Coldrain - Vena
Yay, more coldrain <3
Mostly a rhythm mod. A lot of stuff you have heads on notes that really aren't strong notes to hit. It'll be a bit repetitive, but it's somewhat important to look out for.
[General]
To start this on the correct measure. Your timing should begin at 00:04:243 - | The notes before this are part of the anacrusis. This is optional, but it does affect mods like Nightcore and some visual appearances elsewhere. Since you have volume/sound changes, all you have to do is add a red timing point at the above mentioned time, and then resnap any notes if necessary.
Since coldrain sings this song completely in English, and the Rock is a given for the genre. You can remove both rock english from the tags.
This naming is a bit too random. Involved really has nothing to do with Precise or Rigerous, Moderate is kind of standalone, and so on. I honestly can't see these difficulty names making it through ranking. You may want to simplify it a little. It reminds me of my naming from a map I made long ago which isn't rankable anymore lol. (Peaceful, Lonliness, Serenity, Solitude, Miko) | If I can't really tell what is what in the control+o list, then yikes..
[Briefness]
Yay, more coldrain <3
Mostly a rhythm mod. A lot of stuff you have heads on notes that really aren't strong notes to hit. It'll be a bit repetitive, but it's somewhat important to look out for.
[General]
To start this on the correct measure. Your timing should begin at 00:04:243 - | The notes before this are part of the anacrusis. This is optional, but it does affect mods like Nightcore and some visual appearances elsewhere. Since you have volume/sound changes, all you have to do is add a red timing point at the above mentioned time, and then resnap any notes if necessary.
Since coldrain sings this song completely in English, and the Rock is a given for the genre. You can remove both rock english from the tags.
This naming is a bit too random. Involved really has nothing to do with Precise or Rigerous, Moderate is kind of standalone, and so on. I honestly can't see these difficulty names making it through ranking. You may want to simplify it a little. It reminds me of my naming from a map I made long ago which isn't rankable anymore lol. (Peaceful, Lonliness, Serenity, Solitude, Miko) | If I can't really tell what is what in the control+o list, then yikes..
[Briefness]
- 00:12:550 (2) - This could really be moved back 1/1 and it'd fit the song better. refer to how 00:13:473 (3) - plays as an example.
- 00:27:320 (2) - would look much better out at x196 y192. You'll have to adjust 00:28:243 (1) - though. The overlap is not a good idea on this diff. If you need more room, you can simply end 00:24:550 (1) - back at 00:26:396 - where it will fit your 4/1 rhythm with the upcoming notes since they all play on the big white line.
- 00:43:935 (2) - Much like at 00:12:550 (2) - This will suit the song better moved back 1/1
- 00:57:089 - Green timing is slightly off here. Not unrankable, but it's nice to fix these.
- 00:06:781 (4) - this could end 1/1 earlier if you want to follow your current rhythm. Optional.
- 00:12:550 (3) - your rhythm suggest this should follow 00:14:166 (6) - (Try moving this back 1/1 and then placing a 1/1 slider at 00:13:012 - This means deleting 00:13:243 (4) - . Look at 00:16:012 (2,3) - for an example.)
- 00:20:396 (2) - I'd personally delete this. It would really give more emphasis to 00:20:858 (1) - and the stacked note works great here!
- 00:32:858 (2,3) - You don't actually use a 2/1 in this specific spot in the previous sections. Maybe use a 3/2 slider instead to maintain your consistent rhythm?
- 00:13:473 (1) - I suggest copying 00:15:320 (1,2) - here. I didn't hold this long enough, and the note you want to click is at 00:13:935 -
- 00:20:627 (1) - Maybe delete this for a bit more breathing room? It's just lead-in anyways. Also because it's just lead-in, NC should be at 00:20:858 (2) -
- 00:21:320 (3) - This head note only hits a very very quiet cymbal which imo, shouldn't be mapped too. There are much more dominant sounds on the red ticks before and after it. Note how in this whole section, you don't actually map to this note anywhere else, and besides in Rigerous, you don't map this note at all! well besides at one other point...
- 00:29:627 (7) - ^
- 00:44:858 (1) - same as 00:13:473 (1) -
- 00:11:858 (2) - Might be a bit repetitive from the last diff, but this doesn't actually hit anything either. It works good as a tail end of 00:11:627 (1) - or something, but that's about it. Check all of the other diffs, as they actually map it correctly.
- 00:14:281 (4,5) - swap these, so the 1/2 slider is at 00:14:281 - to match the rhythm to the song. You can also change this to a 1/1 slider and it'll play nicely.
- 00:20:858 (2) - NC since previous is lead-in. (Might as well do this to all your diffs now since I won't mention it from now on.)
- 00:23:050 (2) - you do a lot of reverses on these almost empty notes which I mentioned in the Uneath difficulty. It isn't game breaking, but 1/1 sliders would suit this much better since it wouldn't feel like you're hitting an empty sound. This applies to 00:28:589 (3) - 00:29:512 (6) - and so on.
- 00:36:435 (3) - Might as well put this on the 00:35:281 (8) - since you pretty much do it to this whole section here: 00:41:166 (1,2,3,4,5,6,7,8,9,1) - The song feels more intense at 00:35:166 (7,8,9) - anyways.
- 00:45:781 (5,6) - I'd double check this again if I were you, it really sounds like both the head of (5) and (6) don't hit anything spectacular in the music, which would easily cause this rhythm to play oddly. While the head of (5) is passable, I'd really suggest making sure the (6) is on a tail or skipped. (Check the other diffs for (6) at least and you'll notice it isn't mapped on any others)
- 00:08:050 (2) - Hits nothing. Yikes.
- 00:12:435 (4,5) - This is pretty difficult to follow, it doesn't have a clear indication anyways. If you flipped it, then it would follow the drums + guitar a little better since 00:12:666 - has a good drum kick. This is mostly because you skipped the vocal at 00:12:320 - that it makes following this hard.
- 00:14:281 (4,5) - same as above.
- 00:18:550 (12) - Not just circles? Feels like it got dumbed down pretty good here. If you want to keep the reverse, maybe throw it on 00:17:627 (5,6,7) - as well.
- 00:24:896 (2) - Same thing about the reverses in the last diff. Doesn't really make sense, but not the biggest issue.
- 00:28:704 (3) - The cymbal note thing again. More dominance on notes like the tail of 00:28:473 (2) - for example.
- 00:45:089 (2) - lands on nothing again.
- 00:45:666 (5,6) - Try swapping.
- 00:50:396 (1) - Besides the easier diffs, this is the only one that doesn't have a circle played here before the spinner.
- 00:06:089 (1) - 1/1 instead of 1/2 reverse for variety? (reverse hits nothing anyways.)
- 00:11:050 (5,6) - You could probably emphasize this a bit more. Try putting this on the 00:10:012 (2) - and maybe put the (6)'s head on the 00:11:627 (1) - or something. It might be a bit linear from (5,6,7) but it still doesn't play bad.
- 00:12:550 (1) - hits nothing. Maybe join it up with the previous 00:12:435 (5) - or something
- 00:21:896 (2) - I would personally just use a 1/1 slider here from (1), or swap this with (1)
- 00:25:589 (2) - Same idea here. This note is forced to play on barely anything audible. 00:32:973 (2) -
- 00:44:858 (1,2) - swap? It'll capture the full vocal, and let you play 00:45:204 - as its own note.
- Like uneath, 00:21:320 (5) - hits nothing big, so I suggest skipping this or making it land on a tail.