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posted
This beatmap was submitted using in-game submission on Wednesday, November 29, 2017 at 8:06:07 PM

Artist: Irreversible Mechanism
Title: Into the Void
Tags: Infinite Fields technical death metal marathon deathstream rsi
BPM: 250
Filesize: 10610kb
Play Time: 06:09
Difficulties Available:
  1. Eternal Darkness (7.58 stars, 2832 notes)


Download: Irreversible Mechanism - Into the Void
Information: Scores/Beatmap Listing
---------------
thanks to XeoStyle for showing the song
http://puu.sh/oUoSX/52eca0fc2b.jpg
posted
"easy parts"
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Irreversible Mechanism
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Why not this BG instead?

Source: Source
Think it would fit more
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This is gonna turn out great.
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Fuck yes, Mazzerin is back and mapping again :)
This song is awesome!
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first
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Can't wait!
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Have my children please
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Awesome song, can't wait
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this is a one-way-road
into the void of Ozzy

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Did anyone pass this yet? :D
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KuroRyu wrote:

Did anyone pass this yet? :D


Mithew, Broodich, me passed it
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posted
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TequilaWolf wrote:



I opened thinking it was a mod :o
posted
sorry for taking so long with my gd. 50% done.
Doing so many adjustments and other projects. hope its alright.
posted
posted
At your request. This'll probably just be a quick/light check since it needs mods before an icon check.

[General]
  1. I love this song.
  2. Try to find a hitsound replacement for the hit-whistle (seen here 00:54:101 (1) - ).


[Eternal Darkness]
  1. Is AR10 necessary? Isn't the HP too low for the song's intensity? AR 9.7/8 and HP 7?
  2. 00:08:021 (1,2,1,2) - I kind of like how you angled the others differently in the previous two patterns (it helps emphasize the pitch shift visually), so maybe rotate the bottom one downwards some?
  3. 00:08:501 (1,1,1,1) - 00:10:421 (1,1) - 00:12:341 (1,1,1) - 00:14:261 (1) - Pretty sure the guitar through here is 1/3rd (which could probably be mapped as 1/6th as well if you argued how it slurs together, but the beats land on 1/3rd). Its easiest to notice at 00:08:981 (1,1) - and if you listen to the guitar during the drums here 00:14:741 (1,2,3,4,5,6,7,8) - .
  4. 00:25:301 (9) - Really sharp turn here mapped to nothing in-particular. Its a really minor thing though.
  5. 00:35:861 (6,7,8,9,10,11,12,13,14,15,16) - Do you mind explaining the concept behind these? This pattern (compared to the last two) is a lot more linear which doesn't play as smoothly so I was wondering if there was any specific reason.
  6. 01:03:701 (1,2) - I think these should be moved up a bit to better match the DS between 01:03:941 (1,2,1,2) - these.
  7. 01:08:021 (1,2,3,4,5,6) - The DS beween these shouldn't be consistent (1>2, 3>4, 5>6) because the pitch is shifting downwards.
  8. 01:09:461 (1,2,3) - Why are these so close together compared to 01:04:421 (1,2,3,4) - or 01:06:581 (1,2,3,4) - ? Also, why make the 3 a slider rather than 2 circles?
  9. 01:11:501 (8,1) - Spacing here is a bit extreme compared to other places (unless you're using the drum intensity on 1 to justify it?)
  10. 01:12:821 (3,1,2) - This is kind of an awkward transition because the previous pattern was a consistent zig-zag upwards and then you have to drop down to hit the 1. This definitely needs some changing.
  11. 01:17:381 (1) - Why does kiai start here and not 01:15:221 (1) - here?
  12. 01:22:901 (1,2,3,4,1,2,3,4) - The drums here do have a distinct difference between the patterns and it feels kind of weird that they're mapped the same. Why not do something similar to 01:17:381 (1,2,3,4,1,2,3,4,1,2,3,4) - there? (Not the pattern, just the differences in DS.)
  13. 01:43:061 (1,2,3,4,1,2,3,4) - Gonna mention this again since I think its pretty important.
  14. 01:45:701 (1,2,3,4,1,2,3,4) - DS on the second should probably be lower if you listen to the drums closely.
  15. 02:28:181 (3,4) - This spacing is really sudden compared to the overall DS of this section, I'd probably move the slider up or condense the DS of the 5-note stream at 4.
  16. 02:45:461 (1,2,3) - Make the DS on these larger to emphasize the extra layer of guitar compared to 02:44:981 (1,2,3) - .
  17. 02:48:821 (1,2,3,1,2,3) - Same here.
  18. 03:04:181 (1,2,3,1,2,3,1) - This should be a separate pattern from 03:03:221 (1,2,3,1,2,3) - this due to the pitch shift in the music. Also, I'd like to see another iteration of this part: 02:55:541 (1,2,3,1,2,3) - so maybe that would be a good way to throw it in there.
  19. Overall, I am a bit worried about the playability of the triangular section, but I'm assuming you'll be getting more testplays on this before pushing it fully forward to rank anyway.
  20. 03:38:741 (1,2,3,4,5,6,7,8,9,10,1) - The speed of this song makes it sound super awkward with the miss spots in the roll, maybe make 5 a kick to help smooth it out?
  21. 03:40:901 (1,2,3,4,5,6,1) - This pattern could be improved. Firstly, the distance between 1>3>5 is not consistent as seen here. Secondly, 03:41:021 (2,4,6) - this is a bit too large of a transition too fast, but it can be solved by keeping the 2 in the same spot and rotating it approximately -15 degrees. Finally, the 03:41:621 (1) - is kind of in the middle of nowhere in comparison to the previous pattern. I'd put it at x130 y326 as that follows your (fixed) spacing pattern of 1>3>5 as seen here. (The yellow one is my proposed change.)
  22. 03:42:941 (4,1) - For such a strong beat on the 1, the 4 and 1 are quite close together, why is that?
  23. 03:46:841 (8,9,10,11,12,13,14,15,16,1) - Nazi, move these a pixel or two upwards to make the curve of the last combo look smoother.
  24. 03:48:341 (5,6,7,8,9,10,11,12,1) - Same thing here, except move it down and to the right a little.
  25. 03:57:221 (1,2) - So originally I was going to suggest a spacing nerf due to your pattern and the tone changing, but upon closer inspect it would actually be better to make it a vertical jump similar to 03:56:261 (1,2,1,2) - as thats what you did to denote the tone shift before.
  26. 04:01:301 (1,2,3,4,5,6) - These should have a smaller DS than the previous combo (even though its really pretty as it is right now) due to the pitch shift.
  27. 04:03:141 (6,1) - This is a little bit iffy for me. Firstly, I think you should actually have a bit more space between the 6 and 1 due to the strong drum. Second, I think that the flow change here is a bit too sharp so perhaps lower the 1 slider as well.
  28. When you get the chance, lets IRC about the 7th kiai. Its similar to Swamphell in that the rhythm could potentially be improved upon.
  29. 04:16:361 (2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nothing particularly wrong here other than its kind of just ugly? I'd like to see some curve in at least one of the combos.
  30. 04:17:621 (1,2,3,4,1,2,3,4,1,2,3,4) - 04:18:341 (1,2,3,4,1,2,3,4,1,2,3,4) - Why is there no difference between these? Musically, the first combo has the drum on every white tick whereas the second has ride? (I think, I'm not great at matching the sounds with the names.)
  31. 04:20:501 (1,2,3,4,1,2,3,4) - Please, the flow from 3>4>1>2 is painful. I like the concept a lot but see if theres a way you can rework the sequence of the second combo to make it a bit more smooth.
  32. 04:25:301 (1,2,3) - Make these 1/6th sliders? (Or the first two I guess?)
  33. 04:26:021 (1,2,3) - Make the second two 1/6ths?
  34. 04:27:861 (1,2,1) - This transition is really rough, I'm not quite sure how you'd want to fix it but its a bit unrealistic in it's current state.
  35. 05:47:701 (3,4,5) - Linear anti-jumps are kind of a no-no. Can you come up with an alternative for this?


Looks good, call me back when you have more mods, playtests, and SP.
posted
General

I think the background fits electronic/hardcore with classical elements more than metal (seriously though, doesn't feel fitting, not aggressive enough)

As usual I don't really like how most of 1/4 repeat/slider jumps don't follow the cursor path at all, but oh well it's your thing

edgy diffname

00:06:101 (1) - would ratherr see this as 2 circles

00:23:021 (3) - ugly wanker, move the red dot more to the middle and straighten out a bit, could crook to the right not left too

00:23:561 (3,1) - can avoid blue tick stream start if you use reverse slider like 00:46:001 (2) -

00:32:501 (12) - dunno why combo count goes so high in this section, these look like you forgot to NC

00:37:181 (18,19,1) - don't know if you copypasted all of them, but on this one it stands out that it's not perfect

00:46:181 (1,2,3,4) - don't hear any reason for gimmicky ds change

00:46:421 (5) - maybe having 2/3 circles all of suden would be too confusing but return feels so weak here, 1/3 sliders fit better

00:46:901 (1,1) -

00:50:261 (1) - 00:48:821 (1) - etc, + they are fun to play and provide same rest time as long returns

eh you use them later for other things, whatever

01:02:981 (1) - should be 2 circles

01:14:741 (1,2,1) - looks ass when playing, 01:14:741 (1,2) - feels more like a slider candidate anyway

01:54:101 (1,2,3,4,5,6,7,8) - switching focus to guitar rhythm would be cool here

01:56:021 (1,2,3,4,5,6,7,8) - this part is epic m8, good times for Relax players

02:45:461 (1,2,3) - change the pattern compared to 02:44:981 (1,2,3) - for bass emphasis could keep 02:44:981 (1,2,3) - reverse tbh

02:48:821 (1,2,3,1,2,3) - something cooler and more jumpy for you know it

02:50:741 (1) - start second spinner on this timing

03:05:221 (2) - find a slave to make lyrics storyboard for you zzzzzzzzzzz longest break ever

03:34:541 (2) - put it on the left/under the stream for sharper jump? kinda noodle flow

03:36:221 (4,5,6) - ctrl+j

03:40:301 (2) - missing note? or you just go drums

03:40:901 (1,2) - 03:41:141 (3,4) - 03:41:381 (5,6) - ctrl+G each pair? transition from 03:40:661 (4,5) - is too smoth and if you want these to be more impactful from the start cause of drums (1) on the other side of things would be better. 03:41:621 (1) - replace of course

03:51:461 (1,2,3) - again, looks ass during gameplay

03:56:021 (1,2,3,1) - direction change might be enough but could as well space it out even more

03:58:661 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - it's ok cause more natural/by the book with white ticks and stuff, but doesn't fit the guitar phrasing listen to it closely 03:58:981 (2,2,2,2) - are more impactful

05:19:061 (1,2) - I don't like ALL of these stacks because sounds have different pitch all day, but that's just how I feel about stacks in general

05:24:821 (1,2,3,4,5,6) - here especially because bass goes into high pitches

05:41:621 (1,2,3,4) - looks like you were tired and didn't give a fuck at this point, make some bigger nice jump patterns this is lame

05:43:541 (1,2,3) - 05:45:461 (1,2) -

05:47:541 (2,3) - 05:48:021 (5,6) - these feel like stacks on the other hand

05:49:301 (1,2,3,4) - 05:51:221 (1,2,3,4,5,6) -

05:56:501 (2,3,4) - more jumpy (slider+circle)*2 not returns

05:57:941 (4) -

06:05:141 (1,2,3) - shouldn't be the same as 06:04:661 (1,2,3) -

Promethean Kangs some other day
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