coldrain - Vena

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Total Posts
74
Topic Starter
smallbeans
This map has been deleted on the request of its creator. It is no longer available.
Froskya
Hi!~ Mod from my queue :D
General

  1. Delete "Widescreen Support"
  2. Add something in Tags (rock and etc.)
  3. Map isn't good ending, can you add calm down music in the end?
  4. Preview set in 00:20:570
  5. I some not understand what you mean diff's name, maybe change?
Briefness

  1. For Easy need using 0.8x - 1.0x spacing, not more
  2. 00:21:781 (2,1) - this sliders can looks better
  3. 00:28:243 (1,1) - ^
  4. 00:27:320 (2) - x:200 y:244
  5. 00:50:396 (1) - cut to 00:52:012
  6. 00:57:089 - in Easy forbidden change slider's speed, because this is unrankable
  7. 00:57:089 (1) - cut to 00:57:550
  8. 00:17:166 (3) - cut 1 repeat, because amateurs can not see one more
  9. 00:20:512 - delete timing point
Moderate

  1. For Normal need using 1.0x - 1.2x spacing, not more
  2. 00:03:320 (1) - cut 1 repeat, because amateurs can not see one more
  3. 00:25:820 (3,4) - move to white tick, because that hard reading ( try do something like 00:20:858 (1,2,3) )
  4. 00:26:743 (5) - ^
  5. 00:47:396 (2) - this slider can looks better
  6. 00:57:089 (1) - in Normal not good change slider's speed, delete timing point
  7. 00:50:396 (1) - cut to 00:52:012
Uneath

  1. 00:19:012 (1) - cut to 00:19:935
  2. 00:50:396 (1) - cut to 00:52:012
  3. 00:57:089 (1) - cut to 00:57:550

Good Luck!~ :)
Chalwa
HELLO FROM MY QUEUE!


00:17:166 (3) - Hmm... Someone hates double repeat slider. Make two sliders...
00:21:781 (2,1) - Yyy.... Overlap?
00:48:550 (3) - This slider is too ugly :/
00:57:089 (1) - Begginers can be so excitied and don't look at this ;)
00:03:320 (1) - Double repeat :/
00:31:012 (4) - End this slider at x:160 y:124
00:34:704 (5) - Weird slider :/
00:57:089 (1) - The same like in Breifness
00:18:089 (2,3,4,5) - It's too hard pattern to Hard diff
00:40:012 (3,5) - Stack
I can't mod CS<4, cause I'll not mod it

Nice mapset and WTF song...

GOOD LUCK :)
Topic Starter
smallbeans

Revialink wrote:

Hi!~ Mod from my queue :D
General

  1. Delete "Widescreen Support" fixed
  2. Add something in Tags (rock and etc.) added.
  3. Map isn't good ending, can you add calm down music in the end? What does that mean? It's full song, I didn't do anything.
  4. Preview set in 00:20:570 Perfer 00:20:512, sorry
  5. I some not understand what you mean diff's name, maybe change? I want to use something different names to describe the difficulty, so no changes for now.
Briefness

  1. For Easy need using 0.8x - 1.0x spacing, not more I have found 1.4x in easy before, so no change.
  2. 00:21:781 (2,1) - this sliders can looks better It's a V in vena, how can I make it better. ;_ ;
  3. 00:28:243 (1,1) - ^ Make it a regular N.
  4. 00:27:320 (2) - x:200 y:244 Because I still use 1.2x, this will cause 1.0x, so no changed.
  5. 00:50:396 (1) - cut to 00:52:012 The last hitsound end here, so no changed.
  6. 00:57:089 - in Easy forbidden change slider's speed, because this is unrankable It's truth, but in SV 0.4 I just can't make anything. If so many others say it again, I will fix this. ;_ ;
  7. 00:57:089 (1) - cut to 00:57:550 Originally it ends at 00:57:550, but it's also a killer to make anything, so I think stop in here is okay. (And also because it's the ending slider.)
  8. 00:17:166 (3) - cut 1 repeat, because amateurs can not see one more It become a no repeat slider.
  9. 00:20:512 - delete timing point Where is it?
Moderate

  1. For Normal need using 1.0x - 1.2x spacing, not more Same reply with Briefness.
  2. 00:03:320 (1) - cut 1 repeat, because amateurs can not see one more Wait for others to say and I will consider it. fixed.
  3. 00:25:820 (3,4) - move to white tick, because that hard reading ( try do something like 00:20:858 (1,2,3) ) You are right, I just don't want to make it all the same, so I change to others.
  4. 00:26:743 (5) - ^ ^
  5. 00:47:396 (2) - this slider can looks better Changed to a smoother slider.
  6. 00:57:089 (1) - in Normal not good change slider's speed, delete timing point Plesae give me some times to consider it.
  7. 00:50:396 (1) - cut to 00:52:012 Same as Briefness.
Uneath

  1. 00:19:012 (1) - cut to 00:19:935
  2. 00:50:396 (1) - cut to 00:52:012
  3. 00:57:089 (1) - cut to 00:57:550
    Sorry, no changed here, as before.

Good Luck!~ :)
Thank you!! :)

Chalwa wrote:

HELLO FROM MY QUEUE!


00:17:166 (3) - Hmm... Someone hates double repeat slider. Make two sliders... Now it's one slider. : DDD
00:21:781 (2,1) - Yyy.... Overlap? ;w; the screen is too small to put them not overlap, maybe need time to find a better way.
00:48:550 (3) - This slider is too ugly :/ YEEESSSS, and just for hitsound, if others say this, I will change it.
00:57:089 (1) - Begginers can be so excitied and don't look at this ;)I have tried that I almost don't need to move on this slider...ok I will really think to change it to nothing meaning. ;_ ;
00:03:320 (1) - Double repeat :/ Wow, okay, fixed.
00:31:012 (4) - End this slider at x:160 y:124 I know what you mean, but it will break the flow or something so no change for now.
00:34:704 (5) - Weird slider :/ Also a slider for hitsound, if others say it, I will change it.
00:57:089 (1) - The same like in Breifness Same as Breifness. ;_ ;
00:18:089 (2,3,4,5) - It's too hard pattern to Hard diff Changed to three stack slider.
00:40:012 (3,5) - Stack Since the drum sound goes louder, I want to keep this.
I can't mod CS<4, cause I'll not mod it It's a pity, but still thanks!

Nice mapset and WTF song...

GOOD LUCK :)
Why this is WTF? ;_ ;
Thanks for your mod! :)
karstgalvis
hey :D
Briefness:
00:57:089 (1) - useless? :D
00:24:550 (1) - ??? change

Uneath:
00:12:435 (3) - feels weird to play (feels even weirder to listen to)
00:14:050 (2) - same
00:44:858 (1,2,3) - just feels weird
00:45:781 (4) - slider can stay just make it shorter. 1/1 whites
00:46:473 (5) - circle!
mods, arise on this diff! :D

Furious:
00:18:089 (1,2,3,4,5,6,7,8,9) - instead you can try accelerating the circles

Rigorus:
CS5? ;>

have fun and good luck with the map! :Dsry for the short mod tho
-NanoRIPE-
Hi ~ NM Request from My Queue

[Briefness]
00:21:089 - add something here
00:27:320 (2) - Move to x:284 y:252
00:35:627 (1,2) - the sliders too close
00:50:396 (1) - end of spinner must be here 00:53:166
00:57:089 (1) - lol,remove this becuase he just say "f*ck"

[Moderate]
00:07:704 - add something here
00:37:473 (6) - NC
00:50:369 (1) - same as easy
00:57:089 (1) - same as easy

[Uneath]
00:50:369 (1) - same as easy
00:57:089 (1) - same as easy

Maybe just that because i feel tired :o
maybe i will mod this map later ~
GL ~
Yanganof
Heyo~
from queue

General
Maybe you want 00:57:089 (1) to end on white tick to cover the vocal completely

00:06:550 (2) - curve this one a bit more
00:24:550 (1) - maybe try to place this one so it's not getting overlapped by 00:21:781 (2) ?
00:42:088 (3) - curve this one more
00:50:396 (1) - end at downbeat or white tick? You're in between
00:08:627 (2) - bit more right
00:09:320 (3) - bit more up
00:16:012 (2) - bit more down
00:16:704 (3) - more curved
00:50:396 (1) - same as in Briefness
these three are not snapped, are those jumps intended?
00:11:166 (3)
00:42:550 (4)
00:49:935 (4)

00:15:320 (1) - curve this one bit more
00:24:550 (1) - ^same
00:25:473 (4) - ^same
00:30:089 (1, 2) - ^same
00:31:358 (5) - ^same
The Part until 00:07:473 (7) feels kinda strange for me.

00:07:935 (1) - curve this one a bit more
00:22:704 (1) - ^same
00:23:973 (6) - ^same
00:24:896 (3) - ^same
00:26:396 (1) - ^same
00:30:435 (3) - ^same
00:41:166 (1) - ^same
00:45:781 (5) - move this one down a bit
00:46:243 (7) - this one a bit more right
Are there really people who like to play such CS?! o.O

00:04:243 (1) - curve this one a bit more
00:06:089 (1) - ^same
00:08:166 (3) - ^same
00:13:473 (1) - ^same
00:23:050 (3) - ^same
00:27:666 (9) - ^same
00:43:012 (1) - ^same
00:46:704 (1) - ^same

gl with your map
Topic Starter
smallbeans

snoopeh wrote:

hey :D
Briefness:
00:57:089 (1) - useless? :DThis hurts me. :(
00:24:550 (1) - ??? change E is hard to make in Briefness. :(

Uneath:
00:12:435 (3) - feels weird to play (feels even weirder to listen to) But there has a drum sound, I don't want to miss it.
00:14:050 (2) - same Same as above.
00:44:858 (1,2,3) - just feels weird I am sorry. ;_ ;
00:45:781 (4) - slider can stay just make it shorter. 1/1 whites Changed to old style.
00:46:473 (5) - circle! Slider!
mods, arise on this diff! :D

Furious:
00:18:089 (1,2,3,4,5,6,7,8,9) - instead you can try accelerating the circles The sound goes quietly, so I made it decrease.

Rigorus:
CS5? ;> I will use CS5.5 in this diff forever, sorry.

have fun and good luck with the map! :Dsry for the short mod tho
Never mind, thanks for your modding!! :)

-NanoRIPE- wrote:

Hi ~ NM Request from My Queue

[Briefness]
00:21:089 - add something here I want to add nothing here.
00:27:320 (2) - Move to x:284 y:252 Sorry, but I don't get it.
00:35:627 (1,2) - the sliders too close What do you mean? It's all about 1.2x.
00:50:396 (1) - end of spinner must be here 00:53:166 I follow the hit sound so it stops here.
00:57:089 (1) - lol,remove this becuase he just say "f*ck" lol no, sorry.

[Moderate]
00:07:704 - add something here I know this gap has something weird, but I don't want to make it to full, so keep it for now.
00:37:473 (6) - NC I add NC for the same length in the easier diff, so no change here.
00:50:369 (1) - same as easy Same as briefness.
00:57:089 (1) - same as easy Same as briefness.

[Uneath]
00:50:369 (1) - same as easy Same as briefness.
00:57:089 (1) - same as easy Same as briefness.

Maybe just that because i feel tired :o
maybe i will mod this map later ~
GL ~
Sorry to refuse so many thing, but thank you very much!!! :)

Yanganof wrote:

Heyo~
from queue

General
Maybe you want 00:57:089 (1) to end on white tick to cover the vocal completely I think on the red tick is okay.

00:06:550 (2) - curve this one a bit more As your request.
00:24:550 (1) - maybe try to place this one so it's not getting overlapped by 00:21:781 (2) ? I know, but still have so solution for this problem.
00:42:088 (3) - curve this one more This is too short to curve better.
00:50:396 (1) - end at downbeat or white tick? You're in between So I end for downbeat?
00:08:627 (2) - bit more right (1) bit more left.
00:09:320 (3) - bit more up Changed.
00:16:012 (2) - bit more down Changed.
00:16:704 (3) - more curved It's really, really short. ;_ ;
00:50:396 (1) - same as in Briefness same as in Briefness
these three are not snapped, are those jumps intended?
00:11:166 (3) I don't want to make it sticky since it's short slider.
00:42:550 (4) Same as above.
00:49:935 (4) Wow I didn't notice this before, but I think it's appropriate.

00:15:320 (1) - curve this one bit more
00:24:550 (1) - ^same Changed.
00:25:473 (4) - ^same Changed.
00:30:089 (1, 2) - ^same Changed.
00:31:358 (5) - ^same Changed.
The Part until 00:07:473 (7) feels kinda strange for me. I changed rhythm for this diff to make it not the same as other diffs, I think it's not too weird.

00:07:935 (1) - curve this one a bit more Changed.
00:22:704 (1) - ^same
00:23:973 (6) - ^same Changed.
00:24:896 (3) - ^same Changed.
00:26:396 (1) - ^same
00:30:435 (3) - ^same Changed.
00:41:166 (1) - ^same It's repeat slider, I don't want to curve it too much.
00:45:781 (5) - move this one down a bit
00:46:243 (7) - this one a bit more right Changed.
Are there really people who like to play such CS?! o.O I don't know, but I want to give it a try~

00:04:243 (1) - curve this one a bit more Changed.
00:06:089 (1) - ^same Changed.
00:08:166 (3) - ^same
00:13:473 (1) - ^same Changed.
00:23:050 (3) - ^same
00:27:666 (9) - ^same Changed.
00:43:012 (1) - ^same Changed.
00:46:704 (1) - ^same Changed.

gl with your map
Thanks for the mod~~ :)
(Hints: reduce curve mod is better for other mappers!)
-NanoRIPE-
Hi ~ this is continued mod last night

DONT GIVE KUDOS~

[Arduous]
lower the CS to 4
lower the Hp to 5
lower the OD to 6 or 6,5

[Precise]
lol lower the CS to 4 or 4,5 XD thats so small
00:18:089 (8) - NC

[Rigurious]
Increase HP to 7
00:10:935 (4,5) - stacked
00:43:358 (2,4) - blanket

[Furious]
Increase HP to 7 or 7,5

[Dyspenea]
Sorry i can't mod this because this diff make my PC lag :o
Free Hong Kong
hi, where is the kiai?

put explicit in the original post.?

Anyways I'm don't know how to mod this pace of song too well, but I can tell you, you need to use a bit more area of the screen. PM me and maybe I can mod a different map of yours idk, but this one is too fast for me sorry mate. GL tho
Topic Starter
smallbeans

-NanoRIPE- wrote:

Hi ~ this is continued mod last night

DONT GIVE KUDOS~ Got it!

[Arduous]
lower the CS to 4
lower the Hp to 5
lower the OD to 6 or 6,5

Sorry, I will not move anything about this. ;_ ;

[Precise]
lol lower the CS to 4 or 4,5 XD thats so small So it got the name call "Precise".
00:18:089 (8) - NC 12 isn't too much, and this song is short, so keep it for now.

[Rigurious]
Increase HP to 7 I really want to use with 5.5.
00:10:935 (4,5) - stacked Changed.
00:43:358 (2,4) - blanket I think it's not necessary.

[Furious]
Increase HP to 7 or 7,5 It will be 6.5 forever in my opinion.

[Dyspenea]
Sorry i can't mod this because this diff make my PC lag :oOh my, I am so sorry about this. :o
Thanks for your full mod!! I am glad with this.

[alt][F4] wrote:

hi, where is the kiai? I will use part1&3 for the kiai, but for sure, it's too much in this short song, so I finally decided to no use for kiai.

put explicit in the original post.? Sorry, my english skill is poor, can you say more clearly?

Anyways I'm don't know how to mod this pace of song too well, but I can tell you, you need to use a bit more area of the screen. PM me and maybe I can mod a different map of yours idk, but this one is too fast for me sorry mate. GL tho
It's okay.
But in fact, I really want to learn how to use a bit more area of the screen in CS5~CS7 with low SV, can you give me a example?
And... for now I don't have other map to mod, so thanks.
Thanks for your comment. ;)
Alex Kaulfild
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Nothing here!

Diffs


Briefness
  1. 00:21:781 (2,1) - don't overlap, it's not beatiful in easier diffs
  2. 00:27:320 (2) - move to x=184 y=244 for don't overlap
  3. 00:50:396 (1) - should be end in 00:52:012 because blue ticks isn't allowed in Easy-diff... But it's just a suggestion.

Moderate
  1. 00:03:320 (1,2) - move 1 to anywhere for don't overlap
  2. 00:06:781 (4) - move to x=68 y=88 for better blanket
  3. 00:09:320 (3) - move a bit up for better blanket
  4. 00:09:781 (4) - nc
  5. 00:22:704 (3,5,1) - this overlap is hard but need to fix... idk how xd
  6. 00:37:473 (6) - nc
  7. 00:43:704 (3,4) - identical?

Uneath
  1. 00:10:704 (2,3) - try to move closer to each other
  2. 00:20:627 (1) - maybe remove? It's more interesting.

Arduous
  1. 00:21:204 (3) - Ctrl+G if possible
  2. Also... I think, you can make more jumps from 00:19:127 (1) - this pattern looks very interesting for jumps like in this mapset.
Good luck!~
{end of mod}
Topic Starter
smallbeans

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Nothing here!

Diffs


Briefness
  1. 00:21:781 (2,1) - don't overlap, it's not beatiful in easier diffs I know, and I'm still finding a better way.
  2. 00:27:320 (2) - move to x=184 y=244 for don't overlap I have been changed this part so I don't know how it would look like. But I think it will make the slider and circle don't like a E, so will be no changed in that way.
  3. 00:50:396 (1) - should be end in 00:52:012 because blue ticks isn't allowed in Easy-diff... But it's just a suggestion. I know that blue tick is not allow in Easy, but here is the spin, I think it's acceptable. (maybe)

Moderate
  1. 00:03:320 (1,2) - move 1 to anywhere for don't overlap Fixed.
  2. 00:06:781 (4) - move to x=68 y=88 for better blanket Fixed.
  3. 00:09:320 (3) - move a bit up for better blanket I don't know what you mean, where is the blanket?
  4. 00:09:781 (4) - nc
  5. 00:22:704 (3,5,1) - this overlap is hard but need to fix... idk how xd Changed in a strange way.
  6. 00:37:473 (6) - nc
  7. 00:43:704 (3,4) - identical? I want to keep the flow, and I think it's okay.

Uneath
  1. 00:10:704 (2,3) - try to move closer to each other Keep this for now.
  2. 00:20:627 (1) - maybe remove? It's more interesting. Changed it to a circle, hope it won't ruin too much.

Arduous
  1. 00:21:204 (3) - Ctrl+G if possible This suggestion is great, but I am to noob to make this good. :(
  2. Also... I think, you can make more jumps from 00:19:127 (1) - this pattern looks very interesting for jumps like in this mapset. Looks like I really put too less jump in this diff, will think more about this, thanks!
Good luck!~
{end of mod}
Thanks for modding!
Monarch
[insane]

cs7 :ooo

00:14:396 (5,6,7) - spacing suddenly bigger?
00:23:743 (5,6) - make this flow together
00:37:935 (3,4,5) - Spacing?
00:40:127 (4,5) - ^
00:42:550 (10,11,12,1) - ^

00:46:243 (7,8) - angles of these are weird

[Rigorous]
00:10:820 (3,4,5,6) - spacing is a bit weird
00:16:704 (8) - this should be higher than the slider before

00:23:973 (8,9,1) - this is a weird section, maybe move 9 closer and slightly higher up, otherwise it seems like a missive jump and then awkward turn back

00:24:896 (2,3,4,5) - spacing should be equal between these 4

I just want to say this diff has a lot of spaces where the sliders and circle lead the player one way just to turn back to a previous spot *stuff like this 00:22:704 (1,2,3) - 00:25:473 (5,6,7) - 00:29:166 (5,6,7) - 00:46:704 (1,2,3) - which is ok but an interesting way to map

[Furious]

00:07:243 (3) - this should be move up to x=480 y=72 to match the previous jump
00:25:704 (3) - I think you should move this to the bottom right so that it makes a triangle with 00:25:589 (2,4) -
00:32:512 (3) this should be straight with the slider after

[Involved]

00:17:858 (7) - maybe this should be a circle since there is no sound on the red tick (same for other difficulties, but this might effect flow for others)

00:34:704 (1,2,3,4,5,6) - these jumps are weird but if you want to keep them that way make it into a proper square?

00:46:243 (3,4) - this jumps is massive

[dyspena]
00:08:281 (2,3) - make these flow together?

00:32:858 (6) - maybe rotate 90 degrees?

00:34:127 (2,3,4,1) - this looks weird to play, too many sliders that don't flow onto the circles

00:36:320 (4,1) - massive jump


Hard maps :p
Topic Starter
smallbeans

jamiesalvador wrote:

[insane]

cs7 :ooo

00:14:396 (5,6,7) - spacing suddenly bigger? Because I make 00:13:012 (6,7) a jump so I decide to put jump here, too. But maybe it's bad, wait for other modders.
00:23:743 (5,6) - make this flow together Sorry, really can't get what you mean. ;_ ;
00:37:935 (3,4,5) - Spacing? I only keep the distance when it's circle to circle, others I will use a bit jump, I think it's okay since it's already a five stars map.
00:40:127 (4,5) - ^ ^
00:42:550 (10,11,12,1) - ^ ^

00:46:243 (7,8) - angles of these are weird Changed a bit.

[Rigorous]
00:10:820 (3,4,5,6) - spacing is a bit weird I know, but I also need some suggest on this spacing.
00:16:704 (8) - this should be higher than the slider before You're right.

00:23:973 (8,9,1) - this is a weird section, maybe move 9 closer and slightly higher up, otherwise it seems like a missive jump and then awkward turn back A bit closer now, but since these are sliders so it can can be less jump because of the judge.

00:24:896 (2,3,4,5) - spacing should be equal between these 4 Okay.

I just want to say this diff has a lot of spaces where the sliders and circle lead the player one way just to turn back to a previous spot *stuff like this 00:22:704 (1,2,3) - 00:25:473 (5,6,7) - 00:29:166 (5,6,7) - 00:46:704 (1,2,3) - which is ok but an interesting way to map Wow I really use so many in this diff...

[Furious]

00:07:243 (3) - this should be move up to x=480 y=72 to match the previous jump I forget why I put like this, so changed.
00:25:704 (3) - I think you should move this to the bottom right so that it makes a triangle with 00:25:589 (2,4) - In fact I want to put a jump here so no changed.
00:32:512 (3) this should be straight with the slider after I know what you mean, but there is no room for that.

[Involved]

00:17:858 (7) - maybe this should be a circle since there is no sound on the red tick (same for other difficulties, but this might effect flow for others) Just like you say, because red tick have no drum sound so I use the slider, and the last sound is keeping so I think it's not that wrong.

00:34:704 (1,2,3,4,5,6) - these jumps are weird but if you want to keep them that way make it into a proper square? Changed!

00:46:243 (3,4) - this jumps is massive Okay, a bit closer now!

[dyspena]
00:08:281 (2,3) - make these flow together? Sorry, still can't get what you mean. ;_ ;

00:32:858 (6) - maybe rotate 90 degrees? Looks great, changed.

00:34:127 (2,3,4,1) - this looks weird to play, too many sliders that don't flow onto the circles Maybe the slider isn't a slider...

00:36:320 (4,1) - massive jump It has been the highest diff, so keep it for now.


Hard maps :p
Your map too :p
Thanks for your mod~~
Plaudible
Second mod! Noob mapper hype.
First off, love the ending, lmao

______________________________________________________________________________


Briefness
OVERALL: Slider art! Here's an example from mine:
https://osu.ppy.sh/ss/5308406
Increasing slider velocity to 0.6 could help you make some more unique sliders.
00:57:089 (1) - Definitely try to make this shaped in a different way, too simple for what it is. :)
00:27:320 (2) - Couldn't hurt to be moved somewhere else.
00:34:704 (2) - ^

Moderate
OVERALL: Sliders could be tweaked here too, though I understand the low SV makes it difficult.
00:57:089 (1) - Shapes!
Overall good diff, though.

Uneath
OVERALL: Some of the doubles are a bit cruel, but well mapped and spaced diff.
00:57:089 (1) - You know what I'm gonna say ;)

Arduous
00:04:127 (3) - Do away with this note.
00:57:089 (1) - Yep. You have a higher SV now - go for accents on the slider to emphasize parts of the word.

Precise
I can see why you named this difficulty that...
00:09:781 (1,2,3) - This slider pattern is a bit dull. I don't have a definite answer on how to change it, but experiment! ^_^
00:12:089 (3,4) - Distance spacing could be done a bit better, it looks too similar to the last distance and may throw off players.
00:40:127 (4,5) - Areas like this could use more consistent spacing for sake of helping someone follow the notes.
00:42:896 (12,1) - ^
00:43:820 (4,5) - Spacing's a maybe here... but it's not bad the way it is.
00:57:089 (1) - Get creative-r!

BEYOND HERE: Bit out of my difficulty mapping range, will do my best though.

Rigorous
00:04:012 (4,5) - Fine the way it is, but personal preference - make this a slider as well for a full pattern.
00:57:089 (1) - Tweak.

Furious
00:31:416 (4,5) - Odd stack here, I'd move the slider.
00:57:089 (1) - This one looks good, nice!

Involved
00:04:012 (4,5) - I'd make this a slider but it's fine the way it is I suppose.
00:57:089 (1,2) - You can increase SV. For consistency, I'd keep this a single slider, just make it fancy.

Dyspnea
Can't offer too much help here, too high for me.. but I enjoyed it! (at 50% speed!)
00:57:089 (1) - ;)

Overall, great job with hitsounds! GL getting this ranked, it's a great beatmap. :)
_DT3
Hey! :D
Sorry for the delay, completely forgot about modding your map :?
You asked me to mod Uneath and Arduous (I can't mod Precise cause of my modding level :( ) so let's do this:

Uneath

  1. Try finding different combo colours, most people play with background dim 100% and the colours blend in a lot then (An example is Ievan Polkka)
  2. I think a bit lower CS is more appropriate
  3. Got no kiai time
  4. 00:04:473 (2,3) - Reverse Selection for better flow?
  5. 00:06:089 (1,2) - Try making (2) blanket (1)
  6. 00:08:858 (3,4,5) - Same with (3) and (5)
  7. 00:14:281 (3,4,5) - I feel like this flows weird but I have no idea how to fix it ;(
  8. 00:22:358 (7,1) - Try making (1) blanket (7)
  9. 00:29:627 (7) - Move a bit more down. Looks more aesthetical and flows better
  10. 00:57:089 (1) - This slider seems weird because 1. Even though the vocals are quieter here the colour gets brighter and 2. A single slider after a short break seems weird if the break is mappable
Arduous

  1. Same things I mentioned first in Uneath (Also the CS)
  2. Generally I thought this diff looked a bit "rough" because of it's harsh slider shapes and harsh flow. Even though this music is rather "rough", I'd suggest making it hard not by harsh flow and slider shapes but by using Speed. That's why I only posted non-gameplay stuff here
  3. 00:03:781 (2) - Add a NC for emphasis
  4. 00:20:858 (2,3) - Try making (3) blanket (2)
  5. 00:22:473 (7) - Reverse Selection? (If you do that, I suggest reversing the selection here 00:22:704 (1) too)
  6. 00:57:089 (1) - Unlike in Uneath this slider is linear. Since you probably won't remove it, try shaping the slider a bit

GL with ranking this! :)
Topic Starter
smallbeans
Hell of the final exam coming, mods will be reply in this post after few days.

Thanks you. :D
<- fixed to thank you.

Plaudible wrote:

Second mod! Noob mapper hype.
First off, love the ending, lmao
lol.

______________________________________________________________________________


Briefness
OVERALL: Slider art! Here's an example from mine:
https://osu.ppy.sh/ss/5308406 Wow I remember the background from we love you mapped lol.
Increasing slider velocity to 0.6 could help you make some more unique sliders. Will consider about this when I use the laptop.
00:57:089 (1) - Definitely try to make this shaped in a different way, too simple for what it is. :)Changed.
00:27:320 (2) - Couldn't hurt to be moved somewhere else. Still can't find a better way if I want to use VENA and also not make any problem about them. Maybe will break them to meaning nothing I think. ;_ ;
00:34:704 (2) - ^ ^

Moderate
OVERALL: Sliders could be tweaked here too, though I understand the low SV makes it difficult. You're right, but BPM is a bit high so...
00:57:089 (1) - Shapes! I really really want to make it a real-like C, but SV 0.6 make it almost impossible. (Addition I can't add a green line to change speed.)
Overall good diff, though. Thanks :cry:

Uneath
OVERALL: Some of the doubles are a bit cruel, but well mapped and spaced diff.
00:57:089 (1) - You know what I'm gonna say ;)In fact I think this O looks cute okay. :(

Arduous
00:04:127 (3) - Do away with this note. Deleted.
00:57:089 (1) - Yep. You have a higher SV now - go for accents on the slider to emphasize parts of the word. Oh my, finally I know what you mean-- so you mean that I should really spell that word here? I don't know maybe it's too straightforward. :o

Precise
I can see why you named this difficulty that... Finally a person who knows why I use it!!! ;)
00:09:781 (1,2,3) - This slider pattern is a bit dull. I don't have a definite answer on how to change it, but experiment! ^_^ I think it acceptable, so keep it now.
00:12:089 (3,4) - Distance spacing could be done a bit better, it looks too similar to the last distance and may throw off players. For 5 stars map maybe it's not that hard for reading.
00:40:127 (4,5) - Areas like this could use more consistent spacing for sake of helping someone follow the notes. Changed!
00:42:896 (12,1) - ^ But keep this because it's new part.
00:43:820 (4,5) - Spacing's a maybe here... but it's not bad the way it is. Changed a bit.
00:57:089 (1) - Get creative-r! :)

BEYOND HERE: Bit out of my difficulty mapping range, will do my best though.

Rigorous
00:04:012 (4,5) - Fine the way it is, but personal preference - make this a slider as well for a full pattern. umm, let me consider about others comment.
00:57:089 (1) - Tweak. Maybe "r" can only do like this slider and can't make it tweak.

Furious
00:31:416 (4,5) - Odd stack here, I'd move the slider. Moved.
00:57:089 (1) - This one looks good, nice! :D

Involved
00:04:012 (4,5) - I'd make this a slider but it's fine the way it is I suppose. Already 6.64* map it can be harder now! (maybe)
00:57:089 (1,2) - You can increase SV. For consistency, I'd keep this a single slider, just make it fancy. Just don't want to make it like a "l" before, but maybe I shouldn't make it spell for coldrain. Give me some suggestion please.

Dyspnea
Can't offer too much help here, too high for me.. but I enjoyed it! (at 50% speed!) The truth is I still can't play it well in HT lol.
00:57:089 (1) - ;):)

Overall, great job with hitsounds! GL getting this ranked, it's a great beatmap. :)
Oh I want to clarify this, hitsound can from "follow" to "create", I still in follow mode, and still have a lot to learn! ;)

TurtleStuffs wrote:

Hey! :D
Sorry for the delay, completely forgot about modding your map :?I am sorry for delay too, too busy this time. :o
You asked me to mod Uneath and Arduous (I can't mod Precise cause of my modding level :( ) so let's do this:

Uneath

  1. Try finding different combo colours, most people play with background dim 100% and the colours blend in a lot then (An example is Ievan Polkka) I play in 100% dim for this map, but don't think it's blend.
  2. I think a bit lower CS is more appropriate Maybe you didn't find that Moderate use CS3.5, and 4 isn't that hard maybe.
  3. Got no kiai time Don't want to use it.
  4. 00:04:473 (2,3) - Reverse Selection for better flow? Changed.
  5. 00:06:089 (1,2) - Try making (2) blanket (1) Too many note to move, so no.
  6. 00:08:858 (3,4,5) - Same with (3) and (5) Sorry I'm too noob to move it well.
  7. 00:14:281 (3,4,5) - I feel like this flows weird but I have no idea how to fix it ;( I haven't too.
  8. 00:22:358 (7,1) - Try making (1) blanket (7) Really don't want to make it blanket.
  9. 00:29:627 (7) - Move a bit more down. Looks more aesthetical and flows better Maybe changed (6) and (7).
  10. 00:57:089 (1) - This slider seems weird because 1. Even though the vocals are quieter here the colour gets brighter and 2. A single slider after a short break seems weird if the break is mappable umm... 1. I brighter for the word(?) and 2. That break time part have BPM problem (still waiting for check if I want to map it) and the rhythm is too hard to catch for everyone so I only left a slider here.
Arduous

  1. Same things I mentioned first in Uneath (Also the CS) The same reply in Uneath, but I want to use CS5 in Arduous for a bit harder for challenge.
  2. Generally I thought this diff looked a bit "rough" because of it's harsh slider shapes and harsh flow. Even though this music is rather "rough", I'd suggest making it hard not by harsh flow and slider shapes but by using Speed. That's why I only posted non-gameplay stuff here Thank you. Will consider to change some flow in this diff.
  3. 00:03:781 (2) - Add a NC for emphasis No, these two is in same part.
  4. 00:20:858 (2,3) - Try making (3) blanket (2) It doesn't really need, maybe...
  5. 00:22:473 (7) - Reverse Selection? (If you do that, I suggest reversing the selection here 00:22:704 (1) too) Great flow but can't get about distance,so no change for now.
  6. 00:57:089 (1) - Unlike in Uneath this slider is linear. Since you probably won't remove it, try shaping the slider a bit Since it should be "l" so I have nothing can do with this slider.

GL with ranking this! :)

Thanks for yours mod! :)
Hobbes2
NM from queue.

[Briefness]

00:24:550 (1,2) - Certainly an interesting blanket but to me it just looks kinda bad. I'd either make 1 a curve, or move the hit circle.

00:31:935 (1) - Move the bend to 00:32:858 to match the music better

00:31:935 (1,2) - The hit circle is closer to the left half of the slider than the right half. Looks uneven.

[Moderate]

No comments.

[Uneath]

00:09:320 (4) - Move to the left for better flow. Adjust 5 accordingly.

00:19:012 (1) - End the spinner on the downebeat (00:19:935), feels much better

00:37:473 (1) - Move this down a bit for flow and adjust the following circles accordingly.

[Arduous]

00:10:704 (6) - NC here

okay, so a lot of your doubles in this map are too spaced out for this difficulty, I think. Things like 00:04:127 (3,1) should be closer together.

More examples of doubles hat should be closer together -

00:04:934 (4,5)
00:05:973 (8,1)
00:11:858 (2,3)
00:36:320 (2,3)

etc.

I think you should space these doubles the way you spaced 00:17:166 (1,2,3). Do this to make your map feel like the difficulty it claims to be and be more consistent overall.

Other than that, it looks mostly fine.

[Precise]

Uh, I have no idea how to mod a CS this small lol

Maybe try to get Irreversible in here for this one? :^)

The rest of these I can't mod because I am not capable of passing them (a combination of the SR and the speed, which im not good at). Sorry :\

I hope what I have helps.
Log Off Now
NM from my queue

this song is so intense and 7.3+ in under a min hoyl

[General]

Looks fine (but why no kiai?)

[Briefness]

00:24:550 (1) - Maybe make the directions of this slider match the main beat of the music so that it changes direction on every white tick, would just feel a bit more intuitive to the player (something like you did here 00:28:243 (1) - )

00:24:550 (1,2) - Visible overlap :(

00:31:935 (1) - Same comment as 00:24:550 (1) -

00:34:704 (2) - Move this a tiny bit right for it to be directly inbetween the triangle

00:57:089 (1) - Is this really necessary XD

[Moderate]

00:10:704 (6,7,1) - Maybe try this for a cleaner flow? It still has a similar visual style but makes it a bit easier on the player (remember to change the distance of the next combo if you use this)

00:25:473 (2,3) - This is the only other awkward place in the map, every other slider you have leads on nicely to the next one, but this one makes the player do a sharp left , maybe consider reshaping 00:26:396 (3) - ?

[Uneath]

00:26:627 (2,3,4,5) - Doubles like these are still extremely difficult for players at this skill level and are only usually found at insane or higher difficulties (especially at this sort of bpm), consider using sliders like you have done before here 00:25:127 (3) -

00:49:473 (3,4) - Maybe swap these out for some 1/4 repeat sliders? I know you're following the vocals here but I think it would be a more fitting end to the map if you followed the more intense part of the music.

[Arduous]

CS5 :o I don't play or map any CS5 so I don't really know how to mod this, sorry!

[]

I'm a bit confused by your CS choice from here lol, CS7 5*??? And I don't really know how to mod your other difficulties, hope this helps!
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