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Woofle - Final Boss 2

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Topic Starter
Pereira006
This beatmap was submitted using in-game submission on 13 de junho de 2016 at 18:52:33

Artist: Woofle
Title: Final Boss 2
Source: Freedom Planet
Tags: galaxytrail フリーダム・プラネット Brevon
BPM: 160,02
Filesize: 4736kb
Play Time: 01:40
Difficulties Available:
  1. Easy (1,62 stars, 113 notes)
  2. Hard (3,21 stars, 255 notes)
  3. Insane (4,33 stars, 400 notes)
  4. Normal (2,08 stars, 187 notes)
Download: Woofle - Final Boss 2
Information: Scores/Beatmap Listing
---------------
Theme from Brevon

Easy -> dome
Normal -> done
Hard -> done
Insane -> done

Skin made by Xgor

Beatmap done, hope you enjoy also is pretty hard to find bg for brevom
_handholding
Are you taking GDs?
Topic Starter
Pereira006
no
FCL
f ur q
  • [general]
  1. moddin assistant said so:
    • Missing skin files in [Fruits] set
    fruit-drop-overlay.png

    • Missing skin files in [FruitCatcher] set
    fruit-catcher-kiai.png

    • Missing skin files in [Playfield] set
    play-skip.png
    section-fail.png
    section-pass.png

    • Mp3 bitrate is more than allowed maximum (192Kbps):
    audio.mp3 : 259kbps

    • Files unused:
    spinner-osu.png
  2. picture from mp3 must be removed according with new ranking criterie
  3. uncheck widescreen in easy-hard

  • [insane]
  1. 00:05:786 (8,1) - do more spacing between would be great cuz nc
  2. 00:06:724 (3,4) - could you move their farther? Less spacing between 00:06:349 (2,3) - than 00:05:974 (1,2) - looks kinda weird, because in fact it should be the other way around
  3. 00:08:411 (6,1) - blanket is off a bit
  4. 00:11:598 (4,1) - seems same ^
  5. 00:14:035 (2) - Yea, this note should be farther from 00:13:473 (1) - , cuz you used more distance between 00:11:973 (1,2) - , but these part are similar
  6. 00:17:785 (8,1) - Lagre distance looks kinda randomly, you even didn't use same spacing before, blanket him with 00:16:847 (3) - would fit with your style more I guess
  7. 00:22:472 (1,2,3) - could you make this at same distance between? looks not so neat http://puu.sh/piA9T/b4d966998a.jpg
  8. 00:31:283 (1) - add whisle on head maybe? sounds empty
  9. 00:32:595 (5,1) - blanket between them looks more tidy
  10. 00:37:282 (1) - same about whistle, and same for similar 1/1 slider
  11. 01:38:962 (1) - I would prefer make more distance cuz this note has finish plus she is at end

  • [hard]
  1. 00:06:724 (3,3) - overlap could be avoided
  2. 00:10:286 (5,3,4) - ^
  3. 00:36:345 (2,3) - should have more distance, there is a sound more load than on 00:30:908 (3) -
  4. 00:58:467 (1) - something like blanket with 00:58:467 (1) - would look more acceptable imo
  5. 01:23:214 (3) - rotate him to -35-40 degrees to fit with previous pattern 01:22:464 (1,2) -

  • [normal]
  1. 00:10:473 (4,5) - make a straight flow too? as you did for 00:08:973 (1,2) - to be consistent
  2. 00:43:469 (5,6) - linear flow would be more neatly http://puu.sh/piBRs/7387b19c29.jpg
  3. 00:55:093 (4,5) - same as 00:10:473 (4,5)
  4. 01:11:966 (1,5) - the overlap could be avoided
  5. 01:35:213 (6) - you could make 01:33:713 (3,4,5,6) - like symmetrical if you'll move 01:35:213 (6) - to 162 315

  • [easy]
  1. 01:05:216 (4) - move to x=312 to make linear flow as between 01:02:967 (1,2) -
  2. 01:34:463 (3,4) - something like http://puu.sh/piCnQ/618ccda123.jpg would be look better
squirrelpascals
m4m

General
• The entire skin is pixelated, so maybe you can do this to the background too? As long as this looks intentional it could go better with the maps theme imo

• Audio bitrate higher than 192 kbps. Compress it to less

Insane
• 00:38:968 (1) - Unsnapped slider

• 00:10:848 (2) - This would be a better alternative rhythm-wise, because it would make 00:11:036 clickable



• 00:24:534 (2,3,4,5,6) - 00:12:535 (2,3,4,5,6) - These stars don't look neat, just ctrl+shift+d instead then rotate

• 00:27:909 (3) - Fix blanket

• 00:32:595 (5,1) - blanket also?

• 00:35:033 (2,3) - It sounds like 00:35:220 should be clickable because of that pluck. Maybe ctrl+g that timestamp and adjust accordingly

• 00:43:094 (4) - Place this at x284 y154 to coincide better with 00:41:969 (1,2,3)

• 00:44:031 (4,5,6,7,8) - Another messy star consolation

• 00:47:031 - Make this clickable?

• 00:52:093 (4,3) - Make it so these don't touch?

• 00:57:717 (3,4,5,1) - I don't get this spacing, it could flow better. Space 4 and 5 more.

• 01:02:217 (3,4,5) - You could space this more as well

• 01:20:214 (3,4,5,6,7) - 01:24:714 (3,4,5,6,7) - 01:32:213 (3,4,5,6,7) - 01:38:212 (3,4,5,6,7) - All these streams could use a more consistent curve

• 01:32:213 (3) - Out of place from stream

Hard
• 00:04:474 (1,2,3,4,5) - make this curve look neater https://imgur-archive.ppy.sh/kDBtk38.png

• ^

• 00:16:472 (1,2,3,4,5) - fix blanket on 4,5. and 3,4,5 are very linear compared to 1,2,3 (Might be intentional idk)

• 00:19:097 (4,1,2) - This current flow doesn't work well and could transition better into 3,4,5 https://imgur-archive.ppy.sh/zaozz48.png

• 00:29:408 (3,1) - could work as a blanket if you wanted it to

• 00:52:468 (1,2,3,4,5) - 3,4,5 are linear compared to 1,2,3, stilll don't know if intentional. Also, blanket 4,5

• 00:58:280 (5,2) - Make it so these don't touch?

• 01:11:591 (5) - move to x184 y256 or somewhere around there

• 01:22:464 (1,2,3) - Angle 3 vertically to continue this pattern better

• All blankets that need work: 00:12:535 (2,3) - 00:24:534 (2,3) - 00:48:531 (2,3) - 00:50:031 (2,3) - 00:56:030 (4,5) - 01:00:529 (2,3)

Normal
• 00:19:472 (5) - put at x288 y108 to make a nice hexagon type pattern? (Adjust next notes accordingly)

• 00:30:533 - Maybe you can put something clickable here

• 00:38:220 (5,1,2) - this can flow better, move 1,2 down and make it more linear?

• 00:52:468 (5) - place at x108 y64? to continue that zig zag pattern

• 00:57:342 (2,3) - blanket

Pretty good overall, had my friend who's a normal player test this and he had no problems

Easy
• 00:02:974 (1,2,3) - 00:05:974 (1,2,3) - etc. etc.- For these patterns this rhythm fits a lot better and gives more important notes clickability. Basically reverse of what you have:


• 00:17:972 (1,2,3) - 00:53:968 (1,2,3) - Curve 3 more to fit better with 1

• 00:31:096 (3) - Start this slider on 00:31:471 - this is a more important beat

• 01:10:091 (3) - Same, but on 01:10:466 -

• 01:16:090 (3,2) - I really don't like how these two intersect

• 01:21:339 (2) - move this to x332 y364 to flow better ( Adjust 01:22:464 (3,4) accordingly )
'

Geez, this set is so awesome, have a star. Good luck! :)
Topic Starter
Pereira006

FCL wrote:

f ur q
  • [general]
  1. moddin assistant said so:
    • Missing skin files in [Fruits] set
    fruit-drop-overlay.png no need

    • Missing skin files in [FruitCatcher] set
    fruit-catcher-kiai.png ya

    • Missing skin files in [Playfield] set
    play-skip.png no need
    section-fail.png no need
    section-pass.png no need

    • Mp3 bitrate is more than allowed maximum (192Kbps):
    audio.mp3 : 259kbps ya


    • Files unused:
    spinner-osu.png ya
  2. picture from mp3 must be removed according with new ranking criterieya
  3. uncheck widescreen in easy-hard ya

  • [insane]
  1. 00:05:786 (8,1) - do more spacing between would be great cuz nc is shouldn't increassing spacing, because the spacing look fine
  2. 00:06:724 (3,4) - could you move their farther? Less spacing between 00:06:349 (2,3) - than 00:05:974 (1,2) - looks kinda weird, because in fact it should be the other way around they are spacing, because before i make this pattern i did make normal spacing then make stuff CTRL+G,etc.. to make jump, not matter to look number spacing, prefer this stay
  3. 00:08:411 (6,1) - blanket is off a bit ok
  4. 00:11:598 (4,1) - seems same ^ ok
  5. 00:14:035 (2) - Yea, this note should be farther from 00:13:473 (1) - , cuz you used more distance between 00:11:973 (1,2) - , but these part are similar
  6. 00:17:785 (8,1) - Lagre distance looks kinda randomly, you even didn't use same spacing before, blanket him with 00:16:847 (3) - would fit with your style more I guess they are not random. i did explain before like 00:06:724 (3,4) -
  7. 00:22:472 (1,2,3) - could you make this at same distance between? looks not so neat http://puu.sh/piA9T/b4d966998a.jpg ok
  8. 00:31:283 (1) - add whisle on head maybe? sounds empty ok
  9. 00:32:595 (5,1) - blanket between them looks more tidy ok
  10. 00:37:282 (1) - same about whistle, and same for similar 1/1 slider ok
  11. 01:38:962 (1) - I would prefer make more distance cuz this note has finish plus she is at end ok

  • [hard]
  1. 00:06:724 (3,3) - overlap could be avoided
  2. 00:10:286 (5,3,4) - ^
  3. 00:36:345 (2,3) - should have more distance, there is a sound more load than on 00:30:908 (3) -
  4. 00:58:467 (1) - something like blanket with 00:58:467 (1) - would look more acceptable imo
  5. 01:23:214 (3) - rotate him to -35-40 degrees to fit with previous pattern 01:22:464 (1,2) -

  • [normal]
  1. 00:10:473 (4,5) - make a straight flow too? as you did for 00:08:973 (1,2) - to be consistent
  2. 00:43:469 (5,6) - linear flow would be more neatly http://puu.sh/piBRs/7387b19c29.jpg
  3. 00:55:093 (4,5) - same as 00:10:473 (4,5)
  4. 01:11:966 (1,5) - the overlap could be avoided
  5. 01:35:213 (6) - you could make 01:33:713 (3,4,5,6) - like symmetrical if you'll move 01:35:213 (6) - to 162 315

  • [easy]
  1. 01:05:216 (4) - move to x=312 to make linear flow as between 01:02:967 (1,2) -
  2. 01:34:463 (3,4) - something like http://puu.sh/piCnQ/618ccda123.jpg would be look better
ty mod ! i didn't reply other because they are fixed

squirrelpascals wrote:

m4m

General
• The entire skin is pixelated, so maybe you can do this to the background too? As long as this looks intentional it could go better with the maps theme imo the skin look fine but background is kindy hard....

• Audio bitrate higher than 192 kbps. Compress it to less ya

Insane
• 00:38:968 (1) - Unsnapped slider ya

• 00:10:848 (2) - This would be a better alternative rhythm-wise, because it would make 00:11:036 clickable woow they actually pretty well follow, fix and other patterns



• 00:24:534 (2,3,4,5,6) - 00:12:535 (2,3,4,5,6) - These stars don't look neat, just ctrl+shift+d instead then rotate stay, i kindy like this more as stars, there many types star

• 00:27:909 (3) - Fix blanket ya

• 00:32:595 (5,1) - blanket also? ya

• 00:35:033 (2,3) - It sounds like 00:35:220 should be clickable because of that pluck. Maybe ctrl+g that timestamp and adjust accordingly no, stay, the clickable look fine and the follow song is ok because i follow mostly is instrumental/melody than beats, that slider follow little long instrument then after that in 3 is hit instruments, they fine follow song

• 00:43:094 (4) - Place this at x284 y154 to coincide better with 00:41:969 (1,2,3) ya

• 00:44:031 (4,5,6,7,8) - Another messy star consolation no

• 00:47:031 - Make this clickable? ya

• 00:52:093 (4,3) - Make it so these don't touch? ya

• 00:57:717 (3,4,5,1) - I don't get this spacing, it could flow better. Space 4 and 5 more. the spacing look fine, is just my old style that thing i did make pattern as normal spacing then make CTRL+G and stuffs, prefer this way

• 01:02:217 (3,4,5) - You could space this more as well move little

• 01:20:214 (3,4,5,6,7) - 01:24:714 (3,4,5,6,7) - 01:32:213 (3,4,5,6,7) - 01:38:212 (3,4,5,6,7) - All these streams could use a more consistent curve some

• 01:32:213 (3) - Out of place from stream

Hard
• 00:04:474 (1,2,3,4,5) - make this curve look neater https://imgur-archive.ppy.sh/kDBtk38.png ya

• ^

• 00:16:472 (1,2,3,4,5) - fix blanket on 4,5. and 3,4,5 are very linear compared to 1,2,3 (Might be intentional idk) ya

• 00:19:097 (4,1,2) - This current flow doesn't work well and could transition better into 3,4,5 https://imgur-archive.ppy.sh/zaozz48.png ya

• 00:29:408 (3,1) - could work as a blanket if you wanted it to ya

• 00:52:468 (1,2,3,4,5) - 3,4,5 are linear compared to 1,2,3, stilll don't know if intentional. Also, blanket 4,5 ya

• 00:58:280 (5,2) - Make it so these don't touch? ya

• 01:11:591 (5) - move to x184 y256 or somewhere around there ya

• 01:22:464 (1,2,3) - Angle 3 vertically to continue this pattern better ya

• All blankets that need work: 00:12:535 (2,3) - 00:24:534 (2,3) - 00:48:531 (2,3) - 00:50:031 (2,3) - 00:56:030 (4,5) - 01:00:529 (2,3)
ya

Normal
• 00:19:472 (5) - put at x288 y108 to make a nice hexagon type pattern? (Adjust next notes accordingly) no

• 00:30:533 - Maybe you can put something clickable here n, they play fine and follow song well

• 00:38:220 (5,1,2) - this can flow better, move 1,2 down and make it more linear? ya

• 00:52:468 (5) - place at x108 y64? to continue that zig zag pattern intentional

• 00:57:342 (2,3) - blanket ya

Pretty good overall, had my friend who's a normal player test this and he had no problems

Easy
• 00:02:974 (1,2,3) - 00:05:974 (1,2,3) - etc. etc.- For these patterns this rhythm fits a lot better and gives more important notes clickability. Basically reverse of what you have: i don't follow beats, i explain before. i prefer this way more


• 00:17:972 (1,2,3) - 00:53:968 (1,2,3) - Curve 3 more to fit better with 1 ya

• 00:31:096 (3) - Start this slider on 00:31:471 - this is a more important beat

• 01:10:091 (3) - Same, but on 01:10:466 -

• 01:16:090 (3,2) - I really don't like how these two intersect ya

• 01:21:339 (2) - move this to x332 y364 to flow better ( Adjust 01:22:464 (3,4) accordingly )ya
'

Geez, this set is so awesome, have a star. Good luck! :)
TY mod !
Janpai
M4M from your Queue

General
  1. You have some preview point conflicts
  2. Idk but the timing sounds too early and when I play the highest diff some objects feel a little bit too early, maybe set offset to 73? (+48)
  3. Nice skin

Easy
  1. 00:25:522 (2) - Ctrl+> then Ctrl+H? it plays nicely to have (2) going in other direction imo
  2. 00:31:146 (3,4) - I think you should swap these two because the second weeb sound starts at 00:31:521, maybe do this for all the others
  3. Why no straight sliders? XD

Normal
  1. 00:27:021 (1,2,3,4) - I don't really know what does 00:27:771 (2,3,4) - particularly following, suggesting this rhythm http://puu.sh/pkE4R/6078d4a97c.jpg , it follows the instrumental nicely imo
  2. 00:30:021 (1,2,3,4) - Rhythm suggestion http://puu.sh/pkEb7/7fb6ec851c.jpg
  3. 00:36:957 - I think ignoring this high pitch sound matters imo

Hard
  1. 01:04:516 - Why this downbeat ignored? this could have been a triple imo

Insane
  1. 00:09:023 (1) - Fix blanket
  2. 00:09:398 (2) - Clap?
  3. 00:10:898 (2) - ^
  4. 00:11:648 (4,1) - Blanket is a bit off
  5. 00:14:085 (2,3,4,5,6) - Could have use more space if you consider your previous jumping patterns for consistency
Sorry for short and noob mod xD Goodluck! here's my map https://osu.ppy.sh/s/459506 so you don't have to go back to your queue xD circular flow inc
Strategas
[General]

your offset is quite off, if you turn off hitsounds you'll see it sounds off time :( you should add around +40 offset so it would be ~65

having enabled countdown and set at 0 is weird to me

[Insane]

00:05:836 (8,1) - poor flow

00:09:398 (2) - missing clap
00:10:898 (2) -
00:21:397 (2) -
00:22:897 (2) -
00:45:394 (2) -
00:46:894 (2) -
...
I'm starting to think it's on purpose, but still it would make more sense if they had claps, there is the same sound you used clap on before.

00:40:519 (1,3,5,7) - looks a bit uneven to me, could improve visuals if you made them evenly spaced apart
01:03:017 (1,3,5,7) -
01:03:204 (2,4,6) -

00:41:644 (7,1) - blanket is kinda eh, that would also mean you'd have to change the slider shape for 00:42:394 (2,3,4) - aswell

01:30:388 (5,5) - could use claps here it still has the sound
01:36:387 (5,5) -

[Hard]

01:30:388 - 01:31:138 - claps
01:35:638 - 01:36:387 - claps

seems good

[Normal]

00:05:274 (6,1) - might be too nitpicky but I can clearly see blanket is off :(

01:30:388 - 01:31:138 - claps
01:35:638 - 01:36:387 - claps

[Easy]

preview point inconsistantwith other diffs

01:30:388 - 01:31:138 - claps
01:35:638 - 01:36:387 - claps

seems ready to me after you fix the offset

good luck!
Topic Starter
Pereira006

Janpai wrote:

M4M from your Queue

General
  1. You have some preview point conflicts
  2. Idk but the timing sounds too early and when I play the highest diff some objects feel a little bit too early, maybe set offset to 73? (+48)
  3. Nice skin

Easy
  1. 00:25:522 (2) - Ctrl+> then Ctrl+H? it plays nicely to have (2) going in other direction imo ok
  2. 00:31:146 (3,4) - I think you should swap these two because the second weeb sound starts at 00:31:521, maybe do this for all the others no, on (3) there melody in early, they sound better follow for me
  3. Why no straight sliders? XD

Normal
  1. 00:27:021 (1,2,3,4) - I don't really know what does 00:27:771 (2,3,4) - particularly following, suggesting this rhythm http://puu.sh/pkE4R/6078d4a97c.jpg , it follows the instrumental nicely imo the things, on (2) is better note because there melody weak, you can listen on 00:27:584 that melody end in 00:27:771 (2), then after 2 melody hit, the 3 notes sound better
  2. 00:30:021 (1,2,3,4) - Rhythm suggestion http://puu.sh/pkEb7/7fb6ec851c.jpg no
  3. 00:36:957 - I think ignoring this high pitch sound matters imo no need

Hard
  1. 01:04:516 - Why this downbeat ignored? this could have been a triple imo i don't follow downbeat, i follow instrument, they actually well follow song

Insane
  1. 00:09:023 (1) - Fix blanket the blanket is ok, there many types of blanket
  2. 00:09:398 (2) - Clap? ok
  3. 00:10:898 (2) - ^ ok
  4. 00:11:648 (4,1) - Blanket is a bit off no
  5. 00:14:085 (2,3,4,5,6) - Could have use more space if you consider your previous jumping patterns for consistencyonly 6 change place after object
Sorry for short and noob mod xD Goodluck! here's my map https://osu.ppy.sh/s/459506 so you don't have to go back to your queue xD circular flow inc
ty mod !

Strategas wrote:

[General]

your offset is quite off, if you turn off hitsounds you'll see it sounds off time :( you should add around +40 offset so it would be ~65

having enabled countdown and set at 0 is weird to me

[Insane]

00:05:836 (8,1) - poor flow

00:09:398 (2) - missing clap
00:10:898 (2) -
00:21:397 (2) -
00:22:897 (2) -
00:45:394 (2) -
00:46:894 (2) -
...
I'm starting to think it's on purpose, but still it would make more sense if they had claps, there is the same sound you used clap on before.

00:40:519 (1,3,5,7) - looks a bit uneven to me, could improve visuals if you made them evenly spaced apart
01:03:017 (1,3,5,7) -
01:03:204 (2,4,6) -

00:41:644 (7,1) - blanket is kinda eh, that would also mean you'd have to change the slider shape for 00:42:394 (2,3,4) - aswell

01:30:388 (5,5) - could use claps here it still has the sound
01:36:387 (5,5) -

[Hard]

01:30:388 - 01:31:138 - claps
01:35:638 - 01:36:387 - claps

seems good

[Normal]

00:05:274 (6,1) - might be too nitpicky but I can clearly see blanket is off :(

01:30:388 - 01:31:138 - claps
01:35:638 - 01:36:387 - claps

[Easy]

preview point inconsistantwith other diffs

01:30:388 - 01:31:138 - claps
01:35:638 - 01:36:387 - claps

seems ready to me after you fix the offset

good luck!
ty mod ! fix everthing
Izzywing
Mod from your m4m queue ~

Hitsounds felt kinda loud to me, but if nobody else complained about em I suppose they're fine.

[Easy]

00:35:685 (4,1,2,3,4,1,2,3,1,2,3,1,2)

^So for that entire section, it's entirely circular flow with just one giant pattern that goes down, right, up, then left. I think you could mix up this area a bit and still keep it easy, for the sake of variety. It just feels kind of bland to follow this pattern for that long.

00:54:058 (1) - Move to x:260 y:160 for flow, then adjust following notes a bit.

01:03:057 (1) - x244, y140 for flow, then moves the other to make sure the square isn't broken

Kinda confused as to why you didn't map the ending. I felt there's a good 10 seconds you could map at the end and finish it off with a spinner as it fades.

[Normal]

It felt pretty noticeable that sounds like 00:33:623 and 00:34:373 were being skipped despite being a big part of the main melody. I guess it's just your mapping choice, but it def felt weird to me.

00:39:810 (3) - Move to x:448 y:132 for slightly better spacing

00:45:059 (1) - Considering all the free space in your map, it feels weird to see this note so close to 00:43:559 (5). I think you can do something like this to free up space without ruining flow https://osu.ppy.sh/ss/5360176

00:57:432 (2,3) - I think very slightly lessen the curve of 2 for a better blanket with 3

[Hard]

00:17:312 (5) - Blanket better, should be sharper curve

00:20:124 (4,5) - ^

00:26:124 (2,3) - ^

00:38:497 (4) - distance between 4 and 5 is noticeably shorter than any of the other hitcircles here, move 5 slightly farther away

01:07:181 (4,5) - ctrl+g?

01:09:056 (1,2) - blanket these?

01:15:430 (2,3) - Improve the blanket a bit here, 3 could be curved slightly more

[Insane]

00:09:063 (1) - You can fix this blanket by moving the slider point in the center of the slider by 1 pixel to the right while the grid is on

00:12:625 (2,3,4,5,6) - Why not a perfect star here? Looks messy

00:25:374 (6) - Move somewhere near x:160 y:152, feels weird to have this one shorter than the others. Is it because you dont want the jump from 6 to 1 to be too big?

01:19:930 (2,3,4,5,6,7) - I like the flow here, consider doing similar flow for more in this part? I know you did it like this in one other part but you could do it some more to add some variety.

Nice mapset, hopefully my mod helped. Gave star because I love the song.

Here's my map, also posted back on the queue ~ t/450286
Milan-
m4m from your q'

Easy
-00:39:060 - missing finish?
-01:30:053 (1,2,3,4) - right now 1 and 2 are mapping to certain instrument but then 3 and 4 switch to something else. something like http://puu.sh/podLl/51b5a7aead.jpg will sound much better i think. In addition that this ending section is denser than others. same for 01:37:552 (3,4) -

Normal
-00:39:060 (1) - finish?
-00:45:059 (1) - would be cool if this was part of the same shape as 00:43:184 (4,5,6) - . i mean you could move this note to x145y159 ~
-01:03:057 (1,2,3,4,5,6) - sounds a bit weird that 1-2-3-4 have whistle on all the notes but 5-6 break the pattern even tho they are same the rhythm. I see insane uses whistle on 1/2 and 1/4 notes but normal doesnt have those notes so removing the whistle from 01:03:432 (2) - and 01:04:181 - may help to keep a linear hitsound pattern.. ?

Hard
-00:21:812 (3,4,5,1) - movement is a bit too harsh i think, something less sharp http://puu.sh/poezk/a5d8da0ac9.jpg may help
-00:39:060 (1) - finish?
-01:07:181 (4,5) - ctrl'g for 'better' flow? so you dont have to break your movement twice in a row
-01:30:803 (1) - 01:36:802 (1) - nc seems unnecessary uh people can read 1/1 gaps like this at this level no problem i believe

Insane
-00:41:309 (5) - this whistle makes me thing you're going to add one to 00:44:309 (5) - or 00:53:308 (5) - but you don't.. uhm sounds a bit random to me
-01:08:493 (3,4) - ctrl g? having 01:07:556 (1,2,3) - on the same line kinda breaks the momentum of the kiai..
-01:30:428 (5,5) - shouldnt these have whistle like 01:36:427 (5,5) - ? they are exactly the same rhythm. Apply to others diffs too ya
-also adding whistle to 01:37:927 - and 01:38:302 (3,7) - would be cool as the ending verse imo.

Uhh not much to say, unless you want me to nitpick lol
Shulin
[General]

No spinners? It's not necessary but if you mapped the ending part you could have spinners on the fadeout.

[Easy]

00:04:939 (3,1) - This looks kinda odd and messy. Maybe try a blanket pattern? Or position it so it's similar to 00:16:937 (3,1) -
00:31:186 (3) - I would try and get the slider to start on the long note starting 00:31:373 - it's difficult on an easy and you'd have to change your pattern. A way to achieve it would be to have a returning slider starting at 00:30:811 (2) - with the return at 00:31:186 - (see - http://puu.sh/poMEb/4114566677.jpg for an alternate pattern suggestion)
00:37:185 (3) - ^
01:03:057 (1,2,3,4) - Normal and drum hitsounds? See my suggestion on the other diffs
01:09:806 (2,3) - See my suggestion on 00:31:186 (3) -
01:16:180 (3) - ^

[Normal]

00:31:186 (3,4) - It's fine but I think with the circle the rhythm plays strangely. I changed the rhythm a bit with sliders and I think this is more smooth - http://puu.sh/poMdw/e995cf056d.jpg - try it and see what you think
00:36:435 (2,3) - As above
01:03:057 (1,2,3,4,5,6) - Consider adding normal and drum hitsounds to bring out the drum / clap sounds; see my suggestion in Insane
01:09:431 (2,3) - Same suggestion as 00:31:186 (3,4) -
01:16:180 (3,4) - ^
01:18:805 (3) - I would add a whistle to the start
01:20:304 (6) - ^ and here
01:21:804 (3) - ^
01:23:304 (6) - ^ etc.

[Hard]

00:54:058 (1,2,3,4) - I got told off for a pattern like this in a different (slower) map xD I would consider adding a new combo on 00:54:808 (3) - to make it more visible but I don't really see a problem with it as it is now
01:03:057 (1,2,3,1,2,3,4,5,6) - Consider adding normal and drum hitsounds to bring out the drum / clap sounds; see my suggestion in Insane
01:18:805 (3) - I would consider adding whistle at the start
01:20:304 (3) - ^
01:21:804 (3) - ^ etc.

[Insane]

00:27:061 (1) - Maybe have this curved? It kinda looks out of place as I think this is the only straight long slider in the map lol
00:41:309 (5) - Remove whistle or use it in other similar patterns? It's not a consistent with other hitsound patterns like 00:43:559 (1,2,3,4,5,6,7,8) -
01:03:057 (1,2,3,4,5,6,7) - Rather than use soft whistle on circles like 01:03:057 (1) - and 01:03:432 (3) - I think it would be great if you could bring out the drum pattern in the background. Maybe use normal hit on objects like 01:03:057 (1) - and then drum hit or drum whistle or even soft clap on objects like 01:03:432 (3) - and 01:04:181 (7) - just a suggestion but I think it would break up the whistle a bit and improve the rhythm.
01:04:369 (1,2,3,4,5,6,7,8,9,10,11,12) - Like above but I think the whistle goes a little better here but using an alternate pattern would bring variety; even with the current pattern you could still bring out the clap on objects like 01:04:931 (5) -
01:18:055 (1) - to 01:39:052 (1) - you use the streams quite a lot. They play fine but you could consider using some repeating sliders too? Just a suggestion that could improve variety.
01:18:805 (3,4,5,6,7) - well I'd add a soft whistle to 01:18:805 (3) - to improve player feedback as this part is a little hard to follow.
01:20:304 (3) - Add whistle as above
01:21:804 (3) - ^
01:23:304 (3) - ^
01:24:804 (3) - ^
01:26:304 (3) - ^
01:27:804 (3) - ^
01:29:303 (3) - ^
01:32:303 (3) - ^ well you get the idea

Overall great as always. The flow is great on all diffs so I don't have anything I wish to add about the patterns.

Keep mapping I always enjoy your maps :)
Topic Starter
Pereira006

Hobbes2 wrote:

Mod from your m4m queue ~

Hitsounds felt kinda loud to me, but if nobody else complained about em I suppose they're fine.

they arefine

[Easy]

00:35:685 (4,1,2,3,4,1,2,3,1,2,3,1,2)

^So for that entire section, it's entirely circular flow with just one giant pattern that goes down, right, up, then left. I think you could mix up this area a bit and still keep it easy, for the sake of variety. It just feels kind of bland to follow this pattern for that long.

00:54:058 (1) - Move to x:260 y:160 for flow, then adjust following notes a bit. ok

01:03:057 (1) - x244, y140 for flow, then moves the other to make sure the square isn't broken ok


Kinda confused as to why you didn't map the ending. I felt there's a good 10 seconds you could map at the end and finish it off with a spinner as it fades.

[Normal]

It felt pretty noticeable that sounds like 00:33:623 and 00:34:373 were being skipped despite being a big part of the main melody. I guess it's just your mapping choice, but it def felt weird to me. the reason i did skip because the melody isn't look important because i feel they are low for me so that why i skip

00:39:810 (3) - Move to x:448 y:132 for slightly better spacing ok

00:45:059 (1) - Considering all the free space in your map, it feels weird to see this note so close to 00:43:559 (5). I think you can do something like this to free up space without ruining flow https://osu.ppy.sh/ss/5360176 ok

00:57:432 (2,3) - I think very slightly lessen the curve of 2 for a better blanket with 3

[Hard]

00:17:312 (5) - Blanket better, should be sharper curve

00:20:124 (4,5) - ^

00:26:124 (2,3) - ^

00:38:497 (4) - distance between 4 and 5 is noticeably shorter than any of the other hitcircles here, move 5 slightly farther away ok

01:07:181 (4,5) - ctrl+g? ok

01:09:056 (1,2) - blanket these?

01:15:430 (2,3) - Improve the blanket a bit here, 3 could be curved slightly more

[Insane]

00:09:063 (1) - You can fix this blanket by moving the slider point in the center of the slider by 1 pixel to the right while the grid is on

00:12:625 (2,3,4,5,6) - Why not a perfect star here? Looks messy ok

00:25:374 (6) - Move somewhere near x:160 y:152, feels weird to have this one shorter than the others. Is it because you dont want the jump from 6 to 1 to be too big? no

01:19:930 (2,3,4,5,6,7) - I like the flow here, consider doing similar flow for more in this part? I know you did it like this in one other part but you could do it some more to add some variety. fix some

Nice mapset, hopefully my mod helped. Gave star because I love the song.

Here's my map, also posted back on the queue ~ t/450286
Ty mod, that blankets not fix, they are blanket

Milan- wrote:

m4m from your q'

Easy
-00:39:060 - missing finish? ya
-01:30:053 (1,2,3,4) - right now 1 and 2 are mapping to certain instrument but then 3 and 4 switch to something else. something like http://puu.sh/podLl/51b5a7aead.jpg will sound much better i think. In addition that this ending section is denser than others. same for 01:37:552 (3,4) - no, i prefer this way, because on 3 you can listen there hit instrument and beat but then 4 there instrumental long, they feel better follow song as level easy

Normal
-00:39:060 (1) - finish? ya
-00:45:059 (1) - would be cool if this was part of the same shape as 00:43:184 (4,5,6) - . i mean you could move this note to x145y159 ~ fix my own
-01:03:057 (1,2,3,4,5,6) - sounds a bit weird that 1-2-3-4 have whistle on all the notes but 5-6 break the pattern even tho they are same the rhythm. I see insane uses whistle on 1/2 and 1/4 notes but normal doesnt have those notes so removing the whistle from 01:03:432 (2) - and 01:04:181 - may help to keep a linear hitsound pattern.. ? well, missing whistle, add and all diff's

Hard
-00:21:812 (3,4,5,1) - movement is a bit too harsh i think, something less sharp http://puu.sh/poezk/a5d8da0ac9.jpg may help ya
-00:39:060 (1) - finish? b]ya
-01:07:181 (4,5) - ctrl'g for 'better' flow? so you dont have to break your movement twice in a row b]ya
-01:30:803 (1) - 01:36:802 (1) - nc seems unnecessary uh people can read 1/1 gaps like this at this level no problem i believe b]ya

[b]Insane

-00:41:309 (5) - this whistle makes me thing you're going to add one to 00:44:309 (5) - or 00:53:308 (5) - but you don't.. uhm sounds a bit random to me b]ya
-01:08:493 (3,4) - ctrl g? having 01:07:556 (1,2,3) - on the same line kinda breaks the momentum of the kiai.. b]ya
-01:30:428 (5,5) - shouldnt these have whistle like 01:36:427 (5,5) - ? they are exactly the same rhythm. Apply to others diffs too ya
-also adding whistle to 01:37:927 - and 01:38:302 (3,7) - would be cool as the ending verse imo. b]ya

Uhh not much to say, unless you want me to nitpick lol
ty mod !

Shulin wrote:

[General]

No spinners? It's not necessary but if you mapped the ending part you could have spinners on the fadeout. I forget

[Easy]

00:04:939 (3,1) - This looks kinda odd and messy. Maybe try a blanket pattern? Or position it so it's similar to 00:16:937 (3,1) - ya
00:31:186 (3) - I would try and get the slider to start on the long note starting 00:31:373 - it's difficult on an easy and you'd have to change your pattern. A way to achieve it would be to have a returning slider starting at 00:30:811 (2) - with the return at 00:31:186 - (see - http://puu.sh/poMEb/4114566677.jpg for an alternate pattern suggestion) I prefer this way, the melody look long slider, i know there melody hit but as level easy, i prefer this long slider
00:37:185 (3) - ^ same
01:03:057 (1,2,3,4) - Normal and drum hitsounds? See my suggestion on the other diffs
01:09:806 (2,3) - See my suggestion on 00:31:186 (3) - same
01:16:180 (3) - ^ same

[Normal]

00:31:186 (3,4) - It's fine but I think with the circle the rhythm plays strangely. I changed the rhythm a bit with sliders and I think this is more smooth - http://puu.sh/poMdw/e995cf056d.jpg - try it and see what you think I really don't like it, i feel sldier repeat is better because when you listen in repeat, that melody hit long 1/2 back,i feel better this
00:36:435 (2,3) - As above same
01:03:057 (1,2,3,4,5,6) - Consider adding normal and drum hitsounds to bring out the drum / clap sounds; see my suggestion in Insane ya
01:09:431 (2,3) - Same suggestion as 00:31:186 (3,4) - same before
01:16:180 (3,4) - ^ same before
01:18:805 (3) - I would add a whistle to the start fix
01:20:304 (6) - ^ and here fix
01:21:804 (3) - ^fix
01:23:304 (6) - ^ etc. fix

[Hard]

00:54:058 (1,2,3,4) - I got told off for a pattern like this in a different (slower) map xD I would consider adding a new combo on 00:54:808 (3) - to make it more visible but I don't really see a problem with it as it is now no need NC they read fine just is overlap, i would nc if happen Stack, but as overlap no need, they read fine
01:03:057 (1,2,3,1,2,3,4,5,6) - Consider adding normal and drum hitsounds to bring out the drum / clap sounds; see my suggestion in Insane
01:18:805 (3) - I would consider adding whistle at the start
01:20:304 (3) - ^
01:21:804 (3) - ^ etc.

[Insane]

00:27:061 (1) - Maybe have this curved? It kinda looks out of place as I think this is the only straight long slider in the map lol man, stay this :(
00:41:309 (5) - Remove whistle or use it in other similar patterns? It's not a consistent with other hitsound patterns like 00:43:559 (1,2,3,4,5,6,7,8) - [
01:03:057 (1,2,3,4,5,6,7) - Rather than use soft whistle on circles like 01:03:057 (1) - and 01:03:432 (3) - I think it would be great if you could bring out the drum pattern in the background. Maybe use normal hit on objects like 01:03:057 (1) - and then drum hit or drum whistle or even soft clap on objects like 01:03:432 (3) - and 01:04:181 (7) - just a suggestion but I think it would break up the whistle a bit and improve the rhythm.
01:04:369 (1,2,3,4,5,6,7,8,9,10,11,12) - Like above but I think the whistle goes a little better here but using an alternate pattern would bring variety; even with the current pattern you could still bring out the clap on objects like 01:04:931 (5) -
01:18:055 (1) - to 01:39:052 (1) - you use the streams quite a lot. They play fine but you could consider using some repeating sliders too? Just a suggestion that could improve variety. I don't feel need repeating sliders this level insane
01:18:805 (3,4,5,6,7) - well I'd add a soft whistle to 01:18:805 (3) - to improve player feedback as this part is a little hard to follow.
01:20:304 (3) - Add whistle as above
01:21:804 (3) - ^
01:23:304 (3) - ^
01:24:804 (3) - ^
01:26:304 (3) - ^
01:27:804 (3) - ^
01:29:303 (3) - ^
01:32:303 (3) - ^ well you get the idea

Overall great as always. The flow is great on all diffs so I don't have anything I wish to add about the patterns. Fix lot whistle my own

Keep mapping I always enjoy your maps :)
ty mod !!
Monstrata
Bubbled!
[profile:1337][lucky:1337]
10:52 Monstrata: i thnk
10:52 Monstrata: 00:46:184 (4,5) - 00:47:684 (4,5) - make these a bit larger in spacing
10:52 Monstrata: 00:44:496 (6,8) -
10:52 Monstrata: as wide as those?
10:52 Monstrata: http://puu.sh/proyI.jpg
10:52 Monstrata: like in terms of distance from each other
10:53 Monstrata: 1.50 spacing in stead of 1.20.
10:56 Monstrata: Hard : 01:11:681 (5,1) - This could be larger spacing. to like 1.50x since i think you use 1.50x for other 1/1 spacings
10:56 Monstrata: it'll make it more clear that 5>1 is 1/1 and 01:12:618 (2,3) - is 1/2
10:58 Monstrata: 01:04:369 (1) - And this idk... i think its okay, but i think its better to use two circles. Make the downbeat clickable. Maybe something like: http://puu.sh/proWv.jpg
10:59 Pereira006: i trying follow instrument I can listen there instrumente triple
10:59 Pereira006: well if you think this is better
10:59 Pereira006: well then
10:59 Monstrata: oh
10:59 Monstrata: okay
11:00 Monstrata: well, its cuz like 1/4 repeat makes it so you click on red tick, but the downbeat is kinda ignored
11:01 Monstrata: Normal: 00:27:061 (1,2,3,4) - This rhythm.. idk i think theres a better way to follow the main melody
11:01 Monstrata: http://puu.sh/prp8u.jpg maybe?
11:01 Pereira006: fine
11:02 Pereira006: other slider repat change to
11:02 Pereira006: *too
11:02 Monstrata: Can apply to 01:06:056 (1,2,3,4) - too~
11:02 Monstrata: o okay!
11:02 Pereira006: aldready done
11:02 Pereira006: lol
11:02 Pereira006: cmon man, u know i always consistency
11:02 Pereira006: orz
11:02 Pereira006: u candada
11:03 Monstrata: xD
11:03 Monstrata: okay Easy looks good
11:04 Pereira006: and normal ?
11:04 Monstrata: Normal the
11:04 Monstrata: uh
11:04 Monstrata: i think i mentioned the rhythm thing
11:04 Monstrata: 01:06:056 (1,2,3,4) - etc...
11:04 Pereira006: wich part
11:04 Monstrata: thats all
11:04 Monstrata: 00:27:061 (1,2,3,4,5) -
11:04 Monstrata: the rhythms
11:04 Monstrata: http://puu.sh/prp8u.jpg maybe?
11:05 Pereira006: ho that you use
11:05 Monstrata: cuz its kinda weird you make 00:27:624 - empty haha
11:05 Pereira006: i did that wuen this map pending
11:05 Pereira006: but i did remove that sldier 1/2
11:05 Pereira006: feel me harder play on normalç
11:05 Pereira006: ?
11:05 Monstrata: nah
11:05 Monstrata: 1/2 slider on normal is fine
11:05 Monstrata: actually, 3 circles in a row
11:05 Pereira006: i know is fine
11:05 Monstrata: is harder xD
11:05 Pereira006: butt my prroblem
11:05 Pereira006: sldier end is 2 note
11:06 Pereira006: lfmao
11:06 Pereira006: 2 > slider ok
11:06 Monstrata: but its 1/2 so it should be fine. its not uh
11:06 Pereira006: slider > 2 note hard
11:06 Monstrata: wsldfkjsdl
11:06 Monstrata: how about
11:06 Pereira006: ho well
11:06 Monstrata: lemme puush another rhythm
11:06 Pereira006: will change that
11:06 Monstrata: and you see
11:06 Monstrata: http://puu.sh/prpv4.jpg
11:07 Pereira006: no :p
11:07 Pereira006: will yuse tghat you first pussh
11:07 Monstrata: okay xD
11:07 Monstrata: maybe this one's too simple? idk xD
11:08 Monstrata: anyways lemme know when you finish so i can bubble xD
11:08 Monstrata: err u have metadata right?
11:09 Pereira006: yeah
11:09 Pereira006: wait
11:09 Pereira006: https://osu.ppy.sh/forum/t/246295
11:09 Pereira006: i have ost here my pc too
11:10 Pereira006: that call name
11:10 Monstrata: o okay seems legit
11:14 Monstrata: okay i brb breakfast. call me when you finish xD
11:14 Pereira006: normal done
11:14 Pereira006: alright
11:15 Pereira006: update
11:23 Monstrata: hmm
11:23 Monstrata: okay looks good
11:24 Monstrata: should i post logs?
11:24 Monstrata: probably better
[/lucky:1337][/profile:1337]
Monstrata
Rebubbled.
Yuii-
We did something.

You might wanna deny over 1000+ mods, Natsu! Good luck finding all of them \:D/

2016-06-13 15:35 Yuii-: why 160.02?
2016-06-13 15:37 Pereira006: if 00, is off
2016-06-13 15:38 Pereira006: in last song
2016-06-13 15:38 Yuii-: https://osu.ppy.sh/wiki/Skinning_Catch_the_Beat#Fruits missing 1 skinning element
2016-06-13 15:38 Pereira006: 02 is is real snap, (me and monstrata we talk that)
2016-06-13 15:39 Yuii-: offset 62?
2016-06-13 15:41 Pereira006: 1 skinning elemite?
2016-06-13 15:41 Yuii-: element, yeah
2016-06-13 15:42 Yuii-: fruit-drop-overlay
2016-06-13 15:44 Pereira006: haa
2016-06-13 15:44 Pereira006: that skin no need
2016-06-13 15:44 Pereira006: we did discussion about that
2016-06-13 15:44 Pereira006: me, monstrata and tari
2016-06-13 15:44 Yuii-: You 100% sure?
2016-06-13 15:44 Pereira006: you can see this /np
2016-06-13 15:44 Pereira006: omg
2016-06-13 15:44 Pereira006: t/427321
2016-06-13 15:45 Pereira006: and offset
2016-06-13 15:45 Pereira006: will change
2016-06-13 15:45 Pereira006: sound better
2016-06-13 15:45 Yuii-: oki
2016-06-13 15:49 Pereira006: add but as transparency
2016-06-13 15:52 Pereira006: skin missing and offset done
2016-06-13 15:52 Pereira006: there anyhything ?
2016-06-13 15:52 Yuii-: Nah, just taht
2016-06-13 15:52 Yuii-: Tell Nathan to rebub
2016-06-13 15:52 Yuii-: I will qual
2016-06-13 15:52 Pereira006: alright
2016-06-13 15:59 Pereira006: he did
2016-06-13 16:00 Yuii-: done
2016-06-13 16:00 Pereira006: ty!
Topic Starter
Pereira006
ty !!! canada and argentina
Natsu
wow PORTUGAL!! gratz!

btw provide logs from Yuii mod, otherwise is invalid
Sotarks
Gratz Portugal!
RikiH_
Mates, why is the mp3 so low ;_; is it only me?

Sorry for annoying...
Topic Starter
Pereira006
is rank, ty guys
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