Thanks you.
Plaudible
Plaudible wrote:
Second mod! Noob mapper hype.First off, love the ending, lmao lol. ______________________________________________________________________________
Briefness
OVERALL: Slider art! Here's an example from mine:
https://osu.ppy.sh/ss/5308406 Wow I remember the background from we love you mapped lol.
Increasing slider velocity to 0.6 could help you make some more unique sliders. Will consider about this when I use the laptop.
00:57:089 (1) - Definitely try to make this shaped in a different way, too simple for what it is. Changed.
00:27:320 (2) - Couldn't hurt to be moved somewhere else. Still can't find a better way if I want to use VENA and also not make any problem about them. Maybe will break them to meaning nothing I think. ;_ ;
00:34:704 (2) - ^ ^
Moderate
OVERALL: Sliders could be tweaked here too, though I understand the low SV makes it difficult. You're right, but BPM is a bit high so...
00:57:089 (1) - Shapes! I really really want to make it a real-like C, but SV 0.6 make it almost impossible. (Addition I can't add a green line to change speed.)
Overall good diff, though. Thanks
Uneath
OVERALL: Some of the doubles are a bit cruel, but well mapped and spaced diff.
00:57:089 (1) - You know what I'm gonna say In fact I think this O lookscuteokay.
Arduous
00:04:127 (3) - Do away with this note. Deleted.
00:57:089 (1) - Yep. You have a higher SV now - go for accents on the slider to emphasize parts of the word. Oh my, finally I know what you mean-- so you mean that I should really spell that word here? I don't know maybe it's too straightforward.
Precise
I can see why you named this difficulty that... Finally a person who knows why I use it!!!
00:09:781 (1,2,3) - This slider pattern is a bit dull. I don't have a definite answer on how to change it, but experiment! ^_^ I think it acceptable, so keep it now.
00:12:089 (3,4) - Distance spacing could be done a bit better, it looks too similar to the last distance and may throw off players. For 5 stars map maybe it's not that hard for reading.
00:40:127 (4,5) - Areas like this could use more consistent spacing for sake of helping someone follow the notes. Changed!
00:42:896 (12,1) - ^ But keep this because it's new part.
00:43:820 (4,5) - Spacing's a maybe here... but it's not bad the way it is. Changed a bit.
00:57:089 (1) - Get creative-r!
BEYOND HERE: Bit out of my difficulty mapping range, will do my best though.
Rigorous
00:04:012 (4,5) - Fine the way it is, but personal preference - make this a slider as well for a full pattern. umm, let me consider about others comment.
00:57:089 (1) - Tweak. Maybe "r" can only do like this slider and can't make it tweak.
Furious
00:31:416 (4,5) - Odd stack here, I'd move the slider. Moved.
00:57:089 (1) - This one looks good, nice!
Involved
00:04:012 (4,5) - I'd make this a slider but it's fine the way it is I suppose. Already 6.64* map it can be harder now! (maybe)
00:57:089 (1,2) - You can increase SV. For consistency, I'd keep this a single slider, just make it fancy. Just don't want to make it like a "l" before, but maybe I shouldn't make it spell for coldrain. Give me some suggestion please.
Dyspnea
Can't offer too much help here, too high for me.. but I enjoyed it! (at 50% speed!) The truth is I still can't play it well in HT lol.
00:57:089 (1) -
Overall, great job with hitsounds! GL getting this ranked, it's a great beatmap.
Oh I want to clarify this, hitsound can from "follow" to "create", I still in follow mode, and still have a lot to learn!
TurtleStuffs
TurtleStuffs wrote:
Hey!
Sorry for the delay, completely forgot about modding your map I am sorry for delay too, too busy this time.
You asked me to mod Uneath and Arduous (I can't mod Precise cause of my modding level ) so let's do this:Uneath
- Try finding different combo colours, most people play with background dim 100% and the colours blend in a lot then (An example is Ievan Polkka) I play in 100% dim for this map, but don't think it's blend.
- I think a bit lower CS is more appropriate Maybe you didn't find that Moderate use CS3.5, and 4 isn't that hard maybe.
- Got no kiai time Don't want to use it.
- 00:04:473 (2,3) - Reverse Selection for better flow? Changed.
- 00:06:089 (1,2) - Try making (2) blanket (1) Too many note to move, so no.
- 00:08:858 (3,4,5) - Same with (3) and (5) Sorry I'm too noob to move it well.
- 00:14:281 (3,4,5) - I feel like this flows weird but I have no idea how to fix it ;( I haven't too.
- 00:22:358 (7,1) - Try making (1) blanket (7) Really don't want to make it blanket.
- 00:29:627 (7) - Move a bit more down. Looks more aesthetical and flows better Maybe changed (6) and (7).
- 00:57:089 (1) - This slider seems weird because 1. Even though the vocals are quieter here the colour gets brighter and 2. A single slider after a short break seems weird if the break is mappable umm... 1. I brighter for the word(?) and 2. That break time part have BPM problem (still waiting for check if I want to map it) and the rhythm is too hard to catch for everyone so I only left a slider here.
Arduous
- Same things I mentioned first in Uneath (Also the CS) The same reply in Uneath, but I want to use CS5 in Arduous for a bit harder for challenge.
- Generally I thought this diff looked a bit "rough" because of it's harsh slider shapes and harsh flow. Even though this music is rather "rough", I'd suggest making it hard not by harsh flow and slider shapes but by using Speed. That's why I only posted non-gameplay stuff here Thank you. Will consider to change some flow in this diff.
- 00:03:781 (2) - Add a NC for emphasis No, these two is in same part.
- 00:20:858 (2,3) - Try making (3) blanket (2) It doesn't really need, maybe...
- 00:22:473 (7) - Reverse Selection? (If you do that, I suggest reversing the selection here 00:22:704 (1) too) Great flow but can't get about distance,so no change for now.
- 00:57:089 (1) - Unlike in Uneath this slider is linear. Since you probably won't remove it, try shaping the slider a bit Since it should be "l" so I have nothing can do with this slider.
GL with ranking this!
Thanks for yours mod!