Yo DD! I can do a recheck as soon as I get my new PC if you want. Just PM-spam me in ~1 week...
Thank you for modding, I'll inform Fight as soon as possible.Odaril wrote:
General
[*]You should update your main post and write "Ono's Taiko Oni" instead of "Ono's Taiko Judgement" =P - alright
[*]Might want to add PoF as a tag ? - done
[*]Timing feels off to me. I'll work on a new timing tomorrow after class (it's a bit late now = = ). Feel free to remind me to do so, I might forget. >< - I do believe timing fits very well :/[/list]
Normal
- AR is high for a Normal. The song doesn't feel really fast or anything, and having it so much different from OD feels weird. Reduce it to 5 ? - Sakura Hana meant a higher AP would fit better, but that was before i remapped Normal so yeah done too.
Hard- 01:45:468 (1,2,3,4) - This really is a bad idea to me. Big (and surprising due to the rhythm) jumps followed by a very sharp slowdown... It plays quite bad (the jumps create some speed that the slowdown instantly kills). - Changed spacing.
- 02:15:277 (5,6) - That jump is unexpected, and doesn't really make sense, as you never used such jump any time in the song after and before this. - If you all really insist on changing this one I'll finally do that.
lolcubes wrote:
Hey there, answering your request!
[General]:- Changed
- Timing: Offset felt kinda early. Due to low OD people won't notice that much, but I was getting lots of "late" mistimed. Increasing the offset to 1530 (+9ms on every timing section, don't forget!) felt much better to me, and finished the map with much much less mistimed.
[Hard]:- done
- Your hard is on the harder side, considering you are using this circle size combined with AR8. I guess that's okay but some patterns could use some simplification then, I will note which ones.
- 00:09:928 (9,10) - Just as described above, this would be much better if you just had a repeating slider which repeats once more and remove the note 10. - done
- 00:38:591 (4) - New combo here and remove it from 00:39:164 (1). Follows the music much much better. - done
- 00:42:603 (1,1,2,1) - These new combos aren't really necessary. You should remove them all and put a new combo on 00:44:705 (2) to follow the music better. This will be very tricky to pull off because of many inconsistencies with the combos. Unless you use them for certain patterns, try to match the melody of the music, so each section has a new combo. I won't write it down here because it will take alot of space, but if you can't figure them out on your own, catch me ingame and we can discuss this further. - WiP
- 02:33:239 (5) - I would say this note should come 1/4 earlier if it's trying to follow the melody. - done
- 02:34:767 (3) - Same thing as the above. 1/1 and 1/2 bashing throughout the whole mapset is not fun. - done
- 02:35:914 (2) - End it 1/4 earlier. - done
- 03:16:518 (1) - Remove this finish, could probably use a soft hitsound set for the spinner as well. Reason is below. - done
- 03:21:008 - I strongly suggest to add a note here. Without it the rhythm could be unpredictable. Since you mapped almost every big white tick in similar sections, you should do it here as well. Don't forget to put a finish on it as well. - done
- 03:34:383 (4) - Move it 1/4 earlier to follow the music better. - yep
- 03:35:912 (3) - Same as the above. - yep
- 03:58:842 (4) - Start it 1/4 earlier but make it end the same. - done
- 04:00:371 (1) - ^
[Normal]:- right
- This is kinda hard for a normal. If you increased AR to 7 and OD to 5 and remapped a few parts which have long sliders, you would get a solid Hard diff. Well, what's done is done I guess, I would lower OD to 3 in any case, due to the number of 1/2 circles, so the newer people hit them more easily. - lowered OD to 3
- 01:35:915 (1) - Sound like you're missing a finish. (you used it in hard) - correct
- 02:33:239 (1) - Just like in hard, this note should be coming 1/4 earlier. It's easier this way, but it sounds wrong. I guess the same stuff apply for: 02:34:767 (1), 02:36:296 (4), 03:34:383 (1), 03:35:912 (1), 03:58:842 (1), 04:00:371 (1) (although this one can be hard because it shouldn't repeat then), 04:01:899 (1) (same as last), - WiP
- 03:09:161 (5) - This note is not properly stacked with the note 3. Although I have to add that you should probably reposition it somewhere else, overlaps can be a bad idea in such a harder normal diff. reposited note
- 03:21:008 (1) - This note is coming too soon after a spinner for a normal diff. To make things worse it's kinda far from the middle of the screen. You should position it closer to the middle and shorten the spinner if possible. Personally I think the spinner could pass, but in that case you really have to reposition the slider. (although you might change it to like it is in easy atm) - shortened the spinner
- 03:26:549 (2) - Since you used claps on all red ticks on the map, you should probably add one here as well.
theMikeAG wrote:
~Fight69's Easy~
01:21:019 (2,3) - Whoa, this is kind of weird. Maybe make these straighter? - Made them "straighter"
~Normal~
00:08:982 (2,3,4) - Center this? - Centered
03:53:118 (1) - The way this overlaps is kind of ugly, maybe you should horizontally flip this slider (keep its position though) so that it doesn't overlap. - good idea, flipped
IceBeam wrote:
the only thing I could suggest here is to set 1000 for Audio Lead-In in all difficulties via notepad. - fixed
[Fight69's Easy]
02:34:776 - is this finish was in purpose? or it's missplaced? :/ cause it makes too much noise,whistle works much better here imo
- fixed
[Normal]
03:51:208 (1,2) - distance between them is a bit unusual,though I had no problems with reading it
but if possible,fix it,at least like this:
- done
03:58:755 (6) - but this one is major and really neccessary to fix,though music helps to read this blue tick,distance still looks like 1/1
so..fixing spacing here will be appreciated - fixed
[Hard]
00:55:988 (1) - too close to previous object,fix spacing please - fixed
01:46:241 (4) - new combo here,otherwise spacing between 01:46:050 (3) and 01:46:241 (4) should be less,then 01:45:477 (1,2,3)
- fixed
02:02:101 (2,3) - there's a new discovered bug in osu! when 2 or more sliders stacked in the same point - stacking doesn't occur
and as zero stacking leniency is unrankable,we were asked to force mappers to fix such moments
you may fix it by moving 02:02:674 (3) 1 grid down and right (lvl4)
or change these sliders in different way - fixed in another way
02:13:757 (1) - a bit close to previous object,increase distance a bit? -yep
03:40:507 (3) - reverse selection here? it'd solve distance issue between 03:39:360 (2,3,4) - done
^^Tenshi-nyan wrote:
Dunskin's 1st bubble o/