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ZUN - Judgement in the Sixtieth Year ~ Fate of Sixty Years [

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Topic Starter
DarkDunskin
Thx for your mod val and for Yowane's star :3

Fixed val's Combo suggestions and shortened the sliders in normal+
Waiting for Fights improvements.
HellDawn
8-)
KogumaX
star~☆
Raging Bull
General:
Resnap all notes.

All diff:
What's with the 6/4 at 02:44:321? I don't see any difference if you used 4/4. (But you can tell me cause I really don't know what's 6/4 used for :S) Remove the uninherited timing section.

Good map though. Starred.
OnosakiHito
Sakura
[General]
combobreak.wav becomes VERY annoying in game.
Do you have permission from Cyclone to use elements from his skin?
Is the final red line even needed?

[Ono's Taiko Judgement]
01:40:118 - Inherited timing point is ahead of the note, please resnap it back to the same spot as the note to prevent player not hearing the hitsound correctly if they hit early.

[Hard]
It's really awkward how you keep changing between following slow and fast instruments across the whole map.
2:15 without a break is really pushing it, specially with how short the only break is, i highly suggest that you add an extra break on the second half of the song.
02:43:557 (3) - This kind of trick is not only mean but also annoying, the previous sliders had only 1 repeat and a player intuitively thinks this will have 1 repeat as well, however it repeats longer.
03:11:072 (3) - ^
03:21:199 (1) - Note is waaaaaay too close to spinner
03:36:103 (4) - Put this in between (2,3)? (a.k.a same distance to 2 than to 3)
03:36:294 (1) - ^
03:47:759 (5,6,7,8,9) - This would fit better on an Insane.
03:49:288 (6,7,8) - ^
03:53:874 (5,6,7) - ^
03:55:402 (5,6,7,8,9) - ^
03:56:167 (2,3,4,5,6) - ^
04:03:046 (3) - Once again this is a mean trick.

[Normal+]
To begin with i tell you i dislike all diffs that use "+" or "-" on their names.
I highly recommend you increase the distance spacing multiplier, maybe use 1.0x
00:36:489 (1,2,3,4,5,6) - Clustered notes, too hard to read.
01:54:449 (8,9) - These notes are pretty hidden (mostly annoying when using hidden mod) and due to the slow approach rate it's hard to tell which one goes first, the fact that you're using so small spacing distance isn't helping either
02:44:130 - This timing section is unnecessary as the red lines automatically reset slider velocity, however i was thinking that your change between normal > 0.5x > normal is too sudden anyways, i recommend you make the slowdown to 0.75x instead.
02:51:008 (1) - Overlapping with the HP bar.
Your sliders look really bad too, i'm not asking for perfection but i'd least would like to see you tried to make them prettier.

[Fight69's Easy]
Do not use slider speed changes on the easiest diff of the mapset please.
02:48:906 (1,3) - Overlapping with the HP bar.
03:24:065 (1,3) - ^

This map is far from ready, get more mods on your map before you ask me to recheck
Topic Starter
DarkDunskin
Many thanks for you mod Sakura :D
Without you I would'nt have noticed all these mistakes :O
p3n
This took like 5x longer than expected. But I'm glad as long as this is of any help!

[General]
Freaky timing but it seems 101% accurate: http://puu.sh/38MD

[Fight69's Easy]
The overlaps were mentioned by Sakura already. But I only see them @800x600, which seems odd. I don't think the 50% SV for the (obviously) slower part is a problem here.

[Normal]
As requested I don't post every stupid slider, pattern and stuff that looks "weird". I fixed those patterns and sliders but the map is (and plays) 99% the same as before.
Download: ZUN - Judgement in the Sixtieth Year ~ Fate of Sixty Years (DarkDunskin) [Normal fix].osu

Now to the actual mod:
HP Drain: 4
AR: 6
OD: 4
00:43:558 (4) - this *might* be a problem with the scorebar-skin so consider selecting everything between 00:33:431 - 01:00:183 and moving it down 2-3 grids @lvl3
01:14:704 (2) - add clap here
01:14:895 (1) - remove clap from beginning, add clap on ending
02:01:137 (4) - replace clap on ending with whistle

[Hard]
Some parts of this map are really fun to play...others are not. Overall this map is, in it's current state, playable (FC 99%+ 1st try so no problem here). I suggest spicing up/correcting some parts by mapping rhythm and dominant instruments at the same time (marked red) and use some more (repeating) sliders to bring the overall score back in line.

00:38:782 (X) - add note here
00:41:074 (1,2) - use slider instead, preferable "v" or "m" shape to map melody+beat: http://puu.sh/393M
423,234,41074,6,0,B|378:201|392:144|392:144|338:169|289:136,1,200
00:42:603 (5,6) - ^
00:45:851 (X) - add note
00:46:234 (X) - add note
00:46:616 (2,3) - replace with slider
00:47:189 (3,4) - replace with one slider each (use the red ticks of the circles as slider endings): http://puu.sh/394r
00:59:801 (5,6,7) - Maybe replace by 1x repeat slider

01:12:602 (1) to 01:35:532 (4) - this part is very good and it plays fantastic imo. Still some suggestions:
01:14:704 (1,2,3,4) - slightly change this pattern to be less cramped: http://puu.sh/3965
01:20:819 (1) - add 2 (maybe stacked) 1/4 notes after this (blue and white tick), adjust spacing afterwards
01:21:201 (2) - ^
http://puu.sh/398Q

01:46:232 (4) - delete all repeats here, end this slider on 01:47:570 (red tick)
01:47:952 (X) - add 1x repeat slider (red tick to red tick, turning point on white tick)
01:48:525 (X) - ^ (white tick to white tick, turning point on red tick)
01:49:289 (X) - add note

01:50:436 (2) - ugly slider
360,192,106232,2,0,B|316:192|272:200|260:240|256:300|256:300|252:240|240:200|196:192|147:192,1,350
222,73,107952,2,0,B|190:113,2,50
290,73,108525,2,0,B|318:113,2,50
256,208,109289,5,0
256,48,109863,1,2
212,252,110436,2,0,B|260:288|304:248,1,100

02:07:825 (2,3) - Ctrl+R or avoid stacking (1) and (2) in a different way
02:15:850 (6,7) - ^

02:25:977 (4) - ugly slider :P (code below)
02:27:124 (5) - use a 1x repeat slider from red tick to red tick instead: http://puu.sh/395r
02:28:079 (7) - use slider from previous red tick to this circle instead: http://puu.sh/395B

226,284,145977,2,4,B|172:266|160:214|160:214|110:171|44:202|13:271|59:305,1,300,4|0
180,355,146933,2,0,B|231:394|284:345,2,100
226,302,147506,1,0
296,284,147697,2,0,B|325:233|377:233|377:233|429:233|461:179,1,200

03:04:957 (1,2,3,4,5) - inconsistent spacing

03:09:926 (6,7) - I don't like those slider+circle 1/4 combos if your general spacing is anything else but 1,0x. With your 0,7x spacing this looks weird, is hard to read and therefore plays like $%&# imo. Either use 3 circles (triplets) or a 1x repeat slider (to avoid inflating overall score).
03:13:747 (8,9) - ^

03:16:518 (1) - end on 03:20:626
03:21:199 (1) - delete, use 1x repeat slider from big white tick (03:21:008) to following white tick
03:21:963 (3) - ^, use 1x repeat slider from white tick (03:21:772) to white tick

03:27:695 (1,2) - use slider instead
03:28:651 (3,4) - ^
03:29:797 (1) - shorten by 1 repeat, move to 03:30:179, add note @03:29:797

03:39:351 (2,3,4,1,2,3) - don't waste such a great beat-placement with boring random circles! Use sliders for (2,3); (4,1) and (2,3) as those notes have the perfect timeline distance to form a symmetric pattern.
03:42:409 (4,1) - use slider instead
03:43:746 (4) - remove 2 repeats, fix ugly-ness
03:44:320 (X) - add stacked note
03:44:511 (X) - ^
449,256,218969,6,0,B|396:220|414:166,1,100,0|8
368,112,219351,2,0,B|312:80|264:112|256:168|256:168|248:112|200:80|144:112,1,300
183,193,220498,2,0,B|205:261|256:249|305:265|330:192,1,200
384,264,221453,2,0,B|328:352|184:352|128:264,1,300
256,208,222409,6,0,B|247:153|189:139,1,100
76,220,222982,1,8
216,220,223364,1,8
348,174,223746,2,8,B|382:217|348:266,2,100
296,220,224320,1,0
296,220,224511,1,0
296,220,224702,2,8,B|240:220,4,50

03:48:715 (3,4) - use 1x repeat slider instead
03:49:288 (6,7,8) - use 4x repeat slider or maybe a "triplet going into 1x repeat slider" here: http://puu.sh/39b5
03:53:300 (2,3) - same as 03:48:715 (3,4)
03:53:874 (5,6,7) - same as 03:49:288 (6,7,8)
03:56:167 (2,3,4,5,6) - not quite sure what to do with this...maybe just turn this into a "boring" stream (and people will love you for this...)

03:59:224 (X) - add note
04:08:396 (1) - Maybe split this into several seperate repeating sliders (combos are just to show seperation): http://puu.sh/39bF

Sorry if this seems a bit much :o After you fixed all the weird beat placements you should still rework the "boring", "plain" or "ugly" parts by using the exact same notes but with different (interesting) placements.

~star
Topic Starter
DarkDunskin
Fixed everything, next mod please~
IceBeam
Hello.

Folder is clean and everything else seems fine.

[Fight69's Easy]
Fighteh <3

00:38:973 (1) - Add a finish?
01:12:602 (1) - I know you made this shape in purpose,but it'd be better to make it symmetrical.
01:14:895 (3,4) - Same,maybe mirrored ones would be a bit better?
01:46:232 (1) - Finish?
01:52:347 (2) - Here too,maybe?

[Normal]
Perfect,I really enjoyed this.
Though I don't really like that slowdown..

The only thing is: 03:40:880 (4) - I feel like finish is missing.

[Hard]
01:46:232 (4) - Extend this slider to 01:47:761,cause current slider end doesn't compared to any beat in music.
01:54:258 (4) - I think you should place it somewhere between (3) and (5).
02:27:697 (7) - Start this slider 1/2 earlier?
02:44:130 - Note is missing here.
04:06:867 (3) - Stack it properly.

Nothing really major here,good job.
Star~
Fight69

Sakura Hana wrote:

[Fight69's Easy]
Do not use slider speed changes on the easiest diff of the mapset please. Is that really a problem ? D:
02:48:906 (1,3) - Overlapping with the HP bar.
03:24:065 (1,3) - ^ Fixed both.
Thanks for your mod o/

IceBeam wrote:

[Fight69's Easy]
Fighteh <3 Icebeamuuuu <3

00:38:973 (1) - Add a finish? Okay
01:12:602 (1) - I know you made this shape in purpose,but it'd be better to make it symmetrical. It should be good now
01:14:895 (3,4) - Same,maybe mirrored ones would be a bit better? Done
01:46:232 (1) - Finish? Okay
01:52:347 (2) - Here too,maybe? Hmm...yeah
Thanks ! o/

Download: ZUN - Judgement in the Sixtieth Year ~ Fate of Sixty Years (DarkDunskin) [Fight69's Easy].osu
Leorda
Hiiiii

General
* For Fight69's and OnosakiHito's diff, please change the Audio Lead-In to 993. To make the Audio Lead-In is consistent for all diff. Fix this using a notepad or wordpad

-----------------------------------------------------------------------

Fight69's Easy
* Try AR +1 or +2 to makes approach circles and slider velocity is same, and makes readable (?) to read
* About the slider speed changes..... 0,50x it's a problem, 0,50x is slow (since you have a low SV) and makes some beginner player were confusing. I think using 0,75x is probably fine for easy diff (I hope someone not to blame at me because of this)

01:21:774 (1) - The tail slider is almost offscreen
01:27:507 (2) - ^
03:25:593 (3) - The head slider is touch the HP Bar, it could be greatly impair of visibility of approach circles and notes (?)

-----------------------------------------------------------------------

Normal
00:45:851 (2) - Extend it to 00:46:234. If you keep this, beginner/average player would click 00:46:425 (3) earlier (not sure D:)
04:06:294 (2) - Add 1 repeating slider?

-----------------------------------------------------------------------

That's all I can find

Shikieiki is gay
Topic Starter
DarkDunskin

Leorda wrote:

Shikieiki is gay


Thanks for modding it though ^^
Topic Starter
DarkDunskin

Leorda wrote:

Hiiiii

General
* For Fight69's and OnosakiHito's diff, please change the Audio Lead-In to 993. To make the Audio Lead-In is consistent for all diff. Fix this using a notepad or wordpad -fix'd

00:45:851 (2) - Extend it to 00:46:234. If you keep this, beginner/average player would click 00:46:425 (3) earlier (not sure D:)
- That sounds too weird.

04:06:294 (2) - Add 1 repeating slider? - Yesh
MoodyRPG
Fight69's Easy
00:29:036 (4) - Move to center
04:06:867 (3) - ^

Normal
OK

Hard
- Circle Size: -1?
- AR: -1

Good Map. Star
Fight69

Leorda wrote:

Hiiiii Heya o/
Fight69's Easy
* Try AR +1 or +2 to makes approach circles and slider velocity is same, and makes readable (?) to read Done.
* About the slider speed changes..... 0,50x it's a problem, 0,50x is slow (since you have a low SV) and makes some beginner player were confusing. I think using 0,75x is probably fine for easy diff (I hope someone not to blame at me because of this) Well, I've finally deleted it.

01:21:774 (1) - The tail slider is almost offscreen Fixed.
01:27:507 (2) - ^ Fixed.
03:25:593 (3) - The head slider is touch the HP Bar, it could be greatly impair of visibility of approach circles and notes (?) Fixed.
Thanks ! :)

MoodyRPG wrote:

Fight69's Easy
00:29:036 (4) - Move to center Nope, it's fine like that
04:06:867 (3) - ^ ^
Thanks anyway :)

Download: ZUN - Judgement in the Sixtieth Year ~ Fate of Sixty Years (DarkDunskin) [Fight69's Easy].osu
Topic Starter
DarkDunskin
Thanks again Fight!

@Moody's Mod - I guess my map has just improved very much lately.

It seems like its time to ask someone for a recheck.
p3n
Yo DD! I can do a recheck as soon as I get my new PC if you want. Just PM-spam me in ~1 week...
Shiro
As per your request. I was supposed to recheck maps but well.

Please reply to this post saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Made a full submit to fix a bug causing only Fight69's diff to be downloaded.
  2. You should update your main post and write "Ono's Taiko Oni" instead of "Ono's Taiko Judgement" =P
  3. Might want to add PoF as a tag ?
  4. Timing feels off to me. I'll work on a new timing tomorrow after class (it's a bit late now = = ). Feel free to remind me to do so, I might forget. ><
Fight69's Easy
  • Mod in french for the frenchie.
    AR4 OD2 :|
    Tout d'abord, pour une Easy, je recommande (mais c'est plus une préférence personnelle =p) de suivre davantage la musique (si elle a des rythmes simples). Ce sera plus simple à jouer, parce que les nouveaux joueurs téléchargent en priorité des maps de chansons qu'ils connaissent, donc retrouver les rythmes de la chanson dans la map sera plus simple pour eux. Par exemple:
  1. 03:34:383 (2,4) - Ce passage (et tous les passages ultérieurs similaires) peut être assez déroutant. La musique ici fait du 1/1 3/4, mais tu fais du full 1/1, ce qui rend le placement assez bizarre (du regard de la musique) et les joueurs risquent de se faire avoir.
    Ensuite, LES COMBOS. Ta façon de mettre des NC est inconsistente, et c'est vraiment assez mauvais pour le rendu final de la map.
  2. 00:22:157 (3) - new combo pour respecter le comboing d'avant (un NC tous les gros traits blancs)
  3. 00:29:036 (4) - Pareil.
  4. 00:51:202 (1) - Depuis le break jusqu'à cette note (non incluse) le comboing est tout foireux. Il a pas l'air de suivre quoi que ce soit de logique (?)
  5. 01:34:004 (1,2,3) - Regarde bien le premier pattern après le spinner avant (01:00:374 (1) - ce spinner). Pour respecter ce comboing, enlève le NC sur (1) et mets-le sur 01:35:532 (3) -
  6. 01:49:289 (5) - NC pour représenter le changement (assez radical) de rythme ?
  7. 01:58:461 (3,3) - NC pour respecter le comboing après (02:10:691 (1) - par exemple)
    Quelques autres remarques aussi:
  8. 02:30:563 (3) - Essaie de courber ce slider (joliment) de façon à éviter l'overlap avec (1) après.
  9. 03:48:523 (3) - NC here (toujours les mêmes raisons)
  10. 03:59:224 (1) - Enlève le NC... (voir patterns d'avant)
Normal
  1. AR is high for a Normal. The song doesn't feel really fast or anything, and having it so much different from OD feels weird. Reduce it to 5 ?
  2. You wanted help for that Normal, so here it is. First of all, the patterns are rather difficult. Patterns like 00:05:915 (3,1,2) - including fast and sharp direction changes are difficult to get for a new player. There are lots of 1/2 beats (with 1/2 or 1/1 rhythms), and even some non-slider 3/4 rhythms, which is (to me) way too hard for a Normal. All these contribute to making your Normal too hard (and giving it a high star rating). I also don't agree with big slow downs for a Normal, as they are confusing. With that in mind try reworking your Normal (it might imply a remap though :/). Also 01:33:813 (2) - this slider's body is entirely hidden by the previous one.
Hard
  • I think this is too hard for a Hard, mainly because of all the added 1/4 and the rhythms used (that are not in the song). Also, the score gap with Normal is really big... Try going for rhythms a bit more complex than rough 1/2 all along, without adding all of that unnecessary 1/4. :/ Other than that:
  1. 01:45:468 (1,2,3,4) - This really is a bad idea to me. Big (and surprising due to the rhythm) jumps followed by a very sharp slowdown... It plays quite bad (the jumps create some speed that the slowdown instantly kills).
  2. 02:15:277 (5,6) - That jump is unexpected, and doesn't really make sense, as you never used such jump any time in the song after and before this.
Ono's Taiko Oni
*writes a huge block of text then deletes it*
I'll refrain from posting any comment.

The map as a whole needs a bit more work (especially rhythm-wise, I think, and that's true for all diffs but Easy). Don't give up though ! If you want more details about something I wrote (or just about anything related to the map), PM me in-game, I will gladly help you. Good luck !
Topic Starter
DarkDunskin
Fixed the easy stuff first, I'll think of new rythms next update.

Odaril wrote:

General
[*]You should update your main post and write "Ono's Taiko Oni" instead of "Ono's Taiko Judgement" =P - alright :)
[*]Might want to add PoF as a tag ? - done
[*]Timing feels off to me. I'll work on a new timing tomorrow after class (it's a bit late now = = ). Feel free to remind me to do so, I might forget. >< - I do believe timing fits very well :/[/list]

Normal
  1. AR is high for a Normal. The song doesn't feel really fast or anything, and having it so much different from OD feels weird. Reduce it to 5 ? - Sakura Hana meant a higher AP would fit better, but that was before i remapped Normal so yeah done too.

    Hard
  2. 01:45:468 (1,2,3,4) - This really is a bad idea to me. Big (and surprising due to the rhythm) jumps followed by a very sharp slowdown... It plays quite bad (the jumps create some speed that the slowdown instantly kills). - Changed spacing.
  3. 02:15:277 (5,6) - That jump is unexpected, and doesn't really make sense, as you never used such jump any time in the song after and before this. - If you all really insist on changing this one I'll finally do that.
Thank you for modding, I'll inform Fight as soon as possible.
lolcubes
Hey there, answering your request!

[General]:
  1. Timing: Offset felt kinda early. Due to low OD people won't notice that much, but I was getting lots of "late" mistimed. Increasing the offset to 1530 (+9ms on every timing section, don't forget!) felt much better to me, and finished the map with much much less mistimed.
[Hard]:
  1. Your hard is on the harder side, considering you are using this circle size combined with AR8. I guess that's okay but some patterns could use some simplification then, I will note which ones.
  2. 00:09:928 (9,10) - Just as described above, this would be much better if you just had a repeating slider which repeats once more and remove the note 10.
  3. 00:38:591 (4) - New combo here and remove it from 00:39:164 (1). Follows the music much much better.
  4. 00:42:603 (1,1,2,1) - These new combos aren't really necessary. You should remove them all and put a new combo on 00:44:705 (2) to follow the music better. This will be very tricky to pull off because of many inconsistencies with the combos. Unless you use them for certain patterns, try to match the melody of the music, so each section has a new combo. I won't write it down here because it will take alot of space, but if you can't figure them out on your own, catch me ingame and we can discuss this further.
  5. 02:33:239 (5) - I would say this note should come 1/4 earlier if it's trying to follow the melody.
  6. 02:34:767 (3) - Same thing as the above. 1/1 and 1/2 bashing throughout the whole mapset is not fun.
  7. 02:35:914 (2) - End it 1/4 earlier.
  8. 03:16:518 (1) - Remove this finish, could probably use a soft hitsound set for the spinner as well. Reason is below.
  9. 03:21:008 - I strongly suggest to add a note here. Without it the rhythm could be unpredictable. Since you mapped almost every big white tick in similar sections, you should do it here as well. Don't forget to put a finish on it as well.
  10. 03:34:383 (4) - Move it 1/4 earlier to follow the music better.
  11. 03:35:912 (3) - Same as the above.
  12. 03:58:842 (4) - Start it 1/4 earlier but make it end the same.
  13. 04:00:371 (1) - ^
[Normal]:
  1. This is kinda hard for a normal. If you increased AR to 7 and OD to 5 and remapped a few parts which have long sliders, you would get a solid Hard diff. Well, what's done is done I guess, I would lower OD to 3 in any case, due to the number of 1/2 circles, so the newer people hit them more easily.
  2. 01:35:915 (1) - Sound like you're missing a finish. (you used it in hard)
  3. 02:33:239 (1) - Just like in hard, this note should be coming 1/4 earlier. It's easier this way, but it sounds wrong. I guess the same stuff apply for: 02:34:767 (1), 02:36:296 (4), 03:34:383 (1), 03:35:912 (1), 03:58:842 (1), 04:00:371 (1) (although this one can be hard because it shouldn't repeat then), 04:01:899 (1) (same as last),
  4. 03:09:161 (5) - This note is not properly stacked with the note 3. Although I have to add that you should probably reposition it somewhere else, overlaps can be a bad idea in such a harder normal diff.
  5. 03:21:008 (1) - This note is coming too soon after a spinner for a normal diff. To make things worse it's kinda far from the middle of the screen. You should position it closer to the middle and shorten the spinner if possible. Personally I think the spinner could pass, but in that case you really have to reposition the slider. (although you might change it to like it is in easy atm)
  6. 03:26:549 (2) - Since you used claps on all red ticks on the map, you should probably add one here as well.
[Easy]:
  1. 01:49:289 (5,6) - Hmm, add whistles like you did in the next section? (a whistle on slider ends)
  2. 03:34:383 (2) - Maybe add a whistle? Just a suggestion. Might also take a look at 03:35:912 (4), 03:37:441 (4) for the same suggestion.
  3. 03:42:218 (1) - Maybe start the spinner at the big white tick? Not a huge difference but it does follow the music a little better.
  4. 03:48:523 (3) - Place a finish maybe?
[Ono's Taiko Oni]:
  1. 03:00:371 (1,2,3,4,5,6,7,8,9,10,11,12) - instead of a repeated ddd ddd ddd k k k, maybe make ddk ddk ddk k k k? Just a suggestion, to add some variety and it sounds nice.
Clean mapsets, but I really disliked the combos in normal and hard. Nothing that critical because it plays alright, but if you could arrange them better to match the music, it would be much much better.

Good luck!
Topic Starter
DarkDunskin

lolcubes wrote:

Hey there, answering your request!

[General]:
  1. Timing: Offset felt kinda early. Due to low OD people won't notice that much, but I was getting lots of "late" mistimed. Increasing the offset to 1530 (+9ms on every timing section, don't forget!) felt much better to me, and finished the map with much much less mistimed.
- Changed

[Hard]:
  1. Your hard is on the harder side, considering you are using this circle size combined with AR8. I guess that's okay but some patterns could use some simplification then, I will note which ones.
  2. 00:09:928 (9,10) - Just as described above, this would be much better if you just had a repeating slider which repeats once more and remove the note 10. - done
  3. 00:38:591 (4) - New combo here and remove it from 00:39:164 (1). Follows the music much much better. - done
  4. 00:42:603 (1,1,2,1) - These new combos aren't really necessary. You should remove them all and put a new combo on 00:44:705 (2) to follow the music better. This will be very tricky to pull off because of many inconsistencies with the combos. Unless you use them for certain patterns, try to match the melody of the music, so each section has a new combo. I won't write it down here because it will take alot of space, but if you can't figure them out on your own, catch me ingame and we can discuss this further. - WiP
  5. 02:33:239 (5) - I would say this note should come 1/4 earlier if it's trying to follow the melody. - done
  6. 02:34:767 (3) - Same thing as the above. 1/1 and 1/2 bashing throughout the whole mapset is not fun. - done
  7. 02:35:914 (2) - End it 1/4 earlier. - done
  8. 03:16:518 (1) - Remove this finish, could probably use a soft hitsound set for the spinner as well. Reason is below. - done
  9. 03:21:008 - I strongly suggest to add a note here. Without it the rhythm could be unpredictable. Since you mapped almost every big white tick in similar sections, you should do it here as well. Don't forget to put a finish on it as well. - done
  10. 03:34:383 (4) - Move it 1/4 earlier to follow the music better. - yep
  11. 03:35:912 (3) - Same as the above. - yep
  12. 03:58:842 (4) - Start it 1/4 earlier but make it end the same. - done
  13. 04:00:371 (1) - ^
- done

[Normal]:
  1. This is kinda hard for a normal. If you increased AR to 7 and OD to 5 and remapped a few parts which have long sliders, you would get a solid Hard diff. Well, what's done is done I guess, I would lower OD to 3 in any case, due to the number of 1/2 circles, so the newer people hit them more easily. - lowered OD to 3
  2. 01:35:915 (1) - Sound like you're missing a finish. (you used it in hard) - correct
  3. 02:33:239 (1) - Just like in hard, this note should be coming 1/4 earlier. It's easier this way, but it sounds wrong. I guess the same stuff apply for: 02:34:767 (1), 02:36:296 (4), 03:34:383 (1), 03:35:912 (1), 03:58:842 (1), 04:00:371 (1) (although this one can be hard because it shouldn't repeat then), 04:01:899 (1) (same as last), - WiP
  4. 03:09:161 (5) - This note is not properly stacked with the note 3. Although I have to add that you should probably reposition it somewhere else, overlaps can be a bad idea in such a harder normal diff. reposited note
  5. 03:21:008 (1) - This note is coming too soon after a spinner for a normal diff. To make things worse it's kinda far from the middle of the screen. You should position it closer to the middle and shorten the spinner if possible. Personally I think the spinner could pass, but in that case you really have to reposition the slider. (although you might change it to like it is in easy atm) - shortened the spinner
  6. 03:26:549 (2) - Since you used claps on all red ticks on the map, you should probably add one here as well.
- right
Topic Starter
DarkDunskin
Update:

- Reduced Score Gap Hard~Normal by about 1 million points.
- Added more complex 1/3 rythms on fitting places trough the song.
- Checked comboing with lolcubes twice, added pattern suggestion in hard and normal.
- Replaced nasty stream in hard with beautiful sliders.
theMikeAG
Quick Note: This mod features some Nazi modding, particularly about centering patterns. I leave it to the mappers' decision as to which actually improve the map.

~Fight69's Easy~
00:47:771 (3,4,5,6) - Center this maybe? Also maybe get 00:50:829 (7) to stack under (3).
01:21:019 (2,3) - Whoa, this is kind of weird. Maybe make these straighter?
01:24:076 (3,4) - Center this with grid size (4)?
02:04:585 (1,2) - Also center this?
03:51:590 (1,2) - This too?

~Normal~
00:08:982 (2,3,4) - Center this?
01:53:884 (1) - This speed change really caught me off guard the first time. Maybe you should keep the slider speed slow for this repeater and speed things up starting with the next note.
03:50:252 (2,3,4) - Move (3) between (2) and (4)?
03:53:118 (1) - The way this overlaps is kind of ugly, maybe you should horizontally flip this slider (keep its position though) so that it doesn't overlap.

Awesome Map, I really hope ours get ranked soon! (by the way, star once I can)
Topic Starter
DarkDunskin

theMikeAG wrote:

~Fight69's Easy~
01:21:019 (2,3) - Whoa, this is kind of weird. Maybe make these straighter? - Made them "straighter"

~Normal~
00:08:982 (2,3,4) - Center this? - Centered
03:53:118 (1) - The way this overlaps is kind of ugly, maybe you should horizontally flip this slider (keep its position though) so that it doesn't overlap. - good idea, flipped
Jenny
Nomnom, this map is tasty ;w;
PoochyEXE
In general:
I think the 6/4 meter sections sound a tiny bit more like 3/4, but I'm not sure. Not that it makes much of a difference.
I love the Ran slider.

Here's a couple suggestions:

[Fight69's Easy]
00:53:504 (3) - I think it might match the music better if you shortened this slider so that it's 1 beat each way instead of 1.5 beats, then add a circle when it currently ends. This would give you a hitsound on every white tick, and the music has a note on every white tick.
01:00:383 (1) - I don't think this is enough cooldown time after a spinner for an Easy diff. (In my opinion, spinners on Easy should end before the next hit even starts to approach.) Try ending the spinner 2 beats earlier.
02:41:464 (1) - Same as above.
03:16:622 (1) - Same as above. You could also try ending this 4 beats earlier instead of 2, to end on the first of the three cymbals.
03:42:418 (1) - Same as the above spinners.
02:41:273 (3) - Try moving this to below (2), so that the cursor is closer to the center when the spinner appears. That should be a bit more newbie-friendly.

[Normal]
00:01:529 (1,2,3) - Considering how far apart these notes are, I'd just newcombo all three of them, then remove the newcombo at 00:06:115 (1).
00:29:045 (1,2,3) - Same as above, but no newcombo to remove this time.
01:45:477 (1) - First slider after a velocity change doesn't have any tick marks in it, which can make for an unintentional trap. I'm not sure how to fix this, though. Maybe put some kind of hint in the storyboard? (Say, make the background change color a la Youmu's time-dilation, for the duration of the x0.50 slider velocity section.)
01:53:884 (1) - Same as above.
03:16:814 (1) - Not sure if this spinner has enough cooldown time.
The song gets noticeably harder over time - I'm guessing this is intentional, but I thought I'd point it out just in case it isn't.

[Hard]
00:01:529 (1,2,3) - Same comment as [Normal].
00:29:045 (1,2,3) - Same comment as [Normal].
00:34:205 (1,2,3,4,5) - Try spacing out (1) and (5) to make a better-looking pentagon. Try these positions:
(1): x:160 y:320
(2): x:104 y:144
(3): x:256 y:32 (no change)
(4): x:408 y:144
(5): x:352 y:320
Alternatively, this could be a good opportunity to make a star shape. Just replace (1), (2), (3), (4), (5) in the above coordinates with (2), (4), (1), (3), (5) respectively. Then highlight all 5 of them, hit Ctrl+Shift+S, and scale them down a bit so that the newly-created jumps aren't too excessive.
02:25:986 (1) - This slider looks ugly. Try removing the red point, then stretch out the gray points a bit to compensate so that the slider doesn't become too short.
03:56:176 (8) - Maybe add a newcombo here?
IceBeam
hi,rechecking this~

folder and settings seem fine
the only thing I could suggest here is to set 1000 for Audio Lead-In in all difficulties via notepad.


[Fight69's Easy]
I had some minor symmetry issues,but that's way too nazi
the only thing is
02:34:776 - is this finish was in purpose? or it's missplaced? :/ cause it makes too much noise,whistle works much better here imo

[Normal]
03:51:208 (1,2) - distance between them is a bit unusual,though I had no problems with reading it
but if possible,fix it,at least like this:
03:58:755 (6) - but this one is major and really neccessary to fix,though music helps to read this blue tick,distance still looks like 1/1
so..fixing spacing here will be appreciated

[Ono's Taiko Oni]
can't believe I'm complaining about it again,but...

01:00:192 (2) - shouldn't sliders start from the downbeat?

[Hard]
00:55:988 (1) - too close to previous object,fix spacing please
01:46:241 (4) - new combo here,otherwise spacing between 01:46:050 (3) and 01:46:241 (4) should be less,then 01:45:477 (1,2,3) :|
02:02:101 (2,3) - there's a new discovered bug in osu! when 2 or more sliders stacked in the same point - stacking doesn't occur
and as zero stacking leniency is unrankable,we were asked to force mappers to fix such moments
you may fix it by moving 02:02:674 (3) 1 grid down and right (lvl4)
or change these sliders in different way

02:13:757 (1) - a bit close to previous object,increase distance a bit?
03:40:507 (3) - reverse selection here? it'd solve distance issue between 03:39:360 (2,3,4)

that's it~
leaving star icon so far
call me back if you changed anything
Topic Starter
DarkDunskin

IceBeam wrote:

the only thing I could suggest here is to set 1000 for Audio Lead-In in all difficulties via notepad. - fixed


[Fight69's Easy]
02:34:776 - is this finish was in purpose? or it's missplaced? :/ cause it makes too much noise,whistle works much better here imo
- fixed

[Normal]
03:51:208 (1,2) - distance between them is a bit unusual,though I had no problems with reading it
but if possible,fix it,at least like this:
- done
03:58:755 (6) - but this one is major and really neccessary to fix,though music helps to read this blue tick,distance still looks like 1/1
so..fixing spacing here will be appreciated - fixed

[Hard]
00:55:988 (1) - too close to previous object,fix spacing please - fixed
01:46:241 (4) - new combo here,otherwise spacing between 01:46:050 (3) and 01:46:241 (4) should be less,then 01:45:477 (1,2,3) :|
- fixed
02:02:101 (2,3) - there's a new discovered bug in osu! when 2 or more sliders stacked in the same point - stacking doesn't occur
and as zero stacking leniency is unrankable,we were asked to force mappers to fix such moments
you may fix it by moving 02:02:674 (3) 1 grid down and right (lvl4)
or change these sliders in different way - fixed in another way


02:13:757 (1) - a bit close to previous object,increase distance a bit? -yep

03:40:507 (3) - reverse selection here? it'd solve distance issue between 03:39:360 (2,3,4) - done
IceBeam
bubbled
Tenshi-nyan
Dunskin's 1st bubble o/


inb4 feed icey kudosu
OnosakiHito

Tenshi-nyan wrote:

Dunskin's 1st bubble o/
^^
vytalibus
Checked the map. Simple, straightforward map. Timing points are OK.

Nothing much to say but rank this map.
Topic Starter
DarkDunskin
What an honor for me that you checked my map D:
Great Vytalibus, Member of Ancient Times, I remember reading your Name so often when I registered back then.
So long ago...

How comes that you're modding so many maps lately? Thought you were gone more or less :/
Anyways, thanks for your positive feedback~
lolcubes
Alright, here we go!
I will actually suggest something radical, but I think it works better than current stuff, gives you more freedom too.

[Hard]
  1. Suggestion: Rename this diff to Insane. Keep all the settings though.
  2. 01:51:400 (1) - Remove this new combo and add it to 01:52:356 (3). Follows the music better.
  3. 02:27:706 (4) - I would say you are missing a clap on the slider start.
  4. 02:35:158 (4) - Make this a new combo instead of the next one, follows the music better.
  5. 03:02:673 (1) - Finish at the start?
  6. 03:30:188 (1) - You can make this slider more pretty, just move your upper middlepoint a bit higher.
  7. 03:36:303 (9) - New combo and remove it from 03:37:641 (1). Follows the music better.
  8. 03:51:590 (2) - I find it weird to not have a finish here, and have it at 03:53:118 (1). Should remove it from that (1) and add it to the start of this slider imo.
  9. 03:59:233 (5) - Add a finish maybe?
  10. 04:03:819 (2) - ^ at the start.
  11. 03:56:176 (8,9,10,11,12) - I think this is too hard for a Hard. If you chose to rename to insane, I am okay with those though.
[Normal]
  1. Suggestion: Rename this diff to Hard. Put AR to 7, OD to 5 and HPDrain to 5.
  2. 03:52:545 (3) - Try this: http://osu.ppy.sh/ss/195711? Fixes the possibly awkward spacing.
  3. 01:00:383 (1) - You are missing a finish at the end.
  4. 01:14:904 (1) - Finish at the start?
  5. 01:21:783 (1) - ^
  6. 02:22:547 (1) - Finish at the end?
  7. 02:29:044 (1) - Finish at the start?
  8. 02:37:834 (1) - Finish at the end?
  9. 02:41:273 (1) - Finish at the start?
  10. 03:02:673 (1) - ^
  11. 04:03:819 (2) - ^
[Easy]
  1. Suggestion: Rename this diff to Normal. Keep the settings as they are now.
  2. 00:23:695 (3,4) - Oh god, let me nazi this please! Move 3 by 1 grid up, and move 4 by 1 grid left. This evens out the spacing and the pattern looks better! Oh dear I'm so gonna get hated for this. xD
The folder and the taiko looked okay.
Renaming the diffs give a closer description on how they play imo, and while the easy does play like an easy, I think it has quite high SV for an easy, so there is no harm in calling it a normal.
Topic Starter
DarkDunskin
Didn't notice I missed so many Hitsounds.
Fixed all of your mods Issue's, but I may recheck hitsounds before asking you again~
lolcubes
Alright, everything seems to be in order now.

Congratulations on your first ranked map!
Elly-chan
Grats! :3
spboxer3
congratz~ first ranked map :D
OnosakiHito
DarkDunskin! DaaarkDunskiiiiin! Endlich!! Geschafft! Es ist besiegelt! Die map wurde gerankt! Lass uns in Freude eintauchen zu deiner ersten gerankten map! Erst ROTTER TAIYOSHINKO, nun ZUN - Judgement in the Sixtieth Year ~ Fate of Sixty Years!
Dieses Jahr war ein Erfolg für uns. haha
Bin nun gespannt auf deine nächsten Projekte!

Thank you for rank lolcubes~
Sekai
Dunskin Gretz for your first rank :3
IceBeam
gratz dude :p
Espionage724
nice beatmap :D
Tenshi-nyan
gratz~
UnderminE
gratz gratz o/
Magicphoenix
loooooooooooooooooooooooooooooooooooooooooooooooooooooooool !
gz
lepidopodus
A new ranked mapset from a new mapper, nice~
Fight69
Congrats on your first ranked beatmap ! :)
I know, I haven't updated my diff for a while, sorry about that >.<
Topic Starter
DarkDunskin
Nyan Nyan Nyan Nyan Nyan *Dancing on the Table with a big Catface*



Thank you all very much for your compliments and the hard work you spent modding this~
I appreciate it so much :D

Seems to become a good week :.)
-Lennox-
gj
Loctav
eww, congrats Dunskin-dono~ <3
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