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FELT - Closed Wings

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Yasora
hey~

Normal
  1. first thing to say.. you need an Easy difficulty if you want this mapset ranked or reduce the star difficulty into below 2.00 stars. This is available on Ranking Criteria on mapset section
  2. Reduce HP -1 since you don't have easy anyway that should be more safe imo
  3. 00:03:374 (1) - just make it straight for nice looking or like http://osu.ppy.sh/ss/5395185
  4. 00:12:325 (3,1) - seems 00:12:490 - should be clicked, maybe make (3) into a slider until there then move spinner into long white tick pic
  5. 00:25:087 (2) - the flow not good if note placed like this in normal diff imo, try to placing note on near tail of 00:24:590 (1) - http://puu.sh/ptFnQ/fccf326b9b.jpg
  6. 00:39:175 (1,2) - should be ctrl+g for vocal
  7. 00:52:435 (1,2,3) - I guess it more matching vocal and comfortable to click if just make the rhythm same as 00:53:761 (1,2,3) -
  8. 01:00:722 - should be clickable for drum sound, it's a bit awkward ignoring that imo
  9. 01:18:126 (1) - better put it on 01:17:960 - since in here kinda off and that make clicking not good..
  10. 01:49:286 (2) - I guess it should be on 01:49:452 - for more understandable rhythm. kinda guided by vocal instead.. >.>
  11. 02:34:534 (1) - not recommended to add much reverse on this difficulty
  12. 02:38:844 (2) - clap on start and end, also clap to on 02:39:175 (3) - 's end
  13. 02:56:910 (1) - clap should on 02:56:579 (3) - 's end
  14. 03:03:706 (1) - too fast after spinner >.<
  15. 03:07:683 (1) - should start on next red tick
  16. I noticed some bad overlap in this diff. example on 00:33:043 (2) - with (1). I recommend it stacked properly on other note or more better avoid overlap or stack in this diff for neat and visibility :v
  17. also about flow in some notes, my advice is try to make slider curve facing on next note for better flow. ex on 00:33:043 (2) - it should be like this also the tail too, try to facing direct toward next note :3
  18. For nc-ing thingy I guess it's more better if nc every 2 downbeats so it's more tidier and make the combo looks not too short. ex: 00:31:385 (1) - this combo can be removed since it's only (2) combo, better make it 'one' with 00:29:894 (1,2,3,4) -
  19. I guess adding some finish sound in some place not pain too (afterall you have that nice finish sound in folder lol). especially on some downbeats or spot that sound strong :v ex on 00:51:109 (1) - 's start or 00:59:894 (2) - 's end etc.
Hard
  1. 00:11:993 (3) - same as advice on Normal diff about slider's curve.. it should be like http://puu.sh/ptHJe/6859c6b071.jpg
  2. 00:17:131 (2) - why not spacing it like 00:19:120 (3) - etc. for consistency.. it's like 1/4 spaced like this :(
  3. 00:25:087 (2) - ^
  4. 00:25:916 - don't ignore that downbeat ;^; my suggestion is move 00:26:082 (1,2,3) - 1/2 beat and add a note on 00:27:076 - or this
  5. 00:59:894 (5,6) - kinda awkward rhythm in here, maybe just make those into one slider (also add clap on 01:00:059 - lol)
  6. 01:02:711 (3,1,2,3) - maybe try this rhythm for following vocal?
  7. 01:06:689 (4,1) - if you want this kind of overlap, maybe larger the spacing a bit http://puu.sh/ptIVM/19db5e28bb.jpg the currently seems you did something like not properly stacking lol
  8. 01:09:673 (1,2,3,4) - ^
  9. 01:15:474 (2) - bad overlapppuu ;w;
  10. 01:57:905 (2) - seems you skipping vocal here.. try this '-') http://puu.sh/ptJbK/5d388dbe0d.jpg
  11. 02:07:021 (6) - add circle. it's so obvious something can be heard ;(
  12. 02:11:827 (4) - make it like http://puu.sh/ptJms/e8bfcacf19.jpg dat downbeat should be clickable and fit with vocal imo :v
  13. 02:29:231 (1) - it should end at red tick.. can't hear anything that fit in blue tick >_< same goes at 02:30:556 (1) - 02:33:208 (1) -
  14. 02:32:131 (2) - same reason as ^ delete..
  15. 02:34:203 (4) - hear piano sound on red tick so it should be clickable http://puu.sh/ptJHz/37497c5879.jpg
  16. 02:34:866 (2) - naziii but move it 2 grid right for same spacing
  17. 02:36:026 (1) - nc on next note instead?
  18. also you can stack some note properly ex: 00:09:673 (4) - 00:56:082 (4) - etc.
Insane
  1. just take a quick look here, kinda tired sorry xD
  2. 01:00:557 (2) - ctrl+g
  3. 01:09:673 (1,2,3,4,5) - the flow a bit weird in here.. since that (1) is too curved.. maybe try this and for further note
  4. 01:24:921 (3,4) - I hope you make those slider or something so the vocal can be covered instead awkward 1/1 rhythm like this..
  5. 01:43:485 (3) - wew too cornered XD
  6. 02:01:551 (3) - clap on end
  7. 02:02:380 (4) - nc
  8. 02:57:573 (3) - clap sound sound more supported in prev note
  9. 02:58:402 (8,1) - the rhythm should be ctrl+g'ed i guess..
  10. 02:59:313 - could be 1/4 in here
  11. 03:13:816 (5) - delete this may sounds better pause in here also ctrl+g 03:13:982 (6) -
oh one thing again, delete ☆ from your tag. sometimes icon like that can be broken in some editor ._.
Good luck! Nice song~
Topic Starter
Ultima Fox

Yasora wrote:

hey~ hi

Normal
  1. first thing to say.. you need an Easy difficulty if you want this mapset ranked or reduce the star difficulty into below 2.00 stars. This is available on Ranking Criteria on mapset section Oh, okay thanks for pointing that out ^.^
  2. Reduce HP -1 since you don't have easy anyway that should be more safe imo okie
  3. 00:03:374 (1) - just make it straight for nice looking or like http://osu.ppy.sh/ss/5395185 done
  4. 00:12:325 (3,1) - seems 00:12:490 - should be clicked, maybe make (3) into a slider until there then move spinner into long white tick pic done
  5. 00:25:087 (2) - the flow not good if note placed like this in normal diff imo, try to placing note on near tail of 00:24:590 (1) - http://puu.sh/ptFnQ/fccf326b9b.jpg done
  6. 00:39:175 (1,2) - should be ctrl+g for vocal done
  7. 00:52:435 (1,2,3) - I guess it more matching vocal and comfortable to click if just make the rhythm same as 00:53:761 (1,2,3) - done
  8. 01:00:722 - should be clickable for drum sound, it's a bit awkward ignoring that imo done
  9. 01:18:126 (1) - better put it on 01:17:960 - since in here kinda off and that make clicking not good.. done
  10. 01:49:286 (2) - I guess it should be on 01:49:452 - for more understandable rhythm. kinda guided by vocal instead.. >.> done
  11. 02:34:534 (1) - not recommended to add much reverse on this difficulty Ok, i changed to a repeat slider and circle
  12. 02:38:844 (2) - clap on start and end, also clap to on 02:39:175 (3) - 's end Added to (2), but I think (3) is fine without the clap on the end because it sounds like the music is winding down there (just imo)
  13. 02:56:910 (1) - clap should on 02:56:579 (3) - 's end done
  14. 03:03:706 (1) - too fast after spinner >.< removed spinner, added note on first white tick (where it started)
  15. 03:07:683 (1) - should start on next red tick done
  16. I noticed some bad overlap in this diff. example on 00:33:043 (2) - with (1). I recommend it stacked properly on other note or more better avoid overlap or stack in this diff for neat and visibility :v
  17. also about flow in some notes, my advice is try to make slider curve facing on next note for better flow. ex on 00:33:043 (2) - it should be like this also the tail too, try to facing direct toward next note :3 okie
  18. For nc-ing thingy I guess it's more better if nc every 2 downbeats so it's more tidier and make the combo looks not too short. ex: 00:31:385 (1) - this combo can be removed since it's only (2) combo, better make it 'one' with 00:29:894 (1,2,3,4) - ok
  19. I guess adding some finish sound in some place not pain too (afterall you have that nice finish sound in folder lol). especially on some downbeats or spot that sound strong :v ex on 00:51:109 (1) - 's start or 00:59:894 (2) - 's end etc. okay
Hard
  1. 00:11:993 (3) - same as advice on Normal diff about slider's curve.. it should be like http://puu.sh/ptHJe/6859c6b071.jpg okay
  2. 00:17:131 (2) - why not spacing it like 00:19:120 (3) - etc. for consistency.. it's like 1/4 spaced like this :( done
  3. 00:25:087 (2) - ^ done
  4. 00:25:916 - don't ignore that downbeat ;^; my suggestion is move 00:26:082 (1,2,3) - 1/2 beat and add a note on 00:27:076 - or this i did the first one
  5. 00:59:894 (5,6) - kinda awkward rhythm in here, maybe just make those into one slider (also add clap on 01:00:059 - lol) done
  6. 01:02:711 (3,1,2,3) - maybe try this rhythm for following vocal? done
  7. 01:06:689 (4,1) - if you want this kind of overlap, maybe larger the spacing a bit http://puu.sh/ptIVM/19db5e28bb.jpg the currently seems you did something like not properly stacking lol done
  8. 01:09:673 (1,2,3,4) - ^ fixed
  9. 01:15:474 (2) - bad overlapppuu ;w; fixed
  10. 01:57:905 (2) - seems you skipping vocal here.. try this '-') http://puu.sh/ptJbK/5d388dbe0d.jpg I used a repeat slider instead :)
  11. 02:07:021 (6) - add circle. it's so obvious something can be heard ;( done
  12. 02:11:827 (4) - make it like http://puu.sh/ptJms/e8bfcacf19.jpg dat downbeat should be clickable and fit with vocal imo :v done
  13. 02:29:231 (1) - it should end at red tick.. can't hear anything that fit in blue tick >_< same goes at 02:30:556 (1) - 02:33:208 (1) - done
  14. 02:32:131 (2) - same reason as ^ delete.. done
  15. 02:34:203 (4) - hear piano sound on red tick so it should be clickable http://puu.sh/ptJHz/37497c5879.jpg done
  16. 02:34:866 (2) - naziii but move it 2 grid right for same spacing okay
  17. 02:36:026 (1) - nc on next note instead? done
  18. also you can stack some note properly ex: 00:09:673 (4) - 00:56:082 (4) - etc. got it
Insane
  1. just take a quick look here, kinda tired sorry xD
  2. 01:00:557 (2) - ctrl+g done
  3. 01:09:673 (1,2,3,4,5) - the flow a bit weird in here.. since that (1) is too curved.. maybe try this and for further note okay
  4. 01:24:921 (3,4) - I hope you make those slider or something so the vocal can be covered instead awkward 1/1 rhythm like this..
  5. 01:43:485 (3) - wew too cornered XD fixed
  6. 02:01:551 (3) - clap on end done
  7. 02:02:380 (4) - nc done
  8. 02:57:573 (3) - clap sound sound more supported in prev note okay
  9. 02:58:402 (8,1) - the rhythm should be ctrl+g'ed i guess.. done
  10. 02:59:313 - could be 1/4 in here tbh, I feel like it's fine as it is, I don't see (or hear) a reason to change it
  11. 03:13:816 (5) - delete this may sounds better pause in here also ctrl+g 03:13:982 (6) - done
oh one thing again, delete ☆ from your tag. sometimes icon like that can be broken in some editor ._. got it
Good luck! Nice song~
Thanks For Modding my map! :) (Sorry there was so many mistakes, I haven't mapped in forever :o
Boruma
Normal
01:28:899 - 01:38:144 - I suggest you add a slow part here considering there's already two breaks in the song and this break seems like it needs mapping while the other two fit as breaks.
I couldn't find any mistakes with any of your timing for your hitcircles or sliders. It's mapped to the vocals, and there were no problems.

Hard
00:02:877 (1) - This first slider seems out of place as the beginning slider. I'd advise creating a slider one full tick before it.
Like this for example: https://osu.ppy.sh/ss/5405112
00:53:347 (3,4) - From a player's standpoint, these hitcircles are placed in such a way that they needlessly break combo. It's a little too difficult to hit considering the timing of the double. It doesn't fit with the music at all. For that reason, the 3rd hitcircle there I suggest should be removed.
01:28:899 - 01:38:144 - I suggest you insert a slow part here, since there's already a break later in the song.

Insane
00:02:877 (1) - Same as hard except with different spacing.
01:28:899 - 01:38:144 -Same as above.

Other than that, your mapping is nice.
Topic Starter
Ultima Fox

Boruma wrote:

Normal
01:28:899 - 01:38:144 - I suggest you add a slow part here considering there's already two breaks in the song and this break seems like it needs mapping while the other two fit as breaks. Ok
I couldn't find any mistakes with any of your timing for your hitcircles or sliders. It's mapped to the vocals, and there were no problems.

Hard
00:02:877 (1) - This first slider seems out of place as the beginning slider. I'd advise creating a slider one full tick before it.
Like this for example: https://osu.ppy.sh/ss/5405112 okay
00:53:347 (3,4) - From a player's standpoint, these hitcircles are placed in such a way that they needlessly break combo. It's a little too difficult to hit considering the timing of the double. It doesn't fit with the music at all. For that reason, the 3rd hitcircle there I suggest should be removed. done
01:28:899 - 01:38:144 - I suggest you insert a slow part here, since there's already a break later in the song. okay

Insane
00:02:877 (1) - Same as hard except with different spacing. okay
01:28:899 - 01:38:144 -Same as above. okay

Other than that, your mapping is nice. ^^ Thanks
Thanks for the mod! :)
Lully
Froм мy мoddιɴɢ qυeυe.


normal
00:04:369 (2) - blanket error
00:08:181 (4) - ^
00:18:292 (2) - ^
00:24:590 (1) - blanket thoose pls
00:32:877 (1) - blanket error
00:41:827 (2) - move it like this http://puu.sh/pwk2P.jpg
00:45:805 (1) - symmetryyyy
00:52:435 (3) - blanket error
01:05:861 (3) - ^
01:17:297 (3) - ^
01:26:579 (2) - underlap with 1
01:36:192 (3) - NC
01:37:518 (4) - blankettt
01:44:479 (1) - ^

ѕo мυcн вlαɴĸeт errorѕ lol. ғιх deм plѕ
Topic Starter
Ultima Fox

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe.


normal
00:04:369 (2) - blanket error fixed
00:08:181 (4) - ^ fixed
00:18:292 (2) - ^ fixed
00:24:590 (1) - blanket thoose pls fixed
00:32:877 (1) - blanket error fixed
00:41:827 (2) - move it like this http://puu.sh/pwk2P.jpg fixed
00:45:805 (1) - symmetryyyy fixed
00:52:435 (3) - blanket error fixed
01:05:861 (3) - ^ fixed
01:17:297 (3) - ^ fixed
01:26:579 (2) - underlap with 1 If it's what i think you're talking about, it might be hard for newer players to read something like that :o
01:36:192 (3) - NC okay
01:37:518 (4) - blankettt fixed
01:44:479 (1) - ^ fixed

ѕo мυcн вlαɴĸeт errorѕ lol. ғιх deм plѕ
Thanks for the mod! (looking at it now, there were a lot of blanket errors :o)
Foxy Grandpa
Hiya, from my queue~


Insane
Just wanna say for starters that this is mapped so neatly and just, really really good. This cannot be your first map x_x

00:07:850 (3,4,5) - Here the stack with 3 and 5 is off, you should make them completely overlap.

00:10:502 (2,3,4) - ^^^

00:21:441 (2,1) - ^^^^^

00:22:435 (2,3,4,5) - You should adjust 4 so its on the same level as the rest of these

01:05:198 (6,3) - Layering again

01:21:109 (5,1,2) - It just doesn't look so good with this slightly shifted to the right, i don't really know what i would put there instead so. ya :L

01:24:921 (3,1) - Layering, again, again

01:54:590 (1,2) - If you flip 2 horizontally, it flows a lot better~

03:07:186 (4,5,6,1) - Same thing with the layering on 4 and 1

This is seriously AMAZING for someones first map.

Best of luck on tihs!! I really hope this gets ranked
Trynna
Normal
00:50:778 - spinner should end here
00:56:413 (1) - distance is too high, a normal diff needs to be created (fully) with distance snap
01:01:717 (1,2) - follows an easy way when compared to 00:51:109 (1,2,3) - or 01:52:104 (2,3,4) - or another kiai parts
01:16:137 (2) - blanket error
01:18:954 (3) - spacing is too low considering your snap distance here is 1.1x
01:26:579 (2) - same
01:44:479 (1) - same

Hard
00:03:374 (1) - blanket error
00:17:297 (3) - x: 318 y: 128
00:17:297 (3) - x:128 y: 292
00:45:805 (1) - blanket error
01:36:192 (1) - blanket error
01:37:518 (2) - nc
03:24:921 (5) - nc

od needs to be between 1 star less and same of ar


Insane
snap the greenlines in their respectives ticks, please!

00:03:374 (2) - nc
00:06:358 (3) - i feel like this slider can be a lot more spaced, you can do a lot of things with it, enjoy the flow here and don't worry about make a giant jump
example: http://puu.sh/pHfYI/1a5a7326bc.jpg
01:14:977 (1,2,3,4) - jumps are inconsistent here
01:16:137 (3) - stack it with 01:15:308 (3) - seems good
01:29:562 (2) - nc
01:32:214 (3) - nc
01:34:866 (2) - nc
01:34:866 (2) - blanket looks a bit wrong
01:54:590 (1) - along the slider and put a circle here 01:55:087 - like 01:57:407 (1,2) -
02:29:231 (1) - feel so near :c
02:37:021 (1) - remove nc and start nc here 02:37:352
02:58:402 - nc
03:02:380 (1) - nc
Topic Starter
Ultima Fox

FoxyGrandpa wrote:

Hiya, from my queue~


Insane
Just wanna say for starters that this is mapped so neatly and just, really really good. This cannot be your first map x_x

00:07:850 (3,4,5) - Here the stack with 3 and 5 is off, you should make them completely overlap. okay

00:10:502 (2,3,4) - ^^^ okay

00:21:441 (2,1) - ^^^^^ okay

00:22:435 (2,3,4,5) - You should adjust 4 so its on the same level as the rest of these I dont really understand what you mean by that..

01:05:198 (6,3) - Layering again okie dokie

01:21:109 (5,1,2) - It just doesn't look so good with this slightly shifted to the right, i don't really know what i would put there instead so. ya :L fixed

01:24:921 (3,1) - Layering, again, again okay (sorry lol)

01:54:590 (1,2) - If you flip 2 horizontally, it flows a lot better~ done

03:07:186 (4,5,6,1) - Same thing with the layering on 4 and 1 okay

This is seriously AMAZING for someones first map. ^^'

Best of luck on tihs!! I really hope this gets ranked
Thanks for the mod!
Topic Starter
Ultima Fox

Trynna wrote:

Normal
00:50:778 - spinner should end here If the spinner ended there, then it wouldnt be enough time in between the spinner and the next note for this difficulty (ill probably figure something out though)
00:56:413 (1) - distance is too high, a normal diff needs to be created (fully) with distance snap fixed
01:01:717 (1,2) - follows an easy way when compared to 00:51:109 (1,2,3) - or 01:52:104 (2,3,4) - or another kiai parts I think its fine as is (?)
01:16:137 (2) - blanket error fixed
01:18:954 (3) - spacing is too low considering your snap distance here is 1.1x fixed
01:26:579 (2) - same fixed
01:44:479 (1) - same fixed

Hard
00:03:374 (1) - blanket error fixed
00:17:297 (3) - x: 318 y: 128 fixed
00:17:297 (3) - x:128 y: 292 ? its the same note as the last one
00:45:805 (1) - blanket error fixed
01:36:192 (1) - blanket error fixed
01:37:518 (2) - nc okay
03:24:921 (5) - nc okay

od needs to be between 1 star less and same of ar fixed


Insane
snap the greenlines in their respectives ticks, please! fixed

00:03:374 (2) - nc okay
00:06:358 (3) - i feel like this slider can be a lot more spaced, you can do a lot of things with it, enjoy the flow here and don't worry about make a giant jump
example: http://puu.sh/pHfYI/1a5a7326bc.jpg okay, I followed your example
01:14:977 (1,2,3,4) - jumps are inconsistent here fixed
01:16:137 (3) - stack it with 01:15:308 (3) - seems good alright
01:29:562 (2) - nc okay
01:32:214 (3) - nc ^
01:34:866 (2) - nc ^
01:34:866 (2) - blanket looks a bit wrong made it look a little better
01:54:590 (1) - along the slider and put a circle here 01:55:087 - like 01:57:407 (1,2) - fine as it i believe (i might consider changing it though)
02:29:231 (1) - feel so near :c spaced it out a little bit more
02:37:021 (1) - remove nc and start nc here 02:37:352 okay
02:58:402 - nc
03:02:380 (1) - nc in this part I switched and swapped some ncs around and i think its alright now
Thanks so much for the mod!~ :)
Lily Bread
light mod from queue.

[Hard]
00:02:546 (1,1) - a bit weird imo, because - 00:03:043 - is a strong beat, but you put it in a slider's tail. what about this?
http://puu.sh/pJNfk/7c5013616a.jpg

00:34:866 (3) - what about making it a 1/2 slider? because - 00:35:032 -has a weak beat in music.

01:04:866 (2,1) - 0 0 make them cleaner?

02:06:523 (5) - what about this?
http://puu.sh/pJNue/2fc43e6d64.jpg
because the drum is stop at this point.

good luck
Topic Starter
Ultima Fox

Lily Bread wrote:

light mod from queue.

[Hard]
00:02:546 (1,1) - a bit weird imo, because - 00:03:043 - is a strong beat, but you put it in a slider's tail. what about this? fixed
http://puu.sh/pJNfk/7c5013616a.jpg

00:34:866 (3) - what about making it a 1/2 slider? because - 00:35:032 -has a weak beat in music. fixed

01:04:866 (2,1) - 0 0 make them cleaner? done

02:06:523 (5) - what about this?
http://puu.sh/pJNue/2fc43e6d64.jpg
because the drum is stop at this point. okay

good luck
Thanks for the mod!~ :)
aigoh
M4M! Beautiful map and great song! Lol I mapped this song before >w<//
[general]
  1. Some of the green inherited lines are not snapped!
  2. There is a huge difficulty gap between the insane and hard. It needs a light insane. In my experience modders saying this just stressed me out, so don’t worry about this for now :))
  3. crisp vocal and pianos sound good with softwhistles. Like on 02:42:490 –01:28:236 -01:29:562 -01:30:888 -01:32:214 -01:33:540 -01:34:866 - 01:36:192 -
  4. I’ll be modding hitsound for insane only—make sure to go back to other difficulties and apply changes, or use the hitsound copier program for consistency (heh I love hitsound copier)
  5. try going to the beginning of the map and do ctrl + A. See there are some empty spots around the corner? Experienced mappers care about utilizing those corners. Next time try using those areas as well c: it’s hard but fun

[insane]
  1. 00:02:546 (1) – this is a bit confusing because of how the sliders begin and end.
  2. 00:03:209 – add a triplet? I see triplets on 00:09:176 (2,3,4) – c:
  3. 00:25:750 (1) – this wavy slider doesn’t look as good—Made a little tip for you: http://puu.sh/pJOny.jpg there doesn’t need to be a middle point, fyi
  4. 00:26:247 (2) –ctrl j for better flow to next note
  5. 01:05:198 (6,1,2) –ctrl G for better rhythm? right now it feels weird to play since the slider (which is used to emphasize) ends on a bigger note. Starting a slider on the the big white tick 01:05:695 - gives great impact.
  6. 01:29:562 (1,1) – I know you wanted a partial blanket but it doesn’t look nice. Move sliderend to 81,146?
  7. 01:41:496 – again, there is a huge hitfinish sound at the end of slider tail. It’s a waste to not place a note here :’(
  8. 02:29:728 (4,5) – rhythm is not consistent with the long sliders you use from 02:32:380 (4) – so replace with a long slider here c:
  9. 01:22:269 (3) –again, fix it to neater looking wavy slider c: I’m sure it will make this map look amazing
  10. 02:07:684 (4,2) – it would look nice if these two were symmetrical, using the same slider http://puu.sh/pJPFm.jpg
  11. 03:14:645 (2,1) – it doesn’t look good. I’d just use a plain straight, curved, or angled slider.

[hitsounds]
  1. 02:11:993 (1) – 02:39:838 (1) - hitsound with softwhistle or a finish, cuz there needs to be an impact here :o
    Drum clap and finish combo makes great emphasis when hitsounding. For example:
  2. 00:29:562 – use drum clap addition—can be found on left. http://puu.sh/pJQ2g.jpg
  3. 00:29:728 – use drum finish addition
    Also you forgot to add drum clap/finish to places like 00:31:054 -


[hard]

  • Overall rhythm placement was inconsistent so it could be confusing.
  1. 00:22:435 (2,3) – ctrl G for better rhythm, so that it’s consistent where the reverse arrow was placed at 00:17:960 (1) –
  2. 00:39:175 (1) – move to 00:39:175 -, for the same reason as above
  3. from 00:40:336 – to 00:41:662 – try this instead, http://puu.sh/pJQDr.jpg I moved 00:40:336 (1) – to 00:40:501 – and made 00:40:833 (2) – into a reverse slider.
  4. 00:54:756 (5,1) –this type of jump is not recommended for a hard. I think you’ll need to redo the pattern.
  5. 01:08:347 (1,2,3) –again, jump is too big
  6. 01:39:175 –add note here, since notes are at 01:39:838 - 01:40:501 – and so on
  7. 02:07:684 (2) –fix slider!
  8. 02:34:203 (4,5) –ctrl g? feels weird to end the slider at 02:34:534 –


[normal]
  1. 00:49:452 (1) –this type of spinner is an unrankable issue in lower difficulties. Length is short, and approach circle shows while spinner is still going. Newbies don’t have that much reflex
  2. 01:30:888 (3,4) – DS is off per Ai Mod
  3. from 01:28:236 – to 01:38:678 - I think it is okay to make this part a break time, since it’s a lower difficulty.
  4. 02:36:523 (4) –extend to 02:37:021 -, right now rhythm seems blank


That’s all I could find with my ability! Good luck :))
Topic Starter
Ultima Fox

aigoh wrote:

M4M! Beautiful map and great song! Lol I mapped this song before >w<//
[general]
  1. Some of the green inherited lines are not snapped! fixed all of them
  2. There is a huge difficulty gap between the insane and hard. It needs a light insane. In my experience modders saying this just stressed me out, so don’t worry about this for now :)) o okay
  3. crisp vocal and pianos sound good with softwhistles. Like on 02:42:490 –01:28:236 -01:29:562 -01:30:888 -01:32:214 -01:33:540 -01:34:866 - 01:36:192 - okay
  4. I’ll be modding hitsound for insane only—make sure to go back to other difficulties and apply changes, or use the hitsound copier program for consistency (heh I love hitsound copier) i dont even know what hitsound copier is but okay lol
  5. try going to the beginning of the map and do ctrl + A. See there are some empty spots around the corner? Experienced mappers care about utilizing those corners. Next time try using those areas as well c: it’s hard but fun okie

[insane]
  1. 00:02:546 (1) – this is a bit confusing because of how the sliders begin and end. fixed
  2. 00:03:209 – add a triplet? I see triplets on 00:09:176 (2,3,4) – c: okay
  3. 00:25:750 (1) – this wavy slider doesn’t look as good—Made a little tip for you: http://puu.sh/pJOny.jpg there doesn’t need to be a middle point, fyi
    I tried
  4. 00:26:247 (2) –ctrl j for better flow to next note done
  5. 01:05:198 (6,1,2) –ctrl G for better rhythm? right now it feels weird to play since the slider (which is used to emphasize) ends on a bigger note. Starting a slider on the the big white tick 01:05:695 - gives great impact. took a while to figure something good out but i did it
  6. 01:29:562 (1,1) – I know you wanted a partial blanket but it doesn’t look nice. Move sliderend to 81,146? fixed
  7. 01:41:496 – again, there is a huge hitfinish sound at the end of slider tail. It’s a waste to not place a note here :’( okay i placed a note there
  8. 02:29:728 (4,5) – rhythm is not consistent with the long sliders you use from 02:32:380 (4) – so replace with a long slider here c: done
  9. 01:22:269 (3) –again, fix it to neater looking wavy slider c: I’m sure it will make this map look amazing fixed (i think)
  10. 02:07:684 (4,2) – it would look nice if these two were symmetrical, using the same slider http://puu.sh/pJPFm.jpg done
  11. 03:14:645 (2,1) – it doesn’t look good. I’d just use a plain straight, curved, or angled slider. changed to curved

[hitsounds]
  1. 02:11:993 (1) – 02:39:838 (1) - hitsound with softwhistle or a finish, cuz there needs to be an impact here :o
    Drum clap and finish combo makes great emphasis when hitsounding. For example:
  2. 00:29:562 – use drum clap addition—can be found on left. http://puu.sh/pJQ2g.jpg
  3. 00:29:728 – use drum finish addition
    Also you forgot to add drum clap/finish to places like 00:31:054 -

    Ill do all this hitsounding later on


That’s all I could find with my ability!
Thanks so much for the mod!~ :)

EDIT: MORE MODS

aigoh wrote:

[hard]

  • Overall rhythm placement was inconsistent so it could be confusing. : (
  1. 00:22:435 (2,3) – ctrl G for better rhythm, so that it’s consistent where the reverse arrow was placed at 00:17:960 (1) – done
  2. 00:39:175 (1) – move to 00:39:175 -, for the same reason as above done
  3. from 00:40:336 – to 00:41:662 – try this instead, http://puu.sh/pJQDr.jpg I moved 00:40:336 (1) – to 00:40:501 – and made 00:40:833 (2) – into a reverse slider. okay
  4. 00:54:756 (5,1) –this type of jump is not recommended for a hard. I think you’ll need to redo the pattern. i tried but i might have made it worse x.x
  5. 01:08:347 (1,2,3) –again, jump is too big okay
  6. 01:39:175 –add note here, since notes are at 01:39:838 - 01:40:501 – and so on okay
  7. 02:07:684 (2) –fix slider! aahh im sorry ;-;
  8. 02:34:203 (4,5) –ctrl g? feels weird to end the slider at 02:34:534 – okay


[normal]
  1. 00:49:452 (1) –this type of spinner is an unrankable issue in lower difficulties. Length is short, and approach circle shows while spinner is still going. Newbies don’t have that much reflex done
  2. 01:30:888 (3,4) – DS is off per Ai Mod aaaaaaaaaaahhhhhhhhhhhhhh
  3. from 01:28:236 – to 01:38:678 - I think it is okay to make this part a break time, since it’s a lower difficulty. okay
  4. 02:36:523 (4) –extend to 02:37:021 -, right now rhythm seems blank not sure if sliders like that are okay in this low diff, but okay


That’s all I could find with my ability! Good luck :))
Thanks Again for the Mod!~
-Liddell
NM from my queue t/462074/start=0

SPOILER
I'm not that experienced at modding maps especially when it comes to spacing. I will try to give the best suggestions I can find :)

NORMAL

try putting a note at 00:48:126 for the cymbal beat
try turning the note 00:49:617 (3) to a slider from 00:49:617 - 00:49:949 for better beat
try putting a note at 01:49:120 for the cymbal beat
try putting a note at 02:12:324 and a returning slider from 02:12:490 - 02:13:153 for better beat (image below)

try putting a "finale note" here at 03:24:921 before the spinner enters

HARD

try turning the note at 01:30:557 (4) to a slider from 01:30:557 - 01:30:722 to match the "ki-no" in the vocals

INSANE

try putting a slider at 02:39:672 so that the slider end hitsound will match the entrance of the guitar sound

REMARKS

The map in my opinion is already well modded and mapped. I really like your map especially the insane diff! It looks really polished and I can see it getting ranked soon. I'm sorry I can't give that much suggestions since I'm not that good at modding yet. Looking forward to seeing the map ranked! :)
Topic Starter
Ultima Fox

-Liddell wrote:

NM from my queue t/462074/start=0

SPOILER
I'm not that experienced at modding maps especially when it comes to spacing. I will try to give the best suggestions I can find :)

NORMAL

try putting a note at 00:48:126 for the cymbal beat done
try turning the note 00:49:617 (3) to a slider from 00:49:617 - 00:49:949 for better beat I think it's fine as is
try putting a note at 01:49:120 for the cymbal beat
try putting a note at 02:12:324 and a returning slider from 02:12:490 - 02:13:153 for better beat (image below) I think it's fine as is because it's kind of a soft part of the song, and that seems a little difficult. However I did add a note before the spinner, kind of like what you said down there V

try putting a "finale note" here at 03:24:921 before the spinner enters done

HARD

try turning the note at 01:30:557 (4) to a slider from 01:30:557 - 01:30:722 to match the "ki-no" in the vocals done!

INSANE

try putting a slider at 02:39:672 so that the slider end hitsound will match the entrance of the guitar sound done

REMARKS

The map in my opinion is already well modded and mapped. I really like your map especially the insane diff! It looks really polished and I can see it getting ranked soon. I'm sorry I can't give that much suggestions since I'm not that good at modding yet. Looking forward to seeing the map ranked! :)
Thanks so much for the mod! :)
Ayumiita
Hey the NM is here.
keep in mind that this is mainly personal preference just marked lines are necessary.

3:13:816 - Shortslider missing its really disturbing when you play it ( failed at first try cause i played it even if he was not there xD ) between 4-5

3:21:192 - Circle missing between 2-3

3:24:424 - Circle too soon 4

3:24:921 - Circle too late 1 : direct consequence of 4 which is too soon
Topic Starter
Ultima Fox

Lucyyyyyyy wrote:

Hey the NM is here.
keep in mind that this is mainly personal preference just marked lines are necessary.

3:13:816 - Shortslider missing its really disturbing when you play it ( failed at first try cause i played it even if he was not there xD ) between 4-5 So I guess I'll add a short slider so its less confusing Ill add a circle so it goes better with the music while still being easier to play

3:21:192 - Circle missing between 2-3 Personally I think it is fine here because its following the piano, but Ill change it and see how it looks

3:24:424 - Circle too soon 4 fixed

3:24:921 - Circle too late 1 : direct consequence of 4 which is too soon fixed
Nelka714
third leg
closed

Metadata

  1. first, you could add the source with "東方地霊殿 ~ Subterranean Animism" because this song is an arrange from that game's ost, specifically.
  2. things you need to add in tags:
    美歌 舞花 霊知の太陽信仰 Solar Sect of Mystic Wisdom ~ Nuclear Fusion 東方Project Touhou Chireiden Utsuho Reiuji Okuu FELT-011 Comiket 84 C84 Abyss nova
reference:
https://en.touhouwiki.net/wiki/Abyss_nova
http://feltmusic.net/FELT011/

General

  1. combo colors 3 is kinda dark, in my opinion. it might be bad when players play it at 100% dim. bright it up?
  2. by the way, is the preview timing point snapped like that on purpose? if no, you might want to snap it at 00:50:778
    it's not like the current is unrankable or whatevs.
  3. is soft-slidertick2.wav unused?
  4. last spinner in every diff - maybe prolong it until 03:35:529 where the echo sound is over. self-preference.

Insane

  1. ehh... "Insane"? let's just follow how Touhou works and use "Lunatic" instead.
  2. OD8... if you ask me, i prefer OD7,5.
  1. some blanket that i think should be fixed/improved imo (some are minor, tho):
    00:17:960 (1,3) -
    00:19:286 (1,2) -
    00:21:938 (1,2) -
    00:24:590 (1,3) -
    00:26:247 (2,3) -
    00:31:883 (4,1) -
    00:35:198 (1,3) -
    00:35:695 (2,1) -
    00:37:850 (1,3) -
    00:38:513 (4,1) -
    00:40:999 (2,4) -
    ...stopped checking these after 00:50:778
    just want to make sure. have you read this, before?
  2. some notes that looks like imperfect stack and should be fixed imo:
    00:10:833 (3,1,4) -
    00:17:960 (1,4) -
    00:29:231 (4,3) -
    00:33:706 (5,5) -
    ...stopped checking these after 00:50:778
  3. 00:07:187 (1,2,3,4,5) - this jump pattern is kinda uncomfortable, for me. it's because how all notes have same distance visually, but 4-5 is actually 1/2 beat afar, unlike 1-2-3-4 which is 1 beat afar, and thus make me thought that 4-5 is 1 beat afar. i would put 2 at x:184|y:192 and 3 at x:284|y:160 so 1-2-3-4 have 0,5x ds spacing to make anti-jump while keeping 4-5 ds as jump.
  4. 00:22:601 (3,4,5) - try to put 5 at 363|186 to make a better structure.
  5. 00:24:258 (3,4,1) - it would be better if 4-1 have a bigger spacing rather than 3-4 because 1 is downbeat, while 4 isn't downbeat.
  6. 01:01:634 (7) - if you ask me, there is no drum sound or any sound here. i would delete it.
    same with 02:02:628 (4) .
  7. 01:56:579 (3,4,5,6) - 254|186 on 6 for a better structure?
  8. 01:58:899 (1,2,3) - first of all, looks like you skipped the drum sound at 01:58:733 in which i thought you're following the drum. then, there is no drum sound at 01:58:899 (1) . you might want to backward 1 to 01:58:733 and, possibly, repattern them.
  9. 01:53:264 (1) - not really good 'cause it skipped the downbeat. try this rhythm?
  10. 02:02:380 (1) - maybe un-NC this. doesn't look that important, for me.
  11. 03:13:485 (3,7) - change these into single circle instead because there is no sound/beat at blue tick, in which makes the rhythm kinda weird. http://puu.sh/pOPwd/eb3aad3e0e.jpg
  12. 03:20:943 (1,2,3,4,5,1,2,3,4) - if you're following the drum, delete 03:21:606 (1) then change 03:21:440 (5,2) into slider instead. feels better, rhythm-wise, imo.
  13. 03:24:880 (1) - from all diff, this note is the only one that was snapped not at 03:24:921 . any reasons?

Hard

  1. 01:19:949 (1,2) - i prefer to NC 2 because it's downbeat, then un-NC 1 'cause it's not downbeat. somehow feels better, rhythm-wise.
other than that is mostly imperfect blanket and stack, i guess.

Normal

  1. 00:50:778 (1) - maybe put it at 58|37 ? just a suggestion.
  2. 00:55:419 (4,5) - rearrange them more or less like this? for easier readability.
there are some imperfect blanket and stack, i guess. might check 'em yourself for it.

yeah, i'm just bored
i hope this helps a bit
Topic Starter
Ultima Fox

Nelka714 wrote:

third leg
closed

Metadata

  1. first, you could add the source with "東方地霊殿 ~ Subterranean Animism" because this song is an arrange from that game's ost, specifically.
  2. things you need to add in tags:
    美歌 舞花 霊知の太陽信仰 Solar Sect of Mystic Wisdom ~ Nuclear Fusion 東方Project Touhou Chireiden Utsuho Reiuji Okuu FELT-011 Comiket 84 C84 Abyss nova
    Fixed all metadata issues :)
reference:
https://en.touhouwiki.net/wiki/Abyss_nova
http://feltmusic.net/FELT011/

General

  1. combo colors 3 is kinda dark, in my opinion. it might be bad when players play it at 100% dim. bright it up?
  2. by the way, is the preview timing point snapped like that on purpose? if no, you might want to snap it at 00:50:778
    it's not like the current is unrankable or whatevs. Oh thanks for pointing that out, i did a few offset changes but never changed the preview point
  3. is soft-slidertick2.wav unused? how did that get in there (removed)
  4. last spinner in every diff - maybe prolong it until 03:35:529 where the echo sound is over. self-preference. I think it's fine as is

Insane

  1. ehh... "Insane"? let's just follow how Touhou works and use "Lunatic" instead. Sure, screw it
  2. OD8... if you ask me, i prefer OD7,5.
  1. some blanket that i think should be fixed/improved imo (some are minor, tho):
    00:17:960 (1,3) -
    00:19:286 (1,2) -
    00:21:938 (1,2) -
    00:24:590 (1,3) -
    00:26:247 (2,3) -
    00:31:883 (4,1) -
    00:35:198 (1,3) -
    00:35:695 (2,1) -
    00:37:850 (1,3) -
    00:38:513 (4,1) -
    00:40:999 (2,4) -
    ...stopped checking these after 00:50:778
    just want to make sure. have you read this, before?
  2. some notes that looks like imperfect stack and should be fixed imo:
    00:10:833 (3,1,4) -
    00:17:960 (1,4) -
    00:29:231 (4,3) -
    00:33:706 (5,5) -
    ...stopped checking these after 00:50:778

    A note on these: I fixed a good chunk of them, but 90% of them were not even noticeable unless you turned the AR really far down and looked closely, which I think isn't too much of a problem if you have to do that. Just keep that in mind for future modding (still correct blankets, but don't go too far)
  3. 00:07:187 (1,2,3,4,5) - this jump pattern is kinda uncomfortable, for me. it's because how all notes have same distance visually, but 4-5 is actually 1/2 beat afar, unlike 1-2-3-4 which is 1 beat afar, and thus make me thought that 4-5 is 1 beat afar. i would put 2 at x:184|y:192 and 3 at x:284|y:160 so 1-2-3-4 have 0,5x ds spacing to make anti-jump while keeping 4-5 ds as jump.
  4. 00:22:601 (3,4,5) - try to put 5 at 363|186 to make a better structure.
  5. 00:24:258 (3,4,1) - it would be better if 4-1 have a bigger spacing rather than 3-4 because 1 is downbeat, while 4 isn't downbeat.
  6. 01:01:634 (7) - if you ask me, there is no drum sound or any sound here. i would delete it. I think it makes it easier to play, and is fine as is
    same with 02:02:628 (4) . ^
  7. 01:56:579 (3,4,5,6) - 254|186 on 6 for a better structure?
  8. 01:58:899 (1,2,3) - first of all, looks like you skipped the drum sound at 01:58:733 in which i thought you're following the drum. then, there is no drum sound at 01:58:899 (1) . you might want to backward 1 to 01:58:733 and, possibly, repattern them.
  9. 01:53:264 (1) - not really good 'cause it skipped the downbeat. try this rhythm? Following vocals at that part
  10. 02:02:380 (1) - maybe un-NC this. doesn't look that important, for me.
  11. 03:13:485 (3,7) - change these into single circle instead because there is no sound/beat at blue tick, in which makes the rhythm kinda weird. http://puu.sh/pOPwd/eb3aad3e0e.jpg I'll leave as is for now, and if someone else comments on it ill change it
  12. 03:20:943 (1,2,3,4,5,1,2,3,4) - if you're following the drum, delete 03:21:606 (1) then change 03:21:440 (5,2) into slider instead. feels better, rhythm-wise, imo. I was following the piano, then an earlier modded suggested i upt the triplet, and i tried it but i removed it so it's back following exclusively the piano
  13. 03:24:880 (1) - from all diff, this note is the only one that was snapped not at 03:24:921 . any reasons?It sounds better as the music is slowing down (it sounds more like it's on the actual beat)
Everything I didnt comment on, i fixed

Hard

  1. 01:19:949 (1,2) - i prefer to NC 2 because it's downbeat, then un-NC 1 'cause it's not downbeat. somehow feels better, rhythm-wise. fixed
other than that is mostly imperfect blanket and stack, i guess. okay

Normal

  1. 00:50:778 (1) - maybe put it at 58|37 ? just a suggestion. okay
  2. 00:55:419 (4,5) - rearrange them more or less like this? for easier readability. okay
there are some imperfect blanket and stack, i guess. might check 'em yourself for it. okay, i guess

Fixed all noticeable blanket errors in all diffs

yeah, i'm just bored
i hope this helps a bit
Topic Starter
Ultima Fox
*Re Download (if you downloaded before 7/3/2016) for Difficulty name change
Sonnyc
~General~
  1. I think you can use some downbeat hitsounds to make the hitsounding of 00:16:634 - this part more interesting.
~Normal~
  1. 00:12:656 (1) - Consider ending this spinner at 00:15:640 where a new fade in starts. This will fit the music better, and also create a healthy recover time for new players.
  2. 00:21:938 - 00:27:242 - 00:29:894 - etc - There are noticable cymbol sounds in the music. Expressing those will fit the music better. Consider this issue for all of your diffs.
  3. 00:31:054 - A strong beat was getting ignored in your rhythm selection. This kind of rhythm selection will make you express all important beats.
  4. 00:55:087 (3) - 01:56:081 (1) - Inconsistent combo setting.
  5. 02:07:849 (1) - Starting the spinner at 02:08:015 will fit the vocals better.
  6. 02:13:319 (4) - Consider adding a new combo as you've done at 01:12:325 (1). Since there is a lot of time interval, adding one feels good.
  7. 02:28:899 (1) - The transition of the rhythm wasn't smooth enough imo since it was quite hard to catch. Just removing it and continuing the rhythm from 02:29:231 feels better at this level of beatmap.
  8. 02:34:203 - Missing clap I guess.
  9. 02:35:695 - Rhythms around here felt you were expressing 1/1 while beats are at 1/2. Similarly, this rhythm selection might benefit here.
  10. 03:01:054 (1) - Just to make things more safer, consider avoiding the overlap with 03:00:059 (2).
~Hard~
  1. 00:39:341 (2) - Currently the reverse arrow is getting hidden by the end of 00:38:513 (3). Also I personally felt the close placement of 00:38:513 (3,1) wasn't good to read enough. I think you'll need to rearrange this pattern.
  2. 00:39:838 (3,1) - Similarly this anti-jump didn't felt nice enough to read imo.
  3. 03:07:683 (1,2,3) - It was weird since (1,2) has a bigger spacing while the beat of (3) is more stronger.
~Lunatic~
  1. 02:39:838 - Imo, making this clickable would've been more natural.
  2. 02:40:004 (1) - All other spinners appeared after 1/4 from the previous beat. Maybe starting at 02:39:921 accordingly will be a natural setting.
  3. 03:24:880 (1) - Snapping is different with other difficulties!
Normal was good, other diffs were fine. I think you could take more advantage of distance snapping logic at the future.
Topic Starter
Ultima Fox

Sonnyc wrote:

~General~
  1. I think you can use some downbeat hitsounds to make the hitsounding of 00:16:634 - this part more interesting. I'll see what I can do, maybe I could use some things in the drum hitsounds~ Instead i used another custom hitsound for that section
~Normal~
  1. 00:12:656 (1) - Consider ending this spinner at 00:15:640 where a new fade in starts. This will fit the music better, and also create a healthy recover time for new players. fixed
  2. 00:21:938 - 00:27:242 - 00:29:894 - etc - There are noticable cymbol sounds in the music. Expressing those will fit the music better. Consider this issue for all of your diffs. About this; I'm not too sure what you mean by this, but i think for the most part the notes that fall on those beats fit the cymbals because they start on a downbeat for the crash and slides as it rings out. Maybe that's just my opinion, but that's how I feel about it. Let me know if I misinterpereted that
  3. 00:31:054 - A strong beat was getting ignored in your rhythm selection. This kind of rhythm selection will make you express all important beats. fixed
  4. 00:55:087 (3) - 01:56:081 (1) - Inconsistent combo setting. fixed
  5. 02:07:849 (1) - Starting the spinner at 02:08:015 will fit the vocals better. fixed
  6. 02:13:319 (4) - Consider adding a new combo as you've done at 01:12:325 (1). Since there is a lot of time interval, adding one feels good. okay
  7. 02:28:899 (1) - The transition of the rhythm wasn't smooth enough imo since it was quite hard to catch. Just removing it and continuing the rhythm from 02:29:231 feels better at this level of beatmap. fixed
  8. 02:34:203 - Missing clap I guess. added one
  9. 02:35:695 - Rhythms around here felt you were expressing 1/1 while beats are at 1/2. Similarly, this rhythm selection might benefit here. fixed
  10. 03:01:054 (1) - Just to make things more safer, consider avoiding the overlap with 03:00:059 (2). made the end curve a different way
~Hard~
  1. 00:39:341 (2) - Currently the reverse arrow is getting hidden by the end of 00:38:513 (3). Also I personally felt the close placement of 00:38:513 (3,1) wasn't good to read enough. I think you'll need to rearrange this pattern. Fixed spacing and the overlap
  2. 00:39:838 (3,1) - Similarly this anti-jump didn't felt nice enough to read imo. fixed spacing here too
    Thank you for pointing out that entire pattern for me, looking at it it did feel really awkward.
  3. 03:07:683 (1,2,3) - It was weird since (1,2) has a bigger spacing while the beat of (3) is more stronger. fixed spacing on that as well
~Lunatic~
  1. 02:39:838 - Imo, making this clickable would've been more natural. fixed by making (5) a slider and (6) a circle
  2. 02:40:004 (1) - All other spinners appeared after 1/4 from the previous beat. Maybe starting at 02:39:921 accordingly will be a natural setting. fixed
  3. 03:24:880 (1) - Snapping is different with other difficulties! fixed
Normal was good, other diffs were fine. I think you could take more advantage of distance snapping logic at the future. Okay, will do!~
Thanks so much for the mod, it helped a ton!~ :)
Electoz
Sry for the late.

[General]

  1. Unused hitsounds:
    1. drum-sliderslide.wav
[Normal]

  1. The part before a first spinner is kinda confusing, like 00:08:678 (1,2,3,4) for example, you're following guitar on 00:10:004 (4) but you didn't follow the same thing with 00:09:341 (2,3) . So following the same thing in this case is better to avoid confusion especially for beginners, in this case I suggest moving 00:09:341 (2,3) to 00:09:507 and 00:09:839 respectively, if you're following guitar of course.
  2. 00:06:689 (2) - Move to 00:06:524 ? Those red ticks sound stronger in my opinion.
  3. 00:12:656 (1) - There's no strong sound to land with this spinner, I recommend muting the end of it.
  4. 00:25:916 (3,1) - 00:58:236 (5,2) - Not a big matter but these overlaps aren't really neat, it's noticable in gameplay and should be avoided.
  5. 00:26:579 (4) - 2 circles would express the change in vocal better, up to you.
  6. 00:27:242 - 00:32:546 - 00:49:617 - 00:51:109 - 01:06:689 - 02:13:319 - A finish can be added here cuz there is a cymbal sound on these places, there's a lot more but I didn't point them out.
  7. 00:55:419 (4,5) - I guess you're making this to express vocals? But they could have been better cuz vocal on 00:55:419 (4) isn't clickable, suggest using either 2 circles on 00:55:584 - 00:55:916 or a 1/1 slider starting from 00:55:584 would be a safer bet here.
  8. 02:36:523 (4) - Try not to put 2 or more reverses in lower diffs, it's rarely used nowadays because it ruins the flow and can easily caught players off guard.
  9. 02:37:518 (1) - 2 circles is better because there's nothing to support with a slider.
  10. 02:47:794 - Just my preference but you can actually start mapping here because this is the point where rhythm is changing, 8 seconds break is a bit long imo. If you apply this then please do the same to all diffs.
  11. 03:17:628 (3) - Could have been moved to 03:17:462 if you're following a bass, a clap on 03:17:960 is not that necessary since you already ignored 03:18:623 anyways.
  12. Also try avoid using 2/1 sliders in kiai if possible, try replacing them with 1/1 + reverse if there's a strong enough beat to land on because rhythm in kiai should be denser than other parts in the song so that will give a proper intensity in gameplay.
Would be nice if you can hitsound the guitars with whistle or sth

[Hard]

  1. 00:03:872 (2,3) - Ctrl+G rhythm is better so a guitar on 00:04:203 will be clickable.
  2. 00:09:176 (2,3) - Same as above, and I kinda understand that you made a big spacing for aesthetic reasons but they still don't play well because the beat on 00:09:341 is really weak so this deserves a smaller spacing.
  3. 00:10:004 - In contrast to above, this beat is really strong so there should be a bigger spacing here.
  4. 00:11:827 (2,3) - Optional but I think 2 1/1 sliders instead of these will flow better.
  5. Hard is just like, mapping DS with harder rhythm patterns and you increase the spacing for stronger beats/sounds to emphasize it, telling this just in case you don't know because I saw the spacings on 00:23:264 (1,2,3,1,2,3,4) which is quite inconsistent, if the song is in the calm section, the spacing should be consistent because there's no sound to emphasize with a bigger spacing.
  6. 00:21:275 (3) - 00:21:606 (4) - Unsnapped.
  7. 00:26:745 (3) - 2 circles because vocal landed on 00:26:910 as well so this way you can keep track on vocal in this part properly.
  8. 00:43:651 (2,3,1) - Not sure if this supposed to be a blanket but if it is then it can be improved.
  9. 00:51:938 (4,5) - Why so big spacing lol I thought this was 1/1 when I was playing it.
  10. 01:24:424 (2,3,4) - Doesn't really flow well, try rotating 01:24:590 (3) by 45 to the left or sth.
  11. 01:37:684 (2) - 01:38:181 (3,4) - Suggest using the same rhythm on these places for a better flow.
  12. 02:36:358 (1,2,3,4) - Idk I feel like this is even stronger than 02:34:534 (1,2,3,4) so they shouldn't have a smaller spacing.
  13. 03:01:054 - A strong beat with cymbal should be clickable, you can also add a finish here.
  14. 03:04:037 (2,3) - Blanket.
  15. 03:04:534 (4,1) - 03:05:529 (3,4) - The rhythm on these places are similar so they should have a similar spacing as well.
  16. 03:12:822 - Generally whatever with a cymbal/finish should be clickable.
  17. 03:18:457 (2) - 2 circles with a similar reasoning as 00:26:745 (3) .
  18. 03:24:590 (4) - I don't hear anything though? If anything it's more like 03:24:507 to me.
All hitsound suggestions should be applied to all diffs, if you have any questions feel free to ask me in game.
Hope this helps and good luck~
Topic Starter
Ultima Fox

Electoz wrote:

Sry for the late.

[General]

  1. Unused hitsounds:
    1. drum-sliderslide.wav
Removed

[Normal]

  1. The part before a first spinner is kinda confusing, like 00:08:678 (1,2,3,4) for example, you're following guitar on 00:10:004 (4) but you didn't follow the same thing with 00:09:341 (2,3) . So following the same thing in this case is better to avoid confusion especially for beginners, in this case I suggest moving 00:09:341 (2,3) to 00:09:507 and 00:09:839 respectively, if you're following guitar of course. fixed
  2. 00:06:689 (2) - Move to 00:06:524 ? Those red ticks sound stronger in my opinion. fixed
  3. 00:12:656 (1) - There's no strong sound to land with this spinner, I recommend muting the end of it. I thought it was already muted , and fixed
  4. 00:25:916 (3,1) - 00:58:236 (5,2) - Not a big matter but these overlaps aren't really neat, it's noticable in gameplay and should be avoided. I'll leave it for now, and if someone else comments on it I'll change it
  5. 00:26:579 (4) - 2 circles would express the change in vocal better, up to you. Fixed
  6. 00:27:242 - 00:32:546 - 00:49:617 - 00:51:109 - 01:06:689 - 02:13:319 - A finish can be added here cuz there is a cymbal sound on these places, there's a lot more but I didn't point them out. [color=#00I'll fix all of the hitsounding when I have a little more time time[/color]
  7. 00:55:419 (4,5) - I guess you're making this to express vocals? But they could have been better cuz vocal on 00:55:419 (4) isn't clickable, suggest using either 2 circles on 00:55:584 - 00:55:916 or a 1/1 slider starting from 00:55:584 would be a safer bet here. Fine as is because it's following the instruments
  8. 02:36:523 (4) - Try not to put 2 or more reverses in lower diffs, it's rarely used nowadays because it ruins the flow and can easily caught players off guard. Fixed
  9. 02:37:518 (1) - 2 circles is better because there's nothing to support with a slider. Fixed
  10. 02:47:794 - Just my preference but you can actually start mapping here because this is the point where rhythm is changing, 8 seconds break is a bit long imo. If you apply this then please do the same to all diffs. I think since it's not really a big enough change, I'm going to leave it
  11. 03:17:628 (3) - Could have been moved to 03:17:462 if you're following a bass, a clap on 03:17:960 is not that necessary since you already ignored 03:18:623 anyways. Fixed
  12. Also try avoid using 2/1 sliders in kiai if possible, try replacing them with 1/1 + reverse if there's a strong enough beat to land on because rhythm in kiai should be denser than other parts in the song so that will give a proper intensity in gameplay.okay
Would be nice if you can hitsound the guitars with whistle or sth

[Hard]

  1. 00:03:872 (2,3) - Ctrl+G rhythm is better so a guitar on 00:04:203 will be clickable. Fixed
  2. 00:09:176 (2,3) - Same as above, and I kinda understand that you made a big spacing for aesthetic reasons but they still don't play well because the beat on 00:09:341 is really weak so this deserves a smaller spacing. Fixed
  3. 00:10:004 - In contrast to above, this beat is really strong so there should be a bigger spacing here. Fixed
  4. 00:11:827 (2,3) - Optional but I think 2 1/1 sliders instead of these will flow better. Fixed
  5. Hard is just like, mapping DS with harder rhythm patterns and you increase the spacing for stronger beats/sounds to emphasize it, telling this just in case you don't know because I saw the spacings on 00:23:264 (1,2,3,1,2,3,4) which is quite inconsistent, if the song is in the calm section, the spacing should be consistent because there's no sound to emphasize with a bigger spacing. Fixed
  6. 00:21:275 (3) - 00:21:606 (4) - Unsnapped. Fixed
  7. 00:26:745 (3) - 2 circles because vocal landed on 00:26:910 as well so this way you can keep track on vocal in this part properly. Fixed
  8. 00:43:651 (2,3,1) - Not sure if this supposed to be a blanket but if it is then it can be improved. Fixed
  9. 00:51:938 (4,5) - Why so big spacing lol I thought this was 1/1 when I was playing it. Fixed
  10. 01:24:424 (2,3,4) - Doesn't really flow well, try rotating 01:24:590 (3) by 45 to the left or sth. Fixed
  11. 01:37:684 (2) - 01:38:181 (3,4) - Suggest using the same rhythm on these places for a better flow. I think it's fine as is
  12. 02:36:358 (1,2,3,4) - Idk I feel like this is even stronger than 02:34:534 (1,2,3,4) so they shouldn't have a smaller spacing. Fixed
  13. 03:01:054 - A strong beat with cymbal should be clickable, you can also add a finish here. Fixed
  14. 03:04:037 (2,3) - Blanket. Fixed
  15. 03:04:534 (4,1) - 03:05:529 (3,4) - The rhythm on these places are similar so they should have a similar spacing as well. Fixed
  16. 03:12:822 - Generally whatever with a cymbal/finish should be clickable. Fixed
  17. 03:18:457 (2) - 2 circles with a similar reasoning as 00:26:745 (3) . Fixed
  18. 03:24:590 (4) - I don't hear anything though? If anything it's more like 03:24:507 to me. Sacrificing similarity to song for playability here :/
All hitsound suggestions should be applied to all diffs, if you have any questions feel free to ask me in game.
Hope this helps and good luck~ Thanks!~
Thanks for the mod!~
Helped a ton :)
lazygirl
Hey from my modding queue for NM!

General:

A lot of your blankets are off, I don't know if this is intentional. I suggest using approach circles for reference, allows you to make sick lookin' blankets 8-)

Normal:
00:09:839 (3,4) - lower 3 a little for alignment
00:10:004 (4,1) - reduce curve on 2, blanket is not perfect
00:21:938 (1) - just a suggestion, not an issue, but maybe remove the second red dot make it white and make the slider curve around 00:20:943 (3) - ?
00:48:291 (2) - I'd make this straight, doesn't look very nice
00:51:109 (1) - I don't see a reason to NC this
00:52:932 (4,5) - align 5 to the end of 4, or put it a little lower imo
01:06:192 (4,5) - align a little better here too
01:14:977 (1,2) - rotate 2 a little this doesn't look like it curves perfectly
02:04:037 (2,3) - lower 3
02:06:523 (3) - better as straight or slight curve imo
02:36:523 (4,5) - I had to use a ruler to check, but this is indeed not perfectly aligned (yes I DID use a ruler :D )
03:06:358 (1,2) - blanket
03:05:860 (5,1) - and here I mean it's the same slider but stack 5 and 2 and have 1 blanket better around both

Really nice diff imo :) Flow's nicely, rythm is cool, but some blankets aren't perfect (i didn't mention them all because some are really minor) and I'm picky when it comes to alignment :p

Hard:
00:35:198 (1,2) - blanket
00:36:358 (1) - don't like this shape :(
00:38:347 (2,3) - blanket
00:43:651 (2,3) - maybe blanket 2 to 3 and lower 00:44:479 (1) - just a little so 3 doesn't get offset like it is atm, it's not quite beautiful imo. Maybe do even further than I show below
SPOILER
liek dis
00:44:977 (2,3) - blanket
00:46:303 (2) - the end is weird imo :/
00:57:905 (2,4) - weird stack and doesn't align with 00:58:070 (3) -
01:05:529 (1,3) - weird stack also
01:20:280 (1,2) - blanket
01:26:744 (1,2) - blanket
01:46:800 (1) - straight or slight downwards curve is better here imo
01:48:126 (1) - the end looks a bit weird
01:48:954 (3,1,2,3,4) - the pattern is cool, but there's a total lack of blanketting :p blanket 4 to the 5 that comes after, and then copy paste rotate it, they'll all look a pinch nicer
01:53:264 (1,2) - blanket
01:58:733 (1,2) - blanket
02:07:186 (1,2) - blanket and 2's shape is not symmetrical (oh noes!)
02:08:181 (1,2) - yeah, blanket
02:31:054 (3,4) - blanket
02:37:849 (3,4) - ^
02:56:247 (3) - assymetrical S shape
02:57:242 (2,3) - blanket
03:09:507 (2,3) - ^
03:14:313 (1,2) - ^
03:14:811 (2,3) - ^
03:14:811 (2,1) - stacking oddly

Nice mapset overall, but too many blanketting issues, and I probably didn't pick them all up :( I hope you can get these fixed, your mapset is really good, so I'd love to see it ranked
Topic Starter
Ultima Fox

lazyboy007 wrote:

Hey from my modding queue for NM!

General:

A lot of your blankets are off, I don't know if this is intentional. I suggest using approach circles for reference, allows you to make sick lookin' blankets 8-)

Normal:
00:09:839 (3,4) - lower 3 a little for alignment
00:10:004 (4,1) - reduce curve on 2, blanket is not perfect
00:21:938 (1) - just a suggestion, not an issue, but maybe remove the second red dot make it white and make the slider curve around 00:20:943 (3) - ? Fine as is
00:48:291 (2) - I'd make this straight, doesn't look very nice
00:51:109 (1) - I don't see a reason to NC this
00:52:932 (4,5) - align 5 to the end of 4, or put it a little lower imo Fine as is
01:06:192 (4,5) - align a little better here too
01:14:977 (1,2) - rotate 2 a little this doesn't look like it curves perfectly
02:04:037 (2,3) - lower 3
02:06:523 (3) - better as straight or slight curve imo
02:36:523 (4,5) - I had to use a ruler to check, but this is indeed not perfectly aligned (yes I DID use a ruler :D ) whyyyyyiodfghba syjvisaobh
03:06:358 (1,2) - blanket
03:05:860 (5,1) - and here I mean it's the same slider but stack 5 and 2 and have 1 blanket better around both

Really nice diff imo :) Flow's nicely, rythm is cool, but some blankets aren't perfect (i didn't mention them all because some are really minor) and I'm picky when it comes to alignment :p

Hard:
00:35:198 (1,2) - blanket
00:36:358 (1) - don't like this shape :(
00:38:347 (2,3) - blanket
00:43:651 (2,3) - maybe blanket 2 to 3 and lower 00:44:479 (1) - just a little so 3 doesn't get offset like it is atm, it's not quite beautiful imo. Maybe do even further than I show below
SPOILER
liek dis
00:44:977 (2,3) - blanket
00:46:303 (2) - the end is weird imo :/ I think it looks fine
00:57:905 (2,4) - weird stack and doesn't align with 00:58:070 (3) -
01:05:529 (1,3) - weird stack also
01:20:280 (1,2) - blanket
01:26:744 (1,2) - blanket
01:46:800 (1) - straight or slight downwards curve is better here imo
01:48:126 (1) - the end looks a bit weird
01:48:954 (3,1,2,3,4) - the pattern is cool, but there's a total lack of blanketting :p blanket 4 to the 5 that comes after, and then copy paste rotate it, they'll all look a pinch nicer
01:53:264 (1,2) - blanket
01:58:733 (1,2) - blanket
02:07:186 (1,2) - blanket and 2's shape is not symmetrical (oh noes!)
02:08:181 (1,2) - yeah, blanket
02:31:054 (3,4) - blanket
02:37:849 (3,4) - ^
02:56:247 (3) - assymetrical S shape
02:57:242 (2,3) - blanket
03:09:507 (2,3) - ^
03:14:313 (1,2) - ^
03:14:811 (2,3) - ^
03:14:811 (2,1) - stacking oddly

Nice mapset overall, but too many blanketting issues, and I probably didn't pick them all up :( I hope you can get these fixed, your mapset is really good, so I'd love to see it ranked

Fixed all I didn't comment on
Thanks for the mod!~ :)
lazygirl
The ruler was a joke :P but yeah glad the mod helped
hi-mei
wonderful map

gl ranking!
Topic Starter
Ultima Fox

distilled wrote:

wonderful map

gl ranking!
thanks!~ :)
Chihara Minori
M4M from Modreq ~

Normal
Normal:
srry for bunch of blanket noticing before, since it was normal i just want to make it perfectly well shaped .w.
・00:03:374 (1,2) - perfect that blanket
・00:10:004 (4,1) - stack (4) with (3)
・00:12:325 - a note would be emph perfectly
・00:20:943 - this may what you looking for http://puu.sh/qjk7R/6f42c7e762.jpg
・00:27:242 - simply avoid the overlap, yup its possible in this way http://puu.sh/qjkfP/40e69d2da0.jpg
・00:31:883 (4,1,2) - slight blanket
・00:33:872 (3) - rotate it more horizontal imo, make the angle absorb rhytm better
・00:35:529 (2,4) - well, this meant to blanket isnt it?
・00:39:175 (2) - perfectly stack this with last (5), and (2,3) is a blanket right?
・00:40:501 (1) - its not really emph song well, maybe a slider like this work better http://puu.sh/qjkAH/b35a2b9705.jpg
・00:43:153 - this pattern more than enough http://puu.sh/qjkDD/97c1d0c327.jpg
・00:47:131 - another pattern suggest http://puu.sh/qjl0X/c56f7ae542.jpg
・00:48:126 - and here too http://puu.sh/qjkY4/0376ad21a9.jpg
・00:51:109 (2) - not perfectly stacked with last (3)
・01:01:054 (4,1) - slight
・01:02:214 - you obv miss the rhytm here, it felt so much tbh. try to use 3/4 slider and a circle with 1 tick gap
・01:04:866 (2,3) - another slight
・01:10:999 - 4/1 art slider would be fun actually .w.
・01:16:137 (2,3) - slight
・01:20:280 (1,2) - again
・01:24:921 (3,1) - ^
・01:26:910 (3) - this meant to be stacked with last (3) isnt it
・01:43:485 (3,1,2,3) - slight
・01:49:120 (1,2) - for (1) try move to x348 y236? make the note in straight line like at earlier part and (2) to x404 y264
・01:57:407 (1,2) - slight
・02:02:711 (1,2) - ^
・02:10:667 (2) - should this really be an overlap?
・02:23:761 (1,2) - slight as well
・02:31:882 (1,2) - make blanket again so (1,2,3) will be blanket flow?
・02:36:523 (4) - not perfectly stacked with (1)
・02:53:595 (2,3) - another slight
・02:55:087 (5,1) - ^
・03:01:054 (1) - simmilar slider like http://puu.sh/qjkAH/b35a2b9705.jpg
・03:04:203 (2,3) - and again
・03:05:860 (5,1) - ^ so (2) would be placed perfectly stacked with (5)
・03:10:335 (3,1) - stack with last (3) - indeed
・03:10:833 (4,1) - ~
・03:13:153 (3,4) - morve it a bit down so (4) can perfectly stacked with (1) start
・03:19:617 (1,2) - soo many nazi blanket
・03:21:606 (4) - perfectly stacked please

Hard
Hard:
・00:11:330 (1) - no need to perfect but slightly blanketing (4) maybe? considering the guitar vibrate there
・00:18:457 - this obv feel empty since you already give a gap before the slider, a note here instead. i see that you trying to follow vocal more, but it break a rhytm a bit. the vocal is slightly downbeat tho, so make it empty feel like not right
・00:21:275 (3,4) - this solid already http://puu.sh/qjm2q/f3835d28eb.jpg
・00:24:424 - same as before
・00:35:695 (2) - well, better flow http://puu.sh/qjmam/bd6a0b5fbd.jpg
・00:54:921 (1) - look a bit rough, please stak it perfectly
・00:59:894 - naisu trap, this prolly will take more victim than it should, so i would prefer move NC here
・01:03:540 (3) - i would really like the shape if its simmilar with (1)
・01:06:192 (3,4) - im lovin it
・01:20:280 (1) - perfectly stack
・01:25:584 (1) - move the 2nd angle about 2~4 grid higer than first one
・01:43:319 (2,3,4) - hmm a bit hard to catch, improvement maybe?
・01:48:954 (3) - same as before, move NC here
・01:55:004 - not really neccesary triplet imo
・02:02:711 (1) - dat shape www, make the angle at middle
・02:11:827 (4) - 2 circle instead
・02:33:208 (1) - increase the curve slightly
・02:33:871 (3,4) - make them both curve or angle imo
・02:52:435 (4,1,1) - can this perfectly stacked? .w.
・03:12:490 (4) - light left slider curve instead?
・03:23:595 (1) - this supposed to be at x152 y248
i like this dif, fun to play and nostalgic at same time ~

Insane
Insane:
・00:56:745 (2) - stack at end slider instead, make the jump to (3) more challangeing
・01:09:010 (4) - mirroring (5) slider instead, os it will have light up curve for (4)
・01:21:772 (1) - x456 y92, make flow better since you use lager jump for a triplet earlier
・01:24:921 (3,1) - blanket indeed
・01:48:789 (5) - a curve is more than enough ~
・01:55:004 (2) - use proper ds for it maybe? a bit trappy imo
・01:59:231 (3) - remove the reverse and place a circle after
・02:10:667 - you can polish this jump .w.
・02:34:037 - move NC here? so it will feel same like at 02:38:678 -
・02:39:507 (5) - soo flow breaker, ctrl+g ~
・02:54:092 (5) - move to x304 y232 make sure you also replacing (1) so the jump not that deadly alike
・02:59:728 (2,3,4,5) - not flow well fs
naisu ~

There's my mod, good luck
Topic Starter
Ultima Fox

eclipselotus wrote:

M4M from Modreq ~

Normal
Normal:
srry for bunch of blanket noticing before, since it was normal i just want to make it perfectly well shaped .w.
・00:03:374 (1,2) - perfect that blanket
・00:10:004 (4,1) - stack (4) with (3) Better as is, leads into next note plus i think its better to avoid stacking in ez/nm
・00:12:325 - a note would be emph perfectly
・00:20:943 - this may what you looking for http://puu.sh/qjk7R/6f42c7e762.jpg
・00:27:242 - simply avoid the overlap, yup its possible in this way http://puu.sh/qjkfP/40e69d2da0.jpg
・00:31:883 (4,1,2) - slight blanket
・00:33:872 (3) - rotate it more horizontal imo, make the angle absorb rhytm better
・00:35:529 (2,4) - well, this meant to blanket isnt it? No, but i fixed it a little
・00:39:175 (2) - perfectly stack this with last (5), and (2,3) is a blanket right?
・00:40:501 (1) - its not really emph song well, maybe a slider like this work better http://puu.sh/qjkAH/b35a2b9705.jpg
・00:43:153 - this pattern more than enough http://puu.sh/qjkDD/97c1d0c327.jpg
・00:47:131 - another pattern suggest http://puu.sh/qjl0X/c56f7ae542.jpg
・00:48:126 - and here too http://puu.sh/qjkY4/0376ad21a9.jpg
・00:51:109 (2) - not perfectly stacked with last (3)
・01:01:054 (4,1) - slight on mine it looks fine
・01:02:214 - you obv miss the rhytm here, it felt so much tbh. try to use 3/4 slider and a circle with 1 tick gap
・01:04:866 (2,3) - another slight
・01:10:999 - 4/1 art slider would be fun actually .w.
・01:16:137 (2,3) - slight
・01:20:280 (1,2) - again
・01:24:921 (3,1) - ^ ._.
・01:26:910 (3) - this meant to be stacked with last (3) isnt it for the sake of blanketing and my sanity, im going to keep it as is
・01:43:485 (3,1,2,3) - slight
・01:49:120 (1,2) - for (1) try move to x348 y236? make the note in straight line like at earlier part and (2) to x404 y264
・01:57:407 (1,2) - slight
・02:02:711 (1,2) - ^
・02:10:667 (2) - should this really be an overlap?
・02:23:761 (1,2) - slight as well um i think its fine
・02:31:882 (1,2) - make blanket again so (1,2,3) will be blanket flow?
・02:36:523 (4) - not perfectly stacked with (1)
・02:53:595 (2,3) - another slight
・02:55:087 (5,1) - ^
・03:01:054 (1) - simmilar slider like http://puu.sh/qjkAH/b35a2b9705.jpg
・03:04:203 (2,3) - and again
・03:05:860 (5,1) - ^ so (2) would be placed perfectly stacked with (5)
・03:10:335 (3,1) - stack with last (3) - indeed
・03:10:833 (4,1) - ~
・03:13:153 (3,4) - morve it a bit down so (4) can perfectly stacked with (1) start
・03:19:617 (1,2) - soo many nazi blanket
・03:21:606 (4) - perfectly stacked please

Hard
Hard:
・00:11:330 (1) - no need to perfect but slightly blanketing (4) maybe? considering the guitar vibrate there
・00:18:457 - this obv feel empty since you already give a gap before the slider, a note here instead. i see that you trying to follow vocal more, but it break a rhytm a bit. the vocal is slightly downbeat tho, so make it empty feel like not right
・00:21:275 (3,4) - this solid already http://puu.sh/qjm2q/f3835d28eb.jpg
・00:24:424 - same as before No sound there tho
・00:35:695 (2) - well, better flow http://puu.sh/qjmam/bd6a0b5fbd.jpg
・00:54:921 (1) - look a bit rough, please stak it perfectly
・00:59:894 - naisu trap, this prolly will take more victim than it should, so i would prefer move NC here
・01:03:540 (3) - i would really like the shape if its simmilar with (1)
・01:06:192 (3,4) - im lovin it um what
・01:20:280 (1) - perfectly stack
・01:25:584 (1) - move the 2nd angle about 2~4 grid higer than first one
・01:43:319 (2,3,4) - hmm a bit hard to catch, improvement maybe?
・01:48:954 (3) - same as before, move NC here
・01:55:004 - not really neccesary triplet imo
・02:02:711 (1) - dat shape www, make the angle at middle
・02:11:827 (4) - 2 circle instead
・02:33:208 (1) - increase the curve slightly
・02:33:871 (3,4) - make them both curve or angle imo
・02:52:435 (4,1,1) - can this perfectly stacked? .w.
・03:12:490 (4) - light left slider curve instead?
・03:23:595 (1) - this supposed to be at x152 y248 why?
i like this dif, fun to play and nostalgic at same time ~ : )

Insane
Insane:
・00:56:745 (2) - stack at end slider instead, make the jump to (3) more challangeing
・01:09:010 (4) - mirroring (5) slider instead, os it will have light up curve for (4)
・01:21:772 (1) - x456 y92, make flow better since you use lager jump for a triplet earlier
・01:24:921 (3,1) - blanket indeed
・01:48:789 (5) - a curve is more than enough ~
・01:55:004 (2) - use proper ds for it maybe? a bit trappy imo
・01:59:231 (3) - remove the reverse and place a circle after
・02:10:667 - you can polish this jump .w. i think its fine as it is now
・02:34:037 - move NC here? so it will feel same like at 02:38:678 -
・02:39:507 (5) - soo flow breaker, ctrl+g ~
・02:54:092 (5) - move to x304 y232 make sure you also replacing (1) so the jump not that deadly alike uhm, like this..? http://puu.sh/qjTiX/212e092434.jpg
・02:59:728 (2,3,4,5) - not flow well fs kinda fixed
naisu ~

There's my mod, good luck
Thanks for the mod!~ :)
Cinerex24
Hello, I'm new to this, so please forgive any ignorant mistakes I make.

Lunatic
  1. 01:57:242 (7) - This might be a little overboard, but this note seems indecisive. Could be moved up to y=20 to match other side... could be moved to the left so the triangle pattern more symmetrically circumscribes 01:56:579 (3) ... could be used to aesthetically link 01:56:579 (3) and 01:57:407 (1) ... but as it is it seems like it's not sure what it's doing.
  2. 02:55:998 (2) - I'm surprised how well this works to represent that rhythm... xD
  3. 03:24:423 (4) - The tempo is definitely slowing in this measure for the drums, even though the cymbal ends up in time. Nevertheless, this note seems noticeably early, the hitsound and the music echo. It actually works good with the song if you move the note a 1/8 tick forward, but I'm not sure if that's the conventional way to handle it.
General Comments
--Just curious, but why AR 8.5? ~AR 9+ seems to read better at this difficulty for me xD
--I really love your mapping style. The map really looks very well thought out.

Hard
  1. 01:06:689 (4) - It seems like you use this small offset pattern to represent this rhythm only in this part of the song, while for most of the rest of the song, you stack this note on the next one when this rhythm occurs. Personally I like this style of mapping, but it is very distinctive. So if you use it here, I would recommend you use it in other parts of the map too for consistency's sake.
  2. 03:24:258 (3) - The end of the slider has the same echo as in the Lunatic difficulty... maybe it's like some sort of drum rubato! But it was noticeable enough for me to notice. xD
  3. 03:24:590 (4) - I'm not sure what sound this is mapping. The end of the cymbal sound extends past this note, and if the note is taken away, there's no real emphasis in the music on this beat.
General Comments
--I enjoy your unique AR, OD, and HP.

Normal
  1. 00:12:656 (1) - Maybe start the spinner on the red tick to line up with the cymbal onset?
  2. 01:54:092 (6) - In the first chorus you started this slider earlier on the red tick and I think it fits the music better here too.
  3. 03:23:761 (2) - Still the same here as with other difficulties. The end hitsound is noticeably earlier than the sound it's mapping.
General Comments
--Looks very clean! Good Job!

Hope this helped! Wish I could star you! Looking forward to playing this beatmap ranked.
Topic Starter
Ultima Fox

Cinerex24 wrote:

Hello, I'm new to this, so please forgive any ignorant mistakes I make.

Lunatic
  1. 01:57:242 (7) - This might be a little overboard, but this note seems indecisive. Could be moved up to y=20 to match other side... could be moved to the left so the triangle pattern more symmetrically circumscribes 01:56:579 (3) ... could be used to aesthetically link 01:56:579 (3) and 01:57:407 (1) ... but as it is it seems like it's not sure what it's doing. For simplicity sake, i moved it to y=20
  2. 02:55:998 (2) - I'm surprised how well this works to represent that rhythm... xD thanks..? :)
  3. 03:24:423 (4) - The tempo is definitely slowing in this measure for the drums, even though the cymbal ends up in time. Nevertheless, this note seems noticeably early, the hitsound and the music echo. It actually works good with the song if you move the note a 1/8 tick forward, but I'm not sure if that's the conventional way to handle it. Ill answer this down at the bottom vvvv
General Comments
--Just curious, but why AR 8.5? ~AR 9+ seems to read better at this difficulty for me xD It was ar 9 before, then someone said it was too fast xD, changed back though
--I really love your mapping style. The map really looks very well thought out. Thanks~ ^.^

Hard
  1. 01:06:689 (4) - It seems like you use this small offset pattern to represent this rhythm only in this part of the song, while for most of the rest of the song, you stack this note on the next one when this rhythm occurs. Personally I like this style of mapping, but it is very distinctive. So if you use it here, I would recommend you use it in other parts of the map too for consistency's sake. I see where you're coming from with this, so I added another part along witih the 2 i already have to make it more common
  2. 03:24:258 (3) - The end of the slider has the same echo as in the Lunatic difficulty... maybe it's like some sort of drum rubato! But it was noticeable enough for me to notice. xD same as before
  3. 03:24:590 (4) - I'm not sure what sound this is mapping. The end of the cymbal sound extends past this note, and if the note is taken away, there's no real emphasis in the music on this beat. o yeah, removed
General Comments
--I enjoy your unique AR, OD, and HP.

Normal
  1. 00:12:656 (1) - Maybe start the spinner on the red tick to line up with the cymbal onset? Done
  2. 01:54:092 (6) - In the first chorus you started this slider earlier on the red tick and I think it fits the music better here too. Done
  3. 03:23:761 (2) - Still the same here as with other difficulties. The end hitsound is noticeably earlier than the sound it's mapping. Same as before vvv
General Comments
--Looks very clean! Good Job!

So about the problems at the end of the map with the sounds, those notes have been bounding back and forth from blue ticks to white ticks in an attempt to match the rhythm. So what I'm going to do is just add a timing section there with the appropriate bpm for the slow down.

Hope this helped! Wish I could star you! Looking forward to playing this beatmap ranked. : )
Thanks for the mod!~
:)
Cinerex24
Glad to help!
Make sure you snap those spinners onto a beat now that the tempo's changed! ^.^
Topic Starter
Ultima Fox

Cinerex24 wrote:

Glad to help!
Make sure you snap those spinners onto a beat now that the tempo's changed! ^.^
Sorry forgot to respond but yeah, I made sure to :)
Rapthorn
General
  1. There's a lot of overmapping going on, at least in the first few seconds, ex: 00:22:435 (2,5) - . Im not sure how to map that otherwise, but try to avoid it if you can figure something out
  2. It's a difficult song to get right since the singer is often slightly desynched with the drums
  3. I like the ar choice :^)
Okuute
  1. 00:10:502 (2,3) - These two are spaced just like a 1/2 jump, in combination with the fact that the 3 is hidden behind the slider could really confuse a lot of players, especially since this map is intended for sub 5 star players. Id either put a note between them to fill in for the drum or move the 3 further away as to not deceive the player.
  2. 00:21:606 (3) - This one is hidden pretty spooky behind the slider, almost made me miss. I wouldnt personally change it because it fits and looks good but keep that in mind in case others point it out
  3. 00:33:540 (4,5,1) - the way this is in somewhat of a straight line and different spacing makes it difficult to snap and somewhat uncomfortable to play, especially since you chose ar8.5. Try moving the 5 a bit further down to create a sharper angle.
  4. 00:57:739 (1) - It looks to me like you are at least somewhat following the vocals here, and there's a very strong vocal in the middle of this slider. I suggest making 00:57:573 (5) - a 1/2 slider and then either two circles or another 1/2 from the red tick to better reflect the song
    01:37:849 (2,3,4,5) - The song has an increasing volume drum going on here for the entire part, and i personally feel like its intense enough to warrant the entire section to be jumps with incresing spacing. You kind of already did this but the slider breaks the rhythm
  5. 02:56:579 (5,1) - There's two strong sounds here that indicate two fast sliders, like you did 01:05:529 (7,8) - here. I think you should do the same, or at least give me a really good reason to not do it, because its the strongest sound going on for sure.
  6. idk what to do with the next part because the rhythm is all over the place but you're missing a drum triple here 02:59:065 (6) - that i feel is strong enough to be mapped, but it would change the map quite a bit so do what you want. It should be mentioned that this is the most intense part of the song, so mapping a few more circles wouldnt hurt.
  7. 03:00:722 (6) - This should be a 1/2 slider, you're still in the middle of the chorus, no reason to have a break. Breaks the hype.
Not really happy with the mod, found the song difficult to judge. Hope it still helped out.
Topic Starter
Ultima Fox

Rapthorn wrote:

General
  1. There's a lot of overmapping going on, at least in the first few seconds, ex: 00:22:435 (2,5) - . Im not sure how to map that otherwise, but try to avoid it if you can figure something out :c
  2. It's a difficult song to get right since the singer is often slightly desynched with the drums
  3. I like the ar choice :^)
Okuute
  1. 00:10:502 (2,3) - These two are spaced just like a 1/2 jump, in combination with the fact that the 3 is hidden behind the slider could really confuse a lot of players, especially since this map is intended for sub 5 star players. Id either put a note between them to fill in for the drum or move the 3 further away as to not deceive the player. fixed
  2. 00:21:606 (3) - This one is hidden pretty spooky behind the slider, almost made me miss. I wouldnt personally change it because it fits and looks good but keep that in mind in case others point it out okay
  3. 00:33:540 (4,5,1) - the way this is in somewhat of a straight line and different spacing makes it difficult to snap and somewhat uncomfortable to play, especially since you chose ar8.5. Try moving the 5 a bit further down to create a sharper angle. fixed
  4. 00:57:739 (1) - It looks to me like you are at least somewhat following the vocals here, and there's a very strong vocal in the middle of this slider. I suggest making 00:57:573 (5) - a 1/2 slider and then either two circles or another 1/2 from the red tick to better reflect the song fixed
    01:37:849 (2,3,4,5) - The song has an increasing volume drum going on here for the entire part, and i personally feel like its intense enough to warrant the entire section to be jumps with incresing spacing. You kind of already did this but the slider breaks the rhythm k
  5. 02:56:579 (5,1) - There's two strong sounds here that indicate two fast sliders, like you did 01:05:529 (7,8) - here. I think you should do the same, or at least give me a really good reason to not do it, because its the strongest sound going on for sure. fixed
  6. idk what to do with the next part because the rhythm is all over the place but you're missing a drum triple here 02:59:065 (6) - that i feel is strong enough to be mapped, but it would change the map quite a bit so do what you want. It should be mentioned that this is the most intense part of the song, so mapping a few more circles wouldnt hurt. okay
  7. 03:00:722 (6) - This should be a 1/2 slider, you're still in the middle of the chorus, no reason to have a break. Breaks the hype. fixed
Not really happy with the mod, found the song difficult to judge. Hope it still helped out.
Thanks a ton!~ :)
Thievley
Hey, from my queue!

[General]
  1. uhm what happened in the normal??
  2. eveyrthing else looks fine
[Normal]
  1. pls snap notes xd
  2. i'll come back to mod this difficulty once you've fixed that^ pls poke me
[Hard]
  1. 00:05:032 (1,3) - a bit nazi but it would be better to stack these
  2. 00:06:855 (5) - the beat that falls in between this slider is deserving of a clickable object, maybe try replacing 00:06:689 (4) - with a circle and then placing a 1/2 slider starting on the red tick (this would also keep consistency with the syncopated beats you have been mapping to)
  3. 00:17:960 (1) - why a 1/2 slider here? there isn't really anything in the music that would need one so i'd suggest just using a 1/1 slider, but if you still want to map those beats, maybe a repeat would work better, since in the sliders before that pattern you didn't have to click the 2nd 1/1 beat within them, so why click that one? it's sort of inconsistent, and i don't feel like the vocals are significant enough to justify that change in pattern
  4. 00:19:949 (3) - i get you follow vocals but skipping that beat after you mapped it previously is still kind of off
  5. 00:20:943 (2) - i'd change this to a 1/2 slider, because it's odd that after following the vocals to suddenly stop for the instrumentals like that (not to mention the vocals stand out there)
  6. 00:25:253 (3,4) - soz but this blanket could be better
  7. 00:26:745 (3,4) - this would flow a lot nicer if you ctrl+g'd, and then rotated (by the selection center) somewhere around 45 degrees
  8. 00:27:242 (1) - ofc if you do the above you'd have to move this around to a nice spot
  9. 00:34:866 (3,1) - pretty big jump there given the distancing you've been using so far? maybe place these objects a teensy bit closer?
  10. 00:37:518 (4,1,2,3) - these rhythms seem a bit non-intuitive and sudden, but i guess it's cool since that's a thing you've been doing throughout
  11. 00:48:291 (5) - i feel like, the syncopated notes from this object onward can definitely be mapped better to make certain sounds clickable and correctly emphasized. This is what i think would sound better (starting from 00:48:126 (4) and ending on 00:49:617 (10) - )
  12. 00:54:093 (2,3,1,2,5,1) - im going to assume these overlaps are intentional lol
  13. 01:09:010 (3,4) - it's noticeable that this blanket is off, i'd recommend fixing :s
  14. 01:20:943 (3) - eek, so odd not mapping this beat when it stands out so much and when you've mapped it before. I know you follow vocals, but be a little more consistent
  15. 01:24:590 (3,4) - is this high distance actually necessary or could you not decide where to place 3 :p
  16. 01:25:418 (5) - you've mapped this beat before but why not here :< place a circle here?
  17. 01:33:540 (1,2) - very touchy, this isn't structured all that great but for example maybe a shape that curves up would look nicer (also fix blanket if you can /runs)
  18. 01:37:518 (2) - remove nc to stay consistent with 01:33:540 (1,2) -
  19. 01:39:175 (2,4,4) - a bit messy
  20. 01:39:341 (3,1) - stack?
  21. 01:40:170 (1) - the curve on this sort of makes the movement a bit awkward, maybe delete the middle anchor or curve it less?
  22. 01:41:993 (2,3) - movement is a bit weird here, i think this would flow nicer
  23. 01:48:126 (1,2) - i can see what you tried to do, but the high distancing is more uncomfortable than snappy, especially because of the stack between 01:48:623 (2,1) - these notes and their actual distance on the timeline.
  24. 01:54:921 (2,3,4,5) - blanket xddd
  25. 01:56:247 (2,5) - this overlap irks me a bit lol
  26. 01:57:076 (5) - consider making this a straight slider? to make flow between these objects 01:57:076 (5,6) - a bit better
  27. 02:05:197 (1,2) - sort of weird how this blanket is so close while others are not
  28. 02:55:750 (1,2) - not saying this rhythm doesn't fit but why didn't you do it before but now yes?
  29. 02:58:733 (2,3) - weird flow, maybe move 3 a bit to the right
  30. so many weird overlaps and blankets but i won't go on pointing them out
  31. 03:25:004 (1) - snap
[Lunatic]
  1. 00:53:595 (6,7) - flow is eh here, also nc on 7 for consistency
  2. 01:02:048 (2) - this is just an example out of the many you have mapped similar to this, but i feel as if it would make more sense to make the accented beat on the red tick clickable since it stands out quite a bit, for example something like this (starting at 01:01:717 (1) - )
  3. 01:10:667 (4,5) - i feel like these notes should be distanced for more emphasis on 5
  4. 01:14:148 (4,1) - it would look cleaner if you blanketed 1 on the curve of slider 4
  5. 01:21:606 (6) - skipping this beat feels a bit odd and inconsistent
  6. 01:22:767 (4) - same goes with this one, since it's pretty accented and leads into the next note, i think it should be mapped
  7. 01:23:595 (3,4) - ctrl + g'ing this rhythm makes more sense imo, since the place you originally mapped slider 4 is on a red tick, and there isn't really a beat there that is worth that much emphasis, whereas 3 could definitely use the emphasis (also the white tick in the middle of the repeat on 4)
  8. 01:49:286 (1,2,3,4,5,1,2) - it would be way better if you mapped the rhythm you mapped here > 00:48:291 (1,2,3,4,5,6) -
  9. 03:20:943 (1,2,3,4,1,2,3,4) - these notes don't real follow the tension already set in this part and stop it very suddenly, i think it would be best to map these as jumps to stay consistent with what you had mapped already
  10. 03:25:004 (1) - spinner not snapped
hope that helps, sorry for being late ee
Topic Starter
Ultima Fox

Thievley wrote:

Hey, from my queue!

[General]
  1. uhm what happened in the normal?? //what are you talking about It took forever but I finally fixed it ;-;
  2. eveyrthing else looks fine
[Normal]
  1. pls snap notes xd
  2. i'll come back to mod this difficulty once you've fixed that^ pls poke me
[Hard]
  1. 00:05:032 (1,3) - a bit nazi but it would be better to stack these
  2. 00:06:855 (5) - the beat that falls in between this slider is deserving of a clickable object, maybe try replacing 00:06:689 (4) - with a circle and then placing a 1/2 slider starting on the red tick (this would also keep consistency with the syncopated beats you have been mapping to)
  3. 00:17:960 (1) - why a 1/2 slider here? there isn't really anything in the music that would need one so i'd suggest just using a 1/1 slider, but if you still want to map those beats, maybe a repeat would work better, since in the sliders before that pattern you didn't have to click the 2nd 1/1 beat within them, so why click that one? it's sort of inconsistent, and i don't feel like the vocals are significant enough to justify that change in pattern
  4. 00:19:949 (3) - i get you follow vocals but skipping that beat after you mapped it previously is still kind of off // I dont really get what you mean by this..
  5. 00:20:943 (2) - i'd change this to a 1/2 slider, because it's odd that after following the vocals to suddenly stop for the instrumentals like that (not to mention the vocals stand out there)
  6. 00:25:253 (3,4) - soz but this blanket could be better
  7. 00:26:745 (3,4) - this would flow a lot nicer if you ctrl+g'd, and then rotated (by the selection center) somewhere around 45 degrees
  8. 00:27:242 (1) - ofc if you do the above you'd have to move this around to a nice spot
  9. 00:34:866 (3,1) - pretty big jump there given the distancing you've been using so far? maybe place these objects a teensy bit closer?
  10. 00:37:518 (4,1,2,3) - these rhythms seem a bit non-intuitive and sudden, but i guess it's cool since that's a thing you've been doing throughout
  11. 00:48:291 (5) - i feel like, the syncopated notes from this object onward can definitely be mapped better to make certain sounds clickable and correctly emphasized. This is what i think would sound better (starting from 00:48:126 (4) and ending on 00:49:617 (10) - )
  12. 00:54:093 (2,3,1,2,5,1) - im going to assume these overlaps are intentional lol
  13. 01:09:010 (3,4) - it's noticeable that this blanket is off, i'd recommend fixing :s
  14. 01:20:943 (3) - eek, so odd not mapping this beat when it stands out so much and when you've mapped it before. I know you follow vocals, but be a little more consistent
  15. 01:24:590 (3,4) - is this high distance actually necessary or could you not decide where to place 3 :p
  16. 01:25:418 (5) - you've mapped this beat before but why not here :< place a circle here?
  17. 01:33:540 (1,2) - very touchy, this isn't structured all that great but for example maybe a shape that curves up would look nicer (also fix blanket if you can /runs)
  18. 01:37:518 (2) - remove nc to stay consistent with 01:33:540 (1,2) - // I think it's fine because it's starting a new pattern and part of the song (build up)
  19. 01:39:175 (2,4,4) - a bit messy
  20. 01:39:341 (3,1) - stack? //remapped that part because of last point so ya
  21. 01:40:170 (1) - the curve on this sort of makes the movement a bit awkward, maybe delete the middle anchor or curve it less? // ^
  22. 01:41:993 (2,3) - movement is a bit weird here, i think this would flow nicer
  23. 01:48:126 (1,2) - i can see what you tried to do, but the high distancing is more uncomfortable than snappy, especially because of the stack between 01:48:623 (2,1) - these notes and their actual distance on the timeline.
  24. 01:54:921 (2,3,4,5) - blanket xddd
  25. 01:56:247 (2,5) - this overlap irks me a bit lol //lol, i think ill keep it tho
  26. 01:57:076 (5) - consider making this a straight slider? to make flow between these objects 01:57:076 (5,6) - a bit better
  27. 02:05:197 (1,2) - sort of weird how this blanket is so close while others are not //for distance's sake because its a slider going back into the blanket, didn't want to make the distance too high (it would be too awkward)
  28. 02:55:750 (1,2) - not saying this rhythm doesn't fit but why didn't you do it before but now yes? //wut
  29. 02:58:733 (2,3) - weird flow, maybe move 3 a bit to the right
  30. so many weird overlaps and blankets but i won't go on pointing them out
  31. 03:25:004 (1) - snap
[Lunatic]
  1. 00:53:595 (6,7) - flow is eh here, also nc on 7 for consistency //for me theres a nc already there, and I think the flow is ok
  2. 01:02:048 (2) - this is just an example out of the many you have mapped similar to this, but i feel as if it would make more sense to make the accented beat on the red tick clickable since it stands out quite a bit, for example something like this (starting at 01:01:717 (1) - )
  3. 01:10:667 (4,5) - i feel like these notes should be distanced for more emphasis on 5
  4. 01:14:148 (4,1) - it would look cleaner if you blanketed 1 on the curve of slider 4
  5. 01:21:606 (6) - skipping this beat feels a bit odd and inconsistent
  6. 01:22:767 (4) - same goes with this one, since it's pretty accented and leads into the next note, i think it should be mapped
  7. 01:23:595 (3,4) - ctrl + g'ing this rhythm makes more sense imo, since the place you originally mapped slider 4 is on a red tick, and there isn't really a beat there that is worth that much emphasis, whereas 3 could definitely use the emphasis (also the white tick in the middle of the repeat on 4)
  8. 01:49:286 (1,2,3,4,5,1,2) - it would be way better if you mapped the rhythm you mapped here > 00:48:291 (1,2,3,4,5,6) -
  9. 03:20:943 (1,2,3,4,1,2,3,4) - these notes don't real follow the tension already set in this part and stop it very suddenly, i think it would be best to map these as jumps to stay consistent with what you had mapped already
  10. 03:25:004 (1) - spinner not snapped
hope that helps, sorry for being late ee
Thanks for the Mod!~ :)
Come back whenever you like, because I already fixed the normal
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