. Usually, people use one pattern every big white tick of every two white tick. Here it's weird to have the same slider before and after one of that part because the pattern would tend to be different.
- 06:40:307 - whistle here ? You also did it at 06:43:307 (3)
- 06:51:878 (1) - "Wow this part is more calm than the previous one. What if I increase the S.V.M ? :3" No xD You sould maybe use a really slow S.V.M and not map this part 06:53:807 (2,3,4,5,6), or map it and reduce the slider. Same for other sliders ofc
- 07:05:378 - I would personally turn the background to black suddenly here, then it emphasizes the fact that it's the very last note
♥ Nice sliders at the end :3

Don't hesitate to contact me in-game of in forum-PM if you have any question about my mod.
I still think it needs some polishment before approval, although it's quite nice already :3
Aurele
cosmooooo

revive this
Topic Starter
Cosmolade

Gabe wrote:

cosmooooo

revive this
I WILL ;w;
when I have time to apply mods (in vacations, now college is taking all of my time)
Topic Starter
Cosmolade
yoooooooooo
Sorry for the late response, I was dead literally x_x

Bakari wrote:

Yo.

[General]
  1. Modding Assistant complains about unused files. You might want to check that. done!
[XFriend]
  1. 00:00:450 - you don't really need the green line here. It doesn't do anything and its volume conficts with that of the red one on the same spot. deleted ✔
  2. 00:17:914 - 00:21:342 - 00:24:771 - and so on - these are 1/2 gaps that feel a bit out of place. I see that they're consistent, but they still feel pretty random. The part is a consistent 1/4 synth sound stream. Map those beats with circles? I like to keep the gasp here because maybe all the section continued may be too hard? but I will try and put the circles for now
  3. 00:59:485 (5,6) - the spacing change feels quite confusing, the fact that 00:59:592 (6,7) - uses lower DS does not make it any easire to read. Either space 6-7 further apart, or use regular spacing for 5-6 to be consistent. okay, I maked 5-6-7 have consistent spacing
  4. 01:03:235 (2,3) - pretty sudden spacing increase, you rarely used 1/2 jumps before, so this feels like a difficulty spike. Is there any way to lower spacing? spacing lowered!
  5. 01:31:092 (4,1) - the spacing sort of jumps to ~x8.0 values, which is a lot even for kick sliders. How about some gradual increasing? Probably you should try something like this as to gradually introduce larger spacings? that looks great! fixed
  6. 01:34:735 (1,2,3,4,5,6,7) - try to prevent 1/2s from overlapping, so they wouldn't be confused with 1/4 beats. fixed
  7. 01:51:664 (5,1) - pretty strange to see so little spacing emphasis given to (1), while 01:51:450 (4,5) - have such a large jump. fixed! I make another jump pattern
  8. 02:10:735 (1,2) - probably should've also been a jump for consistency and readability purposes. that was my mistake omg, fixed!
  9. 03:39:878 - I wouldn't add a break here, the part is just as tense as 03:53:592 - this one is. maybe, but I like the break here, I feel like its a escenary change, so the player can feel the music-change before he start to click it
  10. 04:41:021 (1,1,1,1) - there is no reason to spam new combos this much, a single new combo would be enough to warn players about the snapping change. okie dokie!
  11. 04:52:735 (1,2,3,4,1,2,3,4) - can you check the way these circles are snapped? I feel 1/6 there, but I am not exacly sure. hm, I just hear it in 25% and I think is weird, but in 100% the 1/4 is better to follow than the 1/6, so I will keep it

    Occasional overlaps and visually unpolished patterns like 01:49:521 (2,4) - or 02:10:735 (1,2) - give a bit of an unpolished feel to the map. Apart from that spacing felt a bit weird at times. Otherwise it's quite an okay marathon. eyup! I will make changes to polish it the best I can!
~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks you Bakari !!;w;

Kenterz wrote:

Hello, M4M :3
(back into modding yay :D)

General

The yellow combo colour doesn't really looks good with other colour in my opinion, it's too bright, I would suggest this o that looks nice!

The hitclap hitsound is barely audible. Maybe try to increase the volume of the hitsound. I increase the volume, I hope is better now

XFriend

- 00:13:628 (2) - This note isn't enough emphasized to be circle, I'd suggest to add a reverse for 00:13:307 (1)
- 00:14:164 (1) - The first part of the slider (before the red anchor) is too curved imo, maybe try to make it as curved as the second part
- 00:17:592 (7) - It's quite annoying to have no NC on these notes, since it's a big white tick, and since some other NC are in a white tick :/
In fact some of them are in a white tick, others in a red tick, you should maybe use them only on white ticks or red tick.
(same for other similar notes)Okay, I will take a look on it, because im bad at adding combos aaa ;_;
- 00:22:307 (1,2,3,4,5) - There's a distance snapping issue (except if it's done in purpose, but them you should increase the distance snap a bit more to emphasize it)
You should use Ctrl+F on a slider to create a stream pattern (unless it's done in purpose), it also makes a perfect curve.
It's the same problem for many streams in the map, try to fix them. fixed! btw in some cases like - 00:23:485 (8) - the DS change is in purpose, but in the other cases not, so I will take a look again
- 00:41:592 - Kinda sad that the preview point part isn't mapped :'c hahaha, it's true! but I like the voice here, so for a introduce for the song is for me the best idea, and mapping it will be a mess aaa, so I keep it like a preamble~
- 00:56:378 (2) - This slider breaks the flow. You should use Ctrl+H, then the curve will follow the movement, and also it'll follow the same curve than the previous slider. The flow is important here because it's a slow part done!
- 00:56:807 (1,2) - I don't really like the way it is overlapping. I suggest this (but then you would need to change the previous part) oh fk I cant see the image, but at least, I like the overlap I make :c
- 01:01:735 (5,1) - Same problem. It's a personnal opinion, so you don't really have to change it though uguuh, here I like the movement of the cursor, it's not looks perfect but I like it >.<
- 01:06:450 (3,4,5) - There's a hug distance snap for a 1/4 beat, which is kinda inappropriate in a slow part (and it makes easy combo breaks). Try the same pattern than 00:59:592 (6,7) maybe ? it's not really a huge jump, and is easy to follow, I don't really see the problem here :c
- 01:38:164 (1) - I suggest to use the same angle for the first and the third part of the slider, else it looks a bit weird. fixed
- 01:40:735 (1) - Should end at 01:40:950, it doesn't follow any sound that would make it end here wow but I clearly hear a sound in the blue tick D: (in 25%)
- 01:45:450 (3) - This slider doesn't follow a good rhythm imo. You could follow the loud beats which are separated by 3/4 beats (like for 01:46:735 (1,2,3)) or follow the melody, which would mean changing the slider by a 1/4 stream. okay! I changed it the way now, this slider is 2 short 1/4 sliders
- 01:45:878 (1) - Should be ended at 01:46:092 fixed
- 01:49:521 (2,4) - The overlap is a bit weird, and they don't have the same angle (just Copy/Paste one of the sliders) I like the movement again, but I will fix a little the overlap, I dont want to destroy this part ;-;
♥ 01:50:164 (1,2) - This is a kind of flow which looks well, since the circle doesn't follow the curve, it follow the fact that the sound changes suddenly ♥♥ thanks you :3
- 01:51:878 (1) - Maybe you should Ctrl+G it, then it'll follow the same pattern as before (or you can change the previous one, so they all have a huge distance snap to even emphasize more the sound change) hm, I will think about it because I already change ths part a little, I will see :3
- 01:54:878 (1,2,1) - It's the first time you use this kind of pattern, with a huge distance snap for 1/4 beats. It's hard to play, and it doesn't really follow the rest of the difficulty imo :/ sorry ;w; changed for 2 1/4 sliders
- 01:55:307 (1) - The... curve... is... ugly xD You should probably start the slider on 01:56:378 (2)'s head and then make a good curve, then change the previous pattern instead of trying to make a weird shape in order to make the slider ends well. fixed
- 01:56:807 (4,1) - Ugly overlap :/ You should probably change the 4 previous sliders, because the pattern that comes after is really cool I dont think is ugly, I make them in purpose to touch the large slider soo ;w;
- 02:02:057 (4) - The slider ends where there's no sound, I suggest making (3) a slider without reverse, and then move (4) 1/4 beat to the left. (and maybe Ctrl+G (4) then the flow is cool) done!
- 02:05:592 (1,2) - Overlap that was the idea lol but I fixed it a little bit
- 02:06:450 (2,3,4) - The blanket is a bit weird. You should maybe have one slider next to (2), because here you're making a blanket with no slider (it's a bit hard to explain) dont worry, but it not a blanket really, I just wanted to follow the form lol I will see what I can do
- 02:07:950 (3,1) - The flow is weird here. (if you don't understand why, you should maybe watch pishi's video about flow, he explains it very well) dont worry, I like the see pishi's video so much! I already now what if flow but it's really hard to make a proper one ;-; Fixed anyways
- 02:08:164 (1) - It should ends 1/4 beat earlier to follow the voice fixed
- 02:11:592 (4) - ^ (same for others sliders) I will see what I do, because I like to follow a continued flow ;w;
- 02:17:592 (1,2) - This overlap is also ugly :/ I know, but it works for me D:
♥ 02:19:307 (1) - This shape :3 (even if the curve of the last part could be improved) improved >w< yay~
- 02:24:450 (1,2) - These shapes are weird, it looks like you want the linear part to follow the curve, but it doesn't. Maybe try to make the linear part follow the curved part (with the same angle) or maybe try to make a really different angle puush a hate you </3 I will discuss it with you later~ and I guess I can make a quick fix idk
- 02:27:021 (3,4) - Using right-angles here is a bit weird, but it's still okay I guess yeah! It follow the voice in the way I like, I think is nice >u<
- 02:27:878 - Why is there a x2 S.V.M (slider velocity multiplier) here ? You should use x1.5 like before :3 because I like to put here a large slider, and that dont work with the previous x1,5 :c
♥ 02:30:878 (4,5,6,7,1) - The distance snap which increase here is really great :3 yay~
- 02:45:771 - Aaah there's a beat in these places in the original song, it's kinda disturbing x3 (nothing wrong here though) hahaha I know! xD
- 02:51:021 (4,5,6,7) - Try to use the same angles ? I know what you mean, fixed!
- 02:59:592 (2,3,1) - You could use the same distance snap here (or make the distance snap difference larger if you want to emphasize 03:00:450) fixed, used the same DS
- 03:03:021 (2,1) - Overlapping, and the curve breaks the flow a little bit fixed the overlap, and the slidershape
♥ 03:10:307 (4,5,1) - Here the distance snap follow the song, so it's okay :3 yush! :3
- 03:14:164 (1,2,1) - Here it's not the case, since you would want to emphasize 03:14:592 instead of 03:14:485 (even if it's already emphasized because of the shape and S.V.M). Though it's okay because it'd be hard to read if you change the distance snap (or you would need to change the whole pattern) okay, I will fix them a little
- 03:15:878 (1,2,3) - Same problem (but you can fix it easily here) fixed
♥ 03:17:378 (1) - Really great way to emphasize the sound, though the first part of the slider would be better if it had the same angle as the four previous sliders fixed~
- 03:17:592 (1) - This long slider ignores a lot of beat that could actually be mapped lol fixed, sorry for that
- 03:18:878 (2) - The end of the slider should be on a red tick, there's no sound on the yellow tick I know, my mistake again AAAA
- 03:19:307 (1,2) - Still an overlap. You can also fix them all in the map (unless you don't want to), I'll stop noticing them by now :3 yeah, almost all of them are in purpose o-o
- 03:21:021 (1,2,3) - Something I didn't mention in the same pattern before : here it seems like you want to follow the foreground melody. In that case, the circle on the blue tick doesn't follow this particular melody and is useless. Other case, you want to follow the background melody, then you would need to change (1) and use a stream instead. Mixing every melody is really weird (though you can do it if for exemple the background melody suddenly wakes up and moves on the foreground, but it's not the case here). And also distance snap :3 fixed, I like to follow the voice effect here + base melody so I guess is fine o.o
- 03:23:592 (1) - You should end it on the red tick like you did for 03:20:592 (1) (but here it's because there's an important beat on the red tick) done
- 03:26:378 - You missed a beat here (though it's a quite important beat). Same for these others kinds of beats in the part fixed
- 03:27:878 - You could make this beat clickable I think, since these beats are emphasized (that's what the clock on the SB is trying to tell us) and it's what you did for 03:34:735 (1) done
- 03:28:735 (4,5,6) - Distance snap yup
- 03:31:521 - "map me, map me :3" I prefer to follow the strong sound here, and for making more representative I make the slidershape like that
- 03:39:450 (5,6,1) - Wow, sudden huge distance snap, it's kind of useless though because there's nothing to emphasize nah, here I like to emphatize the change of escene, I think is fine, let see what other mods tell about that
- 04:03:021 (1) - Drum finish ? Why ? There's no drum finish in the song :3 lol okay fixed
- 04:25:735 (4,5) - Why is there 1/4 slider here when you only had 1/2 sliders before ? :/ fixed
- 04:28:735 (3) - Claps are a good idea here, even if they're a bit too loud. You should also add normal hitsounds for every white/red tick, else it's a bit strange to only have these claps :/ but in this part I like only the claps in normal sampleset, the rest sounds bad ;_;
- 04:31:307 (1) - There's a lack of hitsounds here, compared to the previous pattern It's not lack, is because the soft-clap sounds weak in comparison with the normal one
- 04:49:521 (3) - This slider doesn't follow a wub sound, unlike the other sliders ye I know but for making the pattern correctly it must be one
- 04:54:771 (6,1) - No need to have a huge distance snap here (though you can for 04:55:199 (4,1)) fixed!
- 04:58:735 (1,2) - You mapped the 1/3 beats previously, you should also here (I know 1/3 are a bit annoying but it can be fun too :3) I will map only the second slider with reverse in 1/6 I like the first one by 1/2
- 05:42:021 (2,3) - You shouldn't have a slow distance snap here, it's really weird :/lol wtf is true sorry my fault, fixed!
- 06:01:735 (3,4) - A bit extreme for a slow part :/ lol k I delete the circle
- 06:17:164 (6,1) - It's not a problem here, but it's weird. Usually, people use one pattern every big white tick of every two white tick. Here it's weird to have the same slider before and after one of that part because the pattern would tend to be different. you're right ;w; fixed!
- 06:40:307 - whistle here ? You also did it at 06:43:307 (3)
- 06:51:878 (1) - "Wow this part is more calm than the previous one. What if I increase the S.V.M ? :3" No xD You sould maybe use a really slow S.V.M and not map this part 06:53:807 (2,3,4,5,6), or map it and reduce the slider. Same for other sliders ofc yeah I know, sorry for that xDDD fixed
- 07:05:378 - I would personally turn the background to black suddenly here, then it emphasizes the fact that it's the very last note
♥ Nice sliders at the end :3 tenkiu <3

Don't hesitate to contact me in-game of in forum-PM if you have any question about my mod.
I still think it needs some polishment before approval, although it's quite nice already :3
Thanks you!

I made changes in my own too, I hope its really more better now ^^U
UPDATED!
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