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Utsu-P - TRAUMATIC [Osu|CatchTheBeat|OsuMania|Taiko]

posted
Total Posts
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Topic Starter
Net0
This beatmap was submitted using in-game submission on terça-feira, 30 de maio de 2017 at 12:50:24

Artist: Utsu-P
Title: TRAUMATIC
Tags: Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG RyanSlipk Hatsune Miku Marianna
BPM: 240
Filesize: 17318kb
Play Time: 00:33
Difficulties Available:
  1. A r M i N'S EXTRA (6,22 stars, 184 notes)
  2. ADVANCED (2,6 stars, 65 notes)
  3. ATARAXIA'S EX-SPEED EXTRA (5,41 stars, 101 notes)
  4. CDRAZ'S HI-SPEED EXTRA (6,28 stars, 144 notes)
  5. CDRAZ'S SLOW MOTION EXTRA (5,84 stars, 124 notes)
  6. CHARA'S DYSFUNCTiONAL OVERDOSE (5,51 stars, 134 notes)
  7. COMMANDOBLACK'S SC - 4Key (4,95 stars, 536 notes)
  8. EVANENT'S OVERDOSE (5,75 stars, 172 notes)
  9. EVANENT'S RAIN (4,04 stars, 155 notes)
  10. EXPERT (5,24 stars, 149 notes)
  11. GH'S INNER ONI (5,26 stars, 243 notes)
  12. HELLO'S EPiLEPTiCAL DELUGE (8,46 stars, 204 notes)
  13. KALINDRAZ'S INSANE (4,37 stars, 118 notes)
  14. KANTAN (1,49 stars, 54 notes)
  15. LLUK'S ONI (5,02 stars, 207 notes)
  16. MARIANNA'S HARD (3,19 stars, 86 notes)
  17. NISHIZUMI'S URA ONI (5,54 stars, 257 notes)
  18. NORMAL (1,89 stars, 46 notes)
  19. PROPHECY'S FUTSUU (2,14 stars, 67 notes)
  20. PUXTU'S HD - 4Key (3,06 stars, 327 notes)
  21. PUXTU'S MX - 4Key (3,84 stars, 426 notes)
  22. S A N A E's MUZUKASHII (3,49 stars, 147 notes)
  23. SETO'S EXTRA (5,51 stars, 147 notes)
  24. SKULL KID'S TRAUMATIC ONI (5,97 stars, 270 notes)
  25. TARRASKY'S TRAUMATIC TESTIMONY (6,71 stars, 167 notes)
  26. TRYNNA'S LIGHT INSANE (3,4 stars, 105 notes)
Download: Utsu-P - TRAUMATIC
Information: Scores/Beatmap Listing
---------------

Explicit Lyrics

Difficulty Spread:


  • STD
  1. NORMAL (Net0)
  2. ADVANCED (Net0)
  3. MARIANNA'S HARD (Marianna)
  4. TRYNNA'S LIGHT INSANE (Trynna)
  5. KALINDRAZ'S INSANE (Kalindraz)
  6. EXPERT (Net0)
  7. ATARAXIA'S EX-SPEED EXTRA (Ataraxia)
  8. SETO'S EXTRA (Seto Kousuke)
  9. CDRAZ'S SLOW MOTION EXTRA (Kalindraz & Net0)
  10. A r M i N'S EXTRA (A r M i N)
  11. CDRAZ'S HI-SPEED EXTRA (Kalindraz & Net0)
  12. TARRASKY'S TRAUMATIC TESTIMONY (Tarrasky)
    TAIKO
  13. KANTAN (Net0)
  14. PROPHECY'S FUTSUU (Prophecy)
  15. S A N A E'S MUZUKASHII (Fallen Demon)
  16. LLUK'S ONI (Skull Kid)
  17. GH'S INNER ONI (ghm12)
  18. NISHIZUMI'S URA ONI (Nishizumi)
    CTB
  19. EVANENT'S RAIN (breathless)
  20. CHARA'S DYSFUNCTiONAL OVERDOSE (Chara)
  21. EVANENT'S OVERDOSE (breathless)
  22. HELLO'S EPiLEPTiCAL DELUGE (Hi_Hello)
    MANIA
  23. PUXTU'S HD (puxtu)
  24. PUXTU'S MX (puxtu)
  25. COMMANDOBLACK'S SC (CommandoBlack)

    Storyboard by Shichi with some help from me.
Star
Thanks a lot: Kalindraz, poots_mcgoots, Hiro, ImCayne,Trynna, _Meep_, joker- ,pippi zoiu \o/
Mods
Special Thanks to Ataraxia,Kalindraz, Trynna, Tarrasky and Seto. They all applied mods to my difficulites and helped me improve it a lot in terms of what is needed to rank.

Total mods: 51
Now the list of mods:
Rizen
KuroNeko1509
Igor Sprite
pimpG
Ayyri
Weriko
DaniilLillifag
MkGuh
001thefish
ImCayne
Irreversible
Gloria Guard
Wishkey
MadHypnofrog
LGV894
Deramok
Kathex
poots_mcgoots
mjozog3
Bulldog
KJF
Yamicchi
Louis Cyphre
nubery
snowball112
_Meep_
deadpon3
Yales
Venix
Jusenkyo
Logic Agent: better late then never
DavidEd
Nevo
misakiakill
N00dle
619
Kibbleru
Garden
Azure
Kaifin
Narcissu
xtrem3x
-Nanaka-
sxy62146214
Stefan
BoberOfDarkness
Osu Tatakae Ouendan
aEoNNzR-
Lilyanna
Enchant
Yuii-

Updates
29/08 First diff
30/08 0%hitsounds
31/08 Hiro \o/; looking for GDs
01/09 Big thanks for mods and GDs, updated Seto and Trynna diffs
02/09 Update Easy ; Applied first mod
03/09 Stuff
04/09 Remaps, applied a few mods; new GD's
06/09 Applied mods, new GD's uploaded, hitsounds finally \o/
07/09 CTB Update, new gd, mods applied
09/09 waiting all m4m before updating
10/09 New diff for spread fix: Advanced, New GD's Holy Mother
11/09 Mods applied
13/09 New GD, Rain. Updated Evanent's Overdose.
15/09 Applied taiko mod
17/09 Mania time fix (puxtu)
19/09 Applied a few mods
29/09 Re-worked BG, starting point and final std modding applied. Waiting few GD's finish fixes to move this to pending
04/10 Spectator just you man, I believe you can do it \o/
11/10 Finally moving this to pending
31/10 Some mods applied in ctb, new bg size just pending BN modding
02/11 Fixed diff names that we're not capitalized, applied mods in taiko and some selfmod
10/11 Applied ctb mods. Things are slow... I need to find a BN :/
14/11 Another update, fixed tags
13/12 New diff Marinna's hard. Where's the BNs? :'(
06/01/17 Ghm updated diff
09/01/17 Fixed some aesthetic and combo stuff in Advanced
23/01/17 Self-mod, also checking 1/3 part mentioned by Sonnyc on Cryptic set
09/02/17 Map is in the queue for Loved Category
23/02/17 Added SB that's a wip and A r M i N extra diff along with commando's sg. So far it's not loved for some reason unknow, so I'll keep editing a little more and adding diffs.
25/02/17 New collab diffs incoming; Slow Motion and High Speed Extra
28/02/17 SB final adjusts
16/04/17 Tarrasky slider offscreen apply (he said since it's for loved, it's not a problem anymore.)
26/05/17 Another wave and not loved............
30/05/17 Trumatic ONI added
Download Link with all GD's for even more fun: https://puu.sh/rFgnN.osz
Ashton
Hi this isn't the best GD ever, but then again i'm not used to mapping 200 bpm


hopefully you like it though


Whirl's Easy
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 17612
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6004,7987,9987,11987,13987,15987,16612,16987,17612,17987,18612,18987,19737,19987,21987,23987,25987,27987
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:Whirl's Easy
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.599999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4021,495.859999999999,4,2,0,100,1,0
7987,250,4,2,0,100,1,0
8112,-80,4,2,0,100,0,0
15987,250,4,2,0,100,1,0
18987,250,3,2,0,100,1,0
19987,250,4,2,0,100,1,0
31987,250,6,2,0,100,1,0
31987,-80,6,2,0,100,0,1
33487,-100,6,2,0,100,0,0


[Colours]
Combo1 : 44,88,35
Combo2 : 115,145,95
Combo3 : 23,71,117
Combo4 : 231,103,116
Combo5 : 222,216,194

[HitObjects]
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96,184,7987,6,0,P|128:104|224:80,1,180
248,104,8987,2,0,P|320:160|224:168,1,225
208,224,9987,2,0,P|216:328|360:344,1,225
344,328,10987,6,0,P|440:328|384:248,1,225
384,208,11987,1,0,0:0:0:0:
376,168,12237,1,0,0:0:0:0:
368,120,12487,1,0,0:0:0:0:
360,72,12737,1,0,0:0:0:0:
320,56,12987,6,0,L|192:64,3,74.9999999999999
200,64,13987,2,0,P|112:48|160:136,1,225
144,184,14987,2,0,B|64:184|64:184|192:296,1,225
208,272,15987,5,0,0:0:0:0:
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360,96,17612,2,0,P|296:64|272:56,1,89.9999999999999
200,104,18612,6,0,P|176:144|136:184,1,89.9999999999999
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272,88,22237,1,0,0:0:0:0:
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424,288,31987,5,0,0:0:0:0:
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344,288,32487,2,0,P|248:272|152:160,1,225
152,152,33487,2,0,B|168:96|240:112|240:112|312:64,1,180
Bastionior
Some stuff irc
23:33 Kalindraz: hi there
23:33 Net0: já consegui 2 GDs
23:33 Kalindraz: xo ver tem att aqui
23:33 Kalindraz: buffed*
23:33 Net0: vou levar até o fim
23:33 Kalindraz: 5,53
23:34 Net0: mesmo que eu tenha que mudar bastante coisa
23:34 Kalindraz: quando tiver as gds prontas eu faço um mod okay xd
23:35 Net0: na hora
23:36 Kalindraz: uma coisa a dizer nos dias atuais isso é praticamente impossivel de dar rank 00:31:987 (1,2,3,4,5,6,7) - , apenas expondo minha visao
23:36 Kalindraz: digo precisamente isso 00:32:487 (3,4,5,6) -
23:37 Kalindraz: creio que é bem gimmick e irregular
23:39 Net0: e se redesenhar a pattern
23:39 Net0: ?
23:40 Net0: em vez de colocar tudo em um ponto
23:40 Net0: fazer vários sliders rápidos
23:40 Net0: mas com uma pattern tbm
23:40 Kalindraz: claro, pensaria num estrela judaica/satanica entenda como quiser, é apenas uma visao xd
23:42 Net0: xD
23:42 Net0: blz
00:18 Kalindraz: enfim
00:18 Kalindraz: vamos ver
00:19 Net0: 00:00:302 (1,1,2,3,4,5,6,7) -
00:19 Net0: Posso antes de qualquer coisa
00:19 Net0: falar como esse mapa foi planejado?
00:19 Net0: pra vc entender melhor as ideias
00:20 Net0: e corrigir todas as falhas de execução?
00:20 Kalindraz: 00:05:012 (3,5,7) - a distancia está relevantemente alta, percebe que é a intro da musica creio que tinha que deixa-las bem proximas porem sem toca-las
00:20 Kalindraz: e sim pode sim
00:20 Net0: e obviamente dar o mod
00:20 Kalindraz: diga ae
00:20 Kalindraz: tem que apresentar argumento
00:20 Net0: a estrutura
00:21 Net0: é basicamente essa
00:21 Net0: 1-bridge 2-chorus 3-kiai 4-inicio lento
00:21 Net0: o mapa ficou assim
00:21 Net0: 4/2/1/2/1/3
00:22 Net0: os naps dos chorus são quase identicos
00:22 Net0: snaps*
00:22 Net0: ou seja, repeti muitas patterns
00:22 Net0: esse bege/verde
00:22 Net0: 00:07:987 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
00:22 Net0: se repete
00:22 Net0: 00:19:987 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) -
00:22 Kalindraz: eu to vendo aqui
00:22 Net0: se vc observar
00:22 Kalindraz: sabe o que é interessante
00:23 Net0: o flow deles funciona de uma determinada forma
00:23 Net0: semelhante
00:23 Net0: 00:07:987 (1,2,3,4,5,6,7) -
00:23 Net0: esse com
00:23 Net0: 00:09:987 (1,2,3,4,5,6,7) -
00:23 Net0: 00:19:987 (1,2,3,4,5,6,7) -
00:23 Kalindraz: essa parte do chorus fica perfeitamente distanciada se vc deixar o stack em "0"
00:23 Kalindraz: ele fica perfeito mostrando a distancia exata
00:24 Net0: deixar o stack em 0?
00:24 Net0: o stack leniency?
00:24 Kalindraz: yeah
00:24 Net0: eu vi isso msm
00:24 Net0: é muito bom aquilo
00:24 Net0: continuando
00:25 Kalindraz: diga ae
00:25 Net0: vc viu que o padrão bege/verde depois de repetir duas vezes
00:25 Net0: vai pra outra combo color
00:25 Net0: ?
00:25 Net0: 00:11:987 (1) -
00:25 Net0: 00:11:987 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5) -
00:25 Kalindraz: vi sim
00:25 Net0: o azul/vermelho
00:25 Net0: tem outro flow
00:25 Net0: o mesmo acontece com o outro azul vermelho
00:25 Net0: do chorus seguinte
00:25 Net0: 00:23:987 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) -
00:27 Net0: e o motivo é simples até
00:27 Net0: o flow da segunda parte do chorus
00:27 Net0: eu tomei a decisão de fazer mais dificil
00:27 Net0: que a anterior
00:27 Net0: por que a musica muda um pouco
00:27 Net0: fica mais intensa
00:27 Net0: e ao invés de aumentar o espaçamento
00:27 Net0: como forma de dificultar
00:27 Net0: eu fiz o flow ficar mais linear
00:27 Net0: quase circular
00:27 Net0: ao invés de usar uma pattern angular hexagonal
00:28 Net0: ai eu penso em tudo isso e vem me dizer que eu não sei oq eu to fazendo? Eu com certeza errei na execução
00:28 Net0: isso é normal
00:28 Net0: é pra isso que existe mod
00:28 Net0: mas não é aleatório
00:28 Kalindraz: tem muitas patterns diferente representado pelo vermelho azul
00:28 Kalindraz: pera ai
00:28 Kalindraz: deixa eu ver uma coisinha
00:29 Kalindraz: o spacing de certas notas nao esta representada pelo vermelho/azul 00:20:737 (5,6,7) - ?
00:29 Kalindraz: é que vi que algumas vezes vc mantia um padrao anteriomente
00:30 Net0: pois é
00:30 Net0: isso é erro de execução
00:30 Net0: eu vi isso aqui
00:30 Net0: 00:20:987 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) -
00:30 Net0: tipo eu acabei usando aqui
00:30 Net0: o mesmo flow do anterior
00:30 Net0: eu até lembro o motivo
00:31 Net0: mas sinceramente não funciona bem
00:32 Kalindraz: ok, mais alguma coisa a adicionar meu caro? posso começar a verificar meus pontos criticos a respeito?
00:33 Net0: é bem isso
00:33 Net0: bora lá
00:33 Net0: hora de mudar tudo
00:33 Kalindraz: okay
00:36 Kalindraz: 00:09:487 (4,1,4,1) - isso tem um posicionamento digamos, randomico, poderia deixa-los simetricos ou rotaciona-los a cada 20-30°
00:36 Net0: vou fazer
00:37 Net0: 00:10:487 (4) -
00:37 Net0: rotacionado em -20°
00:37 Net0: rotacionado em -35°
00:37 Net0: 00:10:987 (1) -
00:38 Net0: 00:09:487 (4) -
00:38 Net0: 30°
00:38 Net0: https://osu.ppy.sh/ss/5987877
00:38 Net0: ficou assim?
00:38 Kalindraz: 00:10:362 (3,7,2,4) - bem, isso tem uma forma bem irregular digo, quando vc vai colocar notas para fazer formas, indiretamente vc tem que pensar em outras formas para dar flow a nota(logo irei fazer um desenho pra vc ver okay deixa esse item pra proximo)
00:38 Net0: tá melhor?
00:39 Kalindraz: xô ver
00:39 Kalindraz: legal, boa
00:40 Net0: essa seleção
00:40 Net0: vc quer melhor o aspecto visual?
00:40 Net0: http://puu.sh/qVPOs.jpg
00:40 Net0: ao invés de um aspecto meio irregular
00:40 Net0: uma coisa mais simetrica
00:40 Net0: ?
00:40 Kalindraz: n exatamente jaja digo
00:41 Net0: ok
00:41 Kalindraz: continuando
00:41 Kalindraz: 00:11:737 (5,6,7) - tinha que ser stackado isso ;_; por que representa o combo verde/branco
00:42 Net0: onde eu stacko?
00:42 Net0: todos no 5, 6 ou 7?
00:42 Kalindraz: todos
00:42 Net0: tipo não é pra fazer um triple?
00:42 Net0: eu quero saber onde vou colocar todas elas
00:42 Net0: xD
00:43 Kalindraz: 00:08:737 (5,6,7) -
00:43 Kalindraz: xD
00:43 Net0: tudo dando overlap no 7
00:43 Net0: ?
00:43 Net0: overlap onde foi o triple anterior
00:43 Kalindraz: vc decide boy
00:43 Net0: boa ideia
00:43 Net0: pode ser?
00:43 Kalindraz: sure
00:44 Net0: feito
00:44 Net0: pode mandar brasa
00:45 Kalindraz: 00:11:987 (1) - aqui tem uma enfase bem alta de vocal(digo a divisao silabica) acho melhor vc dar ctrl+g nessa pattern para ver se aplica melhor 00:11:987 (1,2) -
00:46 Kalindraz: ah e acresentando esse ponto, poderia distanciar um pouco, já que está representando um grito xd
00:46 Net0: vc acha que o flow tá ruim
00:46 Net0: nessa parte?
00:46 Kalindraz: n ta n
00:46 Net0: originalmente estava distanciado
00:46 Net0: mas uma pessoa me sugeriu que estava ruim pra dar snap
00:46 Net0: 00:12:237 (2) -
00:47 Net0: tava entre os dois sliders
00:47 Net0: em um flow meio circular
00:47 Kalindraz: mas acho que n faz mto sentido ser uma parte "eletrica" e ter um distanciamento tão proximo
00:47 Net0: onde vc acha que eu posso colocar ele?
00:47 Net0: 00:12:237 (2) -
00:47 Kalindraz: eu vo fazer aqui rapidinho uma pattern pra vc ver o que quero fazer
00:47 Kalindraz: 1 min
00:47 Net0: como eu link as cordenadas?
00:49 Kalindraz: coordenadas n tem como ;_;
00:50 Net0: 352|264
00:50 Net0: como fica?
00:53 Kalindraz: [http://puu.sh/qVQgJ.jpg sugestão 1] [http://puu.sh/qVQtw.jpg sugestão 2]
00:54 Net0: isso é aonde?
00:55 Kalindraz: 00:11:987 (1,2,3,4) -
00:56 Net0: sugestão 2
00:56 Net0: parece moderna
00:56 Net0: mas eu gostei tanto da 1
00:56 Net0: :'(
00:56 Kalindraz: 00:20:237 (2,4) - esse encostamento </3
00:56 Kalindraz: é sugestão xd
00:57 Kalindraz: 00:23:487 (4,5,6,1,2,4) - aah isso está meio complicado amigo, parece uma suruba(desculpa o linguajar kk)
00:58 Kalindraz: 00:27:987 - preocupado com essa sessão vamos la tipo
00:59 Net0: calma ai
00:59 Net0: deixa eu fazer aquele pattern primeiro
00:59 Net0: esse slider
00:59 Net0: 00:11:987 (1) -
00:59 Net0: ele é qual naquela sugestão 2?
01:00 Kalindraz: o azul creio eu xd e só olhar na régua?
01:00 Net0: o de cima?
01:00 Kalindraz: sim
01:00 Net0: vc troucou a ordem
01:01 Net0: pq o objeto em cima da book mark
01:01 Net0: é um circulo
01:01 Kalindraz: ah sim
01:01 Net0: é aquilo que tá me confundindi
01:01 Net0: confundindo*
01:01 Kalindraz: eu fiz isso por causa do vocal lembra do que disse a respeito da silaba la
01:01 Kalindraz: que foca mais primeiro o circulo e depois o slider depois de ter dado ctrl+g
01:02 Net0: eu refiz
01:02 Net0: de acordo com a sugestão
01:02 Net0: 2
01:02 Kalindraz: okay
01:03 Kalindraz: deixa eu dizer a penultima e a ultima ilustrando
01:03 Kalindraz: 00:27:987 - sobre aqui
01:03 Net0: só que o flow aqui
01:03 Net0: 00:12:487 (4,5,6,7) -
01:03 Net0: ficou estranho
01:04 Kalindraz: ah eu tinha rotacionado uns -20
01:04 Kalindraz: esse triplet que vc citou
01:04 Net0: stack?
01:05 Kalindraz: nop
01:05 Kalindraz: 00:28:237 (2,3,4,5,2,3,4,5,2,3,4,5,2,3,4,5) - a respeito dessas notas
01:06 Net0: flow linear
01:06 Net0: bem old msm
01:06 Net0: refazer?
01:08 Kalindraz: creio que esse distanciamento é muito irrevelante, está parecendo oral cigaretts mas nesse bpm fica bem esquisito jogar, recomendaria distanciar drasticamente, mas ai fica a seu critério
01:08 Net0: aumentar o DS então nessa parte
01:08 Net0: pro triple ficar mais claro
01:08 Net0: ?
01:10 Kalindraz: acho que o triplet nao é o foco, mas pode deixa-lo como está se quiser
01:10 Net0: Eu digo aumentar o DS desse pattern que vc deu stamp
01:10 Net0: teria esse feito tbm
01:11 Net0: 00:31:237 (2,3,4,5,6,7,8,9) -
01:11 Net0: a distancia aqui maior
01:11 Net0: acho que fica esteticamente melhor npe
01:11 Net0: né
01:11 Net0: do que se comparar com as anteriores?
01:11 Kalindraz: ah sim
01:11 Kalindraz: mas n muito
01:13 Net0: 00:23:487 (4,5,6,1,2,4) -
01:13 Net0: oq vc sugere?
01:13 Net0: espaçar?
01:16 Kalindraz: 00:23:737 (5,6) - se vc mudar o local dessas vc ja tem planejamentos automatico para as outras creio eu
01:17 Net0: 00:23:737 (5) -
01:18 Net0: agora está em 368|136
01:18 Net0: 00:23:862 (6) -
01:18 Net0: overlap com
01:18 Net0: 00:23:987 (1) -
01:20 Kalindraz: dê update pra eu ver depois amigo xd
01:20 Kalindraz: vo fazer um insane pra vc ter base aqui
01:20 Net0: atualizado
01:21 Net0: foi pra 5,63
01:36 Net0: qualquer coisa pode me falar pra mudar
01:36 Kalindraz: faltou a estrela judaica
01:36 Kalindraz: auhuaha
01:37 Net0: do final
01:37 Net0: só se for agora
01:43 Net0: https://osu.ppy.sh/ss/5988059
01:43 Net0: pode ficar tranquilo
01:43 Net0: que elas estão com snap certo
01:43 Net0: esse 1/16 era pra te mostra como ficou
01:44 Kalindraz: hauiehiuh
01:44 Kalindraz: 1/16?
01:45 Net0: pra deixar colado um slider no outro na timeline
01:45 Net0: e tirar a print com tudo aparecendo ao mesmo tempo
01:45 Net0: :D
01:45 Kalindraz: e como eu disse pra ficar mais facil pra mim eu dou set deixando ar 3
01:46 Net0: não entendi
01:46 Net0: ah tá
01:46 Net0: btfpe
01:46 Net0: btfé
01:46 Net0: é uma boa ideia
01:46 Net0: dei update
02:00 Kalindraz: acabei
Trynna
irc shit
2016-08-31 00:14 Trynna: rápido pra caralho UGAHEUIGEHAUILGHAIUGA
2016-08-31 00:14 Net0: MUITO
2016-08-31 00:15 Trynna: mas ta divertido de jogar
2016-08-31 00:15 Net0: velho seria muito impossível
2016-08-31 00:15 Net0: ficar inventando coisa nessa velocidade
2016-08-31 00:15 Net0: toda
2016-08-31 00:15 Trynna: mas tem algo que me incomodou MUITO durante a gameplay
2016-08-31 00:15 Trynna: 00:12:237 (2) -
2016-08-31 00:15 Trynna: ta ridiculamente colado
2016-08-31 00:16 Trynna: 00:27:487 (10) - aqui se você fizer um blanketão fica 10
2016-08-31 00:16 Net0: espaçar mas manter no blanket?
2016-08-31 00:16 Trynna: sim
2016-08-31 00:17 Trynna: 00:27:987 (1,1,1,1) - aqui você pode aproveitar esse som forte pra caralho
2016-08-31 00:17 Net0: a ideia disso aqui pra ser sincero
2016-08-31 00:17 Net0: é ajudar o player
2016-08-31 00:17 Net0: 00:27:487 (10) -
2016-08-31 00:17 Trynna: pra fazer algo mais espaçado e mais impacto
2016-08-31 00:17 Net0: tipo
2016-08-31 00:17 Net0: é a ÚNICA pausa que eu achei pra fazer na música
2016-08-31 00:18 Trynna: mas não muda nada deixar aqui http://osu.ppy.sh/ss/5980403
2016-08-31 00:18 Trynna: só ajuda no design do seu mapa anyway
2016-08-31 00:18 Net0: ah sim
2016-08-31 00:18 Net0: achei que vc queria que eu refizesse o slider
2016-08-31 00:18 Net0: pra fazer um blanket
2016-08-31 00:19 Trynna: não, ew
2016-08-31 00:19 Trynna: 00:20:487 (4) - stackar aqui parece bizarro
2016-08-31 00:19 Trynna: o movimento fica zoado
2016-08-31 00:19 Trynna: fazer algo parecido com isso parece bom https://osu.ppy.sh/ss/5980407
2016-08-31 00:19 Trynna: pro movimento aqui ficar constante
2016-08-31 00:19 Trynna: 00:19:987 (1,2,3,4) -
2016-08-31 00:19 Net0: zigue zague
2016-08-31 00:20 Trynna: n vem reclamar de zigue zague
2016-08-31 00:20 Trynna: vc usou square
2016-08-31 00:20 Trynna: 00:22:987 (1,2,3,4) -
2016-08-31 00:20 Trynna: !!!!!111111!!!
2016-08-31 00:20 Net0: mas eu to justificando
2016-08-31 00:20 Net0: o porque do 4 estar ali
2016-08-31 00:20 Net0: 00:20:487 (4) -
2016-08-31 00:20 Trynna: ikr
2016-08-31 00:21 Trynna: mas esse zigue zague fica meio ???
2016-08-31 00:21 Trynna: do jeito que ta no caso
2016-08-31 00:21 Trynna: por causa disso principalmente 00:20:237 (2,3,4) -
2016-08-31 00:21 Trynna: parece muito colado com 00:20:237 (2) - sem sentido
2016-08-31 00:21 Trynna: se ainda tivesse algum tipo de overlap ou coisa do gênero
2016-08-31 00:21 Trynna: mas só ta sufocando a nota ali
2016-08-31 00:22 Net0: 00:19:737 (3) -
2016-08-31 00:22 Net0: overlap com isso ^
2016-08-31 00:22 Trynna: stack no caso
2016-08-31 00:22 Trynna: eu percebi, só não vi muito sentido lo
2016-08-31 00:22 Trynna: mas idk, a preferência é sua
2016-08-31 00:22 Net0: sim :3
2016-08-31 00:23 Net0: eu faço muito isso
2016-08-31 00:23 Net0: tipo a leitura tá relativamente tranquila
2016-08-31 00:23 Net0: eu entedi que o spacing ali ficou realmente estranho
2016-08-31 00:23 Net0: mas por enquanto quero manter ali
2016-08-31 00:23 Trynna: 00:26:987 (7) - o blanket ta dando um overlap mínimo que parece que deixa o mapa 10000000% amador
2016-08-31 00:23 Net0: 00:19:987 (1,3) -
2016-08-31 00:23 Net0: visualmente esses dois objetos
2016-08-31 00:23 Net0: estão diferentes desses dois
2016-08-31 00:24 Net0: 00:20:237 (2,4) -
2016-08-31 00:24 Trynna: oh sim
2016-08-31 00:24 Net0: 00:20:362 (3,4,5) -
2016-08-31 00:24 Net0: mas se observar aqui
2016-08-31 00:24 Net0: tem um triangulo
2016-08-31 00:24 Net0: a questão era sair do zigue zague pra fazer esse triangulo equilatero
2016-08-31 00:25 Net0: 00:20:487 (4,5,1) -
2016-08-31 00:25 Net0: e aqui ele fica com um angulo maior
2016-08-31 00:25 Net0: do jeito que está pelo menos do ponto de vista da mira tá funcionando bem xD
2016-08-31 00:26 Trynna: well idk
2016-08-31 00:26 Trynna: eu como player ainda acho que essa parte pode ser trabalhada de uma melhor forma
2016-08-31 00:27 Trynna: mas eu como mapper prefere que vc faça o que achar melhor
2016-08-31 00:27 Trynna: so
2016-08-31 00:27 Trynna: your choice
2016-08-31 00:27 Trynna: por que vc faz essas coisa 00:11:487 (4) -
2016-08-31 00:28 Net0: oque tem ai?
2016-08-31 00:28 Net0: :S
2016-08-31 00:28 Net0: tava arrumando o blanket
2016-08-31 00:29 Trynna: esse overlap mínimo que você faz
2016-08-31 00:29 Trynna: fica estranhão
2016-08-31 00:29 Net0: é por causa do DS
2016-08-31 00:29 Net0: 90% desse mapa foi feito com DS
2016-08-31 00:29 Net0: :D
2016-08-31 00:30 Trynna: você não precisa ter um DS fixo, ainda mais em extra
2016-08-31 00:30 Trynna: a graça de insane e extra é justamente a variação de spacing por pattern e impacto
2016-08-31 00:30 Net0: eu uso em determinados momentos
2016-08-31 00:30 Trynna: você só se limita fazendo isso
2016-08-31 00:30 Net0: tanto é que esse map tem sim variação de spacing :D
2016-08-31 00:30 Trynna: ikr
2016-08-31 00:30 Trynna: é notável lo
2016-08-31 00:31 Trynna: mas em alguns momentos específicos você simplesmente não usa
2016-08-31 00:31 Trynna: e isso fica kinda weird
2016-08-31 00:31 Net0: não acho lol
2016-08-31 00:32 Net0: 00:29:237 (2,3,4,5) -
2016-08-31 00:32 Net0: é pq vai de cada pessoa saca, eu gosto de mapa old
2016-08-31 00:32 Net0: por isso uso mt coisa que já estão "batidas" se comparadas com o meta atual
2016-08-31 00:32 Net0: mas eu não ignoro o desenvolvimento do mapping
2016-08-31 00:32 Net0: então eu tento conciliar as duas sabe
2016-08-31 00:33 Net0: é a forma que eu achei legal de fazer mapas
2016-08-31 00:33 Net0: :D
2016-08-31 00:35 Trynna: well idk, acho melhor pegar a opinião de mais gente sobre anyway
2016-08-31 00:35 Trynna: acho que o mapa tem potencial

eu acho que você nem mesmo mudou algo do que eu coloquei aqui, mas você pediu pra postar so
enooooor
Ashton
some small changes

UPDATE
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 17612
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6004,7987,9987,11987,13987,15987,16612,16987,17612,17987,18612,18987,19737,19987,21987,23987,25987,27987
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:Whirl's Easy
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder
BeatmapID:1071144
BeatmapSetID:502648

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.599999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4021,495.859999999999,4,2,0,100,1,0
7987,250,4,2,0,100,1,0
8112,-80,4,2,0,100,0,0
15987,250,4,2,0,100,1,0
18987,250,3,2,0,100,1,0
19987,250,4,2,0,100,1,0
31987,250,6,2,0,100,1,0
31987,-80,6,2,0,100,0,1
33487,-100,6,2,0,100,0,0


[Colours]
Combo1 : 44,88,35
Combo2 : 115,145,95
Combo3 : 23,71,117
Combo4 : 231,103,116
Combo5 : 222,216,194

[HitObjects]
256,192,4021,12,0,7492,0:0:0:0:
96,184,7987,6,0,P|128:104|224:80,1,180
248,104,8987,2,0,P|320:160|224:168,1,225
208,224,9987,2,0,P|216:328|360:344,1,225
344,328,10987,6,0,P|440:328|384:248,1,225
384,208,11987,1,0,0:0:0:0:
376,168,12237,1,0,0:0:0:0:
368,120,12487,1,0,0:0:0:0:
360,72,12737,1,0,0:0:0:0:
320,56,12987,6,0,L|192:64,3,74.9999999999999
200,64,13987,2,0,P|112:48|160:136,1,225
144,184,14987,2,0,B|64:184|64:184|192:296,1,225
208,272,15987,5,0,0:0:0:0:
296,240,16612,2,0,P|344:208|376:176,1,89.9999999999999
360,96,17612,2,0,P|296:64|272:56,1,89.9999999999999
200,104,18612,6,0,P|176:144|136:184,1,89.9999999999999
152,208,19237,1,0,0:0:0:0:
160,240,19487,1,0,0:0:0:0:
176,272,19737,1,0,0:0:0:0:
200,304,19987,6,0,B|256:336|304:320|320:280|376:280,1,180
392,256,20987,2,0,P|440:168|408:80,1,180
384,80,21987,2,0,P|296:40|232:104,1,180
184,136,22987,6,0,B|128:144|128:144|144:208|216:248,1,180
232,264,23987,2,0,P|280:320|344:256,1,180
376,240,24987,2,0,P|456:248|416:168,1,180
408,152,25987,2,0,P|416:80|328:88,1,180
296,72,26987,2,0,B|240:24|192:88|128:24,1,180
112,56,27987,5,0,0:0:0:0:
112,88,28237,2,0,P|112:152|136:216,1,120
160,224,28987,2,0,L|280:248,1,120
296,216,29737,1,0,0:0:0:0:
304,184,29987,6,0,P|336:88|400:104,1,180
432,104,30987,2,0,P|480:176|456:280,1,180
424,288,31987,5,0,0:0:0:0:
384,296,32237,1,0,0:0:0:0:
344,288,32487,2,0,P|248:272|152:160,1,225
160,144,33487,1,0,0:0:0:0:
Topic Starter
Net0

Whirl wrote:

some small changes

UPDATE
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 17612
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6004,7987,9987,11987,13987,15987,16612,16987,17612,17987,18612,18987,19737,19987,21987,23987,25987,27987
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:Whirl's Easy
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder
BeatmapID:1071144
BeatmapSetID:502648

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.599999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4021,495.859999999999,4,2,0,100,1,0
7987,250,4,2,0,100,1,0
8112,-80,4,2,0,100,0,0
15987,250,4,2,0,100,1,0
18987,250,3,2,0,100,1,0
19987,250,4,2,0,100,1,0
31987,250,6,2,0,100,1,0
31987,-80,6,2,0,100,0,1
33487,-100,6,2,0,100,0,0


[Colours]
Combo1 : 44,88,35
Combo2 : 115,145,95
Combo3 : 23,71,117
Combo4 : 231,103,116
Combo5 : 222,216,194

[HitObjects]
256,192,4021,12,0,7492,0:0:0:0:
96,184,7987,6,0,P|128:104|224:80,1,180
248,104,8987,2,0,P|320:160|224:168,1,225
208,224,9987,2,0,P|216:328|360:344,1,225
344,328,10987,6,0,P|440:328|384:248,1,225
384,208,11987,1,0,0:0:0:0:
376,168,12237,1,0,0:0:0:0:
368,120,12487,1,0,0:0:0:0:
360,72,12737,1,0,0:0:0:0:
320,56,12987,6,0,L|192:64,3,74.9999999999999
200,64,13987,2,0,P|112:48|160:136,1,225
144,184,14987,2,0,B|64:184|64:184|192:296,1,225
208,272,15987,5,0,0:0:0:0:
296,240,16612,2,0,P|344:208|376:176,1,89.9999999999999
360,96,17612,2,0,P|296:64|272:56,1,89.9999999999999
200,104,18612,6,0,P|176:144|136:184,1,89.9999999999999
152,208,19237,1,0,0:0:0:0:
160,240,19487,1,0,0:0:0:0:
176,272,19737,1,0,0:0:0:0:
200,304,19987,6,0,B|256:336|304:320|320:280|376:280,1,180
392,256,20987,2,0,P|440:168|408:80,1,180
384,80,21987,2,0,P|296:40|232:104,1,180
184,136,22987,6,0,B|128:144|128:144|144:208|216:248,1,180
232,264,23987,2,0,P|280:320|344:256,1,180
376,240,24987,2,0,P|456:248|416:168,1,180
408,152,25987,2,0,P|416:80|328:88,1,180
296,72,26987,2,0,B|240:24|192:88|128:24,1,180
112,56,27987,5,0,0:0:0:0:
112,88,28237,2,0,P|112:152|136:216,1,120
160,224,28987,2,0,L|280:248,1,120
296,216,29737,1,0,0:0:0:0:
304,184,29987,6,0,P|336:88|400:104,1,180
432,104,30987,2,0,P|480:176|456:280,1,180
424,288,31987,5,0,0:0:0:0:
384,296,32237,1,0,0:0:0:0:
344,288,32487,2,0,P|248:272|152:160,1,225
160,144,33487,1,0,0:0:0:0:
Updated :D
Rizen
[General]
  1. All of the Guest Difficulties are unrankable due to their drain time being under the 30 second minimum. You can add a spinner to all of them at the beginning of the diff similar to the "Fast Trauma" diff, except for the Easy which will require additional objects
  2. The Easy, although it follows the "Easies usually only 1/1 rhythm at most" rule, it's still too hard because of the bpm. Thus, I recommend you to map (or find another GDer) for a difficulty easier than the Easy (Beginner Difficulty) that uses mostly 2/1 rhythm. (Also, seems like you are missing a normal diff)
  3. I've noticed the lack of hitsounds (Except for Seto's Extra), need to hitsound to be ranked
  4. The Background is 1365 x 768, while 1366 x 768 is ideal (missing 768 pixels, lol)
  5. The Audio Bitrate of the audio file used is too high to be ranked! (rankable is 128kbps - 192kbps). You will need to reencode it down to 192kbps with programs such as (but not limited to) Audacity. Here is a 192kbps version, however the offset is different so you will need to retime everything if you do use it
  6. Obligatory "Disable Widescreen Support" in Easy, Insane, and Extra
  7. Obligatory "Disable Countdown" in Easy, Insane, Extra, and Fast Trauma
  8. You will need to add all of the Guest Difficulty Creator's names into the tags in accordance with the ranking criteria

[Whirl's Easy]

  1. The spacing at times become smaller than 0.55x, making it look more like 0.5x and less like the intended 0.6x. Make sure to go over the diff and make sure spacing is as consistent as possible (Distance snap can sometimes only cause objects to be spaced ~0.02x of the setted distance)
  2. 00:08:987 (2) - If you're going to use these circle sliders, may as well stick to one kind i.e. use the same slider but rotated differently for parts such as 00:10:987 (1) - . I would recommend using the slider at 00:10:987 (1) - as the slider ends do not touch and it looks the most aesthetically pleasing
  3. 00:21:987 (3,1) - spacing is too much!
  4. 00:25:987 (4,5) - reposition suggestion

[Trynna's Hard]

  1. Change the artist field to "鬱P"
  2. 00:06:500 (2,3) - These would look better imo if the ends were leveled. Like this
  3. 00:14:987 (1,2) - I would stack these to keep consistency with 00:11:987 (1,2,1,2) -
  4. 00:16:987 (1) - I don't think an NC is suitable as the player already has enough time to react to the circle. Same applies to 00:17:987 (1) -

[Kalindraz Insane]

  1. 00:04:516 (2) - Try ctrl+g this as I think it would be an improvement as it follows the changes in the guitar tone. If you do, ctrl+g 00:05:012 (1) - as well
  2. 00:05:012 (3) - an NC here may be excessive, the part here is already rather slow
  3. 00:06:996 (3,2) - not stacked properly?
  4. 00:09:487 (3) - shift this very slightly to the right-down so it stacks with the slider head of 00:08:987 (1) - more beautifully
  5. 00:14:737 (4) - Would probably remove this NC as an NC by itself is rather strange.
  6. 00:22:737 (4,1) - Spacing is a little too close, and can be easily mis-read as though they are 1/4 spaced

Sorry if this is a little short, I don't really like the music (vocaloid, metal, high bpm) >.<
Trynna

Rizen wrote:

[Trynna's Hard]

  1. Change the artist field to "鬱P" I told Net0 to change my metadata due to puush op, but he forgot. Already warned
  2. 00:06:500 (2,3) - These would look better imo if the ends were leveled. Like this not really makes any difference you know, but applied cuz nazi mods are welcome xd
  3. 00:14:987 (1,2) - I would stack these to keep consistency with 00:11:987 (1,2,1,2) - oh man I really don't want these to become same shit stack cuz they're not the same thing anyway. But if more ppl start to talk about consistency and meh stuff I'll change. Good point btw
  4. 00:16:987 (1) - I don't think an NC is suitable as the player already has enough time to react to the circle. Same applies to 00:17:987 (1) - oh I think so, but I did it to cover 00:15:987 (1) - and 00:18:987 (1) - . I really really really don't want to let 00:16:612 (1) - and 00:17:612 (1) - without nc cuz you know, my pattern and focus here was 00:15:487 (1,1) - 00:16:612 (1,2) - 00:17:612 (1,2) - 00:18:612 (1,1) -. Semi-fixed but now 00:15:987 (1,1) - and 00:16:987 (2,2) - looks inconsistent. Idk, Still Thinking about it
Spinner applied at the very start cuz drain shit
Hitsounds will be added later, don't worry about it lo
thx m8
Ashton
as requested by rizen, I remapped the easy so it's a beginner

thank you

Whirl's Beginner
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 17612
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6004,7987,9987,11987,13987,15987,16612,16987,17612,17987,18612,18987,19737,19987,21987,23987,25987,27987
DistanceSpacing: 0.4
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.7

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Title:TRAUMATIC
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hitsounded!
[Hiiro Sakaki]
Olol a new GD
Not hitsounded yet, will do later

This will give you PTSD
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Bastionior
@Rizen
thanks, all applied
update please > http://puu.sh/qZ17A.rar
Rizen

Whirl wrote:

as requested by rizen, I remapped the easy so it's a beginner

thank you

Whirl's Beginner
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hitsounded!
actually, what I meant was to add another difficulty (beginner), not remap :(
Ashton

Rizen wrote:

Whirl wrote:

as requested by rizen, I remapped the easy so it's a beginner

thank you

Whirl's Beginner
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[HitObjects]
256,192,2037,12,0,6004,0:0:0:0:
64,128,7987,6,0,B|192:128|216:192|216:192|360:128,1,320.000004768371
416,176,10987,1,0,0:0:0:0:
456,248,11987,2,0,B|400:328|400:328|288:184|88:256,1,400.000005960464
72,184,14987,5,0,0:0:0:0:
96,128,15987,1,0,0:0:0:0:
152,104,16987,1,0,0:0:0:0:
216,104,17987,1,0,0:0:0:0:
280,128,18987,1,0,0:0:0:0:
344,144,19987,6,0,P|440:232|312:288,1,320.000004768371
248,280,22987,2,0,B|200:256|200:256|112:176,1,160.000002384186
160,136,24987,2,0,P|208:160|320:128,1,160.000002384186
368,152,26987,5,0,0:0:0:0:
384,216,27987,2,0,B|360:280|360:280|256:256|208:312|208:312|128:272,1,320.000004768371
104,216,30987,2,0,P|112:96|136:88,1,160.000002384186
224,104,33487,1,0,0:0:0:0:

hitsounded!
actually, what I meant was to add another difficulty (beginner), not remap :(
oh, okay, well then


just add my beginner AND easy thanks xD
Rizen
Just a quick note that if you do wish to include both of your difficulties, Net0 would have to map another difficulty to satisfy this ranking criteria rule:

Topic Starter
Net0
[General]
  1. All of the Guest Difficulties are unrankable due to their drain time being under the 30 second minimum. You can add a spinner to all of them at the beginning of the diff similar to the "Fast Trauma" diff, except for the Easy which will require additional objects
  2. The Easy, although it follows the "Easies usually only 1/1 rhythm at most" rule, it's still too hard because of the bpm. Thus, I recommend you to map (or find another GDer) for a difficulty easier than the Easy (Beginner Difficulty) that uses mostly 2/1 rhythm. (Also, seems like you are missing a normal diff)
  3. I've noticed the lack of hitsounds (Except for Seto's Extra), need to hitsound to be ranked
  4. The Background is 1365 x 768, while 1366 x 768 is ideal (missing 768 pixels, lol)
  5. The Audio Bitrate of the audio file used is too high to be ranked! (rankable is 128kbps - 192kbps). You will need to reencode it down to 192kbps with programs such as (but not limited to) Audacity. Here is a 192kbps version, however the offset is different so you will need to retime everything if you do use it
  6. Obligatory "Disable Widescreen Support" in Easy, Insane, and Extra
  7. Obligatory "Disable Countdown" in Easy, Insane, Extra, and Fast Trauma
  8. You will need to add all of the Guest Difficulty Creator's names into the tags in accordance with the ranking criteria

Most of this was fixed, only hitsounds are missing for some difficulties, new taiko difficulites added. I'll get in contact once the map is pending now. Missing two STD difficulites and a taiko one. Thanks
KuroNeko1509
NM
Nice mapset, needs some fixing on diffs, overall pretty fun to play it >w<


Tarrasky's Traumatic Testimony
Omg I totally love this, its so gudddd just needs a little fixing \:D/
00:04:020 (1,2,3,1,2,3,4,1,2,3,1,2) - I think you should just replace them with spinners, for instance you could try starting a new spinner on that large sounds, imo that would definitely fit better than those overmapped notes. Why overmapped?- well because they don't have a sound so youre just placing them on nothing. That's whyyy placing spinners instead up until 00:07:987 - would be the best. Overall you need 3 spinners :3
00:12:767 (5,6) - missing sound in between, if you listen closely theres a drum sound, so you could make it a triple \:D/ 9( 00:12:829 - here's the missing sound)
00:13:767 (5,6) - same here, it goes tun tun tuntuntun lol so place a note between 5 and 6 :roll:
00:13:767 (5,6) - ^
00:24:767 (5,6) - ^^
00:14:767 (4) - this time you've used a slider that completely ignored the large beats, I think you need to remove it and replace with a triple :3 it plays way smoother and better
00:26:767 (6) - same here ^ a triple would play nicer
00:29:767 (4) - ^
00:23:767 (7,8,9,10) - overmapped, notes 7,8, and 9 have a sound to them but 10 doesn't, what I suggest is deleting note 10
Seto's extra
This cs is killing me lol, this map particularly looks very messy and not clean, fix that. So many unconsistent overlaps, plus what are those patterns they are too confusing especially with this cs! this needs a lot of working before getting mods :cry: .
Extra
00:13:267 (2,3,4) - water those, I think this better is too confusing and can be done in a better way. The way its placed rn is very... umm very bad I guess.
00:30:767 (6,7,8) - this isn't stacked correctly place notes 7 and 8 exactly under 6 :3
00:33:517 (7) - good ending, but I think you should move this into the bottom left box to make it interesting
Topic Starter
Net0
Extra
00:13:267 (2,3,4) - water those, I think this better is too confusing and can be done in a better way. The way its placed rn is very... umm very bad I guess. This could be done in a better way ofc. However as you have notice the pattern looks weird, and that's on purpose. It's to make clear the vocal change happening. As you can notice the flow starting on this combo 00:12:017 (1,2,3,4,5,6,7) - changed from the back and forth pattern no circular movement. It starts easier and gets hell hard on the combo you have stamped. This is a way to create difficulty, however I must remind you that the flow of this works fine.
00:30:767 (6,7,8) - this isn't stacked correctly place notes 7 and 8 exactly under 6 :3 fixed
00:33:517 (7) - good ending, but I think you should move this into the bottom left box to make it interesting I'll keep this in mind if someone else suggests me to change the ending :D

Thanks for the mod :D
igorsprite
Pão

SETO'S EXTRA
00:00:301 (1) - desconfortavel o som do spinner seria melhor abaixar o volume
00:19:267 (1,2) - sobreposição
00:14:267 (1) - tira o NC
00:15:267 (1) - tira o NC
00:27:267 (1) - tira o NC
00:32:017 (1,1,1,1,1,1) - não ta stackado direito
A maioria das notas tão sem Grid Snap como essa 00:08:205 (2) - ou essa 00:17:017 (2) - seria bom recolocar as notas usando Grid Snap
pimp
fiz um irc mod sobre timing e sugestões de spiner para a normal

log
14:10 Net0: Ei deixa eu te perguntar vc tá ocupado no momento?
14:10 pimpG: ola
14:11 pimpG: não estou
14:11 Net0: ola >.<
14:11 Net0: tu acha que pode dar uma olhada em uma diff normal de 30s e me dizer se daria pra rankear?
14:11 pimpG: blz
14:11 *Net0 is editing [https://osu.ppy.sh/b/1074036 Utsu-P - TRAUMATIC [Normal]]
14:14 Net0: todas as diffs em geral
14:14 Net0: estão com a diff acima do média no geral se for considerar a star rate
14:14 Net0: da*
14:15 pimpG: essa é a versão full da musica?
14:15 Net0: sim
14:15 Net0: a música tem essa duração
14:16 Net0: o mp3 é do album
14:16 pimpG: então quanto quanto a duração não precisa se preocupar
14:20 pimpG: acho que os spinners deveriam começar depois
14:21 pimpG: ah n
14:21 pimpG: tava baixo meu som
14:21 Net0: se começar depois
14:21 Net0: tira o drain
14:21 Net0: tipo tem que ser consistente
14:21 pimpG: esquece
14:21 Net0: no mínimo 30s
14:21 pimpG: ta tudo certo
14:21 Net0: blz
14:21 Net0: xD
14:22 pimpG: precisa de opinião em algum ponto especifico?
14:22 pimpG: não conheço muito sobre taiko...
14:22 Net0: eu queria saber se aquele normal
14:22 Net0: tá rankable?
14:22 Net0: porque assim, ele tá obedecendo muitos quesitos tidos como comuns pra normal
14:23 Net0: DS constante, sem overlaps, 1/1, slider velocity lento
14:23 pimpG: tirando o spinner que ta muito em cima do slider, parece tudo em ordem
14:23 Net0: qual deles?
14:23 pimpG: 00:04:020 termina o spinner aqui
14:23 pimpG: 00:04:020 - termina o spinner aqui
14:25 Net0: e se eu terminar ele aqui
14:25 Net0: 00:00:301 (1) -
14:25 Net0: ?
14:25 pimpG: onde?
14:26 Net0: 00:00:301 (1) -
14:26 Net0: deixar um gap 1/1 antes disso aqui
14:26 pimpG: isso é bem no começo da musica
14:26 Net0: 00:04:020 (1) -
14:27 pimpG: é uma opção
14:27 pimpG: mas eu recomendei isso pq vc não tem easy
14:27 Net0: blz
14:27 pimpG: mas pode fazer isso mesmo
14:28 pimpG: 1/1 é ok pra normal
14:28 pimpG: mas silencia o final do spinner
14:28 Net0: bem lembrado
14:29 Net0: uma green line com hitsound 1% né?
14:29 Net0: "1%"
14:29 pimpG: 5
14:29 Net0: psé não tem como ir abaixo disso
14:29 Net0: :/
14:29 pimpG: não vai abaixo disso
14:30 pimpG: ah
14:31 pimpG: parece q o timing pode melhorar
14:31 Net0: tá falando do .002 ?
14:31 pimpG: não
14:32 pimpG: e sim
14:33 Net0: mas oq vc tá achando que pode mudar
14:33 Net0: offset?
14:34 pimpG: investigando
14:34 Net0: blz
14:36 pimpG: faz assim
14:37 pimpG: offset 17 bpm 120
14:37 Net0: ah agente já testou esse mapa
14:37 Net0: com um offset 16
14:37 Net0: deu na mesma
14:37 pimpG: mais um offset, mas esse é opcional
14:38 pimpG: 4017 bpm 120
14:38 pimpG: pensa bem
14:38 pimpG: o bpm da musica é 240
14:38 pimpG: eu estou sugerindo uma mudança de 121 pra 120 (metade de 240)
14:38 pimpG: vc prefere 121?
14:39 Net0: na verdade 120 faz muito mais sentido
14:39 pimpG: timing expert aqui
14:39 pimpG: testa ai
14:39 pimpG: a diferença é pequena, mas é o correto
14:39 Net0: mas vc acha que tá afetando muito o timing do jeito que está agora
14:39 Net0: ah sim
14:40 pimpG: outra opção de timing
14:40 pimpG: a ideal
14:41 pimpG: 240 bpm pro offset 17
14:41 pimpG: e remover as outras q eu falei
14:41 pimpG: inclusive a 00:08:017 (1) -
14:41 pimpG: mas ai teria q ajustar o mapa pra nova velocidade
14:41 pimpG: com linhas verdes
14:41 Net0: Mas ai o começo vai ficar zuado na velocidade
14:42 Net0: psé
14:42 Net0: não pode mudar SV em normal
14:42 Net0: ia ficar bem estranho
14:42 pimpG: não é proibido
14:43 Net0: vou considerar mudar o timing
14:43 pimpG: pelomenos muda com os 120 que falei
14:43 Net0: xD
14:43 pimpG: ai so fazer resnap
14:43 Net0: 120 offset 4017
14:43 pimpG: tenho certeza que os outros mappers vão concordar
14:43 Net0: o outro de 240 pode manter
14:44 Net0: ?
14:44 pimpG: offset 4017 é 240 bpm
14:44 pimpG: o 120 éra só pra intro
14:44 Net0: ah sim
14:44 Net0: blz
14:45 Net0: mas esse daí já foi revisto umas 1000 vezes
14:45 pimpG: não por mim
14:45 Net0: salvo me engano
14:45 Net0: Um cara ai mandou
14:45 Net0: 4015
14:45 Net0: o nosso original
14:45 Net0: tava 4025,
14:45 pimpG: 2 ms não faz diferença
14:46 Net0: ai agente testou 4020
14:46 Net0: sim
14:46 Net0: é bem pouco
14:46 Net0: só tem que arrumar os inherented
14:46 pimpG: o offset atual ta bom
14:46 pimpG: faz isso só na sua diff
14:46 pimpG: não é bom mexer na dos outros sem avisar
14:47 Net0: Sim geralmente eu não faço isso
14:48 pimpG: posso ganhar um kds pelas sugestões
14:48 pimpG: ?
14:49 Net0: na hora
14:49 Net0: xD

boa sorte
Ayyri
ghm bae <3

[General]
  1. Taiko spread isn't proper right now. Proper spread would be Futsuu + Muzukashii or Muzukashii + Oni. Not Oni + Inner Oni. So you'll need to get a Muzukashii difficulty for spread.
  2. Move the BG down so it's actually visible in play.
    ~
    [Events]
    //Background and Video events
    0,0,"MadRin.jpg",0,120
  3. Add the Taiko GDers names to the tags.
[lluk's Oni]
  1. Fix the stuff from AiMod.
  2. 00:00:054 - This inherited timing point isn't really needed. Since all that's there is a spinner, and you put the multiplier at 1.98x. That's a really oddly specific number. So please remove it. Just change the uninherited timing point at 00:00:054 - to 5% if you want that low of a volume there.
  3. Besides the above point, try to make the overall volume ~75%. Because it was pretty hard to hear the notes over the really loud music, since they were at 50% volume.
  4. 00:04:020 - This inherited timing point also isn't really needed, unless it's for volume reasons. If that's the case, please change the SV multiplier here to just be 1.00x. Since 1.98x is too much. Basically, just look at gh's difficulty for volume stuff. His fit a lot better tbh.
  5. 00:08:017 - Change to K. This would be consistent with 00:10:017 - and 00:12:017 -
  6. 00:08:892 - Add a d. Sounds really empty here if you just follow the vocals, when the drums are clearly still going in the background.
  7. 00:09:892 - Add a d. Like above, the drums are still going pretty fast in the background, and it feels really odd to just have a break here.
  8. 00:10:017 - Change to K. The vocals are pretty emphasized here, feels rather weak to just use k. Also, it'd be consistent with 00:12:017 -
  9. 00:10:892 - Add a d. If you followed 00:08:892 -, this would be consistent with that.
  10. 00:11:392 - to 00:12:017 - Try k d k k d k. Follows the vocals and drums a bit better.
  11. 00:12:892 - Add a d. Same reason as 00:08:892 -.
  12. 00:13:642 - Add a k. Would be consistent with 00:12:642 - and 00:13:142 - .
  13. 00:13:892 - Add a d. Would be consistent with 00:12:892 - and 00:13:392 - .
  14. 00:14:892 - Add a d. Same reason as 00:10:892 - .
  15. 00:15:392 - to 00:16:017 - Try k d k k k D. Same reason as 00:11:392 -.
  16. 00:20:017 - to 00:30:267 - The rhythm from the beginning repeats here. So whatever you applied / declined from the first part, would apply here too.
Just small stuff.

[gh's Inner Oni]
  1. 00:00:301 - Consider putting a spinner at the beginning like in lluk's Oni. Not mandatory, but for consistency reasons.
  2. 00:09:267 - to 00:10:017 - Try ddk k d kkddk. Emphasizes the sounds at 00:09:767 - and 00:09:829 - a bit better.
  3. 00:21:267 - to 00:22:017 - Same as above. 00:21:767 - as kdkkd just sounds really weird tbh.
  4. 00:23:767 - Same as above.
  5. 00:25:267 - ^
  6. 00:25:767 - ^
bb pls. ddkkd is so weird. >w<
Topic Starter
Net0
[quote="Ayyri"]
I'll be doing a translation of the mod, since one of the mappers have issues with that

[lluk's Oni]
  1. Fix the stuff from AiMod.Conserte tudo que consta no Aibot
  2. 00:00:054 - This inherited timing point isn't really needed. Since all that's there is a spinner, and you put the multiplier at 1.98x. That's a really oddly specific number. So please remove it. Just change the uninherited timing point at 00:00:054 - to 5% if you want that low of a volume there.O inherented point, aquele ponto verde não é necessário, afinal tudo que tem ali é um spinner, e você colocou o multiplier em 1,98x. É um número estranhamente específico. Então por favor o remova. Apenas mude o o ponto em 00:00:054 - para 5% , se você quer que o som seja baixo ali.
  3. Besides the above point, try to make the overall volume ~75%. Because it was pretty hard to hear the notes over the really loud music, since they were at 50% volume.Além do que eu mencionei anteriormente tente deixar o volume em geral da música até aproximadamente 75%. Porque estava bem dificil de escutar as notas devido ao barulho da música ,já que estavam em 50%
  4. 00:04:020 - This inherited timing point also isn't really needed, unless it's for volume reasons. If that's the case, please change the SV multiplier here to just be 1.00x. Since 1.98x is too much. Basically, just look at gh's difficulty for volume stuff. His fit a lot better tbh.O greenpoint aqui não é necessário a não ser que seja por motivo de volume. Se for este o caso, por favor mude o slidervelocity aqui para 1,0x, já que 1,98x é demais. Ela comenta: basicamente siga o Ghm porque ele manja dos paranauê de volume.
  5. 00:08:017 - Change to K. This would be consistent with 00:10:017 - and 00:12:017 - .Mude para o K, fazendo isso vc vai manter a consistência com 00:10:017 - and 00:12:017
  6. 00:08:892 - Add a d. Sounds really empty here if you just follow the vocals, when the drums are clearly still going in the background.Adicione um D. Soa muito vago[vazio] aqui se vc simplesmente seguir o vocal, enquanto o som da bateria continua no fundo da música
  7. 00:09:892 - Add a d. Like above, the drums are still going pretty fast in the background, and it feels really odd to just have a break here.Adicione um d, assim como aconteceu acima, a bateria está bem rápido no fundo da música, e parece estranho ter uma pausa aqui
  8. 00:10:017 - Change to K. The vocals are pretty emphasized here, feels rather weak to just use k. Also, it'd be consistent with 00:12:017 - Mude para o K. O vocal tem bastante ênfase aqui, parece meio fraco usar apenas o K. E também fica consistente com 00:12:017 -
  9. 00:10:892 - Add a d. If you followed 00:08:892 -, this would be consistent with that.Adicione um D, se vc seguiu isso 00:08:892 - , vc vai manter a consistência
  10. 00:11:392 - to 00:12:017 - Try k d k k d k. Follows the vocals and drums a bit better.Tente k d k k d k. Sigue o vocal e a bateria um pouco melhor
  11. 00:12:892 - Add a d. Same reason as 00:08:892 -. Adicione um D, mesma razão desse ponto 00:08:892 -
  12. 00:13:642 - Add a k. Would be consistent with 00:12:642 - and 00:13:142 - .Adicione um k. Vai ser consistente com 00:12:642 - e 00:13:142 -
  13. 00:13:892 - Add a d. Would be consistent with 00:12:892 - and 00:13:392 - .Adicione um d, consistência com 00:12:892 - e 00:13:392 -
  14. 00:14:892 - Add a d. Same reason as 00:10:892 - .Adicione um d, mesmo motivo de 00:10:892 -
  15. 00:15:392 - to 00:16:017 - Try k d k k k D. Same reason as 00:11:392 -.Tente k d k k k d , mesmo motivo de 00:11:392 -
  16. 00:20:017 - to 00:30:267 - The rhythm from the beginning repeats here. So whatever you applied / declined from the first part, would apply here too.Tente o rítmo do começo, ele está se repetindo aqui. Tudo aquilo que vc considerou aplicar ou não dá primeira parte da música deve ser aplicado na parte seguinte também.
Just small stuff.
ghm12

Ayyri wrote:

ghm bae <3 no u

[General]
  1. Taiko spread isn't proper right now. Proper spread would be Futsuu + Muzukashii or Muzukashii + Oni. Not Oni + Inner Oni. So you'll need to get a Muzukashii difficulty for spread. iirc they're searching someone to muzu
  2. Move the BG down so it's actually visible in play.
    ~
    [Events]
    //Background and Video events
    0,0,"MadRin.jpg",0,120
  3. Add the Taiko GDers names to the tags.
[gh's Inner Oni]
  1. 00:00:301 - Consider putting a spinner at the beginning like in lluk's Oni. Not mandatory, but for consistency reasons. fixed
  2. 00:09:267 - to 00:10:017 - Try ddk k d kkddk. Emphasizes the sounds at 00:09:767 - and 00:09:829 - a bit better. sounds better
  3. 00:21:267 - to 00:22:017 - Same as above. 00:21:767 - as kdkkd just sounds really weird tbh. I'm not sure because I really like how kdkkd sounds here ): I did the "k d" to break the "d k ddk" monotony. May change it completely with one more opinion
  4. 00:23:767 - Same as above. ^
  5. 00:25:267 - ^ ^
  6. 00:25:767 - ^ ^
bb pls. ddkkd is so weird. >w< it sounds nice sometimes ;w;
Thanks bae I love you and I definitely owe you a mod in trickl4sh

Fixed timing according to pimpG's mod (aka copypasted timing and tags from trynna's diff)
diff
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 18017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.699998

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:gh's Inner Oni
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu
BeatmapID:1073506
BeatmapSetID:502648

[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:6
ApproachRate:9.7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
17,500,4,1,0,50,1,0
8017,250,4,1,0,85,1,0
32017,250,6,1,0,100,1,0


[Colours]
Combo1 : 128,0,0
Combo2 : 255,0,0
Combo3 : 64,0,0
Combo4 : 231,103,116
SliderBorder : 255,50,40

[HitObjects]
256,192,267,12,0,3767,0:0:0:0:
256,192,4017,5,4,0:0:0:0:
256,192,6017,1,4,0:0:0:0:
256,192,8017,1,4,0:0:0:0:
256,192,8142,1,8,0:0:0:0:
256,192,8267,1,0,0:0:0:0:
256,192,8329,1,0,0:0:0:0:
256,192,8392,1,8,0:0:0:0:
256,192,8517,1,0,0:0:0:0:
256,192,8642,1,8,0:0:0:0:
256,192,8767,1,0,0:0:0:0:
256,192,8829,1,0,0:0:0:0:
256,192,8892,1,8,0:0:0:0:
256,192,9017,1,0,0:0:0:0:
256,192,9142,1,8,0:0:0:0:
256,192,9267,1,0,0:0:0:0:
256,192,9329,1,0,0:0:0:0:
256,192,9392,1,8,0:0:0:0:
256,192,9517,1,8,0:0:0:0:
256,192,9642,1,0,0:0:0:0:
256,192,9767,1,8,0:0:0:0:
256,192,9829,1,8,0:0:0:0:
256,192,9892,1,0,0:0:0:0:
256,192,9954,1,0,0:0:0:0:
256,192,10017,1,8,0:0:0:0:
256,192,10142,1,8,0:0:0:0:
256,192,10267,1,0,0:0:0:0:
256,192,10329,1,0,0:0:0:0:
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256,192,10517,1,0,0:0:0:0:
256,192,10642,1,8,0:0:0:0:
256,192,10767,1,0,0:0:0:0:
256,192,10829,1,0,0:0:0:0:
256,192,10892,1,8,0:0:0:0:
256,192,11017,1,0,0:0:0:0:
256,192,11142,1,8,0:0:0:0:
256,192,11267,1,0,0:0:0:0:
256,192,11329,1,0,0:0:0:0:
256,192,11392,1,8,0:0:0:0:
256,192,11517,1,0,0:0:0:0:
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256,192,31850,1,0,0:0:0:0:
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256,192,32017,1,12,0:0:0:0:
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256,192,33267,1,4,0:0:0:0:
256,192,33517,1,12,0:0:0:0:
Topic Starter
Net0

pimpG wrote:

fiz um irc mod sobre timing e sugestões de spiner para a normal

log
14:10 Net0: Ei deixa eu te perguntar vc tá ocupado no momento?
14:10 pimpG: ola
14:11 pimpG: não estou
14:11 Net0: ola >.<
14:11 Net0: tu acha que pode dar uma olhada em uma diff normal de 30s e me dizer se daria pra rankear?
14:11 pimpG: blz
14:11 *Net0 is editing [https://osu.ppy.sh/b/1074036 Utsu-P - TRAUMATIC [Normal]]
14:14 Net0: todas as diffs em geral
14:14 Net0: estão com a diff acima do média no geral se for considerar a star rate
14:14 Net0: da*
14:15 pimpG: essa é a versão full da musica?
14:15 Net0: sim
14:15 Net0: a música tem essa duração
14:16 Net0: o mp3 é do album
14:16 pimpG: então quanto quanto a duração não precisa se preocupar
14:20 pimpG: acho que os spinners deveriam começar depois
14:21 pimpG: ah n
14:21 pimpG: tava baixo meu som
14:21 Net0: se começar depois
14:21 Net0: tira o drain
14:21 Net0: tipo tem que ser consistente
14:21 pimpG: esquece
14:21 Net0: no mínimo 30s
14:21 pimpG: ta tudo certo
14:21 Net0: blz
14:21 Net0: xD
14:22 pimpG: precisa de opinião em algum ponto especifico?
14:22 pimpG: não conheço muito sobre taiko...
14:22 Net0: eu queria saber se aquele normal
14:22 Net0: tá rankable?
14:22 Net0: porque assim, ele tá obedecendo muitos quesitos tidos como comuns pra normal
14:23 Net0: DS constante, sem overlaps, 1/1, slider velocity lento
14:23 pimpG: tirando o spinner que ta muito em cima do slider, parece tudo em ordem
14:23 Net0: qual deles?
14:23 pimpG: 00:04:020 termina o spinner aqui
14:23 pimpG: 00:04:020 - termina o spinner aqui
14:25 Net0: e se eu terminar ele aqui
14:25 Net0: 00:00:301 (1) -
14:25 Net0: ?
14:25 pimpG: onde?
14:26 Net0: 00:00:301 (1) -
14:26 Net0: deixar um gap 1/1 antes disso aqui
14:26 pimpG: isso é bem no começo da musica
14:26 Net0: 00:04:020 (1) -
14:27 pimpG: é uma opção
14:27 pimpG: mas eu recomendei isso pq vc não tem easy
14:27 Net0: blz
14:27 pimpG: mas pode fazer isso mesmo
14:28 pimpG: 1/1 é ok pra normal
14:28 pimpG: mas silencia o final do spinner
14:28 Net0: bem lembrado
14:29 Net0: uma green line com hitsound 1% né?
14:29 Net0: "1%"
14:29 pimpG: 5
14:29 Net0: psé não tem como ir abaixo disso
14:29 Net0: :/
14:29 pimpG: não vai abaixo disso
14:30 pimpG: ah
14:31 pimpG: parece q o timing pode melhorar
14:31 Net0: tá falando do .002 ?
14:31 pimpG: não
14:32 pimpG: e sim
14:33 Net0: mas oq vc tá achando que pode mudar
14:33 Net0: offset?
14:34 pimpG: investigando
14:34 Net0: blz
14:36 pimpG: faz assim
14:37 pimpG: offset 17 bpm 120
14:37 Net0: ah agente já testou esse mapa
14:37 Net0: com um offset 16
14:37 Net0: deu na mesma
14:37 pimpG: mais um offset, mas esse é opcional
14:38 pimpG: 4017 bpm 120
14:38 pimpG: pensa bem
14:38 pimpG: o bpm da musica é 240
14:38 pimpG: eu estou sugerindo uma mudança de 121 pra 120 (metade de 240)
14:38 pimpG: vc prefere 121?
14:39 Net0: na verdade 120 faz muito mais sentido
14:39 pimpG: timing expert aqui
14:39 pimpG: testa ai
14:39 pimpG: a diferença é pequena, mas é o correto
14:39 Net0: mas vc acha que tá afetando muito o timing do jeito que está agora
14:39 Net0: ah sim
14:40 pimpG: outra opção de timing
14:40 pimpG: a ideal
14:41 pimpG: 240 bpm pro offset 17
14:41 pimpG: e remover as outras q eu falei
14:41 pimpG: inclusive a 00:08:017 (1) -
14:41 pimpG: mas ai teria q ajustar o mapa pra nova velocidade
14:41 pimpG: com linhas verdes
14:41 Net0: Mas ai o começo vai ficar zuado na velocidade
14:42 Net0: psé
14:42 Net0: não pode mudar SV em normal
14:42 Net0: ia ficar bem estranho
14:42 pimpG: não é proibido
14:43 Net0: vou considerar mudar o timing
14:43 pimpG: pelomenos muda com os 120 que falei
14:43 Net0: xD
14:43 pimpG: ai so fazer resnap
14:43 Net0: 120 offset 4017
14:43 pimpG: tenho certeza que os outros mappers vão concordar
14:43 Net0: o outro de 240 pode manter
14:44 Net0: ?
14:44 pimpG: offset 4017 é 240 bpm
14:44 pimpG: o 120 éra só pra intro
14:44 Net0: ah sim
14:44 Net0: blz
14:45 Net0: mas esse daí já foi revisto umas 1000 vezes
14:45 pimpG: não por mim
14:45 Net0: salvo me engano
14:45 Net0: Um cara ai mandou
14:45 Net0: 4015
14:45 Net0: o nosso original
14:45 Net0: tava 4025,
14:45 pimpG: 2 ms não faz diferença
14:46 Net0: ai agente testou 4020
14:46 Net0: sim
14:46 Net0: é bem pouco
14:46 Net0: só tem que arrumar os inherented
14:46 pimpG: o offset atual ta bom
14:46 pimpG: faz isso só na sua diff
14:46 pimpG: não é bom mexer na dos outros sem avisar
14:47 Net0: Sim geralmente eu não faço isso
14:48 pimpG: posso ganhar um kds pelas sugestões
14:48 pimpG: ?
14:49 Net0: na hora
14:49 Net0: xD

boa sorteThe timing of all difficulites are fixed and the following volume pattern was used in all STD difficulites xD


Obrigado pelo fix no timing, aplicado o mod ;)
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