Hey there, answering your request!
[General]:
Good luck!
[General]:
- Timing: Offset felt kinda early. Due to low OD people won't notice that much, but I was getting lots of "late" mistimed. Increasing the offset to 1530 (+9ms on every timing section, don't forget!) felt much better to me, and finished the map with much much less mistimed.
- Your hard is on the harder side, considering you are using this circle size combined with AR8. I guess that's okay but some patterns could use some simplification then, I will note which ones.
- 00:09:928 (9,10) - Just as described above, this would be much better if you just had a repeating slider which repeats once more and remove the note 10.
- 00:38:591 (4) - New combo here and remove it from 00:39:164 (1). Follows the music much much better.
- 00:42:603 (1,1,2,1) - These new combos aren't really necessary. You should remove them all and put a new combo on 00:44:705 (2) to follow the music better. This will be very tricky to pull off because of many inconsistencies with the combos. Unless you use them for certain patterns, try to match the melody of the music, so each section has a new combo. I won't write it down here because it will take alot of space, but if you can't figure them out on your own, catch me ingame and we can discuss this further.
- 02:33:239 (5) - I would say this note should come 1/4 earlier if it's trying to follow the melody.
- 02:34:767 (3) - Same thing as the above. 1/1 and 1/2 bashing throughout the whole mapset is not fun.
- 02:35:914 (2) - End it 1/4 earlier.
- 03:16:518 (1) - Remove this finish, could probably use a soft hitsound set for the spinner as well. Reason is below.
- 03:21:008 - I strongly suggest to add a note here. Without it the rhythm could be unpredictable. Since you mapped almost every big white tick in similar sections, you should do it here as well. Don't forget to put a finish on it as well.
- 03:34:383 (4) - Move it 1/4 earlier to follow the music better.
- 03:35:912 (3) - Same as the above.
- 03:58:842 (4) - Start it 1/4 earlier but make it end the same.
- 04:00:371 (1) - ^
- This is kinda hard for a normal. If you increased AR to 7 and OD to 5 and remapped a few parts which have long sliders, you would get a solid Hard diff. Well, what's done is done I guess, I would lower OD to 3 in any case, due to the number of 1/2 circles, so the newer people hit them more easily.
- 01:35:915 (1) - Sound like you're missing a finish. (you used it in hard)
- 02:33:239 (1) - Just like in hard, this note should be coming 1/4 earlier. It's easier this way, but it sounds wrong. I guess the same stuff apply for: 02:34:767 (1), 02:36:296 (4), 03:34:383 (1), 03:35:912 (1), 03:58:842 (1), 04:00:371 (1) (although this one can be hard because it shouldn't repeat then), 04:01:899 (1) (same as last),
- 03:09:161 (5) - This note is not properly stacked with the note 3. Although I have to add that you should probably reposition it somewhere else, overlaps can be a bad idea in such a harder normal diff.
- 03:21:008 (1) - This note is coming too soon after a spinner for a normal diff. To make things worse it's kinda far from the middle of the screen. You should position it closer to the middle and shorten the spinner if possible. Personally I think the spinner could pass, but in that case you really have to reposition the slider. (although you might change it to like it is in easy atm)
- 03:26:549 (2) - Since you used claps on all red ticks on the map, you should probably add one here as well.
- 01:49:289 (5,6) - Hmm, add whistles like you did in the next section? (a whistle on slider ends)
- 03:34:383 (2) - Maybe add a whistle? Just a suggestion. Might also take a look at 03:35:912 (4), 03:37:441 (4) for the same suggestion.
- 03:42:218 (1) - Maybe start the spinner at the big white tick? Not a huge difference but it does follow the music a little better.
- 03:48:523 (3) - Place a finish maybe?
- 03:00:371 (1,2,3,4,5,6,7,8,9,10,11,12) - instead of a repeated ddd ddd ddd k k k, maybe make ddk ddk ddk k k k? Just a suggestion, to add some variety and it sounds nice.
Good luck!