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ZUN - Judgement in the Sixtieth Year ~ Fate of Sixty Years [

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Komeiji Yuki
Go~
rEdo
[Normal+]
0:05:906 (3,1,2) - placed too extensive, in comparison to the rest of the map
0:08:199 (5,6,7) - ^
1:14:696 (1) - spacing, this slider's too high
1:35:142 (1) - delete new combo
1:44:696 (1) - how about moving this note pretty much lower? would play way better


[Hard]
0:09:155 (1,2,3,4,5) - spacing, (1)'s way too close to the previous slider's end, also it's pretty hard to form those notes into a perfect rhombus...i'd try something like this: click.
2:09:537 (7) - spacing
2:10:110 (9) - ^
3:03:804 (2) - ^
there's pretty much errors like this, i've just pointed few of them. i'd like you to take a look at the whole beatmap by yourself, and fix some notes, if you find them messy :) it's just this, i like how the sliders and hitsounds did turned out. :3


pretty good job as for your first beatmap, just some aesthetic issues.
good luck with it :)
aabc271
Hi ~
Here is my taiko mod ~
Mod request by wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Ono's Taiko Judgement]

01:44:519 ( 2, 1 ~ 3 ) These notes are unsnapped. Also, this is nearly impossible to hit for 1st play because of unexpected BPM change and 1/8.

Suggested patterns
These are all suggestions only. Change them if you want to

00:14:901 ( x ) Add a red note ?

00:24:073 ( x ) ^

01:35:538 ( 4 ) Replace this with a spinner ?

01:49:296 ( Long stream ) Delete both 5 to shorten the long stream ?

01:50:634 ( 1 ) Red note ?

01:50:825 ( Long stream ) Delete both 5 to shorten the long stream ?

01:52:354 ( Long stream ) Delete all 4 to shorten the long stream ?

01:53:882 ( Long stream ) ^

02:28:086 ( kkddk ddk ) Use ooooo ooo ?

03:40:889 ( Long stream ) Delete 03:42:131 ( 2, 4 ) and 03:43:659 ( 1,1,1 ) to shorten the long stream ?

03:48:532 ( 1 ) Replace this with a spinner ?

03:51:207 ( 1,2,1 ) OOO ?

04:04:965 ( Long stream ) Change to ooooooooo o ooooooooo ?

The map is OK overall ~ :)

Suggestions :

Try to reduce the length of some long streams next time ~

Rating : 7/10

Star and good luck ~ ;)
Fight69

Pereira006 wrote:

hello

Fight´s 69 easy

00:43:941 (6) -New combo?
00:46:998 (5) - New combo ?

I not good map sorry :(

star
Holy sh-
I totally forgot the new combos here, I'm a Baka :?

Thanks ! :)

Also, sorry DarkDunskin, I know that I'm really late >.<

Download: ZUN - Judgement in the Sixtieth Year ~ Fate of Sixty Years (DarkDunskin) [Fight69's Easy].osu
Topic Starter
DarkDunskin
I'm gonna give myself a PROMOTION, because I resnapped EVERY DIFFICULTY!
*star*

@fight69: Don't worry, you were just in time :D
OnosakiHito

aabc271 wrote:

Hi ~
Here is my taiko mod ~
Mod request by wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Ono's Taiko Judgement]

01:44:519 ( 2, 1 ~ 3 ) These notes are unsnapped. Also, this is nearly impossible to hit for 1st play because of unexpected BPM change and 1/8.

Suggested patterns
These are all suggestions only. Change them if you want to

00:14:901 ( x ) Add a red note ? ok~

00:24:073 ( x ) ^ ok~

01:35:538 ( 4 ) Replace this with a spinner ? no.

01:49:296 ( Long stream ) Delete both 5 to shorten the long stream ? no.

01:50:634 ( 1 ) Red note ? no.

01:50:825 ( Long stream ) Delete both 5 to shorten the long stream ? first one changed

01:52:354 ( Long stream ) Delete all 4 to shorten the long stream ? first one changed

01:53:882 ( Long stream ) ^ no.

02:28:086 ( kkddk ddk ) Use ooooo ooo ? ok~

03:40:889 ( Long stream ) Delete 03:42:131 ( 2, 4 ) and 03:43:659 ( 1,1,1 ) to shorten the long stream ? ok~

03:48:532 ( 1 ) Replace this with a spinner ? no.

03:51:207 ( 1,2,1 ) OOO ? ok~

04:04:965 ( Long stream ) Change to ooooooooo o ooooooooo ? ok~

The map is OK overall ~ :)

Suggestions :

Try to reduce the length of some long streams next time ~

Rating : 7/10

Star and good luck ~ ;)
Thank you for mod~! :)

Download: ZUN - Judgement in the Sixtieth Year ~ Fate of Sixty Years (DarkDunskin) [Ono's Taiko Judgement].osu
TTTTTTTTTTTT
sliderb is so pretty,but when it move around..emm
actually make me feel dizzy (it turn over too fast

make sure every diff has the same preview time

Fight69's Easy

yo,did quite well

resnap kiai timing

01:58:463 - finish
02:04:578 - ^

nazi

01:26:361(1) - move 1 grid up (lv3)

NC

00:57:317
01:34:005

Normal+

resnap kiai timing

00:09:919 - too much clap try to remove some of those
00:46:129 - remove finish
00:48:136~00:57:308 - remove some finish hitsounds
00:54:250 - NC
01:03:422 - be lack of a beat,add one here
01:24:059~01:25:970 - remove some hitsounds
02:32:085~02:36:671 - ^
03:33:231~03:36:289 - ^
03:44:696 - +1 repeat
03:57:690~04:00:747 - remove some finish hitsounds

Hard

some parts of the diff on finish abuse
not bad
i hope that you can make your normal diff more carefully like that

00:27:117 - 1 grid up (lv4)
00:29:027 - how about add a NC?

3starrr
No kds on this post
Topic Starter
DarkDunskin
You're so genrerous T^12 <3
I fixed your spacing issues and Combo suggestions but now that you mention it:
I really need to find someone who check's the whole hitsound Problems in detail.
Tenshi-nyan
Mods so schnell wie das Licht!

General
Würde n Custom hitclap genial finden. Hab ne Allergie gegen den default clap.

Hard
00:08:399 (3) - add finish
00:19:864 (1) - ^
00:24:450 (7) - ^
00:29:036 (1) - NC net benötigt
00:51:202 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - remove die claps, versuch die mit whistles oder so zu ersetzen
01:06:298 (5) - add clap
01:06:871 (1) - ^
01:07:253 (2) - remove clap
01:07:444 (3) - âdd clap
01:14:705 (1,2,3,4) - hier fehlen claps.
01:14:896 (2) - add finish
01:16:807 (3) - remove clap
01:19:291 (4) - hmm der slidertick bräuchte n finish. ersetze den slider mit was anderem?
01:21:775 (4) - add finish
01:24:259 (2,3,4,5) - remove finish. pack n paar claps (an den richtigen stellen)
01:25:979 (3) - ^
01:28:654 (1) - add finish
01:32:476 (3) - remove finish
01:33:240 (1,2,3) - ^ , außer dem ersten am start von (1)
01:34:387 (1,2,3) - ^
01:35:915 (1) - start den hier 01:35:581 - (1/8 nach (4))
01:52:349 (3) - add finish to end
01:55:406 (2) - add finish
Warum veränderst du das clap pattern hier? Das geht ganz normal weiter wie im Rest vom Song, Claps auf red ticks. Alles nochmal neu machen, die claps.
01:58:081 (5) - add finish to end
02:01:521 (6) - ^ (to start)
02:04:387 (5) - ^ (to end)
02:06:871 (6) - schieb den slider endpoint nach links so dass er sich net mit dem vorhergehenden slider überschneidet
02:07:444 (1) - finish to end
02:10:692 (1) - add finish
02:13:559 - denk dran weiter die claps zu korriegieren :<
02:13:750 (1) - add finish
02:16:807 (1) - ^
02:19:864 (1) - ^
02:25:979 (4) - ^
02:27:126 (5) - stack aufm ende von (4) und fixe die position der nachfolgenden objekte
02:30:565 (1,2,3,4) - schlechte idee hier claps zu ham. entweder ganz oder garnicht - ich sage remove die.
02:31:903 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4) - claps mit whistles erstzen? oder wenigstens richtig setzen. ach, und hab niemals n clap und n finish gleichzeitig.
02:51:202 - add note + finish
02:51:393 (2) - remove finish
02:53:495 (2) - add finish
02:54:068 (4) - remove finish
03:05:151 (2,3,4,5) - ^
03:09:546 (5) - add finish
03:14:323 (2,3,4,5) - remove finish
03:15:278 (1,2,3) - ^
03:23:877 (3) - finish to end
03:26:743 (3) - remove finish from repeat + end
03:34:387 (4,5,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4) - claps mit whistles erstzen? oder wenigstens richtig setzen.
03:42:412 (4) - remove clap
03:43:368 (3) - add clap
03:43:750 (4) - zu viele claps, von den white lines entfernen
03:44:705 (5) - zu viele claps, alle entfernen außer die auf den red lines
03:45:470 (7) - add NC
Die claps im Kiai part richtig setzen! Gehen ganz normal weiter wie im rest vom song...
03:48:527 (2) - add finish


Puuuhhh... dachte net dass das so schlimm is... Die ganze Scheiße gilt auch für die anderen diffs... alles checken checken checken und anwenden...

Ist besser du lernst früh, hitsounds richtig zu machen. Dann kannse dir solche Mods ersparen :<
Einfach die hitsounds mit den Song synchronisieren. Kann zwar ne Weile dauern, aber Zeit darf beim mappen kein Faktor sein. Qualität über alles.

Bin für weitere Fragen in-game vorhanden.
Topic Starter
DarkDunskin
ufff...awesome Mod by Tenshi-Nyan :D
I see my next Promotion in the near future ^^
Yuzeyun
Mod ~


[Fight69's Easy]
02:13:368 (4) - Using Grid Size Tiny, move it at (300;96).

[Normal+]
00:31:329 (2,3) - Those should've new combos.
01:08:208 (2) - Try this : http://puu.sh/1EDV
01:09:737 (4) - Same thing but it'd be : http://puu.sh/1EE5
02:13:750 (7) - Add combo, and delete at 02:14:514 (1) -

[Hard]
Nothing to say

[Ono's Taiko]
As requested I didn't mod it.

Star (Else Shikieiki will punish me :( )
Backfire
Ono's Taiko - I couldn't find any issues at all. So here's a star instead TwT
Tenshi-nyan
IRC modded again
Elly-chan
I adore you for mapping this. :)
I like your style of mapping. Had some trouble near the end of the hard difficulty, but after I retried it I got it. Hope this gets ranked! Star. :3
Medi-chan_old
wow, that was a fun mapset :D

The only thing I can really say(mod wise) anything about is that I think the sliders are too fast in normal+ for that kind of spacing, but it was definately playable the way it is.

I was surprised when I found that Ono's taiko wasn't too hard for me to play too. :)

A star for you, as thanks for your help and a good mapset~

EDIT: I found the measure of the music because I noticed that it wasn't all 4/4 but you had it that way. BPM is still the same though.

1. Offset: 1,521ms Measure: 6/4
2. Offset: 38,973ms Measure: 4/4
3. Offset: 63,431ms Measure: 6/4
4. Offset: 104,704ms Measure: 4/4
5. Offset: 164,321ms Measure: 6/4
6. Offset: 201,008ms Measure: 4/4
7. Offset: 249,925ms Measure: 6/4
Topic Starter
DarkDunskin
Applied Medi-Chan's Time Measure Suggestions to every diff and resnapped Kiai time.
Thank you both for stars and adoring me XD
OnosakiHito
Yeah, kd star~☆
MCK_old
Do like. /star

The miss sound seems a bit loud though.
Yowane _ Haku
a staaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar
and i'll mod this taiko(if i can w)
val0108
hey o/

[Fight69's Easy]
01:46:234 (1) - slider reverse(after01:46:234 (1,2,3) - Please repair spacing afterwards)
01:46:234 (1,2,3) - add note
01:52:347 - ^
03:30:183 (1) - very right >_> please up or down
03:40:884 (1) - remove new combo

[Normal+]
This slider is very early.Possibly this may reset it.
00:09:928 (10) - Five reverse is very incomprehensible...please 3 reverse.and spacing
00:33:431 (3) - new combo
00:37:444 (4) - difficulty slider >_>
01:00:565 (1) - spin start 01:00:374 -

[Hard]
CS +1
00:20:629 (4) - new combo?
00:24:450 (7) - new combo
00:24:641 (1) - remove new combo
00:33:431 (3) - new combo
00:35:724 (5) - ^
01:55:979 (1) - remove new combo
02:15:278 (5,6) - so far
04:08:399 (1) - slider end here 04:09:447 -
04:09:642 (1) - start here04:09:543 -
Topic Starter
DarkDunskin
Thx for your mod val and for Yowane's star :3

Fixed val's Combo suggestions and shortened the sliders in normal+
Waiting for Fights improvements.
HellDawn
8-)
KogumaX
star~☆
Raging Bull
General:
Resnap all notes.

All diff:
What's with the 6/4 at 02:44:321? I don't see any difference if you used 4/4. (But you can tell me cause I really don't know what's 6/4 used for :S) Remove the uninherited timing section.

Good map though. Starred.
OnosakiHito
Sakura
[General]
combobreak.wav becomes VERY annoying in game.
Do you have permission from Cyclone to use elements from his skin?
Is the final red line even needed?

[Ono's Taiko Judgement]
01:40:118 - Inherited timing point is ahead of the note, please resnap it back to the same spot as the note to prevent player not hearing the hitsound correctly if they hit early.

[Hard]
It's really awkward how you keep changing between following slow and fast instruments across the whole map.
2:15 without a break is really pushing it, specially with how short the only break is, i highly suggest that you add an extra break on the second half of the song.
02:43:557 (3) - This kind of trick is not only mean but also annoying, the previous sliders had only 1 repeat and a player intuitively thinks this will have 1 repeat as well, however it repeats longer.
03:11:072 (3) - ^
03:21:199 (1) - Note is waaaaaay too close to spinner
03:36:103 (4) - Put this in between (2,3)? (a.k.a same distance to 2 than to 3)
03:36:294 (1) - ^
03:47:759 (5,6,7,8,9) - This would fit better on an Insane.
03:49:288 (6,7,8) - ^
03:53:874 (5,6,7) - ^
03:55:402 (5,6,7,8,9) - ^
03:56:167 (2,3,4,5,6) - ^
04:03:046 (3) - Once again this is a mean trick.

[Normal+]
To begin with i tell you i dislike all diffs that use "+" or "-" on their names.
I highly recommend you increase the distance spacing multiplier, maybe use 1.0x
00:36:489 (1,2,3,4,5,6) - Clustered notes, too hard to read.
01:54:449 (8,9) - These notes are pretty hidden (mostly annoying when using hidden mod) and due to the slow approach rate it's hard to tell which one goes first, the fact that you're using so small spacing distance isn't helping either
02:44:130 - This timing section is unnecessary as the red lines automatically reset slider velocity, however i was thinking that your change between normal > 0.5x > normal is too sudden anyways, i recommend you make the slowdown to 0.75x instead.
02:51:008 (1) - Overlapping with the HP bar.
Your sliders look really bad too, i'm not asking for perfection but i'd least would like to see you tried to make them prettier.

[Fight69's Easy]
Do not use slider speed changes on the easiest diff of the mapset please.
02:48:906 (1,3) - Overlapping with the HP bar.
03:24:065 (1,3) - ^

This map is far from ready, get more mods on your map before you ask me to recheck
Topic Starter
DarkDunskin
Many thanks for you mod Sakura :D
Without you I would'nt have noticed all these mistakes :O
p3n
This took like 5x longer than expected. But I'm glad as long as this is of any help!

[General]
Freaky timing but it seems 101% accurate: http://puu.sh/38MD

[Fight69's Easy]
The overlaps were mentioned by Sakura already. But I only see them @800x600, which seems odd. I don't think the 50% SV for the (obviously) slower part is a problem here.

[Normal]
As requested I don't post every stupid slider, pattern and stuff that looks "weird". I fixed those patterns and sliders but the map is (and plays) 99% the same as before.
Download: ZUN - Judgement in the Sixtieth Year ~ Fate of Sixty Years (DarkDunskin) [Normal fix].osu

Now to the actual mod:
HP Drain: 4
AR: 6
OD: 4
00:43:558 (4) - this *might* be a problem with the scorebar-skin so consider selecting everything between 00:33:431 - 01:00:183 and moving it down 2-3 grids @lvl3
01:14:704 (2) - add clap here
01:14:895 (1) - remove clap from beginning, add clap on ending
02:01:137 (4) - replace clap on ending with whistle

[Hard]
Some parts of this map are really fun to play...others are not. Overall this map is, in it's current state, playable (FC 99%+ 1st try so no problem here). I suggest spicing up/correcting some parts by mapping rhythm and dominant instruments at the same time (marked red) and use some more (repeating) sliders to bring the overall score back in line.

00:38:782 (X) - add note here
00:41:074 (1,2) - use slider instead, preferable "v" or "m" shape to map melody+beat: http://puu.sh/393M
423,234,41074,6,0,B|378:201|392:144|392:144|338:169|289:136,1,200
00:42:603 (5,6) - ^
00:45:851 (X) - add note
00:46:234 (X) - add note
00:46:616 (2,3) - replace with slider
00:47:189 (3,4) - replace with one slider each (use the red ticks of the circles as slider endings): http://puu.sh/394r
00:59:801 (5,6,7) - Maybe replace by 1x repeat slider

01:12:602 (1) to 01:35:532 (4) - this part is very good and it plays fantastic imo. Still some suggestions:
01:14:704 (1,2,3,4) - slightly change this pattern to be less cramped: http://puu.sh/3965
01:20:819 (1) - add 2 (maybe stacked) 1/4 notes after this (blue and white tick), adjust spacing afterwards
01:21:201 (2) - ^
http://puu.sh/398Q

01:46:232 (4) - delete all repeats here, end this slider on 01:47:570 (red tick)
01:47:952 (X) - add 1x repeat slider (red tick to red tick, turning point on white tick)
01:48:525 (X) - ^ (white tick to white tick, turning point on red tick)
01:49:289 (X) - add note

01:50:436 (2) - ugly slider
360,192,106232,2,0,B|316:192|272:200|260:240|256:300|256:300|252:240|240:200|196:192|147:192,1,350
222,73,107952,2,0,B|190:113,2,50
290,73,108525,2,0,B|318:113,2,50
256,208,109289,5,0
256,48,109863,1,2
212,252,110436,2,0,B|260:288|304:248,1,100

02:07:825 (2,3) - Ctrl+R or avoid stacking (1) and (2) in a different way
02:15:850 (6,7) - ^

02:25:977 (4) - ugly slider :P (code below)
02:27:124 (5) - use a 1x repeat slider from red tick to red tick instead: http://puu.sh/395r
02:28:079 (7) - use slider from previous red tick to this circle instead: http://puu.sh/395B

226,284,145977,2,4,B|172:266|160:214|160:214|110:171|44:202|13:271|59:305,1,300,4|0
180,355,146933,2,0,B|231:394|284:345,2,100
226,302,147506,1,0
296,284,147697,2,0,B|325:233|377:233|377:233|429:233|461:179,1,200

03:04:957 (1,2,3,4,5) - inconsistent spacing

03:09:926 (6,7) - I don't like those slider+circle 1/4 combos if your general spacing is anything else but 1,0x. With your 0,7x spacing this looks weird, is hard to read and therefore plays like $%&# imo. Either use 3 circles (triplets) or a 1x repeat slider (to avoid inflating overall score).
03:13:747 (8,9) - ^

03:16:518 (1) - end on 03:20:626
03:21:199 (1) - delete, use 1x repeat slider from big white tick (03:21:008) to following white tick
03:21:963 (3) - ^, use 1x repeat slider from white tick (03:21:772) to white tick

03:27:695 (1,2) - use slider instead
03:28:651 (3,4) - ^
03:29:797 (1) - shorten by 1 repeat, move to 03:30:179, add note @03:29:797

03:39:351 (2,3,4,1,2,3) - don't waste such a great beat-placement with boring random circles! Use sliders for (2,3); (4,1) and (2,3) as those notes have the perfect timeline distance to form a symmetric pattern.
03:42:409 (4,1) - use slider instead
03:43:746 (4) - remove 2 repeats, fix ugly-ness
03:44:320 (X) - add stacked note
03:44:511 (X) - ^
449,256,218969,6,0,B|396:220|414:166,1,100,0|8
368,112,219351,2,0,B|312:80|264:112|256:168|256:168|248:112|200:80|144:112,1,300
183,193,220498,2,0,B|205:261|256:249|305:265|330:192,1,200
384,264,221453,2,0,B|328:352|184:352|128:264,1,300
256,208,222409,6,0,B|247:153|189:139,1,100
76,220,222982,1,8
216,220,223364,1,8
348,174,223746,2,8,B|382:217|348:266,2,100
296,220,224320,1,0
296,220,224511,1,0
296,220,224702,2,8,B|240:220,4,50

03:48:715 (3,4) - use 1x repeat slider instead
03:49:288 (6,7,8) - use 4x repeat slider or maybe a "triplet going into 1x repeat slider" here: http://puu.sh/39b5
03:53:300 (2,3) - same as 03:48:715 (3,4)
03:53:874 (5,6,7) - same as 03:49:288 (6,7,8)
03:56:167 (2,3,4,5,6) - not quite sure what to do with this...maybe just turn this into a "boring" stream (and people will love you for this...)

03:59:224 (X) - add note
04:08:396 (1) - Maybe split this into several seperate repeating sliders (combos are just to show seperation): http://puu.sh/39bF

Sorry if this seems a bit much :o After you fixed all the weird beat placements you should still rework the "boring", "plain" or "ugly" parts by using the exact same notes but with different (interesting) placements.

~star
Topic Starter
DarkDunskin
Fixed everything, next mod please~
IceBeam
Hello.

Folder is clean and everything else seems fine.

[Fight69's Easy]
Fighteh <3

00:38:973 (1) - Add a finish?
01:12:602 (1) - I know you made this shape in purpose,but it'd be better to make it symmetrical.
01:14:895 (3,4) - Same,maybe mirrored ones would be a bit better?
01:46:232 (1) - Finish?
01:52:347 (2) - Here too,maybe?

[Normal]
Perfect,I really enjoyed this.
Though I don't really like that slowdown..

The only thing is: 03:40:880 (4) - I feel like finish is missing.

[Hard]
01:46:232 (4) - Extend this slider to 01:47:761,cause current slider end doesn't compared to any beat in music.
01:54:258 (4) - I think you should place it somewhere between (3) and (5).
02:27:697 (7) - Start this slider 1/2 earlier?
02:44:130 - Note is missing here.
04:06:867 (3) - Stack it properly.

Nothing really major here,good job.
Star~
Fight69

Sakura Hana wrote:

[Fight69's Easy]
Do not use slider speed changes on the easiest diff of the mapset please. Is that really a problem ? D:
02:48:906 (1,3) - Overlapping with the HP bar.
03:24:065 (1,3) - ^ Fixed both.
Thanks for your mod o/

IceBeam wrote:

[Fight69's Easy]
Fighteh <3 Icebeamuuuu <3

00:38:973 (1) - Add a finish? Okay
01:12:602 (1) - I know you made this shape in purpose,but it'd be better to make it symmetrical. It should be good now
01:14:895 (3,4) - Same,maybe mirrored ones would be a bit better? Done
01:46:232 (1) - Finish? Okay
01:52:347 (2) - Here too,maybe? Hmm...yeah
Thanks ! o/

Download: ZUN - Judgement in the Sixtieth Year ~ Fate of Sixty Years (DarkDunskin) [Fight69's Easy].osu
Leorda
Hiiiii

General
* For Fight69's and OnosakiHito's diff, please change the Audio Lead-In to 993. To make the Audio Lead-In is consistent for all diff. Fix this using a notepad or wordpad

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Fight69's Easy
* Try AR +1 or +2 to makes approach circles and slider velocity is same, and makes readable (?) to read
* About the slider speed changes..... 0,50x it's a problem, 0,50x is slow (since you have a low SV) and makes some beginner player were confusing. I think using 0,75x is probably fine for easy diff (I hope someone not to blame at me because of this)

01:21:774 (1) - The tail slider is almost offscreen
01:27:507 (2) - ^
03:25:593 (3) - The head slider is touch the HP Bar, it could be greatly impair of visibility of approach circles and notes (?)

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Normal
00:45:851 (2) - Extend it to 00:46:234. If you keep this, beginner/average player would click 00:46:425 (3) earlier (not sure D:)
04:06:294 (2) - Add 1 repeating slider?

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That's all I can find

Shikieiki is gay
Topic Starter
DarkDunskin

Leorda wrote:

Shikieiki is gay


Thanks for modding it though ^^
Topic Starter
DarkDunskin

Leorda wrote:

Hiiiii

General
* For Fight69's and OnosakiHito's diff, please change the Audio Lead-In to 993. To make the Audio Lead-In is consistent for all diff. Fix this using a notepad or wordpad -fix'd

00:45:851 (2) - Extend it to 00:46:234. If you keep this, beginner/average player would click 00:46:425 (3) earlier (not sure D:)
- That sounds too weird.

04:06:294 (2) - Add 1 repeating slider? - Yesh
MoodyRPG
Fight69's Easy
00:29:036 (4) - Move to center
04:06:867 (3) - ^

Normal
OK

Hard
- Circle Size: -1?
- AR: -1

Good Map. Star
Fight69

Leorda wrote:

Hiiiii Heya o/
Fight69's Easy
* Try AR +1 or +2 to makes approach circles and slider velocity is same, and makes readable (?) to read Done.
* About the slider speed changes..... 0,50x it's a problem, 0,50x is slow (since you have a low SV) and makes some beginner player were confusing. I think using 0,75x is probably fine for easy diff (I hope someone not to blame at me because of this) Well, I've finally deleted it.

01:21:774 (1) - The tail slider is almost offscreen Fixed.
01:27:507 (2) - ^ Fixed.
03:25:593 (3) - The head slider is touch the HP Bar, it could be greatly impair of visibility of approach circles and notes (?) Fixed.
Thanks ! :)

MoodyRPG wrote:

Fight69's Easy
00:29:036 (4) - Move to center Nope, it's fine like that
04:06:867 (3) - ^ ^
Thanks anyway :)

Download: ZUN - Judgement in the Sixtieth Year ~ Fate of Sixty Years (DarkDunskin) [Fight69's Easy].osu
Topic Starter
DarkDunskin
Thanks again Fight!

@Moody's Mod - I guess my map has just improved very much lately.

It seems like its time to ask someone for a recheck.
p3n
Yo DD! I can do a recheck as soon as I get my new PC if you want. Just PM-spam me in ~1 week...
Shiro
As per your request. I was supposed to recheck maps but well.

Please reply to this post saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Made a full submit to fix a bug causing only Fight69's diff to be downloaded.
  2. You should update your main post and write "Ono's Taiko Oni" instead of "Ono's Taiko Judgement" =P
  3. Might want to add PoF as a tag ?
  4. Timing feels off to me. I'll work on a new timing tomorrow after class (it's a bit late now = = ). Feel free to remind me to do so, I might forget. ><
Fight69's Easy
  • Mod in french for the frenchie.
    AR4 OD2 :|
    Tout d'abord, pour une Easy, je recommande (mais c'est plus une préférence personnelle =p) de suivre davantage la musique (si elle a des rythmes simples). Ce sera plus simple à jouer, parce que les nouveaux joueurs téléchargent en priorité des maps de chansons qu'ils connaissent, donc retrouver les rythmes de la chanson dans la map sera plus simple pour eux. Par exemple:
  1. 03:34:383 (2,4) - Ce passage (et tous les passages ultérieurs similaires) peut être assez déroutant. La musique ici fait du 1/1 3/4, mais tu fais du full 1/1, ce qui rend le placement assez bizarre (du regard de la musique) et les joueurs risquent de se faire avoir.
    Ensuite, LES COMBOS. Ta façon de mettre des NC est inconsistente, et c'est vraiment assez mauvais pour le rendu final de la map.
  2. 00:22:157 (3) - new combo pour respecter le comboing d'avant (un NC tous les gros traits blancs)
  3. 00:29:036 (4) - Pareil.
  4. 00:51:202 (1) - Depuis le break jusqu'à cette note (non incluse) le comboing est tout foireux. Il a pas l'air de suivre quoi que ce soit de logique (?)
  5. 01:34:004 (1,2,3) - Regarde bien le premier pattern après le spinner avant (01:00:374 (1) - ce spinner). Pour respecter ce comboing, enlève le NC sur (1) et mets-le sur 01:35:532 (3) -
  6. 01:49:289 (5) - NC pour représenter le changement (assez radical) de rythme ?
  7. 01:58:461 (3,3) - NC pour respecter le comboing après (02:10:691 (1) - par exemple)
    Quelques autres remarques aussi:
  8. 02:30:563 (3) - Essaie de courber ce slider (joliment) de façon à éviter l'overlap avec (1) après.
  9. 03:48:523 (3) - NC here (toujours les mêmes raisons)
  10. 03:59:224 (1) - Enlève le NC... (voir patterns d'avant)
Normal
  1. AR is high for a Normal. The song doesn't feel really fast or anything, and having it so much different from OD feels weird. Reduce it to 5 ?
  2. You wanted help for that Normal, so here it is. First of all, the patterns are rather difficult. Patterns like 00:05:915 (3,1,2) - including fast and sharp direction changes are difficult to get for a new player. There are lots of 1/2 beats (with 1/2 or 1/1 rhythms), and even some non-slider 3/4 rhythms, which is (to me) way too hard for a Normal. All these contribute to making your Normal too hard (and giving it a high star rating). I also don't agree with big slow downs for a Normal, as they are confusing. With that in mind try reworking your Normal (it might imply a remap though :/). Also 01:33:813 (2) - this slider's body is entirely hidden by the previous one.
Hard
  • I think this is too hard for a Hard, mainly because of all the added 1/4 and the rhythms used (that are not in the song). Also, the score gap with Normal is really big... Try going for rhythms a bit more complex than rough 1/2 all along, without adding all of that unnecessary 1/4. :/ Other than that:
  1. 01:45:468 (1,2,3,4) - This really is a bad idea to me. Big (and surprising due to the rhythm) jumps followed by a very sharp slowdown... It plays quite bad (the jumps create some speed that the slowdown instantly kills).
  2. 02:15:277 (5,6) - That jump is unexpected, and doesn't really make sense, as you never used such jump any time in the song after and before this.
Ono's Taiko Oni
*writes a huge block of text then deletes it*
I'll refrain from posting any comment.

The map as a whole needs a bit more work (especially rhythm-wise, I think, and that's true for all diffs but Easy). Don't give up though ! If you want more details about something I wrote (or just about anything related to the map), PM me in-game, I will gladly help you. Good luck !
Topic Starter
DarkDunskin
Fixed the easy stuff first, I'll think of new rythms next update.

Odaril wrote:

General
[*]You should update your main post and write "Ono's Taiko Oni" instead of "Ono's Taiko Judgement" =P - alright :)
[*]Might want to add PoF as a tag ? - done
[*]Timing feels off to me. I'll work on a new timing tomorrow after class (it's a bit late now = = ). Feel free to remind me to do so, I might forget. >< - I do believe timing fits very well :/[/list]

Normal
  1. AR is high for a Normal. The song doesn't feel really fast or anything, and having it so much different from OD feels weird. Reduce it to 5 ? - Sakura Hana meant a higher AP would fit better, but that was before i remapped Normal so yeah done too.

    Hard
  2. 01:45:468 (1,2,3,4) - This really is a bad idea to me. Big (and surprising due to the rhythm) jumps followed by a very sharp slowdown... It plays quite bad (the jumps create some speed that the slowdown instantly kills). - Changed spacing.
  3. 02:15:277 (5,6) - That jump is unexpected, and doesn't really make sense, as you never used such jump any time in the song after and before this. - If you all really insist on changing this one I'll finally do that.
Thank you for modding, I'll inform Fight as soon as possible.
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