Thanks for your mod! After so many comment, finally need to have something big change now.Hobbes2 wrote:
NM from queue.
[Briefness]
00:24:550 (1,2) - Certainly an interesting blanket but to me it just looks kinda bad. I'd either make 1 a curve, or move the hit circle. Will destroy all of the alphabet when I have time, thanks!
00:31:935 (1) - Move the bend to 00:32:858 to match the music better Will also be changed!
00:31:935 (1,2) - The hit circle is closer to the left half of the slider than the right half. Looks uneven. You're right, will changed later.
[Moderate]
No comments.
[Uneath]
00:09:320 (4) - Move to the left for better flow. Adjust 5 accordingly. Changed.
00:19:012 (1) - End the spinner on the downebeat (00:19:935), feels much better Want to cover all guitar sound, sorry.
00:37:473 (1) - Move this down a bit for flow and adjust the following circles accordingly. Changed the sliders before this circle.
[Arduous]
00:10:704 (6) - NC here Nope.
okay, so a lot of your doubles in this map are too spaced out for this difficulty, I think. Things like 00:04:127 (3,1) should be closer together.
More examples of doubles hat should be closer together -
00:04:934 (4,5)
00:05:973 (8,1)
00:11:858 (2,3)
00:36:320 (2,3)
etc.
I think you should space these doubles the way you spaced 00:17:166 (1,2,3). Do this to make your map feel like the difficulty it claims to be and be more consistent overall.
Other than that, it looks mostly fine. Maybe I did it wrong. Will change 1/2 circles distance and add more jump, thanks.
[Precise]
Uh, I have no idea how to mod a CS this small lol
Maybe try to get Irreversible in here for this one? :^)
The rest of these I can't mod because I am not capable of passing them (a combination of the SR and the speed, which im not good at). Sorry :\
I hope what I have helps.
Thanks for modding!!Log Off Now wrote:
NM from my queue
this song is so intense and 7.3+ in under a min hoyl lol.
[General]
Looks fine (but why no kiai?) I don't want to add it because this song is too short.
[Briefness]
00:24:550 (1) - Maybe make the directions of this slider match the main beat of the music so that it changes direction on every white tick, would just feel a bit more intuitive to the player (something like you did here 00:28:243 (1) - )
00:24:550 (1,2) - Visible overlap
00:31:935 (1) - Same comment as 00:24:550 (1) -
00:34:704 (2) - Move this a tiny bit right for it to be directly inbetween the triangle Will change all the pattern above.
00:57:089 (1) - Is this really necessary XD YES this is the essence!!!
[Moderate]
00:10:704 (6,7,1) - Maybe try this for a cleaner flow? It still has a similar visual style but makes it a bit easier on the player (remember to change the distance of the next combo if you use this) Feels great, changed.
00:25:473 (2,3) - This is the only other awkward place in the map, every other slider you have leads on nicely to the next one, but this one makes the player do a sharp left , maybe consider reshaping 00:26:396 (3) - ? Changed (2) to ~.
[Uneath]
00:26:627 (2,3,4,5) - Doubles like these are still extremely difficult for players at this skill level and are only usually found at insane or higher difficulties (especially at this sort of bpm), consider using sliders like you have done before here 00:25:127 (3) - Finally someone mod it, but still want to keep this pattern.
00:49:473 (3,4) - Maybe swap these out for some 1/4 repeat sliders? I know you're following the vocals here but I think it would be a more fitting end to the map if you followed the more intense part of the music. Feel weird to me, sorry.
[Arduous]
CS5 I don't play or map any CS5 so I don't really know how to mod this, sorry!
Hope someday you want to play it and map it, it would be a great experience.
[]
I'm a bit confused by your CS choice from here lol, CS7 5*??? And I don't really know how to mod your other difficulties, hope this helps!
You won't really want to see if I put CS7 in the highest diff, and it will make that diff ridiculous. I put it in 5* map at least it's playable.
Lanturn's mod!!
Lanturn wrote:
Coldrain - Vena
Yay, more coldrain <3 OMG you are the author of we're not alone!!! Your map are so great!!! I love it so much!!!Although I cant DT it.
Mostly a rhythm mod. A lot of stuff you have heads on notes that really aren't strong notes to hit. It'll be a bit repetitive, but it's somewhat important to look out for. Got it.
[General]
To start this on the correct measure. Your timing should begin at 00:04:243 - | The notes before this are part of the anacrusis. This is optional, but it does affect mods like Nightcore and some visual appearances elsewhere. Since you have volume/sound changes, all you have to do is add a red timing point at the above mentioned time, and then resnap any notes if necessary.A bit don't know how to work, but maybe you mean to add the second red line, so changed.
Since coldrain sings this song completely in English, and the Rock is a given for the genre. You can remove both rock english from the tags. I know what you mean, but since so many times I want to play english song in game, I cant just search "english" to find most of the songs, so I finally decide to add these tags, if others said about this, I will fix.
This naming is a bit too random. Involved really has nothing to do with Precise or Rigerous, Moderate is kind of standalone, and so on. I honestly can't see these difficulty names making it through ranking. You may want to simplify it a little. It reminds me of my naming from a map I made long ago which isn't rankable anymore lol. (Peaceful, Lonliness, Serenity, Solitude, Miko) | If I can't really tell what is what in the control+o list, then yikes.. Sometimes I think that "Another" "Extra" "Extreme" "Expert" are almost undefined diff names, everyone has different explain about how hard it should be. Also because 9 diffs are all made by me, I want to use something different diff names than just give a name like above mentioned time. So... I really want to keep it now or just change to other diff names than use Ex series, sorry.
[Briefness][Moderate]
- 00:12:550 (2) - This could really be moved back 1/1 and it'd fit the song better. refer to how 00:13:473 (3) - plays as an example. Changed and also the next part.
- 00:27:320 (2) - would look much better out at x196 y192. You'll have to adjust 00:28:243 (1) - though. The overlap is not a good idea on this diff. If you need more room, you can simply end 00:24:550 (1) - back at 00:26:396 - where it will fit your 4/1 rhythm with the upcoming notes since they all play on the big white line. This part has been all change now!
- 00:43:935 (2) - Much like at 00:12:550 (2) - This will suit the song better moved back 1/1
- 00:57:089 - Green timing is slightly off here. Not unrankable, but it's nice to fix these. Waiting for timing check here, but thanks god it just effect on only one slider.
[Uneath]
- 00:06:781 (4) - this could end 1/1 earlier if you want to follow your current rhythm. Optional. Keep this now since I don't want to fill all and don't want to blank two white lines.
- 00:12:550 (3) - your rhythm suggest this should follow 00:14:166 (6) - (Try moving this back 1/1 and then placing a 1/1 slider at 00:13:012 - This means deleting 00:13:243 (4) - . Look at 00:16:012 (2,3) - for an example.) Changed.
- 00:20:396 (2) - I'd personally delete this. It would really give more emphasis to 00:20:858 (1) - and the stacked note works great here! Okay, it looks not weird, so let's try it.
- 00:32:858 (2,3) - You don't actually use a 2/1 in this specific spot in the previous sections. Maybe use a 3/2 slider instead to maintain your consistent rhythm? Can't really catch what you mean because my poor english... but I think (3) can hit to emphasize for the drum sound so it doesn't that weird, maybe.
[Arduous]
- 00:13:473 (1) - I suggest copying 00:15:320 (1,2) - here. I didn't hold this long enough, and the note you want to click is at 00:13:935 - Changed.
- 00:20:627 (1) - Maybe delete this for a bit more breathing room? It's just lead-in anyways. Also because it's just lead-in, NC should be at 00:20:858 (2) - No NC on this because it's the same lyric, but anyway, it deleted.
- 00:21:320 (3) - This head note only hits a very very quiet cymbal which imo, shouldn't be mapped too. There are much more dominant sounds on the red ticks before and after it. Note how in this whole section, you don't actually map to this note anywhere else, and besides in Rigerous, you don't map this note at all! well besides at one other point... Change to 1/2 slider.
- 00:29:627 (7) - ^ Let me keep this, I have no room to change it well.
- 00:44:858 (1) - same as 00:13:473 (1) - same as 00:13:473 (1)
[Precise]
- 00:11:858 (2) - Might be a bit repetitive from the last diff, but this doesn't actually hit anything either. It works good as a tail end of 00:11:627 (1) - or something, but that's about it. Check all of the other diffs, as they actually map it correctly. Just worry about 3/2 blank here, but finally delete it in the end.
- 00:14:281 (4,5) - swap these, so the 1/2 slider is at 00:14:281 - to match the rhythm to the song. You can also change this to a 1/1 slider and it'll play nicely. Changed.
- 00:20:858 (2) - NC since previous is lead-in. (Might as well do this to all your diffs now since I won't mention it from now on.) For me it's in the same lyric, so I don't want to add NC here, and also other diffs.
- 00:23:050 (2) - you do a lot of reverses on these almost empty notes which I mentioned in the Uneath difficulty. It isn't game breaking, but 1/1 sliders would suit this much better since it wouldn't feel like you're hitting an empty sound. This applies to 00:28:589 (3) - 00:29:512 (6) - and so on. When I mapping this part I think that the repeat slider is okay here at least the head and the tail have the sound, but maybe it's a fault. Let me keep this now but will fix when another mod said about it.
- 00:36:435 (3) - Might as well put this on the 00:35:281 (8) - since you pretty much do it to this whole section here: 00:41:166 (1,2,3,4,5,6,7,8,9,1) - The song feels more intense at 00:35:166 (7,8,9) - anyways. Right.
- 00:45:781 (5,6) - I'd double check this again if I were you, it really sounds like both the head of (5) and (6) don't hit anything spectacular in the music, which would easily cause this rhythm to play oddly. While the head of (5) is passable, I'd really suggest making sure the (6) is on a tail or skipped. (Check the other diffs for (6) at least and you'll notice it isn't mapped on any others) In that time I want to map something different rhythm, but looks like it isn't anything good at all, thanks and fix a lot here.
[Furious]
- 00:08:050 (2) - Hits nothing. Yikes. 1/2 slider.
- 00:12:435 (4,5) - This is pretty difficult to follow, it doesn't have a clear indication anyways. If you flipped it, then it would follow the drums + guitar a little better since 00:12:666 - has a good drum kick. This is mostly because you skipped the vocal at 00:12:320 - that it makes following this hard. Oh I miss this, and so correct you say.
- 00:14:281 (4,5) - same as above. Right.
- 00:18:550 (12) - Not just circles? Feels like it got dumbed down pretty good here. If you want to keep the reverse, maybe throw it on 00:17:627 (5,6,7) - as well. Let's start stream party!
- 00:24:896 (2) - Same thing about the reverses in the last diff. Doesn't really make sense, but not the biggest issue. Keep as Arduous for now.
- 00:28:704 (3) - The cymbal note thing again. More dominance on notes like the tail of 00:28:473 (2) - for example. Swapped.
- 00:45:089 (2) - lands on nothing again. Why I didn't notice this before.
- 00:45:666 (5,6) - Try swapping. Yes.
- 00:50:396 (1) - Besides the easier diffs, this is the only one that doesn't have a circle played here before the spinner.Added.
[Rigerous]
- 00:06:089 (1) - 1/1 instead of 1/2 reverse for variety? (reverse hits nothing anyways.) Yes.
- 00:11:050 (5,6) - You could probably emphasize this a bit more. Try putting this on the 00:10:012 (2) - and maybe put the (6)'s head on the 00:11:627 (1) - or something. It might be a bit linear from (5,6,7) but it still doesn't play bad. (4) between (2) and (5) and others the same as you said.
- 00:12:550 (1) - hits nothing. Maybe join it up with the previous 00:12:435 (5) - or something Join it up.
- 00:21:896 (2) - I would personally just use a 1/1 slider here from (1), or swap this with (1) Swapped.
- 00:25:589 (2) - Same idea here. This note is forced to play on barely anything audible. 00:32:973 (2) - A slider now.
- 00:44:858 (1,2) - swap? It'll capture the full vocal, and let you play 00:45:204 - as its own note. Right and swapped.
ok. Gonna move on. Hopefully these first 6 diffs I modded will help you look at the next couple on your own as well. Just make sure you prioritize the strong beats over the more passive ones. Good luck!
- Like uneath, 00:21:320 (5) - hits nothing big, so I suggest skipping this or making it land on a tail. Swapped.
Other the same issue like what you comment will be fix soon.
Thanks for your mod and changed so many things, hope you can make more coldrain songs.