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Irreversible Mechanism - Into the Void

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mithew
first
PTHD
Can't wait!
Reddit
Have my children please
Sound Voltex_DELETED
Awesome song, can't wait
Makeli
this is a one-way-road
into the void of Ozzy

Kyu96
Did anyone pass this yet? :D
XII

KuroRyu wrote:

Did anyone pass this yet? :D
Mithew, Broodich, me passed it
Topic Starter
Mazzerin

TequilaWolf
XII

TequilaWolf wrote:

I opened thinking it was a mod :o
Razor Sharp
sorry for taking so long with my gd. 50% done.
Doing so many adjustments and other projects. hope its alright.
Nyari
Cryptic
At your request. This'll probably just be a quick/light check since it needs mods before an icon check.

[General]
  1. I love this song.
  2. Try to find a hitsound replacement for the hit-whistle (seen here 00:54:101 (1) - ).
[Eternal Darkness]
  1. Is AR10 necessary? Isn't the HP too low for the song's intensity? AR 9.7/8 and HP 7?
  2. 00:08:021 (1,2,1,2) - I kind of like how you angled the others differently in the previous two patterns (it helps emphasize the pitch shift visually), so maybe rotate the bottom one downwards some?
  3. 00:08:501 (1,1,1,1) - 00:10:421 (1,1) - 00:12:341 (1,1,1) - 00:14:261 (1) - Pretty sure the guitar through here is 1/3rd (which could probably be mapped as 1/6th as well if you argued how it slurs together, but the beats land on 1/3rd). Its easiest to notice at 00:08:981 (1,1) - and if you listen to the guitar during the drums here 00:14:741 (1,2,3,4,5,6,7,8) - .
  4. 00:25:301 (9) - Really sharp turn here mapped to nothing in-particular. Its a really minor thing though.
  5. 00:35:861 (6,7,8,9,10,11,12,13,14,15,16) - Do you mind explaining the concept behind these? This pattern (compared to the last two) is a lot more linear which doesn't play as smoothly so I was wondering if there was any specific reason.
  6. 01:03:701 (1,2) - I think these should be moved up a bit to better match the DS between 01:03:941 (1,2,1,2) - these.
  7. 01:08:021 (1,2,3,4,5,6) - The DS beween these shouldn't be consistent (1>2, 3>4, 5>6) because the pitch is shifting downwards.
  8. 01:09:461 (1,2,3) - Why are these so close together compared to 01:04:421 (1,2,3,4) - or 01:06:581 (1,2,3,4) - ? Also, why make the 3 a slider rather than 2 circles?
  9. 01:11:501 (8,1) - Spacing here is a bit extreme compared to other places (unless you're using the drum intensity on 1 to justify it?)
  10. 01:12:821 (3,1,2) - This is kind of an awkward transition because the previous pattern was a consistent zig-zag upwards and then you have to drop down to hit the 1. This definitely needs some changing.
  11. 01:17:381 (1) - Why does kiai start here and not 01:15:221 (1) - here?
  12. 01:22:901 (1,2,3,4,1,2,3,4) - The drums here do have a distinct difference between the patterns and it feels kind of weird that they're mapped the same. Why not do something similar to 01:17:381 (1,2,3,4,1,2,3,4,1,2,3,4) - there? (Not the pattern, just the differences in DS.)
  13. 01:43:061 (1,2,3,4,1,2,3,4) - Gonna mention this again since I think its pretty important.
  14. 01:45:701 (1,2,3,4,1,2,3,4) - DS on the second should probably be lower if you listen to the drums closely.
  15. 02:28:181 (3,4) - This spacing is really sudden compared to the overall DS of this section, I'd probably move the slider up or condense the DS of the 5-note stream at 4.
  16. 02:45:461 (1,2,3) - Make the DS on these larger to emphasize the extra layer of guitar compared to 02:44:981 (1,2,3) - .
  17. 02:48:821 (1,2,3,1,2,3) - Same here.
  18. 03:04:181 (1,2,3,1,2,3,1) - This should be a separate pattern from 03:03:221 (1,2,3,1,2,3) - this due to the pitch shift in the music. Also, I'd like to see another iteration of this part: 02:55:541 (1,2,3,1,2,3) - so maybe that would be a good way to throw it in there.
  19. Overall, I am a bit worried about the playability of the triangular section, but I'm assuming you'll be getting more testplays on this before pushing it fully forward to rank anyway.
  20. 03:38:741 (1,2,3,4,5,6,7,8,9,10,1) - The speed of this song makes it sound super awkward with the miss spots in the roll, maybe make 5 a kick to help smooth it out?
  21. 03:40:901 (1,2,3,4,5,6,1) - This pattern could be improved. Firstly, the distance between 1>3>5 is not consistent as seen here. Secondly, 03:41:021 (2,4,6) - this is a bit too large of a transition too fast, but it can be solved by keeping the 2 in the same spot and rotating it approximately -15 degrees. Finally, the 03:41:621 (1) - is kind of in the middle of nowhere in comparison to the previous pattern. I'd put it at x130 y326 as that follows your (fixed) spacing pattern of 1>3>5 as seen here. (The yellow one is my proposed change.)
  22. 03:42:941 (4,1) - For such a strong beat on the 1, the 4 and 1 are quite close together, why is that?
  23. 03:46:841 (8,9,10,11,12,13,14,15,16,1) - Nazi, move these a pixel or two upwards to make the curve of the last combo look smoother.
  24. 03:48:341 (5,6,7,8,9,10,11,12,1) - Same thing here, except move it down and to the right a little.
  25. 03:57:221 (1,2) - So originally I was going to suggest a spacing nerf due to your pattern and the tone changing, but upon closer inspect it would actually be better to make it a vertical jump similar to 03:56:261 (1,2,1,2) - as thats what you did to denote the tone shift before.
  26. 04:01:301 (1,2,3,4,5,6) - These should have a smaller DS than the previous combo (even though its really pretty as it is right now) due to the pitch shift.
  27. 04:03:141 (6,1) - This is a little bit iffy for me. Firstly, I think you should actually have a bit more space between the 6 and 1 due to the strong drum. Second, I think that the flow change here is a bit too sharp so perhaps lower the 1 slider as well.
  28. When you get the chance, lets IRC about the 7th kiai. Its similar to Swamphell in that the rhythm could potentially be improved upon.
  29. 04:16:361 (2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nothing particularly wrong here other than its kind of just ugly? I'd like to see some curve in at least one of the combos.
  30. 04:17:621 (1,2,3,4,1,2,3,4,1,2,3,4) - 04:18:341 (1,2,3,4,1,2,3,4,1,2,3,4) - Why is there no difference between these? Musically, the first combo has the drum on every white tick whereas the second has ride? (I think, I'm not great at matching the sounds with the names.)
  31. 04:20:501 (1,2,3,4,1,2,3,4) - Please, the flow from 3>4>1>2 is painful. I like the concept a lot but see if theres a way you can rework the sequence of the second combo to make it a bit more smooth.
  32. 04:25:301 (1,2,3) - Make these 1/6th sliders? (Or the first two I guess?)
  33. 04:26:021 (1,2,3) - Make the second two 1/6ths?
  34. 04:27:861 (1,2,1) - This transition is really rough, I'm not quite sure how you'd want to fix it but its a bit unrealistic in it's current state.
  35. 05:47:701 (3,4,5) - Linear anti-jumps are kind of a no-no. Can you come up with an alternative for this?
Looks good, call me back when you have more mods, playtests, and SP.
Akali
General

I think the background fits electronic/hardcore with classical elements more than metal (seriously though, doesn't feel fitting, not aggressive enough)

As usual I don't really like how most of 1/4 repeat/slider jumps don't follow the cursor path at all, but oh well it's your thing

edgy diffname

00:06:101 (1) - would ratherr see this as 2 circles

00:23:021 (3) - ugly wanker, move the red dot more to the middle and straighten out a bit, could crook to the right not left too

00:23:561 (3,1) - can avoid blue tick stream start if you use reverse slider like 00:46:001 (2) -

00:32:501 (12) - dunno why combo count goes so high in this section, these look like you forgot to NC

00:37:181 (18,19,1) - don't know if you copypasted all of them, but on this one it stands out that it's not perfect

00:46:181 (1,2,3,4) - don't hear any reason for gimmicky ds change

00:46:421 (5) - maybe having 2/3 circles all of suden would be too confusing but return feels so weak here, 1/3 sliders fit better

00:46:901 (1,1) -

00:50:261 (1) - 00:48:821 (1) - etc, + they are fun to play and provide same rest time as long returns

eh you use them later for other things, whatever

01:02:981 (1) - should be 2 circles

01:14:741 (1,2,1) - looks ass when playing, 01:14:741 (1,2) - feels more like a slider candidate anyway

01:54:101 (1,2,3,4,5,6,7,8) - switching focus to guitar rhythm would be cool here

01:56:021 (1,2,3,4,5,6,7,8) - this part is epic m8, good times for Relax players

02:45:461 (1,2,3) - change the pattern compared to 02:44:981 (1,2,3) - for bass emphasis could keep 02:44:981 (1,2,3) - reverse tbh

02:48:821 (1,2,3,1,2,3) - something cooler and more jumpy for you know it

02:50:741 (1) - start second spinner on this timing

03:05:221 (2) - find a slave to make lyrics storyboard for you zzzzzzzzzzz longest break ever

03:34:541 (2) - put it on the left/under the stream for sharper jump? kinda noodle flow

03:36:221 (4,5,6) - ctrl+j

03:40:301 (2) - missing note? or you just go drums

03:40:901 (1,2) - 03:41:141 (3,4) - 03:41:381 (5,6) - ctrl+G each pair? transition from 03:40:661 (4,5) - is too smoth and if you want these to be more impactful from the start cause of drums (1) on the other side of things would be better. 03:41:621 (1) - replace of course

03:51:461 (1,2,3) - again, looks ass during gameplay

03:56:021 (1,2,3,1) - direction change might be enough but could as well space it out even more

03:58:661 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - it's ok cause more natural/by the book with white ticks and stuff, but doesn't fit the guitar phrasing listen to it closely 03:58:981 (2,2,2,2) - are more impactful

05:19:061 (1,2) - I don't like ALL of these stacks because sounds have different pitch all day, but that's just how I feel about stacks in general

05:24:821 (1,2,3,4,5,6) - here especially because bass goes into high pitches

05:41:621 (1,2,3,4) - looks like you were tired and didn't give a fuck at this point, make some bigger nice jump patterns this is lame

05:43:541 (1,2,3) - 05:45:461 (1,2) -

05:47:541 (2,3) - 05:48:021 (5,6) - these feel like stacks on the other hand

05:49:301 (1,2,3,4) - 05:51:221 (1,2,3,4,5,6) -

05:56:501 (2,3,4) - more jumpy (slider+circle)*2 not returns

05:57:941 (4) -

06:05:141 (1,2,3) - shouldn't be the same as 06:04:661 (1,2,3) -

Promethean Kangs some other day
Topic Starter
Mazzerin

Cryptic wrote:

At your request. This'll probably just be a quick/light check since it needs mods before an icon check.

[General]
  1. I love this song.
  2. Try to find a hitsound replacement for the hit-whistle (seen here 00:54:101 (1) - ).
[Eternal Darkness]
  1. Is AR10 necessary? Isn't the HP too low for the song's intensity? AR 9.7/8 and HP 7?
    it's 250 bpm at 8 stars, I think anyone that plays this is comfortable with it being AR10, I'll raise hp to 7 for now though yes.
  2. 00:08:021 (1,2,1,2) - I kind of like how you angled the others differently in the previous two patterns (it helps emphasize the pitch shift visually), so maybe rotate the bottom one downwards some?
    ok
  3. 00:08:501 (1,1,1,1) - 00:10:421 (1,1) - 00:12:341 (1,1,1) - 00:14:261 (1) - Pretty sure the guitar through here is 1/3rd (which could probably be mapped as 1/6th as well if you argued how it slurs together, but the beats land on 1/3rd). Its easiest to notice at 00:08:981 (1,1) - and if you listen to the guitar during the drums here 00:14:741 (1,2,3,4,5,6,7,8) - .
    ok
  4. 00:25:301 (9) - Really sharp turn here mapped to nothing in-particular. Its a really minor thing though.
    changed the curve on 00:25:721 (16,1) - to be sharp as well, I think it's fine on white tick and the fact that it's only 0.6 spacing, I just mixed stream patterns up a bit so it isn't too repetitive
  5. 00:35:861 (6,7,8,9,10,11,12,13,14,15,16) - Do you mind explaining the concept behind these? This pattern (compared to the last two) is a lot more linear which doesn't play as smoothly so I was wondering if there was any specific reason.
    changed
  6. 01:03:701 (1,2) - I think these should be moved up a bit to better match the DS between 01:03:941 (1,2,1,2) - these.
    ok
  7. 01:08:021 (1,2,3,4,5,6) - The DS beween these shouldn't be consistent (1>2, 3>4, 5>6) because the pitch is shifting downwards.
    ok
  8. 01:09:461 (1,2,3) - Why are these so close together compared to 01:04:421 (1,2,3,4) - or 01:06:581 (1,2,3,4) - ? Also, why make the 3 a slider rather than 2 circles?
    it's an absolute spacing deal, and the placement of sliders vs circles is just flow based except for the more intense parts where I use lots of circles 01:10:901 (1) -
  9. 01:11:501 (8,1) - Spacing here is a bit extreme compared to other places (unless you're using the drum intensity on 1 to justify it?)
    yes, also happens on 01:31:781 (1) -
  10. 01:12:821 (3,1,2) - This is kind of an awkward transition because the previous pattern was a consistent zig-zag upwards and then you have to drop down to hit the 1. This definitely needs some changing.
    the spacing is far too low to make a difference, I think it plays really easily because of how lenient sliders are, it's basically a 3/4th space you have there to aim that next circle
  11. 01:17:381 (1) - Why does kiai start here and not 01:15:221 (1) - here?
    but it does start there where your second link is
  12. 01:22:901 (1,2,3,4,1,2,3,4) - The drums here do have a distinct difference between the patterns and it feels kind of weird that they're mapped the same. Why not do something similar to 01:17:381 (1,2,3,4,1,2,3,4,1,2,3,4) - there? (Not the pattern, just the differences in DS.)
    the first one contains 2 groups of 4 of tom drums, second one has tom drums (medium spacing) + bass drums (low spacing) + snare drums (high spacing), gonna change the lower volume tom drums to 0.35x instead of 0.5x though
  13. 01:43:061 (1,2,3,4,1,2,3,4) - Gonna mention this again since I think its pretty important.
    ^
  14. 01:45:701 (1,2,3,4,1,2,3,4) - DS on the second should probably be lower if you listen to the drums closely.
    ^ but I think it's the opposite, feels like their louder on the second group to me
  15. 02:28:181 (3,4) - This spacing is really sudden compared to the overall DS of this section, I'd probably move the slider up or condense the DS of the 5-note stream at 4.
    it's similar to those jumps on the strong drum notes at 02:26:621 (6) - 02:27:581 (4) - 02:28:061 (2) - and I think it's fine for it to be slightly larger since the flow into that slider with the burst is really good, also leads in to the streamy section with a larger jump
  16. 02:45:461 (1,2,3) - Make the DS on these larger to emphasize the extra layer of guitar compared to 02:44:981 (1,2,3) - .
    ok
  17. 02:48:821 (1,2,3,1,2,3) - Same here.
    ok
  18. 03:04:181 (1,2,3,1,2,3,1) - This should be a separate pattern from 03:03:221 (1,2,3,1,2,3) - this due to the pitch shift in the music. Also, I'd like to see another iteration of this part: 02:55:541 (1,2,3,1,2,3) - so maybe that would be a good way to throw it in there.
    I like linear flow there on the less intense part cause it's not that spaced and it varies up the patterns a bit, and I increased SV on the last 2 but didn't change any angles because it still feels like it's from the same group, just a slightly higher pitch
  19. Overall, I am a bit worried about the playability of the triangular section, but I'm assuming you'll be getting more testplays on this before pushing it fully forward to rank anyway.
    it's really intense and in 1/3 so it's more than fine, there are harder parts
  20. 03:38:741 (1,2,3,4,5,6,7,8,9,10,1) - The speed of this song makes it sound super awkward with the miss spots in the roll, maybe make 5 a kick to help smooth it out?
    that's how it's played so I hitsounded it to that, sounds good to me
  21. 03:40:901 (1,2,3,4,5,6,1) - This pattern could be improved. Firstly, the distance between 1>3>5 is not consistent as seen here. Secondly, 03:41:021 (2,4,6) - this is a bit too large of a transition too fast, but it can be solved by keeping the 2 in the same spot and rotating it approximately -15 degrees. Finally, the 03:41:621 (1) - is kind of in the middle of nowhere in comparison to the previous pattern. I'd put it at x130 y326 as that follows your (fixed) spacing pattern of 1>3>5 as seen here. (The yellow one is my proposed change.)
    ok I fixed it to be perfectly linear on both groups and have the same spacing (246 135) but I like the fact that the super loud drum hit 03:41:621 (1) - is in the middle of nowhere, it has to be spaced
  22. 03:42:941 (4,1) - For such a strong beat on the 1, the 4 and 1 are quite close together, why is that?
    oh yeah I really have to change this
  23. 03:46:841 (8,9,10,11,12,13,14,15,16,1) - Nazi, move these a pixel or two upwards to make the curve of the last combo look smoother.
    ok
  24. 03:48:341 (5,6,7,8,9,10,11,12,1) - Same thing here, except move it down and to the right a little.
    ok
  25. 03:57:221 (1,2) - So originally I was going to suggest a spacing nerf due to your pattern and the tone changing, but upon closer inspect it would actually be better to make it a vertical jump similar to 03:56:261 (1,2,1,2) - as thats what you did to denote the tone shift before.
    hmm it has nothing to do with verticality or horizontality, I just changed the angle because the pitch changes heavily from 03:56:741 (1) - , and then keeps increasing (at least by my ears), changing the angle would make it look bad visually and would kinda be weird in general because all 6 of those notes seem like they're grouped musically
  26. 04:01:301 (1,2,3,4,5,6) - These should have a smaller DS than the previous combo (even though its really pretty as it is right now) due to the pitch shift.
    alright 1.1x it is
  27. 04:03:141 (6,1) - This is a little bit iffy for me. Firstly, I think you should actually have a bit more space between the 6 and 1 due to the strong drum. Second, I think that the flow change here is a bit too sharp so perhaps lower the 1 slider as well.
    well you kinda reproduced my idea in another way, it switches the angle because of the strong drum hit, but since it's an angle change, I didn't increase the spacing by much, I could do it the way you suggested as well but I think both fit
  28. When you get the chance, lets IRC about the 7th kiai. Its similar to Swamphell in that the rhythm could potentially be improved upon.
    what I heard was 04:08:981 (1,2,3,1,2,3,1,2,3) - not being perfectly snapped to the drums, it's still 9 notes though and gets back on time and I might change these to 1/3 04:14:741 (1) -
  29. 04:16:361 (2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nothing particularly wrong here other than its kind of just ugly? I'd like to see some curve in at least one of the combos.
    I don't see anything ugly with it really, it's really subjective I think
  30. 04:17:621 (1,2,3,4,1,2,3,4,1,2,3,4) - 04:18:341 (1,2,3,4,1,2,3,4,1,2,3,4) - Why is there no difference between these? Musically, the first combo has the drum on every white tick whereas the second has ride? (I think, I'm not great at matching the sounds with the names.)
    increased the spacing between white ticks to 0.8x from 0.6x should be pretty different visually now
  31. 04:20:501 (1,2,3,4,1,2,3,4) - Please, the flow from 3>4>1>2 is painful. I like the concept a lot but see if theres a way you can rework the sequence of the second combo to make it a bit more smooth.
    HMM it was already perfect but I ctrl+g'd 04:20:981 (1,2) - so the spacing remains consistent, but I can assure you the flow is good
  32. 04:25:301 (1,2,3) - Make these 1/6th sliders? (Or the first two I guess?)
    ok yeah
  33. 04:26:021 (1,2,3) - Make the second two 1/6ths?
    ok
  34. 04:27:861 (1,2,1) - This transition is really rough, I'm not quite sure how you'd want to fix it but its a bit unrealistic in it's current state.
    hmm it makes no difference since they play as 1/4th 190~ bpm sliders, but I ctrl+g'd the second one so it leads into the last (1)
  35. 05:47:701 (3,4,5) - Linear anti-jumps are kind of a no-no. Can you come up with an alternative for this?
ok

Looks good, call me back when you have more mods, playtests, and SP.
Topic Starter
Mazzerin

Akali wrote:

General

I think the background fits electronic/hardcore with classical elements more than metal (seriously though, doesn't feel fitting, not aggressive enough)
NICE TRY

As usual I don't really like how most of 1/4 repeat/slider jumps don't follow the cursor path at all, but oh well it's your thing
well you they're literally holds if they're repeat and snaps if they're non repeats, it even works on 1/2 sliders that way depending on sv (try it on a 1/2 repeat slider)

edgy diffname

00:06:101 (1) - would ratherr see this as 2 circles
ok
00:23:021 (3) - ugly wanker, move the red dot more to the middle and straighten out a bit, could crook to the right not left too
ok
00:23:561 (3,1) - can avoid blue tick stream start if you use reverse slider like 00:46:001 (2) -
the 2nd one has bass drum on repeats and first has snare drums right after the slider end so it's different
00:32:501 (12) - dunno why combo count goes so high in this section, these look like you forgot to NC
idk doesn't make a difference and I nc'd on cymbal things like 00:31:541 (1) - 00:33:461 (1) -
00:37:181 (18,19,1) - don't know if you copypasted all of them, but on this one it stands out that it's not perfect
ok
00:46:181 (1,2,3,4) - don't hear any reason for gimmicky ds change
it's tom to bass drum
00:46:421 (5) - maybe having 2/3 circles all of suden would be too confusing but return feels so weak here, 1/3 sliders fit better
oh shit it's actually 3/4
00:46:901 (1,1) -

00:50:261 (1) - 00:48:821 (1) - etc, + they are fun to play and provide same rest time as long returns

eh you use them later for other things, whatever
yes
01:02:981 (1) - should be 2 circles
ok
01:14:741 (1,2,1) - looks ass when playing, 01:14:741 (1,2) - feels more like a slider candidate anyway
looks good to me and I kinda place objects accordingly to drums in those sections same as 01:34:061 (2) -
01:54:101 (1,2,3,4,5,6,7,8) - switching focus to guitar rhythm would be cool here
I'll probably remap that somehow later on gotta think about it
01:56:021 (1,2,3,4,5,6,7,8) - this part is epic m8, good times for Relax players

02:45:461 (1,2,3) - change the pattern compared to 02:44:981 (1,2,3) - for bass emphasis could keep 02:44:981 (1,2,3) - reverse tbh
cryptic mentioned this and I changed
02:48:821 (1,2,3,1,2,3) - something cooler and more jumpy for you know it
^
02:50:741 (1) - start second spinner on this timing
ok
03:05:221 (2) - find a slave to make lyrics storyboard for you zzzzzzzzzzz longest break ever
LF storyboarding slaves
03:34:541 (2) - put it on the left/under the stream for sharper jump? kinda noodle flow
it's fine
03:36:221 (4,5,6) - ctrl+j
no
03:40:301 (2) - missing note? or you just go drums
just drums
03:40:901 (1,2) - 03:41:141 (3,4) - 03:41:381 (5,6) - ctrl+G each pair? transition from 03:40:661 (4,5) - is too smoth and if you want these to be more impactful from the start cause of drums (1) on the other side of things would be better. 03:41:621 (1) - replace of course
ok
03:51:461 (1,2,3) - again, looks ass during gameplay
no
03:56:021 (1,2,3,1) - direction change might be enough but could as well space it out even more
seems like they're weaker than 03:54:581 (1,2,3,1,2,3) - which would be the next spacing if I increased
03:58:661 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - it's ok cause more natural/by the book with white ticks and stuff, but doesn't fit the guitar phrasing listen to it closely 03:58:981 (2,2,2,2) - are more impactful
yeah but I don't know how to incorporate that, I'd use 1/6 sliders for the 1st notes but that would sound like shit on 100%
05:19:061 (1,2) - I don't like ALL of these stacks because sounds have different pitch all day, but that's just how I feel about stacks in general
I grouped them cause 05:19:061 (1,2) - 05:19:541 (3,4) - sound like they're separate groups
05:24:821 (1,2,3,4,5,6) - here especially because bass goes into high pitches
same thing
05:41:621 (1,2,3,4) - looks like you were tired and didn't give a fuck at this point, make some bigger nice jump patterns this is lame
ok I increased spacing on the melodic guitar stuff
05:43:541 (1,2,3) - 05:45:461 (1,2) -
ok
05:47:541 (2,3) - 05:48:021 (5,6) - these feel like stacks on the other hand
I focus on drums on these where the guitar is held
05:49:301 (1,2,3,4) - 05:51:221 (1,2,3,4,5,6) -
ok
05:56:501 (2,3,4) - more jumpy (slider+circle)*2 not returns
ok
05:57:941 (4) -
ok
06:05:141 (1,2,3) - shouldn't be the same as 06:04:661 (1,2,3) -
ok
Promethean Kangs some other day
Cryptic

Mazzerin wrote:

Cryptic wrote:

At your request. This'll probably just be a quick/light check since it needs mods before an icon check.

[Eternal Darkness]
  1. 01:17:381 (1) - Why does kiai start here and not 01:15:221 (1) - here?
    but it does start there where your second link is Just realized, theres a double green line here, one is kiai one isn't. At 01:15:221. Thats why the kiai is glitchy there.
Looks good, call me back when you have more mods, playtests, and SP.
headphonewearer
wow hp 7 thats really high maybe change to like 6 or 5,8?
Topic Starter
Mazzerin

havkz wrote:

wow hp 7 thats really high maybe change to like 6 or 5,8?
yea no I don't want to see any more 70% passes
Luel Roseline
Irreversible Mechanism
Dammond
About the musical part
  1. 00:30:101 (1,2,3,4,5,6,7,8) - imo this will follow the guitar part better, if you separate this 00:30:341 (5,6,7,8) notes out from the stack and give them some space, because they are played without palm-mute and sounds vastly higher, in compare to 00:30:101 (1,2,3,4)
  2. 00:31:541 (1,2,3,4,5,6,7,8,9,10,11,12) - And yet, I also would like to suggest to make some NC design there. As i see the music, it would be good to make NC on this notes 00:32:021 (6,12) - because this is the strongest hits on the snare drum
  3. 00:33:941 (1,5,11) - to the above, in the 21-note part these notes could be NC'ed
  4. 26-note part could be unchanged, because there's any strong accents. Only dynamics grows. But i think you can make the NC every 4 or 8 notes, because its musically stable solution in general :)
  5. 00:42:581 (1,2,3,4,5,6,7,8) - this guitar pitch is the same note as this 00:41:621 (1,2,3,4,5,6,7,8) , but the spacing is grows. In case you are reflecting a guitar pitch by spacing over the entire map (when it mapped to guitars ofc) this should be fixed. You could make this 00:42:101 (1,2,3,4,5,6,7,8) - with DS=1, and the nearest with 0.8, or how you like...
  6. 00:57:461 (1,2,3) - idk why is it THAT spaced. I agree about nice view, but in compare to 00:55:541 (1,2,3) this (which is the same picking), mentioned triangle is twice spaced
  7. 01:13:541 (4,5) - this is too spaced compare to this 01:08:501 (5,6)
  8. 02:24:461 (4,5,6) - pretty stable part in dynamics, so i suggest to give 02:24:581 (5,6) - same space as 02:24:461 (4,5)
  9. 02:26:261 (3,4,5,6) - ^ same, but it looks pretty cool, so idk
  10. 03:04:181 (1,2,3,1,2,3) - guitar pitch is changed on this, but you still using the same space and rotation. At least reverse the direction
  11. 03:35:021 (4,5,1) - i suggest to emphasize the strong beat of 03:35:141 (1) - by moving out from the stack. like this or idk (don't watch the timeline, i accidently moved it, im speaking only about position on the playfield)
  12. 03:57:221 (1,2) - guitar pitch goes down, but spacing grows
  13. 04:11:141 (1,2,3,1,2,3) - guitar pitch isn't that high to be that spaced (just in compare to what you did before) - this is even more spaced then this 04:07:541 (1,2,3,1,2,3) - but the first one is MUCH lower in pitch
  14. 04:08:981 (1,2,3,1,2,3) - to the above, this could be MORE spaced
  15. 04:11:141 (1,2,3,1,2,3) - too spaced
  16. 04:16:361 (2,1) - move 2 a little bit, as you did it there 03:33:701 (1,2) - (kinda same part, or close to)
  17. 04:29:621 (1,2,3,1,2,3,1) - 04:30:341 (1,2,3,1,2,3,1) - same guitar part, but view (spacing at least) is so different
  18. 04:58:901 (3,4,5) - may be give 04:58:901 (3,4) - more space, because of the sound and accent on 3
Hitsounds check

  1. 01:47:141 (1,1,1,1,1) - default whistles, what?
  2. 02:19:541 (1,1) - ^
  3. 02:23:381 (3) - missed whistle on the very sliderend
  4. 02:27:221 (3,1) - ^
  5. 02:44:021 (1) - sliderhead is missing something i think
  6. 03:48:461 (7,8,9,10) - missed sounds
  7. 03:51:701 (1) - hitfinish is applied to the whole slider, so sliderhead missing something
  8. 04:30:101 (1) - whistle
  9. 04:32:021 (1) - ^
  10. 04:59:061 (4,5) - toms
  11. 05:44:021 (4) - whistle on the very sliderend
  12. 06:05:141 (1) - whistle

Mazzerin wrote:

havkz wrote:

wow hp 7 thats really high maybe change to like 6 or 5,8?
yea no I don't want to see any more 70% passes
- Anyway, the most of people will play it with NF, so i think 6.66 6.6 hp or lower is reasonable :)
Topic Starter
Mazzerin

Dammond wrote:

About the musical part
  1. 00:30:101 (1,2,3,4,5,6,7,8) - imo this will follow the guitar part better, if you separate this 00:30:341 (5,6,7,8) notes out from the stack and give them some space, because they are played without palm-mute and sounds vastly higher, in compare to 00:30:101 (1,2,3,4)
    hard to think of any patterns that looks good with super stacked notes into barely stacked notes into super spacing, guitar sounds pretty vague there to me too so I grouped it by 8 instead of 4
  2. 00:31:541 (1,2,3,4,5,6,7,8,9,10,11,12) - And yet, I also would like to suggest to make some NC design there. As i see the music, it would be good to make NC on this notes 00:32:021 (6,12) - because this is the strongest hits on the snare drum
    changed ncs so it looks good here, follow points made them ugly before
  3. 00:33:941 (1,5,11) - to the above, in the 21-note part these notes could be NC'ed
    nah one looks better here
  4. 26-note part could be unchanged, because there's any strong accents. Only dynamics grows. But i think you can make the NC every 4 or 8 notes, because its musically stable solution in general :)
  5. 00:42:581 (1,2,3,4,5,6,7,8) - this guitar pitch is the same note as this 00:41:621 (1,2,3,4,5,6,7,8) , but the spacing is grows. In case you are reflecting a guitar pitch by spacing over the entire map (when it mapped to guitars ofc) this should be fixed. You could make this 00:42:101 (1,2,3,4,5,6,7,8) - with DS=1, and the nearest with 0.8, or how you like...
    hmm I wanna keep the growing intensity, I think it fits even if the pitch stays the same
  6. 00:57:461 (1,2,3) - idk why is it THAT spaced. I agree about nice view, but in compare to 00:55:541 (1,2,3) this (which is the same picking), mentioned triangle is twice spaced
    snare drums on 2,3, doesn't really matter cause it's really easy anyways
  7. 01:13:541 (4,5) - this is too spaced compare to this 01:08:501 (5,6)
    I wanna build intensity for the chorus there and drum pattern is a bit different (finish hitsounds cause of that)
  8. 02:24:461 (4,5,6) - pretty stable part in dynamics, so i suggest to give 02:24:581 (5,6) - same space as 02:24:461 (4,5)
  9. 02:26:261 (3,4,5,6) - ^ same, but it looks pretty cool, so idk
    I focus more on drums in that part
  10. 03:04:181 (1,2,3,1,2,3) - guitar pitch is changed on this, but you still using the same space and rotation. At least reverse the direction
    yeah
  11. 03:35:021 (4,5,1) - i suggest to emphasize the strong beat of 03:35:141 (1) - by moving out from the stack. like this or idk (don't watch the timeline, i accidently moved it, im speaking only about position on the playfield)
    ok
  12. 03:57:221 (1,2) - guitar pitch goes down, but spacing grows
    THE PATTERN IS TOO GOOD FOK
  13. 04:11:141 (1,2,3,1,2,3) - guitar pitch isn't that high to be that spaced (just in compare to what you did before) - this is even more spaced then this 04:07:541 (1,2,3,1,2,3) - but the first one is MUCH lower in pitch
    oh it's cause of snare drums again
  14. 04:08:981 (1,2,3,1,2,3) - to the above, this could be MORE spaced
  15. 04:11:141 (1,2,3,1,2,3) - too spaced
    ye same with these
  16. 04:16:361 (2,1) - move 2 a little bit, as you did it there 03:33:701 (1,2) - (kinda same part, or close to)
    k
  17. 04:29:621 (1,2,3,1,2,3,1) - 04:30:341 (1,2,3,1,2,3,1) - same guitar part, but view (spacing at least) is so different
    is it the same?? idk sounds a bit different to me and it's fine
  18. 04:58:901 (3,4,5) - may be give 04:58:901 (3,4) - more space, because of the sound and accent on 3
    it's fine like this I like the descension effect
Hitsounds check

  1. 01:47:141 (1,1,1,1,1) - default whistles, what?
  2. 02:19:541 (1,1) - ^
  3. 02:23:381 (3) - missed whistle on the very sliderend
  4. 02:27:221 (3,1) - ^
  5. 02:44:021 (1) - sliderhead is missing something i think
  6. 03:48:461 (7,8,9,10) - missed sounds
  7. 03:51:701 (1) - hitfinish is applied to the whole slider, so sliderhead missing something
  8. 04:30:101 (1) - whistle
  9. 04:32:021 (1) - ^
  10. 04:59:061 (4,5) - toms
  11. 05:44:021 (4) - whistle on the very sliderend
  12. 06:05:141 (1) - whistle
thanks for the hitsound check, I use default whistles on just the guitar parts tho ye
headphonewearer
THANK
MrKosiej
Umm, hi, some quick thoughts:

00:51:541 (5) - maybe stack with 00:52:181 (1) - ?
01:40:121 (4,1) - same thing
Unless you were going with that slight shift like on other parts, then ignore

04:21:701 (1,2,3,1) - i'd make it less sharp, more smooth, seems like it could be curved a lil more.

04:00:261 (3,1) - damn that jump

I'm going with fenza opinion here that hp 7 might be a "lil" too high, i'd go with 6.5


Ok, that's all, very nice map, can't wait to see it ranked :v
Strategas
ok

monkey language
2016-12-27 18:02 Strategas: ok qualified
2016-12-27 18:02 Mazzerin: jau?
2016-12-27 18:03 Strategas: jo jau ranked beveik
2016-12-27 18:03 Strategas: jau first fc
2016-12-27 18:03 Mazzerin: nematau post
2016-12-27 18:03 Strategas: nereik post kad qualify
2016-12-27 18:03 Strategas: ten tik rule
2016-12-27 18:03 Strategas: ištrink tą vėž dif
2016-12-27 18:03 Mazzerin: zn
2016-12-27 18:03 Mazzerin: bet nera icon
2016-12-27 18:03 Mazzerin: ok
2016-12-27 18:05 Strategas: ištrink intothevoid.png
2016-12-27 18:05 Strategas: ten foldery
2016-12-27 18:06 Mazzerin: ok
2016-12-27 18:07 Strategas: 00:23:201 (2,3,4) -
2016-12-27 18:07 Strategas: čia ne ghost note?
2016-12-27 18:07 Strategas: gal geriau repeat įmesk jeigu labai nori ten mappint jį
2016-12-27 18:07 Strategas: arba long slider
2016-12-27 18:07 Strategas: nžn
2016-12-27 18:08 Mazzerin: man tai ten tom drums
2016-12-27 18:08 Mazzerin: tik ant pirmo note dar bass paspaudzia
2016-12-27 18:08 Strategas: tom drums?
2016-12-27 18:09 Mazzerin: https://www.youtube.com/watch?v=4lFkbJphYm8
2016-12-27 18:09 Mazzerin: 0:50 ten
2016-12-27 18:09 Mazzerin: sitie
2016-12-27 18:11 Strategas: nu jo bet būna jie ne tokie tylus
2016-12-27 18:11 Strategas: ten nesigirdi visai
2016-12-27 18:11 Strategas: esmė kad kaip active click man atrodo not so good turėt
2016-12-27 18:11 Strategas: būtent ten
2016-12-27 18:11 Mazzerin: galiu nuimt
2016-12-27 18:11 Strategas: bet kaip nori tik suggestion
2016-12-27 18:11 Mazzerin: cancer ta vieta ten vistiek
2016-12-27 18:11 Strategas: tai jo geriau bus
2016-12-27 18:12 Strategas: 00:46:421 (5) -
2016-12-27 18:12 Strategas: čia repeat ne ten snapped
2016-12-27 18:13 Strategas: 00:59:061 (2,3,4,5,1,2,3,4,5,6) -
2016-12-27 18:13 Mazzerin: ten gitara ir bass
2016-12-27 18:13 Mazzerin: ant blue
2016-12-27 18:13 Mazzerin: ir snare ant white
2016-12-27 18:14 Strategas: čia stream vienintelis šitam part
2016-12-27 18:14 Strategas: šitoj vietoj
2016-12-27 18:14 Strategas: kitur tuos trikampius darei
2016-12-27 18:14 Strategas: ar kick sliders
2016-12-27 18:14 Mazzerin: tai ten drums yra backgrounde stipresni
2016-12-27 18:14 Mazzerin: 00:51:221 (1,2,3,4) - kaip ir cia
2016-12-27 18:15 Strategas: bet kas antras note tik dominant
2016-12-27 18:15 Strategas: tai su kick sliders better
2016-12-27 18:15 Mazzerin: ar ka tu nori pasakyt
2016-12-27 18:16 Strategas: šiaip nvm ignore
2016-12-27 18:16 Mazzerin: 00:51:221 (1,2,3,4,5,6,1,2,3,4,5,6) - man atrodo cia same
2016-12-27 18:16 Mazzerin: jo
2016-12-27 18:17 Strategas: 01:05:861 (1,2) -
2016-12-27 18:17 Strategas: kodėl čia tokį cancer flow random įmetei
2016-12-27 18:17 Strategas: kitur švelnus visur
2016-12-27 18:17 Strategas: flow
2016-12-27 18:18 Mazzerin: nzn tas pats kaip cia
2016-12-27 18:18 Mazzerin: 01:04:421 (1,2) -
2016-12-27 18:18 Strategas: bet ten normal
2016-12-27 18:18 Strategas: flow
2016-12-27 18:18 Mazzerin: ?
2016-12-27 18:18 Strategas: šitas
2016-12-27 18:18 Strategas: kur nulinkinai
2016-12-27 18:18 Mazzerin: ten tas pats gi
2016-12-27 18:18 Mazzerin: wtf
2016-12-27 18:18 Strategas: ne tas pats :D
2016-12-27 18:18 Mazzerin: taigi slider ten tiesiai ta vaziuoja vistiek
2016-12-27 18:18 Mazzerin: nu 2* star playeriai gal kai zaistu tai ne:DDD
2016-12-27 18:20 Mazzerin: as einu i sale
2016-12-27 18:20 Mazzerin: gali poto mod ok
2016-12-27 18:20 Mazzerin: dabar afk
2016-12-27 18:20 Strategas: tai bent
2016-12-27 18:20 Strategas: palygink jį
2016-12-27 18:20 Strategas: 3 toli 2 priepat db
2016-12-27 18:20 Strategas: ok
2016-12-27 18:20 Strategas: aš tiesiog surašysiu tada
2016-12-27 18:22 Strategas: 01:11:021 (2,3,4) -
2016-12-27 18:22 Strategas: vėž angle
2016-12-27 18:22 Strategas: į stream
2016-12-27 18:22 Strategas: tokiam bpm gal too brutal?
2016-12-27 18:24 Strategas: 01:23:861 (1) -
2016-12-27 18:25 Strategas: čia naudoji 1/2 slider kai ant end cymbal crash
2016-12-27 18:25 Strategas: o pvz
2016-12-27 18:25 Strategas: 01:25:421 (2) -
2016-12-27 18:25 Strategas: čia kai paprastas sound tai 2 circle db
2016-12-27 18:26 Strategas: 01:33:941 (1) -
2016-12-27 18:26 Strategas: kažkaip 0 spacing kaip tokiam beat
2016-12-27 18:29 Strategas: 02:20:981 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2016-12-27 18:29 Strategas: šitas tai grynai nsmn
2016-12-27 18:29 Strategas: geriau hold slider
2016-12-27 18:29 Strategas: ar koks bbs
2016-12-27 18:30 Strategas: 02:35:381 (1,2,3,4,5,6) -
2016-12-27 18:30 Strategas: čia nžn kaip tikėtis 1/4
2016-12-27 18:30 Strategas: kai katik 1/3 stream buvo
2016-12-27 18:30 Strategas: vos ne taip pat atrodė
2016-12-27 18:31 Strategas: 02:47:541 (2) -
2016-12-27 18:31 Strategas: stack tai irgi random
2016-12-27 18:32 Strategas: 02:49:841 (1) -
2016-12-27 18:32 Strategas: volume sumažink ant spinner end
2016-12-27 18:32 Strategas: arba endink jį ant downbeat
2016-12-27 18:36 Strategas: 04:25:781 (1,2,3) -
2016-12-27 18:36 Strategas: kažkaip keistai atrodo
2016-12-27 18:37 Strategas: gal curve pakeist reik arba spacing
2016-12-27 18:37 Strategas: jaučiu curve biški, nes 04:28:661 (1,2,3) - tai ok
2016-12-27 18:38 Strategas: 04:34:901 (1,2,3,1,2,3) -
2016-12-27 18:38 Strategas: spacing per didelis imo, ramu čia
2016-12-27 18:39 Strategas: 04:58:421 -
2016-12-27 18:39 Strategas: kam tu skippini beat
2016-12-27 18:40 Strategas: 05:08:021 (1) -
2016-12-27 18:40 Strategas: čia galą slider biški patvarkyk
2016-12-27 18:42 Strategas: ok viskas
2016-12-27 21:23 Mazzerin: k
2016-12-27 21:23 Mazzerin: grizau
2016-12-27 21:26 Mazzerin: ok ta 3 ir 2 prie pat kur fix spacing
2016-12-27 21:28 Mazzerin: 01:11:021 (2,3) - 01:31:181 (2,3) -
2016-12-27 21:28 Mazzerin: cia tai panasus atrodo
2016-12-27 21:28 Mazzerin: cancer ten fixint labai tas vietas
2016-12-27 21:28 Mazzerin: 01:25:421 (2) - sita vieta i slider fix
2016-12-27 21:28 Strategas: labas
2016-12-27 21:28 Strategas: ten panašiai tik atrodo
2016-12-27 21:29 Mazzerin: 01:33:941 (1) - sita spaced
2016-12-27 21:29 Strategas: bet flow tai skirias
2016-12-27 21:29 Strategas: labai
2016-12-27 21:29 Mazzerin: man tai abu triangle
2016-12-27 21:29 Mazzerin: tik vienas kitoks triangle truputi
2016-12-27 21:29 Mazzerin: sharper
2016-12-27 21:29 Mazzerin: ir abu juda atgal tada
2016-12-27 21:29 Mazzerin: 02:20:981 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - sitas tai sake gerai kiti
2016-12-27 21:30 Mazzerin: tipo 1/4
2016-12-27 21:30 Mazzerin: bet nzn
2016-12-27 21:30 Mazzerin: galima ji keist i slider
2016-12-27 21:30 Mazzerin: cia toks contraversial
2016-12-27 21:31 Strategas: 01:11:141 (3,4,5,6,7) -
2016-12-27 21:31 Strategas: šitas tai
2016-12-27 21:31 Strategas: ctrlh ctrlj
2016-12-27 21:31 Strategas: ir tada blanket 2 turi
2016-12-27 21:31 Strategas: kad toks pat būtų
2016-12-27 21:31 Strategas: nu gali palikt tiesiog kad ten vėžys
2016-12-27 21:31 Strategas: ne stream
2016-12-27 21:31 Strategas: nes stream
2016-12-27 21:31 Strategas: burst*
2016-12-27 21:31 Strategas: kryptic labai sharp
2016-12-27 21:31 Strategas: iš to jump
2016-12-27 21:32 Mazzerin: ugly atrodys
2016-12-27 21:32 Mazzerin: viskas
2016-12-27 21:32 Strategas: tai ir dabar labai overlap
2016-12-27 21:40 Mazzerin: ok
2016-12-27 21:41 Mazzerin: sufixinau ta pattern kad flow tikrai norm butu
2016-12-27 21:41 Mazzerin: https://osu.ppy.sh/ss/6910705\
2016-12-27 21:41 Mazzerin: https://osu.ppy.sh/ss/6910705
2016-12-27 21:41 Mazzerin: va taip
2016-12-27 21:41 Mazzerin: cia tai gerai
2016-12-27 21:42 Mazzerin: 02:47:381 (1) - atstackinau sita
2016-12-27 21:42 Mazzerin: 02:49:841 (1) -
2016-12-27 21:42 Mazzerin: cia 5% ir tai lol
2016-12-27 21:42 Mazzerin: neimanoma sumazint labiau
2016-12-27 21:43 Strategas: ai
2016-12-27 21:43 Strategas: buvo jau
2016-12-27 21:43 Strategas: man labai girdėjos hs
2016-12-27 21:44 Mazzerin: 04:25:781 (1,2,3) - cia ne toks astrus
2016-12-27 21:44 Mazzerin: padariau
2016-12-27 21:45 Mazzerin: 04:34:901 (1,2,3,1,2,3) - sumazinau cia
2016-12-27 21:46 Mazzerin: labai
2016-12-27 21:47 Mazzerin: 04:58:421 (4) - cia uzdejau beat stack
2016-12-27 21:47 Mazzerin: nes ten hihat tik
2016-12-27 21:48 Mazzerin: paskutini red node ta
2016-12-27 21:48 Mazzerin: 05:08:021 (1) -
2016-12-27 21:48 Mazzerin: tipo
2016-12-27 21:48 Mazzerin: uzkelt kad lygiau butu?
2016-12-27 21:48 Strategas: jo
2016-12-27 21:48 Strategas: ir baltą paskutinį biški
2016-12-27 21:49 Mazzerin: aha
2016-12-27 21:49 Mazzerin: arciau jo
2016-12-27 21:49 Mazzerin: 02:35:381 (1,2,3,4,5,6) -
2016-12-27 21:49 Mazzerin: ka su tuo daryt
2016-12-27 21:49 Mazzerin: kad tiketus 1/4
2016-12-27 21:50 Strategas: 02:35:381 (1,2,3,4,5,6) -
2016-12-27 21:50 Strategas: slider gal
2016-12-27 21:50 Strategas: repeat
2016-12-27 21:50 Mazzerin: bet ten snare drum
2016-12-27 21:50 Mazzerin: :(
2016-12-27 21:51 Strategas: žn
2016-12-27 21:51 Strategas: gal palik
2016-12-27 21:51 Strategas: acc vistiek čia neesmė mape bus
2016-12-27 21:52 Mazzerin: gayz tai
2016-12-27 21:52 Mazzerin: mintinai ismoko turbut ta vieta
2016-12-27 21:52 Mazzerin: kit izinau kad mintinai
2016-12-27 21:53 Mazzerin: 02:20:981 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2016-12-27 21:53 Mazzerin: cia 2 repeat sakai geriau ?
2016-12-27 21:56 Strategas: 1 užtenka
2016-12-27 21:56 Mazzerin: and white tick as noriu
2016-12-27 21:56 Mazzerin: uzdet dar viena
2016-12-27 21:56 Mazzerin: to
2016-12-27 21:56 Strategas: tai ok
2016-12-27 21:56 Mazzerin: 02:21:461 (9) -
2016-12-27 21:58 Mazzerin: ok db update
2016-12-27 21:58 Mazzerin: va
2016-12-27 22:01 Mazzerin: pakilo star rating ar ne
2016-12-27 22:01 Mazzerin: ar man vaidenas
2016-12-27 22:01 Mazzerin: atrodo buvo 7.61
2016-12-27 22:01 Mazzerin: gal ne
2016-12-27 22:02 Strategas: 05:08:021 (1) -
2016-12-27 22:02 Strategas: vistiek kreiv galas :D
2016-12-27 22:02 Strategas: per toli red node biški
2016-12-27 22:02 Strategas: tarpas per didelis
2016-12-27 22:02 Mazzerin: aaaa
2016-12-27 22:02 Mazzerin: tipo taip
2016-12-27 22:02 Strategas: tai jo tas irgi
2016-12-27 22:02 Mazzerin: https://osu.ppy.sh/ss/6910867
2016-12-27 22:03 Mazzerin: ?
2016-12-27 22:03 Mazzerin: kas tai jo tas irgi
2016-12-27 22:03 Strategas: ok db
2016-12-27 22:05 Mazzerin: va
Monstrata
Irre is such a good singer!
Warpdrive
Mazzerin, I love you! Cant wait for this to get ranked!!!!!!!!!!
Hollow Delta

Monstrata wrote:

Irre is such a good singer!
Oh dang, you went there. xDD
headphonewearer
O YEAH
niyuji
mod xd
23:02 _Kise: sw
23:02 *_Kise is editing [https://osu.ppy.sh/b/974352 Irreversible Mechanism - Into The Void [Eternal Darkness]]
23:02 _Kise: planuoji rankint?
23:03 Mazzerin: tai jau yra icon
23:03 _Kise: maciau, dar ir star uzmeciau
23:03 _Kise: bet yra pora vietu, kurias galeciau patart sutvarkyt
23:03 _Kise: reik?
23:04 Mazzerin: tai gali sakyt
23:05 _Kise: 00:52:101 (6) -
23:06 _Kise: iseitu stackint su 00:51:461 (4) - ?
23:08 _Kise: 01:32:141 (5) - su 01:31:421 (5) -
23:08 _Kise: nors ka zn, nebutina realiai
23:08 Mazzerin: nu jo nebutina cia
23:19 _Kise: 04:57:381 (6,1,2,3,4,5,6,1) -
23:19 _Kise: sitas blanket fucked up
23:21 _Kise: 05:13:781 (1,2) - nzn, kodel tu ta stacka toliau padejai
23:21 _Kise: juk pries tai buve stackai yra menkai atitole
23:21 _Kise: kalbu apie slider tail(1) ir 2
23:22 _Kise: 05:32:741 (3,4) -
23:22 _Kise: sioj vietoj as sukeisciau vietom
23:23 _Kise: 05:32:741 (3) - tiktu slideris, kuris isryskinu gitara
23:24 _Kise: http://puu.sh/t91qF/16549bd44c.jpg
23:24 _Kise: 05:37:781 (1,2,3,4) -
23:25 _Kise: 05:38:261 (3,4) - tarp situ reiktu det slider, nes gitaros akcento
23:25 _Kise: gal kazka pan: http://puu.sh/t91uh/63c66c27ef.jpg
23:30 _Kise: 02:31:861 (4,1) - gal irgi stack
23:34 _Kise: 04:19:061 (1,1,1) - gal paeitu suvienodint ds
23:36 _Kise: 04:19:541 (1) - patraukciau i 254 300
23:36 _Kise: nors tada didesnis ds tarp situ 04:19:541 (1,1) -
23:36 _Kise: what ever
23:42 _Kise: 04:52:181 (1) - sita galima butu patraukt i 290 279, kad gautusi perfect triangle :^)
23:45 _Kise: 04:57:941 (1,2,3,4,1,2,3,4,5) - kolkas apie placement nieko nesakau, bet ar noretum juos suskirstyt po 3 nc?
23:45 _Kise: 04:58:421 (4) - gitaros downbeat nc + 04:58:901 (3) - drums nc
23:48 _Kise: 05:01:781 (6) - gal irgi nc
23:49 _Kise: dar siaip toks pastebejimas del ds
23:49 _Kise: 05:20:021 (5,6,7,8) -
23:49 _Kise: cia 0,25x
23:50 _Kise: 05:18:701 (5,6) - ; 05:21:461 (3,4,5,6) - ; 05:24:461 (4,5) - 05:39:701 (3,4,5) - ir t.t. 0,30x
23:50 _Kise: tai gal ten irgi padaryk 0,30x
23:52 _Kise: dar pastebejimas: 05:47:381 (1,3,4) - 05:47:861 (4) - tarp tu dvieju visai gerai spaced, bet
23:52 _Kise: 05:49:621 (3,4,1) -
23:53 _Kise: 05:50:261 (1) - reiktu patvarkyt
00:01 Mazzerin: 04:57:381 (6,1,2,3,4,5,6,1) - okchange
00:02 Mazzerin: 05:13:781 (1,2) - fix
00:02 Mazzerin: 05:32:741 (3,4) - fix
00:03 Mazzerin: 05:38:261 (3,4) - change ok
00:03 _Kise: o jau galvojau, kad useless modas bus xd nice
00:03 Mazzerin: 04:19:061 (1,1,1) - ok
00:03 Mazzerin: ne pala jis cia vienodas
00:03 Mazzerin: vizualiai tipo
00:04 Mazzerin: 04:19:541 (1) -
00:05 Mazzerin: ai pala ne as retarded ta reik i 254 300 jo
00:05 _Kise: uzvesk ant 04:19:541 (1) - ir ratuku paeikt 3 beatus atgal ant 04:19:361 - ir tada pamatysi
00:05 Mazzerin: tas tai px gale kitas burst
00:05 Mazzerin: 04:52:181 (1) - ok
00:05 Mazzerin: jo supratau
00:05 Mazzerin: pakeiciau
00:08 Mazzerin: 04:57:941 (1) - jo cia nc ir placement change po 3
00:09 Mazzerin: 05:20:021 (5,6,7,8) - ok
00:15 _Kise: 03:52:901 (3) - gal sita patrauk i 162 86? mano nuomone bus geriau spaced
00:15 _Kise: tarp 03:52:661 (1,1) -
00:15 _Kise: be grido)
00:16 _Kise: nors tada 03:52:901 (3,1) - ir 03:53:021 (4,1) - spacing skirsis.. hmmm
00:17 _Kise: nebent visa 03:53:141 (1,2,1,2) - truputi rotate ir suderint
00:23 _Kise: 04:06:581 (1,1,2,3,1) - gal iseitu cia geresni blanket padaryt
00:23 Mazzerin: ok
00:24 _Kise: 04:06:581 (1) - 80 196 jau geriau butu
00:24 Mazzerin: pajudinau ta 03:52:901 (3) -
00:25 _Kise: 04:08:501 (1) - del sito irgi
00:25 _Kise: https://osu.ppy.sh/ss/6960160
00:26 _Kise: cia toks menkas vizualinis pastebejimas.. ka zn, gali ir netvarkyt tokiu
00:27 _Kise: nors zinai, is tiesu nvm :D ten pats blogai slideri uzdejau ^ nvm
00:28 Mazzerin: ye atrodo norm
00:28 _Kise: nzn del sitos dalies 04:10:181 (1,2,1,2,3,1) -
00:28 _Kise: nebent 04:10:181 (1,2) - per pixeli pajudint
00:29 Mazzerin: tai jo
00:29 Mazzerin: jei cia del blanket
00:29 _Kise: y
00:29 _Kise: 04:14:741 (1,1,1) - dar cia irgi reiktu suvienodint
00:29 _Kise: 04:15:221 (1) - per arti 04:14:981 (1) -
00:30 _Kise: https://osu.ppy.sh/ss/6960197
00:30 _Kise: hmm
00:31 Mazzerin: tai kairen ta
00:31 Mazzerin: last
00:31 _Kise: ye, ir atrodys gerai
00:33 _Kise: tu perdaryt streamu tikrai nenoresi
00:33 _Kise: ? :D
00:33 Mazzerin: perdaryt streamu?
00:33 Mazzerin: kokiu
00:33 _Kise: 04:36:101 -
00:33 Mazzerin: tipo
00:33 _Kise: 04:36:821 - cia padaryt zenkliai didesni spacing
00:33 Mazzerin: ten retarded blue tick guitar
00:33 _Kise: pagal gitara
00:34 _Kise: tipo 04:36:821 - didziausias spacing ir po 4x combo mazeja
00:34 _Kise: iki 04:37:781 -
00:34 _Kise: ir nuo 04:37:781 - vel auga
00:34 _Kise: nors tik truputi
00:34 Mazzerin: as darau i ta
00:34 Mazzerin: orchestral
00:34 _Kise: ai, dabar supratau, aha
00:34 Mazzerin: sound
00:34 _Kise: jo, girdziu
00:34 Mazzerin: nes ten gitara tai
00:34 Mazzerin: spamina
00:35 _Kise: nors siaip jo, reiktu tokiu lengvesniu streamu
00:35 Mazzerin: nepatinka isvis man tos vietos neimanoma mappint
00:35 _Kise: 04:23:381 - nes palyginus kas ten daresi xd
00:35 Mazzerin: nzn ant blue tick galima kazkokius burst daryt
00:35 Mazzerin: bet ten toks cancer butu zaist
00:35 Mazzerin: ai nu ten 1/3
00:35 _Kise: oj ne, nereikia overmappint
00:38 _Kise: nes jeigu butum mappines ten konkreciai gitara, reiktu daryt panasiai kaip 00:15:221 (1,2,3,4,1,2,3,4,1) -
00:39 _Kise: na tada tikriausiai butu nebe 7,66, o gal jau apie 8*
00:40 _Kise: turiu viena overmap pasiulyma
00:41 _Kise: 00:38:981 (25) - gal cia slider uzdet
00:42 _Kise: dar vienas pastebejimas: 01:05:861 (1) - blanket su 01:04:901 (3) - ir 01:06:581 (1) - reikia patvarkyt
00:43 _Kise: nors irgi nebutina, nes jo nesimato
00:48 _Kise: vienas dalykas, bet tu jo tikrai nenoresi keist, nes daug tvarkyt reikes, bet vistiek pasakysiu: kai 02:29:621 - pradedi streamus, galetum pasizaistu su spacing ir ten, nes pvz 02:29:621 (1,2,3,4,5,6) - turi vienoki akorda, 02:30:101 (1,2,3,4,5,6) - kitoki, o 02:30:581 (1,2,3,4,5,6,1,2,3,4,5,6) - ta pati
00:56 _Kise: dar planuoji kazka keist is to, ka pasiuliau?
00:56 Mazzerin: ne atrodo
Beer_old_2
I don't think this is possible to be ranked. overused streams, fix that (even though I know death metal can be mapped in any way, just not THAT much xd)
MrKosiej

Beer wrote:

I don't think this is possible to be ranked. overused streams, fix that (even though I know death metal can be mapped in any way, just not THAT much xd)
xd pls
Sonnyc
01:09:221 (1,2,3,4) - 01:14:801 (2) - 01:17:681 (2,3,4) - 01:20:501 (1) - 01:22:901 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) - 01:37:841 (2,3,4) - 01:40:661 (1,1) - 01:43:061 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - 03:39:821 (6,7,8,9,10,11,1) - 04:05:921 (2,3,4) - 04:40:901 (1) - 05:47:061 (5) - 05:54:661 (4,5) - You will want to reconsider your rhythm choices this part. These are the ones that had a weak, or nearly no distinct beat in the song yet got mapped (which I consider overmaps). I see you were expressing some weak beats are an extremely close spaced streams. The thing is, some of those were really weak beats and mapping that way was pretty fine, but the ones I've highlighted here are ones with nearly no beat. Some 1/4 reverse sliders are also in the list, because some 1/4 sliders were having a strong & real beat while the ones I've highlighted here are ones with nearly no beat to get expressed. Mapping the same way didn't felt really great here.
02:20:021 - Personally, a change of pitch wasn't as notable as 02:19:541 which kinda felt apart froom the song. Imo, just using a long slider that starts from 02:19:541 would reflect the song better.
02:35:381 - The sudden switch from 1/3 to 1/4 along a similar looking stream shape doesn't really seem to be properly indicating the rhythm of the pattern.
02:51:701 - The claps at the slider end in this section... I can understand that it fits with the song, but in the viewpoint of hitsounds, since the tail's sound was much stronger than the head, while the prominent rhythm the clicking beats are following something other than drum beats, it really felt weird for me. Mind using some alternative hitsound file, or something?
03:48:101 (1,2,3,4,5,6,7,8,9,10,11,12) - I wasn't pretty sure if this is accurate to be 1/4.
04:58:421 (4,1,2,3,4,5) - I'm pretty curious what happened to the patterning and the comboing. It kinda felt broken with the 3 combo cycle.
05:04:181 (1) - The slider concept I'm seeing here is mostly parallels. I'm pretty sure avoiding this overlap would work much better for consistency.
05:11:861 (1) - Parallel at the last part could be better.

I do approve the aesthetic concepts and the structure idea overall, but the map quite feels too excessive for me.
Popping over questionable rhythm choices.
Warpdrive
04:36:821 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 04:38:801 (2,3,4,5,6,7,8) - Shouldn't these parts be with more spaced streams, because of the higher pitch again like in 04:32:501 ?
HML
lol ur gay
Maybe OD10? It's 250bpm for the most part, so why not?

00:00:581 (1) - Why a NC here? I don't think it's strong enough here to justify one, and it's the same change in pitch from 00:00:341 (1,2) -
00:04:421 (1) - Same dealio
00:08:261 (1) - ^
00:16:181 (1,2,3,4,5,6,7,8,9) - This is the same intensity as 00:17:141 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - , so why not make it the same DS?
00:25:301 (9) - NC this because it's a significant pivot and change in the stream. My philosophy is that if the sound is strong enough to warrant a pivot, fold, or change DS, it deserves to have a NC

00:45:701 (5) - I'd assume this is mapped to the guitar saying that there's no drum sound here, but how you structured your streams at this bit would say otherwise. Keep it if you want, but I personally would add 1/2 here, not 1/4/

00:51:701 (1) - This NC seems meaningless imo. No real sound to back it up.
01:19:541 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - It would be orgasmic if you made a climbing DS (increases every 5th note by .1) to fit with the gradual intensity raise

01:29:621 (1) - Is the same sound as 01:30:341 (1) - , so why did you give 01:30:341 (1) - a special slider shape?
02:00:821 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Here I suggest changing the direction at 02:01:781 (1) - . It feels like you're moving in teh same direction for a long time, and you change it on a not that is vastly weaker than it (02:02:261 (1) - )

02:20:981 (1,1) - Make this a stream like you did 00:37:541 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - . I think it would be amazing. Whenever I get here in the map, I expect streams and I find myself disappointed with what you did.

02:29:621 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - I think this stream looks ugly because of the small angles you give the stream to pivot on, and the extremely sharp ones you give right after. It just looks half-assed and ugly.

03:49:301 (4) - NC this because the sound difference between that an 03:48:821 (1,2,3) - is pretty huge when you hear he stopped hitting the snare.
03:49:541 (1) - Get rid of NC as a follow-up
05:38:261 (3) - This ends on a stronger note than it starts on. Maybe just make them two notes?
Good luck
Topic Starter
Mazzerin

Sonnyc wrote:

01:09:221 (1,2,3,4) - 01:14:801 (2) - 01:17:681 (2,3,4) - 01:20:501 (1) - 01:22:901 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) - 01:37:841 (2,3,4) - 01:40:661 (1,1) - 01:43:061 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - 03:39:821 (6,7,8,9,10,11,1) - 04:05:921 (2,3,4) - 04:40:901 (1) - 05:47:061 (5) - 05:54:661 (4,5) - You will want to reconsider your rhythm choices this part. These are the ones that had a weak, or nearly no distinct beat in the song yet got mapped (which I consider overmaps). I see you were expressing some weak beats are an extremely close spaced streams. The thing is, some of those were really weak beats and mapping that way was pretty fine, but the ones I've highlighted here are ones with nearly no beat. Some 1/4 reverse sliders are also in the list, because some 1/4 sliders were having a strong & real beat while the ones I've highlighted here are ones with nearly no beat to get expressed. Mapping the same way didn't felt really great here.
02:20:021 - Personally, a change of pitch wasn't as notable as 02:19:541 which kinda felt apart froom the song. Imo, just using a long slider that starts from 02:19:541 would reflect the song better.
02:35:381 - The sudden switch from 1/3 to 1/4 along a similar looking stream shape doesn't really seem to be properly indicating the rhythm of the pattern.
02:51:701 - The claps at the slider end in this section... I can understand that it fits with the song, but in the viewpoint of hitsounds, since the tail's sound was much stronger than the head, while the prominent rhythm the clicking beats are following something other than drum beats, it really felt weird for me. Mind using some alternative hitsound file, or something?
03:48:101 (1,2,3,4,5,6,7,8,9,10,11,12) - I wasn't pretty sure if this is accurate to be 1/4.
04:58:421 (4,1,2,3,4,5) - I'm pretty curious what happened to the patterning and the comboing. It kinda felt broken with the 3 combo cycle.
05:04:181 (1) - The slider concept I'm seeing here is mostly parallels. I'm pretty sure avoiding this overlap would work much better for consistency.
05:11:861 (1) - Parallel at the last part could be better.

I do approve the aesthetic concepts and the structure idea overall, but the map quite feels too excessive for me.
Popping over questionable rhythm choices.
01:09:221 (1,2,3,4) - i agree (2) isn't really audible, so i mapped it a bit differently (removed (2) completely)

01:14:801 (2) - made a reverse 4 note slider instead since it is really silent

01:17:681 (2,3,4) - changed to 1/4 slider

01:20:501 (1) - this one is already a 1/4 slider i'm sure it's fine since only first strong beat is clickable, the rest are ghost notes that aren't clickable

01:22:901 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) - made triples with the last blue tick of every white tick being sliderends instead of continuous streams

01:37:841 (2,3,4) - changed to 1/4 slider

01:40:661 (1,1) - same as 01:20 part

01:43:061 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - same as 01:22

03:39:821 (6,7,8,9,10,11,1) - added a 1/4 repeat slider on the ghost notes that are barely audible

04:05:921 (2,3,4) - changed to 1/4 slider

04:40:901 (1) - changed

05:47:061 (5) - removed

05:54:661 (4,5) - changed to 1/4 slider ends

02:20:021 - my ears like it better when there's a 3rd slider

02:35:381 - yea this one is hard to sightread, can't really think of a solution though, since the beats are really strong and i want them clickable and spaced at the same time

02:51:701 - true, i actually already have a clap with lower volume on sampleset 7, changed to that

03:48:101 (1,2,3,4,5,6,7,8,9,10,11,12) - sounds good to me except the 03:48:101 (1,2,7,8) - ghost notes which might make it sound weird, but they are 1/4

04:58:421 (4,1,2,3,4,5) - i think this one is changed

05:04:181 (1) - did i remap this? i don't remember, but i don't really get what's wrong here lol

05:11:861 (1) - uhh

Warpdrive wrote:

04:36:821 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 04:38:801 (2,3,4,5,6,7,8) - Shouldn't these parts be with more spaced streams, because of the higher pitch again like in 04:32:501 ?
LOL you're right i fucked this part up big time compared to the last one because the guitar starts earlier (04:33:941 (1) - ) than the drums, fixed

HML wrote:

lol ur gay
Maybe OD10? It's 250bpm for the most part, so why not?

00:00:581 (1) - Why a NC here? I don't think it's strong enough here to justify one, and it's the same change in pitch from 00:00:341 (1,2) -
00:04:421 (1) - Same dealio
00:08:261 (1) - ^
00:16:181 (1,2,3,4,5,6,7,8,9) - This is the same intensity as 00:17:141 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - , so why not make it the same DS?
00:25:301 (9) - NC this because it's a significant pivot and change in the stream. My philosophy is that if the sound is strong enough to warrant a pivot, fold, or change DS, it deserves to have a NC

00:45:701 (5) - I'd assume this is mapped to the guitar saying that there's no drum sound here, but how you structured your streams at this bit would say otherwise. Keep it if you want, but I personally would add 1/2 here, not 1/4/

00:51:701 (1) - This NC seems meaningless imo. No real sound to back it up.
01:19:541 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - It would be orgasmic if you made a climbing DS (increases every 5th note by .1) to fit with the gradual intensity raise

01:29:621 (1) - Is the same sound as 01:30:341 (1) - , so why did you give 01:30:341 (1) - a special slider shape?
02:00:821 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Here I suggest changing the direction at 02:01:781 (1) - . It feels like you're moving in teh same direction for a long time, and you change it on a not that is vastly weaker than it (02:02:261 (1) - )

02:20:981 (1,1) - Make this a stream like you did 00:37:541 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - . I think it would be amazing. Whenever I get here in the map, I expect streams and I find myself disappointed with what you did.

02:29:621 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - I think this stream looks ugly because of the small angles you give the stream to pivot on, and the extremely sharp ones you give right after. It just looks half-assed and ugly.

03:49:301 (4) - NC this because the sound difference between that an 03:48:821 (1,2,3) - is pretty huge when you hear he stopped hitting the snare.
03:49:541 (1) - Get rid of NC as a follow-up
05:38:261 (3) - This ends on a stronger note than it starts on. Maybe just make them two notes?
Good luck
not many jumps and it's pretty fcable so notelock isn't bound to happen, while acc is hard to keep on od10 vs od9

00:00:581 (1) - these are subjective i'd say

00:16:181 (1,2,3,4,5,6,7,8,9) - i wanted to make intensity gradually decrease here so it gets less spaced every stream until it settles

00:25:301 (9) - doesn't go with my nc concept here

00:45:701 (5) - yeah guitar

00:51:701 (1) - toms get heavier there

01:19:541 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - i didn't make any ds changes only sharp angles on stuff like 01:20:261 (1) - 01:24:581 (1) - because it would be kinda hard if i mapped it a bit too accurately to the song haha

01:29:621 (1) - just aesthetic things

02:00:821 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - it goes to both sides randomly seems fine to me?

02:20:981 (1,1) - used to be a stream, but no drums to support it, so i changed to sliders

02:29:621 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - looks good to me

03:49:301 (4) - no idea wtf i did here, fixed

05:38:261 (3) - it's different now
MyAngelSatania
you going for rank now?
Lasse
apparently yes

00:27:461 (11,12) - seems a bit extreme spacing wise with how consistent stuff here it feels unjustified. maybe something like https://i.imgur.com/htNfJPt.jpg could work?
02:11:781 (2) - i don't really get why you decided to map this when you undermap similar stuff in this whole part
02:18:101 (1,2,1) - what's with the splitting of pattern/nc here? sounds more like either it should be one single thing or 02:18:261 (1,2,3,4,5,6,7,8,9,10) - also split in groups of 2? at least from how drums sound to me here
02:49:841 (1,1) - snapping like https://i.imgur.com/IrTRsa7.jpg at 02:50:771 - seems more fitting considering people won't click for the spinner anyway you at least get the end on the stronger beat instead of nothing
03:40:421 (2,3,4,5,1,2,3,4,5,6) - even if drums build up here, the contrast seems a bit too huge. just tone second pattern down a bit?
03:51:401 (4,1,2,3) - direction of the stack thing looks a bit weird with the stream shape, consider something like https://i.imgur.com/901HyVm.jpg ?
03:54:821 (1,2,3) - at this spacing, being uneven becomes really noticeable so polishing it a bit would be nice
03:57:221 (1,2) - why is this not split from before 03:56:741 (1,2) - ? seems better with guitar and cymbals
04:00:341 (1,2,3,4,5,6,7,8,9,10,11,12) - 04:01:781 (1,2,3,4,5,6,7,8,9,10,11,12) - feels overspaced since it's so similar to the ones before which also have guitar spam
04:57:381 (6,1,2) - just somehow get this slightly more spaced for visuals, similar to 04:56:901 (6,1) - would be nice
05:04:181 (1) - not sure but this might count as unclear sliderpath lol, looks kinda easy to mistake for a loop


looks like sonnyc's pop was addressed properly so just let me know when you replied
Topic Starter
Mazzerin

Lasse wrote:

apparently yes

00:27:461 (11,12) - seems a bit extreme spacing wise with how consistent stuff here it feels unjustified. maybe something like https://i.imgur.com/htNfJPt.jpg could work?
02:11:781 (2) - i don't really get why you decided to map this when you undermap similar stuff in this whole part
02:18:101 (1,2,1) - what's with the splitting of pattern/nc here? sounds more like either it should be one single thing or 02:18:261 (1,2,3,4,5,6,7,8,9,10) - also split in groups of 2? at least from how drums sound to me here
02:49:841 (1,1) - snapping like https://i.imgur.com/IrTRsa7.jpg at 02:50:771 - seems more fitting considering people won't click for the spinner anyway you at least get the end on the stronger beat instead of nothing
03:40:421 (2,3,4,5,1,2,3,4,5,6) - even if drums build up here, the contrast seems a bit too huge. just tone second pattern down a bit?
03:51:401 (4,1,2,3) - direction of the stack thing looks a bit weird with the stream shape, consider something like https://i.imgur.com/901HyVm.jpg ?
03:54:821 (1,2,3) - at this spacing, being uneven becomes really noticeable so polishing it a bit would be nice
03:57:221 (1,2) - why is this not split from before 03:56:741 (1,2) - ? seems better with guitar and cymbals
04:00:341 (1,2,3,4,5,6,7,8,9,10,11,12) - 04:01:781 (1,2,3,4,5,6,7,8,9,10,11,12) - feels overspaced since it's so similar to the ones before which also have guitar spam
04:57:381 (6,1,2) - just somehow get this slightly more spaced for visuals, similar to 04:56:901 (6,1) - would be nice
05:04:181 (1) - not sure but this might count as unclear sliderpath lol, looks kinda easy to mistake for a loop


looks like sonnyc's pop was addressed properly so just let me know when you replied
00:27:461 (11,12) - ok
02:11:781 (2) - idk i do this randomly 00:47:781 (2) - 00:48:741 (4) - 00:58:341 (4) - 00:58:821 (2) - quite a lot i'll keep that one too
02:18:101 (1,2,1) - oh yea i split all into 2 then
02:49:841 (1,1) - is that even legal, ok i did it
03:40:421 (2,3,4,5,1,2,3,4,5,6) - ok
03:51:401 (4,1,2,3) - i don't like when it's linear i like it when it's sharp like now
03:54:821 (1,2,3) - ok it's round
03:57:221 (1,2) - ok split
04:57:381 (6,1,2) - ok
04:57:381 (6,1,2) - yes hard slider i nerf

also sonnyc reply was https://imgur.com/xCEtOkN

i update later son
Hollow Delta
yo dude. Could you respond to mods properly? As in, put your response next to the mentioned point in the quote. Effort went into the mods, so the least you could do is reply in a way that is easier to read.
Lasse
fixed metadata according to https://blood-music.bandcamp.com/album/infinite-fields
pop was properly replied to and things were fixed so this should be good to go again
Hollow Delta
xp kudosu

gj
Mayuzumi Sayaka
nut
mithew
real cool map.. ;)
Strategas
yo dude. Could you respond to mods properly? As in, put your response next to the mentioned point in the quote. Effort went into the mods, so the least you could do is reply in a way that is easier to read.
ukod
yo dude. Could you respond to mods properly? As in, put your response next to the mentioned point in the quote. Effort went into the mods, so the least you could do is reply in a way that is easier to read.
nextplay

Strategas wrote:

yo dude. Could you respond to mods properly? As in, put your response next to the mentioned point in the quote. Effort went into the mods, so the least you could do is reply in a way that is easier to read.
Mayuzumi Sayaka
yo dude. Could you respond to mods properly? As in, put your response next to the mentioned point in the quote. Effort went into the mods, so the least you could do is reply in a way that is easier to read.
Irreversible
Irreversible
Broly
legend
Hollow Delta
oof im a meme now
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