hello, m4m from your queue
[general]
the audio seems low to me. you might want to increase the volume of the mp3 file. if you do that increase the hitsound volume too
the offset seems really off try something around 00:00:025 - for your first red line
you might want to get rid of the 300 hit skin file as it's really big and floods the screen too much imo
[insane]
00:05:161 (1) - 00:08:449 (1) - etc. you might not needs to nc here as the music still follows another musical patern which I can see you follow. so following one thing in music and putting NCs in other places seems a bit strange considering you also make paterns not looking at NCs 00:03:929 (3,4,5,1) - 00:07:216 (3,4,5,1) - etc.
00:13:175 (1) - try making this shape cleaner? doesn't look the best imo. something like
http://i.imgur.com/AQDQ6yw.png00:24:477 (5,1) - this flows poorly.
http://i.imgur.com/GCnLUQc.png something like this would make the transition into the slider better
00:29:579 (1) - the music gets more intense in this part but it is kind of mapped in the same way. don't really need to change, but just a heads up
00:30:195 (2,4) - blanket?
00:42:524 (5,6) - clap on these notes fits well
00:44:305 (6) - I think it sounds better if you don't map this
00:48:072 - 00:48:894 - it would be much better if you mapped these white ticks. right now it really plays weird because it throws players off rhythm due to the polarity issue and since you introduced it at 00:44:373 (1,2,3) -
00:49:921 (2,3,4,5) - might want to rethink the paterning, it is too linear how it is atm, might be too boring and some beats lose emphasis like 00:50:537 (4) -
00:59:784 (2) - 1/1 slider fits better here imo, because you followed that specific sound the previous two paterns and follow it in the next paterns. so it's better if you stick with it imo
http://i.imgur.com/E8mWmQK.png01:05:332 (5,1) - these two objects seem too close to me, so to not ruin your next patern you can move 5 down and right a bit
01:09:133 (1) - you have a spinner here but not at 00:00:000- when both have same sounds. so either remove it or add a spinner in the beggining
[hard]
00:23:003 (1,2) - can improve aesthetics here aswell.
00:26:907 (2,3) - blanket?
00:40:058 (2,3) - blanket it closer so that 00:39:442 (1,2,3) - are more evenly spaced.
http://i.imgur.com/MP5E6ED.png so that these red lines would have even distance ^^
00:41:085 (1,2,3) - could make these more evenly spaced too
00:44:270 (5) - I don't like this overmap here too, delete it and better add something at 00:44:681- blue tick. it's more logical to have 1/4 note on something that is really audible than something that is barely noticable.
00:45:400 (4) - it'd be cooler if you converted this into tripple so that same sounds 00:45:400 (4,5,6,1) - play in the same way (both would have 3 clicks instead of 1 click and 3 clicks)
00:56:599 - 00:58:243 01:03:174 - 01:04:818 - these are realy noticable 1/4s and could try to map it, would create a bit more variety and fun
also same with the spinner thing in the end and start as I mentioned in the insane
[normal]
I don't really like that the 1/2 notes overlap that much here, I'd suggest using 1,4x or 1,3x ds so they wouldn't overlap like that, but that would mean everything needed adjusting. up to you I guess.
00:14:579 (4) - shorten this to the red tick? follows the sound you were going for
00:44:373 (4) - can try using 3/4 repeat slider here to follow that instrument
also the spinner thing
[easy]
00:06:154 - 00:09:442 - 00:12:729 - 00:16:017 - etc. map this beat? I don't really see a reason not to map it
nothing I say here just that a lot of paterns you can actually try to blanket nicely, like 00:13:140 (1,2,3) - 00:29:579 (1,2,3) - 00:32:866 (1,2) - 00:59:168 (1,2,3) -
hope this helps. good luck!