[General]
combobreak.wav becomes VERY annoying in game.
Do you have permission from Cyclone to use elements from his skin?
Is the final red line even needed?
[Ono's Taiko Judgement]
01:40:118 - Inherited timing point is ahead of the note, please resnap it back to the same spot as the note to prevent player not hearing the hitsound correctly if they hit early.
[Hard]
It's really awkward how you keep changing between following slow and fast instruments across the whole map.
2:15 without a break is really pushing it, specially with how short the only break is, i highly suggest that you add an extra break on the second half of the song.
02:43:557 (3) - This kind of trick is not only mean but also annoying, the previous sliders had only 1 repeat and a player intuitively thinks this will have 1 repeat as well, however it repeats longer.
03:11:072 (3) - ^
03:21:199 (1) - Note is waaaaaay too close to spinner
03:36:103 (4) - Put this in between (2,3)? (a.k.a same distance to 2 than to 3)
03:36:294 (1) - ^
03:47:759 (5,6,7,8,9) - This would fit better on an Insane.
03:49:288 (6,7,8) - ^
03:53:874 (5,6,7) - ^
03:55:402 (5,6,7,8,9) - ^
03:56:167 (2,3,4,5,6) - ^
04:03:046 (3) - Once again this is a mean trick.
[Normal+]
To begin with i tell you i dislike all diffs that use "+" or "-" on their names.
I highly recommend you increase the distance spacing multiplier, maybe use 1.0x
00:36:489 (1,2,3,4,5,6) - Clustered notes, too hard to read.
01:54:449 (8,9) - These notes are pretty hidden (mostly annoying when using hidden mod) and due to the slow approach rate it's hard to tell which one goes first, the fact that you're using so small spacing distance isn't helping either
02:44:130 - This timing section is unnecessary as the red lines automatically reset slider velocity, however i was thinking that your change between normal > 0.5x > normal is too sudden anyways, i recommend you make the slowdown to 0.75x instead.
02:51:008 (1) - Overlapping with the HP bar.
Your sliders look really bad too, i'm not asking for perfection but i'd least would like to see you tried to make them prettier.
[Fight69's Easy]
Do not use slider speed changes on the easiest diff of the mapset please.
02:48:906 (1,3) - Overlapping with the HP bar.
03:24:065 (1,3) - ^
This map is far from ready, get more mods on your map before you ask me to recheck
combobreak.wav becomes VERY annoying in game.
Do you have permission from Cyclone to use elements from his skin?
Is the final red line even needed?
[Ono's Taiko Judgement]
01:40:118 - Inherited timing point is ahead of the note, please resnap it back to the same spot as the note to prevent player not hearing the hitsound correctly if they hit early.
[Hard]
It's really awkward how you keep changing between following slow and fast instruments across the whole map.
2:15 without a break is really pushing it, specially with how short the only break is, i highly suggest that you add an extra break on the second half of the song.
02:43:557 (3) - This kind of trick is not only mean but also annoying, the previous sliders had only 1 repeat and a player intuitively thinks this will have 1 repeat as well, however it repeats longer.
03:11:072 (3) - ^
03:21:199 (1) - Note is waaaaaay too close to spinner
03:36:103 (4) - Put this in between (2,3)? (a.k.a same distance to 2 than to 3)
03:36:294 (1) - ^
03:47:759 (5,6,7,8,9) - This would fit better on an Insane.
03:49:288 (6,7,8) - ^
03:53:874 (5,6,7) - ^
03:55:402 (5,6,7,8,9) - ^
03:56:167 (2,3,4,5,6) - ^
04:03:046 (3) - Once again this is a mean trick.
[Normal+]
To begin with i tell you i dislike all diffs that use "+" or "-" on their names.
I highly recommend you increase the distance spacing multiplier, maybe use 1.0x
00:36:489 (1,2,3,4,5,6) - Clustered notes, too hard to read.
01:54:449 (8,9) - These notes are pretty hidden (mostly annoying when using hidden mod) and due to the slow approach rate it's hard to tell which one goes first, the fact that you're using so small spacing distance isn't helping either
02:44:130 - This timing section is unnecessary as the red lines automatically reset slider velocity, however i was thinking that your change between normal > 0.5x > normal is too sudden anyways, i recommend you make the slowdown to 0.75x instead.
02:51:008 (1) - Overlapping with the HP bar.
Your sliders look really bad too, i'm not asking for perfection but i'd least would like to see you tried to make them prettier.
[Fight69's Easy]
Do not use slider speed changes on the easiest diff of the mapset please.
02:48:906 (1,3) - Overlapping with the HP bar.
03:24:065 (1,3) - ^
This map is far from ready, get more mods on your map before you ask me to recheck