Hello There!
[ Cup]
[ Salad]
[ Platter]
[ Rain]
Good Luck~
[ Cup]
- 00:02:159 (2) - Feels really sharp in the movement it implies since 00:00:997 (1,1,2) - other sliders in this section have more calm movements. Feels unnatural to make such a sudden movement from the start of the song
- 00:00:997 (1,2) - It's a bit off DS wise, i cant directly understand if you are going for a stable DS or not, so im just pointing it out
- 00:12:997 (2,3) - Shouldnt this have been 1.60x DS since this is how you space the movements towards the downbeat?
- 00:16:094 (2,1) - Go for a consistent 1.60x DS here as well, i fee like the DS should be equalized there to better reflect the vocals which are prominent
- 00:26:546 (3) - Also should have been spaced more, 1.60x DS as well, so its more consistent with how you space things
- 00:40:868 (2,3,4) - I Feel like this should have utilized the same pattern as 00:38:546 (2,3,4) - this since it has a similar vocal followup that supports the extra movement
- 00:46:288 (3) - Somewhat questionable as a rhythm since it utilized 00:43:965 (3) - this rhythm but its not directly similar. 00:46:288 (3) - This has the added vocal beat here 00:47:062 - which is pretty prominent, but never differentiated. Something like this will compliment the music better
- 00:49:772 (1,2,1,2,3) - Since you are still placing focus on the vocals, a rhythm like this would be more optimal
- 00:53:256 (3) - Would compliment the music better as 3 1/2 circles or 1/2 slider -> circle
- 00:55:578 - It feels like the spinner should have started here instead, the movement based on the vocals dies so abrubtly
- 01:03:707 (3) - 00:59:062 (3) - these and the other similar slider reverses dont give the feedback i expected. To me, 00:59:449 - those reverse ticks looked like they were trying to emphasize the vocal beat in the middle but they fail to do so since the vocal is not snapped on that white tick. I Would recommend going for something emphasizing the background instruments instead of the vocals since these vocals are weirdly snapped in order to be effectively mapped in a cup diff. Other examples include 01:03:707 (3,3) -
- 01:18:030 - 01:22:675 - Look like dead notes for me, since they are overshadowed by choppy vocals
- 01:23:449 (1,2,1) - Feels like the spinner ends abruptly here as well
[ Salad]
- 00:05:062 (4) - Feels off that there isnt any noticable movement to get to this beat 00:05:256 - which is really strong
- 00:11:062 (3,1) - Inconsistent with 00:12:223 (3,1) - in terms of spacing. 00:11:062 (3,1) - This should have had more spacing in my opinion
- 00:14:159 (2,3) - Im rather skeptical about the fact that this jump and the intensity provided the downbeat movement here 00:14:546 (3,1) - goes unnoticed, as it is spaced like a walk. I Would suggest rearranging rhythm here
- 00:21:514 (4,1) - Should have been a dash here to be consistent with 00:18:417 (4,1) -
- 00:27:707 (1,2,3,4,5) - You followed these here, yet you didnt take advantage of the last piano note here 00:28:675 -
- 00:30:804 (3,1) - I Feel like this should have had the dash instead
- 00:39:320 (3) - The sound at the entry point of this slider is really prominent and i would expect a more energetic movement to get to it, a dash maybe? Up to you. 00:41:643 (3) - Similar point here however as an added note i dont think the subtle antiflow movement is really needed here so as an extra i would recommend the ctrl h and the reposition of 00:41:643 (3) - this somewhere where the movement is more fluid, and more intense
- 01:01:385 (4,1) - I Would actually buff this a bit since its ambiguous in my eyes
- 01:04:288 (4,5) - This might be strainful to position as a newer player, you could simplify the movement here
- 01:06:417 (4,5) - Again i dont really see a reason for this to have the dash and consequently making the movement to the strong beat 01:06:804 (5,1) - underwhelming
- 01:10:675 (2) - dude nice anchors
[ Platter]
- 00:02:159 (4,5) - I Get the instrument switch here, but its really unfitting and it happens for 2 objects only. You should stick to mapping the vocals only
- 00:02:546 (5,1) - Feels really inconsistent that this is the only hyperdash up until here 00:19:191 (6,1) - even though there are way stronger sounds than this one in places that are expressed as normal dashes. You should rework you hyperdash distribution in this section
- 00:14:933 (1,1,1) - These would work better as 1/2 sliders to better express the continuous vocal
- 00:23:449 (2,3,4,5,6) - these placements call for some rather unnecessary movement to be honest, maybe something more similar to the past stacks?
- 00:25:385 (3,1) - Lackluster emphasis, a downbeat that is walkable doesnt really bode well with how played with them
- 00:29:643 (2,3) - Also the movement is a bit too much here as i think the vocal doesnt really support, if i were to put an antiflow walk it would be here 00:31:965 (2,1) - where the vocal spikes
- 00:41:256 (3) - I Dont think this is intended as a placement cause it makes for a really nasty antiflow. Maybe something like this 00:38:546 (2,3) - instead?
- 00:49:772 (1,2,3) - a rhythm like this would be more optimal here
- 00:52:481 (2,3,4) - I Feel like this sudden movement is really...sudden and more intense than it should have been
- 01:09:320 (3,1) - Definitely should have been a hyperdash
[ Rain]
- Main i issue i have is that the 1/4 rhythms you used 00:27:707 (1,2,3,4) - example arent actually 1/4 but 1/6 or 1/8 ( although probly 1/6 ) I Was more lenient with it on lower diffs because of the spread issues that might have been created. However this being the top diff i see no reason not to take advantange of the correct snaps of this sound.
- 00:08:933 (5,6) - Should have been a more noticable movement in my opinion
- 00:11:256 (3) - Placing this at a place where the DS with previous and following object removes emphasis from downbeat, maybe make the dash intensity lean more towards the downbeat?
- 00:15:417 (2,3,2,3) - Maybe 1/2 slider instead here to emphasize the prolonged vocal better?
- 00:51:417 (2,3,4) - I think this is a bit too slanted and easily overdashable
- 01:16:481 (1,2,3,4,1,2) - maybe using a pattern like 01:21:127 (1,2,3,4,1,2) - here as well?
- Nothing i can directly see that will noticably improve the quality of the mapset
Good Luck~