General
I think the background fits electronic/hardcore with classical elements more than metal (seriously though, doesn't feel fitting, not aggressive enough)
As usual I don't really like how most of 1/4 repeat/slider jumps don't follow the cursor path at all, but oh well it's your thing
edgy diffname
00:06:101 (1) - would ratherr see this as 2 circles
00:23:021 (3) - ugly wanker, move the red dot more to the middle and straighten out a bit, could crook to the right not left too
00:23:561 (3,1) - can avoid blue tick stream start if you use reverse slider like 00:46:001 (2) -
00:32:501 (12) - dunno why combo count goes so high in this section, these look like you forgot to NC
00:37:181 (18,19,1) - don't know if you copypasted all of them, but on this one it stands out that it's not perfect
00:46:181 (1,2,3,4) - don't hear any reason for gimmicky ds change
00:46:421 (5) - maybe having 2/3 circles all of suden would be too confusing but return feels so weak here, 1/3 sliders fit better
00:46:901 (1,1) -
00:50:261 (1) - 00:48:821 (1) - etc, + they are fun to play and provide same rest time as long returns
eh you use them later for other things, whatever
01:02:981 (1) - should be 2 circles
01:14:741 (1,2,1) - looks ass when playing, 01:14:741 (1,2) - feels more like a slider candidate anyway
01:54:101 (1,2,3,4,5,6,7,8) - switching focus to guitar rhythm would be cool here
01:56:021 (1,2,3,4,5,6,7,8) - this part is epic m8, good times for Relax players
02:45:461 (1,2,3) - change the pattern compared to 02:44:981 (1,2,3) - for bass emphasis could keep 02:44:981 (1,2,3) - reverse tbh
02:48:821 (1,2,3,1,2,3) - something cooler and more jumpy for you know it
02:50:741 (1) - start second spinner on this timing
03:05:221 (2) - find a slave to make lyrics storyboard for you zzzzzzzzzzz longest break ever
03:34:541 (2) - put it on the left/under the stream for sharper jump? kinda noodle flow
03:36:221 (4,5,6) - ctrl+j
03:40:301 (2) - missing note? or you just go drums
03:40:901 (1,2) - 03:41:141 (3,4) - 03:41:381 (5,6) - ctrl+G each pair? transition from 03:40:661 (4,5) - is too smoth and if you want these to be more impactful from the start cause of drums (1) on the other side of things would be better. 03:41:621 (1) - replace of course
03:51:461 (1,2,3) - again, looks ass during gameplay
03:56:021 (1,2,3,1) - direction change might be enough but could as well space it out even more
03:58:661 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - it's ok cause more natural/by the book with white ticks and stuff, but doesn't fit the guitar phrasing listen to it closely 03:58:981 (2,2,2,2) - are more impactful
05:19:061 (1,2) - I don't like ALL of these stacks because sounds have different pitch all day, but that's just how I feel about stacks in general
05:24:821 (1,2,3,4,5,6) - here especially because bass goes into high pitches
05:41:621 (1,2,3,4) - looks like you were tired and didn't give a fuck at this point, make some bigger nice jump patterns this is lame
05:43:541 (1,2,3) - 05:45:461 (1,2) -
05:47:541 (2,3) - 05:48:021 (5,6) - these feel like stacks on the other hand
05:49:301 (1,2,3,4) - 05:51:221 (1,2,3,4,5,6) -
05:56:501 (2,3,4) - more jumpy (slider+circle)*2 not returns
05:57:941 (4) -
06:05:141 (1,2,3) - shouldn't be the same as 06:04:661 (1,2,3) -
Promethean Kangs some other day