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Annabel - syncretism animesize ver. [CatchTheBeat]

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Topic Starter
DeletedUser_6709840
Applied the mod and now the diffs need polishing with the new beatsnapping.

I would like modders to focus on flow for the most part unless rhythm is 100% an issue. Since I can't hear rhythm, it makes rhythm changes hard for me to apply unless you explain why it's an issue.
Absolute Zero
Mapping is fine, but I'm more concerned about the hitsounding right now. Can someone check my suggestions if any are applied next for quality? I stopped mentioning it after the salad because I think you get the idea.

[Cup]
00:08:352 (2,3,4) - It's kinda weird how this triple has a different spacing than 00:14:159 (4,5,6).
00:28:675 - Are you sure you don't want a beat here? It would be nice to follow this like you did at 00:27:707 (1,2,3).
01:12:997 (3,4) - I know you don't want rhythm based comments but I honestly think this works much better as a 1/1 repeat slider. The voice doesn't exactly follow what you've made there and the 1/2 transition between (3,4) is a little awkward.
Good cup as usual.

Hitsounding
00:01:772 - Remove finish here, it's kinda weird how this is the only finish you put at the end of the slider in this phrase.
00:04:868 - Remove whistle (any hitsounding) on the repeat of this repeat slider because it's weird to have a strong hitsound when you don't have one at 00:02:546.
00:05:643 - No finish here? Keep it for consistency.
00:09:514 - Like 00:04:868, remove the whistle here.
00:18:804 - I would add a clap here because the tom drum(?) plays again.
00:21:901 - I would add a whistle here to make kind of a finish-whistle-finish-whistle pattern.
00:26:546 - Maybe something a little stronger than a whistle (clap and whistle?) to show that the voice pitch increases.
00:31:191 - Finish or whistle here to be consistent. You might add a finish to accent the voice and the piano.
00:38:546 - Finish feels strange to add here.
00:46:288 (3) - Strange how you only use the clap here, out of all places. I would change this to a whistle at 00:46:288.
00:47:449 (1,2,3) - I would like this hitsounding pattern to relatively match 00:49:772 (1,2,3) because they're the same music with different lyrics.
00:54:804 (1) - I would prefer you start this spinner on 00:55:578 instead and add a hitcircle on 00:54:804.
00:59:062 (3) - Overusage of finish on this slider, just put it on the first one.
01:01:385 (3) - Same comment with whistles here.
01:03:707 - Add a finish here.
01:06:417 - Add a clap here as well.
01:11:449 - Remove clap from here, the inconsistency sounds really weird.
01:21:127 - Finish here for consistency.

[Grape's Salad]
00:11:256 - There's a strong piano note here I would suggest hitting, at least. This may mean you have to overall increase distancing of 00:10:868 (2,3) and 00:12:030 (2,3) for that matter.
00:18:804 - There's a nice drumbeat intro here you mask with the slider that (I believe) the cup hits. Might be worth rethinking this pattern.
00:23:449 (3,4,1) - I would accent the distancing from (4,1) here even further--the voice has a strong, long note it hits.
00:38:159 (8) - Would move the NC here instead because it's a new phrase.
00:53:256 (4,5) - To follow the music more closely I would make this a 1/1 repeat slider instead (if you follow the comment below, ignore this.)
00:54:804 - Masking this beat- I would at least put a hitcircle here.
01:11:836 (3,4) - It would have been nice to see this pattern mirrored rather than having the player do the same thing again at 01:12:997 (5,6). Move the spacings around to allow that kind of movement (as it would be weirdly cramped if you were to simply Ctrl+G).
01:24:030 (2) - Make this a 1/2 repeat slider to hit the strong instrumental hit.

Hitsounding
00:01:578 - Would suggest a whistle here instead.
00:02:739 - Whistle here to correlate with 00:01:578.
00:03:901 - Put a whistle here if you take 00:01:578, put a finish if you don't take that suggestion. Consistency.
00:04:481 (3,1) - Please make this hitsounding like 00:02:159 (4,5).
00:06:223 (2) - Whistle here with the conditions similar to 00:03:901.
00:06:804 - Whistle here for consistency.
00:13:772 - Why not put a whistle here to accent the guitar and a main beat?
00:16:481 - A whistle might be neat here to follow the breathy vocals.
00:17:643 - Same as 00:16:481.
00:21:901 - Finish here to keep consistency with 00:19:578 (1).
00:24:223 - (Possibly) add a clap here to accent the voice here.
00:25:385 - Add a whistle here to preserve a pattern.
00:26:546 - Whistle + clap here to accent the voice.
00:31:191 - Again, finish here to preserve consistency.
00:35:836 - Something here to accent the voice?
00:41:643 - Honestly, I'm against accenting it this much--would suggest just using a whistle instead.
00:48:610 - I was expecting a whistle here.
00:50:933 - Whistle here, perhaps.
00:51:320 - I would suggest a clap here.
00:57:901 - Clap here to accent the intro to the kiai.
01:06:030 - Strange how you don't have any hitsound here but a whistle at 01:01:385 (4). Add a whistle here.

[Platter]
00:08:352 (2,3,4) - I wish you would put at least a little movement in between (2,3)--the break in movement is really weird to play.
00:23:449 (1) - Remove NC, it's weird to have simply a single NC.
00:28:094 (6) - The rhythm below follows the melody more closely in the piano's triplet-divided phrase per octave.
00:31:191 (1,2) - Was expecting a higher spacing because of how the voice pitch increases suddenly.
00:48:030 (2) - Make this a 1/2 repeat slider instead. This hits the main instrumentals in the background.
01:16:481 (1,2,3,4) - See 01:21:127 (1,2,3,4), this pattern is a dash in the right direction every time. I would make it so the first set is a dash in the opposite direction for some variety. Note that this pattern is also actually relatively more challenging to catch than its equivalent in the rain.
01:16:288 (2) - This is after that other comment because 01:16:288 (2,1)'s backwards movement to 01:16:481 (1,2) feels strange to play.

[Rain]
00:07:772 (5,1) - It feels weird to hyper to a note that's not that significant compared to the voice--I would remove this hyper and lower the distance to a dash at most.
00:12:030 (2,3) - Again, I'd avoid a hyper because the sound you're dashing to is barely audible compared to the strong piano before it on (2).
00:33:062 - If you're going to hit the other 1/6, you might as well also hit this one since they're all equally relatively weak.
00:40:868 (2,3) - This distance is strangely low compared to the stuff around it. I'd suggest making it a dash.
00:54:223 - Piano note here you've missed. Considering you've mapped 00:53:836 (4,5), I would suggest this note as well.
01:06:417 (2,3) - Kinda weird that you make a hyper to 01:06:030 (1,2), a falling voice sound, but not here, a build-up to a resolution. Increase distancing, at least.
01:09:514 (1) - I would suggest showing the jump from following vocals to instrumentals with a movement to the left, because a movement to the right implies that the line continues, which it does not.
01:12:417 (3) - Considering this is the highest difficulty, you might as well map this strong drumbeat now.
01:21:514 - Same as 01:12:417 (3).
Topic Starter
DeletedUser_6709840
Mapping is fine, but I'm more concerned about the hitsounding right now. Can someone check my suggestions if any are applied next for quality? I stopped mentioning it after the salad because I think you get the idea. ( Please tell me your suggestions on Cup are the same as Salad, otherwise im gonna be really frustrated if these changes can't be applied to Platter and Rain, I'll apply what you comment on Cup and Salad to Platter and Rain but I cant do much else )


Cup
00:08:352 (2,3,4)- It's kinda weird how this triple has a different spacing than 00:14:159 (4,5,6).
( Feck, fixed )
00:28:675- Are you sure you don't want a beat here? It would be nice to follow this like you did at 00:27:707 (1,2,3). ( I can't do that without also mapping the piano at 00:28:288 – which would make this Cup too dense. So I mapped the loudest beat and gave the next pattern more emphasis instead. The triplet is mimicking the 1/6 sounds, not the piano.)
01:12:997 (3,4)- I know you don't want rhythm based comments but I honestly think this works much better as a 1/1 repeat slider. The voice doesn't exactly follow what you've made there and the 1/2 transition between (3,4) is a little awkward. ( Meh, I'll do it since it doesn't make much difference )
Good cup as usual. ( Thank you )

Hitsounding
00:01:772- Remove finish here, it's kinda weird how this is the only finish you put at the end of the slider in this phrase. ( idk how th feck that happened, removed )
00:04:868- Remove whistle (any hitsounding) on the repeat of this repeat slider because it's weird to have a strong hitsound when you don't have one at 00:02:546. (Another case of idk how the feck that hitsound got added, removed )
00:05:643- No finish here? Keep it for consistency. ( I sense a theme of somehow my hitsounding got borked as feck and you're the first to point it out, fixed )
00:09:514- Like 00:04:868,remove the whistle here. (K)
00:18:804- I would add a clap here because the tom drum(?) plays again. ( K, whatever )
00:21:901- I would add a whistle here to make kind of a finish-whistle-finish-whistle pattern. ( K )
00:26:546- Maybe something a little stronger than a whistle (clap and whistle?) to show that the voice pitch increases. ( Added both )
00:31:191- Finish or whistle here to be consistent. You might add a finish to accent the voice and the piano. ( Added Finish )
00:38:546- Finish feels strange to add here. ( K removed )
00:46:288 (3)- Strange how you only use the clap here, out of all places. I would change this to a whistle at 00:46:288. ( Again, borked hitsouding so I''m fixing from scratch at this point. FML )
00:47:449 (1,2,3)- I would like this hitsounding pattern to relatively match 00:49:772 (1,2,3)because they're the same music with different lyrics. ( ugh )
00:54:804 (1)- I would prefer you start this spinner on 00:55:578instead and add a hitcircle on 00:54:804. ( Fine )
00:59:062 (3)- Overusage of finish on this slider, just put it on the first one. ( I'm so angry at the hitsound copier right now, fully tilted )
01:01:385 (3)- Same comment with whistles here. ( Still full tilt )
01:03:707- Add a finish here. ( K )
01:06:417- Add a clap here as well. ( K )
01:11:449- Remove clap from here, the inconsistency sounds really weird. ( K )
01:21:127- Finish here for consistency. ( K )


Grape's Salad

Hitsounding
00:01:578- Would suggest a whistle here instead. ( K )
00:02:739- Whistle here to correlate with 00:01:578. ( K )
00:03:901- Put a whistle here if you take 00:01:578,put a finish if you don't take that suggestion. Consistency. ( K )
00:04:481 (3,1)- Please make this hitsounding like 00:02:159 (4,5). ( I'll try )
00:06:223 (2)- Whistle here with the conditions similar to 00:03:901. ( Done )
00:06:804- Whistle here for consistency. ( Done )
00:13:772- Why not put a whistle here to accent the guitar and a main beat? ( K )
00:16:481- A whistle might be neat here to follow the breathy vocals. ( K )
00:17:643- Same as 00:16:481. ( K )
00:21:901- Finish here to keep consistency with 00:19:578 (1). ( K )
00:24:223- (Possibly) add a clap here to accent the voice here. ( I think that's a bit much and I dont remember it on other diffs )
00:25:385- Add a whistle here to preserve a pattern. ( K )
00:26:546- Whistle + clap here to accent the voice. ( K )
00:31:191- Again, finish here to preserve consistency. ( K )
00:35:836- Something here to accent the voice? ( K )
00:41:643- Honestly, I'm against accenting it this much--would suggest just using a whistle instead. ( K )
00:48:610- I was expecting a whistle here. ( K )
00:50:933- Whistle here, perhaps. ( K )
00:51:320- I would suggest a clap here. ( K )
00:57:901- Clap here to accent the intro to the kiai. ( K)
01:06:030- Strange how you don't have any hitsound here but a whistle at 01:01:385 (4). Add a whistle here. ( K )


Platter
00:08:352 (2,3,4)- I wish you would put at least a little movement in between (2,3)--the break in movement is really weird to play. ( I deepened the curve of the notes but I don't know what you're asking me to do to fix anything. I don't really see the issue here )
00:23:449 (1)- Remove NC, it's weird to have simply a single NC. ( K )
00:28:094 (6)- The rhythm below follows the melody more closely in the piano's triplet-divided phrase per octave. (o I have no idea what you're talking about here. The piano is in couplets of 1 /2 here but I think it's because the rhythm changes after 1/6 suddenly that has you confused. However, I did tilt the sliders a bit so the pattern is easier to catch )

00:31:191 (1,2)- Was expecting a higher spacing because of how the voice pitch increases suddenly. ( Increased by 0.10x )
00:48:030 (2)- Make this a 1/2 repeat slider instead. This hits the main instrumentals in the background. ( Ok )
01:16:481 (1,2,3,4)- See 01:21:127 (1,2,3,4),this pattern is a dash in the right direction every time. I would make it so the first set is a dash in the opposite direction for some variety. Note that this pattern is also actually relatively more challenging to catch than its equivalent in the rain. ( I moved the patterns around to make it easier to catch, but I didn't change the direction. )
01:16:288 (2)- This is after that other comment because 01:16:288 (2,1)'s backwards movement to 01:16:481 (1,2)feels strange to play. ( I changed the flow a bit to make the pattern easier, but made the directional pattern stay the same )


Rain
00:07:772 (5,1)- It feels weird to hyper to a note that's not that significant compared to the voice--I would remove this hyper and lower the distance to a dash at most. ( Reduced to dash )
00:12:030 (2,3)- Again, I'd avoid a hyper because the sound you're dashing to is barely audible compared to the strong piano before it on (2). ( Adjusted the patterns around the piano more )
00:33:062- If you're going to hit the other 1/6, you might as well also hit this one since they're all equally relatively weak. (Fine, whatever)
00:40:868 (2,3)- This distance is strangely low compared to the stuff around it. I'd suggest making it a dash. ( Increased )
00:54:223- Piano note here you've missed. Considering you've mapped 00:53:836 (4,5),I would suggest this note as well. ( Sure )
01:06:417 (2,3)- Kinda weird that you make a hyper to 01:06:030 (1,2),a falling voice sound, but not here, a build-up to a resolution. Increase distancing, at least. ( Done )
01:09:514 (1)- I would suggest showing the jump from following vocals to instrumentals with a movement to the left, because a movement to the right implies that the line continues, which it does not. ( I don't get what you mean for this change, but I'll make it because I want to add a dash there to increase SR )
01:12:417 (3)- Considering this is the highest difficulty, you might as well map this strong drumbeat now. (… But it is mapped? What are you asking me to do?)
01:21:514- Same as 01:12:417 (3). ( You're asking me to break my vocal mapping and that goes against my mapping style )
-rage
let me try

from what i'm seeing a lot of titles are Syncretism so you should maybe have a metadata check, to see if the S is capitalised
maybe remove "boys" from tags? unless you have a definite reason as to why it's there. im just curious

[Cup]
  1. 00:08:352 (2,3,4) - i would say only put this as a slider instead of the 1/4 because it's just the start of the map so you could make it so it starts off slow then ramps up a little bit with the 1/4. and also there is no note at 00:08:933 - and since you emphasized the vocals for 00:08:352 (2,3,4) - it would feel better if that part was a slider (or 2 notes wtv)
  2. 00:10:288 (1) - make this a little more horizontal.
  3. 00:18:804 (3) - move to x:352? it looks a little better that way
  4. 00:54:417 (1,2) - this calls for more movement, no need to stack those 2 notes
  5. 01:19:965 (3) - make a better curve here, feels a little stacked.
[Grape]
  1. 00:03:127 (6,1) - very large jump just for the beginning section, maybe reduce distance a little bit.
  2. 01:09:901 - empty spot right here, could map something there?
  3. 01:12:997 (5) - this calls to map something with vocals at this spot but it isn't, could maybe emphazise this more
  4. 01:18:223 - another empty spot D:
[Platter]
  1. 00:02:159 (4,5,6) - feels really off at this point, the sliders don't really compliment the vocals/music very much, maybe remap here.
  2. 00:08:352 (2,3,4,5) - could have a better curve here instead of having 3 and 4 stacked.
  3. 00:18:417 (1,2,3,4,5) - better curve here as well, to make it look pretty.
  4. 00:41:643 (1,2) - move the end of the slider a little closer to 2 just so the distances between the slider end and the stream are equal.
  5. 00:46:288 (3,4,5,6) - this stream could be longer to match all the other ones, and to match the music too
[Rain]
  1. 00:14:159 (2,3,4,5) - why only 1/4 stream while the other ones you did were 1/6?
  2. 00:18:417 (1,2,3,4) - ^^
No other concerns, rain is very fun.

good luck!
Topic Starter
DeletedUser_6709840

lulu lemon wrote:

let me try

from what i'm seeing a lot of titles are Syncretism so you should maybe have a metadata check, to see if the S is capitalised
maybe remove "boys" from tags? unless you have a definite reason as to why it's there. im just curious ( I explained in Discord why. It's a gay anime, so it needs to be tagged boys love. metadata should be correct since it correlates with the metadata source from the ranked set of map )

[Cup]
  1. 00:08:352 (2,3,4) - i would say only put this as a slider instead of the 1/4 because it's just the start of the map so you could make it so it starts off slow then ramps up a little bit with the 1/4. and also there is no note at 00:08:933 - and since you emphasized the vocals for 00:08:352 (2,3,4) - it would feel better if that part was a slider (or 2 notes wtv) ( it's okay to skip beats in Cups, and the triplet gives emphasis to vocal so I'll keep )
  2. 00:10:288 (1) - make this a little more horizontal. ( it plays fine, I have no reason to do so )
  3. 00:18:804 (3) - move to x:352? it looks a little better that way ( Um no? if I moved that closer it would make the flow awful )
  4. 00:54:417 (1,2) - this calls for more movement, no need to stack those 2 notes ( Makes no difference but fine )
  5. 01:19:965 (3) - make a better curve here, feels a little stacked. ( I don't think so )
[Platter]
  1. 00:02:159 (4,5,6) - feels really off at this point, the sliders don't really compliment the vocals/music very much, maybe remap here. ( I'm following vocal, this is fine. Telling me to 'remap' doesn't explain what you want me to do. )
  2. 00:08:352 (2,3,4,5) - could have a better curve here instead of having 3 and 4 stacked. ( They're stacked so it creates a nice curve, what's wrong with it?????? )
  3. 00:18:417 (1,2,3,4,5) - better curve here as well, to make it look pretty. ( No, too many curves kills variation and a curve would kill my maps flow here )
  4. 00:41:643 (1,2) - move the end of the slider a little closer to 2 just so the distances between the slider end and the stream are equal. ( Okay, done )
  5. 00:46:288 (3,4,5,6) - this stream could be longer to match all the other ones, and to match the music too ( it's a curve, it's fine )
[Rain]
  1. 00:14:159 (2,3,4,5) - why only 1/4 stream while the other ones you did were 1/6? ( Firetruck )
  2. 00:18:417 (1,2,3,4) - ^^ ( Done )
No other concerns, rain is very fun.

good luck! Thank you
wonjae

- Magic Meat - wrote:

[Grape's Salad]
00:11:256 - There's a strong piano note here I would suggest hitting, at least. This may mean you have to overall increase distancing of 00:10:868 (2,3) and 00:12:030 (2,3) for that matter. remapped section
00:18:804 - There's a nice drumbeat intro here you mask with the slider that (I believe) the cup hits. Might be worth rethinking this pattern. ill take ur word for it
00:23:449 (3,4,1) - I would accent the distancing from (4,1) here even further--the voice has a strong, long note it hits. ok
00:38:159 (8) - Would move the NC here instead because it's a new phrase. ok
00:53:256 (4,5) - To follow the music more closely I would make this a 1/1 repeat slider instead (if you follow the comment below, ignore this.)
00:54:804 - Masking this beat- I would at least put a hitcircle here. did this one
01:11:836 (3,4) - It would have been nice to see this pattern mirrored rather than having the player do the same thing again at 01:12:997 (5,6). Move the spacings around to allow that kind of movement (as it would be weirdly cramped if you were to simply Ctrl+G). eh i think i did it correctly
01:24:030 (2) - Make this a 1/2 repeat slider to hit the strong instrumental hit. okay

lulu lemon wrote:

let me try

from what i'm seeing a lot of titles are Syncretism so you should maybe have a metadata check, to see if the S is capitalised
maybe remove "boys" from tags? unless you have a definite reason as to why it's there. im just curious

[Cup]

[Grape]
  1. 00:03:127 (6,1) - very large jump just for the beginning section, maybe reduce distance a little bit. i see ur point but its here for to force the player into an early dash in the harsh noise.
  2. 01:09:901 - empty spot right here, could map something there? i dont hear anything significant enough to map and it ends here to abruptly end the slider like the voice.
  3. 01:12:997 (5) - this calls to map something with vocals at this spot but it isn't, could maybe emphazise this more i redid the pattern here so it mightve gotten better
  4. 01:18:223 - another empty spot D: added a note at 01:18:417

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

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CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

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Topic Starter
DeletedUser_6709840
Applied, ready for mods
JBHyperion
Requested in my Interesting Queue

General
  1. Personal preference, but I prefer the way Grapes positioned his spinner at 00:55:578 (1) - since there are a few drum/piano sounds there after the last vocal on 00:54:804 - . At least in the Platter and Rain, 00:55:578 - would be a really nice place to put a dash or even a hyper and give added intensity to the kiai buildup

Cup
  1. 00:00:997 (1,2,1) - 00:05:643 (1,2) - I don't hear any sound on those tails, so maybe you'd be better off ending each 1/2 earlier to follow the vocal
  2. 00:39:320 (1,2,3,4) - 00:41:643 (1,2,3,4) - Quite a lot of continuous 1/2 beats here makes this section quite dense, consider replacing these with some 1/1 repeat sliders to follow the vocal
I really like how you didn't oversimplify things though. The 1/2 spacings are used frequently to fit the melody, but in a way that avoids awkward spacing and still provides leniency due to heavy slider use. Good work!
[/list]

Grapes' Salad
  1. 00:03:127 (6,1) - Considering this is an introduction to dashing, I would avoid having the first one of the map be a strong, antiflowing 1/2 dash. Since the vocal is weak, you could remove 00:03:127 (6) - and keep a 3/2 dash here which is much more lenient
  2. 00:06:804 (4,5) - Sharp curvature on these sliders makes it quite easy to droplet miss. A smoother, less curved approach would work better here
  3. 00:08:352 (1,2,3) - Quite high for a non-dash spacing, suggest moving (2) a little closer
  4. 00:10:288 (1,2,3,4,1,2,3) - Ambiguous spacings that confuse the player. Way too early and the music is too soft to start throwing in a bunch of 1/2 dashes, so make these more comfortable to walk please
  5. 00:28:675 (6,1) - Too soft for a 1/2 dash imo, walk would be more fitting
  6. 00:33:127 (3,1) - Could be larger to emphasize the increase in vocal intensity
  7. 00:42:417 (4,1) - This section is kinda light on dashes, one here for the vocal downbeat would be cool
  8. 00:49:385 (5,1) - ^
  9. 00:51:707 (6,1) - Could be larger to emphasize the increase in vocal intensity
  10. 00:57:901 (1,2,3) - Ambiguous spacing, looks walkable but easy to miss droplets. I'd make (2,3) - a clearer dash and (1,2) walkable based on intensity. Applies to 01:02:546 (1,2,3) - and later similar patterns also
  11. 01:06:804 (5,1) - Could be a little larger for more emphasis on the vocal and cymbal
  12. 01:12:610 (4,5,6,1) - Similar spacings, though the first three are much weaker and should be walkable, whereas (6,1) really deserves a dash
  13. 01:18:417 (5,1) - Another ambiguous spacing, try increasing this and reducing the previous spacing for better contrast
  14. 01:20:352 (4,5,1) - 01:22:675 (4,5,1) - ^
Needs some work on spacing emphasis as a lot of distances look very similar and a player won't know if they are meant to be dashes or walks, but the rhythm choices are solid.

Platter
  1. 00:02:159 (4,5,6) - Considering you're following the vocal for the rest of the intro section, it feels weird that you swapped to piano here on (5) and ignored the vocal sound at 00:02:739 - a good solution would be to use a repeat slider and 1/1 slider like you did at 00:06:804 (3,4) - so the vocal is still dominant and easiest to follow
  2. 00:20:739 (3,4) - Ambiguous spacing after 1/2 dash could lead to confusion. I'd increase this so the dash is more clear
  3. 00:23:062 (1,2) - Spacing being a bit too low here creates an uncomfortable flowbreak for me. Perhaps try moving 00:23:449 (2,3,4,5,6) - right a little and rotating to increase this distance
  4. 00:54:417 (1,2) - I'd increase this for better contrast with 00:54:030 (5,1) - and provide more of a buildup into the kiai
  5. 01:04:288 (4,1) - Regular dash feels better here for me since there's instrument only, provides a nice differentiation. Another alternative would be to create antiflow on that to highlight the sharper sound - ex. https://osu.ppy.sh/ss/8057864
Nothing else to really complain about, this is a nice diff and the 1/6 was used in an interesting way without feeling overdone.

Rain
  1. 00:10:675 (2,3) - Unfitting hyper when you compare the sound intensity to 00:11:256 (3,1) -, so a regular dash would fit better here as you used for 00:12:030 (2,3,1) -
  2. 00:21:901 (1,2,3) - Feel a bit too squashed to walk comfortably, try spacing these out just a little more. Applies to 00:24:223 (1,2,3) - also, something like 00:26:546 (1,2,3) - spacing is a bit nicer to play imo
  3. 00:59:062 (3,4) - For following the vocal phrase, a new object on 00:59:643 - sounds much better, so try a pair of 1/2 repeat sliders or repeat slider and 1/1 slider for the vocal hold (kinda) like you did at 01:08:352 (3,4,5) -
  4. 01:08:739 (4,5) - To be consistent with the above, this vocal here really deserves a stronger spacing
Same as in Platter, nothing really else worth mentioning, this diff flows great for the most part and is just missing a few emphasis balnces.
I'd he happy to recheck this once the Salad has gotten a few more mods. Hope this mod helps, and good luck! (:
Topic Starter
DeletedUser_6709840

JBHyperion wrote:

Requested in my Interesting Queue

General
  1. Personal preference, but I prefer the way Grapes positioned his spinner at 00:55:578 (1) - since there are a few drum/piano sounds there after the last vocal on 00:54:804 - . At least in the Platter and Rain, 00:55:578 - would be a really nice place to put a dash or even a hyper and give added intensity to the kiai buildup ( Agree, I'll apply change )

Cup
  1. 00:00:997 (1,2,1) - 00:05:643 (1,2) - I don't hear any sound on those tails, so maybe you'd be better off ending each 1/2 earlier to follow the vocal ( K )
  2. 00:39:320 (1,2,3,4) - 00:41:643 (1,2,3,4) - Quite a lot of continuous 1/2 beats here makes this section quite dense, consider replacing these with some 1/1 repeat sliders to follow the vocal
I really like how you didn't oversimplify things though. The 1/2 spacings are used frequently to fit the melody, but in a way that avoids awkward spacing and still provides leniency due to heavy slider use. Good work! ( Thanks, changed two triplets into sliders )
[/list]

Grapes' Salad
Needs some work on spacing emphasis as a lot of distances look very similar and a player won't know if they are meant to be dashes or walks, but the rhythm choices are solid. ( firetruck, waiting on a another mod and distances should be fixed)

Platter
  1. 00:02:159 (4,5,6) - Considering you're following the vocal for the rest of the intro section, it feels weird that you swapped to piano here on (5) and ignored the vocal sound at 00:02:739 - a good solution would be to use a repeat slider and 1/1 slider like you did at 00:06:804 (3,4) - so the vocal is still dominant and easiest to follow ( let's see if this works )
  2. 00:20:739 (3,4) - Ambiguous spacing after 1/2 dash could lead to confusion. I'd increase this so the dash is more clear ( Increased )
  3. 00:23:062 (1,2) - Spacing being a bit too low here creates an uncomfortable flowbreak for me. Perhaps try moving 00:23:449 (2,3,4,5,6) - right a little and rotating to increase this distance ( DOne )
  4. 00:54:417 (1,2) - I'd increase this for better contrast with 00:54:030 (5,1) - and provide more of a buildup into the kiai ( Idk but lets see if this works )
  5. 01:04:288 (4,1) - Regular dash feels better here for me since there's instrument only, provides a nice differentiation. Another alternative would be to create antiflow on that to highlight the sharper sound - ex. https://osu.ppy.sh/ss/8057864 ( OKay )
Nothing else to really complain about, this is a nice diff and the 1/6 was used in an interesting way without feeling overdone. thank you

Rain
  1. 00:10:675 (2,3) - Unfitting hyper when you compare the sound intensity to 00:11:256 (3,1) -, so a regular dash would fit better here as you used for 00:12:030 (2,3,1) - Hopefully new pattern works
  2. 00:21:901 (1,2,3) - Feel a bit too squashed to walk comfortably, try spacing these out just a little more. Applies to 00:24:223 (1,2,3) - also, something like 00:26:546 (1,2,3) - spacing is a bit nicer to play imo ( increased a bit )
  3. 00:59:062 (3,4) - For following the vocal phrase, a new object on 00:59:643 - sounds much better, so try a pair of 1/2 repeat sliders or repeat slider and 1/1 slider for the vocal hold (kinda) like you did at 01:08:352 (3,4,5) - ( Hopefully that plays better)
  4. 01:08:739 (4,5) - To be consistent with the above, this vocal here really deserves a stronger spacing ( DOne )
Same as in Platter, nothing really else worth mentioning, this diff flows great for the most part and is just missing a few emphasis balnces.
I'd he happy to recheck this once the Salad has gotten a few more mods. Hope this mod helps, and good luck! (:
All i have left is for Sc4 to mod and have Grapes apply anf you're clear for recheck
wonjae

JBHyperion wrote:

Grapes' Salad
  1. 00:03:127 (6,1) - Considering this is an introduction to dashing, I would avoid having the first one of the map be a strong, antiflowing 1/2 dash. Since the vocal is weak, you could remove 00:03:127 (6) - and keep a 3/2 dash here which is much more lenient ok
  2. 00:06:804 (4,5) - Sharp curvature on these sliders makes it quite easy to droplet miss. A smoother, less curved approach would work better here curved 5 more.
  3. 00:08:352 (1,2,3) - Quite high for a non-dash spacing, suggest moving (2) a little closer ok
  4. 00:10:288 (1,2,3,4,1,2,3) - Ambiguous spacings that confuse the player. Way too early and the music is too soft to start throwing in a bunch of 1/2 dashes, so make these more comfortable to walk please made the spacing more consistant but i gave up some emphasis on rhythm to do it
  5. 00:28:675 (6,1) - Too soft for a 1/2 dash imo, walk would be more fitting ok
  6. 00:33:127 (3,1) - Could be larger to emphasize the increase in vocal intensity ok
  7. 00:42:417 (4,1) - This section is kinda light on dashes, one here for the vocal downbeat would be cool
  8. 00:49:385 (5,1) - ^
  9. 00:51:707 (6,1) - Could be larger to emphasize the increase in vocal intensity
  10. 00:57:901 (1,2,3) - Ambiguous spacing, looks walkable but easy to miss droplets. I'd make (2,3) - a clearer dash and (1,2) walkable based on intensity. Applies to 01:02:546 (1,2,3) - and later similar patterns also
  11. 01:06:804 (5,1) - Could be a little larger for more emphasis on the vocal and cymbal
  12. 01:12:610 (4,5,6,1) - Similar spacings, though the first three are much weaker and should be walkable, whereas (6,1) really deserves a dash
  13. 01:18:417 (5,1) - Another ambiguous spacing, try increasing this and reducing the previous spacing for better contrast
  14. 01:20:352 (4,5,1) - 01:22:675 (4,5,1) - ^
Needs some work on spacing emphasis as a lot of distances look very similar and a player won't know if they are meant to be dashes or walks, but the rhythm choices are solid.messed with some spacing but idk.
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Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1 as.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 255,145,200
Combo3 : 181,106,106

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Topic Starter
DeletedUser_6709840
applied
Xinnoh
since jbh pointed out that salad needed a bit of fixing, i'll go over stuff

salad
Decrease spacing, these are kinda edgy for walking, but are easy with tap dash.
00:24:223 (1,2) - 00:28:868 (1,2) - 00:32:352 (2,3) - 00:48:030 (2,3) - 00:48:610 (4,5) - 00:49:965 (2,3) - 00:52:675 (2,3) - 01:20:352 (4) -
00:35:836 (1,2) - normally fine, but there's a slightly tricky pattern after, so reduce
00:39:320 (4,5) - tiny bit
01:06:030 (3,4) - unsure if dash or walk
01:13:385 (6,1) - ^

Increase spacing, it's not clear it's a dash or when walking, the catcher can go too far
00:18:417 (4,5) -

00:07:385 (5,6) - Unsure if it's meant to be dash or walk. If you move whole pattern of 00:07:965 (6,1,2,3,4) - right you could potentially add a dash at 00:09:901 (4,1) -
00:27:707 (5) - If you want, you could redo this stream with slider to stream + 1.3x slider velocity C shaped slider. Makes a perfect curve, here's what it looks like http://i.imgur.com/dzoc6OM.jpg (optional)

00:57:901 (1) - to fix weird slider droplets, use a high SV and make it shaped like half of a square

no kudosu
wonjae
I want to die.
Sc4v4ng3r
Sorry for late mod ;-;

[General]
  1. Is it just me or the hitnormals are too quiet to hear? I would increase the volume of the hitnormal file because I feel that it is getting overpowered by other sounds in the song.
Skipping salad for now cause I don't see a reply on sinnoh's mod

[Cup]
  1. 00:05:643 (1,2) - Like what JBH said in his mod, I can't hear any clear beat landing on the tails currently. Would end these sliders 1/2 beats earlier to follow the vocals.
  2. 00:59:062 (3) - To be honest the repeat of this slider doesn't follow anything in particular; there are no strong sounds that are noticeable that lands on this tick, so following it feels quite weird. I would rather use a 3/2 slider like 01:00:223 (1) - so that the vocal on 00:59:643 - can be emphasized instead. In fact it looks like you are focusing more on the vocals so this should work better for consistency. Same goes for 01:03:707 (3) - and 01:08:352 (3) - .
  3. Other than that though, nice and clean Cup.
[Platter]
  1. 00:52:675 (2,3,4) - Is this an intended double dash? (3) on its own doesn't really feel like a strong vocal compared to (4), as (4) is a downbeat with more 'stress' into it. So I would just place a dash on (4) and remove the dash on (3).
  2. Pretty much what I wanted to say was sniped by JBH so everything looks cool here.
[Rain]
  1. 00:11:449 (1,2) - Kinda puts me off that when 00:10:675 (2) - the piano landing on the repeat of this slider wasn't a hyper, but this(with the same pitch of piano) has a hyper. For fixing I suggest you to separate 00:10:675 (2) - this into circle+1/2 slider, then making a dash between them(remove dash at 00:11:256 (3) - because its piano pitch is basically the same as the other ones), then making a dash instead of hyper between 00:11:449 (1,2) - .
  2. 00:14:933 (1,2) - and 00:16:094 (1,2) - The vocal at 00:17:256 (1,2) - which have basically the same pitch and intensity had a dash on it, so not having it on both of them here doesn't really make sense and it goes off consistency. Would add dashes between the mentioned notes.
  3. 00:54:804 (2,1) - Pretty sure JBH mentioned this too but like what you did in Platter, it would be better if (2) was made to be a slider then extended to somewhere like 00:55:578 - , or if extra objects were added until 00:55:578 - , as there are still drums and piano present after its current position. It just feels off that this is the only difficulty that doesn't have a similar effect like the others.
  4. 01:03:707 (1,2,3) - I don't really see this double dash justified as comparing the sound's intensity of (2) and (3) aren't the same((3) is more stronger with a vocal and snare landing on it), so I rather would just make a dash towards (3) only, removing the dash to (2).
  5. 01:07:191 (1,2) - It looks like you've been adding dashes to similar vocals like this one at 00:57:901 (1,2) - and 01:02:546 (1,2) - so some consistency here would be welcome - add a dash.
  6. But nice rain nontheless, difficulty flows out really smoothly :)
Call me back, seriously a nice set lol
wonjae

Sinnoh wrote:

since jbh pointed out that salad needed a bit of fixing, i'll go over stuff

salad
Decrease spacing, these are kinda edgy for walking, but are easy with tap dash.
00:24:223 (1,2) - 00:28:868 (1,2) - 00:32:352 (2,3) - 00:48:030 (2,3) - 00:48:610 (4,5) - 00:49:965 (2,3) - 00:52:675 (2,3) - 01:20:352 (4) -
00:35:836 (1,2) - normally fine, but there's a slightly tricky pattern after, so reduce
00:39:320 (4,5) - tiny bit
01:06:030 (3,4) - unsure if dash or walk
01:13:385 (6,1) - ^

Increase spacing, it's not clear it's a dash or when walking, the catcher can go too far
00:18:417 (4,5) -

00:07:385 (5,6) - Unsure if it's meant to be dash or walk. If you move whole pattern of 00:07:965 (6,1,2,3,4) - right you could potentially add a dash at 00:09:901 (4,1) -
00:27:707 (5) - If you want, you could redo this stream with slider to stream + 1.3x slider velocity C shaped slider. Makes a perfect curve, here's what it looks like http://i.imgur.com/dzoc6OM.jpg (optional)

00:57:901 (1) - to fix weird slider droplets, use a high SV and make it shaped like half of a square

no kudosu
applied all but optional cuz im lazy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1 as.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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54804,-133.333333333333,3,2,1,25,0,0
57901,-100,3,2,1,60,0,1
76481,-100,3,2,1,45,0,0
84610,-100,3,2,1,55,0,0
84804,-100,3,2,1,5,0,0


[Colours]
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Combo2 : 255,145,200
Combo3 : 181,106,106

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Topic Starter
DeletedUser_6709840
General
Is it just me or the hitnormals are too quiet to hear? I would increase the volume of the hitnormal file because I feel that it is getting overpowered by other sounds in the song. ( I think it's you because they're loud to me, they just match the background really well )

Skipping salad for now cause I don't see a reply on sinnoh's mod ( Grapes is lazy )


Cup
00:05:643 (1,2)- Like what JBH said in his mod, I can't hear any clear beat landing on the tails currently. Would end these sliders 1/2 beats earlier to follow the vocals. ( Firetruck, I forgot those ones, fixed )
00:59:062 (3)- To be honest the repeat of this slider doesn't follow anything in particular; there are no strong sounds that are noticeable that lands on this tick, so following it feels quite weird. I would rather use a 3/2 slider like 01:00:223 (1)- so that the vocal on 00:59:643- can be emphasized instead. In fact it looks like you are focusing more on the vocals so this should work better for consistency. Same goes for 01:03:707 (3)- and 01:08:352 (3)- . ( Fine, makes no difference to me )
Other than that though, nice and clean Cup.


Platter
00:52:675 (2,3,4)- Is this an intended double dash? (3) on its own doesn't really feel like a strong vocal compared to (4), as (4) is a downbeat with more 'stress' into it. So I would just place a dash on (4) and remove the dash on (3). ( Done )
Pretty much what I wanted to say was sniped by JBH so everything looks cool here.


Rain
00:11:449 (1,2)- Kinda puts me off that when 00:10:675 (2)- the piano landing on the repeat of this slider wasn't a hyper, but this(with the same pitch of piano) has a hyper. For fixing I suggest you to separate 00:10:675 (2)- this into circle+1/2 slider, then making a dash between them(remove dash at 00:11:256 (3)- because its piano pitch is basically the same as the other ones), then making a dash instead of hyper between 00:11:449 (1,2)- ( Fixed my own way because I hate how much your suggestion nerfs my map )
00:14:933 (1,2)- and 00:16:094 (1,2)- The vocal at 00:17:256 (1,2)- which have basically the same pitch and intensity had a dash on it, so not having it on both of them here doesn't really make sense and it goes off consistency. Would add dashes between the mentioned notes. ( Hopefully this works better )
00:54:804 (2,1)- Pretty sure JBH mentioned this too but like what you did in Platter, it would be better if (2) was made to be a slider then extended to somewhere like 00:55:578- , or if extra objects were added until 00:55:578- , as there are still drums and piano present after its current position. It just feels off that this is the only difficulty that doesn't have a similar effect like the others. ( Forgot to apply to this diff whoops )
01:03:707 (1,2,3)- I don't really see this double dash justified as comparing the sound's intensity of (2) and (3) aren't the same((3) is more stronger with a vocal and snare landing on it), so I rather would just make a dash towards (3) only, removing the dash to (2). ( Gross, but whatever. I don't like it )
01:07:191 (1,2)- It looks like you've been adding dashes to similar vocals like this one at 00:57:901 (1,2)- and 01:02:546 (1,2)- so some consistency here would be welcome - add a dash. ( Maybe notes will work for dash )
But nice rain nontheless, difficulty flows out really smoothly ( I feel like my Rain got worse tbh )
Applied Grapes changes from Sinnoh Mod and Sc4 mod
Sc4v4ng3r
I'm back and I'm late again aaaaaaaaaaaaaaaaa

[Grapes' Salad]
  1. Difficulty became a lot more better than the first time I looked at it, this won't be too long bear with me
  2. 00:03:320 (1,2) - Distance here feels slightly too big considering the previous dash was the first in the difficulty, which players might not be fully prepared yet. Would try to reduce it a lil bit so that it plays a lot more linearly.
  3. 00:08:352 (1,2) - Vocal representation is off here imo as the word 'himitsu' has a separate 'feel' between the syllabus 'hi' and 'mi-tsu', so the tail landing on 'mi' doesn't really feel right tbh. I would rather go for circle+repeat slider or circle+slider+circle instead.
  4. 00:13:384 (3) - There's nothing landing on this tick, and even if the hi hat is, your main focus on this section of the song is the piano instead of the hi-hat, so I believe this note should be removed.
  5. 00:19:191 (6) - Would be nice if this was a 1/2 slider to emphasize the toms at 00:19:385 - .
  6. 00:52:675 (2,3) - This distance compared to the other walking distances feel a little bit more further apart than usual, which makes this significantly easier to dash to rather than struggling to read this note to decide whether its a walk or not. Would reduce it.
Call me back once this is applied.
wonjae

Sc4v4ng3r wrote:

I'm back and I'm late again aaaaaaaaaaaaaaaaa

[Grapes' Salad]
  1. Difficulty became a lot more better than the first time I looked at it, this won't be too long bear with me
  2. 00:03:320 (1,2) - Distance here feels slightly too big considering the previous dash was the first in the difficulty, which players might not be fully prepared yet. Would try to reduce it a lil bit so that it plays a lot more linearly. nerfd
  3. 00:08:352 (1,2) - Vocal representation is off here imo as the word 'himitsu' has a separate 'feel' between the syllabus 'hi' and 'mi-tsu', so the tail landing on 'mi' doesn't really feel right tbh. I would rather go for circle+repeat slider or circle+slider+circle instead.i did repeat + circle as it covers the whole word but ill change it if you dont like it this time also.
  4. 00:13:384 (3) - There's nothing landing on this tick, and even if the hi hat is, your main focus on this section of the song is the piano instead of the hi-hat, so I believe this note should be removed. fair point
  5. 00:19:191 (6) - Would be nice if this was a 1/2 slider to emphasize the toms at 00:19:385 - .ok
  6. 00:52:675 (2,3) - This distance compared to the other walking distances feel a little bit more further apart than usual, which makes this significantly easier to dash to rather than struggling to read this note to decide whether its a walk or not. Would reduce it.reduced a little.
Call me back once this is applied.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1 as.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
998,387.096774193548,3,2,1,40,1,0
54804,-133.333333333333,3,2,1,25,0,0
57901,-100,3,2,1,60,0,1
76481,-100,3,2,1,45,0,0
84610,-100,3,2,1,55,0,0
84804,-100,3,2,1,5,0,0


[Colours]
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Combo2 : 255,145,200
Combo3 : 181,106,106

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Topic Starter
DeletedUser_6709840
Applied everything
JBHyperion
Hello again! So soon? Oh yes, it's a recheck.

Salad:
  1. 00:09:901 (4,1) - Kinda confusing spacing, walkable with good timing. Perhaps make 00:09:127 (3) - less curved and move (4) to the right, for a clearer ~ 2.0x DS spacing
  2. 00:11:449 (1,2) - 1/2 jump is unexpectedly large here, (2) at x-200 or x-208 feels more comfortable
  3. 00:22:675 (2,3) - Could be made a little bigger for clearer jump
  4. 00:28:868 (1,2) - Missing jump here? Would be consistent with 00:31:191 (1,2) -
  5. 00:35:062 (3,1) - Ambiguous spacing, try making (3) less horizontal to reach a clearer 2.0x DS spacing
  6. 00:42:417 (4,1) - 00:43:965 (4,1) - 00:47:062 (5,1) - etc. ^ Same as above
  7. 01:08:933 (4,5) - Is this an intended 1/2 jump? If so, please increase the distance, it's very possible to walk and could confuse players
  8. 01:24:922 - ^ As above
Make sure your intended dashes are all recognisable as such. As I mentioned, 2.0x DS is a reasonable compromise

Platter:
  1. 01:01:385 (4,1) - Feels a bit small considering the vocal intensity, I tend to overdash this a lot. Try something like a reverse L-shaped slider instead so that you can add more spacing here
Should be all, yo.
Topic Starter
DeletedUser_6709840

JBHyperion wrote:

Hello again! So soon? Oh yes, it's a recheck.

Platter:
  1. 01:01:385 (4,1) - Feels a bit small considering the vocal intensity, I tend to overdash this a lot. Try something like a reverse L-shaped slider instead so that you can add more spacing here Increased distance and lengthened cuvrve
Should be all, yo.
wonjae

JBHyperion wrote:

Hello again! So soon? Oh yes, it's a recheck.

Salad:
  1. 00:09:901 (4,1) - Kinda confusing spacing, walkable with good timing. Perhaps make 00:09:127 (3) - less curved and move (4) to the right, for a clearer ~ 2.0x DS spacing
  2. 00:11:449 (1,2) - 1/2 jump is unexpectedly large here, (2) at x-200 or x-208 feels more comfortable
  3. 00:22:675 (2,3) - Could be made a little bigger for clearer jump
  4. 00:28:868 (1,2) - Missing jump here? Would be consistent with 00:31:191 (1,2) - actually, i intended this not be be a jump as the next time the pattern shows up theres more emphasis on the last note then here. if it really bugs other people/bns then ill make it a dah but for now i want to keep it like this.
  5. 00:35:062 (3,1) - Ambiguous spacing, try making (3) less horizontal to reach a clearer 2.0x DS spacing
  6. 00:42:417 (4,1) - 00:43:965 (4,1) - 00:47:062 (5,1) - etc. ^ Same as above
  7. 01:08:933 (4,5) - Is this an intended 1/2 jump? If so, please increase the distance, it's very possible to walk and could confuse players
  8. 01:24:922 - ^ As above
Make sure your intended dashes are all recognisable as such. As I mentioned, 2.0x DS is a reasonable compromise
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Applied all but marked
Topic Starter
DeletedUser_6709840
Applied
JBHyperion
Alright, Salad's looking much nicer now so let's get things rolling

Bubbled~
wonjae
OwO
Topic Starter
DeletedUser_6709840
When will Sc4 return from the war?
Sc4v4ng3r
I'm always late kms

[General]
  1. Looks cool
[Grapes' Salad]
  1. 00:10:288 (1,2,3,4,1) - The visual representation of these notes makes it feel like there needs to be a small pause after (1) > (2) because of how (2,3,4) looks vertically in comparison to the overall pattern. Would've made them all have the constant distance instead so that the movement is shown to be more lenient.
  2. 00:18:417 (4) - I believe NC goes here?
  3. 00:26:546 (4,1) - Would swap the NC between these notes to follow 00:35:836 (1,2) - (or do the other way around).
[Platter]
  1. 00:59:449 (4) - Clap on the repeat to emphasize on the snares of the song.
  2. 01:09:901 (2,3) - I don't think a dash is required here because all other snares(to give an example, 01:00:804 (2) - ) had no dashes, or was just ignored(for an example, 01:05:256 (2) - ).
[Rain]
  1. 01:12:610 (4) - Remove clap here as there are no snares landing on this tick and since you didn't do it for your other difficulties.
Set should be ready after these fixes, call me back.
wonjae
@sc4

made the spacing on the first point more consistant and fixed nc issues

oboi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1 as.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
998,387.096774193548,3,2,1,40,1,0
54804,-133.333333333333,3,2,1,25,0,0
57901,-100,3,2,1,60,0,1
76481,-100,3,2,1,45,0,0
84610,-100,3,2,1,55,0,0
84804,-100,3,2,1,5,0,0


[Colours]
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Combo2 : 255,145,200
Combo3 : 181,106,106

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Topic Starter
DeletedUser_6709840
Updated
Topic Starter
DeletedUser_6709840

Sc4v4ng3r wrote:

I'm always late kms You returned!

[General]
  1. Looks cool
[Grapes' Salad]
  1. 00:10:288 (1,2,3,4,1) - The visual representation of these notes makes it feel like there needs to be a small pause after (1) > (2) because of how (2,3,4) looks vertically in comparison to the overall pattern. Would've made them all have the constant distance instead so that the movement is shown to be more lenient.
  2. 00:18:417 (4) - I believe NC goes here?
  3. 00:26:546 (4,1) - Would swap the NC between these notes to follow 00:35:836 (1,2) - (or do the other way around).
[Platter]
  1. 00:59:449 (4) - Clap on the repeat to emphasize on the snares of the song. Done
  2. 01:09:901 (2,3) - I don't think a dash is required here because all other snares(to give an example, 01:00:804 (2) - ) had no dashes, or was just ignored(for an example, 01:05:256 (2) - ). removed Dash
[Rain]
  1. 01:12:610 (4) - Remove clap here as there are no snares landing on this tick and since you didn't do it for your other difficulties. Done
Set should be ready after these fixes, call me back.
Updated with response
Sc4v4ng3r
@Grapes - None of those NC issues are fixed for me in the latest update .-. Check over them again.
wonjae
uhh i did, maybe i put the code in wrong.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:syncretism animesize ver.
TitleUnicode:syncretism animesize ver.
Artist:Annabel
ArtistUnicode:Annabel
Creator:RoseusJaeger
Version:Grapes' Salad
Source:Hybrid Child
Tags:yaoi bl boys love ending theme ED studio deen ova Paranoid Grapes
BeatmapID:1092277
BeatmapSetID:514144

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.6
ApproachRate:6.6
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1 as.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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152,264,82288,2,0,L|128:184,1,76,2|2,0:0|0:0,0:0:0:0:
232,184,82675,1,8,0:0:0:0:
16,192,83062,1,10,0:0:0:0:
312,192,83449,6,0,P|368:152|344:80,1,152,2|10,0:0|0:0,0:0:0:0:
240,80,84030,2,0,L|192:112|168:128,2,76,2|2|0,0:0|0:0|0:0,0:0:0:0:
416,72,84610,1,0,0:0:0:0:
256,192,84997,12,0,88094,0:0:0:0:

if it dosent work then i can roseus can just apply them for me
Topic Starter
DeletedUser_6709840
it should be applied now, if not i'll apply myself
Sc4v4ng3r
Alrighty everything looks cool here so let's give it a go.

Qualified~
wonjae
Hell yea.

Lets stall out 7 days now
Xinnoh
hi can you dq for the following reasons:
it gya
wonjae

Sinnoh wrote:

hi can you dq for the following reasons:
it gya
Applied, roseus update the map
Topic Starter
DeletedUser_6709840

Paranoid Grapes wrote:

Sinnoh wrote:

hi can you dq for the following reasons:
it gya
Applied, roseus update the map
No change, my style is gay
Trynna
map is pretty good in every aspects over all diffs, great job! but i'd like to drop some feedback here about grapes' diff. Not talking as a pro catch modder, since i'm more like std nowadays

grapes
  1. Actually, it looked like on the first section you were following the vocal, but in a simplified way, which can be clearly recognized by patterns as 00:02:159 (4,5) - or 00:04:481 (3,4) -. Though, at the end of the section you put a reverse that sounds out of place (for the idea used on the section initially, of course). 00:08:352 (1) - this slider follow the vocal accurately, when the others didn't, and it's pretty weird to receive this kind of feedback randomly.
  2. secondly, i'd like to understand why this jump on 00:11:449 (1,2) - is so rough when on the whole section it is pretty simple overall. It looks pretty different when you compare to 00:10:288 (1,2) -, i mean, not that changing spacing is bad, but that much is kinda unexpected for this level and frustrating :(
  3. 00:49:772 (1,2) - these are really unaccurate when it comes to the vocal, it doesn't have some sound on the red tick for sure, and it's pretty eeh to hear when playing. Other diffs used sliders/something else to fit the instrumental instead, but since your diff uses a bit of simplification, i'd recommend a slider till 00:50:159 - and it should be fine. Otherwise, you'd need to put it on a better timing, but isn't really necessary imo.
  4. About the NCs on the kiai, I understand that you've tried to keep emphasis on the vocal, so your choice was to put something close to the downbeats but not exactly on them. But I still think you should do something about it 01:11:836 (3) -. You usually used 2 downbeats per NC section on kiais, though this one uses 3 01:07:191 -. 01:08:933 (4,5) - this section has a vocal pause, such things that you used as basis to your NCing, but still nothing was done here. The places you put the finish should receive more emphasis, so something should be done close to this one 01:11:836 (3) - aswell, but since you used 3 downbeats on the last, here you needed to use 3 again, and having it done wronly is akward imo.
  5. 01:18:417 (5,1) - I don't really think this jump should be a thing. Like, it's even larger than the kiai ones. After the kiai you usually don't expect such a jump like this, and the note itself doesn't have such a sound to receive that emphasis. Though I understand the large spacing was to show people that these two section are splitted and have no relation to each other, but I am still not happy with this. 01:23:062 (5,1) - doesn't look so massive though, and it's pretty the same thing as the kiai anyways.
good luck on ranking! beautiful song tho
wonjae
o shit bois
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