Annabel - syncretism animesize ver. [CatchTheBeat]

posted
Total Posts
105
Topic Starter
Wei Wuxian
This beatmap was submitted using in-game submission on Friday, June 9, 2017 at 3:55:40 PM

Artist: Annabel
Title: syncretism animesize ver.
Source: Hybrid Child
Tags: yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BPM: 155
Filesize: 3216kb
Play Time: 01:28
Difficulties Available:
  1. Cup (1.31 stars, 130 notes)
  2. Grapes' Salad (1.88 stars, 167 notes)
  3. Platter (2.74 stars, 237 notes)
  4. Rain (3.31 stars, 268 notes)


Download: Annabel - syncretism animesize ver.
Information: Scores/Beatmap Listing
---------------


- Thanks to F D Flourite's set of this beat map for timing, hitsounds, audio track and image (their BG) for banner.
- Thanks to Almaz for the pretty banner. Keep up the good work on gfx!
- Thank you to Paranoid Grapes for helping me complete the mapset with his Salad. You help me when I'm at my laziest.
- Thank you to anyone who plays this map and enjoys it, since this one was originally made out of love and I hope that love spreads through our community even in dark times.
-Tyrell
-MMBan
-Jusenkyo
-Sinnoh
-F D Flourite
-murutattack
-tsuneko
-Chara
-Nicotine-
-LiousPL
-Nokashi
- - Magic Meat -
-lulu lemon
-JBHyperion
-Sc4v4ng3r
-Trynna
- -Sh1n1-
-Benny-
Tyrell
Mod as part of a M4M.

Overall this cup seems really solid and fitting to the song.

00:32:352 (2,3,4) - I feel this pattern could use a softer curve instead of a linear one. This is a minor fix and isn't necessary at all.
00:36:997 (1,2,3,4,5) - I would have used a 1/1 slider here and 2 1/2 notes at the end for this, but this suits fine. I think this should be used in a more arch fashion instead of a linear left to right. If you added more curve to the this and let it flow right to left, then back to the right it would flow better. something like this
00:40:868 (2,3,4) - Once again i feel this is too linear, maybe something more curved and softer.
00:47:449 (1,2) - I feel like these could have more horizontal movement so angle them a bit more.
00:49:772 (2,3,1,2,3,1,2,3) - These constantly goo right to left then back right and it doesnt follow a simple flow, why not keep some of these patterns going more to the left side of the screen?

I think this diff is really good, just needs some polish on the 1/2 parts and the linear notes so they feel a bit better to play.
00:05:062 (4,1) - Distance between these is way too much for a salad, reduce it so it's easier to catch and react to
00:22:675 (2) - I wouldnt have this horizontal since this is a anti flow dash on a salad, angle it a bit so it's more lenient
00:28:868 (1) - This should be spaced more to have consistency with previous dashes, either reduce dashes like 00:21:901 (1,2) - or increase this one. I would recommend to reduce the previous one, it was a bit overexaggerated
00:33:514 (1) - I would reduce this jump a bit to be more consistent with other jumps. Around 1.4x
00:37:384 (1,2,3,4,5) - This shouldnt be so spaced so it's easily walkable
00:40:868 (1,2,3) - I feel the spacing here could be reduced a bit to be more easily walkable
00:49:385 (6,1) - This jump is to much, reduce it

Overall this plays well to me, some distances are just inconsistent.
01:06:030 (1,2,3,4,5) - I feel there could be extra movement or dashing here for the vocals

Honestly i like this platter a lot, there isn't much for me to point out sadly since it's pretty good in my opinion. Only thing i could mention is to reduce some of the walks so it plays a bit smoother.
00:09:901 (7) - makes sense to have this across screen and to the left
00:32:836 (2,3,4) - I would make this a standstill section to flow better
00:54:804 (2) - i would make this play better, although i understand the cute heart pattern lol

I think Rain plays smooth for the most part, just feel like it could be a bit more heavy on the dashing at times.

Hopefully my mod was helpful, message me if you need any clarification.
wonjae

Tyrell wrote:

Mod as part of a M4M.

Overall this cup seems really solid and fitting to the song.

00:32:352 (2,3,4) - I feel this pattern could use a softer curve instead of a linear one. This is a minor fix and isn't necessary at all.
00:36:997 (1,2,3,4,5) - I would have used a 1/1 slider here and 2 1/2 notes at the end for this, but this suits fine. I think this should be used in a more arch fashion instead of a linear left to right. If you added more curve to the this and let it flow right to left, then back to the right it would flow better. something like this
00:40:868 (2,3,4) - Once again i feel this is too linear, maybe something more curved and softer.
00:47:449 (1,2) - I feel like these could have more horizontal movement so angle them a bit more.
00:49:772 (2,3,1,2,3,1,2,3) - These constantly goo right to left then back right and it doesnt follow a simple flow, why not keep some of these patterns going more to the left side of the screen?

I think this diff is really good, just needs some polish on the 1/2 parts and the linear notes so they feel a bit better to play.
00:05:062 (4,1) - Distance between these is way too much for a salad, reduce it so it's easier to catch and react to nerfed slightly
00:22:675 (2) - I wouldnt have this horizontal since this is a anti flow dash on a salad, angle it a bit so it's more lenient yea good poinnt
00:28:868 (1) - This should be spaced more to have consistency with previous dashes, either reduce dashes like 00:21:901 (1,2) - or increase this one. I would recommend to reduce the previous one, it was a bit overexaggerated remapped a little.
00:33:514 (1) - I would reduce this jump a bit to be more consistent with other jumps. Around 1.4x nerfed.
00:37:384 (1,2,3,4,5) - This shouldnt be so spaced so it's easily walkable i thought that adding this here was a harsh enough break of flow and that adding more spacing would be unessesary/diffucult. ill change if someone else tells me about it.
00:40:868 (1,2,3) - I feel the spacing here could be reduced a bit to be more easily walkable done
00:49:385 (6,1) - This jump is to much, reduce it done


Overall this plays well to me, some distances are just inconsistent.
01:06:030 (1,2,3,4,5) - I feel there could be extra movement or dashing here for the vocals

Honestly i like this platter a lot, there isn't much for me to point out sadly since it's pretty good in my opinion. Only thing i could mention is to reduce some of the walks so it plays a bit smoother.
00:09:901 (7) - makes sense to have this across screen and to the left
00:32:836 (2,3,4) - I would make this a standstill section to flow better
00:54:804 (2) - i would make this play better, although i understand the cute heart pattern lol

I think Rain plays smooth for the most part, just feel like it could be a bit more heavy on the dashing at times.

Hopefully my mod was helpful, message me if you need any clarification.
thanks for the mod

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:syncretism (animesize ver.)
TitleUnicode:syncretism (animesize ver.)
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova
BeatmapID:1092277
BeatmapSetID:514144

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1 as.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
998,387.096774193548,3,2,1,40,1,0
54804,-133.333333333333,3,2,1,25,0,0
57901,-100,3,2,1,50,0,1
76481,-100,3,2,1,45,0,0
84610,-100,3,2,1,55,0,0
84804,-100,3,2,1,5,0,0


[Colours]
Combo1 : 181,106,255
Combo2 : 255,145,200
Combo3 : 181,106,106

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Topic Starter
Wei Wuxian

Tyrell wrote:

Mod as part of a M4M.

Overall this cup seems really solid and fitting to the song. Thank you

00:32:352 (2,3,4) - I feel this pattern could use a softer curve instead of a linear one. This is a minor fix and isn't necessary at all. Slightly reduced distances
00:36:997 (1,2,3,4,5) - I would have used a 1/1 slider here and 2 1/2 notes at the end for this, but this suits fine. I think this should be used in a more arch fashion instead of a linear left to right. If you added more curve to the this and let it flow right to left, then back to the right it would flow better. something like this Done, I was wondering how to fix that.

00:40:868 (2,3,4) - Once again i feel this is too linear, maybe something more curved and softer. Done
00:47:449 (1,2) - I feel like these could have more horizontal movement so angle them a bit more. made it more horizontal
00:49:772 (2,3,1,2,3,1,2,3) - These constantly goo right to left then back right and it doesnt follow a simple flow, why not keep some of these patterns going more to the left side of the screen? I horizontally flipped one pattern so it wouldnt be as dense on one side, thanks for the heads up

I think this diff is really good, just needs some polish on the 1/2 parts and the linear notes so they feel a bit better to play. Probably, I dont doubt it.
01:06:030 (1,2,3,4,5) - I feel there could be extra movement or dashing here for the vocals I can see why you'd recomend that, but I avoided to the flow of the section would not be disrupted. I will consider this in further mods/ when I figure out how I'm gonna remap it so it works.

Honestly i like this platter a lot, there isn't much for me to point out sadly since it's pretty good in my opinion. Only thing i could mention is to reduce some of the walks so it plays a bit smoother. It would be helpful if I had some examples but I'll nerf here and there on my own as well.
00:09:901 (7) - makes sense to have this across screen and to the left I dont see how it would be, it would break flow if I did so and ruin the jump there.
00:32:836 (2,3,4) - I would make this a standstill section to flow better I'm not entirely sure what you mean by a stand still section, but I reduce some spacing and repositioned the pattern a bit.
00:54:804 (2) - i would make this play better, although i understand the cute heart pattern lol I'll try to re-adjust the heart for better play but I wont do away with it yet.

I think Rain plays smooth for the most part, just feel like it could be a bit more heavy on the dashing at times. Would be nice to have examples, but yeah agreed since I do feel something is off.

Hopefully my mod was helpful, message me if you need any clarification. Alright, thanks ctb fam
Thank you for the mod, much appreciated
SYAHME
I thought that the white one is a girl.
MMBan
Requested

Cup
Passable without dash. OK. Some distance are too close
List of suggestions.

00:02:159 (2) - x208
00:09:127 (3) - x216?
00:16:094 (2) - Ctrl G and move to x368
00:17:643 (2) - x108

Grape's Salad
Flow check. Testplayed with Flashlight
No issues. Flow Ok.

Platter
00:46:578 - Missing quiet note.. idk where put it
00:53:836 - Another missing note?

For odd reasons i can't mod this one.. idk why..

Rain
00:09:127 (6) - Strong sound where catch by Hdash fits. will request to move Previous 4 circles some farther.. but to prevent make pixel jump somewhat.
00:14:933 (1,2) - End slider 1 and start of 2 fits for good hdash.. might need (3) move closer.
00:16:094 (1,2) - ^
00:17:643 (1,2) - ^
00:54:804 (2) - You can end this slider on 00:55:965 - and put spinner at 00:56:156 and end at 00:57:514 (And i'm pretty sure it will be denied.)
Cowboy
Sorry for the late, he were go!

[ General]
  1. Everything is fine.


[ Cup]
  1. 00:04:481 (2,1) - Currently I feel these sliders a bit together, I suggest moving (1) to x: 409, plus this might allow you to emphasize a loud sound of a normal one.
  2. 00:05:643 (1,2) - It is basically the same ^, only I suggest you move (2) x: 394 and reduce it a little 00:07:965 (1) - this note, try to place it in x: 255.
  3. 00:10:288 (1,2) - I feel like this do not know how to differentiate a loud sound of a normal, I suggest you move 00:11:449 (2) - this slider a bit to make it a little more, try x: 93 will be a more fluid.
  4. 00:12:610 (1) - I feel this note should not be, at first on what should be a little to the right, second, why feel that fits over a slider, as you did 00:11:449 (2) - here, I feel that consistency in how the sounds should be equal, you can do something similar to this:
  5. 00:14:159 (4) - If you agree with my suggestion ^, I recommend add NC to this note.
  6. 00:14:933 (1) - Currently this slider is close to the triplet, moves a little, try x: 200.
  7. 00:18:804 (5,1) - You can slightly increase the distance between these notes, I feel they are a bit together, the sound part (1) is very strong, so I think it should noticeable, try x: 351.
  8. 00:23:062 (2,1) - Well, it is not bad this pattern, but I feel it would fit better if you add more distance, currently in (1) there is a new stanza, so what could be emphasized with a little distance, I suggest you put that note in x: 152.
  9. 00:25:385 (2,3) - ^ It's the same, except that here I suggest moving (3) x: 128.
  10. 00:33:127 (4,1) - I feel that these notes are something together, give them some space, try to move 00:33:514 (1) - this note to x: 440, if you feel that leaves the border, adjust the slider.
  11. 00:49:772 (2,3) - These sliders are not ending or beginning where they should, I suggest doing something like the picture:
  12. 01:06:030 (5,1) - The feel a bit together, try to add a little distance, try x: 288.
  13. 01:12:997 (3) - I am not convinced this slider, you would end up in a blue tick on a 1/4 divisor, so I suggest adding a note where it begins slider, it feels more natural, you can place it where the slider is currently.
  14. 01:13:385 (4,1) - More distance here could work, that you think if we move (1) to x: 305, that would help a lot.
  15. Well, that's all, you're improving, keep it up.


[ Grapes' Salad]
  1. 00:00:804 - It could be a difference if you add a note here, I feel that there may be some difference between Cup and Salad, so I suggest putting the note, preferably to be near the slider.
  2. 00:01:965 (2) - This note clearly does not follow any sound, remove it.
  3. 00:04:288 (2,3,4) - This pattern could be much better if you do it as it is in the picture:
  4. 00:05:643 (1) - With the previous pattern was very hard to get to this note, I recommend slightly reduce the distance, try x: 152.
  5. 00:06:610 (3) - This note is too close to the above, I recommend placing it in x: 344.
  6. 00:06:804 (4) - Tbh, I do not like this repeat slider, I think it would better to be a 1/1 slider, you can place it wherever you want, but I recommend you not only create a jump to the next note, since it is not necessary.
  7. 00:07:965 (6,1) - There are currently very far from what it should have, I recommend to reduce a little, try x: 416 in 00:08:352 (1) - this slider.
  8. 00:09:127 (3,4) - I feel that these notes could be replaced by a slider 1/1, it flows better, something like this:
    Otherwise, I feel I could add a jump to 00:10:288 (1) - this slider.
  9. 00:10:288 (1,1,1) - These sliders could be a little more vertical with an inclination towards their respective sides.
  10. 00:12:223 (3,1) - It feels better if you add a jump.
  11. 00:14:546 (3,1) - ^, same here.
  12. 00:18:417 (1) - Remove the NC, the NC should go 00:19:578 (2) - here.
  13. 00:18:417 (1,2) - I feel I could emphasize the beginning of a new stanza with a jump.
  14. 00:46:288 (4,1) - Try increasing the distance between these notes to add a jump, fits perfectly.
  15. 00:48:030 (2,3) - Reduces the distance of these notes, I feel that a jump should not go there.
  16. 00:49:385 (6,1) - I feel it is better, if you add a jump on those notes, the jump fits well, try x: 136.
  17. 00:49:772 (1) - I was reviewing this, and feel it is a slider 1/4 better, you feel better.
  18. 01:01:385 (4,1) - It is the kiai time, I would like that this part was a little more difficult than usual, just to show that it is the kiai time, increases the distance between these notes, so it is a jump.
  19. 01:03:707 (3,4) - I do not like these sliders, are not following the sound properly, try something like this:
  20. 01:07:772 (2,3) - I think it's better if you do these horizontal sliders, like this:
  21. 01:16:094 (4,1) - As is the end of the song, I feel I should be more dense, add more distance, you need a jump.
  22. Good difficulty.


[ Platter]
  1. 00:00:804 - As I mentioned in the salad, it would be good to add a note here, perhaps in x: 200.
  2. 00:02:159 (3,4) -
    1. 00:02:159 (3) - This slider does not go according to the rhythm, should end 00:02:449 - here.
    2. 00:02:546 (4) - I know you're following another sound (not voice) but I feel I have to give some space that you think if you move the slider 00:02:739 - here and 00:03:127 - ends here.
    3. 00:02:739 (4,1) - I feel it is too early to add a h-dash, being 1/4 unrankeable should remove it, but the truth is pretty good.Let's modders give their opinion to decide whether to leave it or remove it.
  3. 00:04:288 (3,1) - I prefer you to remove this H-dash, it really is not necessary.
  4. 00:50:159 (2) - This slider is not going according to any pace, you should start 00:50:352 - here and end 00:50:739 - here. Yes, you need to remove the note where placed.
  5. 00:52:094 (1,2,3) - I feel a little weird these sliders, you could do something like:
  6. 01:05:643 (3,1) - You could add more distance here, now you feel better, you could do (3) more horizontal and that would help.
  7. Cool diff too.


[ Rain]
  1. 00:00:804 - As I said in the Salad & Platter, you can add a note near the slider.
  2. 00:09:127 (6) - I would like it to be horizontal slider.
  3. 00:09:901 (7,1) - The h-dash here necessary, you can do it if you do the following:
  4. 00:10:288 (1,2) - By the way, be careful that they are not too close sliders.
  5. Well, I have big problem with this difficulty, it only remains to note that you check if these sliders really end up where they should: 00:49:772 (1,2) - 00:59:449 (4) - 01:04:094 (2) - 01:08:739 (4) - They are all.


Nice mapset, good luck with rank this!
Topic Starter
Wei Wuxian

SYAHME wrote:

I thought that the white one is a girl.
BLasphemy. I map BL

MMBan wrote:

Requested

Cup
Passable without dash. OK. Some distance are too close
List of suggestions.

00:02:159 (2) - x208 Okay
00:09:127 (3) - x216? Okay
00:16:094 (2) - Ctrl G and move to x368 That will force an antiflow dash, so no
00:17:643 (2) - x108 okay

Platter
00:46:578 - Missing quiet note.. idk where put it Follwing vocal, so its fine
00:53:836 - Another missing note? ^same

For odd reasons i can't mod this one.. idk why..

Rain
00:09:127 (6) - Strong sound where catch by Hdash fits. will request to move Previous 4 circles some farther.. but to prevent make pixel jump somewhat. I didn't do an h-dash there because the vocal is soft but the sound is strong for a dash. I was also trying to avoid h-dashes until music picked up so the player would feel as if the song has build up, so no change for now.
00:14:933 (1,2) - End slider 1 and start of 2 fits for good hdash.. might need (3) move closer. Wut? Then it wouldnt be following the descending vocal, so no change
00:16:094 (1,2) - ^
00:17:643 (1,2) - ^
00:54:804 (2) - You can end this slider on 00:55:965 - and put spinner at 00:56:156 and end at 00:57:514 (And i'm pretty sure it will be denied.)Yeah, because this is on purpose instead of a spinner, I'm not gonna make this change
Thanks for mod! (Reply to Jusen's mod in next post)
Topic Starter
Wei Wuxian

Jusenkyo wrote:

Sorry for the late, he were go! Wreck me, fam

[ General]
  1. Everything is fine.


[ Cup]
  1. 00:04:481 (2,1) - Currently I feel these sliders a bit together, I suggest moving (1) to x: 409, plus this might allow you to emphasize a loud sound of a normal one. Done
  2. 00:05:643 (1,2) - It is basically the same ^, only I suggest you move (2) x: 394 and reduce it a little 00:07:965 (1) - this note, try to place it in x: 255. Done
  3. 00:10:288 (1,2) - I feel like this do not know how to differentiate a loud sound of a normal, I suggest you move 00:11:449 (2) - this slider a bit to make it a little more, try x: 93 will be a more fluid. Done
  4. 00:12:610 (1) - I feel this note should not be, at first on what should be a little to the right, second, why feel that fits over a slider, as you did 00:11:449 (2) - here, I feel that consistency in how the sounds should be equal, you can do something similar to this: The two patterns are slightly different and the second one is lighter in tone, that thats why I mapped it easier. Also, I dont see how making the pattern that way fixes consistency
  5. 00:14:159 (4) - If you agree with my suggestion ^, I recommend add NC to this note. ^^^
  6. 00:14:933 (1) - Currently this slider is close to the triplet, moves a little, try x: 200. Done
  7. 00:18:804 (5,1) - You can slightly increase the distance between these notes, I feel they are a bit together, the sound part (1) is very strong, so I think it should noticeable, try x: 351. Done
  8. 00:23:062 (2,1) - Well, it is not bad this pattern, but I feel it would fit better if you add more distance, currently in (1) there is a new stanza, so what could be emphasized with a little distance, I suggest you put that note in x: 152. Done
  9. 00:25:385 (2,3) - ^ It's the same, except that here I suggest moving (3) x: 128. Done
  10. 00:33:127 (4,1) - I feel that these notes are something together, give them some space, try to move 00:33:514 (1) - this note to x: 440, if you feel that leaves the border, adjust the slider. Done
  11. 00:49:772 (2,3) - These sliders are not ending or beginning where they should, I suggest doing something like the picture: This doesnt sound rhythmically right to me, so I wont do it.
  12. 01:06:030 (5,1) - The feel a bit together, try to add a little distance, try x: 288. Done
  13. 01:12:997 (3) - I am not convinced this slider, you would end up in a blue tick on a 1/4 divisor, so I suggest adding a note where it begins slider, it feels more natural, you can place it where the slider is currently. Following background beats here, no change
  14. 01:13:385 (4,1) - More distance here could work, that you think if we move (1) to x: 305, that would help a lot. Done
  15. Well, that's all, you're improving, keep it up. Thank you


[ Platter]

  1. 00:00:804 - As I mentioned in the salad, it would be good to add a note here, perhaps in x: 200. Did one on X=208
  2. 00:02:159 (3,4) -
    1. 00:02:159 (3) - This slider does not go according to the rhythm, should end 00:02:449 - here
    2. 00:02:546 (4) - I know you're following another sound (not voice) but I feel I have to give some space that you think if you move the slider 00:02:739 - here and 00:03:127 - ends here.
    3. 00:02:739 (4,1) - I feel it is too early to add a h-dash, being 1/4 unrankeable should remove it, but the truth is pretty good.Let's modders give their opinion to decide whether to leave it or remove it.


    ^Okay, This was where I couldn't follow vocal without breaking ranking criteria, so I alternated music and vocal, or tried to, and this was the result. Since I couldnt use the complex pattern, I did this instead. I will wait for more opinions on this spot because it;s a bit tricky here. I will consider your ideas but for now it stays until I decide what I'm gonna do.

  3. 00:04:288 (3,1) - I prefer you to remove this H-dash, it really is not necessary. Agreed, but kept as dash
  4. 00:50:159 (2) - This slider is not going according to any pace, you should start 00:50:352 - here and end 00:50:739 - here. Yes, you need to remove the note where placed. I disagree, I'm not really following the vocal here so I can maintain flow.
  5. 00:52:094 (1,2,3) - I feel a little weird these sliders, you could do something like: That;s rhythmically boring and generic, so no.
  6. 01:05:643 (3,1) - You could add more distance here, now you feel better, you could do (3) more horizontal and that would help. Made it more horizontal.
  7. Cool diff too. Thanks


[ Rain]
  1. 00:00:804 - As I said in the Salad & Platter, you can add a note near the slider. Done
  2. 00:09:127 (6) - I would like it to be horizontal slider. I made it more horizontal, but not enough that the antiflow makes the player want to die
  3. 00:09:901 (7,1) - The h-dash here necessary, you can do it if you do the following: There is not enough space on the play field, I know it would be nice for an h-dash here but I physically cant. I dont know what kind of wizardy you did yo make it work but it won't trigger no matter how much I try.
  4. 00:10:288 (1,2) - By the way, be careful that they are not too close sliders. Okay
  5. Well, I have big problem with this difficulty, it only remains to note that you check if these sliders really end up where they should: 00:49:772 (1,2) - 00:59:449 (4) - 01:04:094 (2) - 01:08:739 (4) - They are all. 1 of those was meant to be a repeat, but otherwise all intentional.


Nice mapset, good luck with rank this!
Thank you for mod, much appreciated.
wonjae

Jusenkyo wrote:

Sorry for the late, he were go!

[ General]
  1. Everything is fine.


[ Cup]
  1. 00:04:481 (2,1) - Currently I feel these sliders a bit together, I suggest moving (1) to x: 409, plus this might allow you to emphasize a loud sound of a normal one.
  2. 00:05:643 (1,2) - It is basically the same ^, only I suggest you move (2) x: 394 and reduce it a little 00:07:965 (1) - this note, try to place it in x: 255.
  3. 00:10:288 (1,2) - I feel like this do not know how to differentiate a loud sound of a normal, I suggest you move 00:11:449 (2) - this slider a bit to make it a little more, try x: 93 will be a more fluid.
  4. 00:12:610 (1) - I feel this note should not be, at first on what should be a little to the right, second, why feel that fits over a slider, as you did 00:11:449 (2) - here, I feel that consistency in how the sounds should be equal, you can do something similar to this:
  5. 00:14:159 (4) - If you agree with my suggestion ^, I recommend add NC to this note.
  6. 00:14:933 (1) - Currently this slider is close to the triplet, moves a little, try x: 200.
  7. 00:18:804 (5,1) - You can slightly increase the distance between these notes, I feel they are a bit together, the sound part (1) is very strong, so I think it should noticeable, try x: 351.
  8. 00:23:062 (2,1) - Well, it is not bad this pattern, but I feel it would fit better if you add more distance, currently in (1) there is a new stanza, so what could be emphasized with a little distance, I suggest you put that note in x: 152.
  9. 00:25:385 (2,3) - ^ It's the same, except that here I suggest moving (3) x: 128.
  10. 00:33:127 (4,1) - I feel that these notes are something together, give them some space, try to move 00:33:514 (1) - this note to x: 440, if you feel that leaves the border, adjust the slider.
  11. 00:49:772 (2,3) - These sliders are not ending or beginning where they should, I suggest doing something like the picture:
  12. 01:06:030 (5,1) - The feel a bit together, try to add a little distance, try x: 288.
  13. 01:12:997 (3) - I am not convinced this slider, you would end up in a blue tick on a 1/4 divisor, so I suggest adding a note where it begins slider, it feels more natural, you can place it where the slider is currently.
  14. 01:13:385 (4,1) - More distance here could work, that you think if we move (1) to x: 305, that would help a lot.
  15. Well, that's all, you're improving, keep it up.


[ Grape's Salad]
  1. 00:00:804 - It could be a difference if you add a note here, I feel that there may be some difference between Cup and Salad, so I suggest putting the note, preferably to be near the slider. done
  2. 00:01:965 (2) - This note clearly does not follow any sound, remove it. ok
  3. 00:04:288 (2,3,4) - This pattern could be much better if you do it as it is in the picture:
    moved a slider.
  4. 00:05:643 (1) - With the previous pattern was very hard to get to this note, I recommend slightly reduce the distance, try x: 152. fixed with moving the slider.
  5. 00:06:610 (3) - This note is too close to the above, I recommend placing it in x: 344. ok
  6. 00:06:804 (4) - Tbh, I do not like this repeat slider, I think it would better to be a 1/1 slider, you can place it wherever you want, but I recommend you not only create a jump to the next note, since it is not necessary. i think repeat slider is fine.,
  7. 00:07:965 (6,1) - There are currently very far from what it should have, I recommend to reduce a little, try x: 416 in 00:08:352 (1) - this slider. ok
  8. 00:09:127 (3,4) - I feel that these notes could be replaced by a slider 1/1, it flows better, something like this:
    Otherwise, I feel I could add a jump to 00:10:288 (1) - this slider. ok
  9. 00:10:288 (1,1,1) - These sliders could be a little more vertical with an inclination towards their respective sides. i mapped it differently for both on purpose.
  10. 00:12:223 (3,1) - It feels better if you add a jump. ehhh fine
  11. 00:14:546 (3,1) - ^, same here. nah
  12. 00:18:417 (1) - Remove the NC, the NC should go 00:19:578 (2) - here. ur right
  13. 00:18:417 (1,2) - I feel I could emphasize the beginning of a new stanza with a jump. ur right
  14. 00:46:288 (4,1) - Try increasing the distance between these notes to add a jump, fits perfectly. with the place (1) is at, thats hard to do.
  15. 00:48:030 (2,3) - Reduces the distance of these notes, I feel that a jump should not go there. ok
  16. 00:49:385 (6,1) - I feel it is better, if you add a jump on those notes, the jump fits well, try x: 136. [color=#40BF40ok[/color]
  17. 00:49:772 (1) - I was reviewing this, and feel it is a slider 1/4 better, you feel better. making it a 1/4 is too fast imo.
  18. 01:01:385 (4,1) - It is the kiai time, I would like that this part was a little more difficult than usual, just to show that it is the kiai time, increases the distance between these notes, so it is a jump. k
  19. 01:03:707 (3,4) - I do not like these sliders, are not following the sound properly, try something like this: but i like them ;-;
  20. 01:07:772 (2,3) - I think it's better if you do these horizontal sliders, like this: redid
  21. 01:16:094 (4,1) - As is the end of the song, I feel I should be more dense, add more distance, you need a jump. k
  22. Good difficulty.


[ Platter]
  1. 00:00:804 - As I mentioned in the salad, it would be good to add a note here, perhaps in x: 200.
  2. 00:02:159 (3,4) -
    1. 00:02:159 (3) - This slider does not go according to the rhythm, should end 00:02:449 - here.
    2. 00:02:546 (4) - I know you're following another sound (not voice) but I feel I have to give some space that you think if you move the slider 00:02:739 - here and 00:03:127 - ends here.
    3. 00:02:739 (4,1) - I feel it is too early to add a h-dash, being 1/4 unrankeable should remove it, but the truth is pretty good.Let's modders give their opinion to decide whether to leave it or remove it.
  3. 00:04:288 (3,1) - I prefer you to remove this H-dash, it really is not necessary.
  4. 00:50:159 (2) - This slider is not going according to any pace, you should start 00:50:352 - here and end 00:50:739 - here. Yes, you need to remove the note where placed.
  5. 00:52:094 (1,2,3) - I feel a little weird these sliders, you could do something like:
  6. 01:05:643 (3,1) - You could add more distance here, now you feel better, you could do (3) more horizontal and that would help.
  7. Cool diff too.


[ Rain]
  1. 00:00:804 - As I said in the Salad & Platter, you can add a note near the slider.
  2. 00:09:127 (6) - I would like it to be horizontal slider.
  3. 00:09:901 (7,1) - The h-dash here necessary, you can do it if you do the following:
  4. 00:10:288 (1,2) - By the way, be careful that they are not too close sliders.
  5. Well, I have big problem with this difficulty, it only remains to note that you check if these sliders really end up where they should: 00:49:772 (1,2) - 00:59:449 (4) - 01:04:094 (2) - 01:08:739 (4) - They are all.


Nice mapset, good luck with rank this!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1 as.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Wei Wuxian
Applied Grapes changes.
Sinnoh
You ever going to run out of BL songs?
edit: actually this song isn't that bad tbh

Going to avoid modding rhythm because it distracted me from actually doing anything helpful last time

General
For all of your 5 note streams, I would suggest redoing them with the slider to stream function. Doing this makes them far more rounded, flow much better, ensures constant spacing, and look nicer. This would really improve the overall quality for the whole set.

Cup
  1. 00:37:385 (3) - Move this slightly towards 2, looks better/simpler flow

Salad
  1. 00:28:868 (1) - This slider has too much movement at the tail compared to the next three, it's rotated so the end moves more. Just copy paste one of the other ones to fix it.
  2. 00:49:385 (5) - Couldn't find anywhere else that had the next fruit directly on top of the previous, should probably move.

Platter
  1. 00:37:578 (6,7,8) - That's some slightly odd spacing, could move 8 back to where 6 is
  2. 00:45:127 (1) - This shouldn't be a hyperdash, 00:42:804 (1) - works fine and plays well.
  3. 00:51:417 (2,3,4,5) - This would look better if there was more acceleration in the stream, looks pretty flat right now
  4. 01:16:481 (1,2,3,4,1,2) - 01:21:127 (1,2,3,4,1,2) - You should probably keep these jumps the same distance apart, some on the second set are slightly bigger

Rain - This is a pretty good diff
  1. 00:28:481 (6) - You use mostly 1.2x snap on this map, would suggest doing here too.
  2. 00:31:191 (1) - Most sliders so far had a fairly gentle curve left to right. While there are more like this in the next part, you could make it slightly less curved. This lets the player get used to the new pattern better.
  3. 00:35:062 (4,5) - I get this is a slower part, but I think it's a bit too close to be comfortable. Would suggest (4) to be around 200, and (5) to be around low 300
  4. 00:37:772 (6) - This would be better if you ctrl-g + move back to 432. The flow I'm getting implies the first fruit is on the left side
  5. 00:45:127 (1,2) - Try adding a bit more movement to the right for slider 2, use 4 slider points. Would have a more similar flow to 00:42:804 (1,2) - like this.
  6. 01:17:643 (1,2,3,4) - Really threw me off when the dash went the other direction, would highly suggest you make the dash go the other way, since these are a common pattern on many maps.
  7. Could look better if 01:17:836 (2,3,4,5,6,7) - and 01:22:481 (2,3,4,5,6,7) - looked more similar
  8. 01:24:417 (3) - Don't put that on top of the previous fruit, a bit to the right would look better
Topic Starter
Wei Wuxian

Sinnoh wrote:

You ever going to run out of BL songs? We'll see, I have some gay sports anime maps in the works to spice it up but I still have a 220 bpm opening and a 200 bpm yaoi ending to map. In short, no i have more but the gay sports anime is probs gonna beat out the others
edit: actually this song isn't that bad tbh

Going to avoid modding rhythm because it distracted me from actually doing anything helpful last time Thanks fam.

General
For all of your 5 note streams, I would suggest redoing them with the slider to stream function. Doing this makes them far more rounded, flow much better, ensures constant spacing, and look nicer. This would really improve the overall quality for the whole set. I kinda get what you're talking about, but not exactly. I'll see what i can do.

Cup
  1. 00:37:385 (3) - Move this slightly towards 2, looks better/simpler flow Hopefully fixed


Platter
  1. 00:37:578 (6,7,8) - That's some slightly odd spacing, could move 8 back to where 6 is Done
  2. 00:45:127 (1) - This shouldn't be a hyperdash, 00:42:804 (1) - works fine and plays well. You're right, made it a dash instead
  3. 00:51:417 (2,3,4,5) - This would look better if there was more acceleration in the stream, looks pretty flat right now Made it 1.00x spacing instead
  4. 01:16:481 (1,2,3,4,1,2) - 01:21:127 (1,2,3,4,1,2) - You should probably keep these jumps the same distance apart, some on the second set are slightly bigger Only one on the second set was bigger, fixed


Rain - This is a pretty good diff Thanks fam, its the first one I'm proud of
  1. 00:28:481 (6) - You use mostly 1.2x snap on this map, would suggest doing here too. done
  2. 00:31:191 (1) - Most sliders so far had a fairly gentle curve left to right. While there are more like this in the next part, you could make it slightly less curved. This lets the player get used to the new pattern better. Hopefully fixed
  3. 00:35:062 (4,5) - I get this is a slower part, but I think it's a bit too close to be comfortable. Would suggest (4) to be around 200, and (5) to be around low 300 done
  4. 00:37:772 (6) - This would be better if you ctrl-g + move back to 432. The flow I'm getting implies the first fruit is on the left side Done
  5. 00:45:127 (1,2) - Try adding a bit more movement to the right for slider 2, use 4 slider points. Would have a more similar flow to 00:42:804 (1,2) - like this. Curved (1) a bit more
  6. 01:17:643 (1,2,3,4) - Really threw me off when the dash went the other direction, would highly suggest you make the dash go the other way, since these are a common pattern on many maps. This is intentional, it challenges the players sight reading as well as changes with the instrument change.
  7. Could look better if 01:17:836 (2,3,4,5,6,7) - and 01:22:481 (2,3,4,5,6,7) - looked more similar Again, this is intentional so the patterns arent boring
  8. 01:24:417 (3) - Don't put that on top of the previous fruit, a bit to the right would look better Done
Thanks for mod
Topic Starter
Wei Wuxian
finishing applying mod tomorrow
wonjae

Sinnoh wrote:

You ever going to run out of BL songs?
edit: actually this song isn't that bad tbh

Going to avoid modding rhythm because it distracted me from actually doing anything helpful last time

General
For all of your 5 note streams, I would suggest redoing them with the slider to stream function. Doing this makes them far more rounded, flow much better, ensures constant spacing, and look nicer. This would really improve the overall quality for the whole set.

Cup
  1. 00:37:385 (3) - Move this slightly towards 2, looks better/simpler flow

Salad
  1. 00:28:868 (1) - This slider has too much movement at the tail compared to the next three, it's rotated so the end moves more. Just copy paste one of the other ones to fix it.
  2. 00:49:385 (5) - Couldn't find anywhere else that had the next fruit directly on top of the previous, should probably move.
    fixed both thanks

Platter
  1. 00:37:578 (6,7,8) - That's some slightly odd spacing, could move 8 back to where 6 is
  2. 00:45:127 (1) - This shouldn't be a hyperdash, 00:42:804 (1) - works fine and plays well.
  3. 00:51:417 (2,3,4,5) - This would look better if there was more acceleration in the stream, looks pretty flat right now
  4. 01:16:481 (1,2,3,4,1,2) - 01:21:127 (1,2,3,4,1,2) - You should probably keep these jumps the same distance apart, some on the second set are slightly bigger

Rain - This is a pretty good diff
  1. 00:28:481 (6) - You use mostly 1.2x snap on this map, would suggest doing here too.
  2. 00:31:191 (1) - Most sliders so far had a fairly gentle curve left to right. While there are more like this in the next part, you could make it slightly less curved. This lets the player get used to the new pattern better.
  3. 00:35:062 (4,5) - I get this is a slower part, but I think it's a bit too close to be comfortable. Would suggest (4) to be around 200, and (5) to be around low 300
  4. 00:37:772 (6) - This would be better if you ctrl-g + move back to 432. The flow I'm getting implies the first fruit is on the left side
  5. 00:45:127 (1,2) - Try adding a bit more movement to the right for slider 2, use 4 slider points. Would have a more similar flow to 00:42:804 (1,2) - like this.
  6. 01:17:643 (1,2,3,4) - Really threw me off when the dash went the other direction, would highly suggest you make the dash go the other way, since these are a common pattern on many maps.
  7. Could look better if 01:17:836 (2,3,4,5,6,7) - and 01:22:481 (2,3,4,5,6,7) - looked more similar
  8. 01:24:417 (3) - Don't put that on top of the previous fruit, a bit to the right would look better
osu file format v14

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Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
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Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
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Topic Starter
Wei Wuxian
Applied all changes
F D Flourite
Hi

[General]
  1. Hitsound Volume in Kiai time should be increased. The current one is too small for me. And you seldom use hitsounds other than soft-hitnormal in the whole map, which might be unrankable. I suggest you use more whistle if you don't like the clap I used. For example, heavy beats like 00:28:868 - 00:39:320 - 00:40:481 - etc could be hitsounded with finish. And many vocal sounds with high tone and piano sounds could be hitsounded with whistle imo.

    Ranking Criteria wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.


[Cup]
  1. 00:14:933 (1) - I don't think the finish at slider tail is needed. First of all consecutive finish hitsound on 00:14:933 (1,2) - can be hard to distinguish and too loud. Secondly the music at the slider tail is quite soft.
  2. 00:49:772 (2,3) - I suggest you make rhythm like this. Because 00:50:159 - sound at this point is quite soft while sound at 00:50:933 - is much heavier because of vocal. So you should emphasize the latter one.
  3. 00:04:481 (2,1) - I think this need a bit more distance for its heavier sound and a similar distance to 00:02:159 (2,1) - . You may move 00:05:643 (1) - to x416 and its slider tail to (264,336).
  4. 00:41:256 (4,1) - Too close? 00:41:643 (1) - may be better at x256. Also you should move 00:42:030 (2) - leftward to x144 or somewhere else.
  5. I'd rather Ctrl+A and Ctrl+<- (left arrow) for 8 px for the whole difficulty. Your placement spreads too much on the right side of the screen.


[Grapes' Salad]
  1. 00:00:804 (1) - Wait, circles should never be earlier than the first uninherit timing point. This is unrankable.
  2. 00:09:901 (4) - I think space btw 00:09:901 (4,1) - should be larger than 00:09:127 (3,4) - for the heavy beat at 00:10:288 - .
  3. 00:49:965 (2) - I know it's kinda picky but you are actually following nothing. The vocal is at 1/3 beat in fact. So basicly it is wrong snap here. But 1/2 is easier to play so it depends on you to fix this or not.
  4. 01:24:610 - I'd appreciate if you put a note here and delay the spinner for 1/2 beat.


[Platter]
  1. 00:00:804 (1) - same as Salad. I think it is unrankable.
  2. 00:37:965 (8,1) - I guess you wanted to make a HDash but failed.
  3. 00:27:127 (2,1) - I don't think a HDash should be here. The music is relatively soft here. Also, remove NC here. You used to NC every 2/1 beats while this one is not.
  4. 00:40:868 - 00:50:546 - there is no HDash in this 10 seconds, while you used multiple HDashes in the even softer intro part. I think you should add some HDashes at the places you put jumps currently in this 10 seconds.


[Rain]
  1. 00:00:804 (1) - same as Salad.
  2. 00:06:804 (3) - Umm, I don't really understand why there are 2 HDashes on this slider. The music isn't that tense I think. Even the 00:06:223 (2,3) - one is fine, 00:06:804 (3,4) - is kinda exaggerated.
  3. 00:39:320 (1) - More horizontal? The previous jump pattern need a more horizontal slider to follow imo.
  4. 01:12:417 - I think a note should be here. The clap is kinda loud here in music.


Sorry for the short mod~ GL!
wonjae

F D Flourite wrote:

Hi


[Grapes' Salad]
  1. 00:00:804 (1) - Wait, circles should never be earlier than the first uninherit timing point. This is unrankable. rankable
  2. 00:09:901 (4) - I think space btw 00:09:901 (4,1) - should be larger than 00:09:127 (3,4) - for the heavy beat at 00:10:288 - . made it equal distance.
  3. 00:49:965 (2) - I know it's kinda picky but you are actually following nothing. The vocal is at 1/3 beat in fact. So basicly it is wrong snap here. But 1/2 is easier to play so it depends on you to fix this or not. to stay consistant with 1/4 snapping
  4. 01:24:610 - I'd appreciate if you put a note here and delay the spinner for 1/2 beat. i like it like this better.


!
osu file format v14

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AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
DistanceSpacing: 1
BeatDivisor: 4
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[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

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CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
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Topic Starter
Wei Wuxian

F D Flourite wrote:

Hi Hi ctb fam

[General]
  1. Hitsound Volume in Kiai time should be increased. The current one is too small for me. And you seldom use hitsounds other than soft-hitnormal in the whole map, which might be unrankable. I suggest you use more whistle if you don't like the clap I used. For example, heavy beats like 00:28:868 - 00:39:320 - 00:40:481 - etc could be hitsounded with finish. And many vocal sounds with high tone and piano sounds could be hitsounded with whistle imo.

    Ranking Criteria wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
    ^^^Yes, you're supposed to use hitsounds but for what is considered the right way to hitsound at times is completely subjective. It's not an unrankable issue but for the quality of the map, I will add hitsounds a bit more to where the timestamps provided are and raise kiai volume. HOWEVER, a lot of the piano and vocals do not share the whistle sound and sounded over hitsounded in the original set. Over using hitsounds is very annoying, especially if the song has a lot of different sounds that could be similar and are not the same.


[Cup]
  1. 00:14:933 (1) - I don't think the finish at slider tail is needed. First of all consecutive finish hitsound on 00:14:933 (1,2) - can be hard to distinguish and too loud. Secondly the music at the slider tail is quite soft. Fixed
  2. 00:49:772 (2,3) - I suggest you make rhythm like this. Because 00:50:159 - sound at this point is quite soft while sound at 00:50:933 - is much heavier because of vocal. So you should emphasize the latter one. I disagree. The "ji" is a lot heavier than the "sa" sound to me and deserves the emphasis.
  3. 00:04:481 (2,1) - I think this need a bit more distance for its heavier sound and a similar distance to 00:02:159 (2,1) - . You may move 00:05:643 (1) - to x416 and its slider tail to (264,336). I moved to there, but but slider tail on different spot for better flow.
  4. 00:41:256 (4,1) - Too close? 00:41:643 (1) - may be better at x256. Also you should move 00:42:030 (2) - leftward to x144 or somewhere else. Done
  5. I'd rather Ctrl+A and Ctrl+<- (left arrow) for 8 px for the whole difficulty. Your placement spreads too much on the right side of the screen. Moved a bit.


[Grapes' Salad]
  1. 00:00:804 (1) - Wait, circles should never be earlier than the first uninherit timing point. This is unrankable. What are you talking about? It's perfectly rankable. I even confirmed with QAT http://puu.sh/rNGjm/fd41df1556.png
  2. 01:24:610 - I'd appreciate if you put a note here and delay the spinner for 1/2 beat. The RC states that there must be at least 1 bar before spinners on Salads.


[Platter]
  1. 00:00:804 (1) - same as Salad. I think it is unrankable. Same, it's fine
  2. 00:37:965 (8,1) - I guess you wanted to make a HDash but failed. Fixed.
  3. 00:27:127 (2,1) - I don't think a HDash should be here. The music is relatively soft here. Also, remove NC here. You used to NC every 2/1 beats while this one is not. Made it a regular dash, if i remove the NC then the combo length will be unrankable according to RC so no to the NC change
  4. 00:40:868 - 00:50:546 - there is no HDash in this 10 seconds, while you used multiple HDashes in the even softer intro part. I think you should add some HDashes at the places you put jumps currently in this 10 seconds. The vocal is less stressed here to the music than the music was in the beginning. Thats why i eased up. It also gives emphasis to the h-dashes in the kiai by staying a little calmer here.


[Rain]
  1. 00:00:804 (1) - same as Salad. It's fine
  2. 00:06:804 (3) - Umm, I don't really understand why there are 2 HDashes on this slider. The music isn't that tense I think. Even the 00:06:223 (2,3) - one is fine, 00:06:804 (3,4) - is kinda exaggerated. The "Ka" and "Mi" vocal are both very strong, so I couldn't ignore putting emphasis on both.
  3. 00:39:320 (1) - More horizontal? The previous jump pattern need a more horizontal slider to follow imo. Tilted slightly
  4. 01:12:417 - I think a note should be here. The clap is kinda loud here in music. Added


Sorry for the short mod~ GL!
Thanks for Mod, Grapes changes' have been applied too.
murutattack
Lazy M4Ms for me~
(Sorry late, timetable messed up jej)

General


Could use some more hitsoundings like whistle, probably tune up higher volume on Hitsounding, like +10% Volume.
Rain


00:00:998 (1) - Remove New Combo. Looks better with the vocal if make slider a bowel shaped like 00:03:320 (1) but shorter, like this example.
00:09:127 (6) - Remove the next note then make this one repeated sliders. Seems same too.
00:27:804 (2) - Move this (2) to x:32, not much change but stream bowel looks good.
00:54:804 (2) - This slider seems plays a bit weird with this kind of beat and movement. As you can split into 2 sliders instead. Or Spinner just like Platter.
01:08:739 (4,5) - Not sure which one was, beat or vocal seems off. It sounds more like this timeline.
01:17:933 (3) - A bit rhythm confusion, as it has no sound here, same goes as 01:22:578. Remove seems fine or add some hitsounding around that section there.
01:01:385 (4) - I was expecting to have H-Dash on next pattern.

Pretty calm rain :)
Platter


Doesn`t seem that Combo seems almost similar than Rain map? Maybe ignore this part.

00:00:998 (1) - Remove New Combo.
00:40:868 (2,3) - Kinda repetitive playthrough.
01:06:030 (1,2,3,4) - This is really good for jump pattern like Rain and Salad but it doesn`t add in Platter.
01:22:772 (5) - Remove extra note here, kinda unnecessary.

Other seems fine, just almost same combo as Rain, probably check around.
Paranoid's Salad


00:33:127 (3) - Move a bit right to x:416, looks a bit better flow.
01:18:030 (4) - Add clap here.
01:20:352 (5,6) - ^
01:16:481 (1,2,3) - You could add whistle sound on the slider. And some similar pattern should do the same too. To emphasize the beat.

Good Salad :)

Cup seems fine

Good luck for ranking!
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