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Hanazawa Kana - Meiwaku Spectacle (TV Size) [Ca...

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Topic Starter
Nakano Ichika
This beatmap was submitted using in-game submission on Sunday, October 10, 2021 at 4:00:38 PM

Artist: Hanazawa Kana
Title: Meiwaku Spectacle (TV Size)
Source: となりの関くん
Tags: Tonari no Seki-kun yokoi rumi supekutakuru op pop jpop j-pop opening theme no uta asuna anime japanese My Neighbor 横井るみ Sekikun
BPM: 157
Filesize: 2131kb
Play Time: 00:42
Difficulties Available:
  1. Cup (1.51 stars, 81 notes)
  2. Disruption (5.01 stars, 198 notes)
  3. Light Overdose (3.95 stars, 167 notes)
  4. Overdose (4.29 stars, 176 notes)
  5. Platter (2.74 stars, 130 notes)
  6. Rain (3.43 stars, 155 notes)
  7. Salad (2.01 stars, 102 notes)


Download: Hanazawa Kana - Meiwaku Spectacle (TV Size)
Information: Scores/Beatmap Listing
---------------
ah sht hre we go agen Finally, such a long journey 2k16-2k21

All done by me

Special thanks to Du5t for the high quality audio and autofanboy who guide me through this

Thanks you so much to these awesome nominators autofanboy and -Luminate for giving this set the chances to get here and to every modders who get involved in improving the set!


Please, Yameten't helping me in the future as well :)
MickeyTran
Here's the NM that you requested


General

All good except, remove widescreen support.

Change HP to 3.5

IMPORTANT BECAUSE UNRANKABLE: Remove the unused green inheritted timing such as:
00:15:716 - unless you wanted to add a note there.

  1. 00:09:410 (4) - NC
  2. 00:16:289 (1) - Replace Clap with Whistle because the clap hitsound doesn't necessarily fit with the 3rd white tick + you put whistle hitsound on every 3rd white tick during Kiai time, so it does make sense to put it there.
  3. 00:16:863 - I'm kind of sad that there is no note here xD. I suggest adding a note on this red tick because the kiai time appears there + a finish hitsound to it.
  4. 00:28:519 (1) - Replace Clap with Whistle. Same reason as the first suggestion.
  5. 00:40:366 (1) - IMPORTANT BECAUSE UNRANKABLE: Make sure spinner is 1 bar away from the end. drag the end of the spinner to red tick so it is 1 bar away from the object to fulfill the spinner rule for cup


Good Cup btw!
Change HP to 4.5

  1. 00:16:289 (2) - Replace Clap with whistle
  2. 00:16:672 (4) - Whistle
  3. 00:21:449 (4) - NC
  4. 00:28:519 (3) - Replace Clap with whistle
  5. 00:33:678 (1) - NC
  6. 00:40:366 (1) - IMPORTANT BECAUSE UNRANKABLE: Spinner must be 1 bar away from the note.


Can't find much problems with Salad. I love the patterns though :D
Dash is required (Cannot fc without a dash). Good job!
Change HP to 5.5 because the time is shorter than a minute.
  1. 00:16:289 (4) - Again, replace clap with whistle because the hitsound doesn't really fit. ><
  2. 00:28:137 (2) - Make this one clap instead
  3. 00:28:519 (4) - Replace clap with whistle
  4. 00:28:901 (6) - Clap
Okay, so here's a little spread problem:
Platter has a CS 4, Rain has CS 4, and Disruption has CS 4.2. Consider changing Rain to CS 4.5 and Disruption to CS 5.

Change HP to 6.5

  1. 00:16:289 (3) - Replace clap with whistle
  2. 00:28:519 (4) - Replace clap with whistle
  3. 00:28:901 (6) - Clap
  1. 00:01:003 (3,4) - Hmm, I reccommend making these 2 a bit further into an H-dash because it emphasizes a drum-finish sound, so its strong there.
  2. 00:41:703 (1,2,3) - I don't know if you would want this, but maybe try making these 3 H-dashes? or you can make this note 00:42:086 (3) - into H-dash instead xD.
  3. 00:16:289 (3) - Replace clap with whistle
  4. 00:28:519 (6) - Replace clap with whistle, also the tail should be clap instead (the 4th white tick)

Overall, very good map btw :D
Topic Starter
Nakano Ichika

MickeyTran wrote:

Here's the NM that you requested


General

All good except, remove widescreen support.

Change HP to 3.5

IMPORTANT BECAUSE UNRANKABLE: Remove the unused green inheritted timing such as:
00:15:716 - unless you wanted to add a note there. unused?! its used definitely for 00:16:289 (1) - i guess

  1. 00:09:410 (4) - NC Nope, i NC'd everything on the stanza consistently, NC-ing here would made an inconsistent
  2. 00:16:289 (1) - Replace Clap with Whistle because the clap hitsound doesn't necessarily fit with the 3rd white tick + you put whistle hitsound on every 3rd white tick during Kiai time, so it does make sense to put it there. ok fixed
  3. 00:16:863 - I'm kind of sad that there is no note here xD. I suggest adding a note on this red tick because the kiai time appears there + a finish hitsound to it. there is definitely a note 00:16:863 (2) - , i made similar rhythm with next part, maybe u just accidentally delete the note, so there isn't a note on there*PICT
  4. 00:28:519 (1) - Replace Clap with Whistle. Same reason as the first suggestion.oki doki
  5. 00:40:366 (1) - IMPORTANT BECAUSE UNRANKABLE: Make sure spinner is 1 bar away from the end. drag the end of the spinner to red tick so it is 1 bar away from the object to fulfill the spinner rule for cup remove the note, and extend the spinner


Good Cup btw!
Change HP to 4.5 i think i've did it for best spread, since Cup, Salad, Platter, Rain, Overdose = 3,4,5,6,7 HP

  1. 00:16:289 (2) - Replace Clap with whistle
  2. 00:16:672 (4) - Whistle
  3. 00:21:449 (4) - NC
  4. 00:28:519 (3) - Replace Clap with whistle
  5. 00:33:678 (1) - NC
  6. 00:40:366 (1) - IMPORTANT BECAUSE UNRANKABLE: Spinner must be 1 bar away from the note.


Can't find much problems with Salad. I love the patterns though :D
Dash is required (Cannot fc without a dash). Good job!

fixed all those hitsound suggestion, also NC. about spin, hmm k, i'll make it same with cup
Change HP to 5.5 because the time is shorter than a minute. same reason tho, but after a consider i think i would add 1 HP on every diff, since the time is shorter than a minute also the diff itself seems quite easy
  1. 00:16:289 (4) - Again, replace clap with whistle because the hitsound doesn't really fit. ><
  2. 00:28:137 (2) - Make this one clap instead
  3. 00:28:519 (4) - Replace clap with whistle
  4. 00:28:901 (6) - Clap
    fixed those hitsound mod
Okay, so here's a little spread problem:
Platter has a CS 4, Rain has CS 4, and Disruption has CS 4.2. Consider changing Rain to CS 4.5 and Disruption to CS 5. current CS spread feels comfortable for me

Change HP to 6.5

  1. 00:16:289 (3) - Replace clap with whistle
  2. 00:28:519 (4) - Replace clap with whistle
  3. 00:28:901 (6) - Clap
    this is also
  1. 00:01:003 (3,4) - Hmm, I reccommend making these 2 a bit further into an H-dash because it emphasizes a drum-finish sound, so its strong there. doesnt seems fit for an emphatizer, no, its more like it doesnt has potential to be hdashed instead
  2. 00:41:703 (1,2,3) - I don't know if you would want this, but maybe try making these 3 H-dashes? or you can make this note 00:42:086 (3) - into H-dash instead xD.nope, the sound is too weak, and hdashes is doesnt make a sense here xd
  3. 00:16:289 (3) - Replace clap with whistle
  4. 00:28:519 (6) - Replace clap with whistle, also the tail should be clap instead (the 4th white tick)
    fixed those hitsound

Overall, very good map btw :D
Thanks for mod!
wonjae
FOREVER PENDING PogChamp



General: Remove widescreen support,

Its kinda annoying to look at combo color 1 also (the gray one) since it matches the BG of the song.

00:04:824 (1) - i feel like this slider would play better if it had a curve to it instead of just being a straight one.

00:10:939 (1) - ^

00:27:372 (2) - start this guy at x=268 instead? idk i just feel like its a wierd jump/ transition to the next note.
00:17:818 (3) - spacing for this slider is kinda wierd tbh, i think it would be better if it was closer to the slider before it.

00:40:366 (1) - to stay consistant with the spread, add things at 00:41:703 , 00:41:895 , and 00:42:086?

good salad, not much things that are bad.
00:39:602 (7,8) - spacing for these guys is inconsistant with the little circle u made there.

00:41:703 (1,2,3) - put this pattern closer to the center? it feels wierd since i gravitated to the left side when i caught spinner but pattern is in right side. also i think you can afford to space them out farther.


small mod , no kudos if want helpful
Sinnoh
My first nm for my mod queue :D This was made before the other two guys modded, so some things may be redundant.
Isn't it strange how replies suddenly flood in after the bonus kudosu comes in after a week of nothing. Thanks mr. pepper

For harder levels, you could increase distance spacing at 00:41:703 (1,2,3), just feels like a weak finish.
Widescreen is on, might as well turn it off why not.

Cup
00:07:500 (1) - No music on this note, nothing in salad either. Could remove
00:19:347 (3) - I actually missed slider end a couple times, maube change slider direction or curve
00:38:455 (1) - Would sound better if it looked like this

Salad
Yeah i got nothing

Platter
00:00:239 (1,2,3,4) - Increase distance spacing
00:11:321 (2) - Optional: Too close, either rotate 180 + move or move more left

Rain
00:18:774 (2) - Could rotate 180
00:22:977 (1) - Found myself stopping just before the slider frequently
00:23:360 (2) - Harder than it looks/feels. Could ctrl-g 00:22:977 (1,2) + move a little
00:25:270 (3,4) - There's small back and forth, but quickly changes to larger. Try flipping 3, x=114, flip 4, x=404
00:31:003 (2) - Awkward to do

For disruption, I would reccomend 00:41:703 (1,2,3) - to be hyperdashes
Topic Starter
Nakano Ichika

Paranoid Grapes wrote:

FOREVER PENDING PogChamp



General: Remove widescreen support,

Its kinda annoying to look at combo color 1 also (the gray one) since it matches the BG of the song.

00:04:824 (1) - i feel like this slider would play better if it had a curve to it instead of just being a straight one. i dont want restrict the movement, though its still a cup

00:10:939 (1) - ^ ^ for consistently

00:27:372 (2) - start this guy at x=268 instead? idk i just feel like its a wierd jump/ transition to the next note. i dont think so, the break is long enough to prepare the transition, beginner could catch them correctly without any strange
00:17:818 (3) - spacing for this slider is kinda wierd tbh, i think it would be better if it was closer to the slider before it. probably i'll consider about it more, i did it for an emphasize to the vocal

00:40:366 (1) - to stay consistant with the spread, add things at 00:41:703 , 00:41:895 , and 00:42:086? there are a note, but i decide to remove them because unrankable after spin stuff, so i leave cup and salad has longer spinner to fill the "Y A M E T E" meme lyrics

good salad, not much things that are bad.
00:39:602 (7,8) - spacing for these guys is inconsistant with the little circle u made there. repair this section, also adding spacing between 00:39:028 (4,5) - for more dynamic purpose

00:41:703 (1,2,3) - put this pattern closer to the center? it feels wierd since i gravitated to the left side when i caught spinner but pattern is in right side. also i think you can afford to space them out farther. it intentionally like that


small mod , no kudos if want helpful

Sinnoh wrote:

My first nm for my mod queue :D This was made before the other two guys modded, so some things may be redundant.
Isn't it strange how replies suddenly flood in after the bonus kudosu comes in after a week of nothing. Thanks mr. pepper

For harder levels, you could increase distance spacing at 00:41:703 (1,2,3), just feels like a weak finish.
Widescreen is on, might as well turn it off why not.

Cup
00:07:500 (1) - No music on this note, nothing in salad either. Could remove Sure.
00:19:347 (3) - I actually missed slider end a couple times, maube change slider direction or curve its not that hard, isnt it? it has similar spacing with the other that make it fine i guess
00:38:455 (1) - Would sound better if it looked like this yes seems good, but i follow the main music instead of the vocal

Salad
Yeah i got nothing

Platter
00:00:239 (1,2,3,4) - Increase distance spacing could try
00:11:321 (2) - Optional: Too close, either rotate 180 + move or move more left seems fine for me

Rain
00:18:774 (2) - Could rotate 180 actually for my mapping style, this should be like that, because it has better flow. But for this map, i want to try something different (style) on my map, so i want to try adding flow path change. As long as it still fun to play and still catchable, im fine with that
00:22:977 (1) - Found myself stopping just before the slider frequently this something one of an example for reason in above?
00:23:360 (2) - Harder than it looks/feels. Could ctrl-g 00:22:977 (1,2) + move a little the difficulty level is still reasonable for a Rain diff i guess, so it should be fine
00:25:270 (3,4) - There's small back and forth, but quickly changes to larger. Try flipping 3, x=114, flip 4, x=404 its ok, it played well on this diff
00:31:003 (2) - Awkward to do seems fine, i still can catch them correctly, and i think they still readable

For disruption, I would reccomend 00:41:703 (1,2,3) - to be hyperdashes sry, i think it doesnt has potential to be hyperdashes, the sound isnt strong enough, though its for emphasizing the ending
Thanks for mod you both!!
MMBan
My first mod from queue request:

Cup
No issues at all just tiny suggestion to slider at
* 00:38:455 (1) - Moving middle white square to x:384 y:200
Plus.. newcombo?
00:30:047 - Put here and remove nc from 00:30:621 -
00:31:576 - Nc and Remove nc from 00:32:129 -
Salad
00:17:812 - New combo if follows vocal?
00:25:270 (3) - Reduce Distance. Its may be difficult to catch for new players Suggestion to have it distance 2,80 (Move to x:392)
Platter
Looks solid
00:16:289 - New Combo
00:32:129 (1) - Suggesting it to being a catch from hdash from previous slider but idk where to move it
Rain
No issues with patterning Looks solid like Platter.
Disruption Mini overdose
Somewhat some of those Hdash reminds me Pixel jumps.. idk why
00:38:445 (1,2,3,4,5,6,7,8) - Little suggestion to nerf this pattern. I'm not fan of Pixel jumps.

OverAll: Looks solid.
Topic Starter
Nakano Ichika

MMBan wrote:

My first mod from queue request:

Cup
No issues at all just tiny suggestion to slider at
* 00:38:455 (1) - Moving middle white square to x:384 y:200 hmm, ok curved it more
Plus.. newcombo?
00:30:047 - Put here and remove nc from 00:30:621 -
00:31:576 - Nc and Remove nc from 00:32:129 -
fixed those NC mod
Salad
00:17:812 - New combo if follows vocal? no, follow stanza
00:25:270 (3) - Reduce Distance. Its may be difficult to catch for new players Suggestion to have it distance 2,80 (Move to x:392) i'll try
Platter
Looks solid
00:16:289 - New Combo im not follow lyrics
00:32:129 (1) - Suggesting it to being a catch from hdash from previous slider but idk where to move it there is hyper previosly, but i remove it becuz i think there are too much hypers for a platter diff, so i reduce it
Rain
No issues with patterning Looks solid like Platter.
Disruption Mini overdose
Somewhat some of those Hdash reminds me Pixel jumps.. idk why
00:38:445 (1,2,3,4,5,6,7,8) - Little suggestion to nerf this pattern. I'm not fan of Pixel jumps. im not fan of pixel jumps too. but i want to try map something new on my map, well i'll consider about it

OverAll: Looks solid.
Thanks for mod!
SYAHME
Fun mod, not from my modding queue.
[General]
  1. 아주 NICE

[Cup]
  1. 00:14:379 (2,3) - maybe you can make it horizontal a little bit like 00:05:971 (2) - 00:27:372 (2) - these but make it to the left.
  2. Nice cup

[Salad]
  1. 00:00:239 (1,2,3,4) - I don't know it feel a little bit awkward to start play with these stack, maybe make some movement?
  2. 00:15:334 (4) - maybe you can move this note to x:408, to emphasize the next strong note & make the distance symmetrical with previous notes.
  3. 00:19:347 (3,1) - maybe these isn't suppose to have such a strong hyper despite no strong vocal/beat/sound.
  4. 00:25:844 (4,1) - ^.
  5. 00:27:563 (1,2) - maybe move to x:305 to make the pattern consistence since there's no strong beat after that.
  6. 00:31:958 (4) - maybe move to x:338 since there's no strong beat.
  7. 00:36:735 (1,2,3,4,5,1,2,3,4,5,6,7,8) - why not you map these close to each other like mostly pattern in this diff, no need to make hyper.

[Platter]
  1. 00:07:500 (2) - this is 1/8 right? note density should follow a mostly 1/2 and/or 1/3 pattern - 1/4 and/or 1/6 patterns can be used sparingly in platter.
  2. 00:14:379 (2,3) - maybe you want to make a pause here.
  3. 00:18:774 (2) - why not you make it consistence like 00:24:888 (2) - 00:31:003 (2) - these.
  4. 00:41:703 (1,2,3) - YAMETE

[Rain]
  1. 00:03:296 (1) - this is mostly hard to catch, please reduce the distance.
  2. 00:06:162 (1) - maybe you can make this slider more curve like this - 'C'.
  3. 00:28:328 (3,4,5,6) - I wish you can make these a little bit far by move to x:328.
  4. 00:31:576 (4) - move this to x:308 to make it balance between previous and next note.
  5. 00:41:703 (1,2,3) - YAMETE

[Disruption]
  1. 00:01:385 (4) - this slider is a little bit awkward, make more curve.
  2. 00:05:971 (5) - move to the left a little bit to avoid colliding with the wall.
  3. 00:25:270 (5) - this pattern make the flow become weird.
  4. 00:35:589 (2) - I wish you can make this a little bit far by move to x:408 or Ctrl + H and put back in the same place.
  5. 00:37:117 (2) - make this more horizontal.
  6. 00:39:602 (7,8) - I dislike this pattern, please change.
  7. 00:41:703 (1,2,3) - why this YAMETE pattern have less movement than lower diff, please add some movement.
  8. Tbh, this diff is kinda confused, maybe you can re-check.

Good luck on ranking this.
Topic Starter
Nakano Ichika

SYAHME wrote:

Fun mod, not from my modding queue.
[General]
  1. 아주 NICE

[Cup]
  1. 00:14:379 (2,3) - maybe you can make it horizontal a little bit like 00:05:971 (2) - 00:27:372 (2) - these but make it to the left. did it but i prefer to the right
  2. Nice cup

[Salad]
  1. 00:00:239 (1,2,3,4) - I don't know it feel a little bit awkward to start play with these stack, maybe make some movement? its ok, let beginner do preparation
  2. 00:15:334 (4) - maybe you can move this note to x:408, to emphasize the next strong note & make the distance symmetrical with previous notes. ok
  3. 00:19:347 (3,1) - maybe these isn't suppose to have such a strong hyper despite no strong vocal/beat/sound. idk but i put a dash in stanza, but i'll consider it, i just reduce distance for now
  4. 00:25:844 (4,1) - ^. for emphasize the drum?
  5. 00:27:563 (1,2) - maybe move to x:305 to make the pattern consistence since there's no strong beat after that. consistent? which one? i think there is strong beat, so i put dash with finish
  6. 00:31:958 (4) - maybe move to x:338 since there's no strong beat. i put it consistent with previous section
  7. 00:36:735 (1,2,3,4,5,1,2,3,4,5,6,7,8) - why not you map these close to each other like mostly pattern in this diff, no need to make hyper. i have reason, but i guess i cant explain it correctly. eemm i want to make the ending feels more dynamic?

[Platter]
  1. 00:07:500 (2) - this is 1/8 right? note density should follow a mostly 1/2 and/or 1/3 pattern - 1/4 and/or 1/6 patterns can be used sparingly in platter. i guess it can be an exception xd, well fixed to 1/4
  2. 00:14:379 (2,3) - maybe you want to make a pause here. pause? no i dont
  3. 00:18:774 (2) - why not you make it consistence like 00:24:888 (2) - 00:31:003 (2) - these. c'mon if i need to consistent the whole of map, it will be boring
  4. 00:41:703 (1,2,3) - YAMETE Y A M E T E

[Rain]
  1. 00:03:296 (1) - this is mostly hard to catch, please reduce the distance. i'll try
  2. 00:06:162 (1) - maybe you can make this slider more curve like this - 'C'. No, this shape is already fit and feels comfortable for me
  3. 00:28:328 (3,4,5,6) - I wish you can make these a little bit far by move to x:328. x:336 instead, and i ctrl+g'd previous triplet
  4. 00:31:576 (4) - move this to x:308 to make it balance between previous and next note. its intended to be a dash
  5. 00:41:703 (1,2,3) - YAMETE Y A M E T E

[Disruption]
  1. 00:01:385 (4) - this slider is a little bit awkward, make more curve. its fine i guess
  2. 00:05:971 (5) - move to the left a little bit to avoid colliding with the wall. its already has distance atleast x:16 osu!pixel from the edge, so its fine imo
  3. 00:25:270 (5) - this pattern make the flow become weird. im intended made an anti-flow, yes this is not my mapping style but i want to try something new to this map, so i could try to did sth like dis
  4. 00:35:589 (2) - I wish you can make this a little bit far by move to x:408 or Ctrl + H and put back in the same place. ^
  5. 00:37:117 (2) - make this more horizontal. for consistent?
  6. 00:39:602 (7,8) - I dislike this pattern, please change. to what?
  7. 00:41:703 (1,2,3) - why this YAMETE pattern have less movement than lower diff, please add some movement. switch pattern with other diff
  8. Tbh, this diff is kinda confused, maybe you can re-check. they still catchable and still readable imo

Good luck on ranking this.
Thanks for mod!
rew0825
Hi from my Modding Queue <3

[
Salad
]
  1. 00:00:239 (1,2,3,4) - On this i think it's can have more movement to use. How about (2) - x:244 , (3) - x:132


[
Platter
]
  1. 00:00:239 (1,2,3,4) - Same Salad.
  2. 00:40:175 (1,1,2,3) - I think it's look sudden to catch notes // YAMETE <3


[
Rain
]
  1. 00:07:882 (1,2) - How about change this to same rhythm on 00:01:767 (1,2,3,4) -
  2. 00:27:946 (2) - How about change slider move to left?


[
Disruption
]
  1. 00:01:767 (1) - I think it's sudden to catch. How about change 00:01:385 (4) - in 1/2 and add note on 00:01:672 x:352

Overall it's look so good. Good luck <3 Yamete
Topic Starter
Nakano Ichika

rew0825 wrote:

Hi from my Modding Queue <3

[
Salad
]
  1. 00:00:239 (1,2,3,4) - On this i think it's can have more movement to use. How about (2) - x:244 , (3) - x:132 intentionally put less movement for a preparation


[
Platter
]
  1. 00:00:239 (1,2,3,4) - Same Salad. same as salad tho
  2. 00:40:175 (1,1,2,3) - I think it's look sudden to catch notes // YAMETE <3 its ok, its already a platter, 1/2 bar after spin is fine imo


[
Rain
]
  1. 00:07:882 (1,2) - How about change this to same rhythm on 00:01:767 (1,2,3,4) - yes i want, im forget the reason why i put it difference xd, i'll try
  2. 00:27:946 (2) - How about change slider move to left? current seems more comfortable for a rain, i have sth like this on disruption i guess


[
Disruption
]
  1. 00:01:767 (1) - I think it's sudden to catch. How about change 00:01:385 (4) - in 1/2 and add note on 00:01:672 x:352 should be fine since this is hardest diff

Overall it's look so good. Good luck <3 Yamete
Thanks for mod!
M O D Y A M E N A I ! ! kek
Kagari
obligatory placeholder coz HanaKana <3

these are only suggestions from me, don't kd me if most of my suggestions isnt helping the map to improve >.<

[Disruption]
  1. 00:12:086 (5,1) and 00:13:041 (4,5) - it will be awesome if you add hypers for these two parts... my suggestion is to move 00:12:468 (1,2,3,4) - to the left (x:168)
  2. 00:13:232 (5,6,7,8,9) - for some reason this part is kinda dull for me... maybe re-pattern them a bit? it's okay if you decided to keep it
  3. 00:13:996 (1,2,3,4,5) - i suggest you to add more distance between these notes especially here 00:14:379 (2,3) -
  4. 00:20:493 (3,4,5) - replace the repeating slider at (4) with 3 circles and place it like this and this
    00:20:493 (3) - x:216
    00:20:684 (4) - x:64
    00:20:875 (5) - x:316
    00:21:067 (6) - x:160
    00:21:258 (7) - x:412
  5. 00:26:608 (3,4) - why not moving this to the right instead (x:392) to give some fun h-dash pattern from 2 to 3 and 4 to 5
  6. 00:36:162 (4) - move this to the right (x:392) too for dash variability
  7. 00:41:703 (1,2,3) - didnt expect this troll end lmao but i suggest moving them a bit to the center to avoid players getting caught off guard.
    and also add some more distance at 000:41:703 (1,2) and 00:41:895 (2,3) - (like for example 1.56x distance for this 00:41:703 (1,2) - and 2.00x distance for this 00:41:895 (2,3) - . play around with the distance to get the most suitable jump for that 3 notes

there are quite a few parts where you can emphasize more by adding more dashes and h-dashes since this is the hardest difficulty... nonetheless, this diff is quite fun for me to play :D

[Rain]
  1. 00:28:328 (3,4,5,6) - not really fond of this pattern since you can add more movement on this particular part... try moving this 00:28:710 (5) - to the left (x:260) to add more movement and some dashes at this part
  2. 00:41:703 (1,2,3) - aaaaa another troll end lel try ctrl+h this so that it's in line with the last banana spinner

really fun rain to play :3

[Platter]
no comment on this.... looks like a very clean platter to me :)

[Salad]
  1. 00:40:366 (1) - why not end the spinner at 00:41:703 - and add a circle at the center of the play field on this timeline 00:42:086 (1) - ? x)

other than that, the diff looks solid to me

[Cup]
same as platter, no comment on this diff too :3


that's all from me~ :3
good luck~! \ :) /

HanaKana is love, HanaKana is lyfe
Topic Starter
Nakano Ichika

Kagari wrote:

obligatory placeholder coz HanaKana <3

these are only suggestions from me, don't kd me if most of my suggestions isnt helping the map to improve >.<

[Disruption]
  1. 00:12:086 (5,1) and 00:13:041 (4,5) - it will be awesome if you add hypers for these two parts... my suggestion is to move 00:12:468 (1,2,3,4) - to the left (x:168) i know this is hardest diff, idk but i want to make this diff still playable as possible, and i think the sound at there isnt too loud to be a hyper
  2. 00:13:232 (5,6,7,8,9) - for some reason this part is kinda dull for me... maybe re-pattern them a bit? it's okay if you decided to keep it seems fine, since i want to make playable diff
  3. 00:13:996 (1,2,3,4,5) - i suggest you to add more distance between these notes especially here 00:14:379 (2,3) - it looks good, but i think i want keep it for now ;w;
  4. 00:20:493 (3,4,5) - replace the repeating slider at (4) with 3 circles and place it like this and this let me keep this diff still playable pls
    00:20:493 (3) - x:216
    00:20:684 (4) - x:64
    00:20:875 (5) - x:316
    00:21:067 (6) - x:160
    00:21:258 (7) - x:412
  5. 00:26:608 (3,4) - why not moving this to the right instead (x:392) to give some fun h-dash pattern from 2 to 3 and 4 to 5 but i dont follow the vocal
  6. 00:36:162 (4) - move this to the right (x:392) too for dash variability ^
  7. 00:41:703 (1,2,3) - didnt expect this troll end lmao but i suggest moving them a bit to the center to avoid players getting caught off guard.
    and also add some more distance at 000:41:703 (1,2) and 00:41:895 (2,3) - (like for example 1.56x distance for this 00:41:703 (1,2) - and 2.00x distance for this 00:41:895 (2,3) - . play around with the distance to get the most suitable jump for that 3 notes c'mon, notes after spin end is ofc purposely for trolling kek, hhm ok i move them a bit to left then, but i dont agree with the spacing since the rhythm is similar w/o any difference

there are quite a few parts where you can emphasize more by adding more dashes and h-dashes since this is the hardest difficulty... nonetheless, this diff is quite fun for me to play :Dsorry if i seem almost reject all of your mod, it isnt like your mod is bad, im absolutely agree with some suggestion. but in my case, i want to keep this diff in order to be still playable, maybe i'll consider to add more hardest diff that has hard things on it. So some player wont be disappointed. xd

[Rain]
  1. 00:28:328 (3,4,5,6) - not really fond of this pattern since you can add more movement on this particular part... try moving this 00:28:710 (5) - to the left (x:260) to add more movement and some dashes at this part since this is low SR rain, i think this deserve has something like this *teehee
  2. 00:41:703 (1,2,3) - aaaaa another troll end lel try ctrl+h this so that it's in line with the last banana spinner Y A M E T E, let see how people says about this. im not too sure to fix it, so i have to see how people think about it tho

really fun rain to play :3

[Platter]
no comment on this.... looks like a very clean platter to me :)

[Salad]
  1. 00:40:366 (1) - why not end the spinner at 00:41:703 - and add a circle at the center of the play field on this timeline 00:42:086 (1) - ? x) ii was thought about it previously, but i decide to map it with spin rather than adding a note, because it feels kinda empty by leaving "Yame" word and only map the "te"

other than that, the diff looks solid to me

[Cup]
same as platter, no comment on this diff too :3


that's all from me~ :3
good luck~! \ :) /

HanaKana is love, HanaKana is lyfe
Thanks for mod! i'll try to add hardest diff
Lacrima
[Cup]
  1. 00:21:449 (1,2,3,4) - what about to turning this into 2 sliders? so it's going to be more readable for newbie players!
  2. 00:33:678 (1,2,3,4) - ^


[Salad]
  1. 00:25:270 (3,4,1) - might cause some troubles for newbie players because of this amount of fast moves, reduce the distance a little bit? I really think you should decrease the distance here a lot, or at least a little :P
  2. 00:28:519 (3,1) - decrease the distance a little bit, just like here 00:30:047 (3,1)


[Platter]
  1. 00:21:449 (1,2,3,4) - hmm, might be a liitle bit hard for platter players, consider reducing the distance? but this 00:33:678 (1,2,3,4) - plays tottaly fine 'cuase there's a hd leading to this pattern.
  2. 00:39:028 (4,5) - what about to make a hd here?
  3. 00:39:793 (8,1) - ^
  4. 00:41:703 (1,2,3) - I don't like the view of this pattern a lot! what about to make something like this?


[Rain]
perfect

[Overdose]
  1. 00:12:086 (5,1) - I think a HD would be pretty fine here, since there's not much HD at all.
  2. 00:20:493 (3,4) - another place for hd?
  3. 00:25:079 (4,5) - what about a hd here?


[Disruption]
  1. 00:15:907 (3,4) - I want a hd here! cx
  2. 00:28:137 (5,6) - ^
  3. 00:32:913 (5) => x436
Topic Starter
Nakano Ichika

Myle wrote:

[Cup]
  1. 00:21:449 (1,2,3,4) - what about to turning this into 2 sliders? so it's going to be more readable for newbie players! its already has 1/1 bar break time and i think beginner could read it properly
  2. 00:33:678 (1,2,3,4) - ^ ^


[Salad]
  1. 00:25:270 (3,4,1) - might cause some troubles for newbie players because of this amount of fast moves, reduce the distance a little bit? I really think you should decrease the distance here a lot, or at least a little :Pit has reduced previously, but ok decrease it
  2. 00:28:519 (3,1) - decrease the distance a little bit, just like here 00:30:047 (3,1) it has difference at the strength level of the sound, so i put different spacing, but i move (1) a bit to left for consistently


[Platter]
  1. 00:21:449 (1,2,3,4) - hmm, might be a liitle bit hard for platter players, consider reducing the distance? but this 00:33:678 (1,2,3,4) - plays tottaly fine 'cuase there's a hd leading to this pattern. they are both has similar pattern on hdash placement, they only has difference on movement, but i believe platter players could handle it properly, since this is not an edge dash
  2. 00:39:028 (4,5) - what about to make a hd here? Sure, seems has potential to be hyper
  3. 00:39:793 (8,1) - ^ idk, it has less power and i dont think it deserve a hyper, but let me consider about it
  4. 00:41:703 (1,2,3) - I don't like the view of this pattern a lot! what about to make something like this? i'll keep mind for some reason


[Rain]
perfect

[Overdose]
  1. 00:12:086 (5,1) - I think a HD would be pretty fine here, since there's not much HD at all. why do i need to have lot HD? i put HD on the place that deserve a HD
  2. 00:20:493 (3,4) - another place for hd? this is light overdose so let me keep this diff still playable, its an HD on Disruption diff
  3. 00:25:079 (4,5) - what about a hd here? i think you had know my reason


[Disruption]
  1. 00:15:907 (3,4) - I want a hd here! cx it would feels kinda too sudden and doesnt fit with the song imo
  2. 00:28:137 (5,6) - ^ ^
  3. 00:32:913 (5) => x436 move to x:424 instead
Thanks for m4m
Cowboy
From my queue~

[General]
  1. All is fine, but you have a sound with delay at 5ms: soft-hitwhistle3.wav


[Cup]
  1. 00:14:952 (4,5) - I feel a bit stacked, just move a bit (5) to the left.
  2. The rest seems fine, have a good flow.


[Salad]
  1. 00:00:239 (1,2,3,4) - It's better if you give some movement to these notes, an example:
    4 is in the same position as 2, well, if you want to more a great start, you will add a jump 00:01:385 (4,1) - on this.
  2. 00:16:863 (1) - I feel that it will be better if you do a little slider vertically.
  3. It's all, nice flow too.


[Platter]
  1. 00:01:385 (4,1) - Great place to add a jump, 00:02:149 (2,3) - not here, so then reduce a bit the distance.
  2. 00:14:379 (2,3) - Stacked, move a bit (3) to the right.
  3. 00:41:895 (2,3) - Stacked too, move a bit (3) to the left.
  4. Nice platter, not serious comments here.


[Rain]
  1. 00:11:321 (2) - Ctrl+G seems fine.
  2. 00:24:888 (2,3) - This pattern feels a little strange, try to replace it with something more comfortable and easy to play.
  3. 00:27:946 (2,3) - This can also be applied to what i mentioned above.
  4. 00:31:003 (2,3) - ^, here too.
  5. The rest seems fine to me, nice rain.


[Overdose]
  1. 00:02:531 (1,2,3,4,5,6) - This pattern I feel a little uncomfortable to play, could do something like:
  2. 00:08:264 (3,4,5,6,1,2,3,4) - This stream could be separated like this:
  3. 00:24:888 (2,3,4,5) - It's a bit difficult that jump, i recommend you change it to h-dash.
  4. 00:35:589 (2) - This feels odd and even number could lose the combo here, I recommend making a triplet horizontally toward the right to make a h-dash with the following note.
  5. Nice flow, i like it.


[Disruption]
Good name for this type of song lol
  1. 00:12:277 (7,1) - It is very rare and difficult position of these notes, try to give them some space.
  2. 00:21:831 (2,3,4) - Ctrl+G seems better.
  3. Nice diff too.


Good luck on ranking!
Topic Starter
Nakano Ichika

Jusenkyo wrote:

From my queue~

[General]
  1. All is fine, but you have a sound with delay at 5ms: soft-hitwhistle3.wav *Should be fine?


[Cup]
  1. 00:14:952 (4,5) - I feel a bit stacked, just move a bit (5) to the left. k
  2. The rest seems fine, have a good flow.


[Salad]
  1. 00:00:239 (1,2,3,4) - It's better if you give some movement to these notes, an example:
    4 is in the same position as 2, well, if you want to more a great start, you will add a jump 00:01:385 (4,1) - on this. i'll keep it for now, i need to consider about it, i think its reasonable since this is a salad, it gives preparation to catch next notes
  2. 00:16:863 (1) - I feel that it will be better if you do a little slider vertically. oki
  3. It's all, nice flow too.


[Platter]
  1. 00:01:385 (4,1) - Great place to add a jump, 00:02:149 (2,3) - not here, so then reduce a bit the distance. added jump, but i didnt reduce spacing on the second section
  2. 00:14:379 (2,3) - Stacked, move a bit (3) to the right. i indeed want to reduce the movement, but i'll consider if there are some ppl which pointed about it tho
  3. 00:41:895 (2,3) - Stacked too, move a bit (3) to the left. ^
  4. Nice platter, not serious comments here.


[Rain]
  1. 00:11:321 (2) - Ctrl+G seems fine. i want to keep the hyper also i put it on one way because vocal
  2. 00:24:888 (2,3) - This pattern feels a little strange, try to replace it with something more comfortable and easy to play. most of my maps is based on flow, i just want to try something different (style) for this map, so i put some anti-flow on some spot that need an emphasized
  3. 00:27:946 (2,3) - This can also be applied to what i mentioned above. ^
  4. 00:31:003 (2,3) - ^, here too. ^, also there isnt space :c
  5. The rest seems fine to me, nice rain.


[Overdose]
  1. 00:02:531 (1,2,3,4,5,6) - This pattern I feel a little uncomfortable to play, could do something like: Its an overdose, its fine imo
  2. 00:08:264 (3,4,5,6,1,2,3,4) - This stream could be separated like this: i want to made a dynamical rhythm, i also put it consistent with 00:09:793 (3,4,1,2,3,4) -
  3. 00:24:888 (2,3,4,5) - It's a bit difficult that jump, i recommend you change it to h-dash. in my case, i dont want to use my usual style for this map, i keep trying to avoid similar rhythm or pattern, so i put difference between first kiai and second kiai
  4. 00:35:589 (2) - This feels odd and even number could lose the combo here, I recommend making a triplet horizontally toward the right to make a h-dash with the following note. could try this
  5. Nice flow, i like it.


[Disruption]
Good name for this type of song lol
  1. 00:12:277 (7,1) - It is very rare and difficult position of these notes, try to give them some space. move 00:12:277 (7) - a bit to left
  2. 00:21:831 (2,3,4) - Ctrl+G seems better. its fine imo, current pattern seems more fun for me
  3. Nice diff too.


Good luck on ranking!
Thank you for mod!
Sinnoh
No kudosu please. Recheck because I wasn't that great at modding two months ago, and I do want this ranked.

Cup
  1. 00:05:971 (2) - Could look better if it was just vertical, no movement. Optional
  2. 00:22:977 (1) - Feels a little out of place compared to other sliders, only one like this aside from the finale

You often push NCs pretty close to 7-8, would prefer if it was a little lower, but not an issue.

Salad
  1. 00:22:977 (1) - 00:35:207 (1) - No sound on the slider end, doesn't work on the lower note density. Easy fix to just combine the end with the next circle.

Platter
  1. 00:15:334 (5) - I feel this should be farther, since "no" breaks the flow of the other lyrics
  2. 00:33:678 (1,2,3,4) - Some distance snaps are inconsistent here, but I can't tell you exactly what since my old version of Osu doesn't go above 2.0x snap
  3. 00:41:703 (1,2,3) - Should move left, since final bananas are there

Rain
  1. 00:08:646 (5,6) - Too close to each other, 1.0x should be enough
  2. 00:13:996 (1) - Probably a bit too far imo, x=420-430 should be fine
  3. 00:26:226 (1,2) - I personally think 1.5x is just a bit too large for this, 1.4x should be fine.
  4. 00:24:888 (2,3,4) - Going to second that the two sliders around this felt weird. I'm more concerned about sliders 00:24:506 (1,5) - though, they don't have enough movement imo. More so on the second slider. Feel free to disagree though
  5. 00:37:117 (2) - Might be better facing the other way, but you can keep the anti flow if you want
Disruption
Had to change to AR 9.2, too high to read. The lowest AR 9.5 map I could find was 5.67*, probably too high for this diff. AR 9.5 on this map was totally unreadable for me, but I FCd with 9.2 (new pp record if ranked :o).

Looks nearly BN ready, star from me :)
Topic Starter
Nakano Ichika

Sinnoh wrote:

No kudosu please. Recheck because I wasn't that great at modding two months ago, and I do want this ranked. Thanks for recheck

Cup
  1. 00:05:971 (2) - Could look better if it was just vertical, no movement. Optional seems more fit with a little movement
  2. 00:22:977 (1) - Feels a little out of place compared to other sliders, only one like this aside from the finale i dont really think its an issue, so i'll keep it instead

You often push NCs pretty close to 7-8, would prefer if it was a little lower, but not an issue. yes, i think 8 still reasonable for a cup, 8 isnt too cover the plate, so its fine

Salad
  1. 00:22:977 (1) - 00:35:207 (1) - No sound on the slider end, doesn't work on the lower note density. Easy fix to just combine the end with the next circle. Sure, Done.

Platter
  1. 00:15:334 (5) - I feel this should be farther, since "no" breaks the flow of the other lyrics Ok.
  2. 00:33:678 (1,2,3,4) - Some distance snaps are inconsistent here, but I can't tell you exactly what since my old version of Osu doesn't go above 2.0x snap its ok, i've adjust the distance to be catchable
  3. 00:41:703 (1,2,3) - Should move left, since final bananas are there it doesnt matter, bananas could be fickle over mod coming (if the pattern is changed)

Rain
  1. 00:08:646 (5,6) - Too close to each other, 1.0x should be enough Done.
  2. 00:13:996 (1) - Probably a bit too far imo, x=420-430 should be fine idk y this note is here, moved to x:400 instead
  3. 00:26:226 (1,2) - I personally think 1.5x is just a bit too large for this, 1.4x should be fine. seems fine, regardless from SR, this still a Rain diff
  4. 00:24:888 (2,3,4) - Going to second that the two sliders around this felt weird. I'm more concerned about sliders 00:24:506 (1,5) - though, they don't have enough movement imo. More so on the second slider. Feel free to disagree though well i just want try sth different (mapstyle) since i map based on flow. So i try to put some anti-flow on this map
  5. 00:37:117 (2) - Might be better facing the other way, but you can keep the anti flow if you want current seems fine imo


Disruption
Had to change to AR 9.2, too high to read. The lowest AR 9.5 map I could find was 5.67*, probably too high for this diff. AR 9.5 on this map was totally unreadable for me, but I FCd with 9.2 (new pp record if ranked :o). You might be haven't re-download this mapset, i was added new difficulty level, so maybe your 'disruption' is old overdose and you updated it (became a deluge). I switch diffname since this diff has higher SR. But if you want to play an overdose with lower AR on this map, you still can find atleast 9.3 AR (if you re-download it). And, i will keep disruption has 9.5 AR since this is hardest diff and lower than 9.5 seems kinda slow imo

Looks nearly BN ready, star from me :)
Thanks for Recheck and star, really appreciated! Dont forget to Re-download :)
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