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posted
Froм мy мoddιɴɢ qυeυe.


00:04:369 (2) - blanket error
00:08:181 (4) - ^
00:18:292 (2) - ^
00:24:590 (1) - blanket thoose pls
00:32:877 (1) - blanket error
00:41:827 (2) - move it like this http://puu.sh/pwk2P.jpg
00:45:805 (1) - symmetryyyy
00:52:435 (3) - blanket error
01:05:861 (3) - ^
01:17:297 (3) - ^
01:26:579 (2) - underlap with 1
01:36:192 (3) - NC
01:37:518 (4) - blankettt
01:44:479 (1) - ^


ѕo мυcн вlαɴĸeт errorѕ lol. ғιх deм plѕ
posted

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe.


00:04:369 (2) - blanket error fixed
00:08:181 (4) - ^ fixed
00:18:292 (2) - ^ fixed
00:24:590 (1) - blanket thoose pls fixed
00:32:877 (1) - blanket error fixed
00:41:827 (2) - move it like this http://puu.sh/pwk2P.jpg fixed
00:45:805 (1) - symmetryyyy fixed
00:52:435 (3) - blanket error fixed
01:05:861 (3) - ^ fixed
01:17:297 (3) - ^ fixed
01:26:579 (2) - underlap with 1 If it's what i think you're talking about, it might be hard for newer players to read something like that :o
01:36:192 (3) - NC okay
01:37:518 (4) - blankettt fixed
01:44:479 (1) - ^ fixed


ѕo мυcн вlαɴĸeт errorѕ lol. ғιх deм plѕ
Thanks for the mod! (looking at it now, there were a lot of blanket errors :o)
posted
Hiya, from my queue~


Just wanna say for starters that this is mapped so neatly and just, really really good. This cannot be your first map x_x

00:07:850 (3,4,5) - Here the stack with 3 and 5 is off, you should make them completely overlap.

00:10:502 (2,3,4) - ^^^

00:21:441 (2,1) - ^^^^^

00:22:435 (2,3,4,5) - You should adjust 4 so its on the same level as the rest of these

01:05:198 (6,3) - Layering again

01:21:109 (5,1,2) - It just doesn't look so good with this slightly shifted to the right, i don't really know what i would put there instead so. ya :L

01:24:921 (3,1) - Layering, again, again

01:54:590 (1,2) - If you flip 2 horizontally, it flows a lot better~

03:07:186 (4,5,6,1) - Same thing with the layering on 4 and 1

This is seriously AMAZING for someones first map.


Best of luck on tihs!! I really hope this gets ranked
posted
00:50:778 - spinner should end here
00:56:413 (1) - distance is too high, a normal diff needs to be created (fully) with distance snap
01:01:717 (1,2) - follows an easy way when compared to 00:51:109 (1,2,3) - or 01:52:104 (2,3,4) - or another kiai parts
01:16:137 (2) - blanket error
01:18:954 (3) - spacing is too low considering your snap distance here is 1.1x
01:26:579 (2) - same
01:44:479 (1) - same
00:03:374 (1) - blanket error
00:17:297 (3) - x: 318 y: 128
00:17:297 (3) - x:128 y: 292
00:45:805 (1) - blanket error
01:36:192 (1) - blanket error
01:37:518 (2) - nc
03:24:921 (5) - nc

od needs to be between 1 star less and same of ar
snap the greenlines in their respectives ticks, please!

00:03:374 (2) - nc
00:06:358 (3) - i feel like this slider can be a lot more spaced, you can do a lot of things with it, enjoy the flow here and don't worry about make a giant jump
example: http://puu.sh/pHfYI/1a5a7326bc.jpg
01:14:977 (1,2,3,4) - jumps are inconsistent here
01:16:137 (3) - stack it with 01:15:308 (3) - seems good
01:29:562 (2) - nc
01:32:214 (3) - nc
01:34:866 (2) - nc
01:34:866 (2) - blanket looks a bit wrong
01:54:590 (1) - along the slider and put a circle here 01:55:087 - like 01:57:407 (1,2) -
02:29:231 (1) - feel so near :c
02:37:021 (1) - remove nc and start nc here 02:37:352
02:58:402 - nc
03:02:380 (1) - nc
posted

FoxyGrandpa wrote:

Hiya, from my queue~


Just wanna say for starters that this is mapped so neatly and just, really really good. This cannot be your first map x_x

00:07:850 (3,4,5) - Here the stack with 3 and 5 is off, you should make them completely overlap. okay

00:10:502 (2,3,4) - ^^^ okay

00:21:441 (2,1) - ^^^^^ okay

00:22:435 (2,3,4,5) - You should adjust 4 so its on the same level as the rest of these I dont really understand what you mean by that..

01:05:198 (6,3) - Layering again okie dokie

01:21:109 (5,1,2) - It just doesn't look so good with this slightly shifted to the right, i don't really know what i would put there instead so. ya :L fixed

01:24:921 (3,1) - Layering, again, again okay (sorry lol)

01:54:590 (1,2) - If you flip 2 horizontally, it flows a lot better~ done

03:07:186 (4,5,6,1) - Same thing with the layering on 4 and 1 okay

This is seriously AMAZING for someones first map. ^^'


Best of luck on tihs!! I really hope this gets ranked
Thanks for the mod!
posted

Trynna wrote:

00:50:778 - spinner should end here If the spinner ended there, then it wouldnt be enough time in between the spinner and the next note for this difficulty (ill probably figure something out though)
00:56:413 (1) - distance is too high, a normal diff needs to be created (fully) with distance snap fixed
01:01:717 (1,2) - follows an easy way when compared to 00:51:109 (1,2,3) - or 01:52:104 (2,3,4) - or another kiai parts I think its fine as is (?)
01:16:137 (2) - blanket error fixed
01:18:954 (3) - spacing is too low considering your snap distance here is 1.1x fixed
01:26:579 (2) - same fixed
01:44:479 (1) - same fixed
00:03:374 (1) - blanket error fixed
00:17:297 (3) - x: 318 y: 128 fixed
00:17:297 (3) - x:128 y: 292 ? its the same note as the last one
00:45:805 (1) - blanket error fixed
01:36:192 (1) - blanket error fixed
01:37:518 (2) - nc okay
03:24:921 (5) - nc okay

od needs to be between 1 star less and same of ar fixed
snap the greenlines in their respectives ticks, please! fixed

00:03:374 (2) - nc okay
00:06:358 (3) - i feel like this slider can be a lot more spaced, you can do a lot of things with it, enjoy the flow here and don't worry about make a giant jump
example: http://puu.sh/pHfYI/1a5a7326bc.jpg okay, I followed your example
01:14:977 (1,2,3,4) - jumps are inconsistent here fixed
01:16:137 (3) - stack it with 01:15:308 (3) - seems good alright
01:29:562 (2) - nc okay
01:32:214 (3) - nc ^
01:34:866 (2) - nc ^
01:34:866 (2) - blanket looks a bit wrong made it look a little better
01:54:590 (1) - along the slider and put a circle here 01:55:087 - like 01:57:407 (1,2) - fine as it i believe (i might consider changing it though)
02:29:231 (1) - feel so near :c spaced it out a little bit more
02:37:021 (1) - remove nc and start nc here 02:37:352 okay
02:58:402 - nc
03:02:380 (1) - nc in this part I switched and swapped some ncs around and i think its alright now
Thanks so much for the mod!~ :)
posted
light mod from queue.

[Hard]
00:02:546 (1,1) - a bit weird imo, because - 00:03:043 - is a strong beat, but you put it in a slider's tail. what about this?
http://puu.sh/pJNfk/7c5013616a.jpg

00:34:866 (3) - what about making it a 1/2 slider? because - 00:35:032 -has a weak beat in music.

01:04:866 (2,1) - 0 0 make them cleaner?

02:06:523 (5) - what about this?
http://puu.sh/pJNue/2fc43e6d64.jpg
because the drum is stop at this point.

good luck
posted

Lily Bread wrote:

light mod from queue.

[Hard]
00:02:546 (1,1) - a bit weird imo, because - 00:03:043 - is a strong beat, but you put it in a slider's tail. what about this? fixed
http://puu.sh/pJNfk/7c5013616a.jpg

00:34:866 (3) - what about making it a 1/2 slider? because - 00:35:032 -has a weak beat in music. fixed

01:04:866 (2,1) - 0 0 make them cleaner? done

02:06:523 (5) - what about this?
http://puu.sh/pJNue/2fc43e6d64.jpg
because the drum is stop at this point. okay

good luck
Thanks for the mod!~ :)
posted
M4M! Beautiful map and great song! Lol I mapped this song before >w<//
[general]
  1. Some of the green inherited lines are not snapped!
  2. There is a huge difficulty gap between the insane and hard. It needs a light insane. In my experience modders saying this just stressed me out, so don’t worry about this for now :))
  3. crisp vocal and pianos sound good with softwhistles. Like on 02:42:490 –01:28:236 -01:29:562 -01:30:888 -01:32:214 -01:33:540 -01:34:866 - 01:36:192 -
  4. I’ll be modding hitsound for insane only—make sure to go back to other difficulties and apply changes, or use the hitsound copier program for consistency (heh I love hitsound copier)
  5. try going to the beginning of the map and do ctrl + A. See there are some empty spots around the corner? Experienced mappers care about utilizing those corners. Next time try using those areas as well c: it’s hard but fun
[insane]
  1. 00:02:546 (1) – this is a bit confusing because of how the sliders begin and end.
  2. 00:03:209 – add a triplet? I see triplets on 00:09:176 (2,3,4) – c:
  3. 00:25:750 (1) – this wavy slider doesn’t look as good—Made a little tip for you: http://puu.sh/pJOny.jpg there doesn’t need to be a middle point, fyi
  4. 00:26:247 (2) –ctrl j for better flow to next note
  5. 01:05:198 (6,1,2) –ctrl G for better rhythm? right now it feels weird to play since the slider (which is used to emphasize) ends on a bigger note. Starting a slider on the the big white tick 01:05:695 - gives great impact.
  6. 01:29:562 (1,1) – I know you wanted a partial blanket but it doesn’t look nice. Move sliderend to 81,146?
  7. 01:41:496 – again, there is a huge hitfinish sound at the end of slider tail. It’s a waste to not place a note here :’(
  8. 02:29:728 (4,5) – rhythm is not consistent with the long sliders you use from 02:32:380 (4) – so replace with a long slider here c:
  9. 01:22:269 (3) –again, fix it to neater looking wavy slider c: I’m sure it will make this map look amazing
  10. 02:07:684 (4,2) – it would look nice if these two were symmetrical, using the same slider http://puu.sh/pJPFm.jpg
  11. 03:14:645 (2,1) – it doesn’t look good. I’d just use a plain straight, curved, or angled slider.
[hitsounds]
  1. 02:11:993 (1) – 02:39:838 (1) - hitsound with softwhistle or a finish, cuz there needs to be an impact here :o
    Drum clap and finish combo makes great emphasis when hitsounding. For example:
  2. 00:29:562 – use drum clap addition—can be found on left. http://puu.sh/pJQ2g.jpg
  3. 00:29:728 – use drum finish addition
    Also you forgot to add drum clap/finish to places like 00:31:054 -
[hard]

  • Overall rhythm placement was inconsistent so it could be confusing.
  1. 00:22:435 (2,3) – ctrl G for better rhythm, so that it’s consistent where the reverse arrow was placed at 00:17:960 (1) –
  2. 00:39:175 (1) – move to 00:39:175 -, for the same reason as above
  3. from 00:40:336 – to 00:41:662 – try this instead, http://puu.sh/pJQDr.jpg I moved 00:40:336 (1) – to 00:40:501 – and made 00:40:833 (2) – into a reverse slider.
  4. 00:54:756 (5,1) –this type of jump is not recommended for a hard. I think you’ll need to redo the pattern.
  5. 01:08:347 (1,2,3) –again, jump is too big
  6. 01:39:175 –add note here, since notes are at 01:39:838 - 01:40:501 – and so on
  7. 02:07:684 (2) –fix slider!
  8. 02:34:203 (4,5) –ctrl g? feels weird to end the slider at 02:34:534 –
[normal]
  1. 00:49:452 (1) –this type of spinner is an unrankable issue in lower difficulties. Length is short, and approach circle shows while spinner is still going. Newbies don’t have that much reflex
  2. 01:30:888 (3,4) – DS is off per Ai Mod
  3. from 01:28:236 – to 01:38:678 - I think it is okay to make this part a break time, since it’s a lower difficulty.
  4. 02:36:523 (4) –extend to 02:37:021 -, right now rhythm seems blank


That’s all I could find with my ability! Good luck :))
posted

aigoh wrote:

M4M! Beautiful map and great song! Lol I mapped this song before >w<//
[general]
  1. Some of the green inherited lines are not snapped! fixed all of them
  2. There is a huge difficulty gap between the insane and hard. It needs a light insane. In my experience modders saying this just stressed me out, so don’t worry about this for now :)) o okay
  3. crisp vocal and pianos sound good with softwhistles. Like on 02:42:490 –01:28:236 -01:29:562 -01:30:888 -01:32:214 -01:33:540 -01:34:866 - 01:36:192 - okay
  4. I’ll be modding hitsound for insane only—make sure to go back to other difficulties and apply changes, or use the hitsound copier program for consistency (heh I love hitsound copier) i dont even know what hitsound copier is but okay lol
  5. try going to the beginning of the map and do ctrl + A. See there are some empty spots around the corner? Experienced mappers care about utilizing those corners. Next time try using those areas as well c: it’s hard but fun okie
[insane]
  1. 00:02:546 (1) – this is a bit confusing because of how the sliders begin and end. fixed
  2. 00:03:209 – add a triplet? I see triplets on 00:09:176 (2,3,4) – c: okay
  3. 00:25:750 (1) – this wavy slider doesn’t look as good—Made a little tip for you: http://puu.sh/pJOny.jpg there doesn’t need to be a middle point, fyi
    I tried
  4. 00:26:247 (2) –ctrl j for better flow to next note done
  5. 01:05:198 (6,1,2) –ctrl G for better rhythm? right now it feels weird to play since the slider (which is used to emphasize) ends on a bigger note. Starting a slider on the the big white tick 01:05:695 - gives great impact. took a while to figure something good out but i did it
  6. 01:29:562 (1,1) – I know you wanted a partial blanket but it doesn’t look nice. Move sliderend to 81,146? fixed
  7. 01:41:496 – again, there is a huge hitfinish sound at the end of slider tail. It’s a waste to not place a note here :’( okay i placed a note there
  8. 02:29:728 (4,5) – rhythm is not consistent with the long sliders you use from 02:32:380 (4) – so replace with a long slider here c: done
  9. 01:22:269 (3) –again, fix it to neater looking wavy slider c: I’m sure it will make this map look amazing fixed (i think)
  10. 02:07:684 (4,2) – it would look nice if these two were symmetrical, using the same slider http://puu.sh/pJPFm.jpg done
  11. 03:14:645 (2,1) – it doesn’t look good. I’d just use a plain straight, curved, or angled slider. changed to curved
[hitsounds]
  1. 02:11:993 (1) – 02:39:838 (1) - hitsound with softwhistle or a finish, cuz there needs to be an impact here :o
    Drum clap and finish combo makes great emphasis when hitsounding. For example:
  2. 00:29:562 – use drum clap addition—can be found on left. http://puu.sh/pJQ2g.jpg
  3. 00:29:728 – use drum finish addition
    Also you forgot to add drum clap/finish to places like 00:31:054 -

    Ill do all this hitsounding later on


That’s all I could find with my ability!
Thanks so much for the mod!~ :)

EDIT: MORE MODS

aigoh wrote:

[hard]

  • Overall rhythm placement was inconsistent so it could be confusing. : (
  1. 00:22:435 (2,3) – ctrl G for better rhythm, so that it’s consistent where the reverse arrow was placed at 00:17:960 (1) – done
  2. 00:39:175 (1) – move to 00:39:175 -, for the same reason as above done
  3. from 00:40:336 – to 00:41:662 – try this instead, http://puu.sh/pJQDr.jpg I moved 00:40:336 (1) – to 00:40:501 – and made 00:40:833 (2) – into a reverse slider. okay
  4. 00:54:756 (5,1) –this type of jump is not recommended for a hard. I think you’ll need to redo the pattern. i tried but i might have made it worse x.x
  5. 01:08:347 (1,2,3) –again, jump is too big okay
  6. 01:39:175 –add note here, since notes are at 01:39:838 - 01:40:501 – and so on okay
  7. 02:07:684 (2) –fix slider! aahh im sorry ;-;
  8. 02:34:203 (4,5) –ctrl g? feels weird to end the slider at 02:34:534 – okay
[normal]
  1. 00:49:452 (1) –this type of spinner is an unrankable issue in lower difficulties. Length is short, and approach circle shows while spinner is still going. Newbies don’t have that much reflex done
  2. 01:30:888 (3,4) – DS is off per Ai Mod aaaaaaaaaaahhhhhhhhhhhhhh
  3. from 01:28:236 – to 01:38:678 - I think it is okay to make this part a break time, since it’s a lower difficulty. okay
  4. 02:36:523 (4) –extend to 02:37:021 -, right now rhythm seems blank not sure if sliders like that are okay in this low diff, but okay


That’s all I could find with my ability! Good luck :))
Thanks Again for the Mod!~
posted
NM from my queue t/462074/start=0

I'm not that experienced at modding maps especially when it comes to spacing. I will try to give the best suggestions I can find :)

NORMAL

try putting a note at 00:48:126 for the cymbal beat
try turning the note 00:49:617 (3) to a slider from 00:49:617 - 00:49:949 for better beat
try putting a note at 01:49:120 for the cymbal beat
try putting a note at 02:12:324 and a returning slider from 02:12:490 - 02:13:153 for better beat (image below)

try putting a "finale note" here at 03:24:921 before the spinner enters

HARD

try turning the note at 01:30:557 (4) to a slider from 01:30:557 - 01:30:722 to match the "ki-no" in the vocals

INSANE

try putting a slider at 02:39:672 so that the slider end hitsound will match the entrance of the guitar sound

REMARKS

The map in my opinion is already well modded and mapped. I really like your map especially the insane diff! It looks really polished and I can see it getting ranked soon. I'm sorry I can't give that much suggestions since I'm not that good at modding yet. Looking forward to seeing the map ranked! :)
posted

-Liddell wrote:

NM from my queue t/462074/start=0

I'm not that experienced at modding maps especially when it comes to spacing. I will try to give the best suggestions I can find :)

NORMAL

try putting a note at 00:48:126 for the cymbal beat done
try turning the note 00:49:617 (3) to a slider from 00:49:617 - 00:49:949 for better beat I think it's fine as is
try putting a note at 01:49:120 for the cymbal beat
try putting a note at 02:12:324 and a returning slider from 02:12:490 - 02:13:153 for better beat (image below) I think it's fine as is because it's kind of a soft part of the song, and that seems a little difficult. However I did add a note before the spinner, kind of like what you said down there V

try putting a "finale note" here at 03:24:921 before the spinner enters done

HARD

try turning the note at 01:30:557 (4) to a slider from 01:30:557 - 01:30:722 to match the "ki-no" in the vocals done!

INSANE

try putting a slider at 02:39:672 so that the slider end hitsound will match the entrance of the guitar sound done

REMARKS

The map in my opinion is already well modded and mapped. I really like your map especially the insane diff! It looks really polished and I can see it getting ranked soon. I'm sorry I can't give that much suggestions since I'm not that good at modding yet. Looking forward to seeing the map ranked! :)
Thanks so much for the mod! :)
posted
Hey the NM is here.
keep in mind that this is mainly personal preference just marked lines are necessary.

3:13:816 - Shortslider missing its really disturbing when you play it ( failed at first try cause i played it even if he was not there xD ) between 4-5

3:21:192 - Circle missing between 2-3

3:24:424 - Circle too soon 4

3:24:921 - Circle too late 1 : direct consequence of 4 which is too soon
posted

Lucyyyyyyy wrote:

Hey the NM is here.
keep in mind that this is mainly personal preference just marked lines are necessary.

3:13:816 - Shortslider missing its really disturbing when you play it ( failed at first try cause i played it even if he was not there xD ) between 4-5 So I guess I'll add a short slider so its less confusing Ill add a circle so it goes better with the music while still being easier to play

3:21:192 - Circle missing between 2-3 Personally I think it is fine here because its following the piano, but Ill change it and see how it looks

3:24:424 - Circle too soon 4 fixed

3:24:921 - Circle too late 1 : direct consequence of 4 which is too soon fixed
posted
third leg
closed

Metadata

  1. first, you could add the source with "東方地霊殿 ~ Subterranean Animism" because this song is an arrange from that game's ost, specifically.
  2. things you need to add in tags:
    美歌 舞花 霊知の太陽信仰 Solar Sect of Mystic Wisdom ~ Nuclear Fusion 東方Project Touhou Chireiden Utsuho Reiuji Okuu FELT-011 Comiket 84 C84 Abyss nova


reference:
https://en.touhouwiki.net/wiki/Abyss_nova
http://feltmusic.net/FELT011/

General

  1. combo colors 3 is kinda dark, in my opinion. it might be bad when players play it at 100% dim. bright it up?
  2. by the way, is the preview timing point snapped like that on purpose? if no, you might want to snap it at 00:50:778
    it's not like the current is unrankable or whatevs.
  3. is soft-slidertick2.wav unused?
  4. last spinner in every diff - maybe prolong it until 03:35:529 where the echo sound is over. self-preference.

Insane

  1. ehh... "Insane"? let's just follow how Touhou works and use "Lunatic" instead.
  2. OD8... if you ask me, i prefer OD7,5.
  1. some blanket that i think should be fixed/improved imo (some are minor, tho):
    00:17:960 (1,3) -
    00:19:286 (1,2) -
    00:21:938 (1,2) -
    00:24:590 (1,3) -
    00:26:247 (2,3) -
    00:31:883 (4,1) -
    00:35:198 (1,3) -
    00:35:695 (2,1) -
    00:37:850 (1,3) -
    00:38:513 (4,1) -
    00:40:999 (2,4) -
    ...stopped checking these after 00:50:778
    just want to make sure. have you read this, before?
  2. some notes that looks like imperfect stack and should be fixed imo:
    00:10:833 (3,1,4) -
    00:17:960 (1,4) -
    00:29:231 (4,3) -
    00:33:706 (5,5) -
    ...stopped checking these after 00:50:778
  3. 00:07:187 (1,2,3,4,5) - this jump pattern is kinda uncomfortable, for me. it's because how all notes have same distance visually, but 4-5 is actually 1/2 beat afar, unlike 1-2-3-4 which is 1 beat afar, and thus make me thought that 4-5 is 1 beat afar. i would put 2 at x:184|y:192 and 3 at x:284|y:160 so 1-2-3-4 have 0,5x ds spacing to make anti-jump while keeping 4-5 ds as jump.
  4. 00:22:601 (3,4,5) - try to put 5 at 363|186 to make a better structure.
  5. 00:24:258 (3,4,1) - it would be better if 4-1 have a bigger spacing rather than 3-4 because 1 is downbeat, while 4 isn't downbeat.
  6. 01:01:634 (7) - if you ask me, there is no drum sound or any sound here. i would delete it.
    same with 02:02:628 (4) .
  7. 01:56:579 (3,4,5,6) - 254|186 on 6 for a better structure?
  8. 01:58:899 (1,2,3) - first of all, looks like you skipped the drum sound at 01:58:733 in which i thought you're following the drum. then, there is no drum sound at 01:58:899 (1) . you might want to backward 1 to 01:58:733 and, possibly, repattern them.
  9. 01:53:264 (1) - not really good 'cause it skipped the downbeat. try this rhythm?
  10. 02:02:380 (1) - maybe un-NC this. doesn't look that important, for me.
  11. 03:13:485 (3,7) - change these into single circle instead because there is no sound/beat at blue tick, in which makes the rhythm kinda weird. http://puu.sh/pOPwd/eb3aad3e0e.jpg
  12. 03:20:943 (1,2,3,4,5,1,2,3,4) - if you're following the drum, delete 03:21:606 (1) then change 03:21:440 (5,2) into slider instead. feels better, rhythm-wise, imo.
  13. 03:24:880 (1) - from all diff, this note is the only one that was snapped not at 03:24:921 . any reasons?

Hard

  1. 01:19:949 (1,2) - i prefer to NC 2 because it's downbeat, then un-NC 1 'cause it's not downbeat. somehow feels better, rhythm-wise.

other than that is mostly imperfect blanket and stack, i guess.

Normal

  1. 00:50:778 (1) - maybe put it at 58|37 ? just a suggestion.
  2. 00:55:419 (4,5) - rearrange them more or less like this? for easier readability.

there are some imperfect blanket and stack, i guess. might check 'em yourself for it.

yeah, i'm just bored
i hope this helps a bit
posted

Nelka714 wrote:

third leg
closed

Metadata

  1. first, you could add the source with "東方地霊殿 ~ Subterranean Animism" because this song is an arrange from that game's ost, specifically.
  2. things you need to add in tags:
    美歌 舞花 霊知の太陽信仰 Solar Sect of Mystic Wisdom ~ Nuclear Fusion 東方Project Touhou Chireiden Utsuho Reiuji Okuu FELT-011 Comiket 84 C84 Abyss nova
    Fixed all metadata issues :)


reference:
https://en.touhouwiki.net/wiki/Abyss_nova
http://feltmusic.net/FELT011/

General

  1. combo colors 3 is kinda dark, in my opinion. it might be bad when players play it at 100% dim. bright it up?
  2. by the way, is the preview timing point snapped like that on purpose? if no, you might want to snap it at 00:50:778
    it's not like the current is unrankable or whatevs. Oh thanks for pointing that out, i did a few offset changes but never changed the preview point
  3. is soft-slidertick2.wav unused? how did that get in there (removed)
  4. last spinner in every diff - maybe prolong it until 03:35:529 where the echo sound is over. self-preference. I think it's fine as is

Insane

  1. ehh... "Insane"? let's just follow how Touhou works and use "Lunatic" instead. Sure, screw it
  2. OD8... if you ask me, i prefer OD7,5.
  1. some blanket that i think should be fixed/improved imo (some are minor, tho):
    00:17:960 (1,3) -
    00:19:286 (1,2) -
    00:21:938 (1,2) -
    00:24:590 (1,3) -
    00:26:247 (2,3) -
    00:31:883 (4,1) -
    00:35:198 (1,3) -
    00:35:695 (2,1) -
    00:37:850 (1,3) -
    00:38:513 (4,1) -
    00:40:999 (2,4) -
    ...stopped checking these after 00:50:778
    just want to make sure. have you read this, before?
  2. some notes that looks like imperfect stack and should be fixed imo:
    00:10:833 (3,1,4) -
    00:17:960 (1,4) -
    00:29:231 (4,3) -
    00:33:706 (5,5) -
    ...stopped checking these after 00:50:778

    A note on these: I fixed a good chunk of them, but 90% of them were not even noticeable unless you turned the AR really far down and looked closely, which I think isn't too much of a problem if you have to do that. Just keep that in mind for future modding (still correct blankets, but don't go too far)
  3. 00:07:187 (1,2,3,4,5) - this jump pattern is kinda uncomfortable, for me. it's because how all notes have same distance visually, but 4-5 is actually 1/2 beat afar, unlike 1-2-3-4 which is 1 beat afar, and thus make me thought that 4-5 is 1 beat afar. i would put 2 at x:184|y:192 and 3 at x:284|y:160 so 1-2-3-4 have 0,5x ds spacing to make anti-jump while keeping 4-5 ds as jump.
  4. 00:22:601 (3,4,5) - try to put 5 at 363|186 to make a better structure.
  5. 00:24:258 (3,4,1) - it would be better if 4-1 have a bigger spacing rather than 3-4 because 1 is downbeat, while 4 isn't downbeat.
  6. 01:01:634 (7) - if you ask me, there is no drum sound or any sound here. i would delete it. I think it makes it easier to play, and is fine as is
    same with 02:02:628 (4) . ^
  7. 01:56:579 (3,4,5,6) - 254|186 on 6 for a better structure?
  8. 01:58:899 (1,2,3) - first of all, looks like you skipped the drum sound at 01:58:733 in which i thought you're following the drum. then, there is no drum sound at 01:58:899 (1) . you might want to backward 1 to 01:58:733 and, possibly, repattern them.
  9. 01:53:264 (1) - not really good 'cause it skipped the downbeat. try this rhythm? Following vocals at that part
  10. 02:02:380 (1) - maybe un-NC this. doesn't look that important, for me.
  11. 03:13:485 (3,7) - change these into single circle instead because there is no sound/beat at blue tick, in which makes the rhythm kinda weird. http://puu.sh/pOPwd/eb3aad3e0e.jpg I'll leave as is for now, and if someone else comments on it ill change it
  12. 03:20:943 (1,2,3,4,5,1,2,3,4) - if you're following the drum, delete 03:21:606 (1) then change 03:21:440 (5,2) into slider instead. feels better, rhythm-wise, imo. I was following the piano, then an earlier modded suggested i upt the triplet, and i tried it but i removed it so it's back following exclusively the piano
  13. 03:24:880 (1) - from all diff, this note is the only one that was snapped not at 03:24:921 . any reasons?It sounds better as the music is slowing down (it sounds more like it's on the actual beat)

Everything I didnt comment on, i fixed

Hard

  1. 01:19:949 (1,2) - i prefer to NC 2 because it's downbeat, then un-NC 1 'cause it's not downbeat. somehow feels better, rhythm-wise. fixed

other than that is mostly imperfect blanket and stack, i guess. okay

Normal

  1. 00:50:778 (1) - maybe put it at 58|37 ? just a suggestion. okay
  2. 00:55:419 (4,5) - rearrange them more or less like this? for easier readability. okay

there are some imperfect blanket and stack, i guess. might check 'em yourself for it. okay, i guess

Fixed all noticeable blanket errors in all diffs

yeah, i'm just bored
i hope this helps a bit
posted
*Re Download (if you downloaded before 7/3/2016) for Difficulty name change
posted
~General~
  1. I think you can use some downbeat hitsounds to make the hitsounding of 00:16:634 - this part more interesting.

~Normal~
  1. 00:12:656 (1) - Consider ending this spinner at 00:15:640 where a new fade in starts. This will fit the music better, and also create a healthy recover time for new players.
  2. 00:21:938 - 00:27:242 - 00:29:894 - etc - There are noticable cymbol sounds in the music. Expressing those will fit the music better. Consider this issue for all of your diffs.
  3. 00:31:054 - A strong beat was getting ignored in your rhythm selection. This kind of rhythm selection will make you express all important beats.
  4. 00:55:087 (3) - 01:56:081 (1) - Inconsistent combo setting.
  5. 02:07:849 (1) - Starting the spinner at 02:08:015 will fit the vocals better.
  6. 02:13:319 (4) - Consider adding a new combo as you've done at 01:12:325 (1). Since there is a lot of time interval, adding one feels good.
  7. 02:28:899 (1) - The transition of the rhythm wasn't smooth enough imo since it was quite hard to catch. Just removing it and continuing the rhythm from 02:29:231 feels better at this level of beatmap.
  8. 02:34:203 - Missing clap I guess.
  9. 02:35:695 - Rhythms around here felt you were expressing 1/1 while beats are at 1/2. Similarly, this rhythm selection might benefit here.
  10. 03:01:054 (1) - Just to make things more safer, consider avoiding the overlap with 03:00:059 (2).

~Hard~
  1. 00:39:341 (2) - Currently the reverse arrow is getting hidden by the end of 00:38:513 (3). Also I personally felt the close placement of 00:38:513 (3,1) wasn't good to read enough. I think you'll need to rearrange this pattern.
  2. 00:39:838 (3,1) - Similarly this anti-jump didn't felt nice enough to read imo.
  3. 03:07:683 (1,2,3) - It was weird since (1,2) has a bigger spacing while the beat of (3) is more stronger.

~Lunatic~
  1. 02:39:838 - Imo, making this clickable would've been more natural.
  2. 02:40:004 (1) - All other spinners appeared after 1/4 from the previous beat. Maybe starting at 02:39:921 accordingly will be a natural setting.
  3. 03:24:880 (1) - Snapping is different with other difficulties!

Normal was good, other diffs were fine. I think you could take more advantage of distance snapping logic at the future.
posted

Sonnyc wrote:

~General~
  1. I think you can use some downbeat hitsounds to make the hitsounding of 00:16:634 - this part more interesting. I'll see what I can do, maybe I could use some things in the drum hitsounds~ Instead i used another custom hitsound for that section

~Normal~
  1. 00:12:656 (1) - Consider ending this spinner at 00:15:640 where a new fade in starts. This will fit the music better, and also create a healthy recover time for new players. fixed
  2. 00:21:938 - 00:27:242 - 00:29:894 - etc - There are noticable cymbol sounds in the music. Expressing those will fit the music better. Consider this issue for all of your diffs. About this; I'm not too sure what you mean by this, but i think for the most part the notes that fall on those beats fit the cymbals because they start on a downbeat for the crash and slides as it rings out. Maybe that's just my opinion, but that's how I feel about it. Let me know if I misinterpereted that
  3. 00:31:054 - A strong beat was getting ignored in your rhythm selection. This kind of rhythm selection will make you express all important beats. fixed
  4. 00:55:087 (3) - 01:56:081 (1) - Inconsistent combo setting. fixed
  5. 02:07:849 (1) - Starting the spinner at 02:08:015 will fit the vocals better. fixed
  6. 02:13:319 (4) - Consider adding a new combo as you've done at 01:12:325 (1). Since there is a lot of time interval, adding one feels good. okay
  7. 02:28:899 (1) - The transition of the rhythm wasn't smooth enough imo since it was quite hard to catch. Just removing it and continuing the rhythm from 02:29:231 feels better at this level of beatmap. fixed
  8. 02:34:203 - Missing clap I guess. added one
  9. 02:35:695 - Rhythms around here felt you were expressing 1/1 while beats are at 1/2. Similarly, this rhythm selection might benefit here. fixed
  10. 03:01:054 (1) - Just to make things more safer, consider avoiding the overlap with 03:00:059 (2). made the end curve a different way

~Hard~
  1. 00:39:341 (2) - Currently the reverse arrow is getting hidden by the end of 00:38:513 (3). Also I personally felt the close placement of 00:38:513 (3,1) wasn't good to read enough. I think you'll need to rearrange this pattern. Fixed spacing and the overlap
  2. 00:39:838 (3,1) - Similarly this anti-jump didn't felt nice enough to read imo. fixed spacing here too
    Thank you for pointing out that entire pattern for me, looking at it it did feel really awkward.
  3. 03:07:683 (1,2,3) - It was weird since (1,2) has a bigger spacing while the beat of (3) is more stronger. fixed spacing on that as well

~Lunatic~
  1. 02:39:838 - Imo, making this clickable would've been more natural. fixed by making (5) a slider and (6) a circle
  2. 02:40:004 (1) - All other spinners appeared after 1/4 from the previous beat. Maybe starting at 02:39:921 accordingly will be a natural setting. fixed
  3. 03:24:880 (1) - Snapping is different with other difficulties! fixed

Normal was good, other diffs were fine. I think you could take more advantage of distance snapping logic at the future. Okay, will do!~
Thanks so much for the mod, it helped a ton!~ :)
posted
Sry for the late.

[General]

  1. Unused hitsounds:
    1. drum-sliderslide.wav


[Normal]

  1. The part before a first spinner is kinda confusing, like 00:08:678 (1,2,3,4) for example, you're following guitar on 00:10:004 (4) but you didn't follow the same thing with 00:09:341 (2,3) . So following the same thing in this case is better to avoid confusion especially for beginners, in this case I suggest moving 00:09:341 (2,3) to 00:09:507 and 00:09:839 respectively, if you're following guitar of course.
  2. 00:06:689 (2) - Move to 00:06:524 ? Those red ticks sound stronger in my opinion.
  3. 00:12:656 (1) - There's no strong sound to land with this spinner, I recommend muting the end of it.
  4. 00:25:916 (3,1) - 00:58:236 (5,2) - Not a big matter but these overlaps aren't really neat, it's noticable in gameplay and should be avoided.
  5. 00:26:579 (4) - 2 circles would express the change in vocal better, up to you.
  6. 00:27:242 - 00:32:546 - 00:49:617 - 00:51:109 - 01:06:689 - 02:13:319 - A finish can be added here cuz there is a cymbal sound on these places, there's a lot more but I didn't point them out.
  7. 00:55:419 (4,5) - I guess you're making this to express vocals? But they could have been better cuz vocal on 00:55:419 (4) isn't clickable, suggest using either 2 circles on 00:55:584 - 00:55:916 or a 1/1 slider starting from 00:55:584 would be a safer bet here.
  8. 02:36:523 (4) - Try not to put 2 or more reverses in lower diffs, it's rarely used nowadays because it ruins the flow and can easily caught players off guard.
  9. 02:37:518 (1) - 2 circles is better because there's nothing to support with a slider.
  10. 02:47:794 - Just my preference but you can actually start mapping here because this is the point where rhythm is changing, 8 seconds break is a bit long imo. If you apply this then please do the same to all diffs.
  11. 03:17:628 (3) - Could have been moved to 03:17:462 if you're following a bass, a clap on 03:17:960 is not that necessary since you already ignored 03:18:623 anyways.
  12. Also try avoid using 2/1 sliders in kiai if possible, try replacing them with 1/1 + reverse if there's a strong enough beat to land on because rhythm in kiai should be denser than other parts in the song so that will give a proper intensity in gameplay.


Would be nice if you can hitsound the guitars with whistle or sth

[Hard]

  1. 00:03:872 (2,3) - Ctrl+G rhythm is better so a guitar on 00:04:203 will be clickable.
  2. 00:09:176 (2,3) - Same as above, and I kinda understand that you made a big spacing for aesthetic reasons but they still don't play well because the beat on 00:09:341 is really weak so this deserves a smaller spacing.
  3. 00:10:004 - In contrast to above, this beat is really strong so there should be a bigger spacing here.
  4. 00:11:827 (2,3) - Optional but I think 2 1/1 sliders instead of these will flow better.
  5. Hard is just like, mapping DS with harder rhythm patterns and you increase the spacing for stronger beats/sounds to emphasize it, telling this just in case you don't know because I saw the spacings on 00:23:264 (1,2,3,1,2,3,4) which is quite inconsistent, if the song is in the calm section, the spacing should be consistent because there's no sound to emphasize with a bigger spacing.
  6. 00:21:275 (3) - 00:21:606 (4) - Unsnapped.
  7. 00:26:745 (3) - 2 circles because vocal landed on 00:26:910 as well so this way you can keep track on vocal in this part properly.
  8. 00:43:651 (2,3,1) - Not sure if this supposed to be a blanket but if it is then it can be improved.
  9. 00:51:938 (4,5) - Why so big spacing lol I thought this was 1/1 when I was playing it.
  10. 01:24:424 (2,3,4) - Doesn't really flow well, try rotating 01:24:590 (3) by 45 to the left or sth.
  11. 01:37:684 (2) - 01:38:181 (3,4) - Suggest using the same rhythm on these places for a better flow.
  12. 02:36:358 (1,2,3,4) - Idk I feel like this is even stronger than 02:34:534 (1,2,3,4) so they shouldn't have a smaller spacing.
  13. 03:01:054 - A strong beat with cymbal should be clickable, you can also add a finish here.
  14. 03:04:037 (2,3) - Blanket.
  15. 03:04:534 (4,1) - 03:05:529 (3,4) - The rhythm on these places are similar so they should have a similar spacing as well.
  16. 03:12:822 - Generally whatever with a cymbal/finish should be clickable.
  17. 03:18:457 (2) - 2 circles with a similar reasoning as 00:26:745 (3) .
  18. 03:24:590 (4) - I don't hear anything though? If anything it's more like 03:24:507 to me.


All hitsound suggestions should be applied to all diffs, if you have any questions feel free to ask me in game.
Hope this helps and good luck~
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