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Shoji Meguro - Junes Theme

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Topic Starter
-kevincela-
This beatmap was submitted using in-game submission on mercoledì 25 maggio 2011 at 20:22:22

Artist: Shoji Meguro
Title: Junes Theme
Source: Shin Megami Tensei: Persona 4
Tags: atlus p4 SMT
BPM: 210
Filesize: 2804kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1,72 stars, 91 notes)
  2. Hard (4,88 stars, 231 notes)
  3. Normal (4,14 stars, 148 notes)
Download: Shoji Meguro - Junes Theme
Information: Scores/Beatmap Listing
---------------
Hi,here's a new beatmap from Persona 4.Hope you like it!

[Easy]:100%
[Normal]:100%
[Hard]:100%

Thanks to:

Tenshi-nyan
ZLOdeuka
Vass_Bass
-maJu
BakaHuang
DarkOkami
val0108
HakuNoKaemi
Thunderstorm
Reiji-RJ
haha5957
Derekku
ziin
Leorda
kurohacker
nicktoons
Ayeen
OzzyOzrock
Soul-less
LesTrucsRose
Driou
IceBeam
Shiirn
Sallad4ever
loveFantasy
Cirno
kokoroanime
LaunchedthousandShip
wmfchris
chungskale
akrolsmir
kanpakyin
Snowy Dream
Kurosanyan
chamelepeace710
Colin Hou
ShiroKitty
Debbiee
TheVileOne
Card N'FoRcE
Katsuri
blissfulyoshi

For modding my map/helping me ^^
And thanks to starred my map,too :D
HakuNoKaemi
viewtopic.php?f=53&t=46641

:D full support! (poi mod!)

inizia a cercare un comboburst di Nanako-chan se non l'hai già messo :D
Tenshi-nyan
First mod?

:o

Hard
00:01:071 (3) - remove repeat, at note at 00:02:071 -
00:06:214 (3,4,5,6,7) - 1 grid down? all of them :<
00:08:499 (3,4,5,6,7) - ^
00:13:071 (6) - add clap to end
00:13:499 (7) - remove clap
00:13:928 (8) - add clap
00:14:214 (9) - remove clap, add finish? and add New combo
00:14:499 (1) - remove NC
00:15:642 (4) - add clap
00:15:785 (5) - remove clap in begin, add to end

^^ those faults keep appearing over and over again in the map. I'm too lazy to list them all. Check the map yourself!
So I'll concentrate on other stuff for now.

00:22:499 - add note
00:40:499 (6) - improve the arc shape.
00:42:214 (3) - remove repeat, add note at 00:43:214 -
Copy paste much starting now.
01:03:642 - add note

Normal
00:03:357 (5,6) - add finish
00:17:642 (2) - improve the shape D:
00:38:214 (3) - end at 00:38:642 -
00:44:499 (5) - add finish
01:14:785 (4) - Move the slider center point 1 grid up
01:19:357 (3) - end at 01:19:785 -
01:25:642 (1,2) - add finish

Easy
00:07:357 (1) - bad spacing (too far)
00:35:928 (3) - end at 00:36:357 -
01:05:071 (1) - bad spacing (too close)
01:17:071 (3) - end at 01:17:499 -
01:19:928 (2) - move to 01:19:785 -


Check the hitsound for all maps twice, make sure to only claps where you can hear the drums play. Otherwise it sounds weird (IMO)
Star for the song...
ZLOdeuka-
Hello -kevincela- ^^

[General]

BG: size must be 800x600 or 1024x768

Colors: add color?

Offset: 1 108

Resnap All Notes

[Kiai Mod]

start 00:32:499

finish 00:46:214

start 01:13:642

finish 01:27:357

[Easy]

00:14:214 (3) - new combo

00:14:785 (1) - delete new combo

00:16:499 (2) - new combo

00:17:071 (1) - delete new combo

00:18:785 (2) - new combo

00:23:357 (3) - ^

00:23:928 (1) - delete new combo

00:25:642 (3) - new combo

00:26:214 (1) - delete new combo

00:27:928 (2) - new combo

hmm...nice :3

Star~
Topic Starter
-kevincela-

Tenshi-nyan wrote:

First mod?

:o

Hard
00:01:071 (3) - remove repeat, at note at 00:02:071 - No
00:06:214 (3,4,5,6,7) - 1 grid down? all of them :< No
00:08:499 (3,4,5,6,7) - ^ No
00:13:071 (6) - add clap to end Done
00:13:499 (7) - remove clap Done
00:13:928 (8) - add clap Done
00:14:214 (9) - remove clap, add finish? and add New combo Done
00:14:499 (1) - remove NC Done
00:15:642 (4) - add clap Done
00:15:785 (5) - remove clap in begin, add to end Done

^^ those faults keep appearing over and over again in the map. I'm too lazy to list them all. Check the map yourself! Done
So I'll concentrate on other stuff for now.

00:22:499 - add note Done
00:40:499 (6) - improve the arc shape. Done
00:42:214 (3) - remove repeat, add note at 00:43:214 - No
Copy paste much starting now.
01:03:642 - add note Done

Normal
00:03:357 (5,6) - add finish Done
00:17:642 (2) - improve the shape D: Done
00:38:214 (3) - end at 00:38:642 - Done
00:44:499 (5) - add finish Done
01:14:785 (4) - Move the slider center point 1 grid upDone
01:19:357 (3) - end at 01:19:785 - Done
01:25:642 (1,2) - add finish Done

Easy
00:07:357 (1) - bad spacing (too far) Done
00:35:928 (3) - end at 00:36:357 - Done
01:05:071 (1) - bad spacing (too close) Done
01:17:071 (3) - end at 01:17:499 - Done
01:19:928 (2) - move to 01:19:785 - Done


Check the hitsound for all maps twice, make sure to only claps where you can hear the drums play. Otherwise it sounds weird (IMO) I'll check it,sorry but i'm not good at hitsounds D:
Star for the song...

ZLOdeuka wrote:

Hello -kevincela- ^^

[General]

BG: size must be 800x600 or 1024x768 Done

Colors: add color? Done

Offset: 1 108 I don't know why,but the notes aren't in rythm after putting this offser D: So for now,i think i won't change it

Resnap All Notes

[Kiai Mod]

start 00:32:499

finish 00:46:214

start 01:13:642

finish 01:27:357

Sorry,but i don't like these kiai

[Easy]

00:14:214 (3) - new combo Done

00:14:785 (1) - delete new combo Done

00:16:499 (2) - new combo Done

00:17:071 (1) - delete new combo Done

00:18:785 (2) - new combo Done

00:23:357 (3) - ^ Done

00:23:928 (1) - delete new combo Done

00:25:642 (3) - new combo Done

00:26:214 (1) - delete new combo Done

00:27:928 (2) - new combo Done

hmm...nice :3

Star~
LOL,it took me very much time to fix all D:
Anyway,thanks for the mod~
Vass_Bass
Hi

General
Not sure about quality of the song, i think it's to high bitrate

Don't use white combo color, do it little grey (in all diffs) red :D
Combo2 : 255,243,13

Easy
Lead in = 1.5

Normal
Lead in = 1
OD = 5
01:03:357 (5) - "return" of the slider is there 01:03:785

Hard is good
Nice work, starr
Topic Starter
-kevincela-
All done,thanks :D
-maJu
change source to "Shin Megami Tensei: Persona 4"

since I'm a huge fan of this game, I will star this...
Axey
just suggestion (T.Tmay be nazi mod)

[General]
you'd better use 1/6 to make notes aligned music
and move notes which on blue lines on red lines

[Easy]
i.e.:00:06:642(2)- move 1/6 on 00:06:690
00:08:928(2)-^
00:11:214(2)-^
00:47:785(2)-^
00:50:071(2)-^
00:52:404(2)-^
00:54:785(2)-move note to 00:54:690-

and Normal also has some the same problems. plz fix it

[Hard]
this diff is good.

/me run..
Nippo
Holy ****!!
I was expecting someone to do this sometime ago!
Thank you!
Well I will try to help you! (check the spoiler boxes!) ;)

EASY
|Overall:|I didn't find major problems in EASY but I don't know if it is only me, but I found the map a little to repetitive, I mean... The basis is all the same |Slider|Beat|, If you want you could add some more beats and delete some of that sliders to make the map not so repetitive. ^^
->I don't know about the next one, but maybe you could do a spinner starting at 01:27:928 and ending at 01:30:785, to not interely rely on Beats and slider points.
->Maybe at 00:58:071 you could repeat that slider and delete the 2 and enquadrate it with the next slider. ^^

NORMAL
|Overall|: Same as EASY, didn't found major errors, only some little problems. ^^
01:08:214->I think you've something off here, you should move 3, 1/4 back and add another beat at 1:08:499. (Normal hitsound)
You should again make a spinner in the end of the song. Start at 01:27:928 end at 01:29:642, same reason as above.

HARD
|Overall|: Liked it pretty much! Didn't find anything off or strange.
Again, you should consider putting a spinner in the end.

Loved it. Star *.*
Topic Starter
-kevincela-
-maJu:Done!
BakaHuang:For now i won't do this,because first i need to fix the fiming,then i'll see if it's necessary to do so.Kudosu for the help anyways :D
DarkOkami:I didn't fix so many fixed,but thanks for the suggestion of the spinner!
val0108
ya o/

[General]
All diff's "Lead-in 2"

[Easy]
00:13:642 (2) - about here,00:13:357 -
00:25:071 (3) - just stack
00:54:785 (2) - red tick again.

[Normal]
00:04:499 (7) - Remove finish.then,add whistle
00:35:928 (3) - end blue tick?

[Hard]
00:25:928 (1) - here?00:25:785 - If you changed,adjust the later spacing.
01:09:357 (1) - Remove whistle?
01:10:214 (4) - ^
01:22:785 (1) - add finish?
01:23:357 (3) - ^ start slider only
01:25:071 (5) - add finish

nice map :3
Axey

-kevincela- wrote:

BakaHuang:For now i won't do this,because first i need to fix the fiming,then i'll see if it's necessary to do so.Kudosu for the help anyways :D
yeah , I think so. :)
Topic Starter
-kevincela-

val0108 wrote:

ya o/

[General]
All diff's "Lead-in 2" Done

[Easy]
00:13:642 (2) - about here,00:13:357 - No
00:25:071 (3) - just stack No
00:54:785 (2) - red tick again. No

[Normal]
00:04:499 (7) - Remove finish.then,add whistle Done
00:35:928 (3) - end blue tick? No

[Hard]
00:25:928 (1) - here?00:25:785 - If you changed,adjust the later spacing. No
01:09:357 (1) - Remove whistle? Done
01:10:214 (4) - ^ Done
01:22:785 (1) - add finish? Done
01:23:357 (3) - ^ start slider only Done
01:25:071 (5) - add finish Done

nice map :3
Thanks~
HakuNoKaemi
ho controllato i BPM, è giusto, l'offset sembra un pò in anticipo: prova ad aumentarlo di 10/12 ms <-si sente abbastanza poco la differenza.

EDIT: Doppio offset o BPM leggermente minori di 105, prova con 104,98 BPM :D, ho notato che prendevo più 100 alla fine

quindi priova questo nuovo Timing:
BPM: 104,98
Offset: 512
Thunderstorm
ThunderMod

Some suggestions

<<Easy>>

00:55:379 (3) -->> (1) - swap new combo?
01:05:095 (1) - align with (3)?

Rest seems fine.
Topic Starter
-kevincela-

Thunderstorm wrote:

ThunderMod

Some suggestions

<<Easy>>

00:55:379 (3) -->> (1) - swap new combo? Done
01:05:095 (1) - align with (3)? No

Rest seems fine.
Thanks for the mod!
Reiji-RJ
Hi~

[Timing]

Some of your green timing sections are not stacked properly

[Easy]

00:01:083 (2) - finish
00:21:087 (1) - to my mind, the whistle sound on the slider body don't fit it. If it's your call, ok~
00:25:088 (3) - (nazi) stack properly with (1)
00:28:517 (2) - blah-blah-blah whistle on the slider body, I won't mention it next time
00:38:662 (2) - change finish with whistle
00:42:234 (2) - finish
01:23:384 (2) - ^

[Normal]

00:01:083 (3) - finish
00:42:234 (3) - ^
01:04:238 (5) - remove finish
01:23:384 (3) - finish

[Hard]

00:01:083 (3) - finish
00:23:373 (10) - new combo
00:23:659 (1) - remove nc
00:39:090 (3) - remove finish
00:42:234 (3) - finish
01:27:957 (1) - maybe decrease volume in all diffs

Good luck~
Topic Starter
-kevincela-

Reiji-RJ wrote:

Hi~

[Timing]

Some of your green timing sections are not stacked properly Done

[Easy]

00:01:083 (2) - finish Done
00:21:087 (1) - to my mind, the whistle sound on the slider body don't fit it. If it's your call, ok~ Done
00:25:088 (3) - (nazi) stack properly with (1) No
00:28:517 (2) - blah-blah-blah whistle on the slider body, I won't mention it next time Done
00:38:662 (2) - change finish with whistle Done
00:42:234 (2) - finish [Done
01:23:384 (2) - ^ Done

[Normal]

00:01:083 (3) - finish Done
00:42:234 (3) - ^ Done
01:04:238 (5) - remove finish Done
01:23:384 (3) - finish Done

[Hard]

00:01:083 (3) - finish Done
00:23:373 (10) - new combo Done
00:23:659 (1) - remove nc Done
00:39:090 (3) - remove finish Done
00:42:234 (3) - finish Done
01:27:957 (1) - maybe decrease volume in all diffs Done

Good luck~
Thanks for the mod~
Derekku
*BPM: 104,98? Use 105.00. Otherwise, the offset is about 20ms off by the end of the map.

*Actually, this would probably be easier to map if you doubled the BPM. Double 105 to 210, and halve the slider velocity/tick rate on each of your difficulties. For example, 1.7 SV on Normal would become 0.85 (hold the ctrl key while changing the slider velocity to get it exact).

*The offset itself is fine.

*This song is in 1/3, so please use 1/3 snap to map with. I went ahead and resnapped parts of [Hard] correctly, and remapped a few places so that you would have something to play with. I also adjusted the BPM/SV/tick rate as mentioned above to show you how it looks.

*Note: You can also use 1/3 decently for Normal/Easy as well, but try to keep things simple with sliders and such. Good luck!

Download: Shoji Meguro - Theme of Junes (-kevincela-) [Correct Snapping].osu
haha5957
[General]
BPM 105.00
Cut mp3 after 1:35:672

[Easy]

00:22:659 (2) - This blue tick hit might be bit hard for normal, but not a big deal
00:25:088 (3) - I agree about this needs to stack with next (1) or move it down 3/left 1 grid, or move it all the way down to x:344 y:336.
This isn't a problem but currently this looks kinda odd.
00:47:806 (2) - (nazi) 1 grid up
01:02:809 (2,3) - (nazi) 1 grid left


[Normal]

Ok.

[Hard]

00:07:370 (1,2) - Make them symmetrical. just copy the first (1) and do 180 degree rotation.
00:09:942 (repeat) - add clap
00:10:228 (end) - remove clap
00:10:513 (2) - add clap
00:20:230 (3,4) - remove clap on (4) and add it on (3)



Okay nice map and star o.o

sorry for poor modding@
Topic Starter
-kevincela-
Ok,i'll try to do all this later,but It'll be difficult :o
Derekku
Just a note: You really don't need to cut an mp3 unless a big chunk is unmapped. There's only a few extra seconds of silence at the end of this mp3, so it's really unnecessary.

However, if you really want to cut it, then at least use a tool like this to do so without reencoding or messing things up (e.g. the offset).
Topic Starter
-kevincela-

Derekku wrote:

Just a note: You really don't need to cut an mp3 unless a big chunk is unmapped. There's only a few extra seconds of silence at the end of this mp3, so it's really unnecessary.

However, if you really want to cut it, then at least use a tool like this to do so without reencoding or messing things up (e.g. the offset).
Yes I know,in fact i didn't cut the mp3!
Anyway,I finally done all,remapping some parts x.x
If i did something wrong,tell me and I'll try to fix it.
ziin
This is why I use VBR/ABR. If you have silence it doesn't take up much space at all.

I'm very happy to see that you're mapping this song (almost) properly with 1/6ths! These sorts of songs aren't easy.

[hard]
There are some tricky parts that I don't like much.
00:00:512 - this is the introduction of the song. It's in straight eighth notes. Nothing should be in 1/6. Nothing should be on anything other than a red or white note actually. This is why swing songs are so annoying to map.
00:03:940 - here's the drum's pickups into the swing section, where you shouldn't have anything on a red note anymore. If you do, don't map it!
00:06:988 - there is no note here in the music. Sure it fits, but I'm firmly opposed to making up notes unless you have a really good reason to. If you insist on mapping it, could you make this the end of a slider?
00:09:273 - ^. It's probably a good idea to go and check all your 1/6 notes on 25-75% speed.
00:21:845 (5) - recalculate length
00:30:988 (4) - recalculate length. There's probably more. Just go through and keep a look out.

I'll finish this later, stuff came up.
Mastodonio
If Derekku modded this map already,then I won't mod it,because it is pointless xD There are no mistakes here - I can say it and I even didn't download it. So,I will just give you a star <3
Derekku

Giorgos wrote:

If Derekku modded this map already,then I won't mod it,because it is pointless xD There are no mistakes here - I can say it and I even didn't download it. So,I will just give you a star <3
Except I didn't mod it. I only fixed timing and showed the mapper how to properly use 1/3. :v
Leorda
Ciao a puppi!

General
* On last spinner for all diff, how about the volume fading lower and lower? Like this music fading out
* No tags?

Easy
* Set the Audio Lead-In to "2007" on Notepad to make it same for all diff

00:05:083 (1,2) - Remove circle and extend slider to circle what you place. Example you place at the circle at 00:06:702 and remove, and you extend the slider to 00:06:702. If you do this, this will be easier for beginner player, or it'll be mis-click if the circle place on purple tick
00:07:369 (1,2) - ^

00:11:940 (1) - Can you make 1st and 3rd slidertick are stick together to make neat to look? Like this http://puu.sh/1hwJ
00:21:083 (1,2) - Same issue as 00:05:083 (1,2)
00:34:797 (1,2,3) - This timing pattern are too difficult for beginner player

00:43:940 (3) - Move to X:272 and Y:272. Look upper-right to know what I mean (Nazi)
00:46:226 (1,2) - Same issue as 00:05:083 (1,2)
00:48:511 (1,2) - ^

01:11:369 (1) - Can you make 1st and 3rd slidertick are stick together to make neat to look? Like this http://puu.sh/1hwJ
01:15:940 (1,2,3) - This timing pattern are too difficult for beginner player

Normal
* I am pretty not sure if placing object in purple ticks is makes average diff mis-click. I think I suggest you to contact to modder/MAT/BAT to figure this out

00:02:797 (4) - New combo?
00:17:654 (2,1,2,3,4) - I think this pattern make a nice flow http://puu.sh/1i4f
00:29:083 (2) - Move 5 grid right to make a nice flow (Nazi)
00:33:654 (4) - Clap?
00:43:940 (4) - New combo?
01:05:654 (2) - Move 1 grid up? (Nazi)
01:11:940 (3) - Redpoint makes this slider are ugly, try right-click one time in redpoint. You should end up like this http://puu.sh/1i9S

Hard
* Actually, I knew about when object has inconsistent spacing from Coordinate System on upper-right, lol

00:16:512 (6) - Inconsistent spacing
00:23:654 (2) - ^
00:25:940 (1) - ^
00:51:940 (3) - ^
01:06:797 (5) - ^


That's all folks
Topic Starter
-kevincela-

Leorda wrote:

Ciao a puppi!

General
* On last spinner for all diff, how about the volume fading lower and lower? Like this music fading out For this,maybe i'll do later,not now.
* No tags? I don't know what to put in the tags xD

Easy
* Set the Audio Lead-In to "2007" on Notepad to make it same for all diff Done

00:05:083 (1,2) - Remove circle and extend slider to circle what you place. Example you place at the circle at 00:06:702 and remove, and you extend the slider to 00:06:702. If you do this, this will be easier for beginner player, or it'll be mis-click if the circle place on purple tick No
00:07:369 (1,2) - ^ No

00:11:940 (1) - Can you make 1st and 3rd slidertick are stick together to make neat to look? Like this http://puu.sh/1hwJ Done
00:21:083 (1,2) - Same issue as 00:05:083 (1,2) No
00:34:797 (1,2,3) - This timing pattern are too difficult for beginner player No

00:43:940 (3) - Move to X:272 and Y:272. Look upper-right to know what I mean (Nazi) Done
00:46:226 (1,2) - Same issue as 00:05:083 (1,2) No
00:48:511 (1,2) - ^ No

01:11:369 (1) - Can you make 1st and 3rd slidertick are stick together to make neat to look? Like this http://puu.sh/1hwJ Done
01:15:940 (1,2,3) - This timing pattern are too difficult for beginner player No

Normal
* I am pretty not sure if placing object in purple ticks is makes average diff mis-click. I think I suggest you to contact to modder/MAT/BAT to figure this out

00:02:797 (4) - New combo? Done
00:17:654 (2,1,2,3,4) - I think this pattern make a nice flow http://puu.sh/1i4f Done
00:29:083 (2) - Move 5 grid right to make a nice flow (Nazi) Done
00:33:654 (4) - Clap? Done
00:43:940 (4) - New combo? Done
01:05:654 (2) - Move 1 grid up? (Nazi) Done
01:11:940 (3) - Redpoint makes this slider are ugly, try right-click one time in redpoint. You should end up like this http://puu.sh/1i9S Done

Hard
* Actually, I knew about when object has inconsistent spacing from Coordinate System on upper-right, lol

00:16:512 (6) - Inconsistent spacing Done
00:23:654 (2) - ^ Done
00:25:940 (1) - ^ Done
00:51:940 (3) - ^ Done
01:06:797 (5) - ^ Done


That's all folks
Thanks :D
Kurowolfe
Hi there~
LOl, this song. I used to hang out at Junes in the game just to listen to the song (I can only barely hear it though..)
Nway, the mods:
kurohacker's mod (^^)
[General]
Just remove the countdown for the maps, since the song starts so fast anyways.
Also, I think for the reverse note at the beginning of the phrase, like from 0:01:083 to 0:02:226 in Hard, it'll sound better if you arrange the notes like this, to fit the chimes (bells?) --->

[Easy]
0:23:269 [1] - Delete new combo here, and...
0:23:940 [2] - Start one here instead.
0:58:226 [1] - Remove the whistle on the body of the slider.
1:03:369 [3] - Change the end of the slider to a finish instead.
1:19:750 [2] - I suggest moving this one to 1:19:797 instead (use 1/4 beat divisor). It'll fit the chimes better.

[Normal]
0:21:654 [3] - I suggest that you remove this and put in a slider instead, ending at 0:21:797.
0:35:940 [3] - Shorten the slider so that it ends at 0:36:369 instead (use 1/4 beat divisor).
0:38:226 [3] - Same here, ends at 0:38:654 instead.
0:44:512 [2] - Extend this slider so that it ends at 0:44:940 instead.
0:54:797 [3] - Maybe add a finish at the end of the slider.
1:13:940 - Maybe add a circle here?
1:19:369 [3] - Shorten the slider so that it ends at 1:19:797 instead.
1:26:035 [2] - Move this to 1:26:083 instead.

[Hard]
The circle size's kinda small for a Hard, +1 maybe?
Also, about the parts like the ones at 0:14:512 and 0:16:797, they're a bit late compared to the synth sound. Is this intentional?

0:03:750 [2] - Try moving this to 0:03:797.
0:14:226 [1] - Delete new combo here, and...
0:14:512 [2] - ...start a new one here.
0:23:369 [1] - Delete new combo here, and...
0:23:654 [2] -... start here instead.
0:34:131 [4] - It sounds better if you move this to 0:34:083.
0:36:416 [5] - Same here, move to 0:36:369.
0:44:892 [2] - Same here, move to 0:44:940.
0:45:845 - Try adding a note here.
1:02:988 [4] - Shorten the slider so that it ends at 1:03:369 instead.
1:15:273 [5] - Try moving this to 1:15:226.
1:17:559 [4] - Same here, move to 1:17:512.

I like listening to the song, and since "Everything's great at your Junes", I'll give you a star~
All the best! :)
nicktoons
General:
interesting beat :D
easy:
seems ok, nothing to say.
ps: very lovely easy.
normal:
00:19:654 (3) - 1 greed left (greed level 3)
00:47:845 (2) - spacing( not sure is it really a mistake)
01:13:940 (2) - add a note (suggestion)
hard:
00:33:940 (3,4) - one grid down
00:34:416 (5,6) - one greed left
00:55:369 (9) - one greed up (greed level 4)
star for funny music =)
Ayeen_old
Maybe some minor mod from me as I see not much issues in your map already.

Easy:
Good to go

Normal:
00:17:654 If you make more points instead of 2 on this slider (2) it will look nicer/smoother. It shape seem sloppy ( just IMO)

Hard:
Good to go
OzzyOzrock
[Easy]
00:06:702 (2) - These notes would sound better with claps IMO.
00:08:988 (2) - ^ etc. etc.

Good job.
[Normal]
00:06:702 (3) - Like what I said on easy.
00:08:988 (4) - ^ etc. etc. (lol)

Good job... deja vu...
[Hard]
This is good!


Great job, starred.
Nixnez
Reporting from my queue!

[General]
- First time modding a 1/6 beat snapping map. >_<
- Hope I don't conflict with other modders' mod. (Not sure if you haven't apply recent mods or denied them)
- Maybe some new combo fixes, consider matching new combos with each music segment.

[Easy]
I think some modders have point out regarding purple ticks for an Easy, and you've rejected them, so not touching anymore...BUT...
- 00:11:273 (2) - A clap?
- 00:13:654 (2) - Wouldn't this be on 00:13:559? With a clap?
- 00:22:702 (2) - Consider moving this to 00:22:797(White tick) since in that segment beats are mostly ended on white ticks?
- 00:44:512 (4) - End at 00:44:940 just like what you did in Normal? Also consider hitsounds you did for Normal too.
- 00:54:797 (2) - Move to 00:54:702 for consistency?
- 00:55:369 (1) - Finish as what you did for Normal/Hard?

[Normal]
- 00:14:226 (5) - Just stating inconsistent new combos compared with other difficulty.(Or probably me being picky, ah haha)
- 00:59:273 (3,4) - A slight jump reported by AImod. Ignore this if that's intended/you think it's fine as it is now.

[Hard]
- As some previous mods mentioned, some inconsistency in applying new combos.
- 00:10:797 (3) - Clap at the end instead of the repeating point?(Consider use clap as custom slidertick sound by adding a timing section at 00:11:083 - 00:11:131 to match previous clap pattern too)
- 00:12:131 - Consider adding a beat here?
- 00:13:083 (6,7) - Intended distance between the pair of sliders?
- 00:17:654 (2,3) - Intended distance between the pair of sliders?
- 00:21:845 (5) - Add a clap at the end of this slider?
- 00:39:845 (3) - Consider deleting this beat?
- 00:39:940 (4,5) - Intended jump?
- 00:53:273 - Consider adding a beat here?
- 00:54:226 (6,7) - Intended distance between the pair of sliders?

I like how you are hitsounding the music.
Don't kudosu me if you felt my mods are useless!
Topic Starter
-kevincela-
Thanks,i fixed the major part of the mod!
LesTrucsRoses
Normal
00:44:511 (2) - Move this slider 1 gridspace down and 2 to the left.
00:45:654 (3) - Move this beat 2 gridspaces to the left.

Hard
00:03:797 (2) - Put the beatsnap divisor to 1/4 and move this beat to the red tick.
Driou
Hi, here's my mod ^^


☆~Easy~☆

*00:13:654 (2) : Move to 00:13:559
00:36:416 (3) : Move end to 00:36:369
*00:54:797 (2) : Move to 00:54:702
01:17:559 (3) : Move end to 01:17:512
01:26:131 (5) : Move to 01:26:083

*it's ok but I think they are big trap for easy dif.


☆~Normal~☆

01:15:940 (1,2,3) : Try this


☆~Hard~☆

Nice beat ^^


Pleasant song, nice beatmap ^_^
☆~Star~☆
IceBeam
Sorry for delays.

Ah,Persona,awesome.

I'dd add SMT to Tags as well.

01:27:369 - End your map here?

[Easy]
00:05:083 (1) - Finish?
00:39:654 - I'd add a note here too.
00:46:226 (1) - Finish?
00:55:369 (1) - Fix distance here.
01:20:797 - Note?

[Normal]
00:06:702 (3) - Fix distance,it shouldn't be equal between (1,2,3).
00:14:226 (1) - Finish?
00:50:131 (3) - Same issue about distance.
01:08:416 (3,4,5) - ^
01:21:654 (5) - Finish?

[Hard]
00:34:416 (5) - Fix distance.
00:36:226 (4,5,6) - ^
01:15:559 (6,7) - ^

Nice difficulty,catchy rhytm.

I like it,have my star.
Shiirn
Easy
00:11:940 (1) - make like this http://osu.ppy.sh/ss/72217 , pm me ingame if you can't make it perfectly symmetrical
01:11:369 (1) - ^
00:47:797 (2,2,2,2) - snap to red ticks.

Normal
Nothing of note.

Hard
00:25:940 (1,2,3,4,5) - Pentagon can be more fluid.
01:16:797 (2) - This sounds strange.
Sallad4ever
Hi -kevincela- sorry for the delay

[General]
- This guide will help you a lot if you wanted to make your slider perfect I guaranteed
- the full title of the game is "Shin Megami Tensei: Persona 4" you don't need the SMT, remove it from the source and place it in the tags

[Easy]
00:01:083 (2) - well the end is very awkward cause it's on 1/2 beat later after the actual beat. My suggestion is (1) remove 1 repeat then add circle at 00:02:083 or (2) change 00:01:083 (2) into circle then add slider from 00:01:654 until 00:02:083. I strongly suggest you to do this cause this part is like the catchphrase of this music
00:42:226 (2) - ^
01:23:369 (2) - ^
01:27:940 (1) - this spinner is very redundant and not needed. 01:27:369 (6) is enough as the ending
some 1/3 note worries me but it's fine, an easy doesn't mean you can't use a 1/3 :P

[Normal]
00:01:083 (3) - same as Easy, beside this is normal you don't have to make it too simple~
00:02:512 (x) - maybe add a circle here while you're at it
00:06:226 (2,3) - it'll be more player friendly if you make this into slider first. There are many notes like this cause the music is repeated so I suggest something like using slider for the first part (00:08:512 (3,4), 00:10:797 (3,4), 00:13:083 (2,3)) then circle on the 2 part. Well it's your choice
00:14:512 (2) - too much whistle, remove the ones in the start and end
00:15:369 (3) - I suggest to shorten this into the same length as 01:05:654 (2)
00:19:940 (4) - ^
00:42:226 (3) - same as Easy
00:43:654 (x) - add circle here too
01:11:940 (3) - shorten this slider by 1/3 to 01:12:416
01:23:369 (3) - uhh yeah you know it
01:27:940 (1) - same as Easy

[Hard]

Hmm for the spacing in the kiai section try using 1.1 or 1.2. The current spacing of 1 DS (Distance Spacing) is too little and didn't really give any impression of a spacing change
00:01:083 (3) - I guess you forgot the finish?
00:10:797 (3) - don't really like the clap at the repeat
00:13:559 (7) - the spacing is too close from the previous note
00:18:131 (3) - ^
00:28:226 (1) - ^ well not too close
00:42:226 (3) - add finish please
00:45:559 (4,5,6,7) - you can use jump here if you wanted to make it Hard :P
00:54:702 (7) - um the spacing
00:57:940 (1) - the slider body overlap badly with the previous slider, I suggest to move it down
01:19:369 (3) - the previous slider in the first kiai use finish in the beginning and the repeat so I suggest to add it here too
01:27:369 (7) - change to finish please
01:27:940 (1) - same as Easy
There are no fixed pattern in the hitsounds here but it works

Is it just me or the part in kiai time is kinda like christmas song :?
anyway nice map, keep workin on it an Good Luck~
Star
loveFantasy
hi

[General]
- cool rhythm

[Easy]
<00:02:797> (4) don't do stack in easy
<00:32:512..> exchange this combo with next one, since spacing is small and newbie players could misread a 1.5-beat spacing after a 2-beat
<01:24:369> (3) x:76 y:256

[Normal]
<00:22:226> (4) hitsound = clap, x, finish instead
<01:12:416> hmm, i would say end it on white line

[Hard]
<00:02:797> (6,1) switch new combo, maybe you dont want (6) stacked if you fixed combo color
<00:48:988> add note for consistency
<00:57:654> (5) spacing error? may be confusing

star, cute one
Cirno
Hi~ My mod here. All below are just suggestions.

[Hard]
Nice~ fine for me

[Normal]
00:02:083 (4,5) - a bit hard for the first occurrence of this rhythm in a normal. Replace with slider?
00:08:226 (2,3) - move up to the end of 00:09:654 (1) ? might have to move 00:08:988 (4) around a bit to fix spacing afterwards
00:14:226 (1) - right 2 grids?
00:21:654 (3) - replace with a slider ends at 00:21:845 ?
00:43:940 (1,2) - swap new combo
01:13:654 (1,2,3,4) - spacing increase patterns? not in a normal I suppose x.x please make them evenly spaced

[Easy]
00:22:797 (2) - move to 00:22:702 for consistency
00:25:083 (2) - move to 00:24:988 for consistency

Nice mapset, star~
DerekMcD
Hello!!!!

On Easy...

At 00:04:512 (6): One grid up.
At 00:14:226 (1): One grid left and one grid down.
At 00:51:178 (1): One grid right.
At 00:53:083 (1). One grid up.

On Normal...

At 00:29:083 (2): One grid up and one grid right.
At 00:33:083 (2): One grid up and space the next note and slider too.
At 00:37:178 (1): Uh... One grid left then snap the others...?

Oh Hard...

Maybe... Next time.

That's it. Make sure you correct the snapping, okay?

Star and thank you.
kawaiipandah
Persona 4 ~ Nice map +Star!
LaunchedthousandShip
dont add me into your thank list, plz, really~

I enjoy the music and the hard diff, fit song perfectly. I have to say, usually a map take so many ppl modded, only stuffs left here for any futher mod are styles and nazi. So you may not will to change most things I point out, Im ok with it. Dont bother by that.

Normal
00:30:131 (1) - I think slider like this would be hard, making it a long slider with the next beat would be a solution.


Hard
I would like to use slider tick 2
00:20:797 - you have some same parts, like this, I think maybe add a note here? No sure, up to you.
01:15:940 (1,2) - I think make it like 01:13:654 (1,2,3) - would be better

Not much mod, so no kds plz.
wmfchris
[general]
mp3 - 224 kbps?

[Hard]
00:00:512 (1) - left 1 grid
00:32:226 (8) - down 1 grid
01:20::797 (2,5) - stack?

[Normal]
00:40:226 - (2,3) (2): x:88, y:272 (3): x:144 y:320

nice sounding >A<
not much to mod

star~
chungskale
hi~
suggestion here~
[Easy]
  1. 00:08:988 (2) - 1 grid right
  2. 00:44:511 (5) - spacing.
  3. 00:47:845 (2) - 1 grid right and up. so it is in the middle of slider.
  4. 00:48:511 (1) - 1 grid left
  5. 01:06:797 (2) - 2 grid right and 1 grid up ?
  6. 01:13:083 (2) - spacing.
  7. 01:15:940 (1) - ^
  8. 01:18:226 (1) - ^
fine in normal and hard ~
star
akrolsmir
Ok, finally going to get to this, though I expect problems to be few.

Easy:
(mostly stylistic b/c I like symmetry)
00:06:702 (2) - Looks weird just slightly off of vertically aligned to the end of (1).
00:07:369 (1) - Have the center of this align with 2.
00:30:226 (1) - Why not fit this against the curve from (1)?
00:34:083 (2) - Align to center of (1)
01:06:797 (2) - ^
01:15:226 (2) - ^

Normal:
00:25:654 (4) - Align to (3)

Hard:
00:12:131- Add a note?
00:48:702- Add a note?
00:53:273- ^

Nice tune and map, though the 1/3rd beat took some adjusting to. Starred!
Anto
\:D/
Kogure
lovely song that brings me back a lot of memories of that game :(
not much to mod, every diff is good to me
~star
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