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Topic Starter
Cosmolade

Gabe wrote:

Hello there! A random mod as promised earlier :3 yuush >w<)/

XFriend
New combo spam incoming :3 haha I knew it, I suck at NC xD
  1. 00:00:664 (2,3,4,5,6,7,1) - As of right now, the circles are placed in a non-constent way, which means the spacing within your circles are not consistent. However, I feel you can improve it a little bit more, if you can do something like this: I really agree in this, but I put the coordinates and the result is different to what the image shows, I don't know if it's correct lol look
    Picture


    Here are the coordinates:
    (2): x:300 y:24
    (3): x:332 y:44
    (4): x:360 y:36
    (5): x:392 y:38
    (6): x:420 y:8
    (7): x:452 y:28
    (1): x:484 y:48
  2. 00:05:592 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - For this whole stream over here, the spacing between the new combos are not following each others. I have two suggestions for you. First, either you make the jump higher and higher on every new combos, or second, you keep the jump's spacing consistent on every new combos. okay, I like the idea to make the spacing increase (now is 0,89x > 0,95x > 1,01x > 1,20x) I hope its fine
  3. 00:09:021 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Same applies for this one also. but they have already the DS increase in every new combo D:
  4. 00:30:450 (1) - For this one slider, I don't feel like a new combo is necessary, as you are not following your previous consistency with your previous new combos. Which means, I suggest you to delete the new combo on this one to keep it consistent with your previous combos. oh yeah, fixed!
  5. 00:32:164 (1) - Same as mentioned above. ^
  6. 00:33:878 (1) - Same as mentioned above. ^
  7. 00:36:878 (1,2,3,4) - The flow with these sliders plays awkwardly. I mean, you are reversing your sliders (3,4) to make it go to a different direction, but you are keeping the same direction on (1,2). I would like to suggest you to put a CTRL+G on the sliders (2), (3) and (4). It would look like something like this: yeah, I feel awkard this part a little too, fixed!
  8. 00:38:592 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - First of all, I would like to start saying that I love this stream, however, there is missing something to make it more interesting to play. I feel that at this part, the song would go to a crescendo and finish by a decrescendo. By saying this, I feel like you should make your stream to have a higher and a higher spacing from 00:38:592 (2) - to 00:39:878 (1) - and then, you could change the spacing from 00:39:878 (1) - to 00:41:592 (1) - so it could be lowering. (If you are unsure of what I am talking about here, come hit me up.)
  9. 01:03:878 (4) - A new combo seems appropriate here since the current combo is quite long.
  10. 03:03:878 (4) - If we follow the song and your new combo consistency, you should be adding a new combo here and delete the new combo at 03:04:735 (1) - .
  11. 03:05:592 (3) - If you apply the point suggested above, you should be adding a new combo here since it will follow the 1/4 consistency.
  12. 03:07:307 (5) - As for this slider, you should add a new combo here and delete the new combo on 03:07:521 (1) - since 03:07:307 (5,1,2) - are part of the same part of the song.
  13. 03:28:092 (4) - Since the current combo is already long enough, a new combo would be appropriate here.
  14. 03:39:878 (1) - If we look at 03:39:450 (5,6) - , you are having a jump of 2,25x while with (6,1) the spacing is lower, which makes an anti-jump. I would like to suggest you to move the circle (1) to x:256 y:64 as it will follow the previous jump.
  15. 04:22:735 (5) - Add a new combo here, the current combo is too long
  16. 05:03:450 (1) - If you follow the song here, there shouldn't be a new combo in here, so delete it. Also, add a new combo to 05:03:878 (3) - and delete the new combo to 05:04:735 (1) -
  17. 06:09:021 (1) - Delete the new combo here,
  18. 06:13:307 (1) - Delete the new combo and add a new one to 06:14:164 (3) - ,
  19. 06:15:878 (1) - Delete the new combo.
What was left was all applied! really thank you Gabe <3
Really nice job here! :3
--

Ponoyoshi wrote:


NM from my queue


Xfriend


00:00:664 (2) - Be carefull with that, why this one is totally different from the next ones, maybe you have to change it for something more consistent yeah, I fixed it now I guess

00:03:878 (1,2,3,4,5) - Why the DS is diffent between objects, a stream have to be consistent, maybe try to retrace it with a slider than convert to a stream I fixed the inconsisten DS, sorry for that xD

00:38:592 (2) - The rythm is totally the same and you make a ultra long stream without sliders, in my opinions thats weird, because every last patterns got sliders in, why this one is different from the others sorry but the stream here is for make some variety, the rhythm can allows slider and streams, so I don't see the mistake here

01:33:021 (1) - This must be start in 01:32:164 (1) - In the logic of constency, making this start on the same objects look really hard to read and the flow is so weird I don't think is weird, I know it not flows normal, but I like the cursor stay in this note, like the slider is too short to follow it...

01:48:021 (3) - You can make a triple here you're right! fixed

04:20:700 (2) - Maybe replace this with a kickslider like https://imgur-archive.ppy.sh/8hZAEpX.png hm, I don't like the idea to make the sound in the red tick no clickeable really

05:00:021 (1) - Why there is an NC here lol for pattern, normally I put the NCs in the strong beats

05:28:735 (5) - Center this on the screen lol done

06:14:807 (4) - Care with 0 ds stack can destroy an HD run I know xD

06:51:021 (4,5,6,7) - Make a perfect square please :D fixed!
A very original map with a good mix between Symétric old style and new style.. just some problems with rythmics

Good Luck !~
Thanks for the mods♥!
Log Off Now
m4m

this is really good

[XFriend]

00:13:092 (1,2,3) - I feel the emphasis here is a little off, since up until 00:13:735 (3) - the synth is just fading, where on 3 the pitch changes. I would prefer it if the clicking rhythm reflected that, for example something like this?
00:31:735 (2,3,4,5,6) - This feels really uncomfortable to play, I would much more prefer a shape like you did here
00:34:092 (8,10) - Fix stack on (10) slider end
02:02:378 (1,1) - I would prefer it if 02:03:878 (1) - was closer to the middle, because this is extremely hard to hit at the moment
02:45:021 - I would reduce your hitsound volume here atm because it's kinda loud, and get a really quiet slider slide hitsound, since it's kinda jarring to hear in this section
03:20:592 (1) - I would prefer a different slider shape as its similar to ones you used previously in the diff with different sv's, and it could be misread
03:24:878 (1,5) - Fix stack (dont hate me lul)
03:26:164 (1) - Same comment as 03:20:592 (1) - , very similar shape to 03:23:592 (1) - with a very different sv
03:31:950 (4,5) - Maybe blanket?
03:58:307 (6,7,1) - The gap between the end of 6 - 7 - 1 is huge compared to every other triple in the map, I would consider nerfing the ds here
04:02:057 (9,1) - Snap to the same distance as the previous 4?
04:17:592 (1,1) - Same comment as 02:02:378 (1,1) -
04:40:521 (1) - Remove NC, you don't have NC's in similar places in this section and this one is the odd one out
04:32:164 (2,3) - I know you're following the vocal here, but it feels anticlimactic considering what you were following the note before, I would swap these out for faster repeat sliders to keep the high intensity momentum going
04:40:735 (1,2,3,4) - NC all of these to indicate these are 1/3, or better yet swap this rhythm around with the one you have at 04:46:735 (1,2) - . Doing this means that the player will know that when the next time this part of the music comes around, it'll be 1/3; but instead of having the more complex 1/3 rhythm first, they have the simple one to ease them into it.
05:32:164 (2,2) - fix stack again lul
05:55:735 (1,7) - and again :p

[]

Sorry if it seems a bit nit picky, it's a really good map ^^

gl!
Topic Starter
Cosmolade

Log Off Now wrote:

m4m

this is really good aw ty QvQ

[XFriend]

00:13:092 (1,2,3) - I feel the emphasis here is a little off, since up until 00:13:735 (3) - the synth is just fading, where on 3 the pitch changes. I would prefer it if the clicking rhythm reflected that, for example something like this? oh, It souds a lot better, fix!
00:31:735 (2,3,4,5,6) - This feels really uncomfortable to play, I would much more prefer a shape like you did here fix!
00:34:092 (8,10) - Fix stack on (10) slider end upsi, fixed
02:02:378 (1,1) - I would prefer it if 02:03:878 (1) - was closer to the middle, because this is extremely hard to hit at the moment oh okay, a simple ctrl+G can fix that
02:45:021 - I would reduce your hitsound volume here atm because it's kinda loud, and get a really quiet slider slide hitsound, since it's kinda jarring to hear in this section I reduce the sound to 20% and for the alider slide sound, I dont know where I can find one ;w;
03:20:592 (1) - I would prefer a different slider shape as its similar to ones you used previously in the diff with different sv's, and it could be misread oki dokie
03:24:878 (1,5) - Fix stack (dont hate me lul) haha I dont hate you xD fix
03:26:164 (1) - Same comment as 03:20:592 (1) - , very similar shape to 03:23:592 (1) - with a very different sv changed the form
03:31:950 (4,5) - Maybe blanket? yeah! fix
03:58:307 (6,7,1) - The gap between the end of 6 - 7 - 1 is huge compared to every other triple in the map, I would consider nerfing the ds here fixed
04:02:057 (9,1) - Snap to the same distance as the previous 4? done!
04:17:592 (1,1) - Same comment as 02:02:378 (1,1) - fix
04:40:521 (1) - Remove NC, you don't have NC's in similar places in this section and this one is the odd one out fix
04:32:164 (2,3) - I know you're following the vocal here, but it feels anticlimactic considering what you were following the note before, I would swap these out for faster repeat sliders to keep the high intensity momentum going I map it like this because I want this part to be "The calm before the storm" like, a simple notes before the next part, which are loud, with kia and full of notes
04:40:735 (1,2,3,4) - NC all of these to indicate these are 1/3, or better yet swap this rhythm around with the one you have at 04:46:735 (1,2) - . Doing this means that the player will know that when the next time this part of the music comes around, it'll be 1/3; but instead of having the more complex 1/3 rhythm first, they have the simple one to ease them into it. oh nice suggest! fixed of course
05:32:164 (2,2) - fix stack again lul lul fix
05:55:735 (1,7) - and again :p xD! fix :)

[]

Sorry if it seems a bit nit picky, it's a really good map ^^ Im glad to read that <3

gl!
Thank you♥~
zev
General
  1. oh hello queue
  2. nothing serious really, maybe small spacing tweaks is probably what you are looking for
Xfriend
00:14:164 (1) - I would recommend 1.25x sv for this,
alone without any context, this slider has no problems, but with the context of the rest of the map this slider velocity is a really bad idea.
01:36:450 (1) - This has the same slider velocity, while this yields a much stronger beat, players actually associate slider sv speed with how strong a beat is,
thats why it doesn't make sense to me to have both SV's at the same speed

00:25:307 (4) - eh, would just go with a full stream

01:26:592 (1) - looks a bit off ,aesthetics would copy 01:26:164 (1) - and paste and rotate 180 and maybe place it a bit further x:343 :78

01:27:021 (3) - why is spacing so small, the time gap between objects is still the same tho

01:48:021 (3,4,5) - bit closer

01:50:592 (1) - would just remove this slider and extend the slider on the synth 01:50:164 (1) - cause it feels to go back to 1.5x sv while that synth is still going on

01:55:200 (2) - Would remove this circle and make the reverse slider a double repeat, it already points at the slider

01:32:807 (4) - can you maybe do something so the stream is not hidden?

02:02:057 (4) - mute slider end a bit?

02:46:414 (2) - blank slider-slide.wav ?

01:26:592 (1) -
04:30:450 (1) - space a bit more so it looks more like 1/2 ?

04:41:592 (1) - this is actually a pretty hard 3/4 slider, rotate it bit clockwise please

04:50:164 (5) - Hmm... NC?
Mordred
From my smol queue sry for being a little late


General:


Is this and this supposed to be off centre?



XFriend:


00:39:878 (1,2,3,4) - you could overlap these with 00:38:592 (2,3) - looks nice

00:40:307 (1,2,3,4,1,2,3,4) - could be more polished imo

00:59:914 - make this a circle?

01:02:164 (1,2) - super nazi but that blanket is a little off (200|104 for the last slider point looks perfect, try that)

01:12:878 (2,3,4) - idk how much you care about this, but the distance between this isn't exactly the same, probably irrelevant lol

01:32:164 (1,2,3,4) - these are off compared to 01:31:307 (1,2,3,4) - since 1,3 / 2,4 don't overlap perfectly if you flip them (you could also make them point at the next slider?)

02:02:164 - maybe silence this slider end?

02:45:021 (1,2,3,4,5,6) - make this a square?

03:37:735 (2) - should be slower than 03:37:307 (1) - imo

04:03:021 (1,2,3) - triangle isn't perfect

04:57:450 (2) - shouldn't this be two 1/4 sliders?


Pretty good map, the storyboard is awesome, good luck on ranking!
Topic Starter
Cosmolade

zev wrote:

General
  1. oh hello queue
  2. nothing serious really, maybe small spacing tweaks is probably what you are looking for
Xfriend
00:14:164 (1) - I would recommend 1.25x sv for this,
alone without any context, this slider has no problems, but with the context of the rest of the map this slider velocity is a really bad idea. okay! sounds like a nice idea
01:36:450 (1) - This has the same slider velocity, while this yields a much stronger beat, players actually associate slider sv speed with how strong a beat is,
thats why it doesn't make sense to me to have both SV's at the same speed ooh, you're right! fixed!

00:25:307 (4) - eh, would just go with a full stream fix

01:26:592 (1) - looks a bit off ,aesthetics would copy 01:26:164 (1) - and paste and rotate 180 and maybe place it a bit further x:343 :78 fix

01:27:021 (3) - why is spacing so small, the time gap between objects is still the same tho yeah, my bad here, fix

01:48:021 (3,4,5) - bit closer yup

01:50:592 (1) - would just remove this slider and extend the slider on the synth 01:50:164 (1) - cause it feels to go back to 1.5x sv while that synth is still going on okay, I will try to make a nice slidershape lol

01:55:200 (2) - Would remove this circle and make the reverse slider a double repeat, it already points at the slider hm... honestly I dont like to make the red tick no clickeable, and the movement is more nicer than the double reverse slider have

01:32:807 (4) - can you maybe do something so the stream is not hidden? why? I really like this pattern, and is not hard to read to be honest

02:02:057 (4) - mute slider end a bit? done

02:46:414 (2) - blank slider-slide.wav ? yeah, where can I find the file? D:

01:26:592 (1) -
04:30:450 (1) - space a bit more so it looks more like 1/2 ? done

04:41:592 (1) - this is actually a pretty hard 3/4 slider, rotate it bit clockwise please oh thanks to let me know ;w; fix

04:50:164 (5) - Hmm... NC? sure!
-----

Yoshino-- wrote:

From my smol queue sry for being a little late


General:


Is this and this supposed to be off centre? yeah, because the space in the editor is different to the space is game, is normal to this type of objects in the sb be a little off



XFriend:


00:39:878 (1,2,3,4) - you could overlap these with 00:38:592 (2,3) - looks nice I can with 3 but not with 2, because the spacing is different in the stream

00:40:307 (1,2,3,4,1,2,3,4) - could be more polished imo okay I move some objects, I hope its better xD

00:59:914 - make this a circle? nah, I feel it overmapped

01:02:164 (1,2) - super nazi but that blanket is a little off (200|104 for the last slider point looks perfect, try that) okay, fixed the blanket

01:12:878 (2,3,4) - idk how much you care about this, but the distance between this isn't exactly the same, probably irrelevant lol omg fixed

01:32:164 (1,2,3,4) - these are off compared to 01:31:307 (1,2,3,4) - since 1,3 / 2,4 don't overlap perfectly if you flip them (you could also make them point at the next slider?) I fixed the overlap! yeah, they can be overlap perfecty because they are 2 different patterns, is normaly because the spacing between the notes are different, and I like this flow here, so I don't think to change the direction of the sliders

02:02:164 - maybe silence this slider end?

02:45:021 (1,2,3,4,5,6) - make this a square? I like diamonds!

03:37:735 (2) - should be slower than 03:37:307 (1) - imo done!

04:03:021 (1,2,3) - triangle isn't perfect *slaps* Q.Q fixed

04:57:450 (2) - shouldn't this be two 1/4 sliders? maybe~ I follow a mirror pattern here, but I can replace it I guess, for consistency


Pretty good map, the storyboard is awesome, good luck on ranking! yay <3
Thanks for the mods♥!!
caned
Hellooooooo M4M!
Cool map, I like this style
The storyboard is amazing...

00:16:200 - Maybe have a note here? No reason not to :x
01:40:521 (4,1) - Could blanket the 4 with the 1
02:04:735 (2,3,4) - Pattern is a bit confusing - This sounds nicer to me http://puu.sh/sRruL/873b69078e.jpg
02:18:450 (3,4,5) - ^
02:25:307 (1,2,3) - ^
02:31:200 (7,1) - Fine to have a jump here but this is quite hard to hit, maybe lower spacing a lil
03:00:450 (1,2,3,4,5,6) - I think it looks nicer if the 6 is layered on top of the 1
03:21:021 (1,2,3) - Could make a nice lil pattern here to go with the 5 notes u hear in the background
04:48:342 (10,1,1,2,3,4,1) - this part is fucking awesome, would be cool if you could make 04:53:592 (1,2) - & 04:55:307 (1,2) - as pretty
05:15:021 (1,2) - Would probably look nicer shaped in some way
05:28:735 (5,1) - :D


I'm sorry i can't say more... It's really hard to find anything I can improve on this map :)
den0saur
Awesome! Good job!! But why don't you put Sakuya Izayoi in tags? Since Flowering Night is her theme.
Topic Starter
Cosmolade

caned wrote:

Hellooooooo M4M!
Cool map, I like this style
The storyboard is amazing...

00:16:200 - Maybe have a note here? No reason not to :x uhm... okay o.o
01:40:521 (4,1) - Could blanket the 4 with the 1 sure! fix
02:04:735 (2,3,4) - Pattern is a bit confusing - This sounds nicer to me http://puu.sh/sRruL/873b69078e.jpg I agree, and wow~ nice! fixed
02:18:450 (3,4,5) - ^ in here I take the gasp in the vocals for make (3) a slider
02:25:307 (1,2,3) - ^ here is fine, fix!
02:31:200 (7,1) - Fine to have a jump here but this is quite hard to hit, maybe lower spacing a lil oh,sure!
03:00:450 (1,2,3,4,5,6) - I think it looks nicer if the 6 is layered on top of the 1 hm I dont undertands here D: maybe a screenshot make my mind clear, but anyways I fix the stream form
03:21:021 (1,2,3) - Could make a nice lil pattern here to go with the 5 notes u hear in the background I think is a bit confusing follow this part of the vocals, because the other sound are more strong and followables than them
04:48:342 (10,1,1,2,3,4,1) - this part is fucking awesome, would be cool if you could make 04:53:592 (1,2) - & 04:55:307 (1,2) - as pretty I will try! >.< but the first part is intentional to be like this, the hype in this part is considerable, so this is the reason because the rest parts don't have so much emphasis ;-;
05:15:021 (1,2) - Would probably look nicer shaped in some way like what way? I see them nice already :c
05:28:735 (5,1) - :D ;3c


I'm sorry i can't say more... It's really hard to find anything I can improve on this map :) dw, thanks you so much!

den0saur wrote:

Awesome! Good job!! But why don't you put Sakuya Izayoi in tags? Since Flowering Night is her theme.
lol omg why I don't put her in the tags? xD thanks you!
Seijiro
that SB is so good.
Gj with it, some effects are really outstanding imo.
Topic Starter
Cosmolade

MrSergio wrote:

that SB is so good.
Gj with it, some effects are really outstanding imo.
omg is you
Thanks you!
Im really glad you like it
_(:3 」∠)_
and btw, I will really apreciate if you can give me a hand with this aaa
/me hides in a hole*
Halfslashed
NM from my queue.

XFriend
00:01:307 (1,2,3,1) - Rhythm here doesn't make too much sense. It's a calm section, so this would normally be appropriate, but since you started off with such high rhythm density at 00:00:450 (1,2,3,4,5,6,7), it confuses what kind of feeling you're going for. I assume that for an intro section, you'd want to start out relatively low intensity, or if not, at least make it clear that you aren't lowering it.
00:07:735 (1,2,3,4) - From here on out up to the first bookmark, I can't really tell what you're following. Rhythms for this song are fairly consistent, so why aren't the notes you map consistent with it? It looks like quite a few variations here and it ties into the above point for intensity purposes, but also that this rhythm is unclear as to what you're following now.
00:14:807 (2,3,4,5,6,7) - Intensity increases, why are less clickable streams starting to become present?
00:35:592 (4,5,6,7,1,2) - A pattern like this without any sort of other prior patterns is very difficult to read, more so for players of your target audience. You should introduce some sort of less intense version of this pattern earlier on.
01:12:450 (1,2,3,4) - Spacing is pretty high for this section. I actually don't think I see you use a spacing of this level even at kiai time, but considering before you were using overlapping streams, maybe consider doing that here so that your higher spacing has more impact in other sections?
01:45:878 (1,2) - Intentional or not, this overlap does look pretty weird, with the slider head of 2 overlapping with the slider track of 1.
01:53:592 (1,2) - It'd be cooler if you rotated 2 a bit to form a curve with 1 (move 01:54:878 (1) - to keep your blanket and prevent overlap): https://halfslashed.s-ul.eu/GK96EHQB
03:20:592 (1) - How about a spiral or a loop instead for this sound? https://halfslashed.s-ul.eu/nqdFVzre
04:54:450 (3,4,5,6,1,2,3,4,1) - First split stream almost 5 minutes into this map. Again, very difficult to hit for your target audience, and this is the first occurance. You had many other chances to introduce this earlier, so why is this coming in now?
04:58:735 (1,2) - Not a fan that you're completely ignoring the 1/3 here. I'd even be "ok" with repeats if you didn't want to make it too hard, but you just skip them completely..
06:55:579 - I can't hear what these spinners are for. I don't hear a held sound, nor an increasing/decreasing sound, nothing. All of the beats are skipped to the point where this section is just filler. If you're going to map this, using some sliders to emphasize the strongest beats of the melody (similar to mapping an Easy) would work.

I'll stop with this. For most of the map (I gave a couple examples), rhythm is a major issue. from section to section, rhythm seems to be switching back and forth on low and high densities. This makes it very difficult to tell what you are trying to follow and detracts from what you want to emphasize when following things. I couldn't really focus on your spacing since I couldn't tell what you were doing with the rhythm for most of the map. Finally, one of the things that disappointed me personally is that you had some really cool patterns that you could've evolved and made something cool with, starting off with 00:00:664 (2,3,4,5,6,7,1) , and later on with 03:54:021 (2,3,4), which could've been turned into some larger spacing varients, but since you didn't seem to do anything with this, they look out of place.

Good luck!
Topic Starter
Cosmolade

Halfslashed wrote:

NM from my queue.

XFriend
00:01:307 (1,2,3,1) - Rhythm here doesn't make too much sense. It's a calm section, so this would normally be appropriate, but since you started off with such high rhythm density at 00:00:450 (1,2,3,4,5,6,7), it confuses what kind of feeling you're going for. I assume that for an intro section, you'd want to start out relatively low intensity, or if not, at least make it clear that you aren't lowering it. I just want to open with a rhytm variability, just some streams and sliders in 1/2, I don't want to spam literally streams in the whole first section, but I just ended to do it for he rhythm, so in selected sections I usea simply rhythm like these
00:07:735 (1,2,3,4) - From here on out up to the first bookmark, I can't really tell what you're following. Rhythms for this song are fairly consistent, so why aren't the notes you map consistent with it? It looks like quite a few variations here and it ties into the above point for intensity purposes, but also that this rhythm is unclear as to what you're following now. Like I said before, I dont want to spam, for this cause I use 1/2 sliders, for follow the base rhythm instead of the streamy one
00:14:807 (2,3,4,5,6,7) - Intensity increases, why are less clickable streams starting to become present? because in this section have more power the sound in 1/2
00:35:592 (4,5,6,7,1,2) - A pattern like this without any sort of other prior patterns is very difficult to read, more so for players of your target audience. You should introduce some sort of less intense version of this pattern earlier on. okay, the final streams was replaced with 2 sliders 1/4
01:12:450 (1,2,3,4) - Spacing is pretty high for this section. I actually don't think I see you use a spacing of this level even at kiai time, but considering before you were using overlapping streams, maybe consider doing that here so that your higher spacing has more impact in other sections? okay, now the ds between the slider and the stream is longer, and the stream have less ds
01:45:878 (1,2) - Intentional or not, this overlap does look pretty weird, with the slider head of 2 overlapping with the slider track of 1. hm, I don't see it weird D: maybe I can make the slider more short, and add a circle in the with tick :<
01:53:592 (1,2) - It'd be cooler if you rotated 2 a bit to form a curve with 1 (move 01:54:878 (1) - to keep your blanket and prevent overlap): https://halfslashed.s-ul.eu/GK96EHQB ah, that's nice! fix
03:20:592 (1) - How about a spiral or a loop instead for this sound? https://halfslashed.s-ul.eu/nqdFVzre yup, fixed
04:54:450 (3,4,5,6,1,2,3,4,1) - First split stream almost 5 minutes into this map. Again, very difficult to hit for your target audience, and this is the first occurance. You had many other chances to introduce this earlier, so why is this coming in now? why? hm... the section have the sound for a stream, make a stylish stream pattern, is the other reason, I love cretiva patterns... and, very difficult? cmon, is only a stream with a jump between, and have a sound in this, so you can notice the jump, I can play this section and I have a 70k skill, please
04:58:735 (1,2) - Not a fan that you're completely ignoring the 1/3 here. I'd even be "ok" with repeats if you didn't want to make it too hard, but you just skip them completely.. I prefer to follow the 1/1 sound here, 1st for variety, and 2nd because to make a gap, and make a rhythm pattern with the after section, is more simple to follow the 1/1 and before take the streams, is less stressful / difficult to the player
06:55:579 - I can't hear what these spinners are for. I don't hear a held sound, nor an increasing/decreasing sound, nothing. All of the beats are skipped to the point where this section is just filler. If you're going to map this, using some sliders to emphasize the strongest beats of the melody (similar to mapping an Easy) would work. I want the final section to be calm, a break for the player, it's the reason for the spinner, and here "must" be a reason (like melody) for a spinner? sometimes yes, but is not necessary for make one

I'll stop with this. For most of the map (I gave a couple examples), rhythm is a major issue. from section to section, rhythm seems to be switching back and forth on low and high densities. This makes it very difficult to tell what you are trying to follow and detracts from what you want to emphasize when following things. I couldn't really focus on your spacing since I couldn't tell what you were doing with the rhythm for most of the map. Finally, one of the things that disappointed me personally is that you had some really cool patterns that you could've evolved and made something cool with, starting off with 00:00:664 (2,3,4,5,6,7,1) , and later on with 03:54:021 (2,3,4), which could've been turned into some larger spacing varients, but since you didn't seem to do anything with this, they look out of place. out of place? I think they are fine, you can see it before, I dont like laaarge jumps, I like a fluid-follow map, so its because I use this type os spacing, btw I will fix some patterns I see weird now (and I dont notice before)

Good luck!
Thanks!
HappyRocket88
Well this wasn't a duelo pokimos but we still discussed something regarding the rhythm and overall patterning
2017-02-03 22:30 HappyRocket88: ATASHIWA
2017-02-03 22:30 HappyRocket88: ROCKETA
2017-02-03 22:30 HappyRocket88: OREWA
2017-02-03 22:30 HappyRocket88: MODIAR YOURMAPA
2017-02-03 22:33 Cosmolade: lol
2017-02-03 22:33 Cosmolade: XDDDD
2017-02-03 22:33 Cosmolade: watashi wa wawawaa
2017-02-03 22:33 HappyRocket88: XDDD
2017-02-03 22:33 HappyRocket88: Cosmo de dónde hasta dónde? o:
2017-02-03 22:34 Cosmolade: desde el 0 hasta el seg 55 esta remapeado
2017-02-03 22:34 Cosmolade: desde el 55 en adelante esta tal cual, solo con algunos cambios
2017-02-03 22:34 Cosmolade: si ves algo raro me dices /w\
2017-02-03 22:37 HappyRocket88: Ohhh
2017-02-03 22:37 HappyRocket88: Está chévere. :3
2017-02-03 22:37 HappyRocket88: Solo que...
2017-02-03 22:37 HappyRocket88: es algo monótono en algunas partes. ;w;
2017-02-03 22:39 HappyRocket88: o sea, en teoría el principio está super cool
2017-02-03 22:39 HappyRocket88: pero aquí 00:14:164 -
2017-02-03 22:39 HappyRocket88: sería bueno tratar de hacer algo diferente. o:
2017-02-03 22:39 HappyRocket88: Es consistente el patrón de 4 circulos y los 1/4 sliders pero
2017-02-03 22:40 HappyRocket88: al jugarlo durante más de 30 segundos se siente algo plano
2017-02-03 22:40 Cosmolade: hm
2017-02-03 22:40 Cosmolade: de que manera podria ser diferente?
2017-02-03 22:40 Cosmolade: D:
2017-02-03 22:41 HappyRocket88: 00:21:450 (1,2,3,4) -
2017-02-03 22:41 Cosmolade: en teoría la idea era tener el mismo ritmo
2017-02-03 22:41 Cosmolade: con los mismo patrones, pero que se viera diferente estéticamente
2017-02-03 22:41 Cosmolade: esta mal?
2017-02-03 22:41 Cosmolade: D:
2017-02-03 22:41 HappyRocket88: podríamos intentar algo como https://imgur-archive.ppy.sh/NIShxbr.png
2017-02-03 22:42 HappyRocket88: Nope. Eso es lo que te trato de decir. xD
2017-02-03 22:43 HappyRocket88: estéticamente se siente diferente pero el ritmo es más... repetitivo y puede llegar a sentirse forzado
2017-02-03 22:43 Cosmolade: es que el ritmo de la canción en si, es de esa manera
2017-02-03 22:43 Cosmolade: no hay cambios
2017-02-03 22:43 HappyRocket88: however
2017-02-03 22:43 Cosmolade: entonces ¿porque deberia mapear cambios?
2017-02-03 22:43 Cosmolade: XD
2017-02-03 22:43 HappyRocket88: eso no quiere decir que no puedas hacer cambios xD
2017-02-03 22:44 HappyRocket88: Peeeeeeeeeeeeero
2017-02-03 22:44 HappyRocket88: todo eso va
2017-02-03 22:44 Cosmolade: osea si XD
2017-02-03 22:44 HappyRocket88: de acuerdo a la interpretación
2017-02-03 22:44 HappyRocket88: del mapper
2017-02-03 22:44 Cosmolade: o3o sip
2017-02-03 22:44 HappyRocket88: en mi caso lo veo mejor si alternas entre sliders y círculos
2017-02-03 22:44 HappyRocket88: pero si crees que se siente mejor con todo círuclos también está bien xD
2017-02-03 22:44 Cosmolade: oh
2017-02-03 22:44 Cosmolade: podría ser
2017-02-03 22:45 Cosmolade: alternar cada cuanto sería?
2017-02-03 22:45 HappyRocket88: 4 círculos
2017-02-03 22:45 Cosmolade: suena bastante bien si lo dices de esa manera(?
2017-02-03 22:45 HappyRocket88: 2 1/4 sliders
2017-02-03 22:45 HappyRocket88: XDDD
2017-02-03 22:45 HappyRocket88: Todo difiere del punto de vista en que se mire (?
2017-02-03 22:46 Cosmolade: entonces
2017-02-03 22:46 Cosmolade: D:
2017-02-03 22:46 Cosmolade: estoy confundida un poco
2017-02-03 22:46 HappyRocket88: ok
2017-02-03 22:46 HappyRocket88: XDDDD
2017-02-03 22:46 Cosmolade: la cosa sería... 00:18:021 (1,2,3,4) - estos serían 2 sliders
2017-02-03 22:46 HappyRocket88: Yep
2017-02-03 22:46 Cosmolade: y 00:21:450 (1,2,3,4) - estos igual
2017-02-03 22:47 Cosmolade: asi sucesivamente?
2017-02-03 22:47 HappyRocket88: EXACTO
2017-02-03 22:47 HappyRocket88: \owo/
2017-02-03 22:47 Cosmolade: okay
2017-02-03 22:47 HappyRocket88: Solo si quieres. xD
2017-02-03 22:47 HappyRocket88: es que
2017-02-03 22:47 Cosmolade: ahora si entiendí
2017-02-03 22:47 Cosmolade: XD
2017-02-03 22:47 HappyRocket88: en realidad
2017-02-03 22:47 Cosmolade: si, esta bien
2017-02-03 22:47 HappyRocket88: está bien :v
2017-02-03 22:47 Cosmolade: ahora a ponerles patrón
2017-02-03 22:47 Cosmolade: sin hacer jumps
2017-02-03 22:47 Cosmolade: lmao
2017-02-03 22:47 HappyRocket88: XD
2017-02-03 22:47 HappyRocket88: la imagen que te mandé podría servir :o
2017-02-03 22:51 HappyRocket88: Me avisas si
2017-02-03 22:51 HappyRocket88: necesitas ayuda con ideas /-\
2017-02-03 22:52 Cosmolade: bien /w\
2017-02-03 22:52 Cosmolade: en fin, cambiaré tal cual me dijiste
2017-02-03 22:52 Cosmolade: >w<
2017-02-03 22:53 HappyRocket88: \>w</
2017-02-03 22:53 Cosmolade: luego de eso, algo más que veas/sientas raro? >.<
2017-02-03 22:53 HappyRocket88: ¿Posteo el log para el kd? :o
2017-02-03 22:53 HappyRocket88: ohhh
2017-02-03 22:53 HappyRocket88: la verdad
2017-02-03 22:53 HappyRocket88: me gusta el mapa dema
2017-02-03 22:53 HappyRocket88: :>
2017-02-03 22:53 HappyRocket88: no sé por qué no ha venido el BN. >:c
2017-02-03 22:54 HappyRocket88: 05:29:592 (1) - me voy a robar este slider
2017-02-03 22:54 HappyRocket88: XD
2017-02-03 22:59 Cosmolade: xD
2017-02-03 22:59 Cosmolade: si?
2017-02-03 22:59 Cosmolade: uhm
2017-02-03 22:59 Cosmolade: una cosa que me tiene intrigada
2017-02-03 22:59 Cosmolade: al final
2017-02-03 22:59 Cosmolade: me dieron la idea de cambiar los spinners
2017-02-03 22:59 Cosmolade: por sliderart
2017-02-03 23:00 Cosmolade: pero no sé que hacer ahí D:
2017-02-03 23:00 Cosmolade: alguna idea? ;w;
2017-02-03 23:00 HappyRocket88: Ummmm
2017-02-03 23:00 HappyRocket88: Si será bueno cambiarlo por sliders? :o
2017-02-03 23:01 HappyRocket88: es que el spinner cubre muy bien los intrumentos ahí :o
2017-02-03 23:01 HappyRocket88: con un slider... es difícil y podría quedar más estético que enfatizando algo en la canción
2017-02-03 23:11 Cosmolade: esque me dijeron que habia demasiado sonido
2017-02-03 23:11 Cosmolade: como para ignorarlo
2017-02-03 23:11 Cosmolade: D:
2017-02-03 23:11 HappyRocket88: Exacto. ;w;
2017-02-03 23:11 HappyRocket88: es mejor ubicar notas owo7
2017-02-03 23:11 Cosmolade: es demasiado tranquilo para poner notas ;w;
2017-02-03 23:11 Cosmolade: preferíría un slider largo
2017-02-03 23:11 Cosmolade: pero
2017-02-03 23:11 Cosmolade: no sé que forma
2017-02-03 23:11 Cosmolade: D:
2017-02-03 23:12 Cosmolade: una flor?
2017-02-03 23:12 HappyRocket88: :o
2017-02-03 23:12 HappyRocket88: si eres capaz omg
2017-02-03 23:13 Cosmolade: intentaré
2017-02-03 23:13 Cosmolade: D:
2017-02-03 23:13 Cosmolade: pero
2017-02-03 23:13 Cosmolade: en cada uno
2017-02-03 23:13 Cosmolade: debo hacer un slider distinto
2017-02-03 23:13 Cosmolade: moríré xD
2017-02-03 23:14 HappyRocket88: un relog
2017-02-03 23:14 HappyRocket88: o la forma

  1. 07:05:378 (7) - NC?
Best of success with this Cosmo! >w<)/
Topic Starter
Cosmolade

HappyRocket88 wrote:

  1. 07:05:378 (7) - NC? Done~
Best of success with this Cosmo! >w<)/
Muchas Gracias Happy >u<)/
Affirmation
Q

[asdf]
00:14:271 - 00:14:378 - where is beat
01:32:807 (4,1) - AHrd to read stackj
02:02:164 - doesn't have beat.
03:04:735 (6,7) - this wiggle slider looks weird.
04:38:485 (4) - NC
05:02:057 (4,1) - HArd to read for players. why you jumped here
05:57:878 (1,2) - don't make antijump

GL
Topic Starter
Cosmolade

Neoskylove wrote:

Q

[asdf]
00:14:271 - 00:14:378 - where is beat oh, here I follow the impact sound, so is normal to not map the beats
01:32:807 (4,1) - AHrd to read stackj lol fixed
02:02:164 - doesn't have beat. the slider tail marks the final of the melody
03:04:735 (6,7) - this wiggle slider looks weird. but it follows the music very well :c no change
04:38:485 (4) - NC sure!
05:02:057 (4,1) - HArd to read for players. why you jumped here the jump is for the strong sound, is perfect here... and the jump is not too large, so is fine
05:57:878 (1,2) - don't make antijump fix

GL
Thanks you~
riffy
Yo.

[General]
  1. Modding Assistant complains about unused files. You might want to check that.
[XFriend]
  1. 00:00:450 - you don't really need the green line here. It doesn't do anything and its volume conficts with that of the red one on the same spot.
  2. 00:17:914 - 00:21:342 - 00:24:771 - and so on - these are 1/2 gaps that feel a bit out of place. I see that they're consistent, but they still feel pretty random. The part is a consistent 1/4 synth sound stream. Map those beats with circles?
  3. 00:59:485 (5,6) - the spacing change feels quite confusing, the fact that 00:59:592 (6,7) - uses lower DS does not make it any easire to read. Either space 6-7 further apart, or use regular spacing for 5-6 to be consistent.
  4. 01:03:235 (2,3) - pretty sudden spacing increase, you rarely used 1/2 jumps before, so this feels like a difficulty spike. Is there any way to lower spacing?
  5. 01:31:092 (4,1) - the spacing sort of jumps to ~x8.0 values, which is a lot even for kick sliders. How about some gradual increasing? Probably you should try something like this as to gradually introduce larger spacings?
  6. 01:34:735 (1,2,3,4,5,6,7) - try to prevent 1/2s from overlapping, so they wouldn't be confused with 1/4 beats.
  7. 01:51:664 (5,1) - pretty strange to see so little spacing emphasis given to (1), while 01:51:450 (4,5) - have such a large jump.
  8. 02:10:735 (1,2) - probably should've also been a jump for consistency and readability purposes.
  9. 03:39:878 - I wouldn't add a break here, the part is just as tense as 03:53:592 - this one is.
  10. 04:41:021 (1,1,1,1) - there is no reason to spam new combos this much, a single new combo would be enough to warn players about the snapping change.
  11. 04:52:735 (1,2,3,4,1,2,3,4) - can you check the way these circles are snapped? I feel 1/6 there, but I am not exacly sure.

    Occasional overlaps and visually unpolished patterns like 01:49:521 (2,4) - or 02:10:735 (1,2) - give a bit of an unpolished feel to the map. Apart from that spacing felt a bit weird at times. Otherwise it's quite an okay marathon.
~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
AruOtta
Hello, M4M :3
(back into modding yay :D)

General

The yellow combo colour doesn't really looks good with other colour in my opinion, it's too bright, I would suggest this

The hitclap hitsound is barely audible. Maybe try to increase the volume of the hitsound.

XFriend

- 00:13:628 (2) - This note isn't enough emphasized to be circle, I'd suggest to add a reverse for 00:13:307 (1)
- 00:14:164 (1) - The first part of the slider (before the red anchor) is too curved imo, maybe try to make it as curved as the second part
- 00:17:592 (7) - It's quite annoying to have no NC on these notes, since it's a big white tick, and since some other NC are in a white tick :/
In fact some of them are in a white tick, others in a red tick, you should maybe use them only on white ticks or red tick.
(same for other similar notes)
- 00:22:307 (1,2,3,4,5) - There's a distance snapping issue (except if it's done in purpose, but them you should increase the distance snap a bit more to emphasize it)
You should use Ctrl+F on a slider to create a stream pattern (unless it's done in purpose), it also makes a perfect curve.
It's the same problem for many streams in the map, try to fix them.
- 00:41:592 - Kinda sad that the preview point part isn't mapped :'c
- 00:56:378 (2) - This slider breaks the flow. You should use Ctrl+H, then the curve will follow the movement, and also it'll follow the same curve than the previous slider. The flow is important here because it's a slow part
- 00:56:807 (1,2) - I don't really like the way it is overlapping. I suggest this (but then you would need to change the previous part)
- 01:01:735 (5,1) - Same problem. It's a personnal opinion, so you don't really have to change it though
- 01:06:450 (3,4,5) - There's a hug distance snap for a 1/4 beat, which is kinda inappropriate in a slow part (and it makes easy combo breaks). Try the same pattern than 00:59:592 (6,7) maybe ?
- 01:38:164 (1) - I suggest to use the same angle for the first and the third part of the slider, else it looks a bit weird.
- 01:40:735 (1) - Should end at 01:40:950, it doesn't follow any sound that would make it end here
- 01:45:450 (3) - This slider doesn't follow a good rhythm imo. You could follow the loud beats which are separated by 3/4 beats (like for 01:46:735 (1,2,3)) or follow the melody, which would mean changing the slider by a 1/4 stream.
- 01:45:878 (1) - Should be ended at 01:46:092
- 01:49:521 (2,4) - The overlap is a bit weird, and they don't have the same angle (just Copy/Paste one of the sliders)
♥ 01:50:164 (1,2) - This is a kind of flow which looks well, since the circle doesn't follow the curve, it follow the fact that the sound changes suddenly
- 01:51:878 (1) - Maybe you should Ctrl+G it, then it'll follow the same pattern as before (or you can change the previous one, so they all have a huge distance snap to even emphasize more the sound change)
- 01:54:878 (1,2,1) - It's the first time you use this kind of pattern, with a huge distance snap for 1/4 beats. It's hard to play, and it doesn't really follow the rest of the difficulty imo :/
- 01:55:307 (1) - The... curve... is... ugly xD You should probably start the slider on 01:56:378 (2)'s head and then make a good curve, then change the previous pattern instead of trying to make a weird shape in order to make the slider ends well.
- 01:56:807 (4,1) - Ugly overlap :/ You should probably change the 4 previous sliders, because the pattern that comes after is really cool
- 02:02:057 (4) - The slider ends where there's no sound, I suggest making (3) a slider without reverse, and then move (4) 1/4 beat to the left. (and maybe Ctrl+G (4) then the flow is cool)
- 02:05:592 (1,2) - Overlap
- 02:06:450 (2,3,4) - The blanket is a bit weird. You should maybe have one slider next to (2), because here you're making a blanket with no slider (it's a bit hard to explain)
- 02:07:950 (3,1) - The flow is weird here. (if you don't understand why, you should maybe watch pishi's video about flow, he explains it very well)
- 02:08:164 (1) - It should ends 1/4 beat earlier to follow the voice
- 02:11:592 (4) - ^ (same for others sliders)
- 02:17:592 (1,2) - This overlap is also ugly :/
♥ 02:19:307 (1) - This shape :3 (even if the curve of the last part could be improved)
- 02:24:450 (1,2) - These shapes are weird, it looks like you want the linear part to follow the curve, but it doesn't. Maybe try to make the linear part follow the curved part (with the same angle) or maybe try to make a really different angle
- 02:27:021 (3,4) - Using right-angles here is a bit weird, but it's still okay I guess
- 02:27:878 - Why is there a x2 S.V.M (slider velocity multiplier) here ? You should use x1.5 like before :3
♥ 02:30:878 (4,5,6,7,1) - The distance snap which increase here is really great :3
- 02:45:771 - Aaah there's a beat in these places in the original song, it's kinda disturbing x3 (nothing wrong here though)
- 02:51:021 (4,5,6,7) - Try to use the same angles ?
- 02:59:592 (2,3,1) - You could use the same distance snap here (or make the distance snap difference larger if you want to emphasize 03:00:450)
- 03:03:021 (2,1) - Overlapping, and the curve breaks the flow a little bit
♥ 03:10:307 (4,5,1) - Here the distance snap follow the song, so it's okay :3
- 03:14:164 (1,2,1) - Here it's not the case, since you would want to emphasize 03:14:592 instead of 03:14:485 (even if it's already emphasized because of the shape and S.V.M). Though it's okay because it'd be hard to read if you change the distance snap (or you would need to change the whole pattern)
- 03:15:878 (1,2,3) - Same problem (but you can fix it easily here)
♥ 03:17:378 (1) - Really great way to emphasize the sound, though the first part of the slider would be better if it had the same angle as the four previous sliders
- 03:17:592 (1) - This long slider ignores a lot of beat that could actually be mapped
- 03:18:878 (2) - The end of the slider should be on a red tick, there's no sound on the yellow tick
- 03:19:307 (1,2) - Still an overlap. You can also fix them all in the map (unless you don't want to), I'll stop noticing them by now :3
- 03:21:021 (1,2,3) - Something I didn't mention in the same pattern before : here it seems like you want to follow the foreground melody. In that case, the circle on the blue tick doesn't follow this particular melody and is useless. Other case, you want to follow the background melody, then you would need to change (1) and use a stream instead. Mixing every melody is really weird (though you can do it if for exemple the background melody suddenly wakes up and moves on the foreground, but it's not the case here). And also distance snap :3
- 03:23:592 (1) - You should end it on the red tick like you did for 03:20:592 (1) (but here it's because there's an important beat on the red tick)
- 03:26:378 - You missed a beat here (though it's a quite important beat). Same for these others kinds of beats in the part
- 03:27:878 - You could make this beat clickable I think, since these beats are emphasized (that's what the clock on the SB is trying to tell us) and it's what you did for 03:34:735 (1)
- 03:28:735 (4,5,6) - Distance snap
- 03:31:521 - "map me, map me :3"
- 03:39:450 (5,6,1) - Wow, sudden huge distance snap, it's kind of useless though because there's nothing to emphasize
- 04:03:021 (1) - Drum finish ? Why ? There's no drum finish in the song :3
- 04:25:735 (4,5) - Why is there 1/4 slider here when you only had 1/2 sliders before ? :/
- 04:28:735 (3) - Claps are a good idea here, even if they're a bit too loud. You should also add normal hitsounds for every white/red tick, else it's a bit strange to only have these claps :/
- 04:31:307 (1) - There's a lack of hitsounds here, compared to the previous pattern
- 04:49:521 (3) - This slider doesn't follow a wub sound, unlike the other sliders
- 04:54:771 (6,1) - No need to have a huge distance snap here (though you can for 04:55:199 (4,1))
- 04:58:735 (1,2) - You mapped the 1/3 beats previously, you should also here (I know 1/3 are a bit annoying but it can be fun too :3)
- 05:42:021 (2,3) - You shouldn't have a slow distance snap here, it's really weird :/
- 06:01:735 (3,4) - A bit extreme for a slow part :/
- 06:17:164 (6,1) - It's not a problem here, but it's weird. Usually, people use one pattern every big white tick of every two white tick. Here it's weird to have the same slider before and after one of that part because the pattern would tend to be different.
- 06:40:307 - whistle here ? You also did it at 06:43:307 (3)
- 06:51:878 (1) - "Wow this part is more calm than the previous one. What if I increase the S.V.M ? :3" No xD You sould maybe use a really slow S.V.M and not map this part 06:53:807 (2,3,4,5,6), or map it and reduce the slider. Same for other sliders ofc
- 07:05:378 - I would personally turn the background to black suddenly here, then it emphasizes the fact that it's the very last note
♥ Nice sliders at the end :3

Don't hesitate to contact me in-game of in forum-PM if you have any question about my mod.
I still think it needs some polishment before approval, although it's quite nice already :3
Aurele
cosmooooo

revive this
Topic Starter
Cosmolade

Gabe wrote:

cosmooooo

revive this
I WILL ;w;
when I have time to apply mods (in vacations, now college is taking all of my time)
Topic Starter
Cosmolade
yoooooooooo
Sorry for the late response, I was dead literally x_x

Bakari wrote:

Yo.

[General]
  1. Modding Assistant complains about unused files. You might want to check that. done!
[XFriend]
  1. 00:00:450 - you don't really need the green line here. It doesn't do anything and its volume conficts with that of the red one on the same spot. deleted ✔
  2. 00:17:914 - 00:21:342 - 00:24:771 - and so on - these are 1/2 gaps that feel a bit out of place. I see that they're consistent, but they still feel pretty random. The part is a consistent 1/4 synth sound stream. Map those beats with circles? I like to keep the gasp here because maybe all the section continued may be too hard? but I will try and put the circles for now
  3. 00:59:485 (5,6) - the spacing change feels quite confusing, the fact that 00:59:592 (6,7) - uses lower DS does not make it any easire to read. Either space 6-7 further apart, or use regular spacing for 5-6 to be consistent. okay, I maked 5-6-7 have consistent spacing
  4. 01:03:235 (2,3) - pretty sudden spacing increase, you rarely used 1/2 jumps before, so this feels like a difficulty spike. Is there any way to lower spacing? spacing lowered!
  5. 01:31:092 (4,1) - the spacing sort of jumps to ~x8.0 values, which is a lot even for kick sliders. How about some gradual increasing? Probably you should try something like this as to gradually introduce larger spacings? that looks great! fixed
  6. 01:34:735 (1,2,3,4,5,6,7) - try to prevent 1/2s from overlapping, so they wouldn't be confused with 1/4 beats. fixed
  7. 01:51:664 (5,1) - pretty strange to see so little spacing emphasis given to (1), while 01:51:450 (4,5) - have such a large jump. fixed! I make another jump pattern
  8. 02:10:735 (1,2) - probably should've also been a jump for consistency and readability purposes. that was my mistake omg, fixed!
  9. 03:39:878 - I wouldn't add a break here, the part is just as tense as 03:53:592 - this one is. maybe, but I like the break here, I feel like its a escenary change, so the player can feel the music-change before he start to click it
  10. 04:41:021 (1,1,1,1) - there is no reason to spam new combos this much, a single new combo would be enough to warn players about the snapping change. okie dokie!
  11. 04:52:735 (1,2,3,4,1,2,3,4) - can you check the way these circles are snapped? I feel 1/6 there, but I am not exacly sure. hm, I just hear it in 25% and I think is weird, but in 100% the 1/4 is better to follow than the 1/6, so I will keep it

    Occasional overlaps and visually unpolished patterns like 01:49:521 (2,4) - or 02:10:735 (1,2) - give a bit of an unpolished feel to the map. Apart from that spacing felt a bit weird at times. Otherwise it's quite an okay marathon. eyup! I will make changes to polish it the best I can!
~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks you Bakari !!;w;

Kenterz wrote:

Hello, M4M :3
(back into modding yay :D)

General

The yellow combo colour doesn't really looks good with other colour in my opinion, it's too bright, I would suggest this o that looks nice!

The hitclap hitsound is barely audible. Maybe try to increase the volume of the hitsound. I increase the volume, I hope is better now

XFriend

- 00:13:628 (2) - This note isn't enough emphasized to be circle, I'd suggest to add a reverse for 00:13:307 (1)
- 00:14:164 (1) - The first part of the slider (before the red anchor) is too curved imo, maybe try to make it as curved as the second part
- 00:17:592 (7) - It's quite annoying to have no NC on these notes, since it's a big white tick, and since some other NC are in a white tick :/
In fact some of them are in a white tick, others in a red tick, you should maybe use them only on white ticks or red tick.
(same for other similar notes)Okay, I will take a look on it, because im bad at adding combos aaa ;_;
- 00:22:307 (1,2,3,4,5) - There's a distance snapping issue (except if it's done in purpose, but them you should increase the distance snap a bit more to emphasize it)
You should use Ctrl+F on a slider to create a stream pattern (unless it's done in purpose), it also makes a perfect curve.
It's the same problem for many streams in the map, try to fix them. fixed! btw in some cases like - 00:23:485 (8) - the DS change is in purpose, but in the other cases not, so I will take a look again
- 00:41:592 - Kinda sad that the preview point part isn't mapped :'c hahaha, it's true! but I like the voice here, so for a introduce for the song is for me the best idea, and mapping it will be a mess aaa, so I keep it like a preamble~
- 00:56:378 (2) - This slider breaks the flow. You should use Ctrl+H, then the curve will follow the movement, and also it'll follow the same curve than the previous slider. The flow is important here because it's a slow part done!
- 00:56:807 (1,2) - I don't really like the way it is overlapping. I suggest this (but then you would need to change the previous part) oh fk I cant see the image, but at least, I like the overlap I make :c
- 01:01:735 (5,1) - Same problem. It's a personnal opinion, so you don't really have to change it though uguuh, here I like the movement of the cursor, it's not looks perfect but I like it >.<
- 01:06:450 (3,4,5) - There's a hug distance snap for a 1/4 beat, which is kinda inappropriate in a slow part (and it makes easy combo breaks). Try the same pattern than 00:59:592 (6,7) maybe ? it's not really a huge jump, and is easy to follow, I don't really see the problem here :c
- 01:38:164 (1) - I suggest to use the same angle for the first and the third part of the slider, else it looks a bit weird. fixed
- 01:40:735 (1) - Should end at 01:40:950, it doesn't follow any sound that would make it end here wow but I clearly hear a sound in the blue tick D: (in 25%)
- 01:45:450 (3) - This slider doesn't follow a good rhythm imo. You could follow the loud beats which are separated by 3/4 beats (like for 01:46:735 (1,2,3)) or follow the melody, which would mean changing the slider by a 1/4 stream. okay! I changed it the way now, this slider is 2 short 1/4 sliders
- 01:45:878 (1) - Should be ended at 01:46:092 fixed
- 01:49:521 (2,4) - The overlap is a bit weird, and they don't have the same angle (just Copy/Paste one of the sliders) I like the movement again, but I will fix a little the overlap, I dont want to destroy this part ;-;
♥ 01:50:164 (1,2) - This is a kind of flow which looks well, since the circle doesn't follow the curve, it follow the fact that the sound changes suddenly ♥♥ thanks you :3
- 01:51:878 (1) - Maybe you should Ctrl+G it, then it'll follow the same pattern as before (or you can change the previous one, so they all have a huge distance snap to even emphasize more the sound change) hm, I will think about it because I already change ths part a little, I will see :3
- 01:54:878 (1,2,1) - It's the first time you use this kind of pattern, with a huge distance snap for 1/4 beats. It's hard to play, and it doesn't really follow the rest of the difficulty imo :/ sorry ;w; changed for 2 1/4 sliders
- 01:55:307 (1) - The... curve... is... ugly xD You should probably start the slider on 01:56:378 (2)'s head and then make a good curve, then change the previous pattern instead of trying to make a weird shape in order to make the slider ends well. fixed
- 01:56:807 (4,1) - Ugly overlap :/ You should probably change the 4 previous sliders, because the pattern that comes after is really cool I dont think is ugly, I make them in purpose to touch the large slider soo ;w;
- 02:02:057 (4) - The slider ends where there's no sound, I suggest making (3) a slider without reverse, and then move (4) 1/4 beat to the left. (and maybe Ctrl+G (4) then the flow is cool) done!
- 02:05:592 (1,2) - Overlap that was the idea lol but I fixed it a little bit
- 02:06:450 (2,3,4) - The blanket is a bit weird. You should maybe have one slider next to (2), because here you're making a blanket with no slider (it's a bit hard to explain) dont worry, but it not a blanket really, I just wanted to follow the form lol I will see what I can do
- 02:07:950 (3,1) - The flow is weird here. (if you don't understand why, you should maybe watch pishi's video about flow, he explains it very well) dont worry, I like the see pishi's video so much! I already now what if flow but it's really hard to make a proper one ;-; Fixed anyways
- 02:08:164 (1) - It should ends 1/4 beat earlier to follow the voice fixed
- 02:11:592 (4) - ^ (same for others sliders) I will see what I do, because I like to follow a continued flow ;w;
- 02:17:592 (1,2) - This overlap is also ugly :/ I know, but it works for me D:
♥ 02:19:307 (1) - This shape :3 (even if the curve of the last part could be improved) improved >w< yay~
- 02:24:450 (1,2) - These shapes are weird, it looks like you want the linear part to follow the curve, but it doesn't. Maybe try to make the linear part follow the curved part (with the same angle) or maybe try to make a really different angle puush a hate you </3 I will discuss it with you later~ and I guess I can make a quick fix idk
- 02:27:021 (3,4) - Using right-angles here is a bit weird, but it's still okay I guess yeah! It follow the voice in the way I like, I think is nice >u<
- 02:27:878 - Why is there a x2 S.V.M (slider velocity multiplier) here ? You should use x1.5 like before :3 because I like to put here a large slider, and that dont work with the previous x1,5 :c
♥ 02:30:878 (4,5,6,7,1) - The distance snap which increase here is really great :3 yay~
- 02:45:771 - Aaah there's a beat in these places in the original song, it's kinda disturbing x3 (nothing wrong here though) hahaha I know! xD
- 02:51:021 (4,5,6,7) - Try to use the same angles ? I know what you mean, fixed!
- 02:59:592 (2,3,1) - You could use the same distance snap here (or make the distance snap difference larger if you want to emphasize 03:00:450) fixed, used the same DS
- 03:03:021 (2,1) - Overlapping, and the curve breaks the flow a little bit fixed the overlap, and the slidershape
♥ 03:10:307 (4,5,1) - Here the distance snap follow the song, so it's okay :3 yush! :3
- 03:14:164 (1,2,1) - Here it's not the case, since you would want to emphasize 03:14:592 instead of 03:14:485 (even if it's already emphasized because of the shape and S.V.M). Though it's okay because it'd be hard to read if you change the distance snap (or you would need to change the whole pattern) okay, I will fix them a little
- 03:15:878 (1,2,3) - Same problem (but you can fix it easily here) fixed
♥ 03:17:378 (1) - Really great way to emphasize the sound, though the first part of the slider would be better if it had the same angle as the four previous sliders fixed~
- 03:17:592 (1) - This long slider ignores a lot of beat that could actually be mapped lol fixed, sorry for that
- 03:18:878 (2) - The end of the slider should be on a red tick, there's no sound on the yellow tick I know, my mistake again AAAA
- 03:19:307 (1,2) - Still an overlap. You can also fix them all in the map (unless you don't want to), I'll stop noticing them by now :3 yeah, almost all of them are in purpose o-o
- 03:21:021 (1,2,3) - Something I didn't mention in the same pattern before : here it seems like you want to follow the foreground melody. In that case, the circle on the blue tick doesn't follow this particular melody and is useless. Other case, you want to follow the background melody, then you would need to change (1) and use a stream instead. Mixing every melody is really weird (though you can do it if for exemple the background melody suddenly wakes up and moves on the foreground, but it's not the case here). And also distance snap :3 fixed, I like to follow the voice effect here + base melody so I guess is fine o.o
- 03:23:592 (1) - You should end it on the red tick like you did for 03:20:592 (1) (but here it's because there's an important beat on the red tick) done
- 03:26:378 - You missed a beat here (though it's a quite important beat). Same for these others kinds of beats in the part fixed
- 03:27:878 - You could make this beat clickable I think, since these beats are emphasized (that's what the clock on the SB is trying to tell us) and it's what you did for 03:34:735 (1) done
- 03:28:735 (4,5,6) - Distance snap yup
- 03:31:521 - "map me, map me :3" I prefer to follow the strong sound here, and for making more representative I make the slidershape like that
- 03:39:450 (5,6,1) - Wow, sudden huge distance snap, it's kind of useless though because there's nothing to emphasize nah, here I like to emphatize the change of escene, I think is fine, let see what other mods tell about that
- 04:03:021 (1) - Drum finish ? Why ? There's no drum finish in the song :3 lol okay fixed
- 04:25:735 (4,5) - Why is there 1/4 slider here when you only had 1/2 sliders before ? :/ fixed
- 04:28:735 (3) - Claps are a good idea here, even if they're a bit too loud. You should also add normal hitsounds for every white/red tick, else it's a bit strange to only have these claps :/ but in this part I like only the claps in normal sampleset, the rest sounds bad ;_;
- 04:31:307 (1) - There's a lack of hitsounds here, compared to the previous pattern It's not lack, is because the soft-clap sounds weak in comparison with the normal one
- 04:49:521 (3) - This slider doesn't follow a wub sound, unlike the other sliders ye I know but for making the pattern correctly it must be one
- 04:54:771 (6,1) - No need to have a huge distance snap here (though you can for 04:55:199 (4,1)) fixed!
- 04:58:735 (1,2) - You mapped the 1/3 beats previously, you should also here (I know 1/3 are a bit annoying but it can be fun too :3) I will map only the second slider with reverse in 1/6 I like the first one by 1/2
- 05:42:021 (2,3) - You shouldn't have a slow distance snap here, it's really weird :/lol wtf is true sorry my fault, fixed!
- 06:01:735 (3,4) - A bit extreme for a slow part :/ lol k I delete the circle
- 06:17:164 (6,1) - It's not a problem here, but it's weird. Usually, people use one pattern every big white tick of every two white tick. Here it's weird to have the same slider before and after one of that part because the pattern would tend to be different. you're right ;w; fixed!
- 06:40:307 - whistle here ? You also did it at 06:43:307 (3)
- 06:51:878 (1) - "Wow this part is more calm than the previous one. What if I increase the S.V.M ? :3" No xD You sould maybe use a really slow S.V.M and not map this part 06:53:807 (2,3,4,5,6), or map it and reduce the slider. Same for other sliders ofc yeah I know, sorry for that xDDD fixed
- 07:05:378 - I would personally turn the background to black suddenly here, then it emphasizes the fact that it's the very last note
♥ Nice sliders at the end :3 tenkiu <3

Don't hesitate to contact me in-game of in forum-PM if you have any question about my mod.
I still think it needs some polishment before approval, although it's quite nice already :3
Thanks you!

I made changes in my own too, I hope its really more better now ^^U
UPDATED!
-Mo-
Unused files
SB\lights\whitecircle10.png
SB\lights\whitecircle11.png
SB\lights\whitecircle12.png
SB\lights\whitecircle13.png
SB\lights\whitecircle14.png
SB\lights\whitecircle15.png
SB\lights\whitecircle16.png
SB\lights\whitecircle17.png
SB\lights\whitecircle18.png
SB\lights\whitecircle19.png
SB\lights\whitecircle20.png
SB\lights\whitecircle21.png
SB\lights\whitecircle22.png
SB\lights\whitecircle23.png
SB\lights\whitecircle7.png
SB\lights\whitecircle8.png
SB\lights\whitecircle9.png

Storyboard
- 01:12:450 - 01:15:878 - 01:19:307 - Double check these highlights are in the correct place.
- 05:27:878 - Is there any official lyrics anywhere? I just want to double check that "close" should be around quotation marks.
- 03:13:307 - sakuya-invo.png looks really low quality when expanded so large. Is it possible to source a higher quality image?

XFriend
- 01:07:307 (1) - This red anchor slider seems out of place, since it's the only one in this section.
- 02:18:450 (3) - NC missing here I think.
- 02:24:235 (6,1) - Nazi thing, but this stack is noticably off.
- 02:27:450 (4) - Any reason this isn't two kicks like it was at 02:24:021 (5,6)? The hitsounds even seem to suggest keeping it consistent.
- 03:11:164 (2,3,4) - Is this supposed to be normal stacked? Since you offset the triples over at 03:08:164 (3,4,5).
- 04:47:592 (3) - I'd NC this so it doesn't look like it's 1/3 rhythm like the previous sliders.
- 04:58:735 (1) - Would be better to snap this tail to 1/3 I think.
- 05:52:521 (4,5) - 05:54:235 (4,5) - I feel like these could be arranged in a more interesting way, rather than lower spacing with the triple pointing into it. It feels underwhelming compared to stuff like 05:50:807 (3,4).

Pretty fun map. I could recheck this.
Topic Starter
Cosmolade

-Mo- wrote:

Unused files
SB\lights\whitecircle10.png
SB\lights\whitecircle11.png
SB\lights\whitecircle12.png
SB\lights\whitecircle13.png
SB\lights\whitecircle14.png
SB\lights\whitecircle15.png
SB\lights\whitecircle16.png
SB\lights\whitecircle17.png
SB\lights\whitecircle18.png
SB\lights\whitecircle19.png
SB\lights\whitecircle20.png
SB\lights\whitecircle21.png
SB\lights\whitecircle22.png
SB\lights\whitecircle23.png
SB\lights\whitecircle7.png
SB\lights\whitecircle8.png
SB\lights\whitecircle9.png
lol many people tell me the same, but I use this lights, in this section -> 01:09:021 - to - 01:22:735 -
example of this (it's an anmation secuence so):

idk why the program says them are unused :(


Storyboard
- 01:12:450 - 01:15:878 - 01:19:307 - Double check these highlights are in the correct place. yeah I checked them so many times, they look weird in the editor but looks fine in the testplays
- 05:27:878 - Is there any official lyrics anywhere? I just want to double check that "close" should be around quotation marks. I took the lyrics from the video, because the original one (not the cover) is deleted with the channel of the creator of the lyrics
- 03:13:307 - sakuya-invo.png looks really low quality when expanded so large. Is it possible to source a higher quality image? I take the image from the touhou wiki, I dont know if I can find another image with more quality
https://en.touhouwiki.net/wiki/File:Th1 ... aSigil.png I use one I find with 256x252 and is tiny, I know.
I will seach more or I will use waifu2x I guess


XFriend
- 01:07:307 (1) - This red anchor slider seems out of place, since it's the only one in this section. fixed
- 02:18:450 (3) - NC missing here I think. fixed
- 02:24:235 (6,1) - Nazi thing, but this stack is noticably off. yeah my bad, fixed
- 02:27:450 (4) - Any reason this isn't two kicks like it was at 02:24:021 (5,6)? The hitsounds even seem to suggest keeping it consistent. I make the same as (3) for symmetry, but for consistency I may use two kick, so fixed
- 03:11:164 (2,3,4) - Is this supposed to be normal stacked? Since you offset the triples over at 03:08:164 (3,4,5). oh you're right aa fixed
- 04:47:592 (3) - I'd NC this so it doesn't look like it's 1/3 rhythm like the previous sliders. done
- 04:58:735 (1) - Would be better to snap this tail to 1/3 I think. oh... it really fits better, fixed
- 05:52:521 (4,5) - 05:54:235 (4,5) - I feel like these could be arranged in a more interesting way, rather than lower spacing with the triple pointing into it. It feels underwhelming compared to stuff like 05:50:807 (3,4). yeah I feel that a little, maybe I can make the jump more bigger or something? I will try things for this, but any suggestion is welcome

Pretty fun map. I could recheck this. oh really?! wowie, I can have hopes again :'D
Thanks you so much -Mo- (ㅅ´ ˘ `)
Okoratu
call me or tell mo to call me after he did his thing
Topic Starter
Cosmolade

Okorin wrote:

call me or tell mo to call me after he did his thing
holy yisus its happening

Fixed the sakuya-invo.png in the sb, a friend give me a file wth more quality, now is perfect <3
@Okorin if you can check will be pretty awesome o:
-Mo-
I see the animation thing now. I guess MA just can't handle those properly. My gripe about it now though is that the animation doesn't look smooth as it fades out. What might make it better is to have two files, one as a sharp circle, one as a blurred circle, stacked ontop of each other, and use the fade functions for a smoother animation.

Also I do think those highlights at 01:12:450 - 01:15:878 - 01:19:307 - look a little off, and the .osb seems to tell me that their positions aren't accurate either. For example, the one at 01:15:878 (1) has the slider starting at (92, 160), so the highlight should start at (156, 216), which is (x+64, y+56) from the object, but your .osb has it at (124.8001, 202.6666), which is noticably too far to the left.

Rest of the changes look good though.
Topic Starter
Cosmolade
fixed the highlights!
sorry I'm just bad putting them just in the circle range, I cant calculate properly because in the editor looks different :(
btw I think the animation of the circles is okay, In the section I wanted to represent some "magical & mystic" moment when the melody appears
I don't want to touch it more orz
so I hope is fine
omg I just literally save like 10 times to prevent some bugs, editor hates me sometimes

@-Mo-
-Mo-
Yeah, now it seems too low.

Are you by any chance hand placing these in the design editor? That would explain the decimals for the position, and why every single highlight in the map also seems to be very slightly off.

I would highly recommend manually inserting the positions by editting the .osb file.

Instructions in case you don't know what you're doing
If you haven't got Notepad++ already, go ahead and get it here since it will make things a hell lot easier.

Find where the object is in the .osb. For example this highlight is on line 66641. Ctrl+G in Notepad++ will allow you to jump to a line. It should look something like this.

Find the start position of the slider. So for 01:12:450 (1) it's (433, 129). Add 64 to the x coordinate and 56 to the y coordinate, so you should get (497, 185). Replace these in the .osb.

Press Ctrl+G twice on the slider and find the end position by hovering over the last node. So for this slider it's (371, 155). Add x+64 and y+56 like last time to get (435, 211). Replace these in the .osb. The final result should be this. It will look like it's too high in the editor, but it'll be fine in game because the design storyboard editor in game is pretty shit.

For the rings at 02:45:021 it's the same thing except you won't need to write any end position since there's no movement. I'd recommend combing through your map to fix these. You could also make sure all of the fade and scale parameters are consistent too if you want.

Yes, it's tedious and very nit-picky, but I want your map and storyboard to be as good as it can get.

Any questions, feel free to poke me in game or on Discord.
Topic Starter
Cosmolade
yeah I was making all by hand, I'm crazy I know x_x
Fixed all, I checked and replace all the objects (white-circles, dots) with the correct x & y coordinates
I hope everything is correct now
-Mo-
Oh oh oh.
I've figured out why those white circles are coming up as unused.

You're missing whitecircle6.png, so the animation isn't using all of the sprites. Adding the 6th back in won't fix it completely since the .osb has a number for how many files there are for the animation, and they're all set to 6 (including 0). You'd have to replace all of those numbers with 24 to fix them properly. Or you could just delete 7-23 since the animation looks fine without them anyway.

Also just one final point from a recheck since we might as well now.
03:54:021 (2,3,4) - Would've been cool to see a few more of these triangle triples in this section since it seems a little weird to have just the one.

Hopefully this is the final final thing before we can move on.
Topic Starter
Cosmolade
oh, you're right D:
I reallylisted them incorrectly, it must be only 23 (with 0 included) so I replace all the numbers with the correct ones, and the 6 with 23 in the .osb
03:57:450 (2,3,4) - & - 04:00:878 (2,3,4) - was replaced with the circle/triangle triple
all fixed
-Mo-
Topic Starter
Cosmolade
fk I miss the last one
IM SO SORRY AAA
fixed
-Mo-
We got there.

These lyrics are hilarious by the way.
Topic Starter
Cosmolade

-Mo- wrote:

We got there.

These lyrics are hilarious by the way.
Thank you so much for all the help -Mo-!
and yeah, I think the same xD
Okoratu
[hitsounding]
Reasoning for these is mostly "omg it soudns BETTER", if you dont understand the suggestions here feel free to hit me with a few pokes ingame, generally it's among the lines of "if you do one, do it for all occurances" and the other points are simply there to illustrate the point

01:36:450 - generally wobble sections are waaaaaaaaaaaaaaaaaaaaaaaaaaaaay too calm. you can do a bunch of stuff, try the following and continue a system maybe:
(S: Sampleset/A: Additions; A=Auto,S=Soft,N=Normal,D=Drum)
01:36:771 - 01:38:164 - 01:37:092 - 01:38:485 - 01:38:807 - S:N/A:D Finish - basically all the very deep and noisy drum hits that fall on 3/4 rhythm could be hitsounded like that
01:39:021 - 01:40:735 - 01:42:450 - S:A/A:N Clap all the heavy drum snares could be normal hitclaps
01:37:735 - S:A/A:A Finish?
01:44:592 - 01:44:807 - etc S:A/A:A Whilste Finish
01:50:164 (1) - 01:51:878 (1) - 01:44:164 (1) - 01:37:307 (1) - etc A:D Whistle on sliderbodies


system should be continued if you do this, i trust you do it consistently

[]

02:03:878 - could have added an S:N/A:S on every 2/1 or 1/1 in this section, would at least highlight the weak claps you ahve a bit more

02:25:307 (1) - these sound so random lmao
02:29:592 (1,2,3,4,5,6,7,1) - should have special hitsounding
02:31:414 (1) - whistle

[]

04:35:592 - S:N/A:S clap, A:D whistle on sliderbody
04:36:021 - S:A/A:A whistle clap
04:36:450 - S:A/A:D finish clap, A:D whistle on sliderbody
repeat sliderbody A:D whistle for similar sliders where possible

[]

04:48:450 - do a S:N/A:Previous on every object on a white tick in this section



[rhythm]
01:54:878 (1,2) - 02:01:735 (3,4) - these should be mapped as circles, not only would this give more changes of pace and would be a bit more interesting
01:48:450 (1,2,3,4) - among the same lines as above, blue tick circle should be the passive rhyhthm and i think having the sliders as 4 circles is more itneresting

[general]
increase SL to 4? 1/1 stacking looks more aesthetic but it's up to you

[diff]
03:32:592 (6) - should have a SV change it is the same kind of thing as the others backing it
04:38:485 (1,2) - swap nc
06:23:592 (1,2) - should be symmetrical to center of the screen?
Topic Starter
Cosmolade
04:48:450 - I use S:N/A:S in this section in every white tick, because S:N/A:A sounds a little weird? idk
01:48:450 (1,2,3,4) - I prefer keep them a sliders, for keeping consistency in all the section

All of the other stuff was applied, I really apreciate the help with the HS! Im so bad at them :(
please check that everything is fine now, I hope I haven't forgotten anything again aaa
Okoratu
for most of intents and purposes, https://puu.sh/xXQuD/e0b73f9ab9.wav sounds better as a soft hitclap, just go from using it every 1/1 in most sections to using it on beats 2 and 4 mostly (i.e. on 00:00:878 - and 00:01:735 - only) and have the rest be S:N/A:S (00:00:450 - and 00:01:307 - ), that way you have both the deeper sound for that and a more representative clap that will work better if people ignore the hitsounds you used in this map with their skins they won't be dying to clapspam all over the place

01:41:807 (2) - 01:49:735 (3) - has a weird clap lol


same can be done to the kiai
your current clap is so faint that it may as well not be there
Topic Starter
Cosmolade
I agree with all, fixed and replaced the soft-clap with the new one
I hope is ready now
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