This map has been deleted on the request of its creator. It is no longer available.
Thank you!!Revialink wrote:
Hi!~ Mod from my queueGeneral
- Delete "Widescreen Support" fixed
- Add something in Tags (rock and etc.) added.
- Map isn't good ending, can you add calm down music in the end? What does that mean? It's full song, I didn't do anything.
- Preview set in 00:20:570 Perfer 00:20:512, sorry
- I some not understand what you mean diff's name, maybe change? I want to use something different names to describe the difficulty, so no changes for now.
Briefness
- For Easy need using 0.8x - 1.0x spacing, not more I have found 1.4x in easy before, so no change.
- 00:21:781 (2,1) - this sliders can looks better It's a V in vena, how can I make it better. ;_ ;
- 00:28:243 (1,1) - ^ Make it a regular N.
- 00:27:320 (2) - x:200 y:244 Because I still use 1.2x, this will cause 1.0x, so no changed.
- 00:50:396 (1) - cut to 00:52:012 The last hitsound end here, so no changed.
- 00:57:089 - in Easy forbidden change slider's speed, because this is unrankable It's truth, but in SV 0.4 I just can't make anything. If so many others say it again, I will fix this. ;_ ;
- 00:57:089 (1) - cut to 00:57:550 Originally it ends at 00:57:550, but it's also a killer to make anything, so I think stop in here is okay. (And also because it's the ending slider.)
- 00:17:166 (3) - cut 1 repeat, because amateurs can not see one more It become a no repeat slider.
- 00:20:512 - delete timing point Where is it?
Moderate
- For Normal need using 1.0x - 1.2x spacing, not more Same reply with Briefness.
- 00:03:320 (1) - cut 1 repeat, because amateurs can not see one more
Wait for others to say and I will consider it.fixed.- 00:25:820 (3,4) - move to white tick, because that hard reading ( try do something like 00:20:858 (1,2,3) ) You are right, I just don't want to make it all the same, so I change to others.
- 00:26:743 (5) - ^ ^
- 00:47:396 (2) - this slider can looks better Changed to a smoother slider.
- 00:57:089 (1) - in Normal not good change slider's speed, delete timing point Plesae give me some times to consider it.
- 00:50:396 (1) - cut to 00:52:012 Same as Briefness.
Uneath
- 00:19:012 (1) - cut to 00:19:935
- 00:50:396 (1) - cut to 00:52:012
- 00:57:089 (1) - cut to 00:57:550
Sorry, no changed here, as before.
Good Luck!~
Why this is WTF? ;_ ;Chalwa wrote:
HELLO FROM MY QUEUE! Briefness00:17:166 (3) - Hmm... Someone hates double repeat slider. Make two sliders... Now it's one slider. : DDD
00:21:781 (2,1) - Yyy.... Overlap? ;w; the screen is too small to put them not overlap, maybe need time to find a better way.
00:48:550 (3) - This slider is too ugly :/ YEEESSSS, and just for hitsound, if others say this, I will change it.
00:57:089 (1) - Begginers can be so excitied and don't look at this I have tried that I almost don't need to move on this slider...ok I will really think to change it to nothing meaning. ;_ ;Moderate00:03:320 (1) - Double repeat :/ Wow, okay, fixed.
00:31:012 (4) - End this slider at x:160 y:124 I know what you mean, but it will break the flow or something so no change for now.
00:34:704 (5) - Weird slider :/ Also a slider for hitsound, if others say it, I will change it.
00:57:089 (1) - The same like in Breifness Same as Breifness. ;_ ;Uneath00:18:089 (2,3,4,5) - It's too hard pattern to Hard diff Changed to three stack slider.
00:40:012 (3,5) - Stack Since the drum sound goes louder, I want to keep this.ArduousI can't mod CS<4, cause I'll not mod it It's a pity, but still thanks!Nice mapset and WTF song... GOOD LUCK
Never mind, thanks for your modding!!snoopeh wrote:
hey
Briefness:
00:57:089 (1) - useless? This hurts me.
00:24:550 (1) - ??? change E is hard to make in Briefness.
Uneath:
00:12:435 (3) - feels weird to play (feels even weirder to listen to) But there has a drum sound, I don't want to miss it.
00:14:050 (2) - same Same as above.
00:44:858 (1,2,3) - just feels weird I am sorry. ;_ ;
00:45:781 (4) - slider can stay just make it shorter. 1/1 whites Changed to old style.
00:46:473 (5) - circle! Slider!
mods, arise on this diff!
Furious:
00:18:089 (1,2,3,4,5,6,7,8,9) - instead you can try accelerating the circles The sound goes quietly, so I made it decrease.
Rigorus:
CS5? ;> I will use CS5.5 in this diff forever, sorry.
have fun and good luck with the map! sry for the short mod tho
Sorry to refuse so many thing, but thank you very much!!!-NanoRIPE- wrote:
Hi ~ NM Request from My Queue
[Briefness]
00:21:089 - add something here I want to add nothing here.
00:27:320 (2) - Move to x:284 y:252 Sorry, but I don't get it.
00:35:627 (1,2) - the sliders too close What do you mean? It's all about 1.2x.
00:50:396 (1) - end of spinner must be here 00:53:166 I follow the hit sound so it stops here.
00:57:089 (1) - lol,remove this becuase he just say "f*ck" lol no, sorry.
[Moderate]
00:07:704 - add something here I know this gap has something weird, but I don't want to make it to full, so keep it for now.
00:37:473 (6) - NC I add NC for the same length in the easier diff, so no change here.
00:50:369 (1) - same as easy Same as briefness.
00:57:089 (1) - same as easy Same as briefness.
[Uneath]
00:50:369 (1) - same as easy Same as briefness.
00:57:089 (1) - same as easy Same as briefness.
Maybe just that because i feel tired
maybe i will mod this map later ~
GL ~
Thanks for the mod~~Yanganof wrote:
Heyo~
from queue
General
Maybe you want 00:57:089 (1) to end on white tick to cover the vocal completely I think on the red tick is okay.Briefness00:06:550 (2) - curve this one a bit more As your request.
00:24:550 (1) - maybe try to place this one so it's not getting overlapped by 00:21:781 (2) ? I know, but still have so solution for this problem.
00:42:088 (3) - curve this one more This is too short to curve better.
00:50:396 (1) - end at downbeat or white tick? You're in between So I end for downbeat?Moderate00:08:627 (2) - bit more right (1) bit more left.
00:09:320 (3) - bit more up Changed.
00:16:012 (2) - bit more down Changed.
00:16:704 (3) - more curved It's really, really short. ;_ ;
00:50:396 (1) - same as in Briefness same as in BriefnessUneaththese three are not snapped, are those jumps intended?
00:11:166 (3) I don't want to make it sticky since it's short slider.
00:42:550 (4) Same as above.
00:49:935 (4) Wow I didn't notice this before, but I think it's appropriate.
00:15:320 (1) - curve this one bit more
00:24:550 (1) - ^same Changed.
00:25:473 (4) - ^same Changed.
00:30:089 (1, 2) - ^same Changed.
00:31:358 (5) - ^same Changed.ArduousThe Part until 00:07:473 (7) feels kinda strange for me. I changed rhythm for this diff to make it not the same as other diffs, I think it's not too weird.
00:07:935 (1) - curve this one a bit more Changed.
00:22:704 (1) - ^same
00:23:973 (6) - ^same Changed.
00:24:896 (3) - ^same Changed.
00:26:396 (1) - ^same
00:30:435 (3) - ^same Changed.
00:41:166 (1) - ^same It's repeat slider, I don't want to curve it too much.
00:45:781 (5) - move this one down a bit
00:46:243 (7) - this one a bit more right Changed.PreciseAre there really people who like to play such CS?! o.O I don't know, but I want to give it a try~
00:04:243 (1) - curve this one a bit more Changed.
00:06:089 (1) - ^same Changed.
00:08:166 (3) - ^same
00:13:473 (1) - ^same Changed.
00:23:050 (3) - ^same
00:27:666 (9) - ^same Changed.
00:43:012 (1) - ^same Changed.
00:46:704 (1) - ^same Changed.
gl with your map
Thanks for your full mod!! I am glad with this.-NanoRIPE- wrote:
Hi ~ this is continued mod last night
DONT GIVE KUDOS~ Got it!
[Arduous]
lower the CS to 4
lower the Hp to 5
lower the OD to 6 or 6,5
Sorry, I will not move anything about this. ;_ ;
[Precise]
lol lower the CS to 4 or 4,5 XD thats so small So it got the name call "Precise".
00:18:089 (8) - NC 12 isn't too much, and this song is short, so keep it for now.
[Rigurious]
Increase HP to 7 I really want to use with 5.5.
00:10:935 (4,5) - stacked Changed.
00:43:358 (2,4) - blanket I think it's not necessary.
[Furious]
Increase HP to 7 or 7,5 It will be 6.5 forever in my opinion.
[Dyspenea]
Sorry i can't mod this because this diff make my PC lag Oh my, I am so sorry about this.
Thanks for your comment.[alt][F4] wrote:
hi, where is the kiai? I will use part1&3 for the kiai, but for sure, it's too much in this short song, so I finally decided to no use for kiai.
put explicit in the original post.? Sorry, my english skill is poor, can you say more clearly?
Anyways I'm don't know how to mod this pace of song too well, but I can tell you, you need to use a bit more area of the screen. PM me and maybe I can mod a different map of yours idk, but this one is too fast for me sorry mate. GL tho
It's okay.
But in fact, I really want to learn how to use a bit more area of the screen in CS5~CS7 with low SV, can you give me a example?
And... for now I don't have other map to mod, so thanks.
Thanks for modding!100bit wrote:
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.Song and beatmaps
- Nothing here!
Good luck!~Diffs
BriefnessModerate
- 00:21:781 (2,1) - don't overlap, it's not beatiful in easier diffs I know, and I'm still finding a better way.
- 00:27:320 (2) - move to x=184 y=244 for don't overlap I have been changed this part so I don't know how it would look like. But I think it will make the slider and circle don't like a E, so will be no changed in that way.
- 00:50:396 (1) - should be end in 00:52:012 because blue ticks isn't allowed in Easy-diff... But it's just a suggestion. I know that blue tick is not allow in Easy, but here is the spin, I think it's acceptable. (maybe)
Uneath
- 00:03:320 (1,2) - move 1 to anywhere for don't overlap Fixed.
- 00:06:781 (4) - move to x=68 y=88 for better blanket Fixed.
- 00:09:320 (3) - move a bit up for better blanket I don't know what you mean, where is the blanket?
- 00:09:781 (4) - nc
- 00:22:704 (3,5,1) - this overlap is hard but need to fix... idk how xd Changed in a strange way.
- 00:37:473 (6) - nc
- 00:43:704 (3,4) - identical? I want to keep the flow, and I think it's okay.
Arduous
- 00:10:704 (2,3) - try to move closer to each other Keep this for now.
- 00:20:627 (1) - maybe remove? It's more interesting. Changed it to a circle, hope it won't ruin too much.
- 00:21:204 (3) - Ctrl+G if possible This suggestion is great, but I am to noob to make this good.
- Also... I think, you can make more jumps from 00:19:127 (1) - this pattern looks very interesting for jumps like in this mapset. Looks like I really put too less jump in this diff, will think more about this, thanks!
{end of mod}
Your map too :pjamiesalvador wrote:
[insane]
cs7 oo
00:14:396 (5,6,7) - spacing suddenly bigger? Because I make 00:13:012 (6,7) a jump so I decide to put jump here, too. But maybe it's bad, wait for other modders.
00:23:743 (5,6) - make this flow together Sorry, really can't get what you mean. ;_ ;
00:37:935 (3,4,5) - Spacing? I only keep the distance when it's circle to circle, others I will use a bit jump, I think it's okay since it's already a five stars map.
00:40:127 (4,5) - ^ ^
00:42:550 (10,11,12,1) - ^ ^
00:46:243 (7,8) - angles of these are weird Changed a bit.
[Rigorous]
00:10:820 (3,4,5,6) - spacing is a bit weird I know, but I also need some suggest on this spacing.
00:16:704 (8) - this should be higher than the slider before You're right.
00:23:973 (8,9,1) - this is a weird section, maybe move 9 closer and slightly higher up, otherwise it seems like a missive jump and then awkward turn back A bit closer now, but since these are sliders so it can can be less jump because of the judge.
00:24:896 (2,3,4,5) - spacing should be equal between these 4 Okay.
I just want to say this diff has a lot of spaces where the sliders and circle lead the player one way just to turn back to a previous spot *stuff like this 00:22:704 (1,2,3) - 00:25:473 (5,6,7) - 00:29:166 (5,6,7) - 00:46:704 (1,2,3) - which is ok but an interesting way to map Wow I really use so many in this diff...
[Furious]
00:07:243 (3) - this should be move up to x=480 y=72 to match the previous jump I forget why I put like this, so changed.
00:25:704 (3) - I think you should move this to the bottom right so that it makes a triangle with 00:25:589 (2,4) - In fact I want to put a jump here so no changed.
00:32:512 (3) this should be straight with the slider after I know what you mean, but there is no room for that.
[Involved]
00:17:858 (7) - maybe this should be a circle since there is no sound on the red tick (same for other difficulties, but this might effect flow for others) Just like you say, because red tick have no drum sound so I use the slider, and the last sound is keeping so I think it's not that wrong.
00:34:704 (1,2,3,4,5,6) - these jumps are weird but if you want to keep them that way make it into a proper square? Changed!
00:46:243 (3,4) - this jumps is massive Okay, a bit closer now!
[dyspena]
00:08:281 (2,3) - make these flow together? Sorry, still can't get what you mean. ;_ ;
00:32:858 (6) - maybe rotate 90 degrees? Looks great, changed.
00:34:127 (2,3,4,1) - this looks weird to play, too many sliders that don't flow onto the circles Maybe the slider isn't a slider...
00:36:320 (4,1) - massive jump It has been the highest diff, so keep it for now.
Hard maps :p
Plaudible wrote:
Second mod! Noob mapper hype.First off, love the ending, lmao lol. ______________________________________________________________________________
Briefness
OVERALL: Slider art! Here's an example from mine:
https://osu.ppy.sh/ss/5308406 Wow I remember the background from we love you mapped lol.
Increasing slider velocity to 0.6 could help you make some more unique sliders. Will consider about this when I use the laptop.
00:57:089 (1) - Definitely try to make this shaped in a different way, too simple for what it is. Changed.
00:27:320 (2) - Couldn't hurt to be moved somewhere else. Still can't find a better way if I want to use VENA and also not make any problem about them. Maybe will break them to meaning nothing I think. ;_ ;
00:34:704 (2) - ^ ^
Moderate
OVERALL: Sliders could be tweaked here too, though I understand the low SV makes it difficult. You're right, but BPM is a bit high so...
00:57:089 (1) - Shapes! I really really want to make it a real-like C, but SV 0.6 make it almost impossible. (Addition I can't add a green line to change speed.)
Overall good diff, though. Thanks
Uneath
OVERALL: Some of the doubles are a bit cruel, but well mapped and spaced diff.
00:57:089 (1) - You know what I'm gonna say In fact I think this O lookscuteokay.
Arduous
00:04:127 (3) - Do away with this note. Deleted.
00:57:089 (1) - Yep. You have a higher SV now - go for accents on the slider to emphasize parts of the word. Oh my, finally I know what you mean-- so you mean that I should really spell that word here? I don't know maybe it's too straightforward.
Precise
I can see why you named this difficulty that... Finally a person who knows why I use it!!!
00:09:781 (1,2,3) - This slider pattern is a bit dull. I don't have a definite answer on how to change it, but experiment! ^_^ I think it acceptable, so keep it now.
00:12:089 (3,4) - Distance spacing could be done a bit better, it looks too similar to the last distance and may throw off players. For 5 stars map maybe it's not that hard for reading.
00:40:127 (4,5) - Areas like this could use more consistent spacing for sake of helping someone follow the notes. Changed!
00:42:896 (12,1) - ^ But keep this because it's new part.
00:43:820 (4,5) - Spacing's a maybe here... but it's not bad the way it is. Changed a bit.
00:57:089 (1) - Get creative-r!
BEYOND HERE: Bit out of my difficulty mapping range, will do my best though.
Rigorous
00:04:012 (4,5) - Fine the way it is, but personal preference - make this a slider as well for a full pattern. umm, let me consider about others comment.
00:57:089 (1) - Tweak. Maybe "r" can only do like this slider and can't make it tweak.
Furious
00:31:416 (4,5) - Odd stack here, I'd move the slider. Moved.
00:57:089 (1) - This one looks good, nice!
Involved
00:04:012 (4,5) - I'd make this a slider but it's fine the way it is I suppose. Already 6.64* map it can be harder now! (maybe)
00:57:089 (1,2) - You can increase SV. For consistency, I'd keep this a single slider, just make it fancy. Just don't want to make it like a "l" before, but maybe I shouldn't make it spell for coldrain. Give me some suggestion please.
Dyspnea
Can't offer too much help here, too high for me.. but I enjoyed it! (at 50% speed!) The truth is I still can't play it well in HT lol.
00:57:089 (1) -
Overall, great job with hitsounds! GL getting this ranked, it's a great beatmap.
Oh I want to clarify this, hitsound can from "follow" to "create", I still in follow mode, and still have a lot to learn!
TurtleStuffs wrote:
Hey!
Sorry for the delay, completely forgot about modding your map I am sorry for delay too, too busy this time.
You asked me to mod Uneath and Arduous (I can't mod Precise cause of my modding level ) so let's do this:Uneath
- Try finding different combo colours, most people play with background dim 100% and the colours blend in a lot then (An example is Ievan Polkka) I play in 100% dim for this map, but don't think it's blend.
- I think a bit lower CS is more appropriate Maybe you didn't find that Moderate use CS3.5, and 4 isn't that hard maybe.
- Got no kiai time Don't want to use it.
- 00:04:473 (2,3) - Reverse Selection for better flow? Changed.
- 00:06:089 (1,2) - Try making (2) blanket (1) Too many note to move, so no.
- 00:08:858 (3,4,5) - Same with (3) and (5) Sorry I'm too noob to move it well.
- 00:14:281 (3,4,5) - I feel like this flows weird but I have no idea how to fix it ;( I haven't too.
- 00:22:358 (7,1) - Try making (1) blanket (7) Really don't want to make it blanket.
- 00:29:627 (7) - Move a bit more down. Looks more aesthetical and flows better Maybe changed (6) and (7).
- 00:57:089 (1) - This slider seems weird because 1. Even though the vocals are quieter here the colour gets brighter and 2. A single slider after a short break seems weird if the break is mappable umm... 1. I brighter for the word(?) and 2. That break time part have BPM problem (still waiting for check if I want to map it) and the rhythm is too hard to catch for everyone so I only left a slider here.
Arduous
- Same things I mentioned first in Uneath (Also the CS) The same reply in Uneath, but I want to use CS5 in Arduous for a bit harder for challenge.
- Generally I thought this diff looked a bit "rough" because of it's harsh slider shapes and harsh flow. Even though this music is rather "rough", I'd suggest making it hard not by harsh flow and slider shapes but by using Speed. That's why I only posted non-gameplay stuff here Thank you. Will consider to change some flow in this diff.
- 00:03:781 (2) - Add a NC for emphasis No, these two is in same part.
- 00:20:858 (2,3) - Try making (3) blanket (2) It doesn't really need, maybe...
- 00:22:473 (7) - Reverse Selection? (If you do that, I suggest reversing the selection here 00:22:704 (1) too) Great flow but can't get about distance,so no change for now.
- 00:57:089 (1) - Unlike in Uneath this slider is linear. Since you probably won't remove it, try shaping the slider a bit Since it should be "l" so I have nothing can do with this slider.
GL with ranking this!