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Utsu-P - TRAUMATIC [Osu|CatchTheBeat|OsuMania|Taiko]

posted
Total Posts
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Topic Starter
Net0
This beatmap was submitted using in-game submission on terça-feira, 30 de maio de 2017 at 12:50:24

Artist: Utsu-P
Title: TRAUMATIC
Tags: Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG RyanSlipk Hatsune Miku Marianna
BPM: 240
Filesize: 17318kb
Play Time: 00:33
Difficulties Available:
  1. A r M i N'S EXTRA (6,22 stars, 184 notes)
  2. ADVANCED (2,6 stars, 65 notes)
  3. ATARAXIA'S EX-SPEED EXTRA (5,41 stars, 101 notes)
  4. CDRAZ'S HI-SPEED EXTRA (6,28 stars, 144 notes)
  5. CDRAZ'S SLOW MOTION EXTRA (5,84 stars, 124 notes)
  6. CHARA'S DYSFUNCTiONAL OVERDOSE (5,51 stars, 134 notes)
  7. COMMANDOBLACK'S SC - 4Key (4,95 stars, 536 notes)
  8. EVANENT'S OVERDOSE (5,75 stars, 172 notes)
  9. EVANENT'S RAIN (4,04 stars, 155 notes)
  10. EXPERT (5,24 stars, 149 notes)
  11. GH'S INNER ONI (5,26 stars, 243 notes)
  12. HELLO'S EPiLEPTiCAL DELUGE (8,46 stars, 204 notes)
  13. KALINDRAZ'S INSANE (4,37 stars, 118 notes)
  14. KANTAN (1,49 stars, 54 notes)
  15. LLUK'S ONI (5,02 stars, 207 notes)
  16. MARIANNA'S HARD (3,19 stars, 86 notes)
  17. NISHIZUMI'S URA ONI (5,54 stars, 257 notes)
  18. NORMAL (1,89 stars, 46 notes)
  19. PROPHECY'S FUTSUU (2,14 stars, 67 notes)
  20. PUXTU'S HD - 4Key (3,06 stars, 327 notes)
  21. PUXTU'S MX - 4Key (3,84 stars, 426 notes)
  22. S A N A E's MUZUKASHII (3,49 stars, 147 notes)
  23. SETO'S EXTRA (5,51 stars, 147 notes)
  24. SKULL KID'S TRAUMATIC ONI (5,97 stars, 270 notes)
  25. TARRASKY'S TRAUMATIC TESTIMONY (6,71 stars, 167 notes)
  26. TRYNNA'S LIGHT INSANE (3,4 stars, 105 notes)
Download: Utsu-P - TRAUMATIC
Information: Scores/Beatmap Listing
---------------

Explicit Lyrics

Difficulty Spread:


  • STD
  1. NORMAL (Net0)
  2. ADVANCED (Net0)
  3. MARIANNA'S HARD (Marianna)
  4. TRYNNA'S LIGHT INSANE (Trynna)
  5. KALINDRAZ'S INSANE (Kalindraz)
  6. EXPERT (Net0)
  7. ATARAXIA'S EX-SPEED EXTRA (Ataraxia)
  8. SETO'S EXTRA (Seto Kousuke)
  9. CDRAZ'S SLOW MOTION EXTRA (Kalindraz & Net0)
  10. A r M i N'S EXTRA (A r M i N)
  11. CDRAZ'S HI-SPEED EXTRA (Kalindraz & Net0)
  12. TARRASKY'S TRAUMATIC TESTIMONY (Tarrasky)
    TAIKO
  13. KANTAN (Net0)
  14. PROPHECY'S FUTSUU (Prophecy)
  15. S A N A E'S MUZUKASHII (Fallen Demon)
  16. LLUK'S ONI (Skull Kid)
  17. GH'S INNER ONI (ghm12)
  18. NISHIZUMI'S URA ONI (Nishizumi)
    CTB
  19. EVANENT'S RAIN (breathless)
  20. CHARA'S DYSFUNCTiONAL OVERDOSE (Chara)
  21. EVANENT'S OVERDOSE (breathless)
  22. HELLO'S EPiLEPTiCAL DELUGE (Hi_Hello)
    MANIA
  23. PUXTU'S HD (puxtu)
  24. PUXTU'S MX (puxtu)
  25. COMMANDOBLACK'S SC (CommandoBlack)

    Storyboard by Shichi with some help from me.
Star
Thanks a lot: Kalindraz, poots_mcgoots, Hiro, ImCayne,Trynna, _Meep_, joker- ,pippi zoiu \o/
Mods
Special Thanks to Ataraxia,Kalindraz, Trynna, Tarrasky and Seto. They all applied mods to my difficulites and helped me improve it a lot in terms of what is needed to rank.

Total mods: 51
Now the list of mods:
Rizen
KuroNeko1509
Igor Sprite
pimpG
Ayyri
Weriko
DaniilLillifag
MkGuh
001thefish
ImCayne
Irreversible
Gloria Guard
Wishkey
MadHypnofrog
LGV894
Deramok
Kathex
poots_mcgoots
mjozog3
Bulldog
KJF
Yamicchi
Louis Cyphre
nubery
snowball112
_Meep_
deadpon3
Yales
Venix
Jusenkyo
Logic Agent: better late then never
DavidEd
Nevo
misakiakill
N00dle
619
Kibbleru
Garden
Azure
Kaifin
Narcissu
xtrem3x
-Nanaka-
sxy62146214
Stefan
BoberOfDarkness
Osu Tatakae Ouendan
aEoNNzR-
Lilyanna
Enchant
Yuii-

Updates
29/08 First diff
30/08 0%hitsounds
31/08 Hiro \o/; looking for GDs
01/09 Big thanks for mods and GDs, updated Seto and Trynna diffs
02/09 Update Easy ; Applied first mod
03/09 Stuff
04/09 Remaps, applied a few mods; new GD's
06/09 Applied mods, new GD's uploaded, hitsounds finally \o/
07/09 CTB Update, new gd, mods applied
09/09 waiting all m4m before updating
10/09 New diff for spread fix: Advanced, New GD's Holy Mother
11/09 Mods applied
13/09 New GD, Rain. Updated Evanent's Overdose.
15/09 Applied taiko mod
17/09 Mania time fix (puxtu)
19/09 Applied a few mods
29/09 Re-worked BG, starting point and final std modding applied. Waiting few GD's finish fixes to move this to pending
04/10 Spectator just you man, I believe you can do it \o/
11/10 Finally moving this to pending
31/10 Some mods applied in ctb, new bg size just pending BN modding
02/11 Fixed diff names that we're not capitalized, applied mods in taiko and some selfmod
10/11 Applied ctb mods. Things are slow... I need to find a BN :/
14/11 Another update, fixed tags
13/12 New diff Marinna's hard. Where's the BNs? :'(
06/01/17 Ghm updated diff
09/01/17 Fixed some aesthetic and combo stuff in Advanced
23/01/17 Self-mod, also checking 1/3 part mentioned by Sonnyc on Cryptic set
09/02/17 Map is in the queue for Loved Category
23/02/17 Added SB that's a wip and A r M i N extra diff along with commando's sg. So far it's not loved for some reason unknow, so I'll keep editing a little more and adding diffs.
25/02/17 New collab diffs incoming; Slow Motion and High Speed Extra
28/02/17 SB final adjusts
16/04/17 Tarrasky slider offscreen apply (he said since it's for loved, it's not a problem anymore.)
26/05/17 Another wave and not loved............
30/05/17 Trumatic ONI added
Download Link with all GD's for even more fun: https://puu.sh/rFgnN.osz
Ashton
Hi this isn't the best GD ever, but then again i'm not used to mapping 200 bpm


hopefully you like it though


Whirl's Easy
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 17612
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6004,7987,9987,11987,13987,15987,16612,16987,17612,17987,18612,18987,19737,19987,21987,23987,25987,27987
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:Whirl's Easy
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.599999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4021,495.859999999999,4,2,0,100,1,0
7987,250,4,2,0,100,1,0
8112,-80,4,2,0,100,0,0
15987,250,4,2,0,100,1,0
18987,250,3,2,0,100,1,0
19987,250,4,2,0,100,1,0
31987,250,6,2,0,100,1,0
31987,-80,6,2,0,100,0,1
33487,-100,6,2,0,100,0,0


[Colours]
Combo1 : 44,88,35
Combo2 : 115,145,95
Combo3 : 23,71,117
Combo4 : 231,103,116
Combo5 : 222,216,194

[HitObjects]
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96,184,7987,6,0,P|128:104|224:80,1,180
248,104,8987,2,0,P|320:160|224:168,1,225
208,224,9987,2,0,P|216:328|360:344,1,225
344,328,10987,6,0,P|440:328|384:248,1,225
384,208,11987,1,0,0:0:0:0:
376,168,12237,1,0,0:0:0:0:
368,120,12487,1,0,0:0:0:0:
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320,56,12987,6,0,L|192:64,3,74.9999999999999
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144,184,14987,2,0,B|64:184|64:184|192:296,1,225
208,272,15987,5,0,0:0:0:0:
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360,96,17612,2,0,P|296:64|272:56,1,89.9999999999999
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152,152,33487,2,0,B|168:96|240:112|240:112|312:64,1,180
ZUTOMAYO FANBOY
Some stuff irc
23:33 Kalindraz: hi there
23:33 Net0: já consegui 2 GDs
23:33 Kalindraz: xo ver tem att aqui
23:33 Kalindraz: buffed*
23:33 Net0: vou levar até o fim
23:33 Kalindraz: 5,53
23:34 Net0: mesmo que eu tenha que mudar bastante coisa
23:34 Kalindraz: quando tiver as gds prontas eu faço um mod okay xd
23:35 Net0: na hora
23:36 Kalindraz: uma coisa a dizer nos dias atuais isso é praticamente impossivel de dar rank 00:31:987 (1,2,3,4,5,6,7) - , apenas expondo minha visao
23:36 Kalindraz: digo precisamente isso 00:32:487 (3,4,5,6) -
23:37 Kalindraz: creio que é bem gimmick e irregular
23:39 Net0: e se redesenhar a pattern
23:39 Net0: ?
23:40 Net0: em vez de colocar tudo em um ponto
23:40 Net0: fazer vários sliders rápidos
23:40 Net0: mas com uma pattern tbm
23:40 Kalindraz: claro, pensaria num estrela judaica/satanica entenda como quiser, é apenas uma visao xd
23:42 Net0: xD
23:42 Net0: blz
00:18 Kalindraz: enfim
00:18 Kalindraz: vamos ver
00:19 Net0: 00:00:302 (1,1,2,3,4,5,6,7) -
00:19 Net0: Posso antes de qualquer coisa
00:19 Net0: falar como esse mapa foi planejado?
00:19 Net0: pra vc entender melhor as ideias
00:20 Net0: e corrigir todas as falhas de execução?
00:20 Kalindraz: 00:05:012 (3,5,7) - a distancia está relevantemente alta, percebe que é a intro da musica creio que tinha que deixa-las bem proximas porem sem toca-las
00:20 Kalindraz: e sim pode sim
00:20 Net0: e obviamente dar o mod
00:20 Kalindraz: diga ae
00:20 Kalindraz: tem que apresentar argumento
00:20 Net0: a estrutura
00:21 Net0: é basicamente essa
00:21 Net0: 1-bridge 2-chorus 3-kiai 4-inicio lento
00:21 Net0: o mapa ficou assim
00:21 Net0: 4/2/1/2/1/3
00:22 Net0: os naps dos chorus são quase identicos
00:22 Net0: snaps*
00:22 Net0: ou seja, repeti muitas patterns
00:22 Net0: esse bege/verde
00:22 Net0: 00:07:987 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
00:22 Net0: se repete
00:22 Net0: 00:19:987 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) -
00:22 Kalindraz: eu to vendo aqui
00:22 Net0: se vc observar
00:22 Kalindraz: sabe o que é interessante
00:23 Net0: o flow deles funciona de uma determinada forma
00:23 Net0: semelhante
00:23 Net0: 00:07:987 (1,2,3,4,5,6,7) -
00:23 Net0: esse com
00:23 Net0: 00:09:987 (1,2,3,4,5,6,7) -
00:23 Net0: 00:19:987 (1,2,3,4,5,6,7) -
00:23 Kalindraz: essa parte do chorus fica perfeitamente distanciada se vc deixar o stack em "0"
00:23 Kalindraz: ele fica perfeito mostrando a distancia exata
00:24 Net0: deixar o stack em 0?
00:24 Net0: o stack leniency?
00:24 Kalindraz: yeah
00:24 Net0: eu vi isso msm
00:24 Net0: é muito bom aquilo
00:24 Net0: continuando
00:25 Kalindraz: diga ae
00:25 Net0: vc viu que o padrão bege/verde depois de repetir duas vezes
00:25 Net0: vai pra outra combo color
00:25 Net0: ?
00:25 Net0: 00:11:987 (1) -
00:25 Net0: 00:11:987 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) -
00:25 Kalindraz: vi sim
00:25 Net0: o azul/vermelho
00:25 Net0: tem outro flow
00:25 Net0: o mesmo acontece com o outro azul vermelho
00:25 Net0: do chorus seguinte
00:25 Net0: 00:23:987 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) -
00:27 Net0: e o motivo é simples até
00:27 Net0: o flow da segunda parte do chorus
00:27 Net0: eu tomei a decisão de fazer mais dificil
00:27 Net0: que a anterior
00:27 Net0: por que a musica muda um pouco
00:27 Net0: fica mais intensa
00:27 Net0: e ao invés de aumentar o espaçamento
00:27 Net0: como forma de dificultar
00:27 Net0: eu fiz o flow ficar mais linear
00:27 Net0: quase circular
00:27 Net0: ao invés de usar uma pattern angular hexagonal
00:28 Net0: ai eu penso em tudo isso e vem me dizer que eu não sei oq eu to fazendo? Eu com certeza errei na execução
00:28 Net0: isso é normal
00:28 Net0: é pra isso que existe mod
00:28 Net0: mas não é aleatório
00:28 Kalindraz: tem muitas patterns diferente representado pelo vermelho azul
00:28 Kalindraz: pera ai
00:28 Kalindraz: deixa eu ver uma coisinha
00:29 Kalindraz: o spacing de certas notas nao esta representada pelo vermelho/azul 00:20:737 (5,6,7) - ?
00:29 Kalindraz: é que vi que algumas vezes vc mantia um padrao anteriomente
00:30 Net0: pois é
00:30 Net0: isso é erro de execução
00:30 Net0: eu vi isso aqui
00:30 Net0: 00:20:987 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) -
00:30 Net0: tipo eu acabei usando aqui
00:30 Net0: o mesmo flow do anterior
00:30 Net0: eu até lembro o motivo
00:31 Net0: mas sinceramente não funciona bem
00:32 Kalindraz: ok, mais alguma coisa a adicionar meu caro? posso começar a verificar meus pontos criticos a respeito?
00:33 Net0: é bem isso
00:33 Net0: bora lá
00:33 Net0: hora de mudar tudo
00:33 Kalindraz: okay
00:36 Kalindraz: 00:09:487 (4,1,4,1) - isso tem um posicionamento digamos, randomico, poderia deixa-los simetricos ou rotaciona-los a cada 20-30°
00:36 Net0: vou fazer
00:37 Net0: 00:10:487 (4) -
00:37 Net0: rotacionado em -20°
00:37 Net0: rotacionado em -35°
00:37 Net0: 00:10:987 (1) -
00:38 Net0: 00:09:487 (4) -
00:38 Net0: 30°
00:38 Net0: https://osu.ppy.sh/ss/5987877
00:38 Net0: ficou assim?
00:38 Kalindraz: 00:10:362 (3,7,2,4) - bem, isso tem uma forma bem irregular digo, quando vc vai colocar notas para fazer formas, indiretamente vc tem que pensar em outras formas para dar flow a nota(logo irei fazer um desenho pra vc ver okay deixa esse item pra proximo)
00:38 Net0: tá melhor?
00:39 Kalindraz: xô ver
00:39 Kalindraz: legal, boa
00:40 Net0: essa seleção
00:40 Net0: vc quer melhor o aspecto visual?
00:40 Net0: http://puu.sh/qVPOs.jpg
00:40 Net0: ao invés de um aspecto meio irregular
00:40 Net0: uma coisa mais simetrica
00:40 Net0: ?
00:40 Kalindraz: n exatamente jaja digo
00:41 Net0: ok
00:41 Kalindraz: continuando
00:41 Kalindraz: 00:11:737 (5,6,7) - tinha que ser stackado isso ;_; por que representa o combo verde/branco
00:42 Net0: onde eu stacko?
00:42 Net0: todos no 5, 6 ou 7?
00:42 Kalindraz: todos
00:42 Net0: tipo não é pra fazer um triple?
00:42 Net0: eu quero saber onde vou colocar todas elas
00:42 Net0: xD
00:43 Kalindraz: 00:08:737 (5,6,7) -
00:43 Kalindraz: xD
00:43 Net0: tudo dando overlap no 7
00:43 Net0: ?
00:43 Net0: overlap onde foi o triple anterior
00:43 Kalindraz: vc decide boy
00:43 Net0: boa ideia
00:43 Net0: pode ser?
00:43 Kalindraz: sure
00:44 Net0: feito
00:44 Net0: pode mandar brasa
00:45 Kalindraz: 00:11:987 (1) - aqui tem uma enfase bem alta de vocal(digo a divisao silabica) acho melhor vc dar ctrl+g nessa pattern para ver se aplica melhor 00:11:987 (1,2) -
00:46 Kalindraz: ah e acresentando esse ponto, poderia distanciar um pouco, já que está representando um grito xd
00:46 Net0: vc acha que o flow tá ruim
00:46 Net0: nessa parte?
00:46 Kalindraz: n ta n
00:46 Net0: originalmente estava distanciado
00:46 Net0: mas uma pessoa me sugeriu que estava ruim pra dar snap
00:46 Net0: 00:12:237 (2) -
00:47 Net0: tava entre os dois sliders
00:47 Net0: em um flow meio circular
00:47 Kalindraz: mas acho que n faz mto sentido ser uma parte "eletrica" e ter um distanciamento tão proximo
00:47 Net0: onde vc acha que eu posso colocar ele?
00:47 Net0: 00:12:237 (2) -
00:47 Kalindraz: eu vo fazer aqui rapidinho uma pattern pra vc ver o que quero fazer
00:47 Kalindraz: 1 min
00:47 Net0: como eu link as cordenadas?
00:49 Kalindraz: coordenadas n tem como ;_;
00:50 Net0: 352|264
00:50 Net0: como fica?
00:53 Kalindraz: [http://puu.sh/qVQgJ.jpg sugestão 1] [http://puu.sh/qVQtw.jpg sugestão 2]
00:54 Net0: isso é aonde?
00:55 Kalindraz: 00:11:987 (1,2,3,4) -
00:56 Net0: sugestão 2
00:56 Net0: parece moderna
00:56 Net0: mas eu gostei tanto da 1
00:56 Net0: :'(
00:56 Kalindraz: 00:20:237 (2,4) - esse encostamento </3
00:56 Kalindraz: é sugestão xd
00:57 Kalindraz: 00:23:487 (4,5,6,1,2,4) - aah isso está meio complicado amigo, parece uma suruba(desculpa o linguajar kk)
00:58 Kalindraz: 00:27:987 - preocupado com essa sessão vamos la tipo
00:59 Net0: calma ai
00:59 Net0: deixa eu fazer aquele pattern primeiro
00:59 Net0: esse slider
00:59 Net0: 00:11:987 (1) -
00:59 Net0: ele é qual naquela sugestão 2?
01:00 Kalindraz: o azul creio eu xd e só olhar na régua?
01:00 Net0: o de cima?
01:00 Kalindraz: sim
01:00 Net0: vc troucou a ordem
01:01 Net0: pq o objeto em cima da book mark
01:01 Net0: é um circulo
01:01 Kalindraz: ah sim
01:01 Net0: é aquilo que tá me confundindi
01:01 Net0: confundindo*
01:01 Kalindraz: eu fiz isso por causa do vocal lembra do que disse a respeito da silaba la
01:01 Kalindraz: que foca mais primeiro o circulo e depois o slider depois de ter dado ctrl+g
01:02 Net0: eu refiz
01:02 Net0: de acordo com a sugestão
01:02 Net0: 2
01:02 Kalindraz: okay
01:03 Kalindraz: deixa eu dizer a penultima e a ultima ilustrando
01:03 Kalindraz: 00:27:987 - sobre aqui
01:03 Net0: só que o flow aqui
01:03 Net0: 00:12:487 (4,5,6,7) -
01:03 Net0: ficou estranho
01:04 Kalindraz: ah eu tinha rotacionado uns -20
01:04 Kalindraz: esse triplet que vc citou
01:04 Net0: stack?
01:05 Kalindraz: nop
01:05 Kalindraz: 00:28:237 (2,3,4,5,2,3,4,5,2,3,4,5,2,3,4,5) - a respeito dessas notas
01:06 Net0: flow linear
01:06 Net0: bem old msm
01:06 Net0: refazer?
01:08 Kalindraz: creio que esse distanciamento é muito irrevelante, está parecendo oral cigaretts mas nesse bpm fica bem esquisito jogar, recomendaria distanciar drasticamente, mas ai fica a seu critério
01:08 Net0: aumentar o DS então nessa parte
01:08 Net0: pro triple ficar mais claro
01:08 Net0: ?
01:10 Kalindraz: acho que o triplet nao é o foco, mas pode deixa-lo como está se quiser
01:10 Net0: Eu digo aumentar o DS desse pattern que vc deu stamp
01:10 Net0: teria esse feito tbm
01:11 Net0: 00:31:237 (2,3,4,5,6,7,8,9) -
01:11 Net0: a distancia aqui maior
01:11 Net0: acho que fica esteticamente melhor npe
01:11 Net0: né
01:11 Net0: do que se comparar com as anteriores?
01:11 Kalindraz: ah sim
01:11 Kalindraz: mas n muito
01:13 Net0: 00:23:487 (4,5,6,1,2,4) -
01:13 Net0: oq vc sugere?
01:13 Net0: espaçar?
01:16 Kalindraz: 00:23:737 (5,6) - se vc mudar o local dessas vc ja tem planejamentos automatico para as outras creio eu
01:17 Net0: 00:23:737 (5) -
01:18 Net0: agora está em 368|136
01:18 Net0: 00:23:862 (6) -
01:18 Net0: overlap com
01:18 Net0: 00:23:987 (1) -
01:20 Kalindraz: dê update pra eu ver depois amigo xd
01:20 Kalindraz: vo fazer um insane pra vc ter base aqui
01:20 Net0: atualizado
01:21 Net0: foi pra 5,63
01:36 Net0: qualquer coisa pode me falar pra mudar
01:36 Kalindraz: faltou a estrela judaica
01:36 Kalindraz: auhuaha
01:37 Net0: do final
01:37 Net0: só se for agora
01:43 Net0: https://osu.ppy.sh/ss/5988059
01:43 Net0: pode ficar tranquilo
01:43 Net0: que elas estão com snap certo
01:43 Net0: esse 1/16 era pra te mostra como ficou
01:44 Kalindraz: hauiehiuh
01:44 Kalindraz: 1/16?
01:45 Net0: pra deixar colado um slider no outro na timeline
01:45 Net0: e tirar a print com tudo aparecendo ao mesmo tempo
01:45 Net0: :D
01:45 Kalindraz: e como eu disse pra ficar mais facil pra mim eu dou set deixando ar 3
01:46 Net0: não entendi
01:46 Net0: ah tá
01:46 Net0: btfpe
01:46 Net0: btfé
01:46 Net0: é uma boa ideia
01:46 Net0: dei update
02:00 Kalindraz: acabei
Trynna
irc shit
2016-08-31 00:14 Trynna: rápido pra caralho UGAHEUIGEHAUILGHAIUGA
2016-08-31 00:14 Net0: MUITO
2016-08-31 00:15 Trynna: mas ta divertido de jogar
2016-08-31 00:15 Net0: velho seria muito impossível
2016-08-31 00:15 Net0: ficar inventando coisa nessa velocidade
2016-08-31 00:15 Net0: toda
2016-08-31 00:15 Trynna: mas tem algo que me incomodou MUITO durante a gameplay
2016-08-31 00:15 Trynna: 00:12:237 (2) -
2016-08-31 00:15 Trynna: ta ridiculamente colado
2016-08-31 00:16 Trynna: 00:27:487 (10) - aqui se você fizer um blanketão fica 10
2016-08-31 00:16 Net0: espaçar mas manter no blanket?
2016-08-31 00:16 Trynna: sim
2016-08-31 00:17 Trynna: 00:27:987 (1,1,1,1) - aqui você pode aproveitar esse som forte pra caralho
2016-08-31 00:17 Net0: a ideia disso aqui pra ser sincero
2016-08-31 00:17 Net0: é ajudar o player
2016-08-31 00:17 Net0: 00:27:487 (10) -
2016-08-31 00:17 Trynna: pra fazer algo mais espaçado e mais impacto
2016-08-31 00:17 Net0: tipo
2016-08-31 00:17 Net0: é a ÚNICA pausa que eu achei pra fazer na música
2016-08-31 00:18 Trynna: mas não muda nada deixar aqui http://osu.ppy.sh/ss/5980403
2016-08-31 00:18 Trynna: só ajuda no design do seu mapa anyway
2016-08-31 00:18 Net0: ah sim
2016-08-31 00:18 Net0: achei que vc queria que eu refizesse o slider
2016-08-31 00:18 Net0: pra fazer um blanket
2016-08-31 00:19 Trynna: não, ew
2016-08-31 00:19 Trynna: 00:20:487 (4) - stackar aqui parece bizarro
2016-08-31 00:19 Trynna: o movimento fica zoado
2016-08-31 00:19 Trynna: fazer algo parecido com isso parece bom https://osu.ppy.sh/ss/5980407
2016-08-31 00:19 Trynna: pro movimento aqui ficar constante
2016-08-31 00:19 Trynna: 00:19:987 (1,2,3,4) -
2016-08-31 00:19 Net0: zigue zague
2016-08-31 00:20 Trynna: n vem reclamar de zigue zague
2016-08-31 00:20 Trynna: vc usou square
2016-08-31 00:20 Trynna: 00:22:987 (1,2,3,4) -
2016-08-31 00:20 Trynna: !!!!!111111!!!
2016-08-31 00:20 Net0: mas eu to justificando
2016-08-31 00:20 Net0: o porque do 4 estar ali
2016-08-31 00:20 Net0: 00:20:487 (4) -
2016-08-31 00:20 Trynna: ikr
2016-08-31 00:21 Trynna: mas esse zigue zague fica meio ???
2016-08-31 00:21 Trynna: do jeito que ta no caso
2016-08-31 00:21 Trynna: por causa disso principalmente 00:20:237 (2,3,4) -
2016-08-31 00:21 Trynna: parece muito colado com 00:20:237 (2) - sem sentido
2016-08-31 00:21 Trynna: se ainda tivesse algum tipo de overlap ou coisa do gênero
2016-08-31 00:21 Trynna: mas só ta sufocando a nota ali
2016-08-31 00:22 Net0: 00:19:737 (3) -
2016-08-31 00:22 Net0: overlap com isso ^
2016-08-31 00:22 Trynna: stack no caso
2016-08-31 00:22 Trynna: eu percebi, só não vi muito sentido lo
2016-08-31 00:22 Trynna: mas idk, a preferência é sua
2016-08-31 00:22 Net0: sim :3
2016-08-31 00:23 Net0: eu faço muito isso
2016-08-31 00:23 Net0: tipo a leitura tá relativamente tranquila
2016-08-31 00:23 Net0: eu entedi que o spacing ali ficou realmente estranho
2016-08-31 00:23 Net0: mas por enquanto quero manter ali
2016-08-31 00:23 Trynna: 00:26:987 (7) - o blanket ta dando um overlap mínimo que parece que deixa o mapa 10000000% amador
2016-08-31 00:23 Net0: 00:19:987 (1,3) -
2016-08-31 00:23 Net0: visualmente esses dois objetos
2016-08-31 00:23 Net0: estão diferentes desses dois
2016-08-31 00:24 Net0: 00:20:237 (2,4) -
2016-08-31 00:24 Trynna: oh sim
2016-08-31 00:24 Net0: 00:20:362 (3,4,5) -
2016-08-31 00:24 Net0: mas se observar aqui
2016-08-31 00:24 Net0: tem um triangulo
2016-08-31 00:24 Net0: a questão era sair do zigue zague pra fazer esse triangulo equilatero
2016-08-31 00:25 Net0: 00:20:487 (4,5,1) -
2016-08-31 00:25 Net0: e aqui ele fica com um angulo maior
2016-08-31 00:25 Net0: do jeito que está pelo menos do ponto de vista da mira tá funcionando bem xD
2016-08-31 00:26 Trynna: well idk
2016-08-31 00:26 Trynna: eu como player ainda acho que essa parte pode ser trabalhada de uma melhor forma
2016-08-31 00:27 Trynna: mas eu como mapper prefere que vc faça o que achar melhor
2016-08-31 00:27 Trynna: so
2016-08-31 00:27 Trynna: your choice
2016-08-31 00:27 Trynna: por que vc faz essas coisa 00:11:487 (4) -
2016-08-31 00:28 Net0: oque tem ai?
2016-08-31 00:28 Net0: :S
2016-08-31 00:28 Net0: tava arrumando o blanket
2016-08-31 00:29 Trynna: esse overlap mínimo que você faz
2016-08-31 00:29 Trynna: fica estranhão
2016-08-31 00:29 Net0: é por causa do DS
2016-08-31 00:29 Net0: 90% desse mapa foi feito com DS
2016-08-31 00:29 Net0: :D
2016-08-31 00:30 Trynna: você não precisa ter um DS fixo, ainda mais em extra
2016-08-31 00:30 Trynna: a graça de insane e extra é justamente a variação de spacing por pattern e impacto
2016-08-31 00:30 Net0: eu uso em determinados momentos
2016-08-31 00:30 Trynna: você só se limita fazendo isso
2016-08-31 00:30 Net0: tanto é que esse map tem sim variação de spacing :D
2016-08-31 00:30 Trynna: ikr
2016-08-31 00:30 Trynna: é notável lo
2016-08-31 00:31 Trynna: mas em alguns momentos específicos você simplesmente não usa
2016-08-31 00:31 Trynna: e isso fica kinda weird
2016-08-31 00:31 Net0: não acho lol
2016-08-31 00:32 Net0: 00:29:237 (2,3,4,5) -
2016-08-31 00:32 Net0: é pq vai de cada pessoa saca, eu gosto de mapa old
2016-08-31 00:32 Net0: por isso uso mt coisa que já estão "batidas" se comparadas com o meta atual
2016-08-31 00:32 Net0: mas eu não ignoro o desenvolvimento do mapping
2016-08-31 00:32 Net0: então eu tento conciliar as duas sabe
2016-08-31 00:33 Net0: é a forma que eu achei legal de fazer mapas
2016-08-31 00:33 Net0: :D
2016-08-31 00:35 Trynna: well idk, acho melhor pegar a opinião de mais gente sobre anyway
2016-08-31 00:35 Trynna: acho que o mapa tem potencial

eu acho que você nem mesmo mudou algo do que eu coloquei aqui, mas você pediu pra postar so
enooooor
Ashton
some small changes

UPDATE
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 17612
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6004,7987,9987,11987,13987,15987,16612,16987,17612,17987,18612,18987,19737,19987,21987,23987,25987,27987
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:Whirl's Easy
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder
BeatmapID:1071144
BeatmapSetID:502648

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.599999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4021,495.859999999999,4,2,0,100,1,0
7987,250,4,2,0,100,1,0
8112,-80,4,2,0,100,0,0
15987,250,4,2,0,100,1,0
18987,250,3,2,0,100,1,0
19987,250,4,2,0,100,1,0
31987,250,6,2,0,100,1,0
31987,-80,6,2,0,100,0,1
33487,-100,6,2,0,100,0,0


[Colours]
Combo1 : 44,88,35
Combo2 : 115,145,95
Combo3 : 23,71,117
Combo4 : 231,103,116
Combo5 : 222,216,194

[HitObjects]
256,192,4021,12,0,7492,0:0:0:0:
96,184,7987,6,0,P|128:104|224:80,1,180
248,104,8987,2,0,P|320:160|224:168,1,225
208,224,9987,2,0,P|216:328|360:344,1,225
344,328,10987,6,0,P|440:328|384:248,1,225
384,208,11987,1,0,0:0:0:0:
376,168,12237,1,0,0:0:0:0:
368,120,12487,1,0,0:0:0:0:
360,72,12737,1,0,0:0:0:0:
320,56,12987,6,0,L|192:64,3,74.9999999999999
200,64,13987,2,0,P|112:48|160:136,1,225
144,184,14987,2,0,B|64:184|64:184|192:296,1,225
208,272,15987,5,0,0:0:0:0:
296,240,16612,2,0,P|344:208|376:176,1,89.9999999999999
360,96,17612,2,0,P|296:64|272:56,1,89.9999999999999
200,104,18612,6,0,P|176:144|136:184,1,89.9999999999999
152,208,19237,1,0,0:0:0:0:
160,240,19487,1,0,0:0:0:0:
176,272,19737,1,0,0:0:0:0:
200,304,19987,6,0,B|256:336|304:320|320:280|376:280,1,180
392,256,20987,2,0,P|440:168|408:80,1,180
384,80,21987,2,0,P|296:40|232:104,1,180
184,136,22987,6,0,B|128:144|128:144|144:208|216:248,1,180
232,264,23987,2,0,P|280:320|344:256,1,180
376,240,24987,2,0,P|456:248|416:168,1,180
408,152,25987,2,0,P|416:80|328:88,1,180
296,72,26987,2,0,B|240:24|192:88|128:24,1,180
112,56,27987,5,0,0:0:0:0:
112,88,28237,2,0,P|112:152|136:216,1,120
160,224,28987,2,0,L|280:248,1,120
296,216,29737,1,0,0:0:0:0:
304,184,29987,6,0,P|336:88|400:104,1,180
432,104,30987,2,0,P|480:176|456:280,1,180
424,288,31987,5,0,0:0:0:0:
384,296,32237,1,0,0:0:0:0:
344,288,32487,2,0,P|248:272|152:160,1,225
160,144,33487,1,0,0:0:0:0:
Topic Starter
Net0

Whirl wrote:

some small changes

UPDATE
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 17612
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6004,7987,9987,11987,13987,15987,16612,16987,17612,17987,18612,18987,19737,19987,21987,23987,25987,27987
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:Whirl's Easy
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder
BeatmapID:1071144
BeatmapSetID:502648

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.599999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4021,495.859999999999,4,2,0,100,1,0
7987,250,4,2,0,100,1,0
8112,-80,4,2,0,100,0,0
15987,250,4,2,0,100,1,0
18987,250,3,2,0,100,1,0
19987,250,4,2,0,100,1,0
31987,250,6,2,0,100,1,0
31987,-80,6,2,0,100,0,1
33487,-100,6,2,0,100,0,0


[Colours]
Combo1 : 44,88,35
Combo2 : 115,145,95
Combo3 : 23,71,117
Combo4 : 231,103,116
Combo5 : 222,216,194

[HitObjects]
256,192,4021,12,0,7492,0:0:0:0:
96,184,7987,6,0,P|128:104|224:80,1,180
248,104,8987,2,0,P|320:160|224:168,1,225
208,224,9987,2,0,P|216:328|360:344,1,225
344,328,10987,6,0,P|440:328|384:248,1,225
384,208,11987,1,0,0:0:0:0:
376,168,12237,1,0,0:0:0:0:
368,120,12487,1,0,0:0:0:0:
360,72,12737,1,0,0:0:0:0:
320,56,12987,6,0,L|192:64,3,74.9999999999999
200,64,13987,2,0,P|112:48|160:136,1,225
144,184,14987,2,0,B|64:184|64:184|192:296,1,225
208,272,15987,5,0,0:0:0:0:
296,240,16612,2,0,P|344:208|376:176,1,89.9999999999999
360,96,17612,2,0,P|296:64|272:56,1,89.9999999999999
200,104,18612,6,0,P|176:144|136:184,1,89.9999999999999
152,208,19237,1,0,0:0:0:0:
160,240,19487,1,0,0:0:0:0:
176,272,19737,1,0,0:0:0:0:
200,304,19987,6,0,B|256:336|304:320|320:280|376:280,1,180
392,256,20987,2,0,P|440:168|408:80,1,180
384,80,21987,2,0,P|296:40|232:104,1,180
184,136,22987,6,0,B|128:144|128:144|144:208|216:248,1,180
232,264,23987,2,0,P|280:320|344:256,1,180
376,240,24987,2,0,P|456:248|416:168,1,180
408,152,25987,2,0,P|416:80|328:88,1,180
296,72,26987,2,0,B|240:24|192:88|128:24,1,180
112,56,27987,5,0,0:0:0:0:
112,88,28237,2,0,P|112:152|136:216,1,120
160,224,28987,2,0,L|280:248,1,120
296,216,29737,1,0,0:0:0:0:
304,184,29987,6,0,P|336:88|400:104,1,180
432,104,30987,2,0,P|480:176|456:280,1,180
424,288,31987,5,0,0:0:0:0:
384,296,32237,1,0,0:0:0:0:
344,288,32487,2,0,P|248:272|152:160,1,225
160,144,33487,1,0,0:0:0:0:
Updated :D
Rizen
[General]
  1. All of the Guest Difficulties are unrankable due to their drain time being under the 30 second minimum. You can add a spinner to all of them at the beginning of the diff similar to the "Fast Trauma" diff, except for the Easy which will require additional objects
  2. The Easy, although it follows the "Easies usually only 1/1 rhythm at most" rule, it's still too hard because of the bpm. Thus, I recommend you to map (or find another GDer) for a difficulty easier than the Easy (Beginner Difficulty) that uses mostly 2/1 rhythm. (Also, seems like you are missing a normal diff)
  3. I've noticed the lack of hitsounds (Except for Seto's Extra), need to hitsound to be ranked
  4. The Background is 1365 x 768, while 1366 x 768 is ideal (missing 768 pixels, lol)
  5. The Audio Bitrate of the audio file used is too high to be ranked! (rankable is 128kbps - 192kbps). You will need to reencode it down to 192kbps with programs such as (but not limited to) Audacity. Here is a 192kbps version, however the offset is different so you will need to retime everything if you do use it
  6. Obligatory "Disable Widescreen Support" in Easy, Insane, and Extra
  7. Obligatory "Disable Countdown" in Easy, Insane, Extra, and Fast Trauma
  8. You will need to add all of the Guest Difficulty Creator's names into the tags in accordance with the ranking criteria

[Whirl's Easy]

  1. The spacing at times become smaller than 0.55x, making it look more like 0.5x and less like the intended 0.6x. Make sure to go over the diff and make sure spacing is as consistent as possible (Distance snap can sometimes only cause objects to be spaced ~0.02x of the setted distance)
  2. 00:08:987 (2) - If you're going to use these circle sliders, may as well stick to one kind i.e. use the same slider but rotated differently for parts such as 00:10:987 (1) - . I would recommend using the slider at 00:10:987 (1) - as the slider ends do not touch and it looks the most aesthetically pleasing
  3. 00:21:987 (3,1) - spacing is too much!
  4. 00:25:987 (4,5) - reposition suggestion

[Trynna's Hard]

  1. Change the artist field to "鬱P"
  2. 00:06:500 (2,3) - These would look better imo if the ends were leveled. Like this
  3. 00:14:987 (1,2) - I would stack these to keep consistency with 00:11:987 (1,2,1,2) -
  4. 00:16:987 (1) - I don't think an NC is suitable as the player already has enough time to react to the circle. Same applies to 00:17:987 (1) -

[Kalindraz Insane]

  1. 00:04:516 (2) - Try ctrl+g this as I think it would be an improvement as it follows the changes in the guitar tone. If you do, ctrl+g 00:05:012 (1) - as well
  2. 00:05:012 (3) - an NC here may be excessive, the part here is already rather slow
  3. 00:06:996 (3,2) - not stacked properly?
  4. 00:09:487 (3) - shift this very slightly to the right-down so it stacks with the slider head of 00:08:987 (1) - more beautifully
  5. 00:14:737 (4) - Would probably remove this NC as an NC by itself is rather strange.
  6. 00:22:737 (4,1) - Spacing is a little too close, and can be easily mis-read as though they are 1/4 spaced

Sorry if this is a little short, I don't really like the music (vocaloid, metal, high bpm) >.<
Trynna

Rizen wrote:

[Trynna's Hard]

  1. Change the artist field to "鬱P" I told Net0 to change my metadata due to puush op, but he forgot. Already warned
  2. 00:06:500 (2,3) - These would look better imo if the ends were leveled. Like this not really makes any difference you know, but applied cuz nazi mods are welcome xd
  3. 00:14:987 (1,2) - I would stack these to keep consistency with 00:11:987 (1,2,1,2) - oh man I really don't want these to become same shit stack cuz they're not the same thing anyway. But if more ppl start to talk about consistency and meh stuff I'll change. Good point btw
  4. 00:16:987 (1) - I don't think an NC is suitable as the player already has enough time to react to the circle. Same applies to 00:17:987 (1) - oh I think so, but I did it to cover 00:15:987 (1) - and 00:18:987 (1) - . I really really really don't want to let 00:16:612 (1) - and 00:17:612 (1) - without nc cuz you know, my pattern and focus here was 00:15:487 (1,1) - 00:16:612 (1,2) - 00:17:612 (1,2) - 00:18:612 (1,1) -. Semi-fixed but now 00:15:987 (1,1) - and 00:16:987 (2,2) - looks inconsistent. Idk, Still Thinking about it
Spinner applied at the very start cuz drain shit
Hitsounds will be added later, don't worry about it lo
thx m8
Ashton
as requested by rizen, I remapped the easy so it's a beginner

thank you

Whirl's Beginner
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 17612
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6004,7987,9987,11987,13987,15987,16612,16987,17612,17987,18612,18987,19737,19987,21987,23987,25987,27987
DistanceSpacing: 0.4
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.7

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hitsounded!
[Hiiro Sakaki]
Olol a new GD
Not hitsounded yet, will do later

This will give you PTSD
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ZUTOMAYO FANBOY
@Rizen
thanks, all applied
update please > http://puu.sh/qZ17A.rar
Rizen

Whirl wrote:

as requested by rizen, I remapped the easy so it's a beginner

thank you

Whirl's Beginner
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hitsounded!
actually, what I meant was to add another difficulty (beginner), not remap :(
Ashton

Rizen wrote:

Whirl wrote:

as requested by rizen, I remapped the easy so it's a beginner

thank you

Whirl's Beginner
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[HitObjects]
256,192,2037,12,0,6004,0:0:0:0:
64,128,7987,6,0,B|192:128|216:192|216:192|360:128,1,320.000004768371
416,176,10987,1,0,0:0:0:0:
456,248,11987,2,0,B|400:328|400:328|288:184|88:256,1,400.000005960464
72,184,14987,5,0,0:0:0:0:
96,128,15987,1,0,0:0:0:0:
152,104,16987,1,0,0:0:0:0:
216,104,17987,1,0,0:0:0:0:
280,128,18987,1,0,0:0:0:0:
344,144,19987,6,0,P|440:232|312:288,1,320.000004768371
248,280,22987,2,0,B|200:256|200:256|112:176,1,160.000002384186
160,136,24987,2,0,P|208:160|320:128,1,160.000002384186
368,152,26987,5,0,0:0:0:0:
384,216,27987,2,0,B|360:280|360:280|256:256|208:312|208:312|128:272,1,320.000004768371
104,216,30987,2,0,P|112:96|136:88,1,160.000002384186
224,104,33487,1,0,0:0:0:0:

hitsounded!
actually, what I meant was to add another difficulty (beginner), not remap :(
oh, okay, well then


just add my beginner AND easy thanks xD
Rizen
Just a quick note that if you do wish to include both of your difficulties, Net0 would have to map another difficulty to satisfy this ranking criteria rule:

Topic Starter
Net0
[General]
  1. All of the Guest Difficulties are unrankable due to their drain time being under the 30 second minimum. You can add a spinner to all of them at the beginning of the diff similar to the "Fast Trauma" diff, except for the Easy which will require additional objects
  2. The Easy, although it follows the "Easies usually only 1/1 rhythm at most" rule, it's still too hard because of the bpm. Thus, I recommend you to map (or find another GDer) for a difficulty easier than the Easy (Beginner Difficulty) that uses mostly 2/1 rhythm. (Also, seems like you are missing a normal diff)
  3. I've noticed the lack of hitsounds (Except for Seto's Extra), need to hitsound to be ranked
  4. The Background is 1365 x 768, while 1366 x 768 is ideal (missing 768 pixels, lol)
  5. The Audio Bitrate of the audio file used is too high to be ranked! (rankable is 128kbps - 192kbps). You will need to reencode it down to 192kbps with programs such as (but not limited to) Audacity. Here is a 192kbps version, however the offset is different so you will need to retime everything if you do use it
  6. Obligatory "Disable Widescreen Support" in Easy, Insane, and Extra
  7. Obligatory "Disable Countdown" in Easy, Insane, Extra, and Fast Trauma
  8. You will need to add all of the Guest Difficulty Creator's names into the tags in accordance with the ranking criteria

Most of this was fixed, only hitsounds are missing for some difficulties, new taiko difficulites added. I'll get in contact once the map is pending now. Missing two STD difficulites and a taiko one. Thanks
KuroNeko1509
NM
Nice mapset, needs some fixing on diffs, overall pretty fun to play it >w<


Tarrasky's Traumatic Testimony
Omg I totally love this, its so gudddd just needs a little fixing \:D/
00:04:020 (1,2,3,1,2,3,4,1,2,3,1,2) - I think you should just replace them with spinners, for instance you could try starting a new spinner on that large sounds, imo that would definitely fit better than those overmapped notes. Why overmapped?- well because they don't have a sound so youre just placing them on nothing. That's whyyy placing spinners instead up until 00:07:987 - would be the best. Overall you need 3 spinners :3
00:12:767 (5,6) - missing sound in between, if you listen closely theres a drum sound, so you could make it a triple \:D/ 9( 00:12:829 - here's the missing sound)
00:13:767 (5,6) - same here, it goes tun tun tuntuntun lol so place a note between 5 and 6 :roll:
00:13:767 (5,6) - ^
00:24:767 (5,6) - ^^
00:14:767 (4) - this time you've used a slider that completely ignored the large beats, I think you need to remove it and replace with a triple :3 it plays way smoother and better
00:26:767 (6) - same here ^ a triple would play nicer
00:29:767 (4) - ^
00:23:767 (7,8,9,10) - overmapped, notes 7,8, and 9 have a sound to them but 10 doesn't, what I suggest is deleting note 10
Seto's extra
This cs is killing me lol, this map particularly looks very messy and not clean, fix that. So many unconsistent overlaps, plus what are those patterns they are too confusing especially with this cs! this needs a lot of working before getting mods :cry: .
Extra
00:13:267 (2,3,4) - water those, I think this better is too confusing and can be done in a better way. The way its placed rn is very... umm very bad I guess.
00:30:767 (6,7,8) - this isn't stacked correctly place notes 7 and 8 exactly under 6 :3
00:33:517 (7) - good ending, but I think you should move this into the bottom left box to make it interesting
Topic Starter
Net0
Extra
00:13:267 (2,3,4) - water those, I think this better is too confusing and can be done in a better way. The way its placed rn is very... umm very bad I guess. This could be done in a better way ofc. However as you have notice the pattern looks weird, and that's on purpose. It's to make clear the vocal change happening. As you can notice the flow starting on this combo 00:12:017 (1,2,3,4,5,6,7) - changed from the back and forth pattern no circular movement. It starts easier and gets hell hard on the combo you have stamped. This is a way to create difficulty, however I must remind you that the flow of this works fine.
00:30:767 (6,7,8) - this isn't stacked correctly place notes 7 and 8 exactly under 6 :3 fixed
00:33:517 (7) - good ending, but I think you should move this into the bottom left box to make it interesting I'll keep this in mind if someone else suggests me to change the ending :D

Thanks for the mod :D
igorsprite
Pão

SETO'S EXTRA
00:00:301 (1) - desconfortavel o som do spinner seria melhor abaixar o volume
00:19:267 (1,2) - sobreposição
00:14:267 (1) - tira o NC
00:15:267 (1) - tira o NC
00:27:267 (1) - tira o NC
00:32:017 (1,1,1,1,1,1) - não ta stackado direito
A maioria das notas tão sem Grid Snap como essa 00:08:205 (2) - ou essa 00:17:017 (2) - seria bom recolocar as notas usando Grid Snap
pimp
fiz um irc mod sobre timing e sugestões de spiner para a normal

log
14:10 Net0: Ei deixa eu te perguntar vc tá ocupado no momento?
14:10 pimpG: ola
14:11 pimpG: não estou
14:11 Net0: ola >.<
14:11 Net0: tu acha que pode dar uma olhada em uma diff normal de 30s e me dizer se daria pra rankear?
14:11 pimpG: blz
14:11 *Net0 is editing [https://osu.ppy.sh/b/1074036 Utsu-P - TRAUMATIC [Normal]]
14:14 Net0: todas as diffs em geral
14:14 Net0: estão com a diff acima do média no geral se for considerar a star rate
14:14 Net0: da*
14:15 pimpG: essa é a versão full da musica?
14:15 Net0: sim
14:15 Net0: a música tem essa duração
14:16 Net0: o mp3 é do album
14:16 pimpG: então quanto quanto a duração não precisa se preocupar
14:20 pimpG: acho que os spinners deveriam começar depois
14:21 pimpG: ah n
14:21 pimpG: tava baixo meu som
14:21 Net0: se começar depois
14:21 Net0: tira o drain
14:21 Net0: tipo tem que ser consistente
14:21 pimpG: esquece
14:21 Net0: no mínimo 30s
14:21 pimpG: ta tudo certo
14:21 Net0: blz
14:21 Net0: xD
14:22 pimpG: precisa de opinião em algum ponto especifico?
14:22 pimpG: não conheço muito sobre taiko...
14:22 Net0: eu queria saber se aquele normal
14:22 Net0: tá rankable?
14:22 Net0: porque assim, ele tá obedecendo muitos quesitos tidos como comuns pra normal
14:23 Net0: DS constante, sem overlaps, 1/1, slider velocity lento
14:23 pimpG: tirando o spinner que ta muito em cima do slider, parece tudo em ordem
14:23 Net0: qual deles?
14:23 pimpG: 00:04:020 termina o spinner aqui
14:23 pimpG: 00:04:020 - termina o spinner aqui
14:25 Net0: e se eu terminar ele aqui
14:25 Net0: 00:00:301 (1) -
14:25 Net0: ?
14:25 pimpG: onde?
14:26 Net0: 00:00:301 (1) -
14:26 Net0: deixar um gap 1/1 antes disso aqui
14:26 pimpG: isso é bem no começo da musica
14:26 Net0: 00:04:020 (1) -
14:27 pimpG: é uma opção
14:27 pimpG: mas eu recomendei isso pq vc não tem easy
14:27 Net0: blz
14:27 pimpG: mas pode fazer isso mesmo
14:28 pimpG: 1/1 é ok pra normal
14:28 pimpG: mas silencia o final do spinner
14:28 Net0: bem lembrado
14:29 Net0: uma green line com hitsound 1% né?
14:29 Net0: "1%"
14:29 pimpG: 5
14:29 Net0: psé não tem como ir abaixo disso
14:29 Net0: :/
14:29 pimpG: não vai abaixo disso
14:30 pimpG: ah
14:31 pimpG: parece q o timing pode melhorar
14:31 Net0: tá falando do .002 ?
14:31 pimpG: não
14:32 pimpG: e sim
14:33 Net0: mas oq vc tá achando que pode mudar
14:33 Net0: offset?
14:34 pimpG: investigando
14:34 Net0: blz
14:36 pimpG: faz assim
14:37 pimpG: offset 17 bpm 120
14:37 Net0: ah agente já testou esse mapa
14:37 Net0: com um offset 16
14:37 Net0: deu na mesma
14:37 pimpG: mais um offset, mas esse é opcional
14:38 pimpG: 4017 bpm 120
14:38 pimpG: pensa bem
14:38 pimpG: o bpm da musica é 240
14:38 pimpG: eu estou sugerindo uma mudança de 121 pra 120 (metade de 240)
14:38 pimpG: vc prefere 121?
14:39 Net0: na verdade 120 faz muito mais sentido
14:39 pimpG: timing expert aqui
14:39 pimpG: testa ai
14:39 pimpG: a diferença é pequena, mas é o correto
14:39 Net0: mas vc acha que tá afetando muito o timing do jeito que está agora
14:39 Net0: ah sim
14:40 pimpG: outra opção de timing
14:40 pimpG: a ideal
14:41 pimpG: 240 bpm pro offset 17
14:41 pimpG: e remover as outras q eu falei
14:41 pimpG: inclusive a 00:08:017 (1) -
14:41 pimpG: mas ai teria q ajustar o mapa pra nova velocidade
14:41 pimpG: com linhas verdes
14:41 Net0: Mas ai o começo vai ficar zuado na velocidade
14:42 Net0: psé
14:42 Net0: não pode mudar SV em normal
14:42 Net0: ia ficar bem estranho
14:42 pimpG: não é proibido
14:43 Net0: vou considerar mudar o timing
14:43 pimpG: pelomenos muda com os 120 que falei
14:43 Net0: xD
14:43 pimpG: ai so fazer resnap
14:43 Net0: 120 offset 4017
14:43 pimpG: tenho certeza que os outros mappers vão concordar
14:43 Net0: o outro de 240 pode manter
14:44 Net0: ?
14:44 pimpG: offset 4017 é 240 bpm
14:44 pimpG: o 120 éra só pra intro
14:44 Net0: ah sim
14:44 Net0: blz
14:45 Net0: mas esse daí já foi revisto umas 1000 vezes
14:45 pimpG: não por mim
14:45 Net0: salvo me engano
14:45 Net0: Um cara ai mandou
14:45 Net0: 4015
14:45 Net0: o nosso original
14:45 Net0: tava 4025,
14:45 pimpG: 2 ms não faz diferença
14:46 Net0: ai agente testou 4020
14:46 Net0: sim
14:46 Net0: é bem pouco
14:46 Net0: só tem que arrumar os inherented
14:46 pimpG: o offset atual ta bom
14:46 pimpG: faz isso só na sua diff
14:46 pimpG: não é bom mexer na dos outros sem avisar
14:47 Net0: Sim geralmente eu não faço isso
14:48 pimpG: posso ganhar um kds pelas sugestões
14:48 pimpG: ?
14:49 Net0: na hora
14:49 Net0: xD

boa sorte
Ayyri
ghm bae <3

[General]
  1. Taiko spread isn't proper right now. Proper spread would be Futsuu + Muzukashii or Muzukashii + Oni. Not Oni + Inner Oni. So you'll need to get a Muzukashii difficulty for spread.
  2. Move the BG down so it's actually visible in play.
    ~
    [Events]
    //Background and Video events
    0,0,"MadRin.jpg",0,120
  3. Add the Taiko GDers names to the tags.
[lluk's Oni]
  1. Fix the stuff from AiMod.
  2. 00:00:054 - This inherited timing point isn't really needed. Since all that's there is a spinner, and you put the multiplier at 1.98x. That's a really oddly specific number. So please remove it. Just change the uninherited timing point at 00:00:054 - to 5% if you want that low of a volume there.
  3. Besides the above point, try to make the overall volume ~75%. Because it was pretty hard to hear the notes over the really loud music, since they were at 50% volume.
  4. 00:04:020 - This inherited timing point also isn't really needed, unless it's for volume reasons. If that's the case, please change the SV multiplier here to just be 1.00x. Since 1.98x is too much. Basically, just look at gh's difficulty for volume stuff. His fit a lot better tbh.
  5. 00:08:017 - Change to K. This would be consistent with 00:10:017 - and 00:12:017 -
  6. 00:08:892 - Add a d. Sounds really empty here if you just follow the vocals, when the drums are clearly still going in the background.
  7. 00:09:892 - Add a d. Like above, the drums are still going pretty fast in the background, and it feels really odd to just have a break here.
  8. 00:10:017 - Change to K. The vocals are pretty emphasized here, feels rather weak to just use k. Also, it'd be consistent with 00:12:017 -
  9. 00:10:892 - Add a d. If you followed 00:08:892 -, this would be consistent with that.
  10. 00:11:392 - to 00:12:017 - Try k d k k d k. Follows the vocals and drums a bit better.
  11. 00:12:892 - Add a d. Same reason as 00:08:892 -.
  12. 00:13:642 - Add a k. Would be consistent with 00:12:642 - and 00:13:142 - .
  13. 00:13:892 - Add a d. Would be consistent with 00:12:892 - and 00:13:392 - .
  14. 00:14:892 - Add a d. Same reason as 00:10:892 - .
  15. 00:15:392 - to 00:16:017 - Try k d k k k D. Same reason as 00:11:392 -.
  16. 00:20:017 - to 00:30:267 - The rhythm from the beginning repeats here. So whatever you applied / declined from the first part, would apply here too.
Just small stuff.

[gh's Inner Oni]
  1. 00:00:301 - Consider putting a spinner at the beginning like in lluk's Oni. Not mandatory, but for consistency reasons.
  2. 00:09:267 - to 00:10:017 - Try ddk k d kkddk. Emphasizes the sounds at 00:09:767 - and 00:09:829 - a bit better.
  3. 00:21:267 - to 00:22:017 - Same as above. 00:21:767 - as kdkkd just sounds really weird tbh.
  4. 00:23:767 - Same as above.
  5. 00:25:267 - ^
  6. 00:25:767 - ^
bb pls. ddkkd is so weird. >w<
Topic Starter
Net0
[quote="Ayyri"]
I'll be doing a translation of the mod, since one of the mappers have issues with that

[lluk's Oni]
  1. Fix the stuff from AiMod.Conserte tudo que consta no Aibot
  2. 00:00:054 - This inherited timing point isn't really needed. Since all that's there is a spinner, and you put the multiplier at 1.98x. That's a really oddly specific number. So please remove it. Just change the uninherited timing point at 00:00:054 - to 5% if you want that low of a volume there.O inherented point, aquele ponto verde não é necessário, afinal tudo que tem ali é um spinner, e você colocou o multiplier em 1,98x. É um número estranhamente específico. Então por favor o remova. Apenas mude o o ponto em 00:00:054 - para 5% , se você quer que o som seja baixo ali.
  3. Besides the above point, try to make the overall volume ~75%. Because it was pretty hard to hear the notes over the really loud music, since they were at 50% volume.Além do que eu mencionei anteriormente tente deixar o volume em geral da música até aproximadamente 75%. Porque estava bem dificil de escutar as notas devido ao barulho da música ,já que estavam em 50%
  4. 00:04:020 - This inherited timing point also isn't really needed, unless it's for volume reasons. If that's the case, please change the SV multiplier here to just be 1.00x. Since 1.98x is too much. Basically, just look at gh's difficulty for volume stuff. His fit a lot better tbh.O greenpoint aqui não é necessário a não ser que seja por motivo de volume. Se for este o caso, por favor mude o slidervelocity aqui para 1,0x, já que 1,98x é demais. Ela comenta: basicamente siga o Ghm porque ele manja dos paranauê de volume.
  5. 00:08:017 - Change to K. This would be consistent with 00:10:017 - and 00:12:017 - .Mude para o K, fazendo isso vc vai manter a consistência com 00:10:017 - and 00:12:017
  6. 00:08:892 - Add a d. Sounds really empty here if you just follow the vocals, when the drums are clearly still going in the background.Adicione um D. Soa muito vago[vazio] aqui se vc simplesmente seguir o vocal, enquanto o som da bateria continua no fundo da música
  7. 00:09:892 - Add a d. Like above, the drums are still going pretty fast in the background, and it feels really odd to just have a break here.Adicione um d, assim como aconteceu acima, a bateria está bem rápido no fundo da música, e parece estranho ter uma pausa aqui
  8. 00:10:017 - Change to K. The vocals are pretty emphasized here, feels rather weak to just use k. Also, it'd be consistent with 00:12:017 - Mude para o K. O vocal tem bastante ênfase aqui, parece meio fraco usar apenas o K. E também fica consistente com 00:12:017 -
  9. 00:10:892 - Add a d. If you followed 00:08:892 -, this would be consistent with that.Adicione um D, se vc seguiu isso 00:08:892 - , vc vai manter a consistência
  10. 00:11:392 - to 00:12:017 - Try k d k k d k. Follows the vocals and drums a bit better.Tente k d k k d k. Sigue o vocal e a bateria um pouco melhor
  11. 00:12:892 - Add a d. Same reason as 00:08:892 -. Adicione um D, mesma razão desse ponto 00:08:892 -
  12. 00:13:642 - Add a k. Would be consistent with 00:12:642 - and 00:13:142 - .Adicione um k. Vai ser consistente com 00:12:642 - e 00:13:142 -
  13. 00:13:892 - Add a d. Would be consistent with 00:12:892 - and 00:13:392 - .Adicione um d, consistência com 00:12:892 - e 00:13:392 -
  14. 00:14:892 - Add a d. Same reason as 00:10:892 - .Adicione um d, mesmo motivo de 00:10:892 -
  15. 00:15:392 - to 00:16:017 - Try k d k k k D. Same reason as 00:11:392 -.Tente k d k k k d , mesmo motivo de 00:11:392 -
  16. 00:20:017 - to 00:30:267 - The rhythm from the beginning repeats here. So whatever you applied / declined from the first part, would apply here too.Tente o rítmo do começo, ele está se repetindo aqui. Tudo aquilo que vc considerou aplicar ou não dá primeira parte da música deve ser aplicado na parte seguinte também.
Just small stuff.
ghm12

Ayyri wrote:

ghm bae <3 no u

[General]
  1. Taiko spread isn't proper right now. Proper spread would be Futsuu + Muzukashii or Muzukashii + Oni. Not Oni + Inner Oni. So you'll need to get a Muzukashii difficulty for spread. iirc they're searching someone to muzu
  2. Move the BG down so it's actually visible in play.
    ~
    [Events]
    //Background and Video events
    0,0,"MadRin.jpg",0,120
  3. Add the Taiko GDers names to the tags.
[gh's Inner Oni]
  1. 00:00:301 - Consider putting a spinner at the beginning like in lluk's Oni. Not mandatory, but for consistency reasons. fixed
  2. 00:09:267 - to 00:10:017 - Try ddk k d kkddk. Emphasizes the sounds at 00:09:767 - and 00:09:829 - a bit better. sounds better
  3. 00:21:267 - to 00:22:017 - Same as above. 00:21:767 - as kdkkd just sounds really weird tbh. I'm not sure because I really like how kdkkd sounds here ): I did the "k d" to break the "d k ddk" monotony. May change it completely with one more opinion
  4. 00:23:767 - Same as above. ^
  5. 00:25:267 - ^ ^
  6. 00:25:767 - ^ ^
bb pls. ddkkd is so weird. >w< it sounds nice sometimes ;w;
Thanks bae I love you and I definitely owe you a mod in trickl4sh

Fixed timing according to pimpG's mod (aka copypasted timing and tags from trynna's diff)
diff
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 18017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.699998

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:gh's Inner Oni
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu
BeatmapID:1073506
BeatmapSetID:502648

[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:6
ApproachRate:9.7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
17,500,4,1,0,50,1,0
8017,250,4,1,0,85,1,0
32017,250,6,1,0,100,1,0


[Colours]
Combo1 : 128,0,0
Combo2 : 255,0,0
Combo3 : 64,0,0
Combo4 : 231,103,116
SliderBorder : 255,50,40

[HitObjects]
256,192,267,12,0,3767,0:0:0:0:
256,192,4017,5,4,0:0:0:0:
256,192,6017,1,4,0:0:0:0:
256,192,8017,1,4,0:0:0:0:
256,192,8142,1,8,0:0:0:0:
256,192,8267,1,0,0:0:0:0:
256,192,8329,1,0,0:0:0:0:
256,192,8392,1,8,0:0:0:0:
256,192,8517,1,0,0:0:0:0:
256,192,8642,1,8,0:0:0:0:
256,192,8767,1,0,0:0:0:0:
256,192,8829,1,0,0:0:0:0:
256,192,8892,1,8,0:0:0:0:
256,192,9017,1,0,0:0:0:0:
256,192,9142,1,8,0:0:0:0:
256,192,9267,1,0,0:0:0:0:
256,192,9329,1,0,0:0:0:0:
256,192,9392,1,8,0:0:0:0:
256,192,9517,1,8,0:0:0:0:
256,192,9642,1,0,0:0:0:0:
256,192,9767,1,8,0:0:0:0:
256,192,9829,1,8,0:0:0:0:
256,192,9892,1,0,0:0:0:0:
256,192,9954,1,0,0:0:0:0:
256,192,10017,1,8,0:0:0:0:
256,192,10142,1,8,0:0:0:0:
256,192,10267,1,0,0:0:0:0:
256,192,10329,1,0,0:0:0:0:
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256,192,10517,1,0,0:0:0:0:
256,192,10642,1,8,0:0:0:0:
256,192,10767,1,0,0:0:0:0:
256,192,10829,1,0,0:0:0:0:
256,192,10892,1,8,0:0:0:0:
256,192,11017,1,0,0:0:0:0:
256,192,11142,1,8,0:0:0:0:
256,192,11267,1,0,0:0:0:0:
256,192,11329,1,0,0:0:0:0:
256,192,11392,1,8,0:0:0:0:
256,192,11517,1,0,0:0:0:0:
256,192,11642,1,8,0:0:0:0:
256,192,11704,1,8,0:0:0:0:
256,192,11767,1,0,0:0:0:0:
256,192,11829,1,0,0:0:0:0:
256,192,11892,1,8,0:0:0:0:
256,192,12017,1,4,0:0:0:0:
256,192,12142,1,8,0:0:0:0:
256,192,12204,1,8,0:0:0:0:
256,192,12267,1,0,0:0:0:0:
256,192,12392,1,8,0:0:0:0:
256,192,12517,1,0,0:0:0:0:
256,192,12642,1,8,0:0:0:0:
256,192,12704,1,8,0:0:0:0:
256,192,12767,1,0,0:0:0:0:
256,192,12892,1,8,0:0:0:0:
256,192,13017,1,0,0:0:0:0:
256,192,13142,1,8,0:0:0:0:
256,192,13204,1,8,0:0:0:0:
256,192,13267,1,0,0:0:0:0:
256,192,13392,1,8,0:0:0:0:
256,192,13517,1,0,0:0:0:0:
256,192,13642,1,8,0:0:0:0:
256,192,13704,1,8,0:0:0:0:
256,192,13767,1,0,0:0:0:0:
256,192,13829,1,0,0:0:0:0:
256,192,13892,1,8,0:0:0:0:
256,192,14017,1,0,0:0:0:0:
256,192,14142,1,8,0:0:0:0:
256,192,14267,1,0,0:0:0:0:
256,192,14329,1,0,0:0:0:0:
256,192,14392,1,8,0:0:0:0:
256,192,14517,1,0,0:0:0:0:
256,192,14642,1,8,0:0:0:0:
256,192,14767,1,0,0:0:0:0:
256,192,14829,1,0,0:0:0:0:
256,192,14892,1,8,0:0:0:0:
256,192,15017,1,0,0:0:0:0:
256,192,15142,1,8,0:0:0:0:
256,192,15267,1,0,0:0:0:0:
256,192,15329,1,0,0:0:0:0:
256,192,15392,1,8,0:0:0:0:
256,192,15517,1,8,0:0:0:0:
256,192,15642,1,0,0:0:0:0:
256,192,15704,1,0,0:0:0:0:
256,192,15767,1,8,0:0:0:0:
256,192,15829,1,0,0:0:0:0:
256,192,15892,1,8,0:0:0:0:
256,192,15954,1,8,0:0:0:0:
256,192,16017,1,0,0:0:0:0:
256,192,16642,1,12,0:0:0:0:
256,192,16767,1,4,0:0:0:0:
256,192,16892,1,4,0:0:0:0:
256,192,17017,1,12,0:0:0:0:
256,192,17642,1,12,0:0:0:0:
256,192,17767,1,4,0:0:0:0:
256,192,17892,1,4,0:0:0:0:
256,192,18017,1,12,0:0:0:0:
256,192,18642,1,12,0:0:0:0:
256,192,18767,1,4,0:0:0:0:
256,192,18892,1,4,0:0:0:0:
256,192,19017,1,12,0:0:0:0:
256,192,19267,1,4,0:0:0:0:
256,192,19517,1,4,0:0:0:0:
256,192,19767,1,12,0:0:0:0:
256,192,20017,1,4,0:0:0:0:
256,192,20142,1,8,0:0:0:0:
256,192,20267,1,0,0:0:0:0:
256,192,20329,1,0,0:0:0:0:
256,192,20392,1,8,0:0:0:0:
256,192,20517,1,0,0:0:0:0:
256,192,20642,1,8,0:0:0:0:
256,192,20704,1,8,0:0:0:0:
256,192,20767,1,0,0:0:0:0:
256,192,20829,1,0,0:0:0:0:
256,192,20892,1,8,0:0:0:0:
256,192,21017,1,0,0:0:0:0:
256,192,21142,1,8,0:0:0:0:
256,192,21267,1,0,0:0:0:0:
256,192,21329,1,0,0:0:0:0:
256,192,21392,1,8,0:0:0:0:
256,192,21517,1,8,0:0:0:0:
256,192,21642,1,0,0:0:0:0:
256,192,21767,1,8,0:0:0:0:
256,192,21829,1,0,0:0:0:0:
256,192,21892,1,8,0:0:0:0:
256,192,21954,1,8,0:0:0:0:
256,192,22017,1,0,0:0:0:0:
256,192,22142,1,8,0:0:0:0:
256,192,22267,1,0,0:0:0:0:
256,192,22329,1,0,0:0:0:0:
256,192,22392,1,8,0:0:0:0:
256,192,22517,1,0,0:0:0:0:
256,192,22642,1,8,0:0:0:0:
256,192,22704,1,8,0:0:0:0:
256,192,22767,1,0,0:0:0:0:
256,192,22829,1,0,0:0:0:0:
256,192,22892,1,8,0:0:0:0:
256,192,23017,1,0,0:0:0:0:
256,192,23142,1,8,0:0:0:0:
256,192,23267,1,0,0:0:0:0:
256,192,23329,1,0,0:0:0:0:
256,192,23392,1,8,0:0:0:0:
256,192,23517,1,8,0:0:0:0:
256,192,23642,1,0,0:0:0:0:
256,192,23767,1,8,0:0:0:0:
256,192,23829,1,0,0:0:0:0:
256,192,23892,1,8,0:0:0:0:
256,192,23954,1,8,0:0:0:0:
256,192,24017,1,0,0:0:0:0:
256,192,24142,1,8,0:0:0:0:
256,192,24267,1,0,0:0:0:0:
256,192,24329,1,0,0:0:0:0:
256,192,24392,1,8,0:0:0:0:
256,192,24454,1,8,0:0:0:0:
256,192,24517,1,0,0:0:0:0:
256,192,24642,1,8,0:0:0:0:
256,192,24767,1,8,0:0:0:0:
256,192,24829,1,8,0:0:0:0:
256,192,24892,1,0,0:0:0:0:
256,192,24954,1,0,0:0:0:0:
256,192,25017,1,8,0:0:0:0:
256,192,25142,1,8,0:0:0:0:
256,192,25267,1,0,0:0:0:0:
256,192,25329,1,0,0:0:0:0:
256,192,25392,1,8,0:0:0:0:
256,192,25454,1,8,0:0:0:0:
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256,192,26642,1,8,0:0:0:0:
256,192,26767,1,0,0:0:0:0:
256,192,26829,1,0,0:0:0:0:
256,192,26892,1,8,0:0:0:0:
256,192,26954,1,8,0:0:0:0:
256,192,27017,1,0,0:0:0:0:
256,192,27142,1,8,0:0:0:0:
256,192,27267,1,0,0:0:0:0:
256,192,27329,1,0,0:0:0:0:
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256,192,27892,1,8,0:0:0:0:
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256,192,28142,1,8,0:0:0:0:
256,192,28267,1,0,0:0:0:0:
256,192,28329,1,0,0:0:0:0:
256,192,28392,1,8,0:0:0:0:
256,192,28517,1,0,0:0:0:0:
256,192,28642,1,8,0:0:0:0:
256,192,28704,1,8,0:0:0:0:
256,192,28767,1,0,0:0:0:0:
256,192,28829,1,0,0:0:0:0:
256,192,28892,1,8,0:0:0:0:
256,192,29017,1,4,0:0:0:0:
256,192,29142,1,8,0:0:0:0:
256,192,29267,1,0,0:0:0:0:
256,192,29329,1,0,0:0:0:0:
256,192,29392,1,8,0:0:0:0:
256,192,29517,1,0,0:0:0:0:
256,192,29642,1,8,0:0:0:0:
256,192,29704,1,0,0:0:0:0:
256,192,29767,1,8,0:0:0:0:
256,192,29829,1,8,0:0:0:0:
256,192,29892,1,0,0:0:0:0:
256,192,30017,1,4,0:0:0:0:
256,192,30142,1,8,0:0:0:0:
256,192,30267,1,0,0:0:0:0:
256,192,30329,1,0,0:0:0:0:
256,192,30392,1,8,0:0:0:0:
256,192,30517,1,0,0:0:0:0:
256,192,30642,1,8,0:0:0:0:
256,192,30704,1,8,0:0:0:0:
256,192,30767,1,0,0:0:0:0:
256,192,30829,1,0,0:0:0:0:
256,192,30892,1,8,0:0:0:0:
256,192,31017,1,4,0:0:0:0:
256,192,31142,1,8,0:0:0:0:
256,192,31267,1,0,0:0:0:0:
256,192,31329,1,0,0:0:0:0:
256,192,31392,1,8,0:0:0:0:
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256,192,31642,1,0,0:0:0:0:
256,192,31767,1,8,0:0:0:0:
256,192,31850,1,0,0:0:0:0:
256,192,31933,1,0,0:0:0:0:
256,192,32017,1,12,0:0:0:0:
256,192,32267,1,4,0:0:0:0:
256,192,32517,1,12,0:0:0:0:
256,192,32767,1,12,0:0:0:0:
256,192,33017,1,4,0:0:0:0:
256,192,33267,1,4,0:0:0:0:
256,192,33517,1,12,0:0:0:0:
Topic Starter
Net0

pimpG wrote:

fiz um irc mod sobre timing e sugestões de spiner para a normal

log
14:10 Net0: Ei deixa eu te perguntar vc tá ocupado no momento?
14:10 pimpG: ola
14:11 pimpG: não estou
14:11 Net0: ola >.<
14:11 Net0: tu acha que pode dar uma olhada em uma diff normal de 30s e me dizer se daria pra rankear?
14:11 pimpG: blz
14:11 *Net0 is editing [https://osu.ppy.sh/b/1074036 Utsu-P - TRAUMATIC [Normal]]
14:14 Net0: todas as diffs em geral
14:14 Net0: estão com a diff acima do média no geral se for considerar a star rate
14:14 Net0: da*
14:15 pimpG: essa é a versão full da musica?
14:15 Net0: sim
14:15 Net0: a música tem essa duração
14:16 Net0: o mp3 é do album
14:16 pimpG: então quanto quanto a duração não precisa se preocupar
14:20 pimpG: acho que os spinners deveriam começar depois
14:21 pimpG: ah n
14:21 pimpG: tava baixo meu som
14:21 Net0: se começar depois
14:21 Net0: tira o drain
14:21 Net0: tipo tem que ser consistente
14:21 pimpG: esquece
14:21 Net0: no mínimo 30s
14:21 pimpG: ta tudo certo
14:21 Net0: blz
14:21 Net0: xD
14:22 pimpG: precisa de opinião em algum ponto especifico?
14:22 pimpG: não conheço muito sobre taiko...
14:22 Net0: eu queria saber se aquele normal
14:22 Net0: tá rankable?
14:22 Net0: porque assim, ele tá obedecendo muitos quesitos tidos como comuns pra normal
14:23 Net0: DS constante, sem overlaps, 1/1, slider velocity lento
14:23 pimpG: tirando o spinner que ta muito em cima do slider, parece tudo em ordem
14:23 Net0: qual deles?
14:23 pimpG: 00:04:020 termina o spinner aqui
14:23 pimpG: 00:04:020 - termina o spinner aqui
14:25 Net0: e se eu terminar ele aqui
14:25 Net0: 00:00:301 (1) -
14:25 Net0: ?
14:25 pimpG: onde?
14:26 Net0: 00:00:301 (1) -
14:26 Net0: deixar um gap 1/1 antes disso aqui
14:26 pimpG: isso é bem no começo da musica
14:26 Net0: 00:04:020 (1) -
14:27 pimpG: é uma opção
14:27 pimpG: mas eu recomendei isso pq vc não tem easy
14:27 Net0: blz
14:27 pimpG: mas pode fazer isso mesmo
14:28 pimpG: 1/1 é ok pra normal
14:28 pimpG: mas silencia o final do spinner
14:28 Net0: bem lembrado
14:29 Net0: uma green line com hitsound 1% né?
14:29 Net0: "1%"
14:29 pimpG: 5
14:29 Net0: psé não tem como ir abaixo disso
14:29 Net0: :/
14:29 pimpG: não vai abaixo disso
14:30 pimpG: ah
14:31 pimpG: parece q o timing pode melhorar
14:31 Net0: tá falando do .002 ?
14:31 pimpG: não
14:32 pimpG: e sim
14:33 Net0: mas oq vc tá achando que pode mudar
14:33 Net0: offset?
14:34 pimpG: investigando
14:34 Net0: blz
14:36 pimpG: faz assim
14:37 pimpG: offset 17 bpm 120
14:37 Net0: ah agente já testou esse mapa
14:37 Net0: com um offset 16
14:37 Net0: deu na mesma
14:37 pimpG: mais um offset, mas esse é opcional
14:38 pimpG: 4017 bpm 120
14:38 pimpG: pensa bem
14:38 pimpG: o bpm da musica é 240
14:38 pimpG: eu estou sugerindo uma mudança de 121 pra 120 (metade de 240)
14:38 pimpG: vc prefere 121?
14:39 Net0: na verdade 120 faz muito mais sentido
14:39 pimpG: timing expert aqui
14:39 pimpG: testa ai
14:39 pimpG: a diferença é pequena, mas é o correto
14:39 Net0: mas vc acha que tá afetando muito o timing do jeito que está agora
14:39 Net0: ah sim
14:40 pimpG: outra opção de timing
14:40 pimpG: a ideal
14:41 pimpG: 240 bpm pro offset 17
14:41 pimpG: e remover as outras q eu falei
14:41 pimpG: inclusive a 00:08:017 (1) -
14:41 pimpG: mas ai teria q ajustar o mapa pra nova velocidade
14:41 pimpG: com linhas verdes
14:41 Net0: Mas ai o começo vai ficar zuado na velocidade
14:42 Net0: psé
14:42 Net0: não pode mudar SV em normal
14:42 Net0: ia ficar bem estranho
14:42 pimpG: não é proibido
14:43 Net0: vou considerar mudar o timing
14:43 pimpG: pelomenos muda com os 120 que falei
14:43 Net0: xD
14:43 pimpG: ai so fazer resnap
14:43 Net0: 120 offset 4017
14:43 pimpG: tenho certeza que os outros mappers vão concordar
14:43 Net0: o outro de 240 pode manter
14:44 Net0: ?
14:44 pimpG: offset 4017 é 240 bpm
14:44 pimpG: o 120 éra só pra intro
14:44 Net0: ah sim
14:44 Net0: blz
14:45 Net0: mas esse daí já foi revisto umas 1000 vezes
14:45 pimpG: não por mim
14:45 Net0: salvo me engano
14:45 Net0: Um cara ai mandou
14:45 Net0: 4015
14:45 Net0: o nosso original
14:45 Net0: tava 4025,
14:45 pimpG: 2 ms não faz diferença
14:46 Net0: ai agente testou 4020
14:46 Net0: sim
14:46 Net0: é bem pouco
14:46 Net0: só tem que arrumar os inherented
14:46 pimpG: o offset atual ta bom
14:46 pimpG: faz isso só na sua diff
14:46 pimpG: não é bom mexer na dos outros sem avisar
14:47 Net0: Sim geralmente eu não faço isso
14:48 pimpG: posso ganhar um kds pelas sugestões
14:48 pimpG: ?
14:49 Net0: na hora
14:49 Net0: xD

boa sorteThe timing of all difficulites are fixed and the following volume pattern was used in all STD difficulites xD


Obrigado pelo fix no timing, aplicado o mod ;)
Trynna


noice bugz
Weriko
Heh mod


Expert
00:04:392 (2) - I think you can add a circle here
00:04:892 (4) - same
00:05:392 (6) - same
00:06:392 (9,11) - and same



00:07:017 (12) - I like long sliders... but you are eating some beats

00:08:267 (2) - maybe put this one in 00:08:517 (4) - end

00:10:267 (2,3) - actually.... maybe make 1/2 like this?? on this section???

00:11:267 (2) - maybe stack with 00:10:767 (5,6,7) -

00:12:392 (3) - put this right in the middle of the slider

00:17:767 (2,3) - maybe too close

00:18:642 (1,2,3,4) - looks good but I'm not sure about flow here

00:28:017 (1) - not sure

Extra
00:06:054 (5) - okay... this just feels way too off..... might be just be but I'm not sure
okay I think first offset is wrong..... I could try to fix it but I'm not good at it...... (not sure if this goes for all diffs)


did you copy a lot of stuff from expert?

well then I think you can take same observations

Normal
00:04:017 (1) - okay... this rhythm is just weird.... maybe make 1/1 and repeat 2 times? I this goes for 00:06:017 (2) - too



I cant mod normal sjsjsjs

I think that's all for now :p


Good luck!!!
Topic Starter
Net0

Weriko wrote:

Heh mod


Expert
00:04:392 (2) - I think you can add a circle here - guitar sounds are 1/2 :<
00:04:892 (4) - same ^
00:05:392 (6) - same ^
00:06:392 (9,11) - and same ^

00:07:017 (12) - I like long sliders... but you are eating some beats - I can't hear any beats there, but mostly the guitar

00:08:267 (2) - maybe put this one in 00:08:517 (4) - end - The map just started and you want a big spacing xD, let it increase at least inside the same pattern.

00:10:267 (2,3) - actually.... maybe make 1/2 like this?? on this section??? I don't get what you mean here, sry :S

00:11:267 (2) - maybe stack with 00:10:767 (5,6,7) - I've tried to keep the spacing as least further apart as possible while keeping also the aesthetics. In this section 00:11:017 (1,2,3,4,5,6,7) - the common distance is slowly decreasing from 2,0x to 1,6x, if I make your mod the distance between 00:11:267 (2,3) - would be even bigger than the previous one, with 2,1x . So not applied.

00:12:392 (3) - put this right in the middle of the slider - If the issue of it was the blanket than I have rotate this slider 00:12:517 (4) - a little bit so that it looks like a blanket. But I won't move 00:12:392 (3) - bacause it's with correct DS.

00:17:767 (2,3) - maybe too close - The lower spacing of 00:16:767 (2,3) - is to create emphasis on the final beat 00:17:017 (4) - and it repeats the same thing here as well 00:17:642 (1,2,3,4) -

00:18:642 (1,2,3,4) - looks good but I'm not sure about flow here - 3 kicksliders 00:18:642 (1,2,3) - with 3,0x ds~. It plays like a triangle.

00:28:017 (1) - not sure - The reason for this is to build up tension. This is also my mark on the map since both my diffs will have spinners at the same points, but I'll consider mapping it if many ppl complain about it. xD


Normal
00:04:017 (1) - okay... this rhythm is just weird.... maybe make 1/1 and repeat 2 times? I this goes for 00:06:017 (2) - too - 00:06:767 - if you look at these point this is where the guitar sound will increase, so I've made the slider go upwards using the reverse arrow. Also I've used one slider for each phrase of the music here 00:04:017 (1,2) - as you can the repetition starts here 00:06:017 - .

I cant mod normal sjsjsjs - Thanks anyway xD

I think that's all for now :p


Good luck!!!
Thanks for the mod :D
STREAMBABE
Here is my Muzukashii GD cuite ;3


osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 18017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.999999

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:S A N A E's Muzukashii
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki]
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:4
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
54,495.859999999999,4,1,2,50,1,0
54,-50.5050505050505,4,1,2,5,0,0
4020,-50.5050505050505,4,1,2,50,0,0
8017,250,4,1,2,50,1,0
32017,250,6,1,2,50,1,0


[Colours]
Combo1 : 44,88,35
Combo2 : 115,145,95
Combo3 : 23,71,117
Combo4 : 231,103,116
Combo5 : 222,216,194
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Seto Kousuke
KuroNeko's Mod

KuroNeko1509 wrote:

NM
Nice mapset, needs some fixing on diffs, overall pretty fun to play it >w<


This cs is killing me lol (Good, it's working then ), this map particularly looks very messy and not clean, fix that (- It is tho, there aren't any unecessary overlaps and all angles aren't forced, most of them are triangles). So many unconsistent overlaps ( - For example, which ones ?), plus what are those patterns they are too confusing especially with this cs! (which ones for example ? and why ?) this needs a lot of working before getting mods :cry:. As far as I've noticed with testplayers who know how to read, it's flowing well and it's not hard to understand

I suggest you give proper examples next time, otherwise it just look like you simply don't know how to read, with good arguments i could remap everything if needed, but well, not too sure if you could find them
Igor sprite's mod

Igor Sprite wrote:

Pão

[box=SETO'S EXTRA]00:00:301 (1) - desconfortavel o som do spinner seria melhor abaixar o volume - eu nem sabia que tinham adicionado um spinner, vou ajeitar
00:19:267 (1,2) - sobreposição - opa, fixed !
00:14:267 (1) - tira o NC - Não pretendo, o mapa é intenso e o CS é mt grande, as NC ajuda na leitura, se algum BN reclamar eu tiro
00:15:267 (1) - tira o NC ^
00:27:267 (1) - tira o NC ^
00:32:017 (1,1,1,1,1,1) - não ta stackado direito - Só é pra stackar o clique, o resto não é pra ser stackado e nem seguir ordem, é assim justamente pra dar a confusão na reading (que não é dificil de acertar)
A maioria das notas tão sem Grid Snap como essa 00:08:205 (2) - ou essa 00:17:017 (2) - seria bom recolocar as notas usando Grid Snap - Eu não uso grid snap, não são essas notas que estão sem grid snap, é o mapa inteiro... DAEHUOHDAEOU also, quanto ao seu primeiro exemplo : Essas são as distancias, não tem grid snap, mas tá tão correto quanto.
Weriko's mod
[quote="Weriko"]


00:06:054 (5) - okay... this just feels way too off..... might be just be but I'm not sure - I'll leave it like this, but if more people complain I'll adjust ^^
okay I think first offset is wrong..... I could try to fix it but I'm not good at it...... (not sure if this goes for all diffs) - idk, not my problem XDXD


did you copy a lot of stuff from expert? - I didn't even see Expert

well then I think you can take same observations - huh

thank you

att
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[Hiiro Sakaki]
HIIRO'S PTSD
osu file format v14

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Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:HIIRO'S PTSD
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu
BeatmapID:1073280
BeatmapSetID:-1

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Here's my updated diff with timing and a two bars rework
Danii
yo!!! from modreqs

[Tarrasky]

00:05:767 (4,3) - bad overlap, move 3-rd slider to 172 300

00:10:767 (5,6) - maybe make here triple? (you can put triple on place of slider start 00:10:017 (1) - for example)

00:13:392 (3,1) - wrong stack???

00:15:142 (2,5) - make here blanket

00:14:517 (3,1) - ^

00:15:767 (6) - put nc

00:21:892 (6,2) - located too close, try to make move slider (or triple with 00:22:517 (3) - )

00:23:392 (4) - move this note to 182 182 to visual same spacing between 00:23:392 (4,7,8) -

00:24:517 (4,1) - make blanket here

00:25:517 (4,1) - ^

00:25:517 (4,5) - too close, move 5-th slider somewhere

00:29:767 (4,3) - bad overlap, or make it better or mobe note left

00:32:517 (3) - move to 386 32

[Seto]

maybe put cs 3? Imo in this case diff ratio in mapset will more right

00:09:767 (7,3) - oh too close, try to spread them out

00:09:767 (7,6) - same

00:10:517 (5) - i dont like this slider position in relation to 00:10:767 (6,7,1) - , imo this is better

00:14:517 (3) - if you want to span nc in jumps, add nc here too

00:15:767 (2) - maybe make here kickslider?

00:15:767 (2) - also nc

00:31:017 (1,1,2,3) - stack

00:24:892 (6,5) - ^

00:26:517 (3,4) - if you make in 00:26:767 (4,3) - overlap (beautiful btw), make here too (also here is wrong stack lol)

00:29:892 (8) - seems like a bit far (4.21x is large spacing imo), move kickslider right

[Expert]

00:10:267 (2,3) - too close to 00:09:767 (5,6,7) - , move (2,3) to 62 202

00:10:767 (5,6,7,2) - same, move 00:11:267 (2,4) - down

00:13:517 (4,1) - bad overlap, do it like you did in 00:13:017 (1,4) - 00:13:517 (4,4) - (its good overlaps imo), move 00:14:017 (1) - to 269 199

00:15:767 (4,5) - idk why you on burst place make sliders (and also i dont see reason for slider 00:16:017 (5) - because i dont hear sound in 00:16:142 - ). Make here at least this

00:18:642 (1,2,3,4) - TOO HARD even for expert (srsly, even tarrasky in own 6.79* not so hard to do). Make here something easier

00:23:017 (1,5) - bad overlap, better make here blanket (move slider left before that)

00:26:829 - put note here

00:33:517 (7) - put nc

00:31:767 (1,2,3) - also, i hear here 1/3, maybe make here repeat slider? (i didn't mention this Seto, can remind him if that)

I'm sorry but i will to go to sleep, therefore thats all

good luck
Mekki
did a long irc with net0 zzz
18:38 Net0: correto?
18:38 MkGuh: sim, pq o final do slider n tem nenhuma batida e tb pq fica estranho a overlap com o (1)
18:39 Net0: e se deixar ele terminando aqui
18:39 Net0: 00:11:642 -
18:39 Net0: ?
18:41 MkGuh: pera
18:41 MkGuh: http://puu.sh/r1cgC/952e68a880.jpg
18:42 MkGuh: isso seriam elhor
18:42 MkGuh: fica estranho terminando onde vc falou
18:42 Net0: ok
18:42 MkGuh: 00:32:017 (1,2,3,4) - se vc quiser deixar isso mais fofo
18:42 Net0: essa parte
18:43 Net0: ela tá gritando
18:43 Net0: TRUMATICO
18:43 MkGuh: http://puu.sh/r1cjJ/3f38f6ced5.jpg
18:43 Net0: acho que dá pra deixar retão
18:43 Net0: até pra combinar com a música
18:43 Net0: tipo todo o mapa
18:43 Net0: tá com os blankets redondos
18:43 Net0: e no kiai eu vou lá e uso essa pattern mas reta
18:43 Net0: mais*3
18:44 Net0: é uma forma de dar um pouco de ênfase no kiai
18:44 Net0: vc não acha?
18:45 MkGuh: sim, mas onde vc colocou o slider q fica estranho e aleatório na minha opiniaohttp://puu.sh/r1csu/25dd7826e4.jpg
18:45 MkGuh: faz desse jeito q fica mais lindo
18:45 MkGuh: ai a nota vc coloca na frente do final do (3)
18:45 Net0: pode ser de baixo para cima?
18:45 Net0: gostei do seu pattern
18:46 MkGuh: tanto faz
18:46 MkGuh: n q vc precise consertar se não quiser
18:46 Net0: beleza
18:46 MkGuh: mas a ideia ai
18:46 MkGuh: é de fazer pararelo
18:46 MkGuh: pra ficar o flow melhor
18:46 Net0: Sim
18:46 MkGuh: pq aquele slider reto onde vc colcou
18:46 Net0: eu curti
18:46 MkGuh: fica estranho
18:46 Net0: bastante
18:46 Net0: vou fazer isso
18:46 Net0: xD
18:47 MkGuh: olha miga n vou mentir
18:47 MkGuh: vai precisar melhorar suas patterns um pouco
18:48 MkGuh: se vc quiser ue posso te ajudar
18:48 MkGuh: sabe eu vou tentar respeitar seu estilo
18:48 Net0: qual o principal motivo?
18:48 MkGuh: mas tem umas coisas q sei la
18:48 Net0: sim claro
18:48 Net0: mas no geral
18:48 Net0: é a leitura/flow
18:48 Net0: qual o principal problema?
18:48 MkGuh: tirando isso da pattern rapidão
18:48 Net0: o ritmo tá muito dificil pra normal?
18:48 MkGuh: 00:25:517 (4) - esse slider n devia ter reverse pq tá ignorando a batida
18:49 MkGuh: n o ritmo parece bom na minha opiniao mas vc podia organizar melhor as notinhas pra deixar o mapa mais limpo sabe
18:49 MkGuh: pode parecer nazi mas mesmo isso n alterando mt tipo
18:49 MkGuh: deixa reto isso
18:49 MkGuh: etc
18:49 MkGuh: é importante mesmo assim pra deixar o mapa mais limpo assim sei la
18:50 MkGuh: 00:08:517 (2,3,4,1) - esses sliders por exemplo estão mt ruim encaixados
18:50 Net0: aqui eu tava seguindo a guitarra
18:50 Net0: 00:25:517 (4) -
18:50 Net0: eu vi agora
18:50 Net0: toda esse combo
18:50 Net0: tá seguindo a guitarra
18:50 Net0: todo*
18:50 Net0: isso não é mt recomendável
18:50 Net0: considerando que é normal
18:51 Net0: xS
18:51 MkGuh: 00:08:517 (2,3,4) - essa pattern da ideia de q os dois sliders podiam ser iguais pra fazer um blanket com (3) mas na vdd vc só fez o blanket com o (4) e o (3) ficou com a shape diferente ai deu uma ideia estranha
18:51 Net0: tira o reverse
18:51 Net0: e coloca um circle
18:51 MkGuh: vc pode tanto escolher deixar os dois sliders iguais e fazer blanket com os dois ou simplesmente deixa - los iguais mas tirar o blanket
18:51 Net0: até pra ficar mais harmonizado
18:51 Net0: com isso aqui
18:51 Net0: 00:11:267 (4,5) -
18:51 Net0: vou tirar o reverse daqui
18:51 Net0: 00:09:267 (4) -
18:51 MkGuh: a reverse tá boa
18:52 MkGuh: pode deixar
18:52 Net0: eu arrumei o blanket
18:52 Net0: deixa eu atualizar
18:52 Net0: pra vc ver
18:53 MkGuh: http://puu.sh/r1cWL/233e2b8591.jpg
18:53 MkGuh: tenta fazer tipo assim n sei
18:54 MkGuh: o (4) tá com reverse btw
18:54 MkGuh: é q n dá pra ver
18:54 Net0: dá uma olhada como ficou o blanket
18:54 Net0: eu dei fix nele
18:54 Net0: pra ver se ainda assim vc recomenda que mude
18:55 MkGuh: pera
18:55 MkGuh: agr vc ferrou uma coisa
18:55 MkGuh: mas é fácil de consetar kkkkkkkkkk
18:55 MkGuh: socorro
18:55 Net0: LOL
18:55 Net0: oq foi xD
18:55 MkGuh: 00:09:017 (3) - coloca esse no X:172 e Y:228 pq vc quebrou a DS ai
18:56 MkGuh: 00:09:267 (4) - e bota esse no X:271 e Y:228
18:56 MkGuh: ai vai ficar um amor a pattern
18:56 MkGuh: pra mudar as coordenadas é lá em cima
18:56 MkGuh: vc sabe né?
18:57 Net0: tem como fazer isso por lá?
18:57 Net0: o.o
18:57 Net0: nice
18:57 MkGuh: seleciona o slider
18:57 Net0: eu vi aqui como faz
18:57 MkGuh: http://puu.sh/r1dbh/c554d91f39.jpg
18:57 Net0: eu fazia na mão
18:57 MkGuh: ai vc clica
18:57 MkGuh: e muda manualemnte
18:57 Net0: arrumei
18:57 Net0: xD
18:58 MkGuh: só um minuto
18:58 Net0: ok
18:58 Net0: to aguardando
18:58 Net0: xD
18:58 MkGuh: erhmm
18:59 MkGuh: vc ja abriu o aimod? :o
18:59 Net0: sim
18:59 Net0: as diffs bugadas
18:59 Net0: são as de taiko
18:59 Net0: que eu vou deixar para os mappers arrumarem
18:59 MkGuh: tá cheio de incosistencia com as tags e preview time
18:59 Net0: porque o Seto brigou comigo
18:59 Net0: quando eu apliquei o time fix
18:59 Net0: na diff dele
18:59 Net0: :X
18:59 MkGuh: kkkkk entendi
18:59 Net0: Pois é
18:59 MkGuh: pera minha mae tá me ligando
19:00 Net0: CORRE
19:00 Net0: MLK
19:01 MkGuh: oi
19:01 MkGuh: kkkkkkkk
19:01 MkGuh: pronto
19:01 MkGuh: nossa vbugou aqui o espaçoi
19:01 MkGuh: tá dps conversa com os taiko pra arrumaterem pq tá tudo inconsistente
19:01 Net0: sim
19:01 Net0: eu vou falar com eles
19:01 Net0: e ver se eles querem que eu arrume
19:01 MkGuh: as combo colours estão diferente na diff do tarrasky
19:02 MkGuh: n to falando da slider border
19:02 MkGuh: e sim das combo colours mesmo
19:02 MkGuh: o memso no taiko do ghm
19:02 MkGuh: e na ctb
19:02 MkGuh: eu n tenho certeza se isso é rankeavel ou n
19:02 Net0: isso dá problema
19:02 Net0: hmmm
19:02 MkGuh: mas eu acho q as combo colours tem q ser consistente em todas as diffs
19:02 MkGuh: pera
19:02 Net0: nunca ouvi falar nada sobre isso
19:02 MkGuh: deixa eu eprguntar pra byby
19:02 Net0: pra ser sincero
19:03 MkGuh: ela disse q precisa
19:04 MkGuh: https://osu.ppy.sh/ss/6026976
19:04 Net0: Okay
19:04 MkGuh: é migs
19:04 MkGuh: precisa
19:04 MkGuh: como a maioria são as suas combo colours
19:04 Net0: vou procurar saber
19:04 MkGuh: e só na do tarrasky na do ghm e a de ctb tão diferente
19:04 Net0: mais a respeito
19:04 MkGuh: acho q vc tem q falar com eles
19:04 MkGuh: sim
19:05 Net0: e falar com eles
19:05 MkGuh: pergunta pra uns qat ai
19:05 MkGuh: pera eu vou eprguntar pra um qat agr rapidao
19:05 Net0: S
19:05 MkGuh: pra ver o q ele vai falar
19:05 MkGuh: calma
19:05 Net0: blz
19:05 MkGuh: perguntei pro mao pera
19:07 MkGuh: https://osu.ppy.sh/ss/6026997
19:07 MkGuh: se as bgs forem diferentes
19:07 MkGuh: ai até pode
19:07 MkGuh: mas como ele disse
19:07 MkGuh: n tem sentido ter diferente sendo a bg a mesma
19:07 MkGuh: kkk
19:08 MkGuh: bom enfim acho melhor deixar cosnsitent só no caso viu amiga
19:09 Net0: valeu amigo xD
19:09 MkGuh: só pra garantir
19:09 MkGuh: desativa a widescreen storyboard
19:09 MkGuh: no seu normal
19:09 MkGuh: na diff do tarrask
19:09 Net0: Acho que a diff do Tarrasky
19:09 MkGuh: e nos taikos tb
19:09 MkGuh: isso é importante
19:09 Net0: pode ter uma BG diferente
19:09 Net0: aí resolveria né?
19:09 MkGuh: sim ve isso com ele
19:09 MkGuh: o problema
19:09 MkGuh: é q as combo colours dele
19:09 MkGuh: tb nem funcionam direito com a bg
19:10 MkGuh: e os taikos devem estar diferente pq criaram o taiko da diff dele
19:10 MkGuh: mas tipo mano conversa com eles explica direito e tals
19:10 MkGuh: ai resolve viu
19:10 Net0: Sim
19:10 Net0: eu vou falar com eles sobre isso
19:10 Net0: mas acho que o Tarrasky
19:10 Net0: não vai querer mudar as combo colors dele
19:11 MkGuh: 00:14:017 (3) - vc esqueceu de um NC aqui
19:11 Net0: xS
19:11 MkGuh: pra ficar cosnsitente com seus NCs por cada 2 downbeats
19:11 Net0: feito
19:12 MkGuh: 00:18:642 (3) - ao inves de fazer esse slider perdendo varias batidas, eu faria algo tipo assim http://puu.sh/r1e8N/14045ce027.jpg
19:13 Net0: eu não posso aumentar muito a dificuldade
19:13 Net0: tentei simplificar o máximo possível
19:13 Net0: pra cravar no 2,0*
19:13 MkGuh: EI
19:13 Net0: agora ela tá 2,1*
19:13 MkGuh: AGR Q EU PERCEBI
19:13 MkGuh: tá unrankable
19:13 MkGuh: a diff mais facil
19:13 MkGuh: tem q ser menos q 2 stars
19:13 MkGuh: quer q eu faça um easy kkkk
19:13 Net0: certeza?
19:14 Net0: eu fiquei de receber uma diff do Imega
19:14 MkGuh: sim olha
19:14 MkGuh: pera
19:14 Net0: pro gap da extra
19:14 Net0: e da ultima não ser mt grande
19:14 Net0: velho que odio
19:14 MkGuh: olha
19:14 Net0: esse mapa tava 1,98*
19:14 MkGuh: é uma regra asism
19:14 Net0: antes de um update eu dei
19:14 Net0: AHHHHH
19:14 MkGuh: vc pode ter o normal como a diff mais baixa
19:14 MkGuh: porem
19:14 MkGuh: ele tem q ter menos q 2 stars
19:14 MkGuh: ou fica unrankable
19:14 MkGuh: o seu normal tem 2.1
19:14 MkGuh: eu nem tinha percebido isso
19:16 Net0: Nossa velho
19:16 Net0: eu tenho que mudar de novo
19:16 Net0: lmao
19:16 MkGuh: http://puu.sh/r1elW/50d5fc5214.png
19:16 MkGuh: se vc quiser
19:16 MkGuh: eu faço um easy
19:16 MkGuh: e vc n precisa ficar deixnado seu normal mais fácil
19:16 MkGuh: e isso vai permitir q vc até coloque o ritmo dele mais dificil
19:16 Net0: mas ai o problema
19:16 MkGuh: especialemtne pra melhorar a gap com a diff do trynna
19:16 Net0: é que a diff do Seto
19:17 Net0: vai pular pra do tarrask
19:17 Net0: A galera vai ficar muito puta
19:17 Net0: se pular de 5,4* pra 6,7*
19:17 Net0: sério
19:17 Net0: Essa aqui
19:17 Net0: tem que ser a primeira
19:17 Net0: o.O
19:17 Net0: eu vou nerfar ela
19:17 MkGuh: como assim?
19:17 MkGuh: eu n to te entendend
19:17 Net0: Tipo
19:17 MkGuh: qual é o problema
19:18 Net0: A spread das dificuldades tem que ser consistente os invervalos até agora são sempre de 1* +/-
19:18 Net0: Só que da penultima para ultima tá mt grande
19:18 Net0: Eu falei com o MrSergio e ele deixou bem claro que tem que estar consistente
19:19 Net0: Eu queria uma easy com toda certeza
19:19 MkGuh: o.o
19:19 Net0: xS
19:19 MkGuh: cara
19:19 MkGuh: tem um monte de mapa com normal 2.20
19:19 MkGuh: easy 1.80
19:19 MkGuh: hard 3.50
19:19 MkGuh: insane sie la oq
19:20 MkGuh: acho q seria melhor vc colocar um easy no seu mapa
19:20 MkGuh: e deixar o normal mais apropriado pra um normal
19:20 MkGuh: do q ficar nerfando o normal
19:20 MkGuh: eu honestamnete n to entendendo essa regra mt bem
19:20 MkGuh: pq tipo
19:20 Net0: Eu vou considerar o que tu tá me sugerindo
19:20 MkGuh: nunca foi asism
19:21 MkGuh: eu to ligado q eles mudaram uns bagui esses dias
19:21 Net0: tipo
19:21 Net0: como o set é hybred
19:21 MkGuh: mas eu n sei se tem haver com isso
19:21 MkGuh: tipo essa mudança inteira
19:21 Net0: ele só tem chances de ranking
19:21 Net0: se as diffs de STD
19:21 Net0: forem consistentes com os outros modos
19:21 Net0: daí eu to deixando o mais organizado possível
19:21 Net0: porque vai ser dificil pra caralho
19:21 Net0: de rankear esse mapa
19:22 Net0: e eu não quero BN falando que tá escroto a spread sabe
19:22 Net0: especialmente por causa das diffs finais
19:22 Net0: O igor me mandou uma easy
19:22 Net0: pra vc ter noção e eu não pude colocar
19:22 Net0: :'(
19:22 Net0: é muito chato isso
19:23 MkGuh: A mapset cannot have just one Taiko or osu!mania difficulty. If you decide, for example, to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty. However having only one CtB difficulty is fine.
19:23 MkGuh: pelo q eu li aqui na ranking criteria
19:23 Net0: also
19:23 MkGuh: seu taiko tá errado então
19:24 MkGuh: pq vc precisa ter um taiko easy já q o seu mapa n tem um eays no std
19:24 MkGuh: n sei cara
19:24 MkGuh: olha eu to realmente por fora desses negocios de hibrido
19:24 Net0: eu falei com BN de taiko
19:24 MkGuh: com essas gap ai
19:24 Net0: ela disse que só essas três
19:24 Net0: eram suficientes
19:24 MkGuh: é mt estranho essas regras inuteis
19:24 Net0: CONCORDO
19:24 Net0: ^^^^^^^^
19:24 Net0: Coisa importante não é colocada
19:24 Net0: mas porra de spread é
19:25 Net0: :@ :@ :@
19:25 MkGuh: bom se vc quiser nerfar seu normal
19:25 Net0: mas sim eu tive o mod da Aryyri e ela só pediu essas três
19:25 MkGuh: acho q vc vai precisar
19:25 MkGuh: sei la mano
19:25 MkGuh: mó doideira
19:25 MkGuh: pq mais q 2 stars ele n pode ficar
19:26 Net0: triste velho
19:26 Net0: ele tava 1,98*
19:26 Net0: ontem
19:26 MkGuh: 00:08:017 (1) - vc podia deixar esse slider 2/1
19:26 Net0: 00:21:767 (5) -
19:26 Net0: deletei esse circle
19:26 MkGuh: 00:20:017 (1) - esse tb
19:26 Net0: pra ficar so vocal
19:27 MkGuh: otimo
19:27 MkGuh: aproveita e segue as dos sliders tb
19:27 Net0: perai
19:27 Net0: vo no portao
19:28 MkGuh: pera vou te ajudar bastante com o ritmo então só deixa eu escrever sugestões aqui e vc responde elas dps
19:29 MkGuh: 00:08:017 (1) - como eu já disse deixa esse 2/1 pq pode dar uma enfase especial pra essa parte e tb pra deixar mais fácil
19:30 Net0: Aceito ^
19:30 MkGuh: 00:11:017 (3) - transforma isso num slider 1/1 e dps coloca um circulo, assim vc seguiria só as vocais, tipo assim http://puu.sh/r1f7U/67c11e6112.jpg
19:30 Net0: calma
19:30 Net0: onde eu coloco
19:30 Net0: 00:08:017 (1) -
19:30 Net0: isso aqui
19:30 Net0: agora que ele é 2/1
19:30 MkGuh: calmaaa q eu vou reinstalar om apa
19:30 MkGuh: q bugou
19:31 Net0: essa segunda sugestão
19:31 Net0: vc tá mudando algo que vc sugeriu antes lol
19:31 MkGuh: eu sei lol
19:31 MkGuh: mas é por causa agr pra nerfar
19:31 MkGuh: eu to te ajudando
19:31 MkGuh: http://puu.sh/r1feE/a1c9341449.jpg
19:32 MkGuh: a primeira sugestão vc pode fazer a pattern tipo assim
19:32 MkGuh: 00:20:017 (1) - faz o mesmo de deixar esse 2/1
19:33 MkGuh: 00:23:767 (5) - remove esse pra ficar consistente com o q vc tá fazendo e tb pra nerfar etc
19:33 Net0: pera
19:33 Net0: já tá nerfado
19:33 Net0: lol
19:33 Net0: sem aplicar isso
19:33 Net0: só arrumei uma coisa aqui
19:33 Net0: calma que eu vou ver suas sugestões perai
19:34 MkGuh: 00:24:017 (1) - esses sliders 1/2 ficam bem ruinzinhos, eu faria um negocio mais especial, eu vou te mandar puush e vc tenta aplicar o ritmo http://puu.sh/r1fmZ/eeca1888b1.jpg
19:34 MkGuh: tudo q tá sublinhado vc muda
19:34 MkGuh: isso inclui o slider com a reverse
19:34 MkGuh: 00:24:017 (1,2,3,4) - resumindo vc teria q mudar todas essas assim
19:35 MkGuh: tá cara deixando esses sliders q eu falei 2/1, excluindo os circulos pra ficar só vocal e tirando esse ritmo cheio de slider 1/2 aplicando os 2/1 mais bonitin acho q fica menos q 2* já e fica bem legal
19:35 MkGuh: faz as mudanças ae e dá upload q ai eu vejo de novo
19:36 MkGuh: (t0 me sentindo um BN)
19:36 MkGuh: -Q
19:36 MkGuh: KKK
19:36 Net0: mano
19:36 Net0: sem aplicar essas mudanças
19:37 Net0: eu já tirei 0,9*
19:37 Net0: e só precisei fazer uma mudança besta
19:37 Net0: olha ai
19:37 Net0: eu criei gaps
19:37 Net0: 2/1
19:37 Net0: entre combos
19:37 Net0: pra ficar só no vocal
19:37 Net0: tirando os circles
19:37 Net0: 00:11:767 -
19:37 Net0: 00:21:767 -
19:37 Net0: 00:23:767 -
19:37 Net0: esses três circles
19:37 MkGuh: da upload ai
19:37 Net0: tiraram 0,9* do mapa
19:37 MkGuh: ai eu vejo
19:37 Net0: dei upload
19:37 Net0: xD
19:38 Net0: pra manter constante
19:38 Net0: vou ter que tirar essa reverse
19:38 Net0: 00:09:267 (4) -
19:38 MkGuh: 00:24:017 (1,2,3,4) - eu recomendo mesmo assim vc fazer o mesmo pra essa parte simplesmente pra ficar mais amigavel pra beginners, ainda mais q essa é a diff mais fácil, tho, isso da um flow bem estranho pra um normal
19:38 MkGuh: então vc podia aplicar a minha mesma sugestão
19:38 MkGuh: 2/1 serve pra seguir a guitarra tb
19:39 MkGuh: vc ve q ele da a ideia de ta seguindo só q pra um normal
19:39 Net0: mas não pode nerfar demais
19:39 Net0: pra não ficar mt longe da do Trynna
19:39 MkGuh: sim eu pensei nsiso tb
19:39 Net0: eu concordo com as suas modificações
19:39 MkGuh: então coloca 1/1
19:39 MkGuh: tb sss
19:39 MkGuh: s
19:39 MkGuh: as
19:40 MkGuh: eu acho q o trynna podia diminuir os jumps dele um pouco
19:40 Net0: tipo
19:40 Net0: eu vou falar pra ele
19:40 Net0: tirar 0,3*
19:40 Net0: nerfar um pouco
19:40 Net0: o mapa dele
19:41 MkGuh: os hitsounds dele estão estranhos tb tbh
19:41 MkGuh: na vdd eu n sei fica mt estranho qnd joga
19:41 MkGuh: joga ai e ve se vc me entende
19:41 MkGuh: sei la
19:41 MkGuh: parece q tá fora do ritmo
19:42 MkGuh: os hitsounds
19:42 MkGuh: also
19:42 MkGuh: o seu normal n tem hitsound nenhum né
19:42 Net0: eu vou fazer
19:42 MkGuh: melhor hitsoundear ou copiar de alguma diff
19:42 Net0: das minhas duas diffs
19:42 MkGuh: tem hitsound copier
19:42 Net0: eu sei fazer
19:42 Net0: lol
19:42 MkGuh: caso vc n queria fazer
19:42 MkGuh: sim eu sei
19:42 MkGuh: mas eu sempre tneho preguiça
19:42 MkGuh: então eu copio
19:42 Net0: eu gosto de fazer
19:42 Net0: velho eu amo hitsound
19:42 Net0: <3
19:42 MkGuh: por exemplo se eu mapeio hard normal e easy
19:42 Net0: meu primeiro mapa
19:42 MkGuh: e o hard ja tem hitsound
19:42 Net0: eu fiz custom pra tudo
19:42 MkGuh: eu copio do hard pro normal e easy
19:42 MkGuh: pq né
19:42 MkGuh: como é tudo meu
19:43 Net0: sim faz sentido
19:43 MkGuh: t/131540
19:43 MkGuh: CASO QUeira isso facilita mt a vida
19:43 MkGuh: acho q eu vou parar aqui com o meu irc super lindo delicioso
19:43 MkGuh: consegue mais mods tá <3
19:43 Net0: util as fuck
19:43 Net0: CARALHO
19:43 MkGuh: pro seu normal pra polir mais um pouco
19:43 Net0: <3
19:43 Net0: boa
19:43 Net0: o/
19:44 MkGuh: vaai precisar um pouco mais pra rankear
19:44 MkGuh: mas as outras diffs tb tão legais
19:44 MkGuh: então o mapa inteiro parece ter potencial
19:44 MkGuh: mas eu vou te avisando
19:44 MkGuh: rankear hyrbrid
19:44 MkGuh: é MUITO dificil
19:44 Net0: é MUITO DIFICIL
19:44 Net0: eu to ligado
19:44 MkGuh: então asism miga prepara o cu viu
19:44 Net0: mas eu decidi fazer
19:44 MkGuh: tem um cara
19:44 MkGuh: eu tenho gd no mapa dele
19:45 MkGuh: ele ganhou bn star
19:45 MkGuh: ai deu um treco nele
19:45 MkGuh: ele ja tinha o regraz e o monstrata
19:45 MkGuh: os dois iam dar bolha e heart
19:45 MkGuh: ai deu um treco
19:45 MkGuh: e ele colocoou taiko
19:45 MkGuh: ai o monstrata falou
19:45 MkGuh: oh, this is hybryd, ok find another bn
19:45 MkGuh: e o regraz sumiu tb
19:45 MkGuh: ai eu fiquei
19:45 MkGuh: nossa gente
19:45 MkGuh: KKKKKKKKKK
19:45 MkGuh: serio
19:45 Net0: OO
19:45 Net0: KKKKKKKKKK
19:45 Net0: RIP Airman mapsets
19:46 MkGuh: até agr o mapa dele tá sem icon
19:46 MkGuh: rip
19:46 Net0: mas velho faz mt sentido ser hybrid sabe
19:46 Net0: a música é muito hyper
19:46 Net0: fica legal de jogar
19:46 Net0: nos outros modos
19:46 Net0: sim vlw pelo mod
19:46 Net0: o/
19:46 Net0: eu tbm dou mod
19:46 Net0: se vc precisar
19:46 Net0: xD
19:46 MkGuh: p/5055176
19:47 MkGuh: olha isso mano
19:47 MkGuh: ele tava mt perto
19:47 MkGuh: ''I can bubble once these are addressed.''
19:47 MkGuh: ''oh i could recheck this after monstrata's bubble actually.''
19:47 MkGuh: ELE IA RANKEAR VC TÁ VENDO KKKKKK
19:47 MkGuh: ai colocou taiko e os dois BNs sairam voandfo
19:47 MkGuh: eu achei mt tipo
19:47 MkGuh: LOL
19:48 Net0: meio ridiculo isso
19:48 Net0: pra não dizer mt
19:48 MkGuh: na vdd o monstrata foi embora pq o mapa tinha skin na vdd
19:48 MkGuh: wtf
19:48 MkGuh: ai dps q o monstrata vazou
19:48 MkGuh: ele ficou revoltado
19:48 MkGuh: e acho q começou a colocar taiko ctb osu mania
19:48 MkGuh: KKKKKKKK
19:48 MkGuh: deve ser isso
19:48 MkGuh: enfim
19:48 MkGuh: o mapa é dele mesmo né
19:48 MkGuh: mas eu vou psotar o irc lá
Listie
Mod here! :3/

[Normal]
  1. 00:04:017 (1,2) - These sliders work, but you could possibly do something that fit's the music more. The reverse is between sounds so it sounds weird.
  2. 00:08:017 (1,2) - you could neaten these up a tiny bit so the curve of (1) better flows into the curve of (2).
  3. Patterns are not as linear as I'd expect a normal difficulty to be, but there doesn't seem to be any points here where reading is affected by that
[EXPERT]
  1. 00:04:017 (1,3) - there's emphasis on these slider's, but due to the normal spacing, 00:06:017 (5) - isn't as well emphasised. Try and find a way so the spacing is higher here. Like this maybe: http://puu.sh/r1mdd/a731183241.jpg
  2. 00:26:767 (5,6) - Usually you map the triple in the kick instead of a double, but here you don't.
  3. 00:27:517 (1) - this doesn't fit the rhythm, and especially on an Expert difficulty it should at least follow the beat. This does not.
  4. 00:31:767 (1,2,3,1) - there's a 1/3 here so you could do a reverse slider into the circle instead?
Looking good! Fun map, and good luck with rank! :D/
Topic Starter
Net0

001thefish wrote:

Mod here! :3/

[Normal]
  1. 00:04:017 (1,2) - These sliders work, but you could possibly do something that fit's the music more. The reverse is between sounds so it sounds weird.I'll mute the hitnormal on the reverse arrow so it doesn't sound weird, but the sliders as you said work :D
  2. 00:08:017 (1,2) - you could neaten these up a tiny bit so the curve of (1) better flows into the curve of (2). Changed the slider curve as well :D
  3. Patterns are not as linear as I'd expect a normal difficulty to be, but there doesn't seem to be any points here where reading is affected by that. Thank you <3
[EXPERT]
  1. 00:04:017 (1,3) - there's emphasis on these slider's, but due to the normal spacing, 00:06:017 (5) - isn't as well emphasised. Try and find a way so the spacing is higher here. Like this maybe: http://puu.sh/r1mdd/a731183241.jpg There's no musical change in there, only a repetition of the same sound here 00:04:017 (1) - , so I don't quite see the reason to space it.
  2. 00:26:767 (5,6) - Usually you map the triple in the kick instead of a double, but here you don't.fixed triple sound that I didn't map
  3. 00:27:517 (1) - this doesn't fit the rhythm, and especially on an Expert difficulty it should at least follow the beat. This does not.It's following guitar bend. This is so especific that I've added a new combo and this also marks the start of the build up made by the next spinner, but since you've pointed it, I'll try to change flow so that things work better :D
  4. 00:31:767 (1,2,3,1) - there's a 1/3 here so you could do a reverse slider into the circle instead?Fixed
Looking good! Fun map, and good luck with rank! :D/
Good mod, really big thanks xD
Topic Starter
Net0

DaniilLillifag wrote:

yo!!! from modreqs

[Expert]

00:10:267 (2,3) - too close to 00:09:767 (5,6,7) - , move (2,3) to 62 202 - Applied

00:10:767 (5,6,7,2) - same, move 00:11:267 (2,4) - down moved away as well but not preciselly down

00:13:517 (4,1) - bad overlap, do it like you did in 00:13:017 (1,4) - 00:13:517 (4,4) - (its good overlaps imo), move 00:14:017 (1) - to 269 199 I moved 00:13:017 (1) - this instead xS

00:15:767 (4,5) - idk why you on burst place make sliders (and also i dont see reason for slider 00:16:017 (5) - because i dont hear sound in 00:16:142 - ). Make here at least this There's no beat sound at the end of this slider 00:16:142 - , but saying it doesn't have a sound I'll disagree with you. The pattern here is a transition between the chorus and the bridge. The pattern works to transition vocal/beats mapping to the guitar/beats mapping of the bridge. 00:15:017 (1,2,3,4) - As you can see beats and vocals are supporting these while the slider 00:16:017 (5) - ,the final one, that is guitar/beat mapped 00:16:017 (5) - . If you listen it carefully you'll see that the guitar sound actually ends on this blue tick 00:16:204 - . So instead of making the slider end here I made it on the red tick for acc mostly. This sliders also improves consistency with this one 00:19:767 (3) - also guitar based emphasizing transition.

00:18:642 (1,2,3,4) - TOO HARD even for expert (srsly, even tarrasky in own 6.79* not so hard to do). Make here something easier - didn't remap but nerfed distance from 3,9x to 3,1x :D

00:23:017 (1,5) - bad overlap, better make here blanket (move slider left before that) - fixed the overlap didn't change the mapping

00:26:829 - put note here - fixed

00:33:517 (7) - put nc - why?

00:31:767 (1,2,3) - also, i hear here 1/3, maybe make here repeat slider? (i didn't mention this Seto, can remind him if that) - fixed with slider

I'm sorry but i will to go to sleep, therefore thats all

good luck
Thanks for the mod :D
Cayne
Parabéns pra vocês todos, o mapa está muito divertido de jogar, dei uma olhada em todas as difs, e o Net0 me pediu pra postar aqui oque eu tinha falado com ele.
TRYNNA'S HARD
  1. 00:12:017 (1,2,1,2,1,2) - As notas posicionadas abaixo dos sliders são mais difíceis de ler, creio que posicionando as notas mais a frente do slider facilitaria a leitura e o flow também ficaria melhor.
  2. 00:24:017 (1,2,1,2,1,2,1,2) - O mesmo acontece aqui. Aqui vai um print pra ajudar a entender; I=antes, II=depois


PS: Boa sorte com o map glr, ta mt bom :>
Trynna

ImCayne wrote:

  1. 00:12:017 (1,2,1,2,1,2) - As notas posicionadas abaixo dos sliders são mais difíceis de ler, creio que posicionando as notas mais a frente do slider facilitaria a leitura e o flow também ficaria melhor. I actually feel like isn't sooooo necessary, but I see no problem here and I like how I can make some overlaps with it, so I can try lo but not exactly this way and not exactly this easy xd
respondi em inglês pq eu so gringo
tois

Edit
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:TRYNNA'S HARD
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu
BeatmapID:1071624
BeatmapSetID:502648

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.4
ApproachRate:8.2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Irreversible
m4m

Normal

00:09:267 (4,1) - I personally don't like this transition, Something like this could look neater, but then again, you'd need to rework some things.
http://puu.sh/r2h0b/60d9df2b23.jpg
00:12:017 (1,2,1) - The sudden drop of the difficulty bothers me slightly.. please make the rhythm more interesting.
00:24:017 (1,2,3) - This BPM and such a difficult pattern for the lowest diff? Please make that slightly easier, or at least, more doable for beginner.

00:26:517 (2,3,4,5,6) - Pretty sharp flow for the lowest diff again.. Please go for something easier, for the sake of the lowest diff.
00:28:267 (1,1) - Theoretically, it's okay to have 2 white ticks as recovery time. But what I disapprove is: 1) It's the lowest diff 2) It's 240 BPM

--> I actually highly recommend to make an Easy diff, as you could avoid a lot of conflicts in the first place.

Insane

Jesus, really excellent diffs with nice patterns.

Extra

No hitsounds?

00:04:017 (1,2,3,4,1,2) - You've used a lot of blankets in this part, but .. all look so different. Please make them slightly more consistent.
00:18:642 (1,2,3,4) - My advice is to stick to the patterns like 00:17:642 (1,2,3,4) - . The overmap doesn't fit.
00:27:017 (8) - add NC?
00:13:517 (4) - Hmm.. I feel like this stack isn't the best choice here.. try find another location possibly?

The diff is not that bad, but I feel like you could benefit from going over it again and see if you can make some things more consistent.

Seto's Extra

00:15:517 (3) - NC, fits your logic

Awesome, just like the insane.

Tarrasky

The map is pretty well executed.. But it bothers me sligthly, that the last parts really push the star rating, where I think the jumps could slightly be lowered (it pushed it over 0.8, in fact). I personally think that the rest of the map isn't that difficult and thus it doesn't reaaally fit, but I think a slight nerf would help already.

Gl ~
Topic Starter
Net0

Irreversible wrote:

m4m

Normal

00:09:267 (4,1) - I personally don't like this transition, Something like this could look neater, but then again, you'd need to rework some things.
http://puu.sh/r2h0b/60d9df2b23.jpg - The distance is fine, it doesn't overlap neither the movement is weird, so yeah, no changes, for now unless many ppl point this out as well.
00:12:017 (1,2,1) - The sudden drop of the difficulty bothers me slightly.. please make the rhythm more interesting. Comment 1
00:24:017 (1,2,3) - This BPM and such a difficult pattern for the lowest diff? Please make that slightly easier, or at least, more doable for beginner. Comment 2

00:26:517 (2,3,4,5,6) - Pretty sharp flow for the lowest diff again.. Please go for something easier, for the sake of the lowest diff. - Sharp movement is now been used in almost every single map because it's a trend that they work good. However it's unsual to see them on normal diffs . But since this bpm allows that in between combos objects don't overlap the reading of the next circles, things such as this 00:26:267 (1,2,3,4,5,6) - are readable, and this in special really emphasizes the final chorus :D . The movement by itself is not reason enough to make this "hard". I'll considerate however changing it if many ppl complain about it.

00:28:267 (1,1) - Theoretically, it's okay to have 2 white ticks as recovery time. But what I disapprove is: 1) It's the lowest diff 2) It's 240 BPM I honestly don't understand what you mean by that... So you disapprove what specifically, the gap 2/1, spinner...? :?:

--> I actually highly recommend to make an Easy diff, as you could avoid a lot of conflicts in the first place. Comment 3

I don't quite get how could I possibly apply comments 1,2 and 3 because they're contradictory. In "1" you're complaining about the map being undermap or even boring, but at the same time you also complain about the map been too hard at comment 2. So the conclusion is quite obvious in comment 3, you recommend making an easy to this set. I don't think that such a song really calls for someting easier than a 1,9* difficulty. About the suggestions

I'll change comment 1 because it could be improved, and the rhythm was weird as you said.

About comment 2 I won't take it. Especially because there's big gaps in between the 1/2 sliders. They represent well the rhythm.


Extra

No hitsounds? WIP xS

00:04:017 (1,2,3,4,1,2) - You've used a lot of blankets in this part, but .. all look so different. Please make them slightly more consistent. What do you mean by blanket consistency? :?:
00:18:642 (1,2,3,4) - My advice is to stick to the patterns like 00:17:642 (1,2,3,4) - . The overmap doesn't fit. I nerfed the distance, now it is 0,4x bigger than the pattern you've mentioned before as the appropriate choice.
00:27:017 (8) - add NC? Done
00:13:517 (4) - Hmm.. I feel like this stack isn't the best choice here.. try find another location possibly? I'll change if you tell me why it's not the best choice

The diff is not that bad, but I feel like you could benefit from going over it again and see if you can make some things more consistent.

The musical structure of this difficulty is pretty simple: 1/2/3/2/3/4
1-Intro
2-Chorus
3-Bridge
2-Chorus
3-Bridge
4-Traumatic Chorus a.k.a Kiai

All combos, combo colors, as well as flow I've made were based on this musical structure as well as the musical phrases. So if you're telling me that I've made some mistake on the consistency, pls tell me specifically what aspect, and I'll fix it right away xD



Gl ~ Thanks a lot o/
Sakary
Some sorts of changes in my diff
Thanks!
Overdose
osu file format v14

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Topic Starter
Net0

Hi_Hello wrote:

Some sorts of changes in my diff
Thanks!
Overdose
osu file format v14

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Title:TRAUMATIC
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Artist:Utsu-P
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Creator:Net0
Version:HELLO'S EPiLEPTiCAL OVERDOSE
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi
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Updated
Skull Kid

Ayyri wrote:

ghm bae <3

[General]
  1. Taiko spread isn't proper right now. Proper spread would be Futsuu + Muzukashii or Muzukashii + Oni. Not Oni + Inner Oni. So you'll need to get a Muzukashii difficulty for spread.
  2. Move the BG down so it's actually visible in play.
    ~
    [Events]
    //Background and Video events
    0,0,"MadRin.jpg",0,120
  3. Add the Taiko GDers names to the tags.
[lluk's Oni]
  1. Fix the stuff from AiMod.
  2. 00:00:054 - This inherited timing point isn't really needed. Since all that's there is a spinner, and you put the multiplier at 1.98x. That's a really oddly specific number. So please remove it. Just change the uninherited timing point at 00:00:054 - to 5% if you want that low of a volume there.
  3. Besides the above point, try to make the overall volume ~75%. Because it was pretty hard to hear the notes over the really loud music, since they were at 50% volume.
  4. 00:04:020 - This inherited timing point also isn't really needed, unless it's for volume reasons. If that's the case, please change the SV multiplier here to just be 1.00x. Since 1.98x is too much. Basically, just look at gh's difficulty for volume stuff. His fit a lot better tbh.
  5. 00:08:017 - Change to K. This would be consistent with 00:10:017 - and 00:12:017 -
  6. 00:08:892 - Add a d. Sounds really empty here if you just follow the vocals, when the drums are clearly still going in the background.
  7. 00:09:892 - Add a d. Like above, the drums are still going pretty fast in the background, and it feels really odd to just have a break here.
  8. 00:10:017 - Change to K. The vocals are pretty emphasized here, feels rather weak to just use k. Also, it'd be consistent with 00:12:017 -
  9. 00:10:892 - Add a d. If you followed 00:08:892 -, this would be consistent with that.
  10. 00:11:392 - to 00:12:017 - Try k d k k d k. Follows the vocals and drums a bit better.
  11. 00:12:892 - Add a d. Same reason as 00:08:892 -.
  12. 00:13:642 - Add a k. Would be consistent with 00:12:642 - and 00:13:142 - .
  13. 00:13:892 - Add a d. Would be consistent with 00:12:892 - and 00:13:392 - .
  14. 00:14:892 - Add a d. Same reason as 00:10:892 - .
  15. 00:15:392 - to 00:16:017 - Try k d k k k D. Same reason as 00:11:392 -.
  16. 00:20:017 - to 00:30:267 - The rhythm from the beginning repeats here. So whatever you applied / declined from the first part, would apply here too.
Just small stuff.
Full applied
Gloria Guard
Okay I'm here.

[NORMAL]

■ 00:08:017 (1) The slider head add finish please.
■ 00:20:017 (1) ^
■ 00:33:517 (4) Add NC here.


[KALINDRAZ'S INSANE]

You need to rearrange the new combo.

■ 00:12:017 (4,1,2,3) It must be consistent with the distance between the notes.
■ 00:13:517 (4) Maybe NC here? before you add NCs with 00:12:017 (1,2,3) ~ 00:13:017 (1,2,3).
■ 00:13:767 (4,1,2,1) ^
■ 00:20:017 (1) You should be check this note spacing.
■ 00:29:517 (3) Add NC here


Well, This song is really short. and I don't find to the other problem it lol

Anyways that all for me :P Good luck ~
Wishkey
Yow! From my queue :D

General

soft-hitnormal3.wav is unused atm delete or check for errors if it was intended to use
can you add 'UtsuP' to the tags makes it easier to search and some ranked maps have UtsuP as their artist aswell

Normal
  1. 00:16:642 (1,2,3) - could add some claps on heads here for that drum like you did on expert
  2. 00:18:642 (3) - don't really find the long slider fitting here since on the downbeat of 00:19:017 - the rythm of the drums changes to 1/1 , having both rythms in one slider kinda sounds off, I'd change it into 2 sliders instead (last slider could be a return aswell for that drum beat on 00:19:767 - )
  3. 00:25:517 (4,1,5) - I feel like you can tweak this a bit so it doesnt overlap (hitburst of 1 overlapping with 5 mainly while playing) so maybe stack 1 and 5 like you did with 2 and 6 or something
  4. 00:28:017 (6) - If it weren't for the spinner I think you'd start an NC here judging from the NC patterns so double check this
  5. 00:28:267 (1,1) - These spinners will be brought up a lot prob so I just wanna say I think this is fine for this diff, altough you usually want a 800ish ms recovery time for normals it fits here because the AR is also set higher then 'normal' diffs so it also makes the notes after the spinner less dense which compensates the lower recovery time imo, any higher recovery time sounds kinda bad for this song due to the short lenght and high bpm
  6. also check first line hard
Hard
  1. Lower the OD a little so it fits better in the spread 7.4 is too much for a hard diff, also the AR you have fits with your mapping style which makes the overlaps more readable, but its still quite a big of a jump from normal. Might be brought up again so mentioning it since 5-8.2 is a lot even if it fits.
    Kinda after playing this diff compared to the normal, I'd add another 2.5-3 ish difficulty to the set. You not only have that AR gap, but you basicly go from a constant 1/1 and 3/2 rythm from normal diff to a full on 1/2 and with 1/4s kicksliders aswell, the star rating kinda reflects that a bit with being the highest difference in this set. A dif 2.5 - 3.0 ish diff with some more 1/2 rythms would help a lot to get this ranked
  2. 00:04:017 (1,1) - delete/add whistle
  3. 00:13:517 (1,2) - why no return + circle here like before? music is still the same as the previous 3 combos so bit odd you decided to break the pattern here and not 1 combo later
  4. 00:19:767 (2) - pretty noticable sv change, better to NC it (can remove the NC from here for consistency with the previous patterns btw)
  5. 00:20:017 (1,2,3) - doesn't flow that well, would create a better angle with (2) like you did like the previous similar sections
  6. 00:29:017 (1,2,3,4) - by the way this is gonna be played compared to 00:28:017 (1,2,3,4) - this pattern is gonna be 5 times harder the the other one while being the same in the music basicly, would add some more flow to the pattern like selecting these 00:29:267 (2,3) - and control + g them for some circular flow for example
  7. 00:30:517 (3) - control + g for better flow
Insane
  1. 00:08:017 (1) - make sure your green and red timing points have the same sample setting
  2. 00:07:017 (3,2) - nazi but could stack the ends here
  3. 00:31:642 (3,1) - kinda fits the jump here but its the only time really you have this jump, kinda feel 00:31:642 (3) - would be better as a slider end aswell tbh since its the only note without a drum, maybe something like this rythm instead?
  4. really awesome and consistent diff!
Expert
  1. 00:07:017 (3) - unique slider and pretty noticable sv change, better to NC it
  2. 00:08:017 (1) - red/green timing points volume levels/sample set needs to be the same
  3. 00:13:267 (2,3,4) - kinda feels a bit too clusterd in while playing and 00:13:517 (4) - was kinda hard to read since you have a stack on both the head and tail unlike the other 2 sliders that fit in this pattern, would benifit more if the slidehead was more visible
  4. 00:16:017 (5) - I'd extend it to 2/3 (or 3/4 kinda hard to hear) instead of 1/2 tbh since that click sound and the end of the guitar is on there and there aren't any notes directly after it so it doesn't affect playability it'll just sound better since it stops a bit too early now imo
  5. 00:19:017 (4,1,2,3) - ahh mainly 00:19:017 (4,1) - this gap here feels really out of place when the new section start at 4 and similar musicly for the next 2 sliders, but adding a slider forr 4 might be a bit too hard coming from the previous combo so maybe make 00:19:267 (1,2) - a cirlce? I dunno what'd fit best but00:19:017 (4,1,2,3) - being the same rythm would fit better
  6. 00:32:017 (1) - red/green lines sample set
  7. [00:33:267 (6) - remove clap like 00:32:267 (2,4) - ? don't really hear any difference between them (didnt put a clap on normal aswell for that one)[/list]
Seto's Extra
  1. 00:11:517 (7) - could control + g this for some similar movent like 00:09:517 (6,7) - maybe?
  2. 00:08:017 (1) - red/green volume levels
  3. seems fine,nice diff!
TRAUMATIC

  1. Basicly all good playability wise, consisent etc, only thing that I find a bit odd is your pairing for 00:32:017 (1,2,3,4,1,2,3) - its kinda 2-2-3 when it would be better with the music if it was 2-2-2-1 or 3-3-1 I think, so could make the final slider a different shape or something, but fine as it is now aswell only really minor stuff
Thats about it, GL with ranked guys its a nice set :D really digging the insane diff!
ZUTOMAYO FANBOY
Thanks Wishkey all suggestions fixed
Edit: fix somethings about GloriaGuard's mod, thanks for mod <3 :3
Update
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:KALINDRAZ'S INSANE
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi
BeatmapID:1071150
BeatmapSetID:502648

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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4017,-100,4,2,0,60,0,0
8017,250,4,1,2,70,1,0
8017,-100,4,1,2,70,0,0
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30017,-83.3333333333333,4,1,2,70,0,0
31017,-86.9565217391304,4,1,2,70,0,0
32017,250,6,1,2,70,1,1
32017,-76.9230769230769,6,1,2,70,0,1
33517,-100,6,1,2,70,0,0


[Colours]
Combo1 : 44,88,35
Combo2 : 115,145,95
Combo3 : 23,71,117
Combo4 : 231,103,116
Combo5 : 222,216,194

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Trynna

Wishkey wrote:

Hard
  1. Lower the OD may b a little so it fits better in the spread 7.4 is too much for a hard diff, also the AR you have fits with your mapping style which makes the overlaps more readable, but its still quite a big of a jump from normal. Might be brought up again so mentioning it since 5-8.2 is a lot even if it fits.
    Kinda after playing this diff compared to the normal, I'd add another 2.5-3 ish difficulty to the set. You not only have that AR gap, but you basicly go from a constant 1/1 and 3/2 rythm from normal diff to a full on 1/2 and with 1/4s kicksliders aswell, the star rating kinda reflects that a bit with being the highest difference in this set. A dif 2.5 - 3.0 ish diff with some more 1/2 rythms would help a lot to get this ranked that wasn't by bad at all, the Hard one was done before the Normal, you know. I feel like nerf it would make it lose the real sense and basically the reason why I created it
  2. 00:04:017 (1,1) - delete/add whistle delete/add looks a bit messy lo, I think I don't get it. But if you're talking about remove the finish and add whistle I feel like no
  3. 00:13:517 (1,2) - why no return + circle here like before? music is still the same as the previous 3 combos so bit odd you decided to break the pattern here and not 1 combo later mixed with the secondary sound xd
  4. 00:19:767 (2) - pretty noticable sv change, better to NC it (can remove the NC from here for consistency with the previous patterns btw) sure, sure
  5. 00:20:017 (1,2,3) - doesn't flow that well, would create a better angle with (2) like you did like the previous similar sections I like the way it actually is and like how it flows, I feel normal with the movement and can't see a real reason to just change that. But I was warned about it before, even ignoring it a bit lo, this is a "maybe" but more like a "no"
  6. 00:29:017 (1,2,3,4) - by the way this is gonna be played compared to 00:28:017 (1,2,3,4) - this pattern is gonna be 5 times harder the the other one while being the same in the music basicly, would add some more flow to the pattern like selecting these 00:29:267 (2,3) - and control + g them for some circular flow for example I know about it tbh, will fix later, thanks. But I won't change 00:29:267 (2,3) - like I just don't want it lo, makes no difference at all and I like how my ideia works
  7. 00:30:517 (3) - control + g for better flow I think there's no need and ctrl+g here looks like ??????
Will fix stuff later
Thanks for the mod!
Jabba
hey, m4m thing

normal
00:00:267 (1) - I believe Irre also mentioned this thing but having only one tick with 120BPM (same as 2 ticks with 240BPM) might not be enough
00:08:017 (1,2) - not a fan of how this flows, changing (1) to a simple linear slider would work better IMO
00:10:517 (2,3) - this blanket seems a bit off
00:12:767 (2) - rip 1.16 DS
00:12:017 (1,2,3) - uh, I think it'd be better to move them so both (1) and (3)'s borders would be on the same distance from (2) cause now they're not
00:14:017 (1,2) - obligatory blanket comment
00:15:767 (4) - I'd change those to two circles

hard
00:14:267 (2) - why is it spaced less than 00:14:017 (1) - even if it's much stronger?
00:14:767 (2) - ^
00:26:267 (2) - ^
00:26:767 (2) - ^
00:27:267 (2) - ^
decent diff, can't find much there

insane
00:07:017 (3,2) - mind stacking those?
00:09:892 (4,1,2,3) - ok so 4-1 and 2-3 are basically the same, yet you space (4) more than (1) and then (3) more than (2) which seems kind of unlogical
00:13:517 (4,1) - swap NCs since you put a NC every 4 1/2 beats in this section
00:20:017 (1,2,3,4) - the same thing as 00:09:892
00:25:517 (1) - idk I'd not map those in the same way as the previous sliders cause it has strong sounds on both ends
00:29:017 (1,2,3,4) - what's up with that DS? you use 0.9x on (1) and then 2.5x on (3) which are (almost) equal
00:31:017 (1,2,1,2,3,1) - this would work much better. right now it's just a mess of NCs and strong objects on sliderends

expert
00:08:267 (2) - why is it spaced the same as 00:08:392 (3) - even tho it's stronger?
00:09:267 (2) - ^
won't point those out anymore, just go through the map and check such places
00:12:017 (1) - yet again, why the low spacing? also that (1)-(2) flow doesn't look too good IMO, change this smh
00:13:017 (1,2,3,4) - and for some reason this section has even lower spacing, which doesn't fit at all since this section is stronger than the beginning
00:14:017 (1) - broken stack
00:14:392 (3,4) - no stack pls, (4) is a strong beat
00:16:892 (3) - this should have more spacing
00:17:892 (3) - ^
00:20:267 (2) - broken stack
00:21:392 (3,4) - ^^^^
00:23:267 (2) - what's up with that spacing

extra
00:08:517 (5) - why is this emphasized less than 00:08:392 (4) - ?
00:10:517 (5) - ^
this happens all through the map so I won't point them out
apparently this is the only thing that bothers me: not spacing claps enough

that last diff
00:05:517 (3) - this should be spaced more than (2) huh
00:31:017 (10,1) - swap NCs
can't really mod this since I'm too noob for that lmao

gl!
Topic Starter
Net0
I'll wait other 4 pending m4m before replying and fixing stuff. Thanks a lot Gloria Guard, Wishkey and MadHypnofrog.
Added "Advance" for difficulty spread fix.
Seto Kousuke

Wishkey wrote:

mod
Yow - yaw

Seto's Extra
  1. 00:11:517 (7) - could control + g this for some similar movent like 00:09:517 (6,7) - maybe? - ohh, good one !
  2. 00:08:017 (1) - red/green volume levels - whoops, fixed xD
  3. seems fine,nice diff! :D


MadHypnofrog wrote:

mod
extra
00:08:517 (5) - why is this emphasized less than 00:08:392 (4) - ? - For consistency, just because it's a clap it doesn't mean it must be a jump, i used a consistent structure to emphasize important and agressive moments while making other important sounds noticeable without spam jumping every single clap, even because it's a High BPM with really Low CS, so stuff like there are good
00:10:517 (5) - ^ - same thing
this happens all through the map so I won't point them out
apparently this is the only thing that bothers me: not spacing claps enough - I did, but if I had spaced every single clap, it wouldn't be 5.48 stars map right? ;) and I would have to change the entire theme , btw, on really intense moments i did spaced enough for every important clap :3
thank you guyz

update
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.699998

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:SETO'S EXTRA
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi
BeatmapID:1071623
BeatmapSetID:502648

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OverallDifficulty:8.5
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Bunnrei
>7.5* overdose

you need more than a rain

thats why im making 2 diffs!!1

http://puu.sh/r6WwP/359d90f689.rar rain is in the works, enjoy the not-so-custom hitsounding
Sakary
Hi Chara :D
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